If you liked
Otome Game no Hametsu Flag shika Nai Akuyaku Reijou ni Tensei shiteshimatta...
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...then you might like
Chuan Shu Zijiu Zhinan
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Both are isekai involving a protagonist who dies and wakes up in the body of the villain of a story (an otome game in one, a novel in the other). In both stories, the villain is doomed to experience a bad ending. Using their prior knowledge, the protagonists do whatever they can to change their fates. Hilarity ensues when they start going out of character.
If you liked
Danshi Koukousei no Nichijou
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...then you might like
Gekkan Shoujo Nozaki-kun
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Both are light-hearted parodies of common anime tropes. Gekkan Shoujo Nozaki-kun's colorful cast subverts pretty much every shoujo sterotype in the book. Danshi Koukousei no Nichijou flips the script about young shounen protagonists with a series of tales about high school boys doing normal high school boy things (which is ironic given the fact that it's a collaboration between Sunrise and Square Enix--the first episode even makes fun of this).
If you liked
Togainu no Chi
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...then you might like
DRAMAtical Murder
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Both are based on BL games created by Nitro+Chiral and involve a male protagonist being placed into life-or-death situations.
If you liked
Saint☆Oniisan
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...then you might like
Hataraku Maou-sama!
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Both comedies feature religious figures (Buddha/Jesus in Saint☆Onii-san and Satan/Alciel/[another that I won't spoil] in Hataraku Maou-sama!) rooming in Tokyo apartment complexes. The deities are shown living as regular people--worrying about expenses, fearing their landlords, etc.
If you liked
Katekyou Hitman Reborn!
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...then you might like
Nurarihyon no Mago
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Both series feature young, bumbling protagonists with hidden versions of themselves that are more powerful and mature. These boys grow with the help of "families" (presented as institutions of power in both series)—the mafia in KHR, yokai clans in NnM.
If you liked
Yamato Nadeshiko Shichihenge♥
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...then you might like
Watashi ga Motenai no wa Dou Kangaetemo Omaera ga Warui!
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The protagonists of both series are unorthodox, socially inept to a ridiculous extent, and capable of providing endless comic relief as they work their way towards the normality that most others take for granted. Neither Kuroki Tomoko (WataMote) nor Nakahara Sunako (YamaNade) are anything close to the average shoujo heroine—or any generic manga heroine, for that matter. Their uniqueness allows their respective series to hold positions as two of the arguably most transgressive, norm-defying manga in circulation.
If you liked
K
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...then you might like
Karneval (TV)
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Both series feature two protagonists—one white-haired, the other black-haired—in a sort of guarded-guardian relationship. As well, both white-haired protagonists have more to them than meets the eye. The characters of Karneval and K [Project] interact within alternate realities wherein mystical occurrences are possible. The two series share the quality of having fantastical aspects in play throughout their progressions. Characters' powers are unique, and there's no shortage of futuristic gadgets and sci-fi elements. In conjunction with this environment are paramount forces and organizations that engage in power struggles as connections between characters are gradually revealed.
If you liked
No.6
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...then you might like
Psycho-Pass
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Set in dystopian environments and placed under questionable government control, the characters in both series must answer moral questions as they try to justify their actions and survive in worlds that stifle any sort of questioning at all. While Psycho-Pass is the darker of the two—not too surprising, as it was written by Gen Urobuchi—No.6 holds its own in terms of uncomfortable content. Neither series is suitable for the weak-hearted. A notable similarity between the two is the inclusion of literary references. Characters from both series quote multiple classic works; the mentions are, thankfully, relevant.
If you liked
Death Note
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...then you might like
Code Geass: Hangyaku no Lelouch
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The exceedingly intelligent protagonists of both series act in order to create a better world for those around them—mainly their younger sisters—and utilize supernatural powers in the process. Though both have distinct motivations, their primary intentions are, at their roots, selfless. One of the most notable connections that can be drawn between the two series is their chess game format. Chess is a motif present in both CG and DN; in each storyline, developments are often viewed as part of a giant game. Twists, traps, and deceptions pervade the conflicts in both series, and both Lelouch (Code Geass) and Light/Raito (Death Note) assume chessmaster roles. Code Geass and Death Note each evoke their own questions of social justice, presenting two main sides that clash to protect their notions of integrity. Among these questions is the ubiquitous "Do the means justify the ends?" The series share the refreshing depiction of unorthodox viewpoints as being as worthy of acknowledgement as socially acceptable ones. Though it can be argued that objectivity fades as the episodes progress, in neither case is there a concrete definition of "wrong" or "right" forced upon the audience. As well, neither protagonist, despite his major role, is morally infallible.