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College student Nao Kanzaki has always adhered to her name's meaning: "foolishly honest." However, after opening an unsolicited package containing one hundred million yen, she inadvertently accepts an invitation for the "Liar Game." In this tournament, contestants are encouraged to betray and deceive their opponents to gain a massive amount of cash; conversely, losing will incur a lifetime debt. With all hopes lost, her only option left is to seek help from a con artist. On that same day, the infamous swindler Shinichi Akiyama is finally released from jail. This former psychology student is known for single-handedly bankrupting an entire company, and Nao believes he is her only chance at escaping her dire situation. At first, Shinichi is hesitant to commit another crime, ignoring Nao and her request. But after seeing her desperation and persistence, he agrees to assist her. In this fraudulent world, Nao and Shinichi have their own motives. Yet, soon they see the true nature of not only the game, but also everyone involved. [Written by MAL Rewrite]
Ageha Yoshina is a self-confident high school student who helps others for a fee. On his way back from a job, he finds a strange calling card with the word "Psyren" imprinted left behind in a phone booth and decides to keep it, unaware of its purpose. The very next day, Ageha discovers that his classmate Sakurako Amamiya has the exact same calling card in her possession. When he questions her, Sakurako asks him to save her, signaling the day his troubles begin. Confused by the circumstances of this encounter, Ageha realizes something is wrong when Sakurako goes missing. In an attempt to figure out what is happening, he decides to call the number provided on the calling card and is asked a series of questions by a mysterious voice, ending with a final, cryptic question: "Would you like to go to Psyren?" Thus begins two teenagers' participation in a game of life or death within a strange world inhabited by monsters called "Taboo." Granted the ability to use psychic powers known as "PSI," the duo fight to return to the place they call home. [Written by MAL Rewrite]
Yuuichi Katagiri has battled financial hardships his whole life but has learned to stay content and positive thanks to his close circle of friends. To keep a promise he made to them, Yuuichi saves up enough money to join them on the school trip. But when the gathered money mysteriously goes missing, suspicion falls on two of Yuuichi's friends: Shiho Sawaragi and Makoto Shibe, who were in charge of collecting the payments. Although innocent, Shiho and Makoto take responsibility for the failure to protect the money when no one else comes forward. A few days later, Yuuichi and his friends receive mysterious letters which trick each of them into meeting up. Upon arrival, they are ambushed and knocked unconscious. They wake up in a mysterious room in the presence of "Manabu-kun," a character from a controversial children's show that stopped airing due to its malicious content. He informs the group that one of them indirectly gathered them together in order to settle a large debt. They are to play a "friendship game": a series of games that will test the strength of their bond and trust in each other. As the group's faith wavers due to the growing number of secrets and betrayals, Yuuichi must figure out who of his "friends" he can actually trust and ultimately discover the identity of the traitor. [Written by MAL Rewrite]
Rei Kiriyama is an extraordinary shogi player. Among the few elites to have gone professional as a middle school student, he is considered a genius. But what lies behind his prodigious facade is a teenage boy who suffers immense pressure from both his family and from the high expectations from the shogi community. Rei moves out to live a more independent life away from his family, but his unorganized lifestyle and unsociable personality show no signs of improvement. However, in a twist of fate that will prove to be a turning point in his life, Rei encounters the Kawamoto sisters—the motherly Akari, the passionate Hinata, and the energetic Momo—who take great care of him. 3-gatsu no Lion tells the story of Rei as he reshapes his melancholic life and picks up the courage to begin facing the problems he evaded during his past. [Written by MAL Rewrite]
The internet is home to countless urban legends, but the most prominent is the mysterious gamer known only as "Blank." Behind breaking records in hundreds of games, Blank is just two shut-in NEET siblings: the manipulative 18-year-old Sora and the 11-year-old detached genius, Shiro. Together, they are an unbeatable duo with zero losses to their name. One day, the siblings receive an anonymous email challenging them to a chess game. Upon securing a flawless win, they are immediately summoned into a colorful alternate world. A playful boy named Tet, who introduces himself as the "One True God," tells them that the world of Disboard has a unique system for resolving disputes—any and all disagreements are resolved through simple games. Furthermore, of the 16 races inhabiting the realm, humanity is ranked the lowest and least powerful, barely scraping by with a kingdom consisting of a single city. In a world that has yet to see war or bloodshed in centuries, Sora and Shiro quickly make a name for themselves as they set their eyes on an ambitious goal: to defeat Tet with their gaming wits and conquer this new world. [Written by MAL Rewrite]
Always deemed inferior to her elder sister, the strong-willed yet aimless Chihaya Ayase has no dream of her own. In contrast to her, Taichi Mashima, the son of a surgeon, is gifted yet insecure as he is burdened by the heavy expectations of his strict mother, who wants him to be perfect in everything. However, the lives of Chihaya and Taichi soon change as they encounter Arata Wataya, the new transfer student in their class. Inspired by Arata's dream to become the best at competitive karuta—a card game based on the classic anthology of one hundred Japanese poets—Chihaya quickly falls in love with the game. Refusing to lose to the talented Arata, the prideful Taichi joins along and immerses himself in the game, aiming to one day surpass his fated rival. The three friends spend their childhood practicing karuta everyday, until certain circumstances force them to part with each other. A few years later, now in high school, the trio finds themselves reunited through the world of competitive karuta. Alongside their newfound comrades and rivals, they embark on a journey of self-discovery, friendship, and romance. [Written by MAL Rewrite]
When Hikaru Shindou discovers an old go board in his grandfather's attic, he is greeted by the spirit of an ancient go master, Fujiwara no Sai. Sai spent his life teaching the techniques of the board game to an emperor during the Heian era, and now in his ghostly state, he is eager to share his passion with the unsuspecting Hikaru. The only problem is that Hikaru is not all that interested in board games. But Sai is not easily dissuaded. Pressured by Sai's unrelenting desire to pursue something he refers to as the "Divine Move," Hikaru begrudgingly consents to playing the game, executing moves as dictated by Sai. But slowly, intrigued by the dedication of his peers, he begins to learn the basics of the game. As Hikaru enters into the world of go, guided by his intangible tutor and inspired by his rival, Akira Touya, he cannot help but be drawn into the complex game as he grows determined to prove his own abilities. In a coming-of-age story centering around an ancient board game, Hikaru no Go tells the story of a boy maturing through the pursuit of his newfound passion. [Written by MAL Rewrite]
Taking risks is a part of human nature, and to gamble means to risk losing something important in the pursuit of obtaining something greater. However, the world of gambling is neither welcoming nor forgiving, and some will lie and cheat to win. Therefore, a powerful organization, "Kakerou," exists to ensure that all bets maintain a semblance of fairness. Baku Madarame, often referred to as "Usogui," is a genius gambler willing to bet more than just money. Putting his life on the line, he faces off against psychotic opponents in deadly psychological games. With his cold and calculating nature and high level of intellect, Baku challenges the liars known as gamblers while aiming to seize control over Kakerou itself. [Written by MAL Rewrite] Included one-shots: Volumes 12–15: Igyou Tobakusha Usokui Volume 25: Yakou-san
High school student Yuugi Mutou spends his days being bullied between classes and his nights playing board games and solving puzzles in his bedroom. Yuugi's penchant for gameplay comes from his grandfather, whose game shop also serves as a house for the two. One night, Yuugi manages to solve the Millennium Puzzle, a seemingly impossible challenge that awakens his inner darkness and converts it into an alternate persona: Yami Yuugi. Transforming into the more bold and dangerous persona against his will in moments of great distress, Yuugi begins to moonlight as a vengeful vigilante, challenging bullies and evil-doers to risky games where failure results in fates worse than death. Yuugi and his alter ego befriend some of the very students who once bullied him, forming unbreakable companionships with them. But the group must contend with villains far deadlier than the high school punks they originally rallied against, enemies who use games for nefarious purposes and threaten Yuugi and his friends' very lives. [Written by MAL Rewrite]
The stage is set. The preparations are complete. A grand battle royale known as "The Sekirei Project" is about to take the streets of Shintou Teito by storm. For this event, the shadowy corporation known as MBI has developed 108 "Sekirei"—advanced humanoid beings with extraordinary combat skills. Set free into the city, these Sekirei must search for their "Ashikabi," masters who can unlock and control their fighting potential through kissing. Once all the Sekirei are paired, they must battle until one team emerges victorious and claims the enigmatic grand prize. Enter Minato Sahashi, a ronin whose life is as bleak as it gets. Weak-willed and unconfident by nature, his circumstances become even more hopeless when he fails his college entrance exams for the second time. However, when he encounters a Sekirei called Musubi, a bond sparks between them, and he finds himself becoming her Ashikabi. Although he begins to enjoy his life with Musubi and the other Sekirei he bonded with, he consequently finds himself increasingly embroiled in The Sekirei Project. If Minato wants to protect his newfound life, he will need to step up and participate in this demanding, high-stakes battle. [Written by MAL Rewrite]
Social-phobic Sora and shut-in Shiro form a genius gamer sibling duo. The two find the world to be a lousy game...until someone claiming to be God transports them to a world where everything is decided by games! Will these two failures at life become the saviors of a strange, new world? (Source: Seven Seas Entertainment)
Itou Kaiji is a bum who steals car emblems and slashes tires on what seems to be a regular basis. This routine changes one day when he is paid a visit by a man in a trench-coat. Once the two get talking, it seems that the visitor (Calling himself Endou) is a debt collector. The reason for his visit is an unpaid loan which Kaiji had previously co-signed for a work-mate (Furuhata Takeshi). The original loan was 30000 yen and once Takeshi had disappeared, the loan then fell on Kaiji. Kaiji is then told of a way to clear the interest compounded debt (which stood at 3,850,000 yen), which involved getting on a boat with others in his position. Once on the boat the debtors would then have to gamble with loaned money, which would end with a few winning, and others getting into deeper debt and having to work to pay of their debts. After some coercing kaiji accepts a position on the boat, in order to clear himself and make a bit of money as well... (Source: AniDB)
The year is 1998. Hajime Kanou is a junior high student enthralled with the collectible card game Magic: The Gathering—dubbed "Magic" for short—playing with his classmates every day during breaks. His loud group often catches the attention of Emi Sawatari, the top student who berates Hajime's group for bringing such games to school. Hajime sees Emi as his self-proclaimed rival and challenges her to academic battles, which frequently result in his defeat. One day, Hajime pays a visit to a card shop that specializes in Magic. Much to his surprise, not only does he find Emi inside, but he also discovers that she is the undisputed best Magic player in the store. This meeting sparks a slow but steady change in their relationship, as they grow to know each other better through various Magic duels. With the turn of the millennium drawing close, the saga of two youth begins. [Written by MAL Rewrite]
The story is set at Shishidou, a school attended by rich and elite people. Tom Shirasagi, a gambler, is a mysterious new transfer student who has come from a public school (instead of a prestigious private one) and faces the elitist environment. There, he declares a challenge toward any student and claims he will bring to ruin the whole school through a series of gambling matches. Nobody knows why he has come to that school or what the real motivations behind his actions are. During any match, Tom shows off all of his unique coolness and ability; he employs a wide range of tricks, both psychological and physical, to ensure his victory. In any game, you will constantly ask how he's planning to win, why he's really doing certain things, and what's really going on. At the end of the matches, the tricks are revealed, and they all work in real life, even if they do require one to be highly skilled or lucky in order to perform them. The story centers around the various matches he undertakes and the interactions between the various characters, like Mika Shishidou, the beautiful granddaughter of the school headmaster, who is highly intelligent but contemptuous and superb, or Abidani, the vampiric looking dorm superintendent and main villain (for now) in the series, who has a sadistic personality and whose goal is to make Tom leave his school (or to get him killed). As the story unfolds, more and more about Tom's past is revealed, leading to an unpredictable turn of events. (Source: MU)
In the future, the most popular game in the world is Angelic Layer. Contestants must raise and train their own 'Angels' (or fighting dolls) to compete in tournaments. Enter Misaki Suzuhara, sixth grade Angelic Layer prodigy. With her speed-type angel, Hikaru, many people think Misaki stands a chance at winning the championship. She'll have a lot of help along the way, but the road to victory will be not be an easy route, especially for someone as young as Misaki. (Source: Tokyopop)
Yusuke doesn't care about getting into a good high school. He just wants to get away from people and make it home to his video games. But when he suddenly finds himself in a real-life fantasy game alongside his two gorgeous classmates, he discovers it's not as easy as he thought, especially when there's a headless man "from the future" assigning him missions and his character class is... farmer. Before long, the unlikely trio find that they're not just battling for their own lives, but for the lives of millions! (Source: Kodansha USA)
Itou Kaiji, now free of debt but without a penny is leeching himself in Mr.Sakazaki's new house, despite all the flirtings (extreme torment for Kaiji) from Sakazaki's daughter, Mikoko. Sakazaki attempts to kick Kaiji out, even by offering a farewell 'we never knew each other' money of 3000000 yen. While Kaiji ponders himself on the decision, he is visited by Miyoshi and Maeda, two of his 'allies' he had saved from the last part of the series.
While mahjong is a game that is often played with family and friends, it is also a game that is played in the darkest corners of society. Nangou is a compulsive gambler who has accumulated a debt of over three million yen. In a last-ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death. When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural-born gambler. An imposing figure who does not fear death. One who is destined to become a legend. [Written by MAL Rewrite]
After Kaiji's showdown with Chairman Hyoudou at Starside Hotel, Kaiji is forced into labor at an underground mine. With meager wages each day, he will work for decades unless he doesn't do something. Now Kaiji must wager his earnings in underground Chinchirorin gambles for a ticket to the rest of the world. But even if he surfaces, he only has one chance to pay back his enormous debt, and that is by challenging the "unbeatable" Pachinko machine, The Bog. (Source: MU)
Miyanaga Saki is a high school freshman who doesn't like mahjong. Ever since she was a child, she would lose her New Year's gift money during her family mahjong game. If she won, her parents would be upset, and if she lost, well, she lost. As a result, she's learned to play in such a way that her score always remains plus/minus zero: not good enough to win, but not bad enough to lose. When we meet her, she's being dragged to her school's mahjong club by an old friend. How will a girl who hates mahjong, yet has become adept at the game as a result of her upbringing, survive in this environment? (Source: MU)
In the aftermath of the disclosure game that won two Mahjong anomalies, the villainy "17 steps" game, Kazuya sets forth a gamble of 2,000,000,000 Yen! How will Kaiji survive?!
Global political figures such as The Pope, Kim Jong Il, George W. Bush and recent Japanese Prime Ministers play riichi mahjong against each other. Included one-shots: Volume 3: Ritz Season.1 Volume 4: Oretachi Kenou Shineitai Volume 11: Ritz Season.2 Volume 12: Lacross Shoujo Katagiri Ririn-san wa Totemo Moteru Volume 13: Ritz Season.3
Years after Yuugi's legendary battles, the game is so popular that special institutions dedicated to the art of the Duel have sprung up all over the world. Join Juudai Yuuki and his pals at the Academy for the adventures of the next generation of Yu☆Gi☆Oh!
A direct sequel to Tobaku Datenroku Kaiji, picking up immediately after Part 3. After his tremendous victory in 2-Player Mahjong against the villainous President, Muraoka Takashi, Kaiji is being driven home by Kazuya, the son of Chairman Hyoudou. However, in the car, Kazuya asks Kaiji if he would be interested in one more gamble that night, and Kaiji accepts. What surprises lie in store for our dear Kaiji, and what will the gamble be?! (Source: Batoto)
The virtual world of OZ has taken Japan by storm. Constructing an avatar in this real-world simulation grants users access to a wide range of features—from playing games to processing legal documents. Due to its overall convenience, OZ's popularity has skyrocketed since its inception and has been deemed the world's greatest communication tool. Introverted OZ moderator Kenji Koiso had decided to devote his summer vacation to overseeing the system's maintenance. However, he changes his mind after being invited to accompany fellow student Natsuki Shinohara to her family's residence, where the Jinnouchi clan is gathering for the impending 90th birthday celebration of her great-grandmother. Upon their arrival, Natsuki introduces Kenji as her fiancé, which comes as a shock to both himself and her great-grandmother. While struggling to keep up with the actions of his crush, he receives an anonymous text. Enticed by the complexity of its encryption, he decodes the message and sends a response—unknowingly bringing about a great catastrophe for OZ that will have dire consequences. [Written by MAL Rewrite]
A story set in the near future, about a middle-aged loser whose only refuge is a virtual bishoujo game. Takurou, the main character, is a stereotyped, low self esteem, adult male in a dead end job. Because he feels he has nothing to live for, he let himself go, becoming fat, miserable, and lonely. The only shining thing he lives for is the occasional visit to a brothel where his savings will allow him to at least not be completely sexless. This is when, through a real life friend of his, he is introduced to the virtual reality world of "The Unreal." Where, after spending $6000+ on equipment, you can purchase a virtual girlfriend who only thinks of you. Only the girl, Tsukiko, that Takurou purchases, seems to have come with a few defects. (Source: MU)
Shishio Academy is a prestigious school in Japan, in which only the elite of academics, sports, or pedigree can study. But, in reality, it is a school where "the strong devour the weak," where everything is measured by the results of the games. This is a massacre in which only a definite winner can survive. Guren is a legend of the shadow world, can invincible conqueror, and at the same time, he wants to start a normal, carefree life. He fails the entrance exams to the academy on purpose. Therefore, following his results, he qualifies as the lowest grade F. However, after reuniting with his younger sister Karen, the situation changes dramatically. When his sister is in danger, he shows his true abilities! (Source: Kadokawa, translated)
Ukai Zero saves three troubled teens from a Suicide Website, and together chooses to work as 'Robin Hoods' of society. However, one of Zero's friends are caught by an organization he got in trouble with, and Zero is forced to enter a gambling competition hosted by a rich, rotten old man who is looking for talented gamblers to be his rep player. The reward money? ONE TRILLION YEN.
The highly virulent C-virus became a global disaster, but where did the outbreak start? In this prequel to the hit Resident Evil 6 game, the terrifying origins are revealed. At the prestigious and elite Marhawa High School in Singapore, a female student suffers a horrifying transformation. Called in to investigate, Professor Doug Wright and his nephew Ricky find themselves caught up in a deadly and growing tragedy. As things get rapidly out of hand, Chris Redfield and his team from the Bioterrorism Security Assessment Alliance arrive on the scene, while behind it all a mysterious figure looms. (Source: VIZ)
It is 23 years after Akagi Shigeru's deadly battle with Washizu Iwao. Ten Takashi is living his life as a rep mahjong player. A kind person at heart, he also possesses a ingenious talent in mahjong. One day Ten meets Igawa Hiroyuki, a student player who 'plays by logic.' Hiroyuki is overwhelmed at Ten's playing style which involves anything besides logic, and soon becomes one of his close friends. Being the rep player he is, Ten had to play against some Yakuza. The chance of victory seemed to be on Ten's side, then the yakuza decides to call their secret weapon, a legendary rep player called...
For his beloved younger sister's treatment, Shinomiya Ryouma is working frantically to raise a billion yen while going to high school. One day, a mysterious woman asks him, "Can you put your life on the line for what you desire?" and after receiving a ticket from her, an accident befalls him! When he wakes up, he finds he's turned into a girl and what's more, he's participating in a "game" where a win means he can reverse his fate but a loss means he'll die instantly! (Source: MangaHelpers)
Naruse Kazuki and Koutake Haruki are on the advanced track of Seitoukou Academy.Though they are not connected by blood, these two whose faces are so similar coincidentally have their 16th birthdays on November 11th. However, on that fateful anniversary, the cogs of fate have begun to turn. A game involving both their destinies has now begun! (Source: Entropy)
The Communication Player (COMP) is a portable gaming system that can send and receive emails and surf the web. Kazuya Minegishi and his friends are each given a COMP by Kazuya's ominous hacker cousin, Naoya, who tells them they will need the devices to survive. Confused, the three think nothing of Naoya's warning and proceed to open up a strange "Laplace Email" in their inboxes. The email claims that someone will be brutally murdered, followed by a large explosion and a blackout that will take the entirety of Tokyo offline. They believe it to be a joke until the terrifying events unfold in front of their eyes. Shaken, the three soon learn that Naoya has loaded a demon summoning program onto their COMPs, which causes powerful demons to crawl out of their devices and attack them. When defeated, the same demons forge contracts with them and become their partners. Armed with the ability to summon demons and predict the future via email, the three friends fight to survive in their new, demon-infested reality. Along the way, they must uncover the truth behind the summoning program and what happens when they change their fates. [Written by MAL Rewrite]
The 6th part of the Kaiji series.
Sakai Hiroaki is a high school teenage mastermind with a genius-level intelligence and a lack of interest in anything that is easy to him. During one unlucky day, in an attempt to stop a student from committing suicide, he ends up committing suicide himself. After he awakens, he finds himself not in the real world, nor in heaven, but in purgatory, along with a group of others who did the same. Sakai discovers that he and his peers are subjected to never-ending intense death games in this world for reasons unknown to him, and he tries to find a way to escape. (Source: MU)
High school student Sara Chidouin has been experiencing the unsettling feeling of being watched for the past few days. While walking home with her friend Joe Tazuna one night, the pair cross paths with a shadowy figure, prompting them to flee out of fear. Although they manage to make it to Sara's home, they are suddenly abducted and lose consciousness, eventually waking up to discover that they are being forced to participate in a deadly game. Narrowly escaping the room they were being held in, the two find themselves in a mysterious facility with nine other people who have also been abducted for the twisted game: homemaker Kai Satou, baseball player Q-taro Burgerberg, art student Nao Egokoro, schoolteacher Kazumi Mishima, police officer Keiji Shinogi, singer-songwriter Reko Yabusame, job-hopper Sou Hiyori, elementary school student Gin Ibushi, and middle schooler Kanna Kizuchi. In order to stay alive, the group is forced to work together to solve puzzles and navigate deadly traps. But this is only the beginning of their ordeal, as their captors have something more sadistic in store: vote on who gets to die themselves. [Written by MAL Rewrite]
This is part 2 of Gambling Emperor Legend Zero, picking up a few years after the cliffhanger ending of part 1. (Source: MU)
As soon as he entered high school, the first year student Koshiyama Shiki was invited to the mysterious Quiz Study Group led by his senpai. What will Shiki run into when being dragged along by his classmate Mari into the dazzling world of competitive quizzes?! (Source: ComicWalker)
Tetsuo Morita's life changes when he meets Ginji Hirai, who works in the unknown and mysterious "back world" of society that is full of villains.
Kai Ichihara is a high school student who receives a strange email asking him if he wants to try "Slave Go," a mobile game that will enslave certain people if they are "captured" by taking a picture of them. After using the app on two people, Kai is shocked to learn they have disappeared and the game he thought was just a joke must be real. Then when his good friend Rinna Date also vanishes, he fears she has met a similar fate. Confronted by a mysterious man named William Gotou, Kai is taken to a room where the slaves he captured are to participate in a death battle concocted by wealthy members of "Society," an exclusive, underground community. Betting is done through a currency called Delos and when one loses all their money, they will become a slave. Although he is able to win his first game, this is just the beginning, as Kai finds that Rinna has indeed become a slave, and in order to free her he must pay a fee of one hundred million Delos. With William acting as his guide, Kai strives to capture strong slaves in order to help him liberate Rinna and release both of them from the clutches of Society's evil game. [Written by MAL Rewrite]
The story takes place in the distant future and focuses on a boy named Yuma Tsukumo, the number one bad boy at his school. Something unexpected happens when Ryouga challenges him to a Duel as the mysterious ghost of Astral appears before them, a new legend begins.
"Wizard's Soul" is a competitive trading card game. Skilled players are popular, make a lot of money, and are even offered acceptance to prestigious universities. Follow the story of Manaka as she struggles with love, money, and friendship in a world run by cards. (Source: Batoto)
Yu☆Gi☆Oh! Arc-V centers around Yuuya Sakaki, a mysterious Entertainment Duelist known as "The Phantom" along with his three other personalities: Yuuto, Yuugo, and Yuuri. He was chased after by Leo Corporation for hacking into their Solid Vision with mass system and used it for his own purpose. While on the run, he meets Yuzu Hiiragi, the daughter of the principal of Syu Zo Duel School that was on the verge of bankruptcy and tricked Yuuya into a contract to become a teacher at her school. However, before Yuuya could teach at the school, he first must find a card called Genesis Omega Dragon that said will determine the fate of the world that also connected to his scattered memories. The story is set in alternate version of Miami City where Leo Corporation, run by its president Reiji Akaba, dominates most of Solid Vision system throughout the city. The spread of the company's Solid Vision with mass not only gave birth to "Action Duels" but also help improving the city in saving lives and repair damage in case of disaster, becoming a vital part of people's life.
(No synopsis yet.)
The story is about a teenage boy who happens to be a shogi master. One day, a nine-year-old girl turns up at his house, requesting to be taken as his disciple. From there, all kinds of wacky hijinks ensue. (Source: ANN, edited)
Biohazard: Heavenly Island centers around the film crew for "Idol Survival," the internationally popular television program where swimsuited idols compete in games. The crew arrives on the same isolated South American island that TerraSave member Claire Redfield is visiting on an investigation. (Source: ANN)
Kentaro's former shogi teacher taught him to (metaphorically) dive into the 81 squares of the shogi board. Thus, his nickname is "81diver." He has failed to enter the professional league of shogi competition. However, he continues to play the game for a living by gambling at amateur shogi clubs. (Source: MU)
The series takes place during Sachiko Shinozaki's birthday and she wants to play a game with the unfortunate students who wounded up in Heavenly Host Elementary School. The characters are forced to participate in a variety of games and do whatever it takes to entertain her.
In an experimental school in Japan students are instructed to download a mobile app named "TROIA" designed to improve their education, enhance their interpersonal skills and encourage social activities by completing "Quests" that are randomly sent to each student. Sounds like a bit of fun but there is a catch, the bottom ranking student each week gets expelled and soon students find out that the "Quests" are not as innocent as they appear nor strictly bound by rules. Friendship, trust, respect, knowledge, skills, every student will be tested to their limit as failure is not an option! (Source: MU)
This is a re-write of the original Bus Gamer manga. Toki Mishiba, Nobuto Nakajo, and Kazuo Saitou are hired to play the Biz Game, a game much like capture the flag, only with company secrets and insane amounts of money involved. At first they think it's a crazy but fun way to get some money, but as the game goes on, they hear stories about mysterious deaths on the news, and recognize the victims as members of the teams they've beaten in the game. When one of the losers of a game dies right in front of them, they realize what is really at stake—their very lives! (Source: MU)
1998, Hajime Kanou is not on good terms with the school star Eimi Sawawatari, but maybe through the card game Magic: The Gathering they can improve their relationship...?!
A two-part prologue special to the movie Yu☆Gi☆Oh!: The Dark Side of Dimensions set between the end of the Yu☆Gi☆Oh! manga and the beginning of the movie.
A mysterious transfer student arrives to the third year, class C for Hanazono Girl's Middle School. Akane is a plain and simple girl who was tired of her over bearing Friends, and silently thinks that it is ok for the world to be destroyed. However, all the girls of the class wake up to find themselves in a desolated school, with countdown timers. Every girl is tied to another one, and this pair must survive a 7 day Battle Royal. As it turns out, Akane is tied down to the mysterious transfer student. Friendships crumbles, hopes are lost and sanity is tested as the game starts of with a bang! (Source: MU)
The "hot-blooded youth shogi manga" follows an impractical boy named Shinobu who accidentally moves into share-house for aspiring shogi (Japanese chess) professionals. (Source: ANN)
There is a high school that rests on an island where sly gamblers gather. The unlucky heroine, Shinonome Karin, is met with misfortune on the very first day she transfers to her new school and gets wrapped up in a rigged gamble. At that moment, she is saved by Kumode Nagisa, a teacher with an unsettling air who hates gambling. (Source: MU)
At Academy Island, everything is settled through "Games" waged for a certain number of stars, with the strongest student being granted the ranking of Seven Stars. Hiroto, a transfer student, unexpectedly beats the strongest empress and becomes the pseudo-strongest in the school! A mind game of lies and bluffs begins! (Source: Kadokawa, translated)
On the massive island called the Academy, students compete in star-hunting Games to advance their ranks. And among the many competitors, none is better than Sarasa Saionji, the Seven Star Empress. At least, not until unranked newcomer Hiroto Shinohara beats her by accident. To protect himself and the status quo, Hiroto must fool everyone into thinking he’s the new top student despite almost failing his entrance exam. Will he be able to keep this lie going when every student on the island wants to take him down? (Source: Yen Press)
Jiyoung has been told about Trumps and the Rule to control Trumps from her maternal grandfather. When she goes to her new school, she encounters a super model that fights with a guy using special power that seems to be the one Jiyoung’ grandfather has been talking. Unfortunately she is involved to their fights involuntarily, and even meets them at her new school. She gets to know they are psychics called Trumps or Cards) who have special talents, mingling with them and she realizes she also has a special power. Is she also a trump or the rule? (Source: Diawon)
Final Fantasy Reishiki is set within a place called Oriens, which is divided into four nations: the Suzaku Fiefdom of Rubrum, the Milites Empire, the Lorican Alliance, and the Kingdom of Concordia. Each nation has its own emblem (a phoenix, two tigers, a dragon, and a turtle, based on the Four Symbols) and is blessed with a crystal that grants them unique powers: Rubrum controls the Suzaku Crystal containing the power of Magic, Milites controls the Byakko Crystal containing the power of Weapons, Lorica controls the Genbu Crystal containing the power of the Shield, and Concordia controls the Sōryū Crystal containing the power of Dragons. The Crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus"—a task to complete. However, while blessed with long life, l'Cie are cursed to lose their memories over time. A peace treaty is supposed to be in effect with the world's four countries, but Cid Aulstyne has sent his l'Cie soldiers to war with the neighboring countries. Conquering Lorica for its crystal, the Milites military focuses its attack on the Kingdom of Concordia and the Suzaku Fiefdom of Rubrum. However, for reasons unknown, the Suzaku crystal that kept Milites at bay at Rubrum shatters, leaving the nation vulnerable to attack and is forced to surrender to the superior nation. However, still possessing the powers the crystals gave them, the students of Class Zero refuse to surrender and proceed to fight back. (Source: Wikipedia)
Genius shogi player, Taisei Tendo has a split personality. He is the well-behaved "Tai" during the day, but turns into the freewheeling "Sei" during the night. Tai is about to participate in the professional qualifying tournament for shogi, but his world is suddenly turned upside-down when he switches places with Sei! (Source: VIZ Media)
Karasuma Waka is a 13 years old girl who adores Go. She received this passion for the game from her grand father, a professional Go player. She loves Go so much that she even forgets to get her hair cut! However, her mother doesn't allow her to play Go, since she has a bad image of her father, who once left to play a game while his wife was dying. One day, Waka sees a game of a very strong professional player called Sagisaka Souji. Impressed by his style, she decides to become pro despite the objection of her mother. The young girl proposes her a bet: if she wins the next tournament, her mother will allow her to become pro, otherwise she will abandon her dream. Can she win her bet and realize her dream? (Source: eurogotv.com)
A compilation of non-canon short stories that revolve around the interactions between the members of the Great Tomb of Nazarick.
The world of OZ—a virtual space the connects the entire world—has become extremely popular. Accessible to almost everyone, the "citizens" of OZ can customize their own avatar and engage in a multitude of leisurely activities that range from shopping to socializing. Thanks to many more convenient features, the majority of the world is heavily reliant on OZ—the fire brigade uses it to respond to emergencies, doctors can monitor a patient's vitals whenever they please, and it is even trusted with safely returning the asteroid explorer, Arawashi. Kenji Koiso is a math genius and a part-time OZ moderator. He is invited by Natsuki Shinohara, his school's idol, on a summer trip. However, he did not expect to have to act as her fiancé for her grandmother's 90th birthday party. Shortly after his arrival at Natsuki's family estate, Kenji receives a strange coded message on his phone from a sender who challenges him to solve it. Using his math expertise, Kenji solves the 2,056 character code in just one night—but little does he know about the chaos that will be unleashed... [Written by MAL Rewrite]
An anthology comic of Overlord by various mangaka.
The novelization contains four sections: The first section covers Yuugi solving the Millennium Puzzle. The second section covers Yuugi's first encounter with Seto Kaiba from the manga. The third section covers the second encounter with Kaiba in Kaiba Land. It omits many areas that don't deal with the card game. The fourth section is an original story, occurring only in the novel. Two weeks after Yuugi's battle with Kaiba in Kaiba Land, Yuugi gets a call from Kaiba, who tells him to meet for a Duel at the top floor of the KaibaCorp. Yuugi accepts, and when the duel begins, they use a special variation called the "Bingo Rule," which prevents the used of a specific card in each player's deck. Kaiba seems to be himself, but plays a different trump card, the "Automatic Giant." Mokuba stumbles in on them, and tells Yuugi that Kaiba has not yet awoken from his catatonic state. It turns out that the Kaiba that Yuugi is playing against is a Cyber Kaiba, controlled by the KaibaCorp computer, and using all of Kaiba's memories. Yuugi defeats the "Automatic Giant" and Kaiba with a card called "The Unknown Egg." (Source: Yu-Gi-Oh! Wikia)
A third adaptation of the visual novel ChäoS;HEAd that begun serializing in Jive's shōnen manga magazine Comic Rush magazine on September 26, 2008.
Alternate story for Higurashi no Naku Koro ni Jan
The supreme Gods who had too much free time created the ultimate brain games "Play of the Gods." Former Goddess Leche awoke from a long slumber and declared to the world, "Bring forth the person who is the best in games in this era!" Fay is nominated to represent humanity as the "best rookie in recent years." The "Game of the Gods" that is about to begin between the two may be a little too difficult, as there has yet to be a victor throughout human history, because Gods are capricious, very unreasonable, and sometimes completely incomprehensible. However, given the nature of the games, it would be a waste not to have a good time and play with all of one's heart! The ultimate brain battles of a genius gamer boy, a former Goddess, and friends begin! (Source: MAL News)
Inubuse Kuromu aspired to be King in Chess. He was so skilled he represented Japan in the World Youth Chess Championship at age 11; however, due to his loss to a mysterious, wolf-like player, he developed a condition where he couldn't sit in front of anyone?! Because of this condition, he stopped playing Chess and chose to solely focus on his studies until his fingers broke. Three years since his loss, while desperately still holding onto his title as 'King' through internet Chess, he meets an incredibly strong opponent. This game starts his tale to become King. (Source: MU)
Scientists have discovered that mystical creatures like dragons, mermaids, and werewolves did exist. This discovery has become a popular toy craze that is sweeping Japan: Legendz. This game is considered to be the ultimate role playing game where kids can train their Legendz to participate in dangerous matches. Ken Kazaki and his Legendz Windragon are ready for anything and Ken wishes to obtain the Golden Soul Figure by any means necessary. (Source: ANN)
Ordinary college student Mamoru comes across a mysterious item while searching for the missing father of his childhood friend Yuuka. It's a "human card" that traps people in a single sheet of paper and allows you to trade them! A terrifying human trading suspense begins! (Source: MU)
An anthology comic of Kakegurui by various mangaka.
The protagonist of this story, Aichi Sendou, is a timid boy in his third year of middle school. He had been living his life looking backward rather than forward, trying not to stand out. However, he had one thing that kept him going—the "Blaster Blade," a card from a card game that was given to him when he was little. That card is the reason why he begins to engage in Card Fights, something that changes his life drastically. The name of the card game is "Vanguard." The game takes place at a different planet called "Cray," and due to a never-before-seen play system, it becomes popular throughout the world. (Source: Wikipedia)
Set in 2002, three years after the events of Ten: Tenhou-doori no Kaidanji, the story chronicles Hiroyuki's quest to follow Akagi's advice and live life freely even if it means complete failure. (Source: MU, edited)
The story is about a teenage boy who happens to be a shogi master. One day, a nine-year-old girl turns up at his house, requesting to be taken as his disciple. From there, all kinds of wacky hijinks ensue. (Source: ANN, edited)
The story features the characters Mizuki Murata, who lost his emotions in a car accident, but in return gained an extremely good memory, and his rival Junpei Sonokawa.
Collection of short comedic Akagi parodies from various mangaka.
Summoned by a boy who calls himself God in a world where games decide everything, the prodigy gamer siblings Sora and Shiro quickly rise to the top of human society. Having secured a future for the nation of Elkia and humankind in this world, the siblings set their sights on a new prize—the Eastern Union. It's finally time to challenge the other races! (Source: Yen Press)
Kiriya Rinji is 30 years old, divorced, and unemployed. His only talent is playing online mahjong. Needing a way to make money to pay for child support, he goes to the seedy Kabukichou district to play real mahjong for cash. Will his online skills translate to real-life winnings? (Source: Batoto)
A card that surpasses the Three Mythic Gods!? Kaiba has obtained a mysterious card, the "Pyramid of Light"! Meanwhile, Yugi hears an ominous premonition involving Kaiba and the other Yugi that grasps Kaiba's own life and the fate of the two Yugis. A dangerous duel has begun! (Source: Tatsu no Kiba Productions)
A spin-off of Saki series. It follows the character Toki Onjouji and the other girls from Osaka during their elementary and middle school years.
(No synopsis yet.)
The story of a group of young otaku forming a company to help others like them in Akihabara.
The one-shot was penned by original character designer Naohito Miyoshi, and it illustrates the duel between Yuuya and Akaba. (Source: ANN)
A special one-shot released in commemoration of release of a new structure deck, "HERO's STRIKE." Juudai Yuuki and Kouyou Hibiki duel in the finals of the Duel World Tournament America.
The story is set in the year Showa 44 (1969), and it centers around Takanori Jinguuji, the 27-year-old man who eventually become the head of the Japan Shogi Association in the main 3-gatsu no Lion series.
Peeping Analyze will follow the untold story of the LRIG card Piriluk.
Ayase Chihaya is a cheerful tomboy without any ambitious aspirations in life. At school one day, she meets a boy named Wataya Arata who is an outcast at school. Feeling pity despite peer pressure, Chihaya befriends Arata as he reveals to her his aptitude in karuta which institutes Chihaya's dream to become a karuta queen.
Shouma, a new kid who moved to Tokyo with his sister, learns how to make friends through Dueling and creating Structure Decks. (Source: Yu-Gi-Oh! Wikia)
(No synopsis yet.)
That place is a den of sin in which money and lives are bet. Ai, a faint-hearted and quiet girl sunk in debt at the brothel Maidens, meets a formerly wealthy girl, Mei. If you lose the bet, it costs you your virginity? Set in a combined casino-brothel, the sexy but cute Mei will end up doing it tonight as well. (Source: MU)
Puzzle fanatic Daimon Kaito has been crazy about solving brain teasers, puzzles and riddles his entire life. He attends the prestigious Root Academy with Nonoha, but spends most of his time creating and solving puzzles. Kaito is one of the few genius teenagers that attend the school who has been given the title Einstein, along with his other just as brilliant classmates who were given the titles Galileo, Edison and Da Vinci. Together, they attempt to solve a puzzle that, since its creation centuries ago, has never been solved. But the genius students soon realize that there are dangerous forces behind the impossible puzzle. (Source: MangaHelpers)
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, Tetsuya meets the intensely-skilled Boushu-san, this is when he realizes that his skills are still lacking. (Source: ANN)
A spin-off of Akagi depicting Washizu Iwao in the pre and early post-war period.
Ayase Chihaya is a cheerful tomboy without any ambitious aspirations in life. At school one day, she meets a boy named Wataya Arata who is an outcast at school. Feeling pity despite peer pressure, Chihaya befriends Arata as he reveals to her his aptitude in karuta which institutes Chihaya's dream to become a karuta queen.
In the year 2020, computers are everywhere. From digital teachers to cars that drive themselves, computers are an integral part of everyone's lives—everyone's, that is, except Yui Kasuga's. The 14-year-old daydreamer can't tell a Pentium chip from a Dorito! Very shortly, she will be called on to save the world from the mother of all computer viruses... and she can't even be bothered to stay awake in class! (Source: MU)
Shishio Academy is a prestigious school in Japan, in which only the elite of academics, sports, or pedigree can study. But, in reality, it is a school where "the strong devour the weak," where everything is measured by the results of the games. This is a massacre in which only a definite winner can survive. Guren is a legend of the shadow world, can invincible conqueror, and at the same time, he wants to start a normal, carefree life. He fails the entrance exams to the academy on purpose. Therefore, following his results, he qualifies as the lowest grade F. However, after reuniting with his younger sister Karen, the situation changes dramatically. When his sister is in danger, he shows his true abilities! (Source: Kadokawa, translated)
Lately, Odachi has been struggling with a lack of confidence in his play. Since his debut match, where he faced off against the "God" of shogi, something has changed within him. Will the day come when he can surpass the God of his generation? A tale of a self-proclaimed average shogi player, his friends, peers, and rivals, and the God before him. (Source: MANGA Plus)
Japan has entered a new era called "Reiwa," after moving past the Hesei Era on April 30th 2019. It is in this era, past the time of people like the legendary Shigeru Akagi and others like him who gambled on mahjong for a living, that a new gambler has arisen known only as "Yami-ma no Mamiya." (Source: MangaDex)
Based of the video game by the same name, a group of Bracers work for peace and protection.