gs is established from beging dark fantasy based of dnd.
poorly based on dnd the beholder should have team whipped them in season 1 because the beholder is basically a team killer in any DnD edition and on par with a litch. honestly if a show is going to be based on DnD even use dice rolls i wish they would at lest get monster CR rating right. if a group of adventures is having so much trouble with goblins then a an aberration with decades of experience and intelligence that can literally warp reality by dreaming would completely destroy them.
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
3. Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
4. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 ft. in any direction. It is restrained by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is incapacitated.
If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 ft. in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
7. Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
8. Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
9. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
10. Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.
a beholder can shoot three of these at any given time and disintegration ray makes resurrection impossible.
it also has Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.
Ew, 5th edition. Whatever happened to just dying to the DEATH spell.
Rob7 said: From the 400's who ranked it, probably 50 actually watched it in Japanese cinemas, mostly japaneses (MAL is not popular or even known in Japan cause it is not in japanese lang)
Honestly considering this is true, its funny how much obsession there is on the MAL rating is for an anime. Like people really feel the need to post a thread about this?
Its such an overrated metric, certainly not worth obsessing over as some form of validation for your opinion or whatever people oddly seem to see it as.
Lot of people is angry that quality of animation is same as tv series. Which is valid, if you advertise something as movie then put up more efforts with animation. This was basically 3 episodes ova.
Also many people is angry on unecessary recap - apparently it's only on worldwide cinematic and CR release. It wasn't in japanese cinemas and it's not on Bluray.
Threads about ranking and/or scores just encourage flame wars between people who liked the show and people who disliked it. They don't promote any kind of actual discussion.
You may also use this thread if you want to talk about overrated/underrated anime.