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Jun 26, 2021 6:24 AM
#1
.[EARTH] SANGKHAR BORDER: West Entrance Many parts of Sangkhar Border were designed a long time ago as a Timerus's defense system against outsiders, the territory is vast, the vibrant is energetic, the nature is inhabitted by various treant Nethecites. The forest is accessible from multiple directions. When accessing from west, a wooden plank with a carving is visible which gives words of precautions: "Watch your back, beware of Bob Wooly!" LOCATION ON MAP ACCESSIBLE FROM [EARTH] SHADOW PAST INTERSECTION | [EARTH] SANGKHAR BORDER: South Entrance | [EARTH] SANGKHAR BORDER: North Entrance | [EARTH] Ukhna Village |
philtecturophyJun 26, 2021 8:37 AM
Jul 22, 2021 1:10 AM
#2
INTERMISSION Warrior Dragnim has finally arrived near the perimeter of the West Sangkhar region. He needs to first find the three warriors, and join the group, and proceed towards the central region of this territory. The weather is humid around here. He needs to stay on guard and be careful. |
Jul 22, 2021 1:15 AM
#3
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =2% chance to evade Ability Max HP=34 || CurrentHP=34 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 4 to Enemy || 2% chance for Enemy to evade [Role dice] --> hit CONVERSATION Dragnim walked slowly, eyes all over the place, wary of any incoming attack What a drag! Grrrrr Dragnim proceeded to walk, deep into the woods.. |
philtecturophyJul 22, 2021 2:04 AM
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Jul 22, 2021 2:05 AM
#4
βΆβΆTREANT GOBLINβΆβΆ [m=20] DESCRIPTION These type of goblin, the 'treant type', is characterized by the growing flora surrounding their parts of body. These Nethecites are slightly more intelligent as compared to the usual goblin or imp. Although they hunt animals' meat, they also like eggs and plants. Just like goblin, they cook them with some available forestry ingredients such as mushrooms and old needles from hemlock and balsam fir trees. They have their own technique to fabricate a wooden bowl and cooking utensils from stones. Words of precaution for the travellers regarding this Nethecite: "Treant Goblins are very skillful in disguising themselves within the greenery of flora, which often time becomes their strategy for ambushing the traveler that passed by their territory " STATISTICS Nethecite Rank: D HP=15 Astral energy=- Strength=14 Intelligence=- C-EV=7/7 NETHECITE ABILITY Triglycerides Base effect=2 || Debuff: Oil Detail: Shoot the accumulation of the goblin's sweat into the target to lubricate them ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{15 + 15/10 x 1/0.15} = 25 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{14 + 14/5 x 1/1.5} = 16 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (7 + 7/5 x 1/2) = 8 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (7 + 7/5 x 1/4) = 8 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48])} = ceiling {2x 16/[1.52 x Level + 4.48])} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: -/- C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {5+ 5/5 x 1/2} = - C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {5+ 5/5 x 1/4} = - TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 6)/300 x 100%} =-% chance to evade magic attack. MaxHP=25|| CurrentHP=25 Physical Evasion = 8 || Magic Evasion = 8 TotalActionEffect=6, - || - % chance for -to evade [Role dice] --> Rolled ---> hit. CONVERSATION Seeing Dragnim walks by himself, a lonely stupid Goblin feels that he can cut his throat and has his tongue for a dinner. Gog gob gob.. Waagghhh!!! The goblin jumps, intercepting Dragnim's path, as if asking him for a duel, instead of ambushing him from behind |
Jul 22, 2021 2:18 AM
#5
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 Weapon modifier = 6% = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 7/7 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (8 + 8/5 x 1/4) = 9 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (8 + 8/5 x 1/2) = 9 TotalEvasionRate= ceiling {(A-EV physical + S-EV physical + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 9)/300 x 100%} =3% chance to evade Ability Max HP=34 || CurrentHP=34 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 5 to Enemy || 3% chance for Enemy to evade [Role dice] 98 --> hit CONVERSATION Dragnim saw the brave goblin walking towards him, as if he was being challenged Hehe, puny Goblin. I will drag your corpse all over this forest, ROAR! Dragnim proceeded to perpare his stance, and he shouted WORLDSHATTER, DRAGON...SLICE! he shouted as he swinged his axe sideways towards the goblin |
PhileassonJul 22, 2021 8:16 AM
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Jul 22, 2021 8:15 AM
#6
βΆβΆTREANT GOBLINβΆβΆ [m=20] DESCRIPTION These type of goblin, the 'treant type', is characterized by the growing flora surrounding their parts of body. These Nethecites are slightly more intelligent as compared to the usual goblin or imp. Although they hunt animals' meat, they also like eggs and plants. Just like goblin, they cook them with some available forestry ingredients such as mushrooms and old needles from hemlock and balsam fir trees. They have their own technique to fabricate a wooden bowl and cooking utensils from stones. Words of precaution for the travellers regarding this Nethecite: "Treant Goblins are very skillful in disguising themselves within the greenery of flora, which often time becomes their strategy for ambushing the traveler that passed by their territory " STATISTICS Nethecite Rank: D HP=15 Astral energy=- Strength=14 Intelligence=- C-EV=7/7 NETHECITE ABILITY Triglycerides Base effect=2 || Debuff: Oil Detail: Shoot the accumulation of the goblin's sweat into the target to lubricate them ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{15 + 15/10 x 1/0.15} = 25 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{14 + 14/5 x 1/1.5} = 16 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (7 + 7/5 x 1/2) = 8 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (7 + 7/5 x 1/4) = 8 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48])} = ceiling {2x 16/[1.52 x Level + 4.48])} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: 6/6 C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {6+ 6/5 x 1/2} = 7 C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {6+ 6/5 x 1/4} = 7 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 7)/300 x 100%} = 3% chance to evade magic attack. MaxHP=25|| CurrentHP=20 Physical Evasion = 8 || Magic Evasion = 8 TotalActionEffect=6, Debuff: Oil || 3 % chance for -to evade [Role dice] --> Rolled 79 ---> hit. CONVERSATION The attack still reduced enemy HP. If interested why the attack didnt hit check out https://www.reddit.com/r/DnD/comments/99e21u/hit_points_not_meat_points_a_friendly_reminder/ Or just a quote from Gary Gygax: Hit points are a combination of actual physical constitution, skill at the avoidance of taking real physical damage, luck and/or magical or divine factors. Ten points of damage dealt to a rhino indicated a considerable wound, while the same damage sustained by the 8th level fighter indicates a near miss, a slight wound, and a bit of luck used up, a bit of fatigue piling up against his or her skill at avoiding the fatal cut or thrust. So even when a hit is scored in melee combat, it is more often than not a grazing blow, a scratch, a mere light wound which would have been fatal (or nearly so) to a lesser mortal. If sufficient numbers of such wounds accrue to the character, however, stamina, skill, and luck will eventually run out, and an attack will strike home... Being prepared for the first attack the goblin managed to jump over the axe. In the air the goblin tries to shoot Dragnim into his face with his sweat projectile and scurries back a bit as soon as he lands on the ground. Waagghhh!!! |
PhileassonJul 22, 2021 12:39 PM
Jul 22, 2021 9:44 PM
#7
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION Oil ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 Weapon modifier = 6% = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 7/7 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (8 + 8/5 x 1/4) = 9 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (8 + 8/5 x 1/2) = 9 TotalEvasionRate= ceiling {(A-EV physical + S-EV physical + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 9)/300 x 100%} =3% chance to evade Ability Max HP=34 || CurrentHP=28 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 5 to Enemy || 3% chance for Enemy to evade [Role dice] 98 --> hit CONVERSATION Dragnim could've hit the goblin again with his axe sideways to throw the goblin away but decided to take the attack head on A Dragon never backs down! ROARRRR! As the goblin falls from the air Dragnim opens his mouth and tries to bite it "DRAGON DINNER!" he shouts as it falls |
PhileassonJul 23, 2021 2:35 PM
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Jul 23, 2021 2:59 PM
#8
βΆβΆTREANT GOBLINβΆβΆ [m=20] DESCRIPTION These type of goblin, the 'treant type', is characterized by the growing flora surrounding their parts of body. These Nethecites are slightly more intelligent as compared to the usual goblin or imp. Although they hunt animals' meat, they also like eggs and plants. Just like goblin, they cook them with some available forestry ingredients such as mushrooms and old needles from hemlock and balsam fir trees. They have their own technique to fabricate a wooden bowl and cooking utensils from stones. Words of precaution for the travellers regarding this Nethecite: "Treant Goblins are very skillful in disguising themselves within the greenery of flora, which often time becomes their strategy for ambushing the traveler that passed by their territory " STATISTICS Nethecite Rank: D HP=15 Astral energy=- Strength=14 Intelligence=- C-EV=7/7 NETHECITE ABILITY Triglycerides Base effect=2 || Debuff: Oil Detail: Shoot the accumulation of the goblin's sweat into the target to lubricate them ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{15 + 15/10 x 1/0.15} = 25 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{14 + 14/5 x 1/1.5} = 16 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (7 + 7/5 x 1/2) = 8 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (7 + 7/5 x 1/4) = 8 Calculation TAE (^Level^) Sweat attack TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48])} = ceiling {2x 16/[1.52 x Level + 4.48])} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 Unarmed attack TotalActionEffectWithoutAccessory=ceiling {Level * Strength/[1.52 x Level + 4.48])}= ceiling {1*16/[1.52x1+4.48])}=3 No accessory, AccessoryModifier = 0 TotalActionEffect= 3 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: 6/6 C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {6+ 6/5 x 1/2} = 7 C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {6+ 6/5 x 1/4} = 7 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 7)/300 x 100%} = 3% chance to evade magic attack. MaxHP=25|| CurrentHP=15 Physical Evasion = 8 || Magic Evasion = 8 TotalActionEffect=3 || 3 % chance for -to evade [Role dice] --> Rolled 81 ---> hit. CONVERSATION The attack still reduced enemy HP. If interested why the attack didnt hit check out https://www.reddit.com/r/DnD/comments/99e21u/hit_points_not_meat_points_a_friendly_reminder/ Or just a quote from Gary Gygax: Hit points are a combination of actual physical constitution, skill at the avoidance of taking real physical damage, luck and/or magical or divine factors. Ten points of damage dealt to a rhino indicated a considerable wound, while the same damage sustained by the 8th level fighter indicates a near miss, a slight wound, and a bit of luck used up, a bit of fatigue piling up against his or her skill at avoiding the fatal cut or thrust. So even when a hit is scored in melee combat, it is more often than not a grazing blow, a scratch, a mere light wound which would have been fatal (or nearly so) to a lesser mortal. If sufficient numbers of such wounds accrue to the character, however, stamina, skill, and luck will eventually run out, and an attack will strike home... Seeing the the face of the dragonman coming closer quickly, with his razor sharp teeth exposed, the goblin flails around midair in a panic. Dragnim still manages to bite into the goblin hand and tear a good part out of it. Meanwhile with his other hand, the goblin latches onto Dragnims head and climbs on it, trying to scratch at the eyes of Dragnim. " Gob Gob ... I will tear your eyes out big Dragonman " |
PhileassonJul 24, 2021 6:51 AM
Jul 23, 2021 7:51 PM
#9
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION Oil ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 Weapon modifier = 6% = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 7/7 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (8 + 8/5 x 1/4) = 9 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (8 + 8/5 x 1/2) = 9 TotalEvasionRate= ceiling {(A-EV physical + S-EV physical + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 9)/300 x 100%} =3% chance to evade Ability Max HP=34 || CurrentHP=25 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 5 to Enemy || 3% chance for Enemy to evade [Role dice] 98 --> hit CONVERSATION Dragnim struggles and drops his axe What! A! Drag! GRRR He reaches for the axe in the dark, planning to hit the goblin, willing to sacrife a bit of pain as he might hit his head. He grabs the axe and he swings |
PhileassonJul 24, 2021 6:51 AM
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Jul 24, 2021 6:58 AM
#10
βΆβΆTREANT GOBLINβΆβΆ [m=20] DESCRIPTION These type of goblin, the 'treant type', is characterized by the growing flora surrounding their parts of body. These Nethecites are slightly more intelligent as compared to the usual goblin or imp. Although they hunt animals' meat, they also like eggs and plants. Just like goblin, they cook them with some available forestry ingredients such as mushrooms and old needles from hemlock and balsam fir trees. They have their own technique to fabricate a wooden bowl and cooking utensils from stones. Words of precaution for the travellers regarding this Nethecite: "Treant Goblins are very skillful in disguising themselves within the greenery of flora, which often time becomes their strategy for ambushing the traveler that passed by their territory " STATISTICS Nethecite Rank: D HP=15 Astral energy=- Strength=14 Intelligence=- C-EV=7/7 NETHECITE ABILITY Triglycerides Base effect=2 || Debuff: Oil Detail: Shoot the accumulation of the goblin's sweat into the target to lubricate them ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{15 + 15/10 x 1/0.15} = 25 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{14 + 14/5 x 1/1.5} = 16 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (7 + 7/5 x 1/2) = 8 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (7 + 7/5 x 1/4) = 8 Calculation TAE (^Level^) Sweat attack TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48])} = ceiling {2x 16/[1.52 x Level + 4.48])} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 Unarmed attack TotalActionEffectWithoutAccessory=ceiling {Level * Strength/[1.52 x Level + 4.48])}= ceiling {1*16/[1.52x1+4.48])}=3 No accessory, AccessoryModifier = 0 TotalActionEffect= 3 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: 6/6 C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {6+ 6/5 x 1/2} = 7 C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {6+ 6/5 x 1/4} = 7 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 7)/300 x 100%} = 3% chance to evade magic attack. MaxHP=25|| CurrentHP=10 Physical Evasion = 8 || Magic Evasion = 8 TotalActionEffect= || % chance for -to evade [Role dice] --> Rolled ---> hit. CONVERSATION The attack still reduced enemy HP. If interested why the attack didnt hit check out https://www.reddit.com/r/DnD/comments/99e21u/hit_points_not_meat_points_a_friendly_reminder/ Or just a quote from Gary Gygax: Hit points are a combination of actual physical constitution, skill at the avoidance of taking real physical damage, luck and/or magical or divine factors. Ten points of damage dealt to a rhino indicated a considerable wound, while the same damage sustained by the 8th level fighter indicates a near miss, a slight wound, and a bit of luck used up, a bit of fatigue piling up against his or her skill at avoiding the fatal cut or thrust. So even when a hit is scored in melee combat, it is more often than not a grazing blow, a scratch, a mere light wound which would have been fatal (or nearly so) to a lesser mortal. If sufficient numbers of such wounds accrue to the character, however, stamina, skill, and luck will eventually run out, and an attack will strike home... Just having started hitting Dragnim in the face the goblin gets smacked by the side of dragnims axe flies and flies a few meters hitting the ground. " Waaaaaa ... " The Goblin stands up as quickly as he can, visibly getting more shaky and terrified and tries to run away from dragnim, not bothering to attack him anymore. |
Jul 24, 2021 6:37 PM
#11
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION Oil ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 Weapon modifier = 6% = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 7/7 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (8 + 8/5 x 1/4) = 9 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (8 + 8/5 x 1/2) = 9 TotalEvasionRate= ceiling {(A-EV physical + S-EV physical + C-EV physical)/300 x 100%} = ceiling{(0+ 0 + 9)/300 x 100%} =3% chance to evade Ability Max HP=34 || CurrentHP=25 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 5 to Enemy || 3% chance for Enemy to evade [Role dice] 39 --> hit CONVERSATION Dragnim smirks, looking at the dying goblin trying to flee for his life HAHAHAHA He exclaims his laughter and it is heard all around him Moving food huh? Just like the old days He jumps and prepares his stance to decapitate the goblin with his axe |
philtecturophyJul 25, 2021 10:36 AM
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Jul 25, 2021 5:17 AM
#12
βΆβΆTREANT GOBLINβΆβΆ [m=20] DESCRIPTION These type of goblin, the 'treant type', is characterized by the growing flora surrounding their parts of body. These Nethecites are slightly more intelligent as compared to the usual goblin or imp. Although they hunt animals' meat, they also like eggs and plants. Just like goblin, they cook them with some available forestry ingredients such as mushrooms and old needles from hemlock and balsam fir trees. They have their own technique to fabricate a wooden bowl and cooking utensils from stones. Words of precaution for the travellers regarding this Nethecite: "Treant Goblins are very skillful in disguising themselves within the greenery of flora, which often time becomes their strategy for ambushing the traveler that passed by their territory " STATISTICS Nethecite Rank: D HP=15 Astral energy=- Strength=14 Intelligence=- C-EV=7/7 NETHECITE ABILITY Triglycerides Base effect=2 || Debuff: Oil Detail: Shoot the accumulation of the goblin's sweat into the target to lubricate them ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{15 + 15/10 x 1/0.15} = 25 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{14 + 14/5 x 1/1.5} = 16 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (7 + 7/5 x 1/2) = 8 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (7 + 7/5 x 1/4) = 8 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(2+1-1)x 16/[1.52 x Level + 4.48])} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 Calculation Enemy EV (^Enemy^) - Enemy' C-EV: 6/6 C-EV physical = ceiling (base physical evasion + base physical evasion/5 x level /2) = ceiling {6+ 6/5 x 1/2} = 7 C-EV magic = ceiling (base magic evasion + base magic evasion/5 x level /4) = ceiling {6+ 6/5 x 1/4} = 7 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0 + 0 + 7)/300 x 100%} = 3% chance to evade magic attack. MaxHP=25|| CurrentHP=5 Physical Evasion = 8 || Magic Evasion = 8 TotalActionEffect=6, Debuff: Oil || 3 % chance for -to evade [Role dice] --> Rolled 25 ---> hit. CONVERSATION The attack still reduced enemy HP. If interested why the attack didnt hit check out https://www.reddit.com/r/DnD/comments/99e21u/hit_points_not_meat_points_a_friendly_reminder/ Or just a quote from Gary Gygax: Hit points are a combination of actual physical constitution, skill at the avoidance of taking real physical damage, luck and/or magical or divine factors. Ten points of damage dealt to a rhino indicated a considerable wound, while the same damage sustained by the 8th level fighter indicates a near miss, a slight wound, and a bit of luck used up, a bit of fatigue piling up against his or her skill at avoiding the fatal cut or thrust. So even when a hit is scored in melee combat, it is more often than not a grazing blow, a scratch, a mere light wound which would have been fatal (or nearly so) to a lesser mortal. If sufficient numbers of such wounds accrue to the character, however, stamina, skill, and luck will eventually run out, and an attack will strike home... The goblin still moves pretty fast, so Dragnims attack misses the neck of the goblin, but still manages to cause quite a serious wound in the back of the goblin. Due to the sudden force from behind the goblin trips. On the ground the goblin slowly turns to face the towering Dragonman. The face of the goblin looks ugly, a combination of fear and anger looks at Dragnim. With his last bit of strength the goblin tries to hit Dragnim with his projectile attack |
philtecturophyJul 25, 2021 10:37 AM
Jul 25, 2021 1:15 PM
#13
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 50 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION Oil ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 Weapon modifier = 6% = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=34 || CurrentHP=25 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= 5 to Enemy || 3% chance for Enemy to evade [Role dice] 39 --> hit CONVERSATION Dragnim smirks, looking at the dying goblin trying to flee for his life HAHAHAHA He exclaims his laughter and takes on the projectile attack head on The hunt is over, time for some Dragon chow He raises his axe and proceeds to stab the goblin with it |
Discount66Jul 30, 2021 11:25 AM
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Jul 25, 2021 1:42 PM
#14
EXPERIENCE POINTS For experience points gained from Damaging per enemy: TotalEXP= CurrentEXP + max{(TargetLevel-YourLevel), 1/max{(YourLevel-TargetLevel),1}} x m where m vary between the type of enemy Here, m=20 TotalEXP Gained = max{(1-1, 1/max{(1-1),1} x 20 = +20 RPing along bonus: +30 Dragnim Dragnivat TotalEXP = 0 + 20 +30 = 50 Edit your character accordingly and @ me in case of questions |
Aug 4, 2021 7:58 AM
#15
INTERMISSION After finishing their mission in North Sangkhar, the four warriors: Artas, Gabrant, Fangs, and Nyfun finally arrive at West Sangkhar. The territory is vast, the vibrant is energetic, with many happy wild animals running here and there in a playful manner. Its a good day to explore and have fun on the journey. Creatures on the sky are chirping, wind blows, the sound of flowing river can be heard..Yess, wash your face and make sure your stomach is full, coz its time for another adventure with a wide smile on your face!! |
philtecturophyAug 4, 2021 8:11 AM
Aug 4, 2021 8:00 AM
#16
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:19 PM
Aug 4, 2021 8:23 AM
#17
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION As they were walking, Garbrant noticed the kawing of crows. He noted that he wasn't aware of their existence in these regions. "I haven't been to areas other than my village and the few others surrounding it at all..". Fauna was excitedly looking around while they were on the move, "Let's hope we keep hearing only the smaller critters of the woods.". |
Aug 4, 2021 12:41 PM
#18
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =2% chance to evade Ability Max HP=34 || CurrentHP=34 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 4 to Enemy || 2% chance for Enemy to evade [Role dice] --> hit CONVERSATION Dragnim walked slowly, on the watch for any more goblins that may dare to come in his way That got dragged longer than I expected Dragnim proceeded to walk, deep into the woods.. |
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Aug 4, 2021 3:30 PM
#19
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive Arriving at the new region the until now pretty tense looking Artas seems to finally relax a little at the sight of this kinda idyllic surroundings. He sees Garbrant stopping for a bit and uses his chance to stretch a bit and take off his backpack for a bit to alleviate some of the pain from transporting everything. "I wouldve thought that our Fauna would know more about the Fauna of the woods." Artas chuckles a bit about this really awful "joke". "But yeah I hope for the same thing, we are now in the region where we´ve been warned about the Bob Wooly, so we shouldnt relax too much even if the surroundings seem peaceful." |
Aug 5, 2021 12:33 PM
#20
INTERMISSION As Dragnim proceeds into the woods, he is suddenly encountered with a very huge pile of feces on the ground, right in front of him. He might notice that the central area is a little bit quite than the previous area around the perimeter of West Sangkhar. Will the feces prevent him to proceed further? Or its just another obstacle that can be ignored? |
Aug 5, 2021 2:53 PM
#21
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV magic + S-EV magic + C-EV magic)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =2% chance to evade Ability Max HP=34 || CurrentHP=34 Physical Evasion=6 || Magic Evasion=6 TotalActionEffect= 4 to Enemy || 2% chance for Enemy to evade [Role dice] --> Rolled 93 hit CONVERSATION Dragnim saw the disgusting obstacle in front of him GRRR. Looks like something from my kind, not something I'd want to remember Dragnim observed the size of the obstacle, thinking he might be able to jump over it. However he didn't want to risk getting any of it on his axe or on his body and armor. So he moved back and attempted to blow it away with the ground with one attack WORLDSHATTER, DRAGON...SLICE! |
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Aug 5, 2021 10:58 PM
#22
INTERMISSION A forest path can be seen not far from where the four warriors stand. This path leads to the deeper part of the forest, the central region of West Sangkhar.. @Discount66 @Phileasson @alexthetrex @DigiCat |
Aug 6, 2021 8:10 AM
#23
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION "Ha-ha, very funny.", Fauna said in a somewhat playful, but sarcastic tone. Artas then mentioned that they were warned about Bob Wooly. "Wouldn't it be fun to fight one though?", Fauna's eyes sparkled. The thought of a tough battle excited her. "I mean, you already fought a Nanook.. What's another fun encounter?". Fauna noticed a forest path not far from them and pointed towards it, "Look! Maybe we're almost there!" |
Aug 6, 2021 11:03 AM
#24
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs looks at Fauna talking enthusiastically about battle with surprise, she then thinks of what moment could've been a fun encounter) I ate the snake that tried to eat me |
Aug 6, 2021 11:07 AM
#25
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION - ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED - CONVERSATION |
removed-userJun 3, 2022 7:20 PM
Aug 6, 2021 1:00 PM
#26
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled --> CONVERSATION thinking = cursive "First work, then we can make a break. Dont forget that were still on a mission. If we start lazing around now it may be too late to use the rest of the day to find the camping spot for the army, we dont know how long we have to walk around. And as Fauna said, maybe we are already almost there. After that I would suggest we use Garbrants idea and reward ourselves with a nice campfire and grilled nanook meat, especially if we have to have fun with a certain wooly creature." |
Aug 6, 2021 2:20 PM
#27
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 89 --> hit CONVERSATION Fangs said something about a snake that tried to eat her, but she ended up eating it instead. "Was it tasty?", Fauna had never eaten meat before, but the story of revenge eating a snake sounded fun. Garbrant showed that he had begun to start feeling thirsty, thinking about stopping for a picnic. Artas felt the responsibilities of work coming first, and all that jazz. "Yeah, let us finish this quick and then enjoy our meal afterwards fully! Better to take our time while eating, gives us more time to really savor the flavor.", Fauna smiled. She then walked towards the path and followed it deeper into the forest, hoping her new party members would follow. "But things might get messy, so keep your weapons ready.", Fauna drew her sword and shield, "Seeing Nanook already meant we have bad luck.". |
Aug 6, 2021 4:52 PM
#28
DigiCat said: Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs nods happily to claim the snake was delicious, then looks in awe as Fauna draws her sword) |
Aug 7, 2021 2:33 AM
#29
INTERMISSION Too much noises that Dragnim has caused. This territory belongs to the most ill-behaved and most dangerous Nethecite in West Sangkhar. Its Bob Wooly's territory. From distances, very loud noises of trees falling down can be heard, its like a huge train that is coming so fast, its like a rocket launch into the air, this sounds seems unforgiving, it hurries its way into Dragnim's location. BAM BAM BAM BAM BAM WHOOOSSSHHH !!!! @3miL |
Aug 7, 2021 2:36 AM
#30
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+3-1) x 19/[1.52 x 3 + 4.48])} = 16 No accessory, AccessoryModifier = 0 TotalActionEffect= 16 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 105 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 16 to Dragnim || 2% chance for Dragnim to evade [Role dice] --> Rolled 16 ---> hit. CONVERSATION From the row of trees that are falling crashed by Bob, Bob Wooly surges towards Dragnim like a train crashing a boulder, it hits Dragnim badly, and the sound is so loud it penetrates the depth of forest like the sound of a thunder. |
Aug 7, 2021 2:38 AM
#31
INTERMISSION The sound of trees that were crashed by Bob's running, the sound of Dragnim surged by Bob, these all can be heard so far away that the four, if not sleeping, could hear these very clearly. @Discount66 @Phileasson @alexthetrex @DigiCat |
Aug 7, 2021 4:05 AM
#32
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=34 || CurrentHP=34 - 16 = 18 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= -|| 5% chance for Enemy to evade [Role dice] --> Rolled - CONVERSATION Dragnim slowly tried to stand up after the great impact Ugh.....GRRR..... And he smirked, with an excited expression on his face Party time! Guess here's the main dish after some goblin appetizers. I'll have to drag this beast down to the ground first He prepared his stance, and he waited for the beast's next move.... |
3miLAug 7, 2021 4:16 AM
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Aug 7, 2021 5:28 AM
#33
DigiCat said: Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs looks up at the giant, and rather round looking, Bob Woolly) That thing is the Bob Woolly?? I thought it would've been uglier... and woollier |
Aug 7, 2021 5:41 AM
#34
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Max HP=34 || CurrentHP=34 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) TAE_AD = Distance = 0 m = 2 || 3% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 3% chance for enemy to evade (armed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 93 --> hit CONVERSATION "You guys hear that?", Fauna's ears twitched with excitement after hearing a loud noise, which then followed by someone's voice, "The sounds of battle!!", without waiting for her team, Fauna followed the noise towards it's origin. She found there, a lizardman with a battle axe, as well as.. "Bob Wooly!!", Fauna smiled and ran towards it and made her way towards it's face, slashing as she passed by it's side. "Hehehehe...", a smirk and perverse laugh as she found herself a fight. Shield up, digging her feet down onto the ground, Fauna smacked her sword against her shield, making a loud noise to take the Bob Wooly's attention, "Here big guy!". |
Discount66Aug 7, 2021 5:45 AM
Aug 7, 2021 7:49 AM
#35
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION offense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 98 (>5) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:20 PM
Aug 8, 2021 5:44 AM
#36
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 72 --> hit CONVERSATION thinking = cursive Hearing the thundering echoes of the trees falling Artas joins the others in running in its direction. Seeing the majestic prey/creature Artas stays a bit back, but since he has a very good vanguard he doesnt try to hide himself. He moves to a position where he can see a good opening between the melee fighters and starts shooting. |
Aug 8, 2021 12:40 PM
#37
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+3-1) x 19/[1.52 x 3 + 4.48])} = 16 No accessory, AccessoryModifier = 0 TotalActionEffect= 16 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 105 - 2 - 9 - 7 = 87 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 16 to Fauna || 6% chance for Fauna to evade [Role dice] --> Rolled 99 ---> crit. CONVERSATION The lizardman yelled out something and took a stance, but before he could do anything, Bob was getting slashed from it's side. The wound wasn't deep, and the damage it dealt was negligible, but it was still annoying. Like a fly roaming around, the smaller Tanuki that had slashed it. Another Timerus charged at it, again saying stuff the Bob couldn't understand after it slashed at the Bob. This slash hurt more, but it was still a shallow cut. An arrow was shot towards it, but it hit a harder part of it's skin and couldn't totally pierce the skin. It felt like a mosquito sting. Before it could turn around, the Tanuki timerus made a loud noise with two metals clashing, making it turn it's attention towards her. The loud noise made it seem like the Tanuki was showing it's dominance towards Bob, which Bob really didn't like. It roared, it's stinky breath and saliva hitting the shield that was brought up. Then, it charged at the Tanuki, it's massive size pushing against the shield. But because the Tanuki was defending, and Bob Woolly couldn't get a running start, the Tanuki had an easier time staying on her feet. |
Aug 8, 2021 7:16 PM
#38
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=34 || CurrentHP=34 - 16 = 18 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= -|| 5% chance for Enemy to evade [Role dice] --> Rolled - CONVERSATION Dragnim sat for a bit, taking advantage of a short oppotunity to heal himself Ugh....... And consumed the potion he had with him Distractions, this will get dragged on longer. I can't let them show me off. It's unlike the Dragons not to be the lead in battles He prepared his stance again, and he waited for the others to see how they would strike, he slowly ran towards the direction of the beast.... |
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Aug 8, 2021 8:09 PM
#39
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (As Fangs attacks the Bob Wooly she makes eye contact with Dragnim who's preparing his wepon, a sense of familiarity hits her, but she' unsure as to why. Fangs lands a deep cut at the back of the Bob Wooly's neck, but is it deep enough?) |
Aug 8, 2021 8:33 PM
#40
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION defense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 60 (>5) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:20 PM
Aug 9, 2021 1:15 AM
#41
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 20/(0.02 x 1 + 1.48) = 14 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 14 = 1 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 14 - 1 = 13 Max HP=34 || CurrentHP34 - 13 = 21 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 3% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 3% chance for enemy to evade (armed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 23 --> hit CONVERSATION The Bob's charge basically pushed Fauna back, but having dug her feet into the ground, she withstood it. Although barely. It seems like it was incredibly angry when it charged. From her side, she could see Garbrant making a slash at it, while Fangs landed a hit on the back of it's neck. All their attacks seemed too shallow though, since Bob had yet to give up. "It's fine, Garbrant! I'll keep it's attention. Just keep attacking!", Fauna replied to Garbrant, who told her to flank and complement Artas' position. "If the situation gets too dire, I'll just drink on the job!", Fauna laughed, referencing Garbrant's comment on Dragnim drinking a potion. After Garbrant's attack, Fauna thrusted her sword towards the Bob Woolly. If it tried to target someone else, she would once again anger it by making a louder noise than the rest, asserting dominance over the creature. |
Discount66Aug 9, 2021 4:23 AM
Aug 9, 2021 1:10 PM
#42
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 70 --> hit CONVERSATION thinking = cursive Artas hit seemed not to do real damage, the arrow basically already falling out again. Hearing Garbrants hint Artas refocuses to the point where damage already has been done to deepen the shallow wound. |
Aug 10, 2021 12:55 AM
#43
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48])} = ceiling {(3+3-1) x 19/[1.52 x 3 + 4.48])} = 16 No accessory, AccessoryModifier = 0 TotalActionEffect= 16 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 87 - 7 - 7 - 2 - 7 = 64 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 16 to Fauna || 6% chance for Fauna to evade [Role dice] --> Rolled 19 ---> hit. CONVERSATION It's incomplete charge was stopped by the small Tanuki. This angered it. How can such a small creature stop it's charge? Again it was attacked by the other Timerus, one slashed at it's neck and the others tried hitting it's wounds. The cut on it's neck was shallow, as it's skin was even thicker on vital spots. Evolution and stuff. They weren't able to hit the exact same spot of earlier wounds either, but each hit made another small wound on it. As it raged, it wanted to turn around to face the others, the Tanuki thrusted their blade and it felt another mosquito bite. This Tanuki was really annoying and Bob charged once again, the same incomplete charge as before, against the Tanuki's raised shield. It would keep pushing the Tanuki, using it's massive size and strength to push the Tanuki against a tree. (Fauna: Roll 40 or higher to withstand the Bob) (Take enemy TAE/2 if failed) (Succeeded) |
Discount66Aug 10, 2021 1:12 AM
Aug 10, 2021 3:45 AM
#44
Dragnim Dragnivat Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Dragnim Dragnivat || AGE: 32 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 0 || LEVEL: 1 ITEMS AND EQUIPMENTS Weapon equipped: Swamp Mooncleaver (Axe) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Worldshatter Dragonslice BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Worldshatter Dragonslice: Strenghten the grip on the axe and strike with a forceful blow ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {BaseEffect x Strength/[1.52 x Level + 4.48] )} = ceiling {2x 12/[1.52 x 1 + 4.48])} = 4 No accessory, AccessoryModifier = 0 TotalActionEffect= 4 Calculation Total Evasion Rate (^Level^) Dragnim has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=34 || CurrentHP=34 - 16 = 18 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= -|| 5% chance for Enemy to evade [Role dice] --> Rolled 70 - CONVERSATION Dragnim watched for a bit and saw an opportunity, he began thinking about taking advantage of the shallow wound on the Wooly's neck. As he prepared to strike he heard one of the Timerus warriors call out on him and another jesting about his quick recuperation GRRR....No matter, he who slays gets the last laugh. I won't let this get dragged on any longer He ran towards the beast and jumped, aiming to inflict a greater wound on its neck ROOOOOAAAAAARRRRRRR...!!! |
βββββ»•» «•«βββββ ποΈ mal badges π blog navigation π graph badges βββββ»•» β «•«βββββ |
Aug 10, 2021 6:28 AM
#45
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=28 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 32 (>5) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:20 PM
Aug 10, 2021 1:54 PM
#46
Artas Arcus Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Artas Arcus || AGE: 22 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 171 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Wasp (Shortbow) || WeaponModifier=6% || Base Distance: 50 Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion, Snake Skin, badly stored poison, Nanook fur || - Gils: 200 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Lions´s Breath BASE EFFECT OF YOUR TECHNIQUE: Base effect=2 DETAILS OF YOUR TECHNIQUE: Lions´s Breath:Control your breath and gain steadier and more precise Aim. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 13/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (50 + ((50/100)*2)) = 51 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {7 + (((0.5*7 - 7) / (51 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 7 Distance = 30 m = 6 Distance = 40 m = 5 Distance = 50 m = 4 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {2 *13/[1.52 x 2 + 4.48])} = 4 Calculation Total Evasion Rate (^Level^) Artas has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/51) x 98} - 3 Distance = 10 m = 78 Distance = 20 m = 59 Distance = 30 m = 40 Distance = 40 m = 11 Distance = 50 m = 1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate Max HP=47 || CurrentHP=19 Physical Evasion=3% || Magic Evasion=3% TotalActionEffect= Distance = 0 m = 4 || 3% chance for enemy to evade (unarmed) Distance = 10 m = 7 || 22% chance for Enemy to evade Distance = 20 m = 7 || 41% chance for Enemy to evade Distance = 30 m = 6 || 60% chance for Enemy to evade Distance = 40 m = 5 || 89% chance for Enemy to evade Distance = 50 m = 4 || 99% chance for Enemy to evade [Role dice] --> rolled 33 --> hit CONVERSATION thinking = cursive Since Fauna starts to looks to him like she may need a few seconds to regenereate after taking the two hits, Artas shouts: "Someone take over for Fauna, she looks like she needs a breather!" Artas tries to refocus on the face of Bob, so it maybe turns its head and looks at the others and give fauna a chance. |
Aug 10, 2021 2:08 PM
#47
Fangs Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fangs || AGE: 23 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 145 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Broad sword (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| Potion x1 || - Gils: 100 STATUS CONDITION none ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Shatter Strike BASE EFFECT TECHNIQUE: Base effect=2 DETAILS TECHNIQUE: Shatter Strike:Used by turning the sword sideways and striking opponent with the flat side of the sword, works best aiming for joints or neck. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1)x 12/[1.52 x 2 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Total Evasion Rate (^Level^) Fangs has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Max HP=47 || CurrentHP=18 TotalEvasionRatePhysical = 3% || TotalEvasionRateMagic = 3% TotalActionEffect= 7 to Enemy || 4% chance for Enemy to evade [Roll dice] --> Rolled --> CONVERSATION (Fangs gets behind Fauna's shield and helps her push against the Bob Wooly, the Bob Wooly seems to have more difficulty pushing back now that he's up against both warriors) |
Aug 10, 2021 10:08 PM
#48
Fauna Nyfun Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Fauna Nyfun || AGE: 24 years old || GENDER: Female CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 7 || LEVEL: 1 ITEMS AND EQUIPMENTS WeightGradeCapacity: 10 Weapon equipped:
Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: No-name, Bronze Shield || S-EV= 5/5 || WeightGrade = 2 Items carried: Potion || 1 || - Gils: 100 STATUS CONDITION DEFENDING ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: [Funyn Archery, First Form: Impact] BASE EFFECT OF THE TECHNIQUE: [BaseEffect = 2] DETAILS OF THE TECHNIQUE: Funyn Archery, First Form: Impact: [The first technique you learn of the Funyn Style, in the Funyn Dojo. Impact is a simple, yet powerful technique focusing solely on targetting weaker spots on the body. This form is the basic of all the forms in this school.]. ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 1/0.15} = 34 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 1/1.5} = 12 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/4) = 6 Calculation TAE (^Level^) if ShootingDistance <= 10 meter TotalActionEffectForSingleTarget = TotalActionEffect TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+1-1)x 12/[1.52 x 1 + 4.48])} = 4 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 5 if ShootingDistance > 10 meter MaximumDistance = (BaseMaxDistance + ((BaseMaxDistance/100)*Level)) = (100 + ((100/100)*2)) = 101 TotalActionEffectForSingleTarget = ceiling {TotalActionEffect + ((0.5*TotalActionEffect - TotalActionEffect) / (m - 10)) * (ShootingDistance - 10)} = ceiling {5 + (((0.5*5 - 5) / (101 - 10)) * (ShootingDistance - 10))} = Distance = 20 m = 5 Distance = 30 m = 5 Distance = 40 m = 5 Distance = 50 m = 4 Distance = 60 m = 4 Distance = 70 m = 4 Distance = 80 m = 4 Distance = 90 m = 3 Distance = 100 m = 3 Unarmed Attacks TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling {1 *12/[1.52 x 1 + 4.48])} = 2 Calculation Total Evasion Rate (^Level^) Fauna has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 6)/200 x 100%} = 3% chance to evade magic attack Calculation Ranged Hitrate (^Enemy^) If Shooting Distance <= MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level)} - TotalEvasionRate = ceiling{100 - (ShootingDistance/101) x 99} - 3 Distance = 10 m = 88 Distance = 20 m = 78 Distance = 30 m = 68 Distance = 40 m = 58 Distance = 50 m = 48 Distance = 60 m = 39 Distance = 70 m = 29 Distance = 80 m = 19 Distance = 90 m = 9 Distance = 100 m = -1 If Shooting Distance > MaxDistance ProbActionEffectForSingleTarget= ceiling{100 - (ShootingDistance/MaxDist) x (100 - Level x 0.5 )} - TotalEvasionRate = ceiling{100 - (ShootingDistance/100) x (100 - 1 x 0.5)} Calculation Damage Taken (^Level^) DamageReceivedWithoutShield_AD= Enemy'sTotalActionEffect/ (0.02 x Level + 1.48) = 16/(0.02 x 1 + 1.48) = 11 ShieldEffect = (S-RM/100) x DamageReceivedWithoutShield_AD = (5/100) x 11 = 1 TotalDamageReceived_AD = DamageReceivedWithoutShield_AD - ShieldEffect = 11 - 1 = 10 Max HP=34 || CurrentHP=21-10 = 11 Physical Evasion=6% || Magic Evasion=6% TotalActionEffect= Distance = 0 m = 2 || 3% chance for enemy to evade (unarmed) TAE_BD = Distance = 0 m = 2 || 3% chance for enemy to evade (armed/defending) Distance = 0 m = 3 || 3% chance for enemy to evade (armed) Distance = 10 m = 5 || 12% chance for Enemy to evade Distance = 20 m = 5 || 22% chance for Enemy to evade Distance = 30 m = 5 || 32% chance for Enemy to evade Distance = 40 m = 5 || 42% chance for Enemy to evade Distance = 50 m = 4 || 52% chance for Enemy to evade Distance = 60 m = 4 || 61% chance for Enemy to evade Distance = 70 m = 4 || 71% chance for Enemy to evade Distance = 80 m = 4 || 81% chance for Enemy to evade Distance = 90 m = 3 || 91% chance for Enemy to evade Distance = 100 m = 3 || 101% chance for Enemy to evade [Role dice] --> rolled 23 --> hit CONVERSATION The Bob was unable to push against Fauna without having a proper start for it's charge. The both of them were getting pretty tired and it seemed that Artas took notice, telling others to swap with her. But she had a trick up her sleeve. "I'm okay, focus on attacking!", Fauna told her teammates. She could still take hits.. unless it suddenly got angrier again. Fangs tried to help her push back against the Bob, which helped. "Thanks Fangs, but I'd be more grateful if that Bob stopped moving alltogether!". Stubborn, Fauna refused to use her secret technique just now, banking on her luck that the Bob wouldn't get extra angry. In reality, she just wanted to make it more interesting, since that made battle more fun. Fauna would once again thrust her blade forwards, to mosquito bite the Bob. Her shield still up, ready to block the next attack. |
Aug 10, 2021 11:08 PM
#49
βΆβΆBOB WOOLLYβΆβΆ [m=50] DESCRIPTION Bob Wooly is a naughty big clumsy Nethecite, genetically modified from the member of order Perissodactyla, specifically Rhinoceros, one of the ancient remaining megafauna. The size is larger than the ancient Rhino. For comparison, the largest running ancient Rhino (Hyracodontidae), the Paraceratherium, was almost seven metres high, ten metres long, and weighed as much as 15 tons, the adult weight of Bob Woolly can reach 30 to 50 tons, which almost double the weight of the ancient Paraceratherium. Coupling both the acceleration and mass of Bob Woolly, the force could cause massive destruction on any obstacle that stands on its way. Bob Woolly can mostly be located around the West territory of Sangkhar Border. Bob Woolly had been labelled as dangerous Nethecites by Timerus population due to their ill-behaved characteristic and destructive power. STATISTICS Nethecite Rank: D HP=35 Astral energy=-- Strength=20 Intelligence=-- C-EV=7/7 Level = 3 NETHECITE ABILITY Rhino's charge Base effect=3 Detail: Run and collide onto the target with destructive power ACTIVE SKILL - ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{35 + 35/10 x 3/0.15} = 105 Strength= ceiling{base Strength+ base Strength/5 x Level/m} = ceiling{15 + 15/5 x 3/1.5} = 28 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 3/2) = 10 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 3/4) = 9 Calculation TAE (^Level^) TotalActionEffectWithoutAccessoryAndWeapon=ceiling {Level * Strength/[1.52 x Level + 4.48])} = ceiling{3*19/[1.52 x 3 + 4.48]} = 6 No accessory, AccessoryModifier = 0 TotalActionEffect= 6 TotalActionEffectForEachTarget=ceiling{TotalActionEffect/(NumberOfTargets - 0.5)} = ceiling{6/(4 - 0.5)} = 2 ProbActionEffectForEachTarget=( -15 x NumberOfTargets + 115 ) - TotalEvasionRate = (-15 x 4 + 115) - TotalEvasionRate = 55 - TER Dragnim: 100-(55 - 3) = 48 Garbrant: 100-(55 - 3) = 48 Fangs: 100-(55 - 3) = 48 Fauna: 100-(55 - 6) = 45 Calculation Total Evasion Rate (^Level^) Bob has no Accessories TotalEvasionRatePhysical= ceiling {(A-EV Physical + C-EV Physical)/200 x 100%} = ceiling{(0+ 10)/200 x 100%} = 5% chance to evade physical attack TotalEvasionRateMagic = ceiling {(A-EV Magic + C-EV Magic)/200 x 100%} = ceiling{(0+ 9)/200 x 100%} = 5% chance to evade magic attack MaxHP=105|| CurrentHP = 64 - 4 - 7 - 7 - 2 = 44 Physical Evasion = 5% || Magic Evasion = 5% TotalActionEffect= 2 to Melee Timerus || 48%/45% chance for Timerus to evade [Role dice] --> Rolled for Dragnim: 52 ---> hit. for Garbrant: 73 ---> hit. for Fangs: 31 ---> miss. for Fauna: 29 ---> miss. CONVERSATION Once again the Bob was stopped by this smaller creature. What was going on? This entirely damaged it's pride. It got angrier, at all the bugs bugging it. It got frustrated, that it couldn't push back one tiny mosquito. Bob had enough of this. It shook it's body violently, pushing back anything and anyone too close to it's body. (All Melee Timerus) Making some distance between it and the Timerus, it was now facing every single one of them, it's legs showed it's readiness to charge, kicking up a small dust cloud. |
Aug 11, 2021 10:05 AM
#50
Garbrant Serdrin Timerus Warrior CHARACTER IDENTITY POPULATION: Timerus || NAME: Garbrant Serdrin || AGE: 28 years old || GENDER: Male CHARACTER STATISTICS HP: 20 || STRENGTH: 10 || C-EV: 5/5 || ALIGNMENT: 20 || EXP: 168 || LEVEL: 2 ITEMS AND EQUIPMENTS Weapon equipped: Blazen (a heavy sword) || WeaponModifier=6% Accessory equipped: - || A-EV=0/0 || AccessoryModifier= 0 || - Shield equipped: - || S-EV= 0/0 || - Items carried: -|| empty || - Gils: 100 STATUS CONDITION defense ACTIVE SKILL - TECHNIQUE TECHNIQUE NAME: Gale Harness BASE EFFECT OF THE TECHNIQUE: Base effect=2 DETAILS OF THE TECHNIQUE: Gale Harness:Control the wind around you to fuel your fire and deal damage ACTION TAKEN & CALCULATION AS NEEDED Calculation Battle Statistics (^Level^) maxHP = ceiling{baseHP + base HP/10 x Level/m} = ceiling{20 + 20/10 x 2/0.15} = 47 Strength= ceiling{baseStrength+ baseStrength/5 x Level/m} = ceiling{10 + 10/5 x 2/1.5} = 13 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 2/2) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 2/4) = 6 Calculation TAE (^Level^) TotalActionEffectWithoutAccessory=ceiling {(BaseEffect+Level-1) x Strength/[1.52 x Level + 4.48] )} = ceiling {(2+2-1) x 12/[1.52 x 1 + 4.48])} = 6 WeaponEffect = ceiling{WeaponModifier/100 x 6} = 1 No accessory, AccessoryModifier = 0 TotalActionEffect= 7 Calculation Enemy EV (^Enemy^) Enemy doesn't wear shield and accessory Enemy C-EV: 5/5 C-EV physical Evasion=ceiling (base physical evasion + base physical evasion/5 x level /m) = ceiling (5 + 5/5 x 1/4) = 6 C-EV magic Evasion=Ceiling (base magic evasion + base magic evasion/5 x level /m) = Ceiling (5 + 5/5 x 1/2) = 6 TotalEvasionRate= ceiling {(A-EV strength + S-EV strength + C-EV strength)/300 x 100%} = ceiling{(0+ 0 + 6)/300 x 100%} =5% chance to evade Gale Harness Max HP=47 || CurrentHP=26 || Physical Evasion=6 || Magic Evasion=6 TotalActionEffect=7 || 5% chance for Bob Wooly to evade (Roll 10 (>5) --> hits) CONVERSATION |
removed-userJun 3, 2022 7:21 PM
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