If you liked
Angel Beats!
|
...then you might like
No Game No Life
|
Sora and Otonashi—young boys transported to another world. The difference is that the former is well-versed in the rules of that world, whereas the latter isn't. Of course, the real parallels come in when you consider that they both have lolis who are better than them at their job accompany them to victory, while at one point, they both also manage to turn an enemy, who happens to be a cute girl, into a loyal friend with useful powers. While Angel Beats! sports more of a melancholic vibe to everything, being a Jun Maeda work, No Game No Life is much sillier and more exciting. However, what both of these series share in their narratives is that while the stories focus on defeating opponents, that is not what makes them as emotional as they are. No Game No Life is thrilling due to HOW the opponents are defeated, whereas Angel Beats! injects its antagonists with non-villainous motives to create nuance. Both shows are also rife with plot twists and information reveals that change the whole game - no pun intended - into something much more than the protagonists previously thought. Obviously, I won't dive into spoilers, but it is due to these plot twists and reveals that the shows can continue being so compelling while maintaining the sense of relaxedness that makes them simultaneously casual. Angel Beats! is a bit more dramatic about it then NGNL, but I think it goes without saying that the twists and turns in NGNL are also incredibly thrilling. Overall, both of them are very fun, very emotional shows that have a massive cult following. I loved them both, and I'm sure you will too, whether you watched NGNL or Angel Beats! first.
If you liked
Higurashi no Naku Koro ni
|
...then you might like
Houseki no Kuni
|
Firstly, I'll bring up the locale. The Country of Jewels, just like Hinamizawa, is an isolated community with very few notable people and a small area that the protagonists will explore. Occasionally, some outsiders will come and go, but the insiders cannot move out for fear of being attacked by some sort of external or internal force. In Houseki no Kuni, the outsiders usually attack the insiders though, whereas Higurashi's protagonist is an outsider himself. Now, speaking of the protagonists, both Keiichi Maebara and Phosphophyllite are people who do not have many natural talents, but have a crucial, information-related task assigned to them by one of their elders. At first, they try to fulfill this task, but abandon it for some particular reason, finding new purpose somewhere else. They both also stand out amongst the crowd, being uniquely suited to the missions given to them in one way or another. Both Keiichi and Phosphophyllite try to help their friends the best they can, but they seem to only end up hurting them as a result. Keiichi's friends end up alienating him though, whereas Phosphophyllite's friends continue to support her despite her incompetence. It's a different story in Higurashi no Naku Koro ni Kai for Keiichi, but I can't give you any specifics for fear of it being spoilers. In the end, both Keiichi and Phosphophyllite develop directly and indirectly due to their past experiences hurting the people around them, and they must unravel a mystery they noticed while observing their peers. Phosphophyllite becomes suspicious of Kongo-sensei, whereas Keiichi starts to become suspicious of everyone and develops a sort of persecution complex because of it. Houseki no Kuni and Higurashi also deal with some nifty pseudoscience, the former in chemistry and the latter in biology, although mentioning any specifics would lead to spoilers. The final thing I can't forget to mention is that plenty of people die in both series. Both shows even share the ability to kill one of their characters repeatedly and in many ways, the former due to narrative reasons, and the latter due to structural reasons.
If you liked
Saenai Heroine no Sodatekata
|
...then you might like
Dororo
|
Tomoya Aki and Hyakkimaru--two teenage boys who will stop at nothing to seek what will make them complete. Tomoya's adventure has a more metaphorical take on the idea, creating videogames to satisfy his eroge-induced wanderlust. Hyakkimaru's tale is a bit more literal; he collects his body parts in order to make himself whole. The dynamics between Megumi and Tomoya and between Hyakkimaru and Dororo also reflect each other very nicely. Megumi and Hyakkimaru are the stoic ones who have some torque backing them up when they get emotional--they have a difficult time expressing what they want to, but their companions, Tomoya and Dororo - the character - respectively, understand them rather well. These duos have personalities that effortlessly bounce off of each other too, creating some well-timed comedic moments that can relieve some of the tension off of your shoulders. In contrast to Tomoya though, Hyakkimaru destroys rather than creates. He faces larger-than-life demons, and each of these beasts represents a larger philosophical question that he faces: should a person need a complete body to be truly complete?. Tomoya is similar in that sense, as his efforts to make a popular game in the comiket represent a different kind of incompleteness: a lack of purpose, and so the question becomes: does a person need to believe in something greater to be complete? Both of these shows ask important questions in humanity's pursuit for meaning. While Dororo - the Anime - ponders themes such as humanity, disability, and what makes a man, Saekano ponders similar themes such as sacrifice, meaning, and the creation of art. Hyakkimaru and Tomoya are used to explore these themes similarly, as both of them find a goal to chase, and almost lose everything in pursuit of that goal. Tomoya angers his friends, wastes his energy, and spends sleepless nights coding his eroge, while Hyakkimaru throws his own humanity into question and hurts many of the people around him.
If you liked
Hetalia Axis Powers
|
...then you might like
Steins;Gate
|
In both series, a trio of incredibly distinct people work together in order to solve a global, catastrophic problem that they themselves created, namely World War 2 for Hetalia and the convergent world lines for Steins;Gate. To solve this problem, they must defeat forces much greater than themselves--the Axis Powers must destroy the Allies and Okabe's crew must trick time itself. The characters are also similar--Italy and Okabe are both the hapless yet enthusiastic leads, often just needing a little push from the ones around them to get the job done and delivering some much needed humor; Germany and Kurisu are the serious ones that are often placed alongside the comic relief so their personalities can bounce off of the others; and finally, Japan and Mayuri are the passive bystanders who only come into the narrative and affect it when they really need to. The side characters are also treated similarly. Both the countries outside of the Axis powers as well as everyone outside of Okabe's laboratory crew are given proper motivations, goals, and ideals to lend them a sense of depth. Some episodes are entirely focused on these side characters as well as how they deal with their problems, along with a side dish of backstory. These side characters will also frequently appear throughout the story, even when they don't necessarily contribute anything to the scene at hand. The style of comedy in both series is also very similar, relying on the ensemble nature of the cast to have their personalities bounce off of each other very naturally, however, unlike Steins;Gate, Hetalia's humor has a long line of history to draw from, which means it doesn't need to establish backstory. It's also worth noting that the story beats in Hetalia's narrative, unlike Steins;Gate, are predictable because they draw from real-world events, meaning that the plot is obviously going to be a lot less thriller-y. Final thing: both series feature multiple TV, Movie, and OVA releases that are chronologically messy, with interquels, sequels, prequels, and spin-offs galore. This is a lot more evident with Hetalia though, where historical events are essentially distributed at random.
If you liked
Yakusoku no Neverland
|
...then you might like
Tenki no Ko
|
In both Yakusoku no Neverland and Weathering With You, a couple of foolish kids begin doing things the old people around them tell them not to do, inciting supernatural events, calling upon forces beyond their control, and causing authorities transcending their comprehension to punish them and their fellows for actions that we would consider morally mundane under most circumstances. These authorities punish them by taking away the ones that they love most, which only further ignites their endless determination. For Emma, she wants to save her fellow orphans from the slimy claws of the demons, and for Hodaka, he wants to save Hina from the local weather. The former's love is platonic/familial, whereas the latter's can be interpreted as more romantic. They both cover one arc that spans the entirety of their runtime, an arc that introduces new factors, but always keeps the main variables, such as the weather and the orphanage, present at all times. They both also involve mysteries that turn out to be much greater than the protagonists anticipated near the beginning, however, only once these mysteries are truly unraveled does the audience themselves realize that. In the end, the message at the core of these shows is how cruel the outside world can be, and how forces beyond our understanding can drive us into despair, however, both of them tell the tale of people that overcame that despair and managed to clutch what they held dear tightly enough to save it. It's inspiring, it's resonant, and it's beautiful to watch these tapestries unfold in all their glory.
If you liked
Initial D First Stage
|
...then you might like
Re:Zero kara Hajimeru Isekai Seikatsu
|
What connects Takumi Fujiwara to Subaru Natsuki? Wandering life in search of purpose, of course. Subaru hates himself for being a lonely shut-in that doesn't know what to do with the time he has left, while Takumi deplores having to drive tofu deliveries for his old man. That is, until one day, fate gives them their greatest gift, and possibly... their greatest curse. Subaru is literally brought into another fantasy world, whereas Takumi is brought into the more metaphorical racing world of Mount Akina. In these worlds, they find their purpose and their true convictions. For Subaru, it's nothing more than saving Emilia no matter how many times he has to die in the name of his beliefs, and for Takumi, it's evolving as a racer, no matter how much of his personal life he has to abandon to reach his limits and fulfill Ryosuke's initial dream. They encounter people that they fall in love with - Natsuki for Takumi and Emilia for Subaru - and they ruin their romance for different reasons, intentional or unintentional. Subaru does it because he can't control himself when it comes to dealing with his loneliness, and Takumi does it because he feels he has to be alone in order to tackle the challenges that come with being the ultimate street-racing group. While the morality behind these actions is questionable, they do it anyway. In the end, their ultimate enemy is themselves, both literally and proverbially, and they must confront whether they've developed as people or not. Takumi faces another incredibly proficient AE86 driver, reflecting how he was in the past before he had any of his Project D experience, while Subaru has to deal with his own misery and climb out of the self-pity he's dug himself into with the help of Rem. Overall, these two protagonists follow a very similar story that resonates with a wide audience.
If you liked
Psycho-Pass
|
...then you might like
Overlord
|
Both series feature incredibly colorful casts of characters stuck in a near-dystopian regime wherein the events that take place as a result of that regime's motives and goals make audience members question their philosophy. Just like Nazarick, the Sybil-controlled version of Japan is isolationist and considers itself superior to all other sovereignties. Momonga and the Sybil System both seek to rule the world with an iron fist, and claim that they themselves are the pinnacle of perfection and the arbiter of objective justice. The people not in on the regime's secrets assume that both of them are non-human in some way and worship them as gods due to their authority, when in reality, they are just people. Both series also feature a main character who begins losing their naivete once they go through some troubling experiences, even if the process is more gradual for Momonga than it is for Akane. They both try to convince those around them that their ingrained beliefs are wrong - Albedo for Momonga and Kougami for Akane - but they fail somewhere along the line. Oh, and of course, they both have disappointing second seasons according to general consensus; can't forget that. Their third season redeems them though, even if those are not as popular as the first one.
If you liked
Durarara!!
|
...then you might like
Date A Live
|
Itsuka Shidou, just like Mikado Ryuugamine, enters a proverbial world where the supernatural is treated as an everyday occurence that must be staved off. Major events occur as a result of these supernatural factors, and while Date A Live treats Shidou as though getting rid of the supernatural was his job, Durarara!! treats its cast as though it were everyone's job. Their misadventures across their local area lead them to encounter a multitude of conventionally attractive girls who possess superpowers with mysterious origins, as well as groups of people who want to help them and organizations who are against their cause. Their loved ones are occasionally turned against them as well in part due to these organizations and their goals. Both Mikado and Shidou have a pretty solid moral compass, and are usually not willing to tread over their ideals in order to reach their goals. They're both teenage boys who treat those around them very nicely, even if Mikado goes through some hardships in the psychological department and Shidou doesn't. Both main characters have some sort of mysterious past integral to the happenings of the plot, although Date A Live hasn't revealed Shidou's yet. In both of these shows, whenever an arc finishes, the world returns to its status quo, and Durarara!! even explicitly mentions this in its narration. There are almost no permanent changes aside from new, somewhat interesting additions to the cast once a story ends and another one begins. It's also worth noting that both Mikado and Shidou take a very long time to go through any sort of character development. The character designs are considerably less over-the-top in Durarara!! than in Date A Live, but both their casts are equally colorful in terms of personality and philosophy, but it's notable that Date a Live specifically avoids giving backstories to most of its characters due to the nature of its premise. Their names are also very memorable, so you shouldn't have too difficult of a time remembering who's who like in most generic shows.
If you liked
Chuunibyou demo Koi ga Shitai!
|
...then you might like
Bungou Stray Dogs
|
Togashi and Atsushi are both teenage boys who regret the actions they took in the past, and want to abandon them so that they're not traumatized by the experiences they went through. They end up going to an entirely new place with entirely new people just to accomplish that, making some really good and quirky friends along the way. They are aided in their antics by said friends. Just like the compelling dynamic between Osamu Dazai and Atsushi, the dynamic between Togashi and Rikka Takanashi is that of a wise mentor and a naive apprentice. Atsushi admires Dazai and Rikka admires Togashi, both for their skills and for their comedic charm. Both of these duos participate in some exciting action scenes, but they're usually not together. Both Atsushi and Rikka's beliefs are deconstructed and then reconstructed as they both realize that their ideals were not as silly or irresponsible as they thought. While their mentor figures, Dazai and Togashi respectively, think that they have a long way to go, there's always season two, and in the case of Bungou Stray Dogs, a season three on top of that.
If you liked
Hataraku Maou-sama!
|
...then you might like
Kakushigoto
|
Both are shows wherein generally cordial, family-loving men have to hide their true roles/jobs from a particular person while cracking jokes funny enough to make you fart even if you have constipation. Of course, Kakushi Gotou has to hide his illustration work from his daughter, Hime, while Satan has to hide the fact that he is Lucifer in the flesh from Chiho, a girl at his workplace. Both protagonists, Satan and Kakushi, are stuck between the painstaking difficulties of their day jobs as well as going through the effort of not revealing their true selves to whoever they don't want finding out about it. This leads to some hilarious moments that are built-up using the character relationships and the workplace antics of these two men, especially with how determined or despaired they can get about their occupation. In the end, despite Satan and Kakushi's efforts to keep up their carefully-constructed facade, someone they don't want finding out about it finds out. They don't really care though, because both Satan and Kakushi are decent people. That's if you consider a hundred-year-old demonspawn a person though...
If you liked
Ao no Exorcist
|
...then you might like
Akatsuki no Yona
|
In both of these shows, a young teenager is born with unique circumstances that allow them to perceive and affect the supernatural. Their loving fathers coddle them and teach them valuable lessons as they grow up, but unlike Yona, Rin is hated by those around him. On one seemingly innocuous day, the villains, who are relatives of the protagonist, come for them to seek the revenge they've been awaiting. Both Rin and Yona's father figures are killed in the ensuing chaos, and they are forced to take refuge in foreign lands to hone their combat and survival skills. Something crucial is revealed to both Yona and Rin about their father figures that makes both of them view their fathers in a different, yet still positive light. Along the way, they collect a group of colorful friends who are initially reluctant to accept them due to their origins, but ultimately end up becoming best buddies with them. For Yona, it's the four heroes of legend and Hak, while for Rin, it's his fellow Exwires in True Cross Academy. Just like general Hak is a bodyguard for Yona, Yukio is a bodyguard for Rin, even though it's obvious to both Hak and Yukio that the ones they are protecting have surpassed them by the end of the show.
If you liked
Id:Invaded
|
...then you might like
Yuukoku no Moriarty
|
Fun mystery shows that deal with fictional universes in different time periods than ours. Both of their protagonists are older male anti-heroes that kill the criminals they encounter with the help of their acquaintances in high places. They have to reveal the despicable crimes of the people they investigate by exploiting human psychology, just in different ways. Their backstories are heavily linked to their motivations, and there's an air of intrigue about them before their pasts are shown to the audience. However, Id:Invaded reveals the backstory of its protagonist later on, while Yuukoku no Moriarty does it in the second episode, and while Sakaido's backstory deals with his adulthood, Moriarty's deals with his childhood; it's a nice contrast. Both also deal with criminal cases on an arc-by-arc basis, and all the setup these arcs build converge in the end to make a battle of wits wherein the protagonists meet their match. Their ultimate enemies represent a perversion of the justice system. In Id:Invaded, this ending neatly wraps up the show, but in YnM, it prepares us for another season.
If you liked
IS: Infinite Stratos
|
...then you might like
Saijaku Muhai no Bahamut
|
A special boy with a special backstory has to enter an all girls' academy for piloting "mechs" where has his own special "mech". In quotations because the mechs don't actually cover their entire body so we can have a little fanservice. He enters this academy after battling one of the girls in it and making her fall in love with him. Along the way, the protagonist acquires a harem and has contrived ecchi moments with them while battling foes that are clearly outside of his pay-grade, only winning through sheer determination and the distilled power of ass-pulls. The teachers are woefully incompetent, and thus, the students have to always save the day.