......Hoo boy...spent too long trying to type this up... what the hell can I even say about this?
I thought the anime was gonna change for the better when last episode adapted 2 days and slowed down a bit.... sure, we got 2 more days adapted here, but... look, I tried to be more optimistic and forgiving earlier on about the stuff getting rushed through and hashed and slashed through, but around this point the fairly... diluted nature of this adaptation is kinda unavoidable.
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...I guess it's better if we just start with the positives first...
...ok holy shit they made Rhyme's erasure a lot more brutal this time... it all originally went by so fast that both Beat and likely whoever else played this game couldn't have processed it at first, but here we even see Rhyme's reaction and more of her horrified dead stare... I'm glad they didn't put any music during this scene. i have no idea why this scene gets memed a lot but yeah
On the last day, there's a cool scene where Uzuki and Kariya are both inside the Mexican hotdog place. Nothing like that with these two really happens in the game, so that was nice. I also liked when Kariya tried to offer Uzuki his lollipop haha, good to see the anime did at least remember his lollipop.
...I kinda liked how the anime kinda went about the scene where Shiki tells Neku to meet her when it's all over... the dark color choice there was pretty nice and the somewhat melancholic music was a good touch. Of course, the execution of this scene is nowhere near the impact of the source material, as there was a whole lot of stuff up to this point where it really did feel like this would be the end, Shiki specifically mentioning where they should meet, Neku's funny gag of calling Mr. Mew a pig, and all that... but God, I'd be lying if I said that I didn't smirk at Neku's smile at the end of it. Neku smiling for the first time since his arrival here in the UG really meant something.
I appreciate the large amount of the work put into Higashizawa fight and it's cool to hear that one new piece of OST they promoted a bit back since the Anime Expo announcement (lol feels quite long ago, doesn't it?). I really like how the anime kinda replicates the Noise Clear animation for the end of a boss fight when Higashizawa is defeated there, really cool. Also awesome to recognize two pins used during this fight, especially Ice Risers as it's one of the many pins I used quite a bit. The feeling of three huge icicles rising from the ground just from a single stylus swipe was awesome, though I admittedly don't think the anime quite replicated that well.
..........Okay I don't even really hate this episode. I think it's just fine.
I just really think this series could have benefitted from not being rushed so damn much and actually getting the 2-cour (specifically 21 episodes) runtime I wanted. Yes, I get that Neku is relatively tamer in the original Japanese version of the game than from the English localization, and I get why the anime tried to make him even more tamer... you know, it's so that those who hate edgy kids don't get as pissed off from this main character. In fact, I was actually kinda defending that with that kind of reasoning in mind from the first episode, as I figured that's what they'd do the moment I saw the very first trailer.
But I think the reasonably upset Players really are right when they say this anime completely wipes Neku clean of personality and his actions from the original game. I've been reading what seems to be a Tumblr blog that notes the translation and localization changes between the Japanese and English versions of TWEWY (many thanks to @Youkasan for sharing this blog as I didn't know it existed beforehand, if you want to read it for yourself then keep in mind for SPOILERS), and it's been very interesting to read what they changed. Yes, those who talked about SubaSeka Neku are right about him being somewhat tamer... but he's not THAT much tamer compared to the anime. He still has some snark here and there, and even Shiki was made a bit pushier in TWEWY than in SubaSeka too, so Neku's not the only one with some additional blunt-ness in the English version.
The anime, on the other hand, removes a couple of big things that really tells you about what Neku is like as a character. This episode specifically removes that huge (quite memorable imo too) fight Neku and Shiki have after Rhyme dies. Yes, I suppose the anime putting it here would feel off considering Neku's shown a bit of a nicer side in the previous episode, but the original game has the previous episode's events happen AFTER this episode does... and therefore it makes his nicer side later on in the week come off as a bit more appropriately surprising... maybe the anime shouldn't have done a bunch of needless George Lucasing IN THE FIRST PLACE, but I guess that's just me...
Removals of stuff like this really does make a HUGE difference.
Seriously, who do you believe when she tries to stand up for Neku's character development—TWEWY (DS) Shiki? Or The Animation Shiki?
.......
...I guess I should at least end on a positive...
Shiki's disappearance also gets an extra edge of tragedy here too... and "It's a Wonderful World" plays again...
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OBLIGATORY "PLAY THE ORIGINAL GAME IF YOU LIKE THIS SO FAR ANIME-ONLYS" HERE
Also when Neku says "stop... stop this!" at this part, I kinda heard his seiyuu's Roxas voice all the back from KH2 hahaha.......well that makes this more tragic isn't it....
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