I really love visual storytelling, but I don't see it too often in anime. It might be due to its close relation to manga, novels and visual novels where translations into anime causes heavy dialogue to also get carried over. It's understandable for print and text-based mediums to have a lot of dialogue, as they don't have the luxury of animation to convey motion and movement. They're limited to static images and the readers' imaginations to fill in the gaps. Animation doesn't have that limitation, but in trying to capture a source's material, they still tend to have an abundance of talking scenes with static backgrounds and characters. Though, this is also a carry over from money-saving techniques, but that still doesn't completely excuse the lack of having visuals speak for themselves. It's really strange too, as I'd always imagine anime, as a derivative of Japanese art (however varied that relationship may be at any given instance), to have greater emphases on the intake of visual information with limited words. It's to look upon a scene and understand what is going on without being told, especially in the sense of the subdued and simplistic. I may be watching the wrong shows, but it's been a while since I've seen an anime with long atmospheric scenes with little to no information dumping.
To compare similarly cute-yet-dramatic shows, Made in Abyss had this at times, where their dungeon crawling escapades led the main characters to truly sublime and expansive locations, though its plot crept up and overtook the show I felt. Kemono Friends was another show I've watched that did the silent scenes as well, particularly with scenes where the characters were simply exploring their world. Now, Girls' Last Tour is doing it too. There might be a pattern here, where cute characters create the framework for viewers to experience unknown worlds. It feels kind of cheap, as it relies on the main characters' charisma rather than the visual splendor of their worlds, but it at least gives interesting characters to react to what's around them. These shows aren't like Kino's Journey or Mushishi, for example, that focus more on people, where they live, and how they live. Instead, Girls' Last Tour focus on places where people either once lived, or have never touched. Perhaps with less characters, there are also less opportunities to strike conversations, leaving more screen time for the world.
With Girls' Last Tour, immediately upon the opening scene, we start to see a bleak world, but without actually being shown what that world is. For a moment, I thought I accidentally put on an episode of Texhnolyze, but the cute girls doing cute things confirmed that no mistake was made. I'm kind of cautious about shows using cute girls in serious contexts, as the contrast belittles the seriousness at hand. Or, at the very least, it tries to appeal to lovers of this particular aesthetic. It at least makes such shows more approachable, as they'd probably be super serious gridmark shows otherwise, but it can feel halfhearted in a sense. Why have a bleak show if you're going to have cute characters make the bleakness bearable? I suppose the contrast could be used in an ironic or unsettling sense, but seldom have I seen that done effectively.
Going into the episode itself, we start to see the technology of the world, where it's capable of having city-sized factories and all-terrain vehicles, but not advanced enough for any modern-day conveniences, much less anything futuristic relative to our present time. When Chito and Yuuri exit the factory, they're blinded by the light of the night sky. As a note, I think that's the first time I've ever used that statement, which is testament to how interestingly written the show is. In the world of Girls' Last Tour, the night sky is somehow bright and welcoming, rather than dark and ominous. It could be the connection to nature, even if said nature is dark, cold, and populated by the ruins of past societies. Comparatively, this speaks to just how terrible the girls' trek was through the factory.
In the second half, we get more tomfoolery between the girls, but I like how it's just them playing around. This is apparently a world destroyed by a past war, and while the lament and criticize humanity's past actions, they don't particularly dwell on it. There's still a use for weapons, but Chito makes the necessity seem not too pressing, or at least until Yuuri corrected her with great earnest. Luxuries we take for granted, such as chocolate, seem to be relics of the past, and military rations come across as delectables. Heck, snow served as snack, demonstrating how wrecked the world had gotten. The show takes an approach I've seen in some other post-apocalyptic titles, where the characters look upon civilization in hindsight, as enough time has passed to where those civilizations could be considered historic. However, Girls' Last Tour also takes a playful, sentimental approach to post-apocalypse, where it's seen as a a distant memory-turned empty playground. Girls' Last Tour has yet to do anything particularly breathtaking or surprising, but such melancholic takes on a future's past are rare enough that I still enjoy them whenever they pop up. As such, I'm most definitely looking forward to how this show turns out.
Oh, and also, I'm liking the OST as well. Had to point that out given how subtle it was at times. |