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Aug 12, 2021 12:30 AM
#51
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 0/(0.02 x 1 + 1.48) = 0 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 0 = 0 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 0 - 0 = 0 Max HP=34 || CurrentHP = 11 - 0 = 11 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 5% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 5% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 5% chance for enemy to evade (armed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 4 --> miss CONVERSATION Fauna's shield protected her greatly as the Bob was throwing a temper tantrum, but she had to move back. It seemed that the lizardman and Garbrant were struggling a bit harder than Fauna, although it didn't seem like they really felt that attack of Bob's. Bob made some distance between them, and it was obvious it wanted to run them over. "Come back!!~"", Fauna followed it with glee. Garbrant noticed this and called out to attack and then hide behind Fauna. She thrust her sword forward again, with her shield in front. But her stamina couldn't follow her willingness to fight. "Woops.". She couldn't even make a scratch on the Bob. Still, she held her shield up, ready for the Bob's charge. |
Discount66Aug 12, 2021 5:37 AM
Aug 12, 2021 12:49 AM
#52
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP = 34 || CurrentHP = 34 - 2 = 32 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= 4 || 5% chance for Enemy to evade [Roll dice] --> Rolled 75 --> hit CONVERSATION Dragnim watched and waited for an opportunity regarding the beast's next move Furball! Ain't letting you drag the story He smirked and hit the same spot that Garbrant hit Die, Shithead! |
Discount66Aug 12, 2021 5:39 AM
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Aug 13, 2021 4:01 AM
#53
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 21 --> miss CONVERSATION thinking = cursive Artas still worries a bit about Faunas state, but since she insists that she will be fine he lets it go. After Bob shakes everyone off the melee fighters seem to slowly move together, so Artas does (basically) the same, still maintaining the distance he moves around Bob to be more in line with the others. Which also meant it was harder to get a good hit in. After shooting this time his Arrow wasnt so accurate and hit one of the thick armored body parts. not even scratiching Bob and bouncing off. |
Aug 13, 2021 5:15 AM
#54
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+3-1) x 19/[1.52 x 3 + 4.48])} = 16 No accessory, AccessoryModifier = 0 TotalActionEffect= 16 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 44 - 7 - 4 = 33 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 16 to Fauna || 6% chance for Fauna to evade [Roll dice] --> Rolled 12 ---> hit. CONVERSATION There were a few that followed the Bob, one of them barely even scratched it. It felt nothing from that Tanuki's attack. However, the other two melee had cut on the earlier wounds, making it start to bleed. Angered, it roared. Something else had bounced off of it, but Bob couldn't really feel anything so it didn't really know what it was. Maybe it was a bit of dust from the dust cloud that formed under it's feet. Bob didn't waste a moment and charged headfirst. The Tanuki that stood in front of everyone would be the first to feel it's horns. |
Aug 13, 2021 6:51 AM
#55
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=47 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION (Fangs who was right next to Fauna when the Bob Wooly charged jumped onto one of his horns, then proceeded to stick her sword in one of his nostrils, this seemed to amuse the young timerus who had a smirk on her face while doing so) |
Discount66Aug 14, 2021 5:24 AM
Aug 13, 2021 10:34 AM
#56
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=26 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 3 (<5) --> misses) CONVERSATION |
removed-userJun 3, 2022 7:21 PM
Aug 13, 2021 7:18 PM
#57
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 WeaponEffect = ceiling{WeaponModifier/100 x 4} = 1 TotalActionEffect= 4 + 1 = 5 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP = 34 || CurrentHP = 34 - 2 = 32 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= 5 || 5% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION Dragnim in his hurry to slay the Wooly, rushed after Garbrant's failed attempt ROOOOARRRR! He jumped and aimed to stab the Wooly's eye while it is distracted by the others DRAGON DRIVE! |
Discount66Aug 14, 2021 3:48 PM
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Aug 14, 2021 5:36 AM
#58
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 5 Distance = 10 m = 86 Distance = 20 m = 76 Distance = 30 m = 66 Distance = 40 m = 56 Distance = 50 m = 46 Distance = 60 m = 37 Distance = 70 m = 27 Distance = 80 m = 17 Distance = 90 m = 7 Distance = 100 m = -3 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 16/(0.02 x 1 + 1.48) = 11 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 11 = 1 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 11 - 1 = 10 Max HP=34 || CurrentHP = 11 - 10 = 1 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 5% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 5% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 5% chance for enemy to evade (armed) Distance = 10 m = 5 || 14% chance for Enemy to evade Distance = 20 m = 5 || 24% chance for Enemy to evade Distance = 30 m = 5 || 34% chance for Enemy to evade Distance = 40 m = 5 || 44% chance for Enemy to evade Distance = 50 m = 4 || 54% chance for Enemy to evade Distance = 60 m = 4 || 63% chance for Enemy to evade Distance = 70 m = 4 || 73% chance for Enemy to evade Distance = 80 m = 4 || 83% chance for Enemy to evade Distance = 90 m = 3 || 93% chance for Enemy to evade Distance = 100 m = 3 || 103% chance for Enemy to evade [Roll dice] --> rolled 58 --> Hit CONVERSATION Barely holding onto her shield, Fauna's breathing started to get worse and worse. It seems she was at her limit, but not to fear. She had a trick up her sleeves. Rather, it was a potion. And it wasn't up her sleeves either. But did she really need to use this? Her teammates were already getting it's attention off of her, or at least attempted to do that. Fauna took this opportunity to move back, sheathing back her sword and shield, instead taking out her bow. She moved towards the side of Artas, "Is this spot taken?", she giggled at her own joke and took aim at the Bob. Firing at the wound of the Bob that was finally cut open. |
Aug 14, 2021 11:44 AM
#59
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 2 --> miss CONVERSATION thinking = cursive "Of course it is taken, cant you see my friend here!? His name is Rocky and he is a fine chap" Artas points totally serious at a rock laying in front of faunas feet. A bit distracted Artas didnt put enough strength into his attack and the arrow didnt fly far enough to hit Bob. |
Aug 14, 2021 4:02 PM
#60
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling{3*19/[1.52 x 3 + 4.48]} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 TotalActionEffectForEachTarget=ceiling{TotalActionEffect/(NumberOfTargets - 0.5)} = ceiling{6/(3 - 0.5)} = 3 ProbActionEffectForEachTarget=( -15 x NumberOfTargets + 115 ) - TotalEvasionRate = (-15 x 3 + 115) - TotalEvasionRate = 70 - TER Dragnim: 100-(70 - 3) = 33 Garbrant: 100-(70 - 3) = 33 Fangs: 100-(70 - 3) = 33 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 33 - 7 - 5 - 5 = 16 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 3 to Melee Timerus || 33% chance to evade [Roll dice] --> Rolled: for Dragnim: 18 ---> miss. for Garbrant: 30 ---> miss. for Fangs: 64 ---> hit. CONVERSATION Two had jumped on it's head, while one tried to hit it's eye. Unluckily for the lizardman, they weren't able to hit Bob's eyes as there were two Timerus changing it's course. Instead, the lizardman hit the side of it's face, although it was a shallow cut Bob was getting exhausted from the fight, with one arrow being lodged in an open wound of it and another missing. It once again thrashed around, flailing wildly as it desperately tried to get the two Timerus to get off it. Anyone close enough would also be in it's range. (If the Bob successfully damages you while you're holding/on it, Bob has successfully shaken you off) |
Aug 16, 2021 12:12 PM
#61
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=47 - 3 = 44 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION (As the Bob Wooly roars, Fangs jumps into his mouth and stabs him in the roof of his mouth) Ha! Eat your own snot!! |
Discount66Aug 16, 2021 1:27 PM
Aug 16, 2021 1:15 PM
#62
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION offense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=26 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 6 (>5) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:21 PM
Aug 16, 2021 1:46 PM
#63
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 5 Distance = 10 m = 86 Distance = 20 m = 76 Distance = 30 m = 66 Distance = 40 m = 56 Distance = 50 m = 46 Distance = 60 m = 37 Distance = 70 m = 27 Distance = 80 m = 17 Distance = 90 m = 7 Distance = 100 m = -3 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 16/(0.02 x 1 + 1.48) = 11 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 11 = 1 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 11 - 1 = 10 Max HP=34 || CurrentHP = 11 - 10 = 1 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 5% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 5% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 5% chance for enemy to evade (armed) Distance = 10 m = 5 || 14% chance for Enemy to evade Distance = 20 m = 5 || 24% chance for Enemy to evade Distance = 30 m = 5 || 34% chance for Enemy to evade Distance = 40 m = 5 || 44% chance for Enemy to evade Distance = 50 m = 4 || 54% chance for Enemy to evade Distance = 60 m = 4 || 63% chance for Enemy to evade Distance = 70 m = 4 || 73% chance for Enemy to evade Distance = 80 m = 4 || 83% chance for Enemy to evade Distance = 90 m = 3 || 93% chance for Enemy to evade Distance = 100 m = 3 || 103% chance for Enemy to evade [Roll dice] --> rolled 48 --> Hit CONVERSATION Artas showed his friend Dwayne The Rock Johnson. Fauna glanced at it before she fired her arrow from before. No reaction, since she was focusing extra hard on that arrow due to exhaustion. "Maybe Rocky could help us out.", Fauna said as she loaded another arrow, firing it at the Bob's open wound. It connected, prompting the Bob to be defeated as it had lost all it's hp by this point. "Or maybe not." |
Discount66Aug 16, 2021 1:53 PM
Aug 16, 2021 1:51 PM
#64
INTERMISSION With the last three attacks, the Bob kept getting visibly slower and slower. It attempted to charge, but as each attack connected, it's movement dulled. Until an arrow struck it's open wound, driving deep within it's body. It stood on it's hindfeet, it's front paws in the air as it let out a cry of pain before it collapsed on the ground. It wasn't dead yet, as the arrow did not hit a vital spot. However, it had lost all energy to fight. Even if it wanted to, it's body would not follow. It can now be finished off. Left alone, it will bleed to death. Either way, it's over for Bob Woolly. |
Aug 16, 2021 2:54 PM
#65
EXPERIENCE POINTS PerfectScoreEXP= max{(TargetLevel-YourLevel), 1/max{(YourLevel-TargetLevel),1}} x m where m vary between the type of enemy DamageBonusEXP = DamageToEnemy/EnemyTotalHP x PerfectScoreEXP DamageReducedEXP = (DamageReducedTotal/EnemyTotalDamage x PerfectEXP) SupportBonusEXP = TotalDamageHealed / EnemyTotalDamage x PerfectEXP CombatProficiencyEXP = DamageBonusEXP + DamageReducedEXP + SupportBonusEXP MaximumScoreEachCategory = 25/100 x (PerfectEXP/2) Categories:
2. Able to coordinate with friends in attacking enemy 3. Able to use enemy's weakness against them 4. Able to use his character's potential to maximize the RP TotalEXP= CurrentEXP + CombatEXP + CreativityEXP Here, m=50 This fight took longer than earlier fights, despite having more people. Generally, it should've taken a shorter amount of time or the same amount of time, but thanks for seeing it through till the end! RP-along Bonus = 30 This bonus will be calculated in TurnsTaken/(TotalTurns-1) x 30. TotalTurns-1 because the last turn is when the enemy died, therefore not everyone can post during this turn. Artas Arcus PerfectScoreEXP= max{(3-2), 1/max{(2-3),1}} x 50 = 50 DamageBonusEXP = 21/105 x 50 = 10 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 10 MaximumScoreEachCategory = 25/100 x 25 = 7 +Creative Bonus = 3/5 x 7 = 5 +Teamwork Bonus = 5/5 x 7 = 7 +In-Character Bonus = 5/5 x 7 = 7 +Weakness Bonus = 5/5 x 7 = 7 Sike, you don't get feedback. Except for maybe be more creative in shooting..? TotalEXPGained= 10 + CreativityEXP = 10 + ( 5 + 7 + 7 + 7 ) = 36 Artas Arcus EXP = 171 + 36 + (30 = 237 Garbrant Serdrin PerfectScoreEXP= max{(3-2), 1/max{(2-3),1}} x 50 = 50 DamageBonusEXP = 37/105 x 50 = 18 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 18 MaximumScoreEachCategory = 25/100 x 25 = 7 +Creative Bonus = 4/5 x 7 = 6 +Teamwork Bonus = 5/5 x 7 = 7 +In-Character Bonus = 5/5 x 7 = 7 +Weakness Bonus = 5/5 x 7 = 7 Sike, you dont get feedback. Because you did everything pretty good TotalEXPGained= 18 + CreativityEXP = 18 + ( 6 + 7 + 7 + 7 ) = 45 Garbrant Serdrin EXP = 168 + 45 + 30 = 243 Fangs PerfectScoreEXP= max{(3-2), 1/max{(2-3),1}} x 50 = 50 DamageBonusEXP = 21/82 x 50 = 10 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 10 MaximumScoreEachCategory = 25/100 x 25 = 7 +Creative Bonus = 4/5 x 7 = 6 +Teamwork Bonus = 4/5 x 7 = 6 +In-Character Bonus = 5/5 x 7 = 7 +Weakness Bonus = 5/5 x 7 = 7 -Powerplaying Penalty = 1/5 x 7 = 2 Didn't do much powerplaying, but it was still done, so I subtracted a bit from your EXP rewards. Aside from that, it was fun to read some of the posts from Fangs. While posts were short, the ways Fangs attempted to attack were different from others. Good different. TotalEXPGained= 10 + CreativityEXP = 10 + ( 6 + 6 + 7 + 7 - 2 ) = 34 Fangs EXP = 145 + 34 + 30 = 209 Dragnim Dragnivat PerfectScoreEXP= max{(3-1), 1/max{(1-3),1}} x 50 = 100 DamageBonusEXP = 14/105 x 100 = 14 DamageReducedEXP = 0 SupportBonusEXP = 0 CombatProficiencyEXP = 14 MaximumScoreEachCategory = 25/100 x 50 = 13 +Creative Bonus = 2/5 x 13 = 6 +Teamwork Bonus = 3/5 x 13 = 8 +In-Character Bonus = 5/5 x 13 = 13 +Weakness Bonus = 5/5 x 13 = 13 Somehow I get the feeling Dragnim isn't that much of a teamplayer. He capitalized on some opportunities made by his teammates, but the way he is played seemed to be more of an opportunist rather than a teamplayer. It's pretty in-character of him to do so, but that kind of cuts down on the team bonus :^) The posts were also pretty short and I feel like they could be mostly summarized with "Dragnim attacks". There were some creative sprinkles here and there, but it still felt empty. TotalEXPGained= 14 + CreativityEXP = 14 + (6 + 8 + 13 + 13) = 53 Dragnim Dragnivat EXP = 50 + 53 + 30 = 133 Fauna Nyfun PerfectScoreEXP= max{(3-1), 1/max{(1-3),1}} x 50 = 100 DamageBonusEXP = 12/105 x 100 = 12 DamageReducedEXP = 20/75 x 100 = 27 SupportBonusEXP = 0 CombatProficiencyEXP = 12 + 27 = 39 MaximumScoreEachCategory = 25/100 x 50 = 13 +Creative Bonus = 4/5 x 13 = 11 +Teamwork Bonus = 5/5 x 13 = 13 +In-Character Bonus = 5/5 x 13 = 13 +Weakness Bonus = 5/5 x 13 = 13 Gotta deal more damage, be more creative during ranged combat. Feels like I'm just giving myself a shoulder rub. TotalEXPGained= 39 + CreativityEXP = 39 + (11 + 13 + 13 + 13) = 89 Fauna Nyfun EXP = 7 + 89 + 30 = 126 Dont forget that we Level up for every 100 xp gained. I hope my feedback has helped you in any way at all :^) I have added the EXP to the Character Templates and Trackers. Please @ me if I missed anything. |
Discount66Aug 16, 2021 3:06 PM
Aug 16, 2021 3:08 PM
#66
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 237 || LEVEL: 3 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 3/0.15} = 60 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 3/1.5} = 14 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 7 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+3-1)x 13/[1.52 x 2 + 4.48])} = 7 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 8 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*3)) = 52 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {8 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 8 Distance = 30 m = 7 Distance = 40 m = 5 Distance = 50 m = 5 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {3 *14/[1.52 x 3 + 4.48])} = 5 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 7)/200 x 100%} = 4% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 79 Distance = 20 m = 60 Distance = 30 m = 41 Distance = 40 m = 13 Distance = 50 m = 3 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=60 || CurrentHP=60 Physical Evasion=4% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 5 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 8 || 21% chance for Enemy to evade Distance = 20 m = 8 || 40% chance for Enemy to evade Distance = 30 m = 7 || 59% chance for Enemy to evade Distance = 40 m = 5 || 87% chance for Enemy to evade Distance = 50 m = 5 || 97% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive "Well, rule of hunting, the Dragonman encountered it first, he should be the one that may claim the finishing strike" |
PhileassonAug 17, 2021 8:53 AM
Aug 16, 2021 5:35 PM
#67
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 243 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:21 PM
Aug 16, 2021 8:18 PM
#68
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 133 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 WeaponEffect = ceiling{WeaponModifier/100 x 4} = 1 TotalActionEffect= 4 + 1 = 5 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP = 34 || CurrentHP = 34 - 2 = 32 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= 5 || 5% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION Accepting the gesture of his newfound comrades Dragnim hurled the axe at the beast to decapitate it He lifted the decapitated head and roared to declare victory ROOOOARRRR! |
3miLAug 17, 2021 4:19 AM
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Aug 17, 2021 4:38 AM
#69
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 126 || LEVEL: 2 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 5 Distance = 10 m = 86 Distance = 20 m = 76 Distance = 30 m = 66 Distance = 40 m = 56 Distance = 50 m = 46 Distance = 60 m = 37 Distance = 70 m = 27 Distance = 80 m = 17 Distance = 90 m = 7 Distance = 100 m = -3 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 16/(0.02 x 1 + 1.48) = 11 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 11 = 1 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 11 - 1 = 10 Max HP=34 || CurrentHP = 11 - 10 = 1 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 5% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 5% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 5% chance for enemy to evade (armed) Distance = 10 m = 5 || 14% chance for Enemy to evade Distance = 20 m = 5 || 24% chance for Enemy to evade Distance = 30 m = 5 || 34% chance for Enemy to evade Distance = 40 m = 5 || 44% chance for Enemy to evade Distance = 50 m = 4 || 54% chance for Enemy to evade Distance = 60 m = 4 || 63% chance for Enemy to evade Distance = 70 m = 4 || 73% chance for Enemy to evade Distance = 80 m = 4 || 83% chance for Enemy to evade Distance = 90 m = 3 || 93% chance for Enemy to evade Distance = 100 m = 3 || 103% chance for Enemy to evade [Roll dice] --> rolled 48 --> Hit CONVERSATION "Uwaaah..", Fauna looked at the lizardman's victory celebration, "Someone's on a power trip..", she then sat down beneath a tree, dropping her bow next to her. Fauna was exhausted, taking her canteen and chugged some water. Garbrant already asked the lizardman where they were from and Fauna was curious about that as well. Instead of asking the same question twice, Fauna decided to just take this time to rest. "That was fun.. it could've been more fun with two of them though.", Fauna laughed, it sounded like a joke but she was dead serious on wanting more. The adrenaline only made her feel better. |
Aug 18, 2021 6:56 PM
#70
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=47 - 3 = 44 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION (Fangs starts to admire Fauna's fighting spirit, at the same time she's confused and cautios about the new lizard timerus, she can't shake the feeling that there's something familiar about him, like they'd met before...) |
Aug 18, 2021 8:23 PM
#71
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 243 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:21 PM
Aug 19, 2021 8:34 PM
#72
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 133 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 WeaponEffect = ceiling{WeaponModifier/100 x 4} = 1 TotalActionEffect= 4 + 1 = 5 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP = 34 || CurrentHP = 34 - 2 = 32 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= 5 || 5% chance for Enemy to evade [Roll dice] --> Rolled 46 --> hit CONVERSATION After the defeat of the Woolly, Dragnim approached the other warriors Listen up! That King or whatever ordered me to find some warriors for some damned mission, you wouldn't happen to be those would ya?! Sure don't look like it. Heh Tch, took a long while before it died. If I wasn't wounded myself we could've killed it faster Apparently the furry warrior asked him about where he's from but he did not hear due to being preoccupied by his task As he kept on walking past by the warriors to find a place to sit, He looked at the other female warrior that had been staring at him. He lifted his axe and swung it at her Y-You're...!! |
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Aug 21, 2021 5:37 AM
#73
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 126 || LEVEL: 2 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 5 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {6 + (((0.5*6 - 6) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 6 Distance = 30 m = 6 Distance = 40 m = 6 Distance = 50 m = 5 Distance = 60 m = 5 Distance = 70 m = 5 Distance = 80 m = 4 Distance = 90 m = 4 Distance = 100 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *12/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - TargetEvasionRate Distance = 10 m = 91 Distance = 20 m = 81 Distance = 30 m = 71 Distance = 40 m = 61 Distance = 50 m = 51 Distance = 60 m = 41 Distance = 70 m = 31 Distance = 80 m = 21 Distance = 90 m = 11 Distance = 100 m = 1 - TargetEvasionRate = - If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 2 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = -/(0.02 x 2 + 1.48) = ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x - = TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = Max HP=47 || CurrentHP = 47 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 4 || 5% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 5% chance for enemy to evade (armed/defending) Distance = 0 m = 5 || -% chance for enemy to evade (armed) Distance = 10 m = 6 || -% chance for Enemy to evade Distance = 20 m = 6 || -% chance for Enemy to evade Distance = 30 m = 6 || -% chance for Enemy to evade Distance = 40 m = 6 || -% chance for Enemy to evade Distance = 50 m = 5 || -% chance for Enemy to evade Distance = 60 m = 5 || -% chance for Enemy to evade Distance = 70 m = 5 || -% chance for Enemy to evade Distance = 80 m = 4 || -% chance for Enemy to evade Distance = 90 m = 4 || -% chance for Enemy to evade Distance = 100 m = 4 || -% chance for Enemy to evade [Roll dice] --> rolled 48 --> Hit CONVERSATION Fauna stood up, after a bit of rest. They still had to finish their mission in this area and continue on. The lizardman didn't bother to introduce himself and rather, started making fun of them. Apparently he was wounded, otherwise they would've finished it faster. Fauna laughed, "Yeah, yeah. Sure thing, mister drinking-on-the-job. How was the potion while hiding behind me, a civilian?", Fauna picked up and sheathed her equipment, except for her sword. "We just mark this area, yeah?", she asked the group as she walked towards Garbrant, "Let's finish this boring stuff and go find another Bob Woolly!", assisting him as much as she could. |
Aug 24, 2021 5:30 AM
#74
INTERMISSION After the warriors finished marking the area, this mission was now ready to proceed. They can now move onto the Shadow Past Intersection. |
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