New
Oct 6, 2018 7:55 AM
#1
This is the home of approved character sheets. The next step before you post is this. Fill out the sheet and keep it updated. Anything that isn't listed here Doesn't Exist. Please for the sake of my sanity, keep all your characters in one post. If your slot list exceeds the 65,535 character limit for a post, then take your post, and post it again with your other characters in a post. This way keeping all characters by a player in a row and organized. This isn't a request. Do it. [b][u]Name:[/u][/b] [spoiler] [B][u]Faction:[/u][/b] [B][u]Titles:[/u][/b] [B][u]Rank:[/u][/b] [B][u]XP:[/u][/b] [B][u]Fame:[/u][/b] [B][u]Lumin:[/u][/b] (the digital currency of this world. Read entry in club guide dictionary for details) [B][u]Items:[/u][/b] (Unlike the items acquired by slots, these are objects simply acquired during your travel. Therefore unbound) [B][u]Lifestyle:[/u][/b] (Based on their bio you can build off how you think they live as people, roaming the streets to luxury. However, if they live in luxury you must give good reason as to why they would be doing such) [B][u]Current Stats:[/u][/b] (for ease of access) [B][u]Slots:[/u][/b] (all powers, skills, traits, bound items go here. If nothing else, put this in a spoiler of it's own.) [/Spoiler] |
ByakugaranApr 29, 2019 9:40 AM
Nov 11, 2018 9:49 PM
#2
Name: Alexis Malachite Faction: Apex Company Titles: None Rank: F XP: 000 Fame: 000 Lumin: 000 Items: None Current Stats:
Slots: Name: Iron Will Type: Item (Weapon) Rank: D Effect: Heavy Impact, spherical Maul made of conductive iron. Description: "This house of mine stands strong." An engraving steels this heavy iron maul as a weapon of sweeping devastation, and a mainstay of an iron fortress. The massive weapon would normally be impossible for Lexi to wield, but by her Ferromancy, she can lift it with a good degree of effort. Name: Iron Spike Type: Summoning Rank: E Effect: -Launches a five inch long, centimeter wide spike of pure iron in a linear tragectory. -Piercing Damage -1 post cooldown -Does not fade away -Is essentially a big, one shot every other post bullet Description: From her Ferromancy, she conjures a iron spike from her palm and fires it with telemagnetic force. The iron is in no way special, and once it hits something it will either stop or lose speed. Name: Resonation Type: Enchantment Rank: F Effect: -Causes one Iron object to resonate and produce a loud and extremely irritating sound. -Does a small amount of accoustic damage to those with an aversion. -Lasts for one post with a three post cooldown Description: By adjusting it's Magnetic field, the metal begins to vibrate at it's Resonation frequency. Producing the sound similar to dragging a violin arm accross the strings with no skill. That sound. Name: Polar Forces Type: Spellweave Rank: F Effect: -Can stick to, or push off of iron surfaces. Description: Adjusting magnetics in her gloves/shoes allows her to exert a pulse jump or to stick to iron surfaces. Name: Iron Studded Grips Type: Item (Gear) Rank: F Effect: -Required for certain actions Description: A pair of iron studdened gloves and boots allow her to exert her power with her hands, therefore she keeps them on her at all times. |
Darth_LewdiousNov 11, 2018 10:01 PM
Dec 4, 2018 3:56 PM
#3
Ryujin, Son of Aeolus (Jinu/Ryu/Jin) Picture: Faction:New Pantheon, IAHD: Cerberus unit Titles: Rank: D XP: 0 Fame: 325 Lumin: 2500 Items: Access to Vern Octos + Keys + Organization of 80 members Current Stats: (for ease of access)
Slots: (all powers, skills, traits, bound items go here. If nothing else, put this in a spoiler of it's own.) Name: Stage 4 Type: Channeling Rank: C Effect: Base telekinetic ability, allows user to manipulate magnitude and direction of force vectors. Damage type: (Mainly) Wind. Description: Stage is a form of telekinesis that stems from the supernatural entity within Nemesis, and allows him to control force vectors (magnitude and direction) and influence objects that have vectors such as bullets or heat within his proximal vicinity (short range). Can be used to push objects (with wind vectors) or bend objects (max limit is 1000 UTS (Ultimate Tensile Strength). Can be used to redirect attacks with equal magnitude and opposite direction, however this is limited to physical objects of under 1000 kg (2000 lbs approx). Usable Vector Types (UVT): Wind vectors, heat vectors, force vectors (gravity and friction), xera vectors, sound vectors, and light vectors. Cannot yet control, electricity vectors, water vectors, antixera vectors, holy/hell xeraphic based vectors. Therefore these types of attacks are especially effective against him. Cooldown/Drawbacks: Use 1 post (4 times in 1 post), cool: 3 posts. Eyes glow right before use, which to the perceptive can give away his intentions prematurely. How would redirection work with the definitive range in place? For reference defined range is 5 meters. Vectors are controlled within the set range by Jinu’s controlling of the wind vector’s acceleration, a greater acceleration results in a greater force (F=ma: m=mass, a=acceleration F=force) (this forms a circle with radius of 5 meters around user). Let us consider this circle to be represented as the black line/wall in the images below. Redirection just means that vectors are being used to change the trajectory of an attack, depending on the force, speed, and mass of the attack this could mean vectors will be used to refract or diffract. Red arrows represent accelerated wind vectors, black star represents user, thin black arrows represents and oncoming attack. (Photo above) An easy way to think about this would be to reference the motion of light (although not entirely accurate). The image above would represent refraction, the only difference being that wind vectors in this case are used upon entry of the attack (into the area of control), and push the attack upwards. The image below demonstrates most redirection methods: Would an attack be reflected to that distance and then the force would stop? ((Note: Upon figuring out more logistics on the ability I realized it wasn’t magnitude but acceleration, of vectors)) In all cases, the ability can only act according to Newton’s laws of movement. An attack directed at the user and then redirected/refracted (without the user adding any extra acceleration) will stay in motion with the same amount of force, acceleration, and speed from the original attack, but now in a different direction even as it leaves the radius of vector control (unless acted on by another force, which in most cases is gravity). So yes, the controlled vectors/ forces acting on the attack would stop upon leaving the radius, but that doesnt mean the object just stops altogether. Reflection however is another matter in that instead of being specific to Newton’s first and second laws, it focuses majorly on the third: for every action there is an equal and opposite reaction. Normally, if a human was hit by a car their acceleration would increase, thus more force would be exerted on their body and they would end up in the hospital. However, if their own acceleration stayed the same in the opposite direction of the car, the collision would be much more similar to that of two cars (with the same mass and speed) colliding with each other. Now take that idea and apply it to this ability, in which there is equal and opposite reaction to attacks directed at Jinu. Thinking logically, both the attack and Jinu should take the same amount of damage, however if Jinu’s acceleration starts out as equal but then becomes greater than that of the attack through utilizing wind vectors as well as his own acceleration, the attack would be effectively reflected in the exact opposite direction that it came. So where do we draw the line of how much acceleration should be able to be controlled in the ability? I decided the best way would be to set parameters on how much acceleration and force he could output through the limiting of the second variable in the equation, mass. Mass therefore is stuck for now at 2000 lbs, anything heavier such as a building would break through the ability when activated. (The acceleration limit for anything under 2000 lbs is equal and opposite acceleration). UTS (Ultimate Tensile Strength) is the bendability/maleability and breaking point of any given material. This is the parameter for the amount of force that can be output without any outside cause/source. Wind vectors in this case can accelerate to the point of being able to bend an object with 1000 UTS (objects with this amount vary, however objects outside of this range include: Tungsten, spider/silkworm silk, nylon, high tier steel etc... ). Refer to this page if necessary: https://en.wikipedia.org/wiki/Ultimate_tensile_strength Therefore let me refrase the description of the power: The ability to control the acceleration of wind vectors and of himself. (Outdated) Name: Nemesis Type: Channeling/Trait Rank: F Effect: Provides Jinu with chemical energy and minor enhanced healing properties Description: Originating from Nemesis, a form of photosynthesis in which chemical energy required for normal human function is derived by the absorption of sunlight both directly and indirectly through Dragon's pores. In addition, when aborbed indirectly from the moon, cells rapidly proliferate to slowly repair any damaged skin and wounds, MINOR HEALING. Cooldown for healing: Can only be used during the night time cycle. Cooldown for regular consumption: none (this is how he eats). Nemesis as perceived by Jinu when in mental discourse: Name: Holy Cross of Judas Type: Bound item Rank: E Effect: Slash, Blunt, Holy Light Description: An unusually large quartzstone cross that is similar in appearance to that of Catholic doctrines. The upper half acts as a waraxe with boomerang like properties (can be thrown to circle back to user (spins)). Moonlight that shines through the holes of the cross is converted into Holy Light (to deal Holy Light damage ig, neither I nor Jinu knows what in the hell Holy Light does, which will be fun). The weapon was blessed by the one true God of Jinu's realm, and gifted to the Angel Dina. The cross was then given a true name upon the Salvation by the Son, being titled as the betrayer of princes, and embewed with the souls of various scholars and scientists such as Jinu. The cross fed on each of the souls, however upon being lost in the Void alongside the Angel Dina's corpse, it attached itself to the only escaped soul. The Holy Cross forms on Jinu's will, and is the only true asset Jinu owns besides his clothing. Theme: Related characters: Essential characters with relations to Jinu, to be played referenced by admins/dm: Father of Jinu, a human with enough funds to be proclaimed as a 'noble'. Most of the funds go into maintaining the family support of the IAHD located in Karn (a financial supporter of the organization). Aeolus's main investments are in real estate and city parks management, on the side he invests in projects led by the Index Foundation that he believes will have some value. Aeolus is a firm believer in self worth, that anyone who seeks status such as his should be self-made and honest, and that those who disregard human life should be dealt with severely. These principles have held throughout most of his life and have formed his stubbornly righteous personality. He spends most of his days working or spending time with his family of seven children (and a wife). After the events of the Crimson Storm and C-Gate Massacre by Eraclea, Aeolus left the household along with his wife, and are now both on the Traveling Cartographer Eraclea is the youngest of the seven children of Aeolus, and therefore the most treasured. At a very young age, Eraclea became a member of the IAHD and left the house to pursue his own goal of becoming the head of the IAHD. Within the house of Aeolus Eraclea is most certainly the strongest Xera user (ability is spatial manipulation, external teleportation, and Doldrum creation), however he holds a one-sided rivalry against Jinu simply due to personality clash (one-sided because Eraclea will always win in duels). Spoiled personality, attack heavy. During the Crimson Storm, Eraclea went rogue from the IAHD and joined forces with an unknown entity. He killed several refugee families hiding in the western bunker known as C-Gate, before vanishing from the IAHD's watchguard. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ryujin, Son of Aelous "Justice is not on my side. The only thing absolute for me is myself! Ausar Kur Malak, The Vile King Faction: The Collectors Titles: Rank: E XP: Fame: Lumin: Items: Cursed Dagger of Vanishing (R:E, Sends creatures to the Void) Lifestyle: Wealthy, High class. Although he himself is not necessarily rich, he has grown to become notorious in dealing with world politics and local businesses within the cities of Neito and Karn. Ausar over time achieved the position of a privatized political power, with ties to larger corporations and governing entities. Current Stats:
Slots: Name: Dimension of Black Sand Type: Spatial Rank: D Effect: Teleports matter to a pocket dimension of space Description: Teleports matter to a pocket dimension of space for a period of time time. Can teleport items/ inanimate objects that are not much larger than himself to a pocket dimension that mimics the Urabas Desert on Virillia. Objects can only be about a meter larger than Ausar in length and diameter. Dimension itself is inside a natural Doldrum, which suppresses the xeraphic abilities of objects inside of the doldrum and prevents accidental escapes. ((READ CAREFULLY)) Max Limits/Technicalities/Drawbacks: Ausar uses the ability mainly for storage of important items, as inorganic compounds can stay in the dimension for months at a time. Upon return, the matter transported returns to Ausar Objects transported can only be returned manually by using the ability again after 2 posts. Overall ability use: (maximum) 2 consecutive posts, cooldown 2 posts. Every 10 posts and once per battle, can teleport to a location he has been to before: distance limit 50 m. Name: Armor of the Vile King Type: Bound Item Rank: F Effect: Provides protection with mobility Description: A black steel and leather suit, accompanied by a belt, steel mask, and cloth overcoat. Adorned to Ausar upon his graduation from training in his earliest years. The steel mask is specialized with xeraphic pigmentation for hiding identity, changing the color of the users hair when worn. Name: Like minds Type: Bound Item Rank: E Effect: Twin maces, Blunt damage, Description: A pair of weapons designed specifically for Deathless disarmament and incapacitation, created by four Urabian blacksmiths famous for designing the weaponry used by the national army. The maces are both single-handed, with most of their weight in the 'ball' end (35 lbs each, about 3-4 feet long). Each tool has grooves that compliment the other and are meant to clamp together. The grooves themselves are designed in disarray in order to hook and trap bladed weapons. This is the result of what the creators intended the weapon pair to be: a weapon to break weapons. The maces (style: 16th century Italian, for images) are made from a mix of chromium (45%), steel (45%), and has no sharp ends. |
NorvalineSep 8, 2019 2:24 PM
Dec 6, 2018 9:57 PM
#4
Name: Rohan Azuron Faction: New Pantheon Titles: None Rank: F XP: 0 Fame: 0 Lumin: 0 Items:
Current Stats:
Slots: Name: Beyonder's Touch Type: Psionic Rank: D Effect: Enables variable degrees of telekinesis on up to two focus points, with a 20 meter range of sight. If object is small and/or light enough (basketball) the number of simultaneous uses and strength if launched doubles. Right before appearing, space will be visibly distorted before the actual effect begins and continue until it stops. Description: Employing merely his mind, Rohan is capable of molding the space around him. Pull, push, lift, drag, Rohan can do it in up to two different locations at a time. He also has control over the speed and strength of said actions. Base limit would be around 100 kilograms of weight. Effect output increases with Willpower. Abuse of this skill for prolonged periods of time or excessive effort will result in negative effects on Rohan. Name: Compression Blast Type: Psionic Rank: E Effect: Strong blast of psionic-powered kinetic energy. 5 uses with a 3 turn cooldown. Description: A shockwave projected from Rohan's hands, ranging from 20 centimeters to 2 meter diameter. The smaller the diameter, the stronger the blast (from a good punch, to a cannonball). The range of effective use also varies depending on the diameter of the blast: 0.5 meters at 2 meters and 20 meters at 0.2 meters. The blast speed is based on Willpower. Name: PsiBlade Type: Psionic Rank: F Effect: Slash/Pierce attacks of psionic nature extending from any limb. 2 uses with a 2 post cooldown. Description: Projection of air from any one of his limbs through a very narrow space, causing a sharp and fast edge to be produced, as if extending a slightly white, crystal clear blade from any of his limbs shaped the way he desires. Said projection can be up to 50 centimeters long. Name: Glide Type: Psionic Rank: F Effect: Psionic levitation up to 10 centimeters away from any surface. Can be used in dashes up to 20 meters once per turn. Description: Almost instinctively, Rohan is capable of taking off the ground and hover over it with ease. He can't rise too much above, however. Name: Arachne's Amulet Type: Bound item Rank: F Effect: Increases luck by 1 rank. Tops at C. Description: An arrowhead-shaped pendant, carefully weaved out of extremely thin silver threads with a blue gem on it. Name: Victor Ozbern Faction: Apex Company Titles: Crimson Flash(Naijon) Rank: F XP: 390 Fame: 420 Lumin: 100 Items:
Current Stats:
Slots: Name: Sun and Moon Type: Bound Weapon Rank: F Effect: Two single-edge, slightly curved swords. Description: A couple of swords forged by a master blacksmith in Naijon, as a gift for finishing his training. Moon, the one he wields with his left hand if he uses both at the same time, is slightly shorter than the other one. Name: Draw Blitz Type: Skill Rank: F Effect: When drawn from its sheathe, Victor performs an attack with +1 rank speed. Has a one post cooldown. Description: Victor mastered the art of drawing his sword at incredible speeds. Perfect to catch enemies off guard. Name: Speed Charge Type: Spellwork Rank: F Effect: a 5 meter dash at +1 rank speed. Usable once every 4 posts. Description: Quickly charging himself with electric energy, Victor uses it to speed himself up over a short distance. Visible as small streaks of red lightning running across his body while he dashes. Usable in tandem with Draw Blitz for a deadly result. |
ValkanSep 5, 2019 5:35 PM
Dec 7, 2018 4:28 PM
#5
Name: William Garrett Faction: The Index Foundation Titles: None Rank: F XP: 400xp Fame: Lumin: 0 Items: Current Stats:
Slots: Equipment and Abilities Name: Xera Sensor Type: Spellwork Rank: F Effect: Senses all Xera sources in a 5m area around the user. Can also be focused on a single object in direct contact with the user, revealing some properties of that object's Xera. Can be used once every three posts. Description: A sonar-like technique developed to aid in area recon. Spreads Xera particles on the surrounding area to detect magic traps and hidden objects, as well as being useable to determine the very basic properties of a specific artifact's Xera, such as alignment in relation to the user (good, evil, neutral) and a very primitive sense of power magnitude. Name: The Devil & The Lady Type: Bound Item (Coin) Rank: E Effect: Upon being tossed, the coin grants one of two effects depending on the side it shows upon landing:
The effects lasts for 3 posts, and the coin can be flipped twice a day; further attempts to toss the coin will have no effect whatsoever, with the coin seemingly losing all magical properties during this time. The coin toss itself isn't affected by Luck and cannot be interfered with in any way (including external interference), being a guaranteed 50/50 chance. Description: A beautiful and intricate coin overflowing with magic energy, clearly perceivable as not being normal even at first glance. One side is golden, bearing the likeness of a smiling lady, whilst the other is black and features a grinning devil. Rumors say the coin was brought into existence before the birth of mankind, as the aftermath of a contest between a devil and a goddess. The goal was to find out who was the luckiest between the two, and the chosen method was the supposedly fairest type of gamble in existence: a coin toss. The loser was to be trapped inside the coin for eternity, becoming a good luck charm for the winner. In the end, the impossible outcome came to be: the coin landed sideways, crowning destiny as the winner and both competitors as the losers. With that unpredictable twist of fate, the contract came into effect and trapped the two in opposite sides of the coin, where they remain to this day. It is said one can call on their powers by flipping the coin, with no guarantee as for which one will hear the gambler's plea. Name: Everlasting Vow Type: Bound Item (Katana / Shortsword) Rank: F Effect: The weapons cannot be brought further than 10m from each other; attempting to do so immediately triggers a contrary force that pulls the weapons together again. Also, any damage or effect caused to either weapon is immediately mirrored on the other. Both weapons deal slashing damage with attacks. The shortsword leaves a small purple seal upon striking a target, lasting for one post. Hitting the seal with the katana causes orange flames to quickly envelop the mark before it explodes, causing a small amount of damage and igniting the hit area in an orange and purple flame. Description: A set of two ancient Hellstone weapons: a katana and a shortsword. Although they can't be ignited anymore, each weapon still gives off a faint glow of their own: the katana's is a pure and unwavering orange, while the shortsword gives off an attractive yet innocent purple aura. A mysterious force binds the weapons together, preventing them from being separated and causing them to shine more brightly the closer together they are. |
HeiJDec 7, 2018 5:05 PM
Dec 7, 2018 6:59 PM
#6
Name: Jonathan Harker Faction: IAHD Titles: None Rank: F XP: 125 Fame: 75 Lumin: 0 Items: None Current Stats:
Slots: Equipment and Abilities Name: Hrunting Type: Bound Item (Weapon) Rank: F Effect: A normal sword that deals slashing damage. Description: A seemingly normal sword that Jonathan inherited from his father. On closer inspection, there are several runes engraved into the base of the blade, but Jonathan has not noticed these yet. Although it seems like a normal sword, it is incredibly important to Jonathan nonetheless. Name: Shade Shot Type: Spellwork Rank: F Effect: Launch a projectile formed from nearby shadows. Description: Jonathan steals the shadow of a nearby object and shapes it into a projectile that he launches at the enemy from his hands. The projectile has an effective range of twenty meters, and can travel that distance in one second. It deals shadow elemental damage on impact. This ability has a cooldown of two posts. Name: Blackened Blade Type: Enchantment (Weapon) Rank: F Effect: Cloak a weapon in shadow. Description: Jonathan cloaks the weapon that he is currently wielding in darkness, increasing its deadliness. Any weapon cloaked in darkness deals shadow elemental damage in addition to the weapon’s physical damage type. This ability lasts for a maximum of four posts, and has a cooldown of three posts from the time it is deactivated. Name: Creature of Nightmares Type: Spellwork Rank: E Effect: Inflicts Frightened on a single enemy, grants subsequent immunity to the power. Description: Jonathan reshapes nearby shadows into the silhouette of a monstrous creature. The creature is only an illusion, and cannot attack, but appears so terrifying that it causes the enemy to become frightened for one post. This ability has a cooldown of three posts from the time it is deactivated. This ability can only be used on a particular enemy once per battle, as the enemy eventually realizes the creature is only an illusion. Subsequent uses targeting the same enemy have no effect. Name: Umbral Armor Type: Enchantment (Self) Rank: E Effect: +1 to endurance and +1 strength. Duration two posts and cooldown four posts. Description: Nearby shadows wrap Jonathan's body, partially shielding him from oncoming attacks and strengthening his blows. Jonathan is considered as having +1 endurance against any attacks targeting him. In addition, his melee attacks (punches, kicks, etc.) are made at +1 strength. This ability lasts for two posts, and has a cooldown of four posts. |
RayallJan 11, 2019 6:42 PM
Dec 9, 2018 11:16 AM
#7
Name: Luna Faction: IAHD Titles: None Rank: F XP: 0 Fame: 95 Lumin: 0 Items: 0 Current Stats:
Slots: Name: Unknown Type: Equipment Rank: Unknown Effect: *Some Effects remain Unknown *-2 Ranks of SPD, Unless Holder has B rank STR *50% Additional Chance to Miss when using sword, unless user has C Rank STR. *Item is not bound. Description: A Mysterious Black greatsword found near a Deities skeleton. It holds great power inside it, and appears to have some degree of self-intent. The weapon is incredibly heavy. Name: Lost Eye Type: Trait Rank: I Effect: She has lost one eye. Description: During her childhood she lost her right eye. For some reason it's not possible to cure it. Name: Beleth - Birthright Type: Trait Rank: E Effect: Judgement of distance, space, size and volume near perfect at any range. Description: Bloodline heritage from being the last remaining survivor. Name: Misdirection Type: Skill Rank: F Effect: Draws opponents attention away, lowering their accuracy and ability to notice. (D) rank perception or higher is immune. Lowers opponents perception by 1 rank when Luna Beleth is being observed. Description: It’s best to waste the effort of others... Name: Blade Creation Type: Summon Rank: E Effect: Create a martial weapon of any type up to a maximum length of 6 feet, and weight up to 50 pounds. She can only summon weapons to her hand. All weapons start at a durability that of titanium. After 2 posts the durability is equal to steel. After 3 posts their durability is glass and after that it shatters and disappears. Errata: 2 charges, 1 charge is restored at the start of each post. Description: They say one of the Beleth's was not quite dead or alive. No one knew what happened as years passed on. However heirs to the title begun to display traits of being able to manifest weapons. For some reason this ability has been culminated with Luna. Name: Phantom Actor Type: Exotic Rank: D Effect: Luna can control one object up to a limit of 50 kg psionically per post. She must have touched the object prior to controlling it. Although the control is quite simple, she can rotate the object freely in the air and then launch it off as a projectile up to a speed similar to a bow and arrow. She remains aware of the exact spatial coordinates to the best accuracy of her ability. After she has released an object as a projectile she can no longer do further adjustments with this skill. The strength of the projectile is scaled with her willpower. Description: Imagine, if you could just kill with a thought. Oh but I can. Strange accidents have always surrounded the line of Beleth's, she is no exception. The question is that whether she doesn't remember or doesn't want to remember. Name: Undying Conviction Type: Exotic Rank: E Effect: With a 3 Post Cooldown from use, able to reduce one instance of bleeding state by 1 rank. Severe Bleeding => Internal Bleeding & Minor Bleeding => Minor Bleeding => Nothing Description: There are cases where people should have died to their injuries in accidents. There is no rational explanation to all of this. There is no rational explanation why she won’t succumb to her injuries when they should be the end of her. Yet stories like these have been the rule and not the exception within her family. Luna has a strong affinity towards her astral self without knowing, enough so that by simply her to disbelief the gravity of her injuries will result in her ideal self to manifest. Name: Ayano Faction: Apex Titles: Rank: E XP: 99 Fame: 58-20 (38) Lumin: 150 Items: - Highscore (Negative Fame): -20 Current Stats:
Slots: Name: Borrowed Arsenal Type: Exotic Rank: D Effect: Always find the bullets to reload any gun that she is currently handling as long as the minimum quality of the bullets don't exceed the rank of this skill. The bullets come from a varying list of: Gold, Silver, Iron, Ultraviolet (light), Incendiary (fire | thermite), Rubber (non-lethal), Lead, Titanium. Description: Ayano entered a cursed pact with a supernatural entity. She can reload most weapons by just finding the bullets and clips to reload the gun. In return she dedicates her life and existence for shooting things dead. Period. She can only reload weapons at the speed that they are typically reloaded at, and she just conveniently appears to always pull out the necessary ammunition to do so. When she reloads her weapons, she has a fiery glare in her eyes. Sometimes being mistaken as a demon, although she really isn't. The bullets summoned with the skill are still warm to touch like they were freshly made and have a lingering scent of smoke and residual ash. Each bullet has a small message engraved to it of meticulous detail. The bullets appear from smoke that disappears almost as quickly as it appears. Name: Onii-chan Type: Bound Item Rank: F Effect: A six-chambered revolver. Description: A pink revolver, embroidered with golden decorations. Quite common firearm. Touching it with or without her permission typically ends up with you getting shot at. (Not touching also gets you shot) Name: Friends in High and Low Places Type: Skill Rank: F Effect: VIP access to most of the nightclubs and bars. Alongside with open tab. However Lumen rewards from mission are reduced by 50%. Description: Poor management of wallet, gambling... And such. Combined with a trigger-happy personality. She has been drinking on most of the places, and shown with enough money to open up a tab. She typically leaves a good impression, that allows her tabs to grow up over time. Unfortunately some of her debtors are more persistent, and most of her mission rewards tend to go straight to the debtors bank accounts instead of her own personal account. Despite of being officially labeled bankrupt, she still somehow manages to funnel some of the money back into her own pockets. She doesn’t have to pay for a place to sleep either. <This is typically that she is thrown to the brig to sober up for next morning. Guards rarely lock down the doors behind her.> In the rare occasions that she isn’t thrown to the brigs, the barkeepers typically let her sleep at the back. Name: Six-by-Six... Type: Exotic Rank: E Effect: Instantly reloads a weapon using the same ammo-type as previously fired. [Must be able to provide the ammo] 1 Use / 3 Post Cooldown Description: Ayano’s eyes spark into flames and the weapon she handles roars in smoke-choked flames as it's chamber instantaneously expunges every empty case inside it to the ground <even, if not ordinarily possible>; penetrating the casing of the firearm like water. The weapon appears appears to be briefly molten but it remains solid. It’s impossible to tell, if it is an illusion or not. On touch it doesn’t feel any hotter than regular skin. The weapon emits a very pungent scent of burnt sulfur and powder. Additionally the muzzle of the gun emits a fiery glow emanating from the inside, this being one of the only warning indicators that the weapon has been reloaded. Still despite of no heat that can be felt, the weapon still has smoke coming from it for few moments after it has been reloaded. And as it slowly cools down the air keeps on rippling, as if it was emanating a great heat. Although touching the weapon would indicate that this is not true, it has the visual aspect of such. The empty bullet shells have a high temperature, enough to sear skin, if picked up barehanded. Giving some indication that it might not be an illusion. However this heat is not high enough to start a fire. Name: The Girl with a Tiger Tattoo Type: Trait Rank: F Effect: Social stigma of tattoos in white-collar society and the respect in the streets for having cool looking tattoos. Description: Ayano's body is covered in multiple tattoos, typically covered by her clothing. Her entire backside is covered in one massive oriental tiger tattoo. Without any exception all of Ayano's tattoos are needle tattoos, all of her tattoos have been made purely by hand without the aid of any technology or anesthesia. Ayano got her tiger tattoo on her backside when she was 14 years old. The tattoo depicts an aggressive tiger about to launch it's attack. She doesn't have tattoos in typically visible areas. However a portion of her "makeup" has been also tattooed. Each of the tattoos display a great tenacity and character to endure the pain of the traditional arts. (Those who were present say that Ayano laughed with tears in her eyes as she got her first tattoo, growling like a tiger at times. The tattoo artist spent 3 days on finishing the work with very little rest on the making.) Name: Yuurei Faction: ??? Titles: 'Witch of the Void' Rank: F XP: 0 Fame: ??? Lumin: 0 Items: Name: Forbidden Boundary Type: Trait Rank: F Effect: Xera stat gives resistance to Xera, becoming able to burden Xera burn caused by uttering the forbidden words. Grants 5 points to the pool of maximum Xera for rank E and each rank above gives an additional 5 points. (5 points is an equivalent to LD of Xera energy on a normal human, resulting in an immediate death and each point as it is, is to considered a harmful quantity of Xera, giving none of the positive effects.) Willpower stat gives nullifying ability to Xera burn; Rank E removes 1 point per post. Each rank above E improves the removal ability by 1 point per rank exceeding E. Warning : 1 point above the maximum is lethal amount of Xera energy and environment of extreme Xera quantity may generate points of this resource. Nearing this cap can also inflict damage and/or long exposure to high quantity. Description: A nameless language binds the soul to emptiness, forcing it to tolerate more Xera than that which would normally be possible. A trained mind can fight against the excess. However not even dampening can take away the risk that the power could make the blood in her veins to scald from raw crackling energy. The language couldn’t be considered lost or forbidden as it doesn’t exist. It is only given form when spoken out for the first time and thereafter a new word must replace the old. The mere knowledge of creating these words imparts a heavy presence of Xera and the more is known, the heavier the exposure become. Knowledge of language itself is a complicated cognitohazard to the bearer. Any attempt to impart the knowledge is very dangerous to the recipient. Name: Fluency of Emptiness Type: Trait Rank: F Effect: Understanding of a language that does not exist, at the loss of regular magic. Each word takes roughly 1 to 2 second to speak out. Each word creates a lasting effect that is followed to the letter. Description: Access to an universal language, that does not exist until it has been spoken for the first time and is too complicated or damning to be repeated. Repeating one of her forbidden words is enough to cosign the speaker into oblivion. Speaking the words, generates Xera within the speaker of harmful level and forming sentences is agonizing to the mortal tongue. This is to assume that the speaker can produce the voice that it hears. Resembles Etheric dialect when listened by someone who understands precursory dialects, however the context is gibberish and more than often it's like words stacked on top of words or perhaps even sentences are spoken in one word. The language is considered a cognitohazard as every individual hears each word differently when asked to repeat what they have just heard. Name: Formless Expression Type: Skill Rank: F Effect: Can use nameless speech with somatic gestures and signs. Applies a casting speed penalty; gestured spells are five times slower than spoken. Description: Speech is not required to carry out the meaning, making the somatic gestures that bind the meaning of the nameless language: to manifests their effects. ------------------------------------------ Name: Word of Emptiness: “█ █ █ █ █ ” - Orb Type: Channeling Rank: E Effect: Cost to express the word: 1 point of Xera burn. Creates an invisible vessel of formless energy for one post in the a shape of a small orb able to contain a burden of 1. Overburden immediately dispels the container and makes it's contents burst outward. Knowledge of the word increases the maximum Xera pool of the user by 1. (Xera Amplifies maximum intake of power, Willpower amplifies stability of the container.) Description: By expressing the word; a formless container is created in spatial coordinates near the speaker. This container can contain a source of energy and prevent leaks. Only the effects of one word can be contained within. A stronger burden is applied, the container starts leaking and it becomes unstable, gravely weakening it’s effect. Those who hear the word; understand only a vague expression of a form. Physical objects can pass through it as long as the energy that it is containing can pass through physical objects. Name: Word of Emptiness: “█ █ █ █ █ █ ” - Flame Type: Channeling Rank: E Effect: Cost to express the word: 1 point of Xera burn. For duration of 1 post, generates elemental flame at a fixed origin next to the caster or at a designated container, creating a burden of 1 on a container. Knowledge of the word increases the maximum Xera pool of the user by 1. (Xera amplifies maximum potential, Willpower amplifies maximum efficiency.) Description: A word to create pure elemental fire. A different word for each time it’s spoken yet it’s melody is always the same. Hearing the words brings warmth. It explains fire as perfectly as it is possible. Those who hear the word understand that it describe fire without recall of any syllables. Name: Word of Emptiness: “█ █ █ ” - Move Type: Channeling Rank: E Effect: Cost to express the word: 1 point of Xera burn. For duration of 1 post, can make any one thing or concept created by the caster to move with one given vector. Knowledge of the word increases the maximum Xera pool of the user by 1. (Speed scales with Xera, Accuracy of the vector relies on willpower.) Description: A word to make created things to have momentum. It tells all the information ever needed but to attempt to understand the words is simply too difficult. The word speaks of all the vectors in creation and none. It perfectly describes movement. This word has a tendency of being confusing when heard and listener won't be able to convey any coherent meaning behind it. --------------------------------------- Stats:
|
Inaru-samaMar 30, 2019 4:23 PM
Dec 10, 2018 10:05 PM
#8
Name: Akira Faction:The Index Foundation Titles: N/A Rank: F XP: 0 Fame:67 Lumin: 280 Items: Rapier Current Stats:
Slots: Name: Flames Of Fuji Type: Spellwork Rank: F Effect: A ball of Flames. Description: Name after a god of Fire. The call forth flames and shoots from his hand. Has a range of 15 feet and expans to cover 3 in. 1 use with 2 post cool down Name: Divine Light Type: Spellwork) Rank: E Effect: Employs Holy Light to heal minor cuts, scrapes, and bruises. 2 use with 2 post cool down Description: Employs Holy Light from his hand to heal minor cuts, scrapes, and bruises. Name: Feline Form Type: Trait Rank: F Effect: +1 Perception Description: Gets +1 Perception when not Deaf Name: Claws Type: Trait Rank: F Effect: Has Claws Description: Can use his claws to Fight unarmed. Name: Abi Levi Faction: Freelance Titles: N/A Rank: F XP: 0 Fame: 0 Lumin: 0 Items: Some fures and a tent Current Stats:
Slots: Name: Radiance Type: Weapon/ Bound Rank: E Effect: Her mother's sword. Description: A long sword her mother used to fight the darkness long ago. Dose slash damage Name: Sparkling Mystic Armor Type: Summoning Rank: F Effect: When in any variety of light, create a set of vambrace with gauntlets made of Holy Light, that Deal Holy Light damage Description: She holds her hand out to some kind of light and draws power from it. This gives her Xeraphic Light energy to use. She mixes it with her what little Nephilim blood she has to change it to Holy Light and make a set of vambrace with gauntlets. She can use them to punch enemies and do minor blunt damage. Take 3 posts to charge. Last 3 posts. When activated the light from vambrace with gauntlets glow and make light and cover a 15-foot range. This light does nothing other then let one see. Name: Holy Sun Type: Summoning Rank: F Effect: A ball of holy light. Description:Summons a ball of holy light above her. All allies in the light are Minor healed (each post heal a light heal). At the same time if any undead that touches the light they are turned (fear) (If undead willpower is greater than her Xera Energy they will not be turned) The light covers a 5 ft area and last 3 posts. Turn last1 post. It has a cooldown of 3 posts. |
Zelda102Jul 23, 2019 6:12 PM
Dec 14, 2018 11:18 AM
#9
Name: Sarah Faction:Freelance Titles: None Rank: F XP: 0 Fame: 0 Lumin: 0 Items: None Current Stats: Non Slots: Name: Dark Growth Type: Summon Rank: F Effect: Can grow thorns, creeps, ivies, and fungi at will Description: Unlike most Sylvari that are about green heathy plants the Dark Sylvari tends to grow creeps, ivies, and fungi. This is at will but dose nothing for the most part but may poke some feet if they dont have on somthing. Name: Kindling Type: Trait Rank: J Effect: Strong Aversion to Fire Damage! Description: Being a plant race fire can do a lot of damage. Name: Roots Type: Trait Rank: f Effect: water and sunlight can heal!! Description: Being a plant race she can heal moderate wounds as long as she is connected to a source of water and sunlight. She has to be in bouth sun light and water to heal. 4 post cooldown. Cant move when she healing. Name: Root Spear Type: morphic Rank: F Effect: A wood spear that comes from the ground. Description: She jabs her hand into the ground. Her hand then travels underground and form a spear. It is the size of two hands put together but is 4 feet long. It comes from beneath a target. Being how it use it cannot be used where there is no natural ground. It does puncture. Can go 8 feet infront of her underground Name: Prototype-000 Faction: Freelance Titles: N/A Rank: N/A XP: 0 Fame: 0 Lumin: 0 Items: N/A Lifestyle: Just awaoken after long time. Current Stats:
Skills: Unknowen Slots: Name: Xera Blade Type: Equipment/Bound Item Rank: F Effect: A energy Blade power by Xera energy. Description: A blade built into his arm. When need it pop out of his wrist and into his hand. The blade like him is power by pure Xera energy. It dose both Xera and slash damage. Name: Xera Blast Type: Skill Rank: F Effect: A short-range blast of rawconcussive force Description: Hold out his hand and changes the Xera energy from his power core. It comes out in a 5 ft wave that is 2 foot wide. It dose minor concussive force damage .It has E rank knock back. Charge time of 2 post. Can be use twice befor a 7 turn cooldown if used more then three times he shuts down. Name: Xera Dome Type: Skill Rank: F Effect: Make a dome of Xera energy to stop attacks. Description: Vents open up on his body and let out Xera energy. This Xera energy then forms a 5-foot dome around him. Any in the dome has E rank endurance. it has a 3 post cooldown and can only be use 3 times befor shutdown. Is a 1 time shildi Name: Upgrade Type: Trait Rank: None Effect: He slowly Upgrades without any help. Description: Due to his long slumber and how his Xera core was made it let him slowly upgrades over time. (not this was on accident and none know this would happen.) ( Manly to explain how he get stronger and new abilities. Has no use other then that lol.) Name: Incompleted Type: Trait Rank: J Effect: Was made using new tech that was not fully understood. Description: Do to Xera energy being new when he was made the ones that made him did not know how it worked. As such if he uses many of his skills to much without letting his Xera energy recharge he can shut down. Take 8 post to recharge |
frogotenJul 22, 2019 4:36 PM
..... :'( |
Dec 18, 2018 7:58 AM
#10
Name: Amphinomis Faction: Freelancer Titles: None Rank: F XP: 050 Fame: 000 Lumin: 000 Items: N/A Current Stats:
Slots: Name: Resilience of the Nymph Type: Trait (Passive) Rank: E Effect:
Description: Amphinomis is a Nymph, a spirit of nature incarnate as a beautiful young woman. Her close connection with water concedes her with many boons, her spirit connected forever with all bodies of water. _____________________________________ Name: Water Whip Type: Skill Rank: F Effect:
Description: Amphinomis after a successful blow will follow up by kicking the opponent with a strength comparable to a whip, her blows enhanced by water to do damage to them. _____________________________________ Name: Aquatic Strike Type: Skill Rank: F Effect:
Description: Amphinomis strikes violently with the force of the tides, hitting pressure points and blocking movement in select parts of the body. _____________________________________ Name: Water Pankration Type: Trait Rank: F Effect:
Description: Amphinomis naturally knows the way of the Gods to fight, she is agile and strong when not wielding weapons, and prefers to rely on herself only to deal the final blow. |
Dec 25, 2018 10:21 AM
#11
Name: Paper Crown King Faction: Apex Company (Almost) Titles: Rank: F XP: 30 Fame: 55 Lumin: 300 Items: A few notebooks and about 4 pens. Current Stats:
Slots: Name: A Born Mute Type: Trait Rank: I Effect: PCK cannot talk. Description: PCK was born among the unfortunate beings that could not express concepts through spoken word. While the root cause of this affliction avoids discovery, it is presumed to have come as a side effect of their abnormal physique. Name: Combo Authority Type: Skill Rank: F Effect: Increase in physical damage based on the amount of consecutive hits. Increase: 10% per hit, Limit: 200% Damage (100% total increase), Reset: 1 post with no hits, getting damaged, getting debuffed, willingly resetting the counter. Description: Thanks to their abnormal physical condition, PCK is capable of subconsciously increasing the force of their physical attacks by completely focusing on the enemy. This focus, however gets easily broken by getting distracted from fighting, not connecting an attack, letting tension drop and the like, making it a somewhat unreliable tool. Name: Plushie Ruler Type: Trait Rank: F Effect: Reduces blunt damage. Description: As a part of the abnormalities in their physique, PCK possesses a soft to the touch body reminiscent to that of a plushie. PCK can also become "completely soft" by briefly forcing their muscles to relax, at which point the body becomes shock-absorbent and thus resistant to direct impact. Duration: Instant/1 post; CD: Once per rest. The softness at activation is comparable to a quality plushie. Degree of resistance is determined at the admins' discretion. Name: Buster Legistlative Type: Skill Rank: E Effect: Focuses all of PCK's excess energy into a single blow. Description: The Paper Crown King's body produces way more energy than it can normally use, causing notable amounts of it to be stored idly. As such, in order to not waste energy, the PCK has developed the ability to release all the excess in a single powerful attack. Usable from 5 (+50% addom to current strength) and peaks at 15 (+150%) connected attacks. Intermediary amounts of hits scale appropriately. Stacks cumulatively with Combo Authority. Tears their gloves, but doesn't quite rip them apart. |
OddlopFeb 12, 2019 1:16 PM
Jan 14, 2019 1:25 PM
#12
Archived Characters 1 Creator: @Norvaline Name:Verel V-00 Picture: Faction: The Index Foundation Titles: None Rank: F XP:0 Fame:0 Lumin:0? Items:Clothes as shown in image Current Stats:
Slots: Name:Conjunction Junction Type:Skill Rank:F Effect:Ability to understand the languages of sentient beings. Description: Verel can understand the languages of many different creatures, including creatures otherwise thought to have no language whatsoever, such as goldfish. This is done by rewiring his brain processes to interpret the language before him. He is able to speak the languages of beasts, however he is not able to speak to creatures of human origin unless the language is taught to him traditionally. Name:Dark Inheritance Type:Summon Rank:F Effect:Summons a creature of shadow; (real object) Description:When K arrived on Virillia, the shadow spawn under his control no longer appeared before him. However, when tested on dark virillian beasts, his control command proved effective. Verel inherited the ability, but it was flawed, only allowing him to command a single creature of the dark that would die when he attempted to use the ability to summon a second. Summons a contacted beast of the dark loyal to Verel, but randomly. Cooldown: 5 posts. Only summons every 2 uses (First use: summons, second use: kills summon (if not already killed), third use: summons). The physical abilities of each creature can be randomized ranging from a waste of space/useless advice to low tier offensive capabilities. At F rank, this ability cannot summon anything larger than a human (8 feet) and nothing stronger (in total offensive capability) than a baby black bear. Combat effects are basic and dependent upon each summoned entity, however overall the damage inflicted is mainly physical or Xeraphic dark. Entities are real objects, and can be ordered to travel long distances without their summoner present, in accompanying an ally, for example, but distance range is continental (limit is the continent borders). The summoned entities are only those that have been killed by Verel. Anything killed by Verel (of dark origin) on Virillia appear as one of the creatures listed below. Gained summons from Earth will be requested in the Requests thread to ensure fairness and order as to which entities are summonable. All entities have forgotten how they were killed originally, and although rare, it is possible for an entity to retain memory from a previously summoned lifespan. Again, out of the creatures he's killed, the one summoned is random (whichever summoned is TBD by darth or admins). Summonable Entities Name:Shinu Type:Equipment Rank:F Effect:Slash and stab damage Description:Its just a regular steel sword. |
Jan 16, 2019 3:13 PM
#13
Name:Marcus “Adian” Fore Faction: The Index Foundation Titles: Student Rank: F XP: 170 Fame: 370 Lumin: 2150 Character Lifestyle: Street. (no established home) Items: less rocks 10 Vials (10 filled) Protective equipment (for defiler saliva) four red arrows 7 empty easy to carry containers (filled) Current Stats: Stats:
Slots: Name: S.P.E.A.R (Self Powered Assembler Enabling Replication) Type: Bound Item Rank: F Effect: strong, durable, lightweight spear that deals slashing/piercing damage Description: Seemingly a normal spear made of carbon nanotubes. Name: A.D.I.A.N (Anthropomorphic Defence Interface Aiding Navigation) Type: Trait Rank: F Effect: Provides out of combat healing for ADIAN ADIAN uses part of his reserve for a minor heal in combat to reduce his bleeding state by one tier, 1 post activation time CD 4 posts. 1 Long rest must take place between major heals. Description: S.P.E.A.R creates enough nanomachines to keep a reserve of up to 25% of ADIAN’s total mass for major/minor recovery. Recovery must be done out of combat. Inside his body is a complete nanoscopic foundry. All but one of its core functions are inactive, missing or inaccessible. Name: Robotic physiology/Psychology Type: Trait Rank: F Effect: Does not possess blood however when injured he will lose energy and pieces of his body similar to bleeding. Is more vulnerable to the Electricity (Thul) damage type Posses a bonus to willpower No natural/organic healing Cannot taste Description: for a majority of purposes an A.D.I.A.N unit is comparable to your average human it sees with eyes hears with ears feels all that a human would at least physically. Name: Amelia “Artemis” Mar Faction: Apex Titles: Recruit Rank: Rank E XP: 180 Fame: 55 Lumin: 158 Character Lifestyle: "middle class" (Neito ranking) Items: various colors of spray paint. 3 sound boxes Current Stats:
Slots: Name: AK-12 modified Riffle(MG-12) Type: Equipment Rank: D Effect: -1 post to charge up, -3 shots. -1 post CD -1 inch diameter projectiles Description: the MG-12 modified heavily from the original design to incorporate a magnetic rail firing system, this has unfortunately left its capacity far smaller than the original it had the effect of creating a charge up and cool down time for the coils. However the impact force of the projectiles has increased several folds. Name: V.I.S.I.O.N (Variable Image Sensory Optimized Integration Network) Type: Trait Rank: E Effect: -enhanced perception +2 to perception for making ranged attacks) -added vision modes (Smart link and night vision.) -Smartlink can only be used on smart link equipped weaponry. Description: -Smartlink to project the weapon’s angle of fire into the user’s vision, Centering red crosshairs where the user is pointing and highlighting perceived targets. The MG-12 laser rangefinder also calculates and displays the distance to the targets. Name: Grenade Type: equipment Rank: F Effect: -can be thrown -single use before cool down of 2 (2-3) posts. -damage radios of 15M severely dropping off every 5 meters. -0-5 (death or most severe injury possible) -5-10 (major - minor injuries from shrapnel, sound or concussive blast) -10-15 (minor – no injury from minor shrapnel or sound.) -Explosive must be primed to become volatile otherwise it’s inert -no delay fuse explodes on contact. Description: um it’s a grenade. Name: Melee weapon Type: equipment Rank: F Effect: -17" Knife -Durable (made of standard strength material for F rank most likely steel analog) Description: it’s a knife. Name: Smoke Grenade Type: equipment Rank: F Effect: 1 turn for full obstruction. -Thrown range. -10-30M area of effect (Diameter) -2 turn duration -2 turn CD -non-toxic. Description: it’s a smoke grenade Name: Shadow_Ward Type: Bound Item Rank: E Effect: The user and any carried equipment disperse into a figment of shadow and reappear at a target location within 20 meters, both the user and target location require to be within at least dim light, yet they need not be connected. Once per combat as a reaction upon being attacked, mitigating the initial attacking and anything caused upon hit. Description: This cloak is woven by a darkened silk unrecognizable from a certain era, the production makes one imagine of the black war due to its connection to shadow. But whether it may be more then a coincidence is unsure for now. |
Havoc117Jun 12, 2019 4:05 AM
Jan 18, 2019 10:07 AM
#14
Name:Jack Espinosa Faction:IAHD Titles:Novice Rank:F XP:423 Fame:332 Lumin:1000 Items:
Lifestyle: Low-Class Current Stats:
Slots: Name: The Coin of Equivalent Exchange Type:Exotic Magic Rank:E Effect:To oversimplify it, this power allows Jack to inrease certain stats to a max of A for 2 turns by ‘taking’ ranks off of other stats(to a minimum of L).Ex:decrease VIT to increase STR etc. Etc. In non-meta terms, Jack sees it as enhancing certain physical attributes of his at the expense of other attributes. EX of his train of thought: I need to be stronger to complete this certain task, I guess I can sacrifice my speed as I won’t have to move much. Transaction: Speed- Strength. Description: COOLDOWN: The buff afflicted by this power lasts up to 2 posts although Jack can cancel it at will (meaning he can cancel it at 1 post theoretically, although the cooldown and the after-effects stay the same). At the end of the 2 turns (or 1 if cancelled early) the enhanced stat goes back down to normal and cooldown begins. The cooldown for this power is 4 posts, during which Jack’s resistances to all the elemental damage types drop significantly (Rank I), he can’t be healed by magic below rank D and he can’t use the coin or any other type of magic. The sacrificed stat however doesn’t automatically get restored at the end of the cooldown, but persists through it, increasing slowly at the ratio of 1 post per 3 ranks. If the decreased stat isn’t back to its normal level by the end of COOLDOWN, it persists for even more posts at the same ratio of 1 post:3 rank. EX: Base AGILITY is B rank, it gets decreased to L rank to buff another stat. It will take 1 post + [COOLDOWN] for AGILITY to go back to B rank. Thus, there is more risk when increasing stats exponentially. USAGE AND DRAWBACKS: GENERAL KNOWLEDGE; STEALING THE COIN The way this power works is that Jack flips the coin (horizontally, vertically, it doesn’t matter as long as it flips and lands on Jack’s hand) and thinks of which attribute to enhance and which attribute to decrease. The coin is pivotal to the activation of the spell, to the point where you could say that it is the spell. The coin is by all means a normal golden coin about 1 inch in diameter. Another peculiar trait of the coin is that everybody can use it if they know how to, even enemies. This theoretically makes it possible for other characters to use the coin, although not currently possible due to this power’s rank. Enemies however, if they have the know how and manage to steal it from Jack, can use it as they wish, with the same rules applying to them. It is even possible to steal the coin, although this would be quite difficult(Telekenisis, insane speed or strength to rip it straight out of his hand, stealth). If the coin’s more than 15 meters away from Jack, it will just disappear and emerge out of Jack’s left hand. HOW THE EXCHANGE SYSTEM WORKS;DRAWBACKS The system set in place for the stat ‘exchange’, works on a ratio, again. But before we get to that, I must clarify that not all stats can be affected by this power. There are 2 exceptions, namely [WILLPOWER] and [LUCK], which can not be increased nor decreased. All the other stats are fair play, they can be exchanged at will. I must also mention that currently, as the power is only rank F, it can only increase attributes up to C rank and decrease them up to J rank. All stats except XERA have a 2:1 ratio, meaning 2 decreases for 1 increase(Ex: STR [F]→STR[G] counts as 1 decrease. If decreased to [H] it counts as 2 and so on). XERA is special, as it requires a 3:1 ratio and is the only stat that can be increased but not decreased. The coin, when flipped, already uses up XERA charges so allowing more decreases would make no sense. If a stat is at E;C;A;SS;X;O rank it can’t be decreased all the way down to J except if buffing XERA, as there are an odd number of ranks below them( they can only go to K and since there are no .5 stats). So that leaves us with 6 stats that can be changed at will. I kept it fairly simple here, anything can be exchanged with everything. Since there are rarely going to be fights where Jack won’t need all 6 of these attributes to be in tip top shape, it will be a strategic sacrifice based on the strengths and weaknesses of the opponent. This is a versatile power but one with many drawbacks. If Jack sacrifices strength for speed, he might be able to move a lot faster for 2 posts but his attacks won’t do anything to the enemy till that stat is fully regenerated, and he cannot use the coin again immediately either. If he, for example, sacrifices VIT or END for STR he’ll be taking a huge risk as 1 hit means almost certain death. Even if he doesn’t get hit, If your VIT is lowered by a lot and STR is too high it is only logical that the body would not be able to deal with the force generated, leading to broken bones and ripped muscle tissue etc. Name: Orianna Type: Equipment (Sword) Rank: F Effect: It’s a two-handed sword made out of high-quality carbon steel, very sharp and optimized for slashing but perfectly capable of thrusting as well. The pommel is removable and can be thrown at enemies. Description: Something like a mix between a kriegsmesser and a saber, it’s about the length of a generic longsword but oddly enough is meant to be used with 2 hands. It sports a one sided and slightly curved edge with an adorned hilt. It has a small engraving at the base of the blade that resembles a water lily. Name: Monozume( Rough translation- Monster Claw) Type: Trait (Curse) Rank: L Effect: It is a very powerful curse, concentrated on his left hand. As a result his left arm (up to his shoulder) is covered in dark blue pulsating spots and lines that all connect to the back of his left hand and form a large black circle. Monozume has multiple effects on Jack’s body: His left arm is more susceptible to bleeding(Minor,Severe etc.) If the black circle in the back of his hand is struck with enough force and precision, he spontaneously combusts(Burning Status Effect) and extinguishes again after 3 posts(he can be extinguished sooner!) If the hand is struck again while he’s still on fire he gets paralyzed for 5 posts! If Jack gets seriously hurt (10% HP), he also loses feeling in his left arm and goes blind in his left eye until he is back up to full health. If the arm is directly exposed to sunlight, it catches on fire and is only extinguished once it’s out of the sun. Description: This curse seems to exist just to make Jack’s life as miserable as possible. Although he covers his whole left arm with bandages regularly, the curse aura permeates through them, and gives the bandages a dark-blue color. Ignoring the obvious physiological disadvantages this curse applies on Jack, it doesn’t really improve his social image as well. He is already a shady looking dude and walking around with pitch black bandages covering his left arm all the time doesn’t really help him out. It appeared when he first used the coin and it doesn’t seem to be going anywhere anytime soon. One of Jack’s main priorities has been to find someone powerful enough to strip him of this handicap, although he has had no such luck so far. The curse’s name, ‘Monozume’, is a term coined up by some guy Jack met in his travels. Although Jack didn’t like it at first, it kinda stuck with him and is a more convenient way to refer to the curse. Skills: Due to his hunting experience, he has developed some basic survival skills like scouting the enviroment for basic information, setting up simple traps, foraging for food, skinning animals and cooking them etc. Years of combat training have taught him how to use most types of conventional weapons to a basic level(axes, maces, whips, bows, swords, daggers, staves, polearms). However he is supremely skilled at wielding a sword and a bow, thus making those his weapons of choice. |
CalmCallSep 4, 2019 12:41 PM
I don't even know what to write in here. |
Jan 28, 2019 10:05 AM
#15
Name: Xaksaa Xonzez Faction: Wandering Cartographer Titles: None Rank: F XP: 195 (175 leftover from character creation) Fame: 50 Lumin: 400 Items: - Current Stats: Stats:
Slots: Equipment and Abilities Name: Sunblade Type: Bound Item (Weapon) Rank: F Effect: Shortsword without special powers Description: Engraved in the handle of this sword is the sun, reminding the wielder to not lose hope in a difficult battle and to always be cheerful. A present of the tribe for the journey up ahead. Name: Moonrazor Type: Bound Item (Weapon) Rank: F Effect: Throwable Dagger, also usable in close combat with the off hand Description: Engraved in the handle of this dagger is the moon, reminding the wielder to see the light in a dim situation and to never lose hope. A present of the tribe for the journey up ahead. Name: Slithering Snake Type: Trait Rank: F Effect: Normal Movementspeed while Sneaking Description: He can use his snakelike body to move quicker while staying low to the ground. Skills: - Knows how to cook Meat in many different ways, vegetables and fruits arent really his thing. - Can dance the ritual sword dance, named "Lakharu-li", of his tribe. - Since he hasnt had much contact with the people of this world, he hasnt been able to properly practice the common language from here. He has sometimes problems finding the right words. Always lisps (since hes basically a snake). - Basic medical knowledge (atleast for the upper half of other species). Knows how to clean and bandage a wound. Name: Anne Marvell Faction: Freelance Titles: None Rank: F XP: 0 Fame: 0 Lumin: 0 Items: - Current Stats: Stats:
Slots: Equipment and Abilities Name: Harmony Type: Bound Item Rank: F Effect: Is needed to channel the Xera Energy Description: Harmony is a Harp made out of Hardened Ebony. Anne uses it to channel her feelings and desires into her songs, so others are inspired or damaged. Name: Soulspark Type: Enchantment Rank: E Effect: Boosts Willpower and one physical stat (speed, agility, endurance strength) of the targets choice by 1. Cannot be used on Anne herself. Targets can choose to not be affected. Up to 2 friendly targets. 3 Post duration. 3 Post CD. Description: Anne plays an inspirational tune on her Harmony. The Targets are filled with a spark of Hope, that in this dark world, somewhere, one will be able to live a peaceful life (or something similar, best described by the targets themselves what inspires them). Name: Soulshadow Type: Spellwork Rank: E Effect: One target gets minor acoustic damage and is frightened for 1 post. 4 Posts CD. Description: Anne plays a dark, unmelodic tune, that lets the target remember one of his deepest Fears. Other people hearing this just hear a normal tune, nothing special. Skills: - Has an alto voice with which, in combination with her harp, she can do a pretty nice performance. She often tells tales with underlying music or just sings her heart out. - Is a pretty good cook (she thinks ... dont eat her food) - Can perform some easy magic tricks with cards and coins - Can use her charme to make any men melt |
PhileassonMar 27, 2019 7:16 AM
Jan 29, 2019 12:04 AM
#16
Name: Ceylan Faction: The Collectors Titles: Rank: F XP: Fame: Lumin: Items: Current Stats:
Slots: Name: Aliza Type: Summon Rank: F Effect: Allows Ceylan to summon and desummon Aliza. [1] She can't be desummoned while being targeted by an enemy (to avoid exploiting the mechanic in order to dodge attacks). [2] She will always appear close to Ceylan (~2 meters maximum) when summoned, although desummoning can be done regardless of her distance from Ceylan. [3] She cannot leave the general area Ceylan is in (~4 kilometres maximum), and will be automatically desummoned if something would (forcefully) separate her from Ceylan in such a manner. Description: Ceylan, albeit unwillingly, was the one to release Aliza from the crystal in which she was sealed. As a result, their fates our now bound. Aliza's sheet can be found here. Name: Frail Type: Trait Rank: J Effect: Ceylan's strength and vitality are a rank lower. Buffs towards strength or vitality do not work on Ceylan. Debuffs towards strength or vitality are twice as effective against Ceylan. Description: Ceylan has never been strong, and has never been particularly healthy. He often fell ill, and he just can't seem to improve his health or strength by any means. Name: Staff of Light Type: Bound Item Rank: F Effect: A staff used both to help him appraise items and to focus his magic. Description: The Staff of Light (seen in his image picture), has a lens placed atop it. It can be used to redirect natural light, but also to generate a small ray of magical light. Magical light isn't strong enough to accurately light up an area. Using this lens to focus light on objects makes it easier to appraise their qualities, including the detection of enchantments (also part of his skills). Using this lens to shine light on people allows magic to be used on them (see spellwork). Name: Healing Light Type: Spellwork Rank: D Effect: Using his Staff of Light to shine light on people, he can heal their wounds. This light can heal medium-sized wounds when using both charges, and small wounds when using one charge. It has two charges before having 1 turn of cool-down. The light has a maximum distance of 30 meters. Description: Upon shining his light on someone, the light spreads around them with a gentle glow. This heals their wounds, causing the pain to turn into a tingling feeling, until no more wounds are present (or until no more wounds are cure-able). Name: Master Appraiser Type: Skill Rank: E Effect: Allows deeper analysis of items. Determining magic type and item rank. Description: After lots of training, Ceylan's skill at appraising items allowed him to discern their magical properties. Name: Aliza Faction: The Collectors Titles: Rank: F XP: Fame: Lumin: Items: Current Stats:
Slots: Name: Aliza Type: Summon Rank: G Effect: Aliza can only exist thanks to being summoned by Ceylan. [1] She can't be desummoned while being targeted by an enemy (to avoid exploiting the mechanic in order to dodge attacks). [2] She will always appear close to Ceylan (~2 meters maximum) when summoned, although desummoning can be done regardless of her distance from Ceylan. [3] She cannot leave the general area Ceylan is in (~4 kilometres maximum), and will be automatically desummoned if something would (forcefully) separate her from Ceylan in such a manner. Description: Ceylan, albeit unwillingly, was the one to release Aliza from the crystal in which she was sealed. As a result, their fates our now bound. Ceylan's sheet can be found here. Name: Flame Greaves Type: Bound Item Rank: F Effect: Aliza's greaves are capable of spewing forth flames. This gives her kicks a fire element. Description: In order to give her kicks a bit of an extra twist to it, Aliza designed these greaves to add some heat to them. Name: Pack A Punch Type: Skill Rank: F Effect: Aliza packs a real punch. Each successful hit can be followed up with a one rank quicker kick from her Flame Greaves Description: Aliza likes to get close and personal with people, which works best by punching and kicking them. Weapons just tend to get in the way, except for her greaves. After all, tenderizing the people with punches and then roasting them with fire-spewing greaves makes for an excellent combination. Name: Backburning Type: Skill Rank: E Effect: Counters melee attacks against her with fire-based counter-attack. Description: Upon being hit by an attack, Aliza can 'backburn' it. This sends out a short-range flame into the direction of the attack, dealing fire-based damage. This isn't an auto-hit, nor does it work against area of effect attacks. It can be used a maximum of five times a turn. Name: Add Fuel To The Fire Type: Skill Rank: E Effect: Grants minor healing upon a succefull counter with Backburning or a succeful combo of a kick and punch with Pack A Punch. Has a cooldown of 3 turns. Description: Keep the fire burning. |
ElvarioMar 27, 2019 10:32 AM
Feb 4, 2019 4:11 PM
#17
Name: Lyn "Arice" Barde Faction: Freelance Titles: None Rank: F XP: 75 (Would leftovers count as XP kept from the character creation?) Fame: 0 Lumin: 0 Items: None Current Stats:
Slots: Name: Prototype Bedivere Type: Trait Rank: F Effect: Arice's cybernetic arm which is a blunt weapon. If the sword is unsheathed from her forearm, her arm becomes a slashing weapon. Description: Arice's cybernetic arm isn't just for normal use, but also used as a weapon. Over her forearm however was a hidden blade that was the size of a regular sword in which allows her to deal slash damage. Name: Magus Orpheus Type: Summon Rank: F Effect: Arice summons three magic circles that fires a straight energy beam which can pierce (Two post cooldown) Description: Arice summons three magic circles with a snap that appear behind her in which condenses Arice's Xera energy into a condensed ball in which will be released into an energy beam that is shot where Arice points. The beam is thin like a water bottle, but fast like an arrow. The beam can cause pierce damage if she hits her target, however due to its rank, it can't pierce so deep. Name: Magus Humanity Type: Enchantment Rank: F Effect: Raises physical stat (vitality, strength, endurance, speed, agiliy) by a rank. (Temporary buff: two turns; three post cooldown) Description: Arice goes into close proximity with whomever she wants to strengthen. Once she comes in contact, she touches them, placing her hand on them for a brief moment. While in that moment, the seal on her hand will glow and its magic energy will course through her target, strengthening her target making them stronger, more agile, faster, or tougher. |
Mar 29, 2019 6:18 AM
#18
Name: Silvers Royce Picture: Faction: None Titles: None Rank: F XP: 125 xp Fame: 0 Lumin: 500 lumin Items: Unidentified Tooth Unidentified Flesh Unidentified Blood Current Stats:
Slots: Name: Ferrokinesis Type: Ability Rank: F Effect: Controls iron through mind. Description: Silvers' skill, Ferrokinesis, allows him to control iron at will and even manipulate it(can prevent rusting). Although it is limited only to 15 kilograms and is only effective within a 10 feet range. He can only control pure iron at the moment. His powers decrease as the weight of the iron he controls increases, and so is the cooldown. Silvers cannot shift the weight of the iron he is controlling until its duration ends. •6 kilograms(2 pages): can be used for 6 posts and cools down for 2 posts. •9 kilograms (3 pages): can be used for 3 posts and cools down for 4 posts. •15 kilograms (5 pages): can only be used for 1 post but deals more impact or piercing damage. Has a cooldown of 5 posts. Name: Iron Grimoire Type: Equipment Rank: F Effect: Nothing Description: A book with pages of iron sheets. The book has 10 pages and each page weighs 3 kilograms. Name: Bladed Shield Type: Equipment Rank: F Effect: Nothing Description: A shield with sharp edges that Silvers use while his abilities are on cooldown. |
crow890May 23, 2019 1:18 AM
"In this world full of misery and uncertainty, it is a great comfort that in the end, there is Light in the Darkness. |
Apr 6, 2019 8:48 AM
#19
Name:Galatea Var Celeste Faction:IAHD Titles: None Rank: F XP: 40 Fame: 30 Lumin: 7000 Items: None Lifestyle:High-class. Penthouse apartment in Karn, connections with various arms and weapon producers. Current Stats:
Slots: Name: Claymore Type: Bound Item Rank: F (2 slots) Appearance: Effect: Large, two-handed sword. Gives a passive +1 rank to Strength when held by Galatea. Galatea can ‘rev up’ the sword to give it a Fire attribute for 1 post. Has a 2 post cool-down. Due to the metal it’s made out of, the Claymore is immune to environmental or chemical corrosion. Description: This sword is specifically geared towards killing monsters. A generations old family heirloom and Galatea’s birthright, she’s had it for quite a long time. It means a lot to her, especially after her sister’s death. The sword doesn’t seem to grow dull or rust or change in anyway shape or form. Galatea and various other blacksmiths have examined the sword thoroughly, but the material the blade is made out of remains a complete mystery. Over the years she’s made some modifications to it, like adding a built-in motor which heats the sword up exponentially and makes it combust into flames(more than a bit of magic was involved in making it work). It takes advantage of the sword’s strange material, but the motor on the other hand cannot take the heat and needs some time to cool down. When holding the Claymore, Galatea feels… stronger, as if the sword itself is boosting her strength and growing alongside her. Name: God Eye Type: Trait Rank: F Effect: Due to an inborn adeptness, Galatea excels at sensing and distinguishing Xera Energy. She can use this to pinpoint an enemy’s location/numbers/strength or ‘see’ things that cannot be seen by the normal eye. It has a 100 meter radius and Galatea can switch it on and off at will(or more precisely, it switches off by itself). She cannot detect energy if the person or creature is farther away than 100 meters or is completely covered/submerged by something. If one is submerged in water for example, there's no way for Galatea to detect them. If their Xera energy is too powerful(B rank or more) or too weak(G or less) she cannot detect them. The detection is very primitive; it does not tell her anything about the creature and only gives a rough estimation of the creature's location. She has to focus so she can sense things(I have to mention it in the post). Normally, the power stays off. She can keep it turned on for 2 turns but can cancel it at wish. It imposes a 3 turn cooldown after use. (Description: God Eye-She has no idea why this gift was bestowed to her or if there even is a reason in the first place. It was noticeable the moment she was born, in her cold silvery eyes. Over the years, she has become proficient in making use of this peculiar trait. It has gotten to the point where she can physically see the Xera Energy emanating out of every creature. Normally, there would be too much information to process, but she has learned to filter out the useless Xera Energy and more recently, how to deactivate this power entirely(although it kind of happened on its own). When she uses God Eye, her eyes shine a pristine silver. Name:Claridad Type:Enchantment Magic Rank: E Effect:A straight healing type magic. The heal is equal in power to power's rank rank. She can heal only 1 person at a time and the heal is immediate. It also stops Minor Bleeding and cures any disease (such as Rot Plague) completely. It imposes a 2 turn cooldown upon use. Description: Clarity- that’s what this spell does. It offers some clarity in the midst of battle. Galatea came up with it herself so she took the liberty of naming it something cool. The gentle yet powerful nature of this spell makes it her favorite. Name:Light Armor Type:Equipment Rank: E Effect:A suit of light armor that she wears in every mission. There are 2 layers to the armor: A black leather full body suit that serves as the main source of protection and light, grayish metal gauntlets, spaulders and leggings to protect her extremities. It also offers protection to Wind damage. Description: This armor was custom made for Galatea by Galatea. During a particularly long stay at the house of a distant relative who specialized in weapon and armor construction, she asked one of the master blacksmiths to help forge her something. Intrigued by the strange girl and the unorthodox but practical armor concepts she had presented him with (seeing it as a fine test to his skills), he decided to make some time in his schedule to help the girl. Both the blacksmith and Galatea were overjoyed by the end of it, the armor had turned out excellent. Galatea added in a little enchantment of her own for better protection to Wind magic. The metal bits are extremely light and non-restrictive. It could also be folded, which made carrying it around effortless. The leather was thick and protective and doubled down as everyday wear. The scarf around her neck has Claymore’s insignia. Name: Bow Shock Type:Spellwork (Plasma) Rank: E Effect:She can shoot hot plasma out of her hands! She can shoot it in the form of a 15 meter long bolt akin to lightning. It moves at D rank speed. It deals plasma damage equivalent to the power’s rank. It has a 2 post cooldown. Since Galatea uses plasma from her bloodstream, she gets very lightheaded after using this spell. Next turn after use, inflicts a special Dizzy debuff that lowers her PER;WILL;VIT by 1 rank each. Description: Hot, dense plasma shoots out of her hands. It’s quite difficult to cast so Galatea uses a fraction of the plasma in her blood to make the spell work. Because of this she gets very light headed for a small period of time. Name: Xeraphic Burst Type: Chaotic Magic (Xera) Rank: E Effect: By unrestraining her Xera energy completely, she can release a one-directional 2 meter wide wave of pure Xera energy that disintegrates everything it touches. It has an insane power output, but Galatea is exhausted after using it. The spell deals B-rank damage to whatever it touches and has a range of 6 meters. However, for the next 2 turns Galatea is completely paralyzed. Her Vitality stat drops to H during this time. The spell has a 4 post cooldown. Description: This spell, if it can even be called that, brings with it a lot of emotional baggage. It is laced with sadness, pain and regret. Resembling a thoughtless, primal discharge of power more than an actual spell, it is a physical manifestation of the entirety of Galatea’s power. The first time Galatea used it was when she witnessed her sister getting stabbed by a mass-murderer. She will never forget the life draining from her sister’s eyes, or the sensation of her Xera energy dissipating. Within that split second, she let go of all restraint. Galatea looked at the murderer, clutching her sister’s corpse in her hands and then… She woke up 3 days later, in a hospital. The only thing left of the man who killed her sister was some charred-black flesh. |
Ir1SsJul 10, 2019 4:09 AM
May 12, 2019 12:47 AM
#20
Name: Eliza Rosemary Picture: Faction: Apex Company Titles: None Rank: F XP: 000 Fame: 000 Lumin: 1000 Items: Red bullet casing. Lifestyle: Mostly a traveler. Lives by travelling to different areas and completing bounties or selling items. Current Stats:
Slots: Name: Twin daggers Type: Bound Item Rank: F Effect: Two Daggers that mainly deal puncture damage. Possesses minor slashing capabilities. Description: Twin daggers that are double pronged (will show a picture) so they can catch other weapons. The daggers have wires tied at the end which will be explained in the next ability slot. Picture: Name: Zip Type: Skill Rank: F Effect: Allows Eliza to use her daggers or special wires with carabiner clips as a grappling hook to pull enemies in, or zip to another location. Description: Duel daggers and carabiner clips that are tied with wires are fastened onto a motorized pulley system that is on Eliza's belt. She can use this system to throw her daggers towards an object and if caught she can then swing or get instantly pulled toward that object (similar to link's hookshot in the legend of zelda). She can also pull people towards her if they have been tied up with the wires and if they do not weigh a lot. Example of ability: Notice how the main character (long black trench coat) uses his daggers and other wires to fling around or swing around on. Name: Copy-Cat Type: Enchantment Rank: F Effect: Replicates an ability that touches Eliza. Description: Eliza has an enchantment rune placed inside her metal arm so she can absorb any ability(of the same rank or lower than the enchantment) that touches her. Once absorbed, she can replicate that exact ability. It must be some sort of physical ability that TOUCHES her in order to absorb and copy it (She can only copy abilities that are in ability slots, she cannot copy any personal characteristics such as if a character has wings UNLESS they have an ability slot move that involves those wings.). The absorption also negates the damage that should would have received from the ability. The enchantment will last on Eliza until she copies an ability. The copied ability has a forced duration of 3 posts, however the original abilities duration and CD are bound within those 3 posts.(meaning that if it's a one post use, it will only last one post no matter what. The two extra duration posts would then be extra CD.) Copycat has a 1 post CD. The duration of the ability only begins once she uses the ability. Note: She only copies the ability, she does not steal it from the other user. The other user can still use the same ability. Also, just because she copies the ability does not mean she will know the most effective way to use it. |
Split_v1Jul 8, 2019 8:29 PM
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