If you liked
Rokka no Yuusha
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...then you might like
Yuusha, Yamemasu
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They're very theatrical. The conflict between people, which is the main bit of plot here, is always more important than action on the screen. These two are the same in having actually physical action on the screen get less focus. It's there, it looks good and all, but most of the time all of the music, voice acting and such really points you to the chararacters' conflict of motivations and their agendas. In the case of Yuusha Yamemasu it's only really near the end, but ya boi Rokka is like that from the start.
If you liked
Zetsuen no Tempest
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...then you might like
Yuusha, Yamemasu
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These bad bois are similar in how theatrical they get. In the most important moments, grand and momentous bits of dialogue are thrown in liberally like artillery salvos, and the main focus in the scene and action in the scene is dialogue. They give less focus to action, though it's pretty nice in both, and instead let the conflict between characters' ideas be the action directly.
If you liked
Shoukoku no Altair
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...then you might like
Tensai Ouji no Akaji Kokka Saisei Jutsu
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Both are political military anime, but Tensai Ouji is a story of a ruler of a medium sized but kinda somewhat poor principality/country, bigger on politics and the MC is the ruler making decisions, while Altair is about the MC and a lot of his point of view, bigger on strategy and tactics and the MC is a talented general with some political status (a turkish pasha). His input in global politics is smaller, but still there. In general Tensai Ouji is a political action show with comedy and character design-based fanservice (outfits etc, but very little actual ecchi outside of that). We get a ton of diplomatic problems, be it expansion, aggression, internal factions warring, and the plot has tons of cliffhangers and 180 degree turns, which aren't bad but don't expect a slow burner with vision like LoGH. Altair is story of a politican-general rising from a narrow-minded teenager to a very competent patriot who hates war but is still good at winning them to protect peace for his whole cultural sphere and tries to go for coexistence. Tensai Ouji's Wein is a Lelouch kind of genius. He's very smart and so can manipulate the situation thinking a few large steps ahead and making reasonably cunning opponents move how he wants, but his victories are mostly leveraged on huge stacks of bets, bluffs and gambles and making full use of unexpected advantages. All of that calculated enough, but still gambles. Altair's Mahmut is always skilled throughout the story, but he starts out idealistic, naive, straightforward and egocentric. While he still has to take gambles sometimes, he gets very pragramtic with increasing political and strategic elbow room by making good and decisions ahead of time.
If you liked
Pumpkin Scissors
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...then you might like
Yuukoku no Moriarty
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Both prominently feature curruption and exploitation by nobility. Pumpkin Scissors is set after WW1. It follows a noble, idealistic girl Alice and her small troop set on correcting the world's injustice, to varying effects. The corruption in this series generally runs so deep it's hard to make real progress, tho it is made. The show is only somewhat negative toward the nobility. Moriarty is set in late victorian Britain, and follows an anti-protagonist set on correcting his country's intermal discrimination enabled by class and feudal relations. He's much more effective and morally grey than Alice, helping people commit crimes of vengeance to get rid of privileged scum. This show endeavors to really profoundly sully privileged nobility, showing most of the episodic "targets" as discriminating filth, absolutely disgusted by lower classes.
If you liked
Honzuki no Gekokujou: Shisho ni Naru Tame ni wa Shudan wo Erandeiraremasen
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...then you might like
Kami-tachi ni Hirowareta Otoko
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These two share the common thread of an adult being put in a child's body and introducing amazing technology to their new typical anime fantasy world. Honzuki is a great, great tale for people who like worldbuilding and a realistic approach to it. Main crafts things from modern times and uses or sells them, which requires her to price them (often far, far more expensive than she thinks) and not get cheated out of it all at many points of the process. She carefully examines her options, is a good diplomat and often ends up having her way despite moments of walking a pretty tight line. Characters have their agendas, are clever and the social interdependencies seem to be pretty believable too, for medieval isekai. Kamihiro in comparison seems childish and very naive. There is almost no problem with Ryouma pulling modern stuff out of his pocket, indeed almost no one cares about that, outside his slimes' abilities. Every character that matters adores Ryouma and is very kind to him. They all talk and act like modern japanese society with a slight medieval twist, which takes a lot away from believability. Example: formal requests from guilds, the way employment is portrayed, Ryouma talking in a carbon copy of modern polite language, white tablecloths everywhere. Kamihiro. It's like you took what Honzuki is, mixed it up with an OP MC power fantasy, removed all dark or realistic themes and had it turn out worse in every way. That's how they're similar and which is better.
If you liked
Golden Kamuy
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...then you might like
Sirius
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Both are set in pre-ww2 imperial Japan (Kamuy in 1911 or so and Sirius in 1930), and both feature japanese soldiers. Both at one point feature Japanese-occupied Sachalin and nature scenery. Both feature a zeppelin-type aircraft. There are groups looking for a treasure in both, but many more sides of conflict in Kamuy. The protagonist's side in Sirius is playful and kind but professional and efficient, while in Kamuy the team constantly picks up and drops out very independent, strong characters of whom you never know if their interest align. Kamuy definitely has stronger characters and is more original in both story and designs/direction, and Sirius I find more polished and beautiful when it comes to backgrounds, effects and the artistic side.
If you liked
Ookami-san to Shichinin no Nakama-tachi
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...then you might like
Yahari Ore no Seishun Love Comedy wa Machigatteiru.
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The two have a drastically different approach, but they're similar. The main similarity is how all the main cast forms a club which helps people resolve problems. Oregairu (Yahari ore no...) deals with real social situations, feelings, relationships, is heavy on social commentary and cynical interpretations. The characters and interactions are a lot more life-like, subtle and yet intense, laden with unsaid truths characters have to infer. Ookami-san is a light-mooded action school comedy with a hint of romance here and there. An easy watch, but enjoyable nonetheless.
If you liked
Saraiya Goyou
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...then you might like
Utawarerumono: Itsuwari no Kamen
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There's a similar medieval japanese/chinese atmosphere to the capital city of both series, where the story is set. Both series' casts lead a similar life with a facet of secrecy and acting mostly in their city. Saraiya Goyou is much more seinen, there's that quirky mature aspect Ono Natsume always goes for (other works including ACCA and Ristorante Paradiso), the story is from the beginning driven by the strong motivations of characters which very slowly surface as the series goes on. It follows a kind of clumsy ronin with no good idea to make a living, slowly getting involved with shady business. Uta: Itsuwari no Kamen, being a sequel to Utawarerumono (but they're separate enough that you don't need to watch Uta1 first), follows Haku and Kuon as many more friends appear around them. They settle in an urban inn and get a lot of slice of life moments while working an undercover, somewhat political job. The plot involves increasing nation-wide tension, war and intrigues which the cast constantly gets involved in.
If you liked
Utawarerumono: Itsuwari no Kamen
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...then you might like
Nejimaki Seirei Senki: Tenkyou no Alderamin
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World setting is quite different, despite other reviews. Alderamin is a roughly 1860s guns and cavalry world with magic-based technology being the big substitute of gunpowder and steam power. Utawarerumono on the other hand is set in a japanese sengoku period-like setting with some magic and animal ears on everyone. Main characters are similar in that they're lazy and good tacticians, but Ikta is the much better one, while Haku compensates with pure charisma and some other weird things that happen. Alderamin concentrates on tactics with great, easy to follow explanations; every problem has to be countered with a creative solution and it's really fun to watch all plans and numbers unfold on the screen. The plot's scale isn't very big but it's about the main kingdom's fate. Utawarerumono has a sizeable chunk of slice of life, some fights drivng the overarching plot and a bigger cast with more focus on them. Itsuwari no Kamen can be considered an introduction to Futari no Hakuoro, getting a sequel where there's more drama, war and the scale gets bigger.
If you liked
Utawarerumono
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...then you might like
Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu!
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How the main cast of Chou Yoyuu starts from a village and gets involved in world affairs involving among others fighting is very similar to Utawarerumono's first half.
If you liked
Seirei no Moribito
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...then you might like
Zetsuen no Tempest
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Moribito's plot starts off with a prince wanted by court assassins for being the seed of destruction. Tempest on the other hand starts with a clear friend and foe distinction, but without headhunts, just personal motivations. During their courses though, the stories' factions learn more about the foretold destruction. Initial divisions blur as the great threat occupies both equally.
If you liked
Scrapped Princess
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...then you might like
Seirei no Moribito
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There is a clear similarity with how both the prince in Moribito and princess in Scrapped Princess are being protected from court assassins for being the prophecied seed of destruction while living hidden from attention. The opposing parties of both shows find their divisions blurring as they learn more about the great threat. You will come to see there seem to be no real villains, only different approaches and points of view. Both Chagum and Pacifica travel extensively, albeit Pacifica moreso. Both stories feature medieval fantasy settings, with Scrapped Princess more European and Moribito distinctly inspired by Heian period Japan with some Chinese flavors added.
If you liked
Juuni Kokuki
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...then you might like
Shoukoku no Altair
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Both shows have the main character engage in their continents' politics: Mahmut as a high commander and Youko as... well, telling more than the series description about what and where she ends up would be a spoiler. They both experience similar kinds of dilemmas and grow to fulfill their responsible roles better. They both show some skill in fighting opponents head on and use tamed/servile creatures to help them. Both shows also show decisions made by various governments, usually from the court's perspective in both and also from the peoples' in Juuni Kokuki.
If you liked
Nejimaki Seirei Senki: Tenkyou no Alderamin
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...then you might like
Youjo Senki
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Fairly detailed, enjoy :) The worlds are somewhat similar, in short: Alderamin is a fictional 19th century beginnings of rifled guns world, Youjo Senki is WW1 europe with a twist. Both magic included. -Main character is a talented officer (more so in Alderamin) -in Alderamin Ikta is above all a gifted young strategist and somewhat clever/cunning like JoJo's Joseph, -Tanya was a ruthless salaryman and now is a sociopathic, mad, ruthless yet sometimes cute gifted fighter/air commander, has historical hindsight from her original future and is able to guess national objectives in advance -Both are lazy! -Ikta takes the shortest and easiest way possible to victory, works hard to end duties as quickly as possible and have a nap. He likes his job. -Tanya loves order and rules, wants a peaceful existence in the capital but is "too good to let be" and gets thrown into the frontmost fights. She hates having to do that, even though she's excellent. -Both are also fighters (more so in Youjo Senki) -Ikta uses a magic powered bolt action rifle to great effect -Tanya uses a magic powered computer/jewel and is basically a commander of self-flying mages (think Strike Witches) -Both shows showcase military badassery -Alderamin concentrates on tactics with great, easy to follow explanations; every problem has to be countered with a creative solution and it's really fun to watch all plans and numbers unfold on the screen -Youjo Senki bets on the badass fun of a vanguard strike force, quality combat scenes, satisfying strategy debates with generals using Tanya's knowledge of 20th century history and doctrine and also Tanya's unique character -Cast -Alderamin has 2 main characters: Ikta and Yatori -Youjo Senki has only Tanya -Characters (they usually don't change much) -Alderamin touches on more characters, often uses main cast's past as interludes and tries to brief us on why they became who they are -Youjo Senki develops only Tanya and only in the present, we get attached to other characters and see their different emotions but a military strictness is placed on their behavior, aside from a few they don't change all that much, half the cast is already mature and developed.
If you liked
Toaru Majutsu no Index
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...then you might like
Kekkai Sensen
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Protagonists and plot really strook me similar. Plot of the two anime centers more or less around MCs beating up bad guys in their one-in-the-world city of wonders > both Leo and Touma have an extremely rare power > their powers are somehow similar (can no-sell most opponents, but are not OP) > both have bad luck and end up getting kidnapped, having to fight etc. > Touma is friends with a bunch of magicians/espers, Leo joins the main punk-beating group. > are #1 at needing a hospital every arc The difference is that Touma is more idealistic and brave, Leo being very smooth and kind to all. Also, Index throws Touma into a whole new world of intrigues and big plans very much over his head, while Leo has his own reasons to go for the mystery.