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Oct 3, 2019
"When it comes to researching the human brain in order to control emotions using AI, music and politics are very much alike."
— Jerry Egan
It's been fifty years since humans colonized Mars. Cities akin to Tokyo and New York are populated with first and second generation natives and an array of immigrants from Earth. Technology crowds every facet of life. From streets to homes, an android or robot pet is commonplace. Thanks to artificial intelligence, people don’t have to burden with working, thinking, or even creating anymore. "99% of modern hits are produced by AI," a record producer tells an up-and-coming idol. Doing anything without a
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technological assist is an oddity.
There are still people who prefer doing things the old-fashioned human way. Tuesday Simmons, a 17-year old from the lowkey Hersell City, dreams of becoming a musician. Fed up with the sheltered life under her strict mother, politician Valerie Simmons, she runs away from home with just a suitcase and Gibson guitar in tow. She arrives on the bustling streets of Alba City, and her suitcase is immediately stolen (never turn your back on your stuff in a big city).
On a sunset lit bridge—lost, penniless, and alone—Tuesday encounters Carole Stanley, a street musician who appears to be the same age as her. Carole's upbringing wasn't as cozy as Tuesday's. A refugee from Earth, she grew up in an orphanage, and struggles with odd jobs as a young adult. Carole's melancholic lyrics resonate with Tuesday in her moment of desperation. The two form an instant camaraderie as if by fate, and Carole takes her in.
In a parallel story, Angela Carpenter, a 16 year old with excellent hair, already has a career as a model and actor. At the behest of Dahlia, her mother and manager, she works with a misanthropic technologist named Mr. Tao to start a music career. Mr. Tao prefers working with technology over people. His algorithmic approach to producing music is juxtaposed with Carole and Tuesday’s from-the-heart approach. At this point, it’s unclear if Angela’s new path is something that she wants, or if she’s doing it for her mother’s sake. Regardless, she doesn’t take kindly to competition, and she has a strong desire to be the best in everything she pursues.
The first 12 episodes, generally, had a casual slice of life vibe. It was so casual in fact that I worried if the story could stay fresh for the 24 episodes that were listed. On the other hand, I was hoping that needless drama wouldn’t be interjected to justify the runtime. Mercifully, with the exception of a few brief arcs (I'm looking at you Cybelle), the story neither dragged nor irritated me for too long. Strong worldbuilding, unexpected predicaments, thought provoking ideas, and bits of backstory kept each episode feeling new.
After a string of light-hearted, and often hilarious, performances and competitions, the story took an unexpectedly dark and political turn, touching on real world issues like convenience verses privacy, and the morality of using technology to read and influence people. The same technology that’s used to produce hit music is being used by politicians to improve their poll numbers. Data is collected from facial and sentiment analysis to tailor messages that will resonate with people. This is an interesting prospect because something like this will likely happen, and is already happening to a less advanced degree today.
Valerie’s presidential election, advised by the perpetually shady looking Jerry Egan, opens a discussion on another real world issue, the immigration debate. One side feels that a country (or planet) has a moral obligation to help refugees, and the other side feels that unfettered immigration poses a security and economic threat; Valerie sides with the latter.
There was also commentary on the struggle for human relevance as technology renders us irrelevant, and how neither pursuing our personal ambitions nor attaining societal acceptance can guarantee happiness. It was surprising to see such weighty topics in what I’d expected would just be a cute music anime. Shinichiro Watanabe (previously Cowboy Bebop) clearly had a lot that he wanted to say.
The animation by BONES studio shined. The art had a 90s aesthetic with a modern digital polish. Collectively, the cast had an extensive wardrobe, and the character designs were attractively detailed with highlights, shadows, and full lips. It would’ve been cool if those lips were always synced to the singing, but doing this likely would’ve exceeded their, presumably, already large budget.
The vinyl record eye-catches, printed with song titles that mirrored the theme of the episode, were a nice touch. Pop music isn’t a genre that I’m intimately familiar with, so I can’t give an unbiased assessment of the soundtrack itself. Regardless, I did love a few of the songs, especially the first ED. It was a delightful bop that I never skipped.
There were notable and instantly recognizable seiyuu surprises like Hiroshi Kamiya (previously Koyomi Araragi) as Tao, and Megumi Hayashibara (previously Faye Valentine) as Flora. Carole (voiced by Miyuri Shimabukuro) and Tuesday (voiced by Kana Ichinose) were voiced by actors with relatively short filmographies, but both filled their roles more than adequately.
I’ve been watching anime on-and-off for about 24 years (wow, I didn’t realize it was that long until I did the math). In that time, I’ve become less critical of the medium. If I’d seen Carole & Tuesday when I was a 20 year old film elitist, I’d likely rip apart how little friction the leads had to endure (despite enduring enough), how abruptly some turning points happened, and how briskly the last few episodes wrapped up the story—which are all valid criticisms. Today, at the ripe old age of 38, I’ve become a “filthy casual” in the way I watch things. While maybe not all of my expectations were met, I was more than satisfied by what was, for me, an uplifting and inspired experience.
Thank you, Shinichiro Watanabe.
Reviewer’s Rating: 8
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Sep 20, 2016
Stiff and inconsistent animation with 90's quality computer graphics; monotonous, boob-obsessed fanservice; vapid characters who yell and clinch their fists a lot to create the illusion of emotion where there is none.
Masou Gakuen HxH is an uninspired clone of better anime that was produced with an appropriately low budget. It takes the premise from Infinite Stratos about the one guy with an ability to help attractive female fighters, and mashes it with the master-slave relationships from Shinmai Maou no Testament using a big tit-shaped sledgehammer. HxH lacks the fun of the former, and the sex appeal of the latter.
On the positive side, Kizuna, the main
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male character, wasn't an obnoxious gynophobe or raging pervert typical of harem anime. He was usually composed and diligent, and had no qualms with engaging in lewd sexual acts. On the negative side, he didn't have any memorable personality traits to elicit empathy from the audience. In nearly every scene he only provided one of three things: exposition, generic words of encouragement, or listless pseudo-sex with a girl from his harem.
The female characters weren't any better, who, in their bulky "hybrid gear" attire, looked like balloon animals in shitty cosplay. They were nothing more than eye candy. No depth. No agency. Just walking body parts to be gazed upon, groped, and even humiliated.
HxH would have been more enjoyable with deeper character personalities, smarter designs, and better sex. It usually takes more than a breast and ass massage to get a girl off. They somewhat figured this out at the last episode, but by then it was too little too late.
Reviewer’s Rating: 2
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Mar 25, 2016
“Ruin is the salvation of man and machine.”
Deceptively complex themes hide beneath a flamboyant exterior of fast action fight scenes and fancy shot compositions. The director, Shigeyasu Yamauchi, who has a propensity for psychological studies and aesthetic stylishness, uses Casshern Sins as an opportunity to deconstruct death and hope in a visually arresting way.
The first episode establishes the premise with a satisfying level of badassery. In the distant future, Robots have evolved sentience, and can feel emotions like humans can. A global "Ruin"—with a capital R, implying that it's more than an action—was prompted when Casshern, a highly skilled and gaudily dressed fighter,
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"killed the Sun named Moon." Now both humans and robots are on the brink of extinction.
The robots hadn't appreciated their lives until death became a reality for them. Having been immortal up until the Ruin, being confronted with the realization that their existence would soon end terrifies them. For some, particularly the humanoid robots, this fear is quelled by love, community bonds, or passionately engaging in an interest. For others, this fear is expressed violently through random acts of desperation and senseless cruelty.
Everyone except Casshern is affected by the Ruin. As the bodies of the other robots quickly deteriorate, Casshern's body remains new, and regenerates when it’s damaged. There’s a rumor that the one who "devours" Casshern will become immortal. Consequently, when many robots encounter Casshere and learn of his identity, they have no qualms with abandoning their "humanity" to seize an opportunity to regain their immortality.
By the halfway point of this series, listening to bleak soliloquies on death and hope—but mostly hopelessness—became mildly taxing. To be fair, the trepidation expressed by these robots is understandable when we consider how new of an experience death is for them. Humans have had over 200,000 years to develop coping and denial mechanisms for death anxiety. On this level, it's not difficult to feel some pity for the robots.
There's the occasional melodrama and sentimentality, which is effectively scored with slow strings or an acoustic guitar. You can see the emotional chords that they're trying to pull, but it doesn't take much effort to go along with it if you withhold cynicism. The action scenes are scored more aggressively, often utilizing tremolo strings or heavy horns like those heard in 90s era historical-action films. Sometimes there's no score at all, and the scene is simply textured with the sounds of wind, rain, or debris.
The overall style is retro by modern standards, which is to be expected from a director who’s been in the anime industry since the 80s. Unfortunately, this old school style is accompanied by some unflattering old school stereotypes that may annoy some viewers. The one unambiguously black character is a lustful degenerate, and the leading female characters are either manipulative or easily love struck. Even Ringo, an overly cute loli robot who looks like a 4-year-old, fawns over Casshern when she first meets him.
Casshern Sins has brilliant ideas and beautiful animation that are hampered by some repetition, occasional missteps in characterization, and what some might consider plot holes. The faults aren’t enough to Ruin the viewing experience, but they do hold it back from being the psychological masterpiece that it could have been. With all that said, I still recommend this series if you're looking for something dark and thoughtful to watch.
Reviewer’s Rating: 8
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Aug 23, 2015
After a 9-year run, our tour with Ginko through the supernatural draws to a close with a short film adaptation of Suzu no Shizuku (Drops of Bells), the last arc of the acclaimed young adult manga—Mushishi—by Yuki Urushibara.
In the first half of Suzu no Shizuku, a girl leaves her family behind when she’s summoned to be the next lord of a mountain. Thriving lands, called “Rivers of Light”, require the presence of a lord to maintain the balance of the surrounding life. Choosing a human as a lord is an unusual move, however. Such a task is typically delegated to animals since they live with
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fewer emotional attachments.
Several of the introspective themes that were previously explored in the Mushishi world are summarized here—most notably interconnectedness, the indifference of nature, and the necessity of letting go. All life—plants, animals, and humans—are dependent on each other, and are influenced by the ripples of cause and effect. Nature, which is personified in Suzu no Shizuku as the mountain lord, acts as the unbiased mediator. The overarching lesson seems to be that we should appreciate what we have, and not cling when the time comes to move on.
The second half concludes the story without quite concluding the series. The ending leaves some questions unanswered, but it ties up enough to guide your imagination to where the stories and characters could progress into the distant future. I'll refrain from deconstructing this any further. To me, Mushishi is more of a meditation than a conventional story, and is therefore best appreciated without excessive analysis.
The art, animation, and sound design have remained remarkably consistent since its premiere in 2005. The backgrounds in Suzu no Shizuku are just as gorgeous as they were when the first season aired. The character and special effects animation are fluid and precise. And the subdued and ambient melodies that have become a hallmark of this series are present here as well.
When you think about it, it’s kind of a miracle that Mushishi, which is essentially about life experiences and nature, was made with such a substantial budget in today's hungry and impatient climate. I’m grateful that ArtLand was willing to take a chance on such an esoteric and spiritual story, and that it’s been successful enough to adapt in its entirety. It’s been a truly extraordinary experience.
Reviewer’s Rating: 9
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Aug 21, 2015
A person falling in love with an attractive werewolf or vampire is a familiar theme in shapeshifter stories. What's less familiar is for these stories to extend beyond the relationship, and detail the hardships of raising "half breed" children in a prejudiced society. This is what sets Wolf Children apart from the rest of the pack.
On the surface, such a premise may seem difficult to buy into, but Wolf Children works beautifully thanks to the writer/director, Mamoru Hosoda, opting to tell this story as a coming-of-age drama. He balances the tension with delightful humor, embodied by characters who endure hardships we can relate with and
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take seriously.
Hana is the quintessential selfless mother who’s always acting for the benefit of her lover and children. When she has time to herself, she spends it quietly and alone. It’s heartwarming how helping others seems to drive her, but it’s also kinda sad how little she does for herself. While watching this movie, there were times I wished I could take Hana out for pizza or karaoke. My own sensitivities may be more of the issue here. Perhaps providing for her family is enough?
Hana's children, Yuki and Ame, are opposites of each other. Yuki, the girl, is rambunctious and loud; Ame, the boy, is introverted and quiet. Over the course of their upbringing, Yuki is encouraged to be more feminine, and Ame is encouraged to be more confident. Since Yuki is the funner character, more screen time is spent on her, and, consequently, Ame isn't as thoroughly developed. When Ame makes a personal choice later in the film, it feels a little abrupt.
Visually, Wolf Children is super clean. Characters are drawn with thin outlines, and the animation is generously in-betweened. The designs fall closer to the realistic side of the 2D animation spectrum. Background characters are 3D cel-shaded, and generally mesh well with the subtle details of the background art. The score is comprised mostly of gentle melodies played with piano and strings.
Wolf Children aspires to the greatness of a classic Studio Ghibli film. There are some aspects that could be nitpicked, but, frankly, the negatives I mention in this review should probably just be disregarded; they aren't that important. Regardless of any supposed drawbacks, the general experience is undoubtedly powerful.
Reviewer’s Rating: 8
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Aug 10, 2015
There’s some debate about whether or not Bakemonogatari (pr. bah-keh-moh-no-gah-tah-re) is an ecchi-harem. A mere six seconds into the first episode, one of the female leads is introduced with a panty shot, and several shots of panties, boobs, and butts are dispersed throughout the series. Aside from two other characters that appear in a few episodes, the main character, Araragi, is the only male, and he’s usually surrounded by females who’ve developed a fondness for him after he helped them in some way.
Is it an ecchi? Most likely. Is it a harem? Probably. Regardless, what distinguishes this series from other ecchi and harem anime is
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that this one could still be entertaining without the ecchi and harem elements. It’s not an ecchi with some story, but a story with some ecchi.
Bakemonogatari, the first adaptation of Isin Nisio's Monogatari novel series, can be summed up as an allegory of how problems grow beyond our control when we don't tend to them. In this story, unsolved problems transform into apparitions that can handicap, possess, and even attack people. This premise was likely inspired by the Buddhist "āsavā" concept, which is defined as an influence or mental bias that binds people to their desires and attachments. In this story, various types of mental biases are illustrated through the lives and interactions of the characters.
This series was headed by veteran director and animator Akiyuki Shinbou, whose style has become synonymous with the Shaft animation studio. His distinctive use of lines, shadows, and off-centered shot compositions are in full effect here. There are some scenes that are likely just meant to look cool, but, generally, the visuals have purpose and avoid garishness. The visuals are specific, and help to establish tension, isolation, and other tones.
The true highlight of Bakemonogatari is the Tarantino-esque dialog written by Isin Nisio. When the characters converse, they’re not simply saying things that’ll move the plot forward. They’re having in-depth conversations, free of restraints, that seamlessly transition between topics as conversations do in real life. However, that’s not to imply that the characters take themselves seriously. It’s quite the contrary. The characters often tease and challenge each other, and sometimes break through the fourth wall to make the viewer a part of an exchange.
The Monogatari Series would be appreciated by most anime fans who enjoy sleek art, witty dialog, the supernatural, and don't mind some fanservice. If you decide to pick it up, I suggest watching it in the order that it was adapted: Bakemonogatari, Nisemonogatari, Nekomonogatari: Kuro, Monogatari Series: Second Season, Hanamonogatari, Tsukimonogatari, Owarimonogatari, Kizumonogatari.
Reviewer’s Rating: 8
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Aug 9, 2015
"I wish I was dead."
Spoken by 15-year old prostitute Rune Balot, these are the first words that set the dispirited tone of the anime movie trilogy Mardock Scramble. The story is set in Mardock City, a cyberpunk world where the skyline is filled with skyscrapers, cars glide on fluorescent green roads, and everything sparkles like champagne. It's a stunning place to look at, but it’s also a savage place where cruelty and crime are often left unpunished.
Homicide has become so rampant that the government has authorized a controversial procedure to resurrect victims from the dead to help track down and testify against their
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assailants. This is one of the several unusual, and perhaps implausible, concepts in Mardock Scramble, but it's presented with such conviction that it’s not too difficult to get caught up in the moment and suspend disbelief.
The central plot-line, which is essentially about Rune’s revenge, is likely just a catalyst for weightier themes. There are some fantastical action sequences, but the series tends to be more of a character study than a typical action-adventure. The conversations are philosophical, covering a wide range of topics such as the nature of memories and regret, free will, finding a purpose in life, and rebirth.
There’s a lot of hidden symbolism to keep your mind busy if you choose to look for it—such as the egg references that frequently appear. The doctor who performs the resurrection procedure is named Dr. Easter; "scramble" is, of course, one of the ways in which eggs are cooked; and there's a yellow shapeshifting mouse named “Oeufcoque”, which is French for “soft-boiled egg.” What all these egg references mean, I’m not sure.
Mardock Scramble has a consistently abrasive aesthetic. The art is usually shrouded in shadows and textured by noise that must've been hell for the video encoders to deal with. GoHands doesn't appear to have cut any corners or expenses with the animation, which, especially in the action sequences, looks painstakingly detailed. And an electronic and ambient music soundtrack rounds everything off.
If you like science-fiction fantasy with a psychological twist, strong and stylish animation, and don't mind scenes with graphic violence, mental and physical abuse, and nudity, you should definitely check out Mardock Scramble. If you haven't read the synopsis yet, don't. The less you know going in, the more surprised you’ll be. Just sit back and get pounced by it.
Reviewer’s Rating: 7
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Aug 3, 2015
On June 12th, 1929, about ten-years before the start of World War II, Annelies Marie Frank was born to parents Otto and Edith Frank in Frankfurt, Germany. Rendered stateless by the Nazis in 1941, and without any means to flee the country, Anne and her family were forced into confinement for two-years in a cramped attic to avoid persecution. While staying there, Anne documented her life in a now famous diary, which has since been adapted into movies, plays, and even an anime.
It was surprising to learn that an anime of Anne Frank’s diary had been made—by Madhouse, no less, one of my favorite studios.
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I’d known about Anne’s story for a while, but I avoided it because I feared that it might be too depressing for me to handle. Regardless, my curiosity for this especially unique adaptation eventually got the best of me, and I relented.
As expected, this story was difficult to watch. Even seemingly peaceful moments are underpinned by anxiety and melancholy that keeps you from ever feeling at ease. The presence of the Nazis encroaching the lives of Anne and her family are always felt even when they’re not seen. And Anne and her family weren’t the only victims of this time. There were countless other families and individuals across central-Europe who were made to endure similar struggles. It all ultimately begs the questions: Why did this have to happen? How could such paranoid hatred develop?
A lot of care was put into the production of Anne no Nikki. The character designs matched their real-life counterparts, and the animation was often inbetweened on twos, resulting in a lifelike fluidity atypical of anime animation. The soundtrack was minimalist, lightly enhancing the atmosphere of particular moments without being a distraction.
Furthermore, I appreciated the subtlety of the directing. People are portrayed as historical figures rather than as characters. A naturalistic approach is taken that resists the temptation to exaggerate for the sake of dramatic effect. The sedate pacing might be trying for less patient viewers, but a more energetic portrayal wouldn’t have rung true to the actual events that this adaptation drew from.
If I had to dig deep for a flaw, I’d say that there was an occasional tinge of sentimentality, which, considering the strong emotions that were already present, didn’t feel necessary. Despite this, the heart and salient moral lesson that Anne no Nikki paints more than compensates for any apparent flaws.
Reviewer’s Rating: 8
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Jul 31, 2015
Texhnolyze is a show about heavy breathing, grunting, and a pissing contest between a group of gun and sword wielding alpha males in suits who speak in bad mob movie cliches. If you force your imagination enough, you may be able to find something deep in the recesses of this art, but the same could be done if you stared long enough at the textures on a rusty frying pan.
There's a subplot about "texhnolyzation", a procedure to repair or upgrade a person using technologies such as mechanical limbs. The transhumanist ideas herein, which have potential, are unfortunately enveloped in a lot of empty atmosphere. Most
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scenes are comprised of long shots of nothing, sound effects that were ran through one too many flange filters, and cryptic dialog that's just later reiterated in dull exposition.
The tone is reminiscent of the cheap drawings an angry teenager would sketch up after being sent to his room for cursing out his mother. There's hardly any diversity among the characters; they all share the same stern facial expression, and communicate by either mumbling or shouting.
Episodes 19 - 22, though still reliant on exposition, are admittedly fascinating as they focus on the aforementioned subplot. With that said, I'm not entirely sure the ending was worth sitting through the preceding 6 hours of tedium. If this show had been around 10 episodes instead of 22, it could have been good, maybe even great.
Reviewer’s Rating: 5
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