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Dec 18, 2024
TLDR: This series features a weak "good guy" obsessed with collecting waifus, relying on cheap shock value and torture porn. The overuse of "Return by Death" (RBD) reduces death to an MMORPG mechanic rather than a narrative element. Subaru's 100 million deaths don't make him a hero; they highlight poor storytelling.
Re:Zero - The Wasted Potential of Pain and Progress
Thinking Re:Zero could tackle perseverance and psychological depth, but instead, Subaru comes off as a SIMP, built on desperation rather than genuine growth. While the series had potential to redefine the genre, it leans on shock and excessive suffering, especially in Season 1, Episode 15. It's visually
...
appealing, but reactions on YouTube are more about shock than substance.
Weak Protagonist Wrapped in Emotional Fragility
Subaru, after discovering RBD, doesn't evolve into a compelling lead but stagnates as a SIMP whose actions stem from a shallow desire for love. His relationship with Emilia feels contrived, lacking depth. Rem's sudden shift from hate to obsessive devotion lacks authenticity. Subaru's emotional outbursts seem forced, and his constant crying and guilt monologues do not contribute to meaningful character development. Shows like "Berserk", "Chainsaw Man", and "Fire Punch" handle character suffering with more nuance.
Return by Death - A Mechanic Abused
Subaru's use of RBD is far from strategic. Like an unprepared MMORPG player, his repeated deaths without learning from them highlight lazy storytelling. The mechanic trivializes death, making it a mere checkpoint rather than a narrative device, potentially promoting harmful attitudes towards failure and mortality.
Cheap Shock Value and Torture Porn
The series often resorts to graphic violence and suffering for shock value, especially with characters like Rem in Season 1, Episode 15. This approach feels exploitative, focusing on visceral reactions rather than enriching the story or exploring themes deeply as seen in "Berserk" or "Chainsaw Man".
Shallow Supporting Cast and Generic Worldbuilding
Supporting characters are mostly archetypes without depth. Emilia's portrayal as a damsel in distress undermines her potential, and Rem's devotion to Subaru removes her agency. Other characters like Beatrice and Elsa are underdeveloped or used for shock value. The narrative around Subaru and the royal candidates feels more like a waifu collection than character development.
A Show at War With Itself
Re:Zero aims for psychological exploration but often falls into melodrama and repetitive themes, not effectively navigating the complexities of failure and growth.
Conclusion
Re:Zero promises depth but delivers spectacle. Its reliance on shock, weak character arcs, and controversial elements detract from what could have been a profound exploration of human resilience. For those looking for substance, the series disappoints, leaving a sense of what could have been if it had focused more on storytelling than shock.
Reviewer’s Rating: 1
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Dec 12, 2024
TDLR: This is about a weak "good guy" who wants to collect waifus(HAREM), cheap shock value, and torture porn. The overuse of "Return by Death" (RBD) turns death into an MMORPG mechanic rather than a meaningful narrative element. Dying 100 million times doesn't make Subaru a hero; it’s pure stupidity.
Re:Zero - The Wasted Potential of Pain and Progress
Thinking Re:Zero, tackle topic like perseverance, psychological depth. Instead, Subaru, a SIMP whose character is built more on desperation and melodrama than genuine growth. While Re:Zero had the tools to be a genre-defining masterpiece, it instead becomes a spectacle of excess, relying on shock value and overwrought suffering
...
to drive its narrative, specifically Season 1 episode 15. It looks nice but when you watch youtube reaction, everyone is just beyond shocked.
Weak Protagonist Wrapped in Emotional Fragility
Subaru, a sore loser after discover RBD, rather than evolving into a compelling lead, Subaru stagnates as a SIMP archetype whose actions are often driven by his shallow desire to be loved. A little attention from any girls will throw him off to want to collect his waifu collection. His infatuation with Emilia—an idealized "waifu" figure with little agency—feels contrived, undermining any potential depth to their relationship. Rem who supposed hates and wanted kill him, suddenly turn 180 to obssessly devoted to love and even sacrifice herself. Great speech for Rem for Season 1 episode 18 but that’s how a SIMP and loser would say.
The show repeatedly emphasizes Subaru's flaws and suffering, yet his emotional outbursts often come across as forced rather than transformative. His internal monologues about guilt and failure grow repetitive, constant crying, lacking the nuance required for meaningful character development. If you want to make a character suffer, do it like berserk, chainsawman and fire punch.
Return by Death - A Mechanic Abused
You would think he would use RBD wisely, you are absolutely wrong. Every good mmorpg player would know what to do after certain amount of deaths, if you play MMORPG like how Subaru act in this anime, it would be a brain rot bot. What a lazy storytelling. If you know there is a checkpoint, you would have a more effective and efficient strategic plans instead of keep dying and eliminating meaningful stakes. In real world, you got no check point, even if this is fiction, dying a lot of times without effectively manuver good outcome is just pathetic, the mechanic undermines the impact of death and suffering, reducing it to a glorified save point mechanic straight out of an MMORPG. The author said this is human but is it practical? Would you go and die in real life? Absolutely NO. If it is a Yes, then this “Return by Death” only promote su1cid3 more in Japanese culture.
In “If route: greed”, Subaru’s repeated deaths are meant to convey his mental anguish, the sheer number of resets borders on absurdity, making it hard to take his plight seriously. Dying "100 million times" is not a testament to perseverance; it’s an exercise in narrative overkill. Reseting life even slightly imperfection is just stupidity and not practical.
Cheap Shock Value and Torture Porn
In season 1 and 2, you can see the excessive focus on graphic violence and suffering, it feels like an attempt to compensate for the lack of meaningful stakes. Subaru and his allies especially Rem in Season 1 episode 15 is subjected to brutal deaths, dismemberments, and grotesque horrors that often serve no narrative purpose beyond shock value. This "torture porn" approach may evoke a visceral reaction, but it does little to enrich the story or characters.
Unlike series like Berserk or Chainsaw Man, which use suffering to explore profound themes, Re:Zero often feels exploitative. The violence is gratuitous, designed to elicit a shallow emotional response rather than enhance the plot. After so many tragic events happened to Rem, her appearance in each episodes are almost gone, sound like a child tired of playing with his toy.
Shallow Supporting Cast and Generic Worldbuilding
Most of the supporting characters exist as hollow archetypes rather than fully realized individuals. Emilia is protray a weak princess that need a white knight, the author clearly show she got many great powers but in front of Subaru, her leg is shaking to the point of unable to move and can only rely him to do everything. While Rem serves as overly idealized figures of devotion to Subaru. Her actions often revolve around Subaru’s journey, stripping them of her own agency.
Elsa Granhiert with extremely big asset and unbeatable and he would still simp for her. All 5 royal candidates are also his waifu targets especially Emilia. Beatrice contibute almost nothing than hiding in her library and shuting out Subaru multiple times. Season 2 episode 24, where he saved him might give me some emotional tears, “choose me” but Jesus, after saving her, he holding her in his lap, hugging her constantly, holding hands while walking a kid. Altho she is more than 400 years old, she looks like a kid and other than promoting pedo relationship, I honestly don’t know what else to say. Absolutely disgusting
A Show at War With Itself
While Re:Zero wants to tackle psychology topics, it is full of crying and yapping that wasted the potential. It is also not practical and effective to navigate failure is his life. The series tries too hard to hammer home its themes, often resorting to heavy-handed symbolism and expository dialogue that insult the audience's intelligence.
Conclusion
Re:Zero is a show that promises depth but settles for spectacle. Its reliance on shock value, weak characterization, collection of waifu, su1cid3, pedos, cringe conversation, detract from what could have been a powerful exploration of resilience and growth. For viewers seeking meaningful storytelling, the series falls short, leaving behind a hollow echo of what it could have been.
The spectacle may entertain, but the substance is lacking.
Reviewer’s Rating: 1
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Dec 12, 2024
TDLR: This is about a weak "good guy" who wants to collect waifus, cheap shock value, and torture porn. The overuse of "Return by Death" (RBD) turns death into an MMORPG mechanic rather than a meaningful narrative element. Dying 100 million times doesn't make Subaru a hero; it’s pure stupidity.
Re:Zero - The Wasted Potential of Pain and Progress
Thinking Re:Zero, tackle topic like perseverance, psychological depth. Instead, Subaru, a SIMP whose character is built more on desperation and melodrama than genuine growth. While Re:Zero had the tools to be a genre-defining masterpiece, it instead becomes a spectacle of excess, relying on shock value and overwrought suffering
...
to drive its narrative, specifically Season 1 episode 15. It looks nice but when you watch youtube reaction, everyone is just beyond shocked.
Weak Protagonist Wrapped in Emotional Fragility
Subaru, a sore loser after discover RBD, rather than evolving into a compelling lead, Subaru stagnates as a SIMP archetype whose actions are often driven by his shallow desire to be loved. A little attention from any girls will throw him off to want to collect his waifu collection. His infatuation with Emilia—an idealized "waifu" figure with little agency—feels contrived, undermining any potential depth to their relationship. Rem who supposed hates and wanted kill him, suddenly turn 180 to obssessly devoted to love and even sacrifice herself. Great speech for Rem for Season 1 episode 18 but that’s how a SIMP and loser would say.
The show repeatedly emphasizes Subaru's flaws and suffering, yet his emotional outbursts often come across as forced rather than transformative. His internal monologues about guilt and failure grow repetitive, constant crying, lacking the nuance required for meaningful character development. If you want to make a character suffer, do it like berserk, chainsawman and fire punch.
Return by Death - A Mechanic Abused
You would think he would use RBD wisely, you are absolutely wrong. Every good mmorpg player would know what to do after certain amount of deaths, if you play MMORPG like how Subaru act in this anime, it would be a brain rot bot. What a lazy storytelling. If you know there is a checkpoint, you would have a more effective and efficient strategic plans instead of keep dying and eliminating meaningful stakes. In real world, you got no check point, even if this is fiction, dying a lot of times without effectively manuver good outcome is just pathetic, the mechanic undermines the impact of death and suffering, reducing it to a glorified save point mechanic straight out of an MMORPG. The author said this is human but is it practical? Would you go and die in real life? Absolutely NO. If it is a Yes, then this “Return by Death” only promote su1cid3 more in Japanese culture.
In “If route: greed”, Subaru’s repeated deaths are meant to convey his mental anguish, the sheer number of resets borders on absurdity, making it hard to take his plight seriously. Dying "100 million times" is not a testament to perseverance; it’s an exercise in narrative overkill. Reseting life even slightly imperfection is just stupidity and not practical.
Cheap Shock Value and Torture Porn
In season 1 and 2, you can see the excessive focus on graphic violence and suffering, it feels like an attempt to compensate for the lack of meaningful stakes. Subaru and his allies especially Rem in Season 1 episode 15 is subjected to brutal deaths, dismemberments, and grotesque horrors that often serve no narrative purpose beyond shock value. This "torture porn" approach may evoke a visceral reaction, but it does little to enrich the story or characters.
Unlike series like Berserk or Chainsaw Man, which use suffering to explore profound themes, Re:Zero often feels exploitative. The violence is gratuitous, designed to elicit a shallow emotional response rather than enhance the plot. After so many tragic events happened to Rem, her appearance in each episodes are almost gone, sound like a child tired of playing with his toy.
Shallow Supporting Cast and Generic Worldbuilding
Most of the supporting characters exist as hollow archetypes rather than fully realized individuals. Emilia is protray a weak princess that need a white knight, the author clearly show she got many great powers but in front of Subaru, her leg is shaking to the point of unable to move and can only rely him to do everything. While Rem serves as overly idealized figures of devotion to Subaru. Her actions often revolve around Subaru’s journey, stripping them of her own agency.
Elsa Granhiert with extremely big asset and unbeatable and he would still simp for her. All 5 royal candidates are also his waifu targets especially Emilia. Beatrice contibute almost nothing than hiding in her library and shuting out Subaru multiple times. Season 2 episode 24, where he saved him might give me some emotional tears, “choose me” but Jesus, after saving her, he holding her in his lap, hugging her constantly, holding hands while walking a kid. Altho she is more than 400 years old, she looks like a kid and other than promoting pedo relationship, I honestly don’t know what else to say. Absolutely disgusting
A Show at War With Itself
While Re:Zero wants to tackle psychology topics, it is full of crying and yapping that wasted the potential. It is also not practical and effective to navigate failure is his life. The series tries too hard to hammer home its themes, often resorting to heavy-handed symbolism and expository dialogue that insult the audience's intelligence.
Conclusion
Re:Zero is a show that promises depth but settles for spectacle. Its reliance on shock value, weak characterization, collection of waifu, su1cid3, pedos, cringe conversation, detract from what could have been a powerful exploration of resilience and growth. For viewers seeking meaningful storytelling, the series falls short, leaving behind a hollow echo of what it could have been.
The spectacle may entertain, but the substance is lacking.
Reviewer’s Rating: 1
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Aug 30, 2024
# Jujutsu Kaisen: A Rushed and Disappointing Finale
Rating: 1/10
Jujutsu Kaisen, once hailed as one of the most promising new series in Shonen Jump, ultimately fails to live up to its potential. While the series started strong, its final arc leaves much to be desired, suffering from rushed pacing and inconsistent storytelling.
## Strengths:
- Initially promising world-building and magic system
- Strong character dynamics in earlier arcs
## Weaknesses:
- Rushed and poorly explained plot developments
...
- Inconsistent character development
- Unsatisfying conclusion
### Plot and Pacing: 2/10
The final arc of Jujutsu Kaisen feels incredibly rushed, with major plot points and character developments happening at breakneck speed. Yuji's domain expansion, a pivotal moment for the protagonist, is inadequately explained and feels underwhelming. The conclusion draws unfavorable comparisons to Demon Slayer, lacking originality and emotional impact.
### Character Development: 2/10
Characters that once showed promise end up feeling wasted. Megumi, despite his initial importance, contributes little to the overall plot beyond summoning Mahoraga. The resolution of Hakari and Uraume's confrontation feels pointless and anticlimactic. Gojo's letter to Megumi about killing his father comes across as forced and out of character.
### Consistency: 2/10
The manga's inconsistency is perhaps its greatest flaw. The author, Gege Akutami, confirmed in interviews that certain characters, including Gojo and Nobara, would not return. Yet, Nobara's sudden reappearance contradicts this, leaving readers feeling manipulated and cheated of their emotional investment.
### Art: 6/10
While the art remains consistently good throughout the series, it fails to elevate the rushed storytelling in the final arc.
### Enjoyment: 1/10
What started as an engaging and promising series ultimately ends on a sour note. The rushed pacing and inconsistent storytelling in the final arc significantly diminish the overall enjoyment of the series.
In conclusion, Jujutsu Kaisen's final arc is a disappointing end to what could have been a standout series. The rushed plot developments, inconsistent character use, and contradictory storytelling choices leave readers feeling unsatisfied and somewhat betrayed. While the series still has its merits, particularly in its earlier arcs, the lackluster conclusion significantly impacts its overall quality.
Reviewer’s Rating: 1
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Aug 30, 2024
# Jujutsu Kaisen: A Rushed and Disappointing Finale
Rating: 1/10
Jujutsu Kaisen, once hailed as one of the most promising new series in Shonen Jump, ultimately fails to live up to its potential. While the series started strong, its final arc leaves much to be desired, suffering from rushed pacing and inconsistent storytelling.
## Strengths:
- Initially promising world-building and magic system
- Strong character dynamics in earlier arcs
## Weaknesses:
- Rushed and poorly explained plot developments
...
- Inconsistent character development
- Unsatisfying conclusion
### Plot and Pacing: 2/10
The final arc of Jujutsu Kaisen feels incredibly rushed, with major plot points and character developments happening at breakneck speed. Yuji's domain expansion, a pivotal moment for the protagonist, is inadequately explained and feels underwhelming. The conclusion draws unfavorable comparisons to Demon Slayer, lacking originality and emotional impact.
### Character Development: 2/10
Characters that once showed promise end up feeling wasted. Megumi, despite his initial importance, contributes little to the overall plot beyond summoning Mahoraga. The resolution of Hakari and Uraume's confrontation feels pointless and anticlimactic. Gojo's letter to Megumi about killing his father comes across as forced and out of character.
### Consistency: 2/10
The manga's inconsistency is perhaps its greatest flaw. The author, Gege Akutami, confirmed in interviews that certain characters, including Gojo and Nobara, would not return. Yet, Nobara's sudden reappearance contradicts this, leaving readers feeling manipulated and cheated of their emotional investment.
### Art: 6/10
While the art remains consistently good throughout the series, it fails to elevate the rushed storytelling in the final arc.
### Enjoyment: 1/10
What started as an engaging and promising series ultimately ends on a sour note. The rushed pacing and inconsistent storytelling in the final arc significantly diminish the overall enjoyment of the series.
In conclusion, Jujutsu Kaisen's final arc is a disappointing end to what could have been a standout series. The rushed plot developments, inconsistent character use, and contradictory storytelling choices leave readers feeling unsatisfied and somewhat betrayed. While the series still has its merits, particularly in its earlier arcs, the lackluster conclusion significantly impacts its overall quality.
Reviewer’s Rating: 1
What did you think of this review?
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Aug 30, 2024
# Jujutsu Kaisen: A Rushed and Disappointing Finale
Rating: 1/10
Jujutsu Kaisen, once hailed as one of the most promising new series in Shonen Jump, ultimately fails to live up to its potential. While the series started strong, its final arc leaves much to be desired, suffering from rushed pacing and inconsistent storytelling.
## Strengths:
- Initially promising world-building and magic system
- Strong character dynamics in earlier arcs
## Weaknesses:
- Rushed and poorly explained plot developments
...
- Inconsistent character development
- Unsatisfying conclusion
### Plot and Pacing: 2/10
The final arc of Jujutsu Kaisen feels incredibly rushed, with major plot points and character developments happening at breakneck speed. Yuji's domain expansion, a pivotal moment for the protagonist, is inadequately explained and feels underwhelming. The conclusion draws unfavorable comparisons to Demon Slayer, lacking originality and emotional impact.
### Character Development: 2/10
Characters that once showed promise end up feeling wasted. Megumi, despite his initial importance, contributes little to the overall plot beyond summoning Mahoraga. The resolution of Hakari and Uraume's confrontation feels pointless and anticlimactic. Gojo's letter to Megumi about killing his father comes across as forced and out of character.
### Consistency: 2/10
The manga's inconsistency is perhaps its greatest flaw. The author, Gege Akutami, confirmed in interviews that certain characters, including Gojo and Nobara, would not return. Yet, Nobara's sudden reappearance contradicts this, leaving readers feeling manipulated and cheated of their emotional investment.
### Art: 6/10
While the art remains consistently good throughout the series, it fails to elevate the rushed storytelling in the final arc.
### Enjoyment: 1/10
What started as an engaging and promising series ultimately ends on a sour note. The rushed pacing and inconsistent storytelling in the final arc significantly diminish the overall enjoyment of the series.
In conclusion, Jujutsu Kaisen's final arc is a disappointing end to what could have been a standout series. The rushed plot developments, inconsistent character use, and contradictory storytelling choices leave readers feeling unsatisfied and somewhat betrayed. While the series still has its merits, particularly in its earlier arcs, the lackluster conclusion significantly impacts its overall quality.
Reviewer’s Rating: 1
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