If you liked
Sakura-sou no Pet na Kanojo
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...then you might like
Bokura wa Minna Kawai-sou
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The motto is simple: the act of living with extraterrestrials and living with attachment to them. - Both works feature school-aged protagonists who need to deal with the challenge of living under the same roof as a group of strange characters, each with their own mannerisms and quirks, and adapt to the new reality. - Although they react completely differently to the protagonist, in both stories the female main lead is quite introverted and quiet, immersed in her own world. Mashiro and Ritsu share the characteristic of being obsessed with a hobby or ambition and are quite attached to it, with Mashiro being dedicated to illustrative creativity and Ritsu to reading. - Both Sakura-sou no Pet na Kanojo and Bokura wa Minna Kawai-sou portray realities populated by a heterogeneous cast, quite "colorful" and strange at first glance. Their individualities and archetypes catch the eye, and fans will soon find themselves accustomed to the oddities and individualities of each one. There is also a lot of comedic value to these interactions. - The development of Sorata and Usa is quite similar, in the sense that both protagonists crystallize identification and attachment to the residents and the place in which they reside at the end of the series. - Although they are from different studios, both works may have a similar impression in terms of their color palette and animation style, precisely because they were aired in similar years. Quite colorful sets and distortions in comedy scenes are part of the usual atmosphere.
If you liked
Mahou Shoujo Madoka★Magica
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...then you might like
Fate/Zero
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Ladies and gentlemen, I present to you the year that Gen Urobuchi made two of his finest creations. - Both Madoka★Magica and Fate/Zero are dark urban fantasy stories, presenting an atmosphere that mixes elements of horror with the manifestations of magic. The visual execution of this is different, especially given Shaft's eccentricity, but the essence is similar. - While both works contain action and their scenes are definitely acclaimed, the most important portion of these stories lies in their dialogue and the clash of perspectives between the different cast members. It is worth noting the difference that Fate/Zero has a much larger cast than Madoka★Magica. - Both animes carry with them deconstructions of pre-established values in the plot. As the truth is revealed to us, the basic concept at the beginning of the story undergoes a subversion of its meaning. This is also true of other works by Gen Urobuchi, such as Psycho-Pass, being a very present element in his writing style. - Both works carry some morals and explore uncomfortable themes intertwined with the discoveries. In Fate/Zero, multiple ideologies associated with rulership and kingship are contrasted with Kiritsugu's utilitarianism, honorable conceptions, and other servants' free or chaotic ways of thinking. In Madoka★Magica, the story is illustrative of the collapse of innocence, presenting different reactions to the phenomenon through each character, the clashes between how each one conceives their philosophy and even reflections on acting as a magical girl. - In particular, Emiya Kiritsugu and Homura Akemi are two characters with a very similar way of acting. Kiritsugu gives voice to utilitarianism and ignores honorable speech, as well as coldly and inhumanly making decisions much of the time. Homura also does this, especially when facing girls other than Madoka. For much of the work, she acts as a cold and expressionless, albeit self-conscious and rational, intervenor. - Finally, both works boast of incredible Kajiurian music. Two of Yuki Kajiura's best performances are featured here, and you can recognize the fabulous epic lyrics in Kajiura-Go or even enjoy the sounds of Kalafina in both shows.
If you liked
Boku dake ga Inai Machi
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...then you might like
Yume de Mita Ano Ko no Tame ni
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Kei Sanbe, two mysteries, the same traits, and of course, the same style. I recommend both. - Both works are mysteries with a high content of suspense, gradually revealed, filled with foreshadow and decorated with cliffhangers. Part of the style present in the author's mysteries, both follow a chain of events and characters in which plot details or small finds will matter later. - Both narratives start from a protagonist with a certain supernatural power or characteristic that is unique within the universe of the work. In Boku dake ga Inai Machi, Satoru has Revival, while in Yume de Mita Ano Ko no Tame ni, Senri and Kazuto have Shared Vision. - In addition to the supernatural feature, both protagonists have similar developments. The story and the precise context are different in this sense, but both face a rediscovery of their way of looking at other individuals and at life itself. - Both being works by Kei Sanbe, the design is extremely recognizable and the style is his own. Readers who have experienced any of his works will likely recognize the characters' characteristic features, posture, and similar faces. Furthermore, the more serious atmosphere present in Boku dake ga Inai Machi was transplanted by the author to Yume de Mita Ano Ko no Tame ni. - Both works go beyond the story itself, not limited to the representation of backstories but also portraying serious and relevant themes within society. Erased, for example, delves into social phobia, child abuse, and the counterpoint between social actor and sociopathy. On the other hand, Yume de Mita Ano Ko no Tame ni depicts a prevalent underworld setting and how the wound of a crime can be more widespread and painful than just individual punishment. Both are also marked by troubled family relationships. - Both mysteries are cat and mouse games, in which the protagonists pursue and/or are pursued by the main criminal in question. In this sense, fans of stories that follow this type of narrative (Death Note, Monster, Psycho-Pass, for example) tend to appreciate both works more.
If you liked
Monster
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...then you might like
Psycho-Pass
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Here, the good old rule applies: different settings, similar theme. - Both works are high tension police thrillers, in which the protagonist, or the group of protagonists, follows a game of cat and mouse with the main villain. In this sense, the stories are similarly oriented, dislocating the nucleus according to the crimes committed in the series and by the psychological immersion among these characters, while the universe where the work takes place is expanded. It is noteworthy that, unlike Psycho-Pass, Monster is a work of Ensemble Cast. - Both Monster and Psycho-Pass are "dark" in their essence and address a multitude of mature themes, despite the setting being completely different. Psycho-Pass mainly touches on morality, corruption and human nature, providing a commentary on the origins of criminality and ethical principles in a futuristic dystopian cyberpunk society governed by the system. Monster touches on these same themes, but in a realistic society dating back to a post-cold war historical period, marked by inequalities, remnants of discriminatory and horrendous ideals, terrible experiments and individual corruptions. - Despite being different in many aspects, Shougo Makishima and Johan Liebert share certain characteristics. Both villains share charisma and eloquence as their greatest weapons, leading moral resolutions and questions that leave the public in doubt for several times. Both also absorbed much of the inspiration for their actions through the literature and books introduced in the work. Their actions and speeches constantly give an anarchic tone that encourages disorder or the transgression of laws, morals and social norms. - Similarly, but more distant, Kenzou Tenma and Shinya Kougami are characters driven by close goals. Tenma is driven by the guilt of his benevolent but lonely ideal in a world corrupted by systems, and by the reminiscent of the dilemma within the complex between a creator and flawed creation. Kougami, in turn, has as his north revenge and the responsibility he carries due to the events of the past. In this setting, comparisons between these two and other protagonists who gradually deviate from the "correct" path, such as Walter White, are common.
If you liked
Kobayashi-san Chi no Maid Dragon
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...then you might like
Hinamatsuri
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Two Slice of Lifes and yet I didn't expect to be writing this recommendation. - Both works depart from a similar premise, being stories involving beings who come from another world and settle down on earth, among humans, starting to live and live with a certain character. As a rule, these beings are much more powerful than humans. In the case of Kobayashi-san Chi no Maid Dragon, these are dragons, while Hinamatsuri accompanies Hina and other Espers. - Both Hinamatsuri and Maid Dragon, as Slice of Lifes, explore the daily lives of these particular characters and their maturation as they spend time with humans. Watching the two works, it's possible to see a prominent cultural clash between the two parties involved, although I believe this element is predominant in Maid Dragon. - Still about the maturation, both shows touch on the theme of "family" in a recurring way, so that beings from another world constitute different families on earth, even if there is no blood relation. Hinamatsuri, however, goes further in its themes, as it presents social representations that are a little more mature, such as the portrayal of the homeless, the presence of work as a tool of independence and the drama linked to child and adolescent labor. - Both works intersperse emotional moments dedicated to the characters and comedy scenes. Kobayashi-san, in my view, is more comedy-focused and the style is more "moe-oriented", with plenty of gags, character attribute jokes and fun scenes. Hinamatsuri, on the other hand, is more balanced in this regard, having a similar content to emotional scenes and comedy. The humor style is also not so close, since, in the second, the comedy is more "adult-oriented" and with less presence of cartoon elements.
If you liked
Steins;Gate
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...then you might like
Occultic;Nine
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Directly from the same franchise, it's time to compare Visual Novel with Light Novel. - Both shows constitute Mysteries involving conspiracy theories that, ironically, come true with the progression of the narrative and contain a high content of explanations about the Sci-Fi that governs the main plot. This fiction, both in Steins;Gate and in Occultic;Nine, is also of a similar nature, starting from concepts of classical and modern physics and addressing synchronization between parallel universes. In Steins;Gate, however, the theories cover the form and manipulation of Chronos, while in Occultic;Nine they are more focused on the nature of the Animus, the soul. - Coming from the same creators, both works share the narrative style. Initially, there will be a friendly atmosphere, references to otaku culture and characters with a certain charisma. However, as the plot progresses, the atmosphere becomes more serious and several details that seemed unimportant make sense in the explanations or reveal themselves as foreshadowing. It can be said that both are "puzzles" for those who watch, connecting their details at the end. However, the pacing is quite contrasting between the two shows, as Occultic;Nine already changes its nature to the first episode and has dialogues, at times, very accelerated, while Steins;Gate is slower. - Although this term cannot be applied very well in the case of Steins;Gate, both works are drawn in an achronological order. Occultic;Nine, especially in the first few episodes, wanders between different flashbacks and events that precede the anime's first scene, which can be difficult to understand for those who aren't aware of it. Steins;Gate, on the other hand, constitutes a narrative of time travel, repeating several scenes and linking time loops in its script. - Some characters may look familiar when watching both animes. Yuta Gamon and Rintarou Okabe, for example, are protagonists who own small groups that seek advancement in a certain department. In this case, Okarin founds the laboratory for time travel experiments and to bring his aspirations to life as the mad scientist Hououin Kyouma, while Gamotan underestimates the occult and spends time in a cafe managing his paranormal refutation website, Kiri Kiri Basara. Ryoka and Mayuri are also similar when it comes to "Dere" and "Airhead" personality traits. - Being part of the ";" franchise, there are hidden references in Occultic;Nine that may be noticed by fans, such as the use of the expressions "El Psy Kongroo" and acronym nicknames formed between first and last names, such as "Gamotan" and "Okarin". Kanako Itou is also present as responsible for the opening music in both projects.
If you liked
Amagi Brilliant Park
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...then you might like
Shiroi Suna no Aquatope
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Okay, I don't feel very comfortable making a recommendation with only two episodes airing, but let's go. - Both animes evoke a particularly "magical" atmosphere for the entertainment venues in which they take place. Aquatope follows the work of Fuuka, Kukuru and the employees at the Gama Gama Aquarium, exploring the protagonist's immersion, the manager's passion and relying on some imaginative and immersive scenes from the experience to represent this feeling. AmaBuri, on the other hand, has a setting that literally involves magic and fantasy, set in an amusement park whose attractions are the employees themselves and what they do, with or without magic. Both build "wonderful" attractions, so to speak, and in this way are, aesthetically, beautiful. - The two works depart from an attraction that is on the verge of bankruptcy. In this case, both protagonists embrace the cause of the establishment and start trying to restructure it together with employees and managers. As I write, I still cannot say, but there is a trace that both protagonists gradually develop attachment and identification with such a place throughout the plot. - As well as the restructuring element, both animes also share an element of drama. However, Amagi Brilliant Park takes the path of reconciling comedy and drama, while Shiroi Suna no Aquatope, as of this writing, seems to have a relatively greater focus on this genre. This factor is also what differentiates, mainly, the protagonists, as Fuka joins the Gama Gama Aquarium as an escape from his professional drama, while Seiya's resolution in AmaBuri is due to a set of factors, whether serious or not.
If you liked
Kobayashi-san Chi no Maid Dragon
|
...then you might like
Blend S
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Light, fun and well known for memes. How not to relate these two? - Both works are cute examples of Slice of Life that share a very similar humor and jokes. Both Blend S and Maid Dragon present a "colorful" and "fun" atmosphere, tending to the moe style in a good part of the characters' attitudes and, mainly, in their designs. - Both animes invest heavily in the interactions of their diverse and charismatic cast. Some of the archetypes presented in one are also used in another, such as otaku, cute loli and onee-san. It's worth remembering that, in Blend S, the personalities I'm talking about are performances by Stile Cafe employees. - Both also contain the "Maid" element in their narratives. Blend S takes place in a Maid Cafe with exaggerated personalities, while Kobayashi-san Chi no Maid Dragon has a dose of jokes involving Tohru's "work" as a Maid.
If you liked
Aldnoah.Zero
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...then you might like
86
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Two of A-1 Pictures' most recent Mechas also share interesting similarities. - Both works portray a universe of war, set with futuristic combat involving mecha. In 86, the story starts at a certain point in the war between the Legion and the Republic of San Magnolia, while in Aldnoah.Zero, the narrative begins with the imminence of a new war between the empire of Vers and the United Earth. - Both animes contain relevant political plots and dialogues. In Aldnoah.Zero, the focus is more on the issue of divergent groups and views around the diplomacy between Vers and United Earth, including betrayal, manipulation and ascension strategies. In 86, the political context is more centered on the structure that developed for the segregation of the Eighty-Six, on the inequality imposed by the system on society and, above all, on the conflict between the ideals of Vladilena and her superiors. - In both plots, there is a "dual" structure with respect to points of view. 86, enhanced by its direction, intersperses and walks between the views of Vladilena and the Eighty-Six in each episode, overlapping the perspectives of events and the sensations of each side. Aldnoah.Zero, while not uniformly following this structure in each episode, presents two fronts of the war: Vers, from the point of view of Slaine Troyard; and United Earth, whose protagonist is Kaizuka Inaho. - Both 86 and Aldnoah.Zero deal with pertinent social issues such as racism, genocide, segregation and prejudice. In this regard, 86 develops a heavier focus, constituting an entire society whose organization operates under a regime of segregation and is very reminiscent of the holocaust and the Japanese-American internment camps of the Second World War. It is a work that explores institutionalized prejudice and its resonance in society. By contrast, Aldnoah.Zero has "glimmers" of this exploration, addressing it more in Slaine Troyard's particular narrative and in the discrimination Vers imprints on Earthmen after so many years. - Although the characters have completely different stories and developments, some characteristics between the protagonists are shared. Inaho and Shin, for example, are both (functionally) leaders of their platoons and have a more stoic personality and good strategic readability. Lena and Asseylum, on the other hand, share the same fondness for the opposite side and are characters who question the morals and political conduct of their nations. - And finally, both animes have soundtracks composed by the famous and acclaimed Hiroyuki Sawano.
If you liked
Byousoku 5 Centimeter
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...then you might like
Shikioriori
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Feelings, feelings and more feelings. This line takes us to these two films. - Both works are presented in the "story collection" format, being, therefore, films composed of three smaller stories. These stories, although more private, have a connection between them. This connection, however, is more relevant in Byousoku 5 Centimeter than in Shikioriori. - Both films have a very sentimental central theme and around a specific feeling. In Shikioriori, the stories revolve around youth and nostalgia, evoking an atmosphere and addressing individual dilemmas originating in childhood and adolescence. On the other hand, in Byousoku 5 Centimeter, the main theme is the distance that is drawn between a couple and the feelings resulting from this separation. Shikioriori's last story, in particular, looks a lot like Byousoku 5 Centimeter. - Both Byousoku 5 Centimeter and Shikioriori have a similar atmosphere and representations. Although the first takes place in Japan and the second in China, both contain cultural elements from each country. For example, Byousoku 5 Centimeter is very naturalistic in some of its symbolisms and often represents elements of everyday Japanese, while Shikioriori dives more into Chinese culture, whether in city architecture, culinary or other elements. - Despite Shikioriori not being directed by Makoto Shinkai, both films are from his studio, CoMix Wave Films.
If you liked
Mondaiji-tachi ga Isekai kara Kuru Sou desu yo?
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...then you might like
No Game No Life
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This is perhaps not the most unusual of recommendations. Still, I couldn't help doing it. - Both works come from protagonists bored in the face of the reality in which they find themselves, in general because they are "too smart" for their worlds. In Mondaiji-tachi, we followed three teenagers from different times with special powers. In NGNL, there are the duo of gamers, hikikomoris and extremely intelligent, Sora and Shiro. - Disboard and Little Garden are isekai worlds with a very similar setting. Both are centered around betting and have a fanciful atmosphere, seen especially in the different races that inhabit these worlds. No Game No Life, however, is more organized in its worldbuilding, presenting each race as an independent nation endowed with values, attributes, political system, diplomacy and history. In parallel, in Mondaiji-tachi, characters from different races are treated more freely and appear randomly in different communities. - In both shows, the protagonists are part of the group that, in the initial context, we would call "underdog". In that sense, Mondaiji-tachi deals with the "nameless" community, while in NGNL we speak of Immanity. Both groups are presented as those whose past is full of defeats and from which (almost) everything has been taken away. The reconstruction and rise of these groups or nations by the protagonists is also part of the plot. - Some of the interactions between the characters are also somewhat similar. For example, Kurousagi develops an interaction with Izayoi that looks a lot like the interaction between Steph and Sora. Their comedy also contains sexual jokes, although NGNL has a higher fanservice content. - The visual style of animes is similar. Both have a very varied color palette and their features convey the idea of "fun", "fanciful" and "magical". This, I believe, is also the essence of the works and what the protagonists initially seek. Despite this, NGNL has a much more elaborate visual presentation and a more vibrant color saturation. - As already said, both universes revolve around gambling. What is bet on these events is quite variable, and the games that are played are even more diverse. Mondaiji-Tachi delivers games with a greater predominance of action, while in No Game No Life, the focus is on the strategies and resolutions of the protagonists, since it is a peaceful world. In both, MCs are also "badass", each in their own way.
If you liked
Gyakkyou Burai Kaiji: Ultimate Survivor
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...then you might like
Rainbow: Nisha Rokubou no Shichinin
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In case you are interested in dramas and tension of enormous caliber, these are two of the best candidates. - Both, Kaiji and Rainbow, portray the cruel reality of protagonists considered "scum". At the same time, the two narratives are moving towards a progressive and thorny rise of these protagonists. In Kaiji, the protagonist is in debt and is forced to go through hell to be able to start his life over. In Rainbow, the group is a prisoner of a reformatory in Shibuya, enduring the heaviest daily atrocities within the prison and even before it. - Speaking of "thorny" paths, both animes contain a great deal of reality clashes, disappointments, moments of catharsis and lamentation. In Kaiji, because it is an anime involving gambling, strategies go wrong. In Rainbow, in order to pursue their dreams and freedom, the protagonists deal with mistreatment, obstacles and injustices of the most diverse types. - Both works exhibit in their themes very pertinent reflections and dark representations of society. Rainbow is a historical drama that portrays Japanese society 10 years after the atomic bomb, illustrating the scenario of inequality, misery and scourge in a society wounded by war. Kaiji, on the other hand, carries several reflections on the capitalist system, on the wounds of a society governed by capital and on the state of nature of the human in the face of the monetary hierarchy imposed by the system. - In addition to the drama, both shows are also great thrillers, not recommended for people sensitive to this type of genre. At various times, it is possible to feel agony for what the characters are going through, and some of the episodes will make you more tense than happy. It is worth mentioning that, unlike Rainbow, Kaiji is also a psychological. - Both Kaiji and Rainbow present narrators who contribute to the perception and presentation of the story. In Rainbow, the narration is more restricted to the emblematic scenes of the work, illustrating the realization of the characters and labeling the actions in a more striking way. In the case of Kaiji, the narrator has additional information about the feelings of the characters, strategies and rules of the different games. - Finally, animes also share the same studio: Madhouse. In addition, they were produced in a period in which the studio experienced great relevance and consistency in the anime industry.
If you liked
Uchiage Hanabi, Shita kara Miru ka? Yoko kara Miru ka?
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...then you might like
Hello World
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Here are two of the movies that made me theorize on explanations the most. - Both works are centered on a main couple who are separated by the adversities of the timeline and whose "destiny" initially involves distance. Hello World, however, spends more time than Uchiage Hanabi developing the couple's relationship. - Consequently, both works present similar messages about the power that each person's choices have and the act of fighting against destiny. In this sense, the romance is treated according to very passionate representations, with a frequent motto "fighting against all obstacles to be with those you love". - Both Uchiage Hanabi and Hello World present a setting of different timelines and parallel realities. This factor, however, will probably be more palpable to the public in Hello World, in which there are dialogues together with takes from the director that better explain his complex Sci-Fi and the bases of his universe. In Uchiage Hanabi, although there is a Sci-Fi tag, travel between different realities works in a more supernatural and unpredictable way, and the clues left for interpretation are much more open, which can confuse those who are watching. - Both films are recommended for the viewer who likes to theorize and interpret symbolic details in some scenes and chain others by themselves, as well as search for theories and discuss with other people. - The two shows also have relevant symbols in their titles. In Uchiage Hanabi, there is a metaphor for different realities through the dimensions of fireworks. In Hello World, the title is a reference to the events at the end of the film.
If you liked
Shigatsu wa Kimi no Uso
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...then you might like
Ballroom e Youkoso
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Two great animations of artistic performances are gathered here. Remember that Ballroom is more "happy" than Shigatsu. - Both animes center on a protagonist who goes through the discovery of a passion or career. Shigatsu wa Kimi no Uso, however, is about a rediscovery. - Both stories have a very good influence of the psychological in an artistic competition and the impacts of the psyche, nervousness, lack of harmony with himself and with his partner. They also have a high level of dialogue about performances. - Both Shigatsu wa Kimi in Uso and Ballroom and Youkoso have competition as one of the central elements in the relationship between the characters and as a factor that moves the plot. In addition, both teach us how competitiveness can make people evolve in their goals and how it can shape new relationships. - Both protagonists have a similar development. Although the stories are vastly different for Arima Kousei and Fujita Tatara, both share a lack of confidence at the beginning and overcoming this obstacle throughout the narrative is slow paced. - Both arts are stylized and carry certain allegories with purpose behind it. In Shigatsu, there is the representation of Kousei's deafness for notes and other elements. In Ballroom, the ends of the bodies are deliberately distorted, in addition to other abstract representations such as the "four-legged illusion".
If you liked
Kokoro Connect
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...then you might like
Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai
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Since the genres of these works are almost identical, there is little surprise in this recommendation. - Both take place in a school reality in which the characters involved, mostly, present personal dramas that are solved with the progression of the narrative. - As if this were not enough, these internal problems, in general, represent important parallels with the common problems in adolescence and puberty. Kokoro Connect, for example, addresses personality and identity crises, troubled family relationships, correspondence and past or current relationships. Bunny-Girl, on the other hand, presents more specific themes and social criticisms, such as deep-rooted bullying, family pressure and comparison between sisters, the compulsive need for inclusion in social groups and networks, the constant dissemination of the body and image without conscience, among other things. - In both works, the dilemmas faced by the characters (and, of course, their resolutions) are strictly associated with supernatural experiences. In Bunny-Girl, it is the Adolescent Syndrome. In Kokoro Connect, the events are conducted by "Seed Heart". These experiences also lead to closer ties between the characters in the cast. - Both Bunny-Girl and Kokoro Connect present moments of comedy in conciliation with this more dramatic and serious narrative. It is interesting to note that both also have a comedy more centered on romantic interactions (and on some sexual lines) between the characters, although in Bunny-Girl the humor is much more dependent on the protagonist.
If you liked
Death Note
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...then you might like
Death Parade
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In addition to two of Madhouse's most famous animes, these two are quite similar as psychological thrillers. - Both animes tie their proposals firmly to philosophies and ethical reflections, to the capacity of judgment of the human being and propose to the viewer to judge certain characters and decide, for themselves, which perspective of morality is correct. In Death Note, you can choose for the justice of L or Kira, since the author does not take sides. On the other hand, in Death Parade, it is up to the public to agree or not with the underlying elevators and with the decisions of Decim, Nona, Quincy and the others. - Both works contain a huge content of mind games and suspense around them. This suspense, generally, is anchored to the concept of death, an important theme in both animes and also present in both names. - Both Death Note and Death Parade deal with the issues of individual corruption. In Death Note, this is illustrated from the protagonist, who, starting with a child genius focused on his ideals of justice, becomes a manipulative and Machiavellian assassin. In Death Parade, this focus is seen more in the episodic stories involving conflicts in Quindecim, since the games given in limbo force the true state of nature of the human being and lead people to their most impulsive thoughts and actions.
If you liked
Prison School
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...then you might like
Grand Blue
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Since these two are among the best comedies I've seen, I couldn't help but list them in recommendations. - Both works share the same kind of cartoonish but more adult humor, offering you exotic and fun facial expressions, sexual and dirty jokes, characters whose "rotten" characteristics are very evident, among other elements in common. - Both Grand Blue and Prison School involve male protagonists and represent in several scenes their perverted and avid point of view of attraction for women, typical of that age. Grand Blue, however, takes place at the college entrance stage, while Prison School takes place in a completely bizarre high school prison universe. - In addition to the perverted humor, both present several jokes involving nudity. Prison School, however, is an Ecchi, presenting a huge content of explicit scenes involving female characters. In contrast, Grand Blue contains more jokes involving drunk and naked men, although it features both. - In both, the characters that surround the protagonist are treated as "strangers" and have bizarre characteristics that connect them to the humor of the work. In Prison School, we have the Nerd Otaku, the Masochist and the Introvert fascinated by ants. In Grand Blue, there is Otaku, the completely drunk and excited brutes, as well as other characters.
If you liked
Golden Kamuy
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...then you might like
Dorohedoro
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Although I personally prefer Golden Kamuy to Dorohedoro, I believe that both share good similarities. - Both works mix a universe full of violence, games of interests and dark stories with comedy. Their sense of humor is also similar. - Both Golden Kamuy and Dorohedoro have a large number of passages expanding the culture of their universes. In the case of Golden Kamuy, these dialogues are also historical and educational, as they deal with Ainu culture, the Russo-Japanese war, independence movements and Japanese and Russian societies during the Meiji era. In Dorohedoro, they are more about Worldbuilding, as they explain more about magic, contracts and the Hole district. - Both narratives revolve around a main mystery, in an expansive way "from the inside out", that is, revealing details to the audience little by little. They are also Action-Packed. In Dorohedoro, the mystery is about the past and the transformation of the protagonist, Kaiman, while in Golden Kamuy, it is about the legend of Noppera-Bo. - In both animes, there is no real "villain" or "hero" fixed. All (or almost all) of the characters kill or guide their actions according to their interests, which would make them all unethical. In both, they also feature important backstories, although Golden Kamuy will only work on them better in the following seasons. Both are also "ensemble cast" works, so most characters share similar screen time. - Both present a great presence of culinary moments. In Dorohedoro, most of those moments involve Gyoza and produce much less for the plot. On the other hand, in Golden Kamuy, these scenes serve the purpose of enriching the work and transmitting the Ainu culture (and also of other indigenous minorities) to the viewer.
If you liked
Boku dake ga Inai Machi
|
...then you might like
Re:Zero kara Hajimeru Isekai Seikatsu
|
Although the universe of these two works has a completely different setting, they share interesting similarities. - Both deal with the supernatural element of returning in time in order to save people, although in Erased, Revival is activated by the death of people around, and not by the death of the protagonist. - In addition, in both works, the protagonists make use of the information gathered before the return in time and solve mysteries that allow them to follow the timeline forward. - Both Re: Zero and Boku Dake ga Inai Machi present a theme involving attitudes such as self-condemnation, suffering and explore the psychological of the protagonist resulting from his losses. This also makes the two characters extremely human. - Both protagonists, initially, show a greater difficulty in creating bonds with other people, although Erased focuses more on that element, in my opinion. - Both the protagonists' narratives, Satoru and Subaru, involve building and inspiring a heroic figure for those around them. In Erased, Satoru is inspired by Wonder Guy, while in Re: Zero, Subaru is based on what he means to Rem. - In both works, the perspective of a female character influences the main character's way of thinking. In Boku Dake ga Inai Machi, Airi Katagiri is talked about, while in Re: Zero, that role belongs to Rem (and Emilia, of course). - Both animes present heavy situations and cold reality, portraying very pertinent questions. This element is more seen in Erased, however, with the reality of mistreatment, bullying and the impacts of the lack of a paternal / maternal reference.
If you liked
Death Note
|
...then you might like
Psycho-Pass
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If you are looking for a psychological and police thriller, both are excellent. - The two present a psychological clash between villain and hero, in which both sides are intelligent and try to predict the opponent's movements and way of thinking. - Both deliver a debate about the nature of the human being. In Death Note, the main focus is on the concept of justice, the penalty of crimes and individual corruptions, while Psycho-Pass deals more with the origin of crime, the law and the utilitarianism of the system. Still, the dialogues and reflections raised are very similar. - In both shows, there are references to other works. In this case, Death Note has biblical references, while Psycho-Pass, in its first season, provides the viewer with several direct quotes from literary works and thinkers. - Both present a reflection of the villain's actions in society, although Death Note focuses more on that. - The two works, in addition to the police investigation, work with an element from which the public gradually discovers the rules. In Death Note, it is Note itself, a supernatural element. In Psycho-Pass, it is the Sibyl System and its nature, an element of Sci-Fi.
If you liked
Shigatsu wa Kimi no Uso
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...then you might like
Kimi no Suizou wo Tabetai
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Unfortunately, some of the similarities will have to be omitted to avoid spoilers. - Both portray the reality of a more apathetic protagonist, who changes his perspective on life based on involvement with a girl. - Both contain relationships between a practically opposite couple. Sakura and Kaori are really similar in their personalities. - Both moments of final climax are extremely similar (I will let you find out for yourself). - Both carry emotionally impactful messages that are projected on the protagonist, but that are valid for the viewer. In Shigatsu, this is more Character-Focused, while in Kimi no Suizou wo Tabetai, it is more Theme-Focused.
If you liked
Higashi no Eden
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...then you might like
Zankyou no Terror
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If you like more Theme-Focused shows, this can be an interesting recommendation. - Both deal with protagonists with mysterious pasts that are gradually revealed with the plot. - Both present characters who, at the end of the plot, pass relevant messages to society through their actions and speeches. - Both protagonists, although this is not the main theme, use terrorism as a vehicle for their messages to be transmitted, but they do not generate victims in the process. - Both Zankyou no Terror and Higashi no Eden bring pertinent reflections behind their stories. In ZnT, the message is more focused on postmodern militarism and Japanese revanchism. In HnE, on the other hand, Japan's economic political system and potential future crises are more addressed. - Both have mysterious symbolisms behind foreign vocabulary words often cited in the works. In Eden, it's about "Seleção", while in Zankyou in Terror, it's about the word "Von".
If you liked
Shingeki no Kyojin
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...then you might like
Koutetsujou no Kabaneri
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This is one of the biggest similarities I have seen. - Both start from a "post-apocalyptic" universe in which humanity is enclosed within walls and fortresses due to fear itself. - Both present a traditional political system within the fortified enclaves. - Both protagonists seek revenge against the monsters and question the constant fear that leads humanity to retreat. - Both main heroines are extremely strong and have good action scenes. - Both worlds are plagued by creatures "stronger" than most humans. In Shingeki no Kyojin, it's the Titans. In Kabaneri, it is the Kabanes. - Both protagonists become a fine line between monsters, gaining relative powers alongside them, and humanity. - Both deal with the theme of survival, have heavy atmospheres and people dealing with deaths, escapes amid chaos and lack of resources. - The two shows are from the same studio and feature the same director, in addition to the OST composed by Hiroyuki Sawano.
If you liked
Fate/Zero
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...then you might like
Sword Art Online: Alicization
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As a big fan of the two franchises, I say that SAO and Fate are similar, especially when it comes to Alicization. - Both works mix fantasy with very well produced action scenes. Fate, however, is an urban fantasy, making these elements coexist, while SAO is a Sci-Fi, dissociating the virtual and fantasy world from the real and urban world. - Both shows, although they have elements of action, have a substantially greater focus on the dialogues and philosophies that surround the plot. Fate/Zero, however, is more Character-focused, while Sword Art Online, in Alicization, is more Theme-focused. - Both contain mature content, tense scenes and do not hide the dark elements in their narratives. Some scenes can be very disturbing to the most sensitive audience. Alicization, in particular, is a heavier arc compared to the rest of SAO. - Knights of Integrity are very similar to servants. Each of them presents its own history, dictated by memories that guide its way of thinking, and philosophy. - And, above all, both OSTs are composed by Yuki Kajiura, with a dominant presence of soundtracks in Kajiura-Go. There are even tracks shared between the two animes. For example, "Rule The Battlefield", in Fate/Zero, is part of the "Swordland" collection, SAO's classic OST. In parallel, "longing", in Alicization, is almost a remake of the second Opening of Fate/Zero, "To The Beggining".