Describe the structure of this anime, and you’ll get a shounen. Add the genders of the characters, and it’ll read as if this anime tries to deconstruct both Shoujo and Shounen for some grand statement about anime, sexuality and the target audience. Watch it, and it’s just a simple story about collecting plot coupons in the shapes of handsome guys which all happen to be engaging characters. It’s odd how Yona opted for doing a simple adventure story when it could do so much more.
It’s not bad, just bizarre. Most anime – or stories in general – that aim for a simple, exciting adventures
...
have low aspirations. They aim for a bit of fun, some wacky designs and battles, a few dramatic mission statements and a big explosion to signal the climax. Yona has all the ingredients to uplift this formula to something serious, yet it’s content in basic storytelling. At least it has a good reason. As an example of adventure stories, Yona is fantastic.
The first thing a storyteller must decide is what’s the meaning of his adventure. This meaning doesn’t have to be explored with all its philosophical layers and references to dead white European males. Rather, this meaning will serve as an emotional core, to make us care about what’s going on. We always care about things because they mean something, anything.
Yona starts with emotional hooks and never lets them go. A common mistake is turning your adventure into a set of obstacles to overcome using skills and badassery. Yona, instead, has a running theme connecting all these stages. What’s dominating is a specific type of coming of age. It’s not just about learning about the world outside, but realizing how different the bubble you were in is to the world.
What makes characters interesting and meaningful is what they do with their circumstances. Yona’s bubble doesn’t just burst. Rather, she doesn’t give up on her bubble but tries to reform it. In every place she goes to, she uses the lessons she grew up on – love, comfort, and softness – and bestows it upon the people. Her battle against the trafficking of women isn’t plain morality. Yona aims for a specific type of world, some kind of replica of what she used to live. Notice her treatment of the dragons. She never demands that they’ll join her moral crusade. She reacts in the same way her father did, she hopes they’ll join them of her own will. Her gang is designed like her father’s world, where everyone is nice to each other.
As a female character, Yona is fascinating. On the surface, she’s a weak female character who needs her guys, weapons, and a shorter hair for validation. That’s because we’re so used to aggressive personalities. Even if our women aren’t warriors, we expect strong characters to shout and care nothing at all about others.
Yona may be feminine, but it is hardly a weakness. She has a worldview that guides her, that is uniquely hers. The actions are never convenient and her moral system isn’t a simple case of doing good. Beyond that, everyone actually relies on her. The source of meaning isn’t just a way of moving the plot. The dragons don’t join smoothly, and each views their situation differently. Nevertheless, Yona is the ultimate guide of the gang. The meaning of the journey, of remaking the world as a softer, more comfortable place to live comes from her.
Although she rarely takes active, aggressive action she always remains dominant. That’s because every conflict is an examination of her personality, and she changes. Everyone else just helps her with the technical details of getting food and scouting.
The anime also treats its antagonist well. Soo-won is a character of contrasts. His presentation is always a flip of what we before. It goes beyond the beginning, where he’s a smiling angel who turns out to be murderous. In two episodes, he’s the main character. We see how he runs the kingdom, what his views are of how it should be. It’s a shame the series is so short and doesn’t give him enough screen time. He’s a cold, calculated person who’s a fantastic actor. He also, when choosing a purpose, pursues it aggressively.
An aggressive personality doesn’t necessarily translate to a cruel reign, but an efficient one. In a few instances, the anime is an excellent exploration of a benevolent monarchy. Although Soo-Won is cold, his aggressive pursuit brings him to a lot of victories. He manages to lift up a situation that King Il couldn’t, and without aggression he couldn’t do that. It’s a shame he has little screen time. The creators use the screen time to display both sides, but they never clarify the connection between them.
Each arc stands on its own, carry its own meanings, main characters and tones. The anime borders on experimental, with one arc flirting heavily with horror. The result is that despite having a structure of plot coupons, it never feels this way. Yona needs to collect all dragons to cash them in for End of Plot, but each tale of getting the coupon stands for itself. The stories are so different. One is about a comically religious village. Another is about an underground village living in constant fear. Another is about overthrowing the asshole ruler. Separate these stories from the big picture, and they stand on their own. A formulaic structure doesn’t matter so long as the parts are good, and this anime is a clear proof of this.
That’s why although its ending is one of the worst in the style of ‘no ending’, it’s still great. Many complain about anime that don’t really end, but often they do conclude their small arc. Yona is one of the few that builds up to a big conflict and never gets to it. It doesn’t even use its final arc to conclude all the ideas that happened before. The anime doesn’t set itself up as an episode in a gigantic story – like, say, Attack on Titan – but a straightforward adventure where we expect the hero and the villain to meet at the end for some milk, cookies, philosophical discussions and an exchange of blows. It ends by collecting all the coupons and never cashing them in. Since everything that happened before is good enough, it doesn’t ruin the anime but it’s still disappointing.
The art style is delightlyfully shoujo. The eyes are quite big. Yona is feminine, with a red hair that’s not just red, but sore red. It’s the kind of red that you don’t wear to your workplace because it’s too attention-grabbing. The guys are also all handsome. While the designs are appealing, few are distinct. Yona is beautiful, but that’s expected from a shoujo anime that doesn’t think feminine is an insult. As for the other characters, only Soo-Won has an interesting design. His soft side is expressed in his long, bright hair and warm expression that has a long, rather than wide smile. Everyone else fits their characters, but Hak’s rugged look is typical dark short hair. Yun is another honorable mention. As an attempt to make a pretty boy, it’s excellent. We never see much of this handsome male look. We see male characters who are handsome, but not those whose looks is a major selling point.
Yona is a straightforward adventure anime. What it aims to do isn’t special, but what makes it special is how well it understands the adventure story. It manages to overcome a non-existent ending, and you can only do that by having separate arcs which still gel together, by having characters that breathe life to these arcs. Occasionally, it shuffles the pieces around but it’s more for entertainment effect rather than subversion. Still, if you want to experience pure storytelling, this is it.
3.5 dragons out of 5
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Apr 24, 2018
Akatsuki no Yona
(Anime)
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Recommended
Describe the structure of this anime, and you’ll get a shounen. Add the genders of the characters, and it’ll read as if this anime tries to deconstruct both Shoujo and Shounen for some grand statement about anime, sexuality and the target audience. Watch it, and it’s just a simple story about collecting plot coupons in the shapes of handsome guys which all happen to be engaging characters. It’s odd how Yona opted for doing a simple adventure story when it could do so much more.
It’s not bad, just bizarre. Most anime – or stories in general – that aim for a simple, exciting adventures ...
Reviewer’s Rating: 7
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0 Show all Mar 3, 2018
Genei wo Kakeru Taiyou
(Anime)
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Mixed Feelings
Horror comes from inside and is directed inside. People who want to kill us are quite scary, but they’re a very specific problem. True horror is in realizing that we can be the killers, that we can be what we hate. It throws a big wrench in our grand narrative and shatters it to pieces. That’s why we limit our consciousness, assume the patriarchy or the media or the government is to blame for it all. Negative feelings are bad, but the true problem must be outside us.
Obvious comparisons to Madoka spring up, but these are superficial comparisons. The latter is more existential and philosophical, ... less concerned with the emotions of its characters and relying more on structure and mechanics to deliver its philosophical idea. Daybreak Illusion is far more emotional, fantastical and wild. Each character has distinct demeanor, it has many arcs which peek into other people’s lives and the main subject matter is emotion, not the grand meaning of life. With that aside, let’s focus on what’s actually going on here, something deeper than how ‘logical’ the story is. Cliched stories that flood your cinema have an external evil. These are comfortable fantasies. The bad is always outside of us. We need to kill it. Some of them improve and we can converse with these evil, but it’s still outside. The third stage is recognizing something inside of us is evil, but an external thing brings it out. The fourth, and most horrifying stage, is realizing that each of us partakes in the conspiracy against the human race. Daybreak Illusion belongs in the third category, which is a weird one. Stories that reach there are aware of theme exploration, that their story shouldn’t just give us a good time with pretty visuals. You can’t reach that stage without trying to be deep. The anime really wants to be more, not just a copy of Madoka but to compete against it and expand on the genre. It does that fine enough, but not good enough. Daemonia are the big evil, but they’re amplifiers of already-present negative emotions. Yet by pushing the source of the bad outside, the series isolates it and doesn’t explore their issues too deeply. Many of the characters become ‘not themselves’ when the Daemonia take over, but that’s just avoiding the horror. The horror is realizing that the bad side is just as a part of ourselves as the good side. The series is always close to truly delving into the depths of emotion, but never getting there. A climatic conflict does it the best, showing how we’re responsible to each other. Main character finds herself needing to actually face another person’s emotions, and digging inside of her to find out what she really feels. It’s an interesting position to put the main character in, but it doesn’t solve the big conflict. All ends with a big Final Boss Fight full of flashing lights and explosions. In the most of the arcs though, the victims are just innocent people who are tempted by the devil. By the time they start their rampage, they’re supposedly ‘not themselves’. The escape from horror isn’t deliberate. Our heroes talk to the Daemonia and are frigthened by the fact that these are people. In a way, by showing us that these distorted monsters are still actually human beings, we’re supposed to be all the more horrified by our negative feelings. Yet this doesn’t work, since these Daemonia too end up too alien from us, their cause being external. People transform into monsters because something infected them, not because they made decisions (or were born in environments) that turned them into monsters. For the characters in the story these people are real enough, even when they come looking like man-eating plants. What it does better than Madoka is showing the journey and emotional development of heroes caught in the midst of a cosmic battle. Characters actually have a will and their reactions to the events. If in the first episodes the anime seems aimless, it’s only because it really tells the story of these girls and nothing else. Any time the story loses its direction is when it sways from it. Although these characters aren’t particularly deep, they’re given distinct views about the battle, the world and what they get from it. In the first few episodes the anime actually threatens to improve on Madoka, since it’s far more in touch with what kind of dilemmas and conflicts would arise in this situation. Of course it uses Monster of the Week format, because anything else is a distraction. At its most exciting, we see them clashing and arguing and talking about what they’re going through. How it feels like to be the hero is where the excitement lies. The drop in quality comes later. Suddenly we get a more rigid structure and a main villain. Already in the beginning we had some meaningless technobabble, but it avoided getting technical. Battle ended when there was no emotions left to explore in that conflict. The final conflict also ends thanks to the heroes reaching a conclusion, deciding to rebel against their own fate. Yet we don’t actually see them reaching this conclusion. A trait of messy anime, especially those with huge epic stories and wacky art styles is that they have a slew of themes and they don’t know which one to focus on, or even which one fit their structure. First the anime start with exploring how negative emotions get the best of us, how the evil is supposed to be inside of us. Then this is thrown away, not completely resolved and instead out of nowhere the girls are fighting against fate. Now, if the series had something to say about emotional determinism it would be fine. Exploring the conflict of will and choice is the next big thing, since so far we all agree we can’t control our emotions. The whole idea of fate comes from the Tarot, though, not because the series wanted to explore it in the first place. Messy structures tend to arise naturally from theme-focused anime, but here it’s because the show couldn’t focus on its ideas. At least on the surface it works well enough. As a simple heroic story, I’d take this over many others. Even if its exploration is shallow, it gains from it enough emotional weight. These battles matter. We see the characters going through something during these moments of violence and how their psyche is affected. It’s not just ‘beat up those deamons and get some shwarma’. It hasn’t reached the heights it’s aiming for, but it’s still an exciting story with great visuals. For some, that’s enough. 3 daemonia out of 5
Reviewer’s Rating: 6
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0 Show all Oct 21, 2017
Aku no Hana
(Anime)
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Not Recommended
There is no reason for anyone to love the way they’ve been raised in suburbia. It may not be dangerous, but that is not enough to make living there worthwhile. Suburbia is a world without values, where nothing is allowed to be good and worth devoting to. Some things are considered bad and off-limits – like drugs. Anything else though is ‘just a hobby’. No wonder this safe lifestyle doesn’t stop people from killing themselves – why live such a life, anyway?
No wonder, then, that suburbia has its share of ‘rebels’ who take symbols that seem to contradict suburbia. Then again, any person who finds ... something valueable is rebelling against suburbia – that’s why both the happy-go-lucky raver and the skull-laden metalhead are considered rebels of this landscape. Even the truly religious and the intellectual can be rebels in this world. Such passionate people will challenge the status quo since they will value something other than the suburban lifestyle. Notice the problem, though. Notice what’s the requirements for a true rebellion against suburbia – having values. Aku no Hana is the pseudo-rebel, the person who hates suburbia so much with all its emptiness yet cannot find anything of value to replace it with. It wrecks destruction, says naughty words and perhaps will pay lip-service to sexuality but in the end it has nothing to say. In the end, it is too weak to admit it’s exactly like the suburbia it hates and this lack of self-awareness is its destruction. The anime fails in the same way the main character, Nakamura, fails. Nakamura hates the boring life she leads. I hate that way of life, too. Yet just because she claims she’s going ‘beyond the hill’, that she will tear down Kasuga’s walls to find something there doesn’t mean she actually will. It doesn’t mean her actions are directed at this venture. Actually, her actions are more like that of a sexual abuser rather than a tough life coach Imagine if a man stripped a female of clothing, forced her to wear something and said this will somehow psychologically heal her and make her stronger, bring out the ‘real her’ or something equally fancy. Few of us would take it seriously. The moment the man will use force is the moment we will find him villainous, no matter how many rebellious slogans come out of his mouth. So why is it okay when a female does it? It’s an anime so engrossed in being different, so immersed in wanting to be unique that it doesn’t even try. It goes beyond the art style, which is ugly but not too hard to get used to. The backgrounds are fantastic. They go beyond the emptiness of suburbia, giving everything a rusty look of falling down and crumbling. We see something else besides boredom, that suburbia equals malaise and its lack of values is actually that depressing. As for the character design, it’s merely failed realism. None of them actually look like real people but more like distorted photographs. For a while it’s amusing, but not too much. At first it starts off interesting with a view into the darkness and weirdness of random people. Quickly, though, it is obvious we’re supposed to side with Nakamura, view her as a tragic person lost in a world of dull people who just cannot realize how special she is. Too bad the creators missed that if anyone actually paid attention to her, they’d realize she should be in jail. No one cares how special you are when you abuse people. Look what happened to Watkins. True horror is realizing that something that’s horrible is also real, and perhaps more common than we think. Don’t be a pig and act like your mud is special. Show the viewers that what they consider deviant is actually normal. Horrify them with that. Instead, we see a small act of stupidity and teenage horniness being shoved in our faces like the creators just discovered the true darkness that lays at humanity’s heart. If only they had enough empathy to realize that the true horror is realizing that all our rebelliousness is worth nothing if we’re cruel, that we’re excellent at swallowing our own Kool-Aid as we hide from how we hurt others. From the middle onwards, the series becomes nothing but a carnival of vomit. We see people being mean to each other, some preaching about the nastiness of suburbia and pushing someone to do things they don’t want because you and your rebellious self know what’s best for them. Hating suburbia is a good thing, but it’s the first step. This anime barely takes in, and merely wallows in the pre-packaged cliches of rebellion – like anti-capitalism music that you need to pay to hear. 1.5/5
Reviewer’s Rating: 3
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0 Show all Jul 5, 2017
Kuuchuu Buranko
(Anime)
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Mixed Feelings
Often you’ll hear how being unique isn’t enough to make a good anime. That’s not entirely true, since being unique is overall a good trait. Why would you want to sit in front of a screen, watching the same thing over and over? What these people do get right is that mere uniqueness isn’t enough. Although in the end, all great works of art are unique and highly original, not all original works are great works. That’s because true greatness which comes from true uniqueness isn’t just a unique art style or a cool storytelling method, but a thematic depth.
All the problems with this anime ... are in this sector. It’s eccentric and utterly bizarre. Better anime don’t break their conventions like this, but in the end it’s all just quirks and a unique style that don’t reach any profound conclusion. As an aesthetic experience, it’s awesome with how wacky it is. As for its narrative, it’s just there. The narrative is fairly empty and the symbols, while cool, don’t mean anything. Having a psychiatrist and people with psychological disorders isn’t an automatic ticket for actual character psychology. The anime mistakes exaggeration for madness, like a 16-year-old kid who thinks a Facebook cover photo with blood shows how ‘crazy’ they are. The anime deals with the old notion of ‘crazy’, something that I think the mental health institutions abandoned even before Thomas Szasz took an axe to their heads. Here characters don’t struggle daily with a disorder. The problem isn’t present in every fabric of their existence but, rather, explodes out of nowhere. Most of these characters lead normal lives until something triggers them. Now, it’s true that a lot of mentally ill people function day-to-day, interact with people and buy eggplants without causing a massacre. Notice how their normality is only something we experience. They don’t. Someone who is suicidal (A major problem that the series oddly avoids) is always suicidal. Some days it hurts less, some days it hurts more. However, the normality is only an external thing. Inside, everything pushes him towards death. For the depressed person, every thing demands extra effort and the question of ‘why go on?’ is always present. That’s why mental illness is such a problematic thing and a lot of philosophers had to step in to redefine it. Mental illness is not a wound, it’s not a specific area of the body we can target and diagnose and seperate. Mental illness is an integral part of being. Depression isn’t a distortion of reality but a part of someone’s personal reality. The characters here aren’t even reduced to their mental illness. They’re reduced to their onsets. Although we see them do ordinary stuff like jobs and family, we rarely get insight into how they exist with this. It’s all just build-up until the dude panics over not being sure if the stove is on. This prevents the show from having any serious psychology. In order for it to be truly psychological, it needs to present these people as whole human beings and it needs to show how the illness relates to the whole. In truth, these aren’t really characters. Their disorder defines them more than anything. Most of the differences between them comes from that. The show belongs to the tradition of a main character who’s a vessel for other stories. In general these type of anime have a cool style and an empty narrative. It’s not just because there is no major conclusion – although it tries for something sappy like how we need to listen to others. Their problems are also very illness-orientated. If mental illness was so exaggerated and obvious, we would’ve had an easier time dealing with it. We don’t. The problems these characters face tend to be only their illness. How it relates to other problems is unclear. Sure, it disrupts their day-to-day life but that’s not enough. How does it affect sexuality, social interactions, worldviews? The series loves to portray extras as cardboard, but in truth no one is cardboard for people. Our ilness and these passerbys are part of our lives. The anime treats mental problems like an obvious wound. It doesn’t help that most of the stories involve OCD. I’m sure it’s a common disorder, but where’s schizophrenia, depression, bipolar? Perhaps because OCD is far easier to exaggerate. It has onsets, things that are easy to transmit visually. Depression is harder since depression is everywhere, showing itself in every action and relates to a person’s inner life. You have to show a worldview in order to portray depression. That’s why its status as an illness is such a problematic issue. Eventually, all these people with OCD blur into one another. The only thing that changes is how it works. When a different illness comes, they fail to show its psychology. A person’s narcissism ends up being monotonous. The big problem isn’t narcissism, but a dude who can’t stop smiling. The whole agony of living in the past, in glory days that are never to return and trying desperately to re-create them isn’t there. Rather, it’s just a person repeating his shtick over and over. It’s an excellent example of how they take a serious issue and reduce it to a single symbol, stripping it of any depth. The surrealistic, bizarre art and storytelling also leads to an air of self-satisfaction. It’s not as bad as it looks from the outside, but it’s there. Nothing is particularly funny about these jokes, since they don’t point to any absurdity and hardly a taboo. So the psychiatrist gets off on vitamin shots. That’s kind of odd and amusing, but not out of place. Early on the anime establishes how wacky it is with these colors, so this is fairly ordinary. Irabu is also not really funny, just quirky and high-pitched. There’s also a sexy nurse who thankfully has little screen time. Her role is mainly to inform the viewer that the makers are totally fine with ultra-sexy yet placid women, some pathetic symbol of ‘sexual strength’. I don’t know. Nothing about her is interesting, including breaking into live-action. Overall, the series sets itself up as weird, but can’t ever up the weirdness. It’s not all bad though. In fact, in its format, the anime is quite excellent. It’s the old format of a single main character whose a narrative device to show the lives of various characters, like Kino’s Journey or Mushishi and it does it so much better. First off, merely dealing with mental disorders – an integral part of the experience of being – gives these stories a more emotional, personal angle. Already here it lifts itself up above the aforementioned anime. Unlike them, there is some sort of humanity here. It’s exaggerated, caricature-esque and shallow but it exists. The main driving symbol has a far more personal nature so the stories are by their nature more emotionally engrossing. The distance that harmed Mushishi is mostly absent. There’s also concern and empathy for these characters. For all its exaggeration, the series has some awareness that underneath it all there should be humanity. The tone is not mocking, something that the aesthetics and the ultrasexy nurse hint at. Rather, it’s empathetic towards these little lost humans and their madness. Episodes don’t end with a complete return to normality, but with a way to cope with the madness. It’s this vibe and demeanor that prevents the anime from being only an exercise in aesthetics. There is a clear meaning underneath some of these symbols, like how cardboard-like people merely means these aren’t important characters. The mental conditions are caricatures, but at least they make sense – extreme worry is a problem. Even if the series isolates these parts, it does fit with the style. In a way, the series never pretends to actually be psychological. From the start it’s concerned more with flash than substance, but it has just enough substance and humanity to prevent it from being vapid. As for its aesthetics though, they’re fantastic. It’s true there isn’t an anime quite like this one. You might compare its surreal style to Tatami Galaxy, but that one had an overbearing, total aesthetic. Here they take a realistic art style and utterly distort it, creating a weird clash of realism and cartoon. The storytelling is knowingly expressive, so much so that sometimes things don’t have meaning. There are polka dots everywhere, but then again why not? It’s self-awareness which doesn’t try to be clever. Knowing that none of it is real, they let themselves go with wacky, memorable images. It’s a style weird enough to hold on for 12 episodes even if there isn’t much variety among them. Utterly bizarre and original, yet its lack of depth prevent it from being one of the greats. It had the premise and the aesthetic boldness, but it’s also satisfied in just being fun. Often we talk about how ‘just fun’ shows need to be unoriginal, yet this anime demonstrates you can have fun without aiming too high. Set expectations about how mind-blowing this is, and you’ll be disappointed. This is just another in the long line of episodic anime with a wide cast, but its one-of-a-kind style breathes life to the format. 3 crazies out of 5
Reviewer’s Rating: 6
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Great works of art are not easy to review. They are not common like the cesspool of bad art. Bad art is easy to deconstruct, to show how pathetically horrible they are. “So bad it’s good” exists because these works are so bizarre, so extraordinary that they become unique. Bad art is never unique its badness. In contrast, great works of art always end up redefining what ‘good’ is, so any review of a masterpiece will never be analytical and conclusive. It always end up chasing something that we can only grasp a piece of, like a poet looking at a beautiful line he wrote
...
and knowing he can never write a worthy poem of it.
Kaiba is one of those artworks. I say it deliberately. Judgment of it is not confined to anime. It transcends media, reaches something so deeply human and awe-inspiring that it becomes a part of you. Do not expect a rational explanation of why this anime is better than pretty much anything. If we understood completely why it’s so good, we’d have masterpiece dropping from the skies. I can try, though. The key to understanding Kaiba is understanding how it tells a story, specifically how it takes advantage of the personal nature of fiction. All art, including fiction, is personal. It is a product of human thought, a translation of your entire Being – your experiences, philosophy, unconscious, passions – into some kind of experience that another being can take on. Kaiba is a ridiculously expressive work. Every scene is imbued with emotion. Every object says something about what it represents. It’s so emotionally draining because of that. Memory is the big topic, but Kaiba isn’t just about memory. In a cliched way, it’s existentialist, asking what we are. Its answer is memories, but memories are also information. The anime explores this intersection of information that defines us. Notice the symbols. When memory isn’t converted to information, it is organic and free – it is lifelike memory eggs. These are also tiny, fragile and fleeting. The memories float away and are easily lost. The roe is us, so they use to show how tiny we are when death strikes. When a character dies, their bodies become liquid and vanish completely. The ‘self’ becomes just a bunch of yellow pieces floating way. It expresses the loss of death, how death completely erase us and we become nothing. The memory chip – a drill-like thing – can also die so easily, if it’s lost it’s gone forever. Sure, we can try to capture those roe or to protect the chip, but it’s so difficult. It’s an expression of how fragile we are. Yet converting ourselves into information makes us so much easier to control, and easier for us to control others. Altering other people’s memories is a sci-fi trope, but this anime is concerned with how it affects everyone, how it affects our personal lives. We see the small results of this – how erasing someone’s childhood erases who they are and they end up becoming nothing but a memory. How this power to change personal reality blurs into thinking we can change reality itself – a direct link to megalomania and tyranny. Our memories are our personality. Once we control them, edit them, change them all lines break down. The world of Kaiba looks funny by design, but that’s because how the people experience it. People can also put their memories into a whole new body. In one episode this results in a world where bodies are manufactured like clothes. Its reality is grotesque, a mass of weird shapes that’s disorientating. Somehow we ended up creating a more chaotic reality than nature. Leaning towards a socioeconomic critique of society, the anime shows a world in which memories – selves – become products. So a character sells her own body with hopes that her memory will be kept. Selves are no longer precious. This society isn’t painted with strokes of black to show you how evil rich people are. Rather, to illustrate the chaos of it, we see selling your own body and putting yourself in a chip is no guarantee. You’re relinquishing control of yourself, your grip on the world. Yet this ‘information’ is never just ‘information’. Consciousness was the result of accumalating all these pieces of data and connecting them. So we’re never really dead, and using memories this way is using people as objects. The anime is deeply concerned with living things. In a gallery of memories, the people who own these memories cry out to be released. Everyone’s concerns are always personal. Although the characters are simple, they have motivation and a humanity. A sheriff who really wants a girl at first seems like a greedy bastard, but he’s a person. That’s his wants, and when we see this want doesn’t make him just an asshole but a good person we’re encouraged to sympathize with him. In the end, he’s a ‘human’ being – with people he loves, things he wants, and dreams lost when death comes. Although there are antagonists, the series always reminds us that they’re people in the most simple way. People want power, but not because they’re evil. They want it because they’re human beings, so we see the ringleader of the resistance crumbling to tears when he realizes what he’s done. He had to erase memories that painted him in a bad light, but the result was losing a friend. This anime is in the end about treasuring people. The idea of memory is just a tool to show us how we can lose people, no matter how hard we work to keep them. We put their identity, their whole being in a chip but then that chip is lost. We sell a loved one’s body, hoping the salesman will keep the information in a chip. A friend blocks our ambition, so we erase some memories only to realize the whole person is gone. Eventually this anime reaches an important conclusion about being – we need each other, we’re social animals, power doens’t make up for it. The castle of Warp is a lonely place. The only person he has is an all-seeing robot. He’s not happy and the only thing he can talk about are who to execute. He may be the king of memories, but these are his own memories. What good are they? In a beautiful scene Popo and the resistance at the palace, and it has a huge opening to a black void. That’s the height of power to you, a lonely high place looking out into nothing. The only thing that’s there are themselves, yet they’re craving control. The romance between Neiro and Kaiba isn’t a symbol for romance, but what’s really important – connection. Even during oppression, they found something of their own, a precious shared memory that’s enough. Separate yourself from the struggle for power. The privileges of the rich to put themselves in memory chips and live forever aren’t that worthwhile in the end. Every world touched by this is grotesque, people are lost yet they are still people. You cannot talk about the art without mentioning the Neverhood, which seems like a direct inspiration for the anime. Both endings and beginning borrow from it. It opens with a man seeing an unknown, bizarre world. The ending includes a darker version of the hero and a gigantic, self-sacrificing robot. Like the Neverhood, the design is cartoonish, nonsensical and imbued with meaning and emotions. Look at the planet where the only thing that matters is the story of two old people. The planet itself is nothing but their tower. The underworld is almost colorless – but almost, since it still has some life in it. The club is colorful and weird but has a dominating shade of purple – a disorientating effect. Vanilla looks like what we expect from an asshole with the fat belly and aggressive face (Only his character later proves to be more). There is even a creature who flies by a propeller and doesn’t speak – like the sidekick from old video games. It’s as unrealistic as you get, but no scene is without emotional overtones just like life – and that makes it far closer to reality than anything else. Likewise the soundtrack couldn’t be better, a collection of gentle electronic sounds. It fits with the slightly childish designs, but it has the same fragility of the world. A lot of it sounds like Boards of Canada, only it takes it to less nostalgic tones. The soundtrack mostly expresses a reflective, introspective atmosphere, one of both awe and terror. Some tracks are colder and harsher that reminds us that this world is still harsh, a world where selves can be sold. Some tracks have beautiful, intimate melodies to go along with the theme of connection. There is no other anime like Kaiba, an anime so expressive, where every shot is charged with emotion, wonder, terror and humanity. ‘Depth’ isn’t the right word. It’s not an intellectual, symbolic exercise like Paranoia Agent or a psychological exploration like Digimon Tamers yet it’s somehow better than these two. Perhaps because it takes anime to the origin of art – the expression, not explanation, of human experience. Nothing I could write would do this anime justice.
Reviewer’s Rating: 10
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0 Show all Jun 3, 2017
Kino no Tabi: The Beautiful World
(Anime)
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Mixed Feelings
This anime is also known as The Good Mushishi. I almost wish it wasn’t so. While that descriptor is true, its existence points out the anime’s shortcomings. For all its imaginative moments, it settles into a pattern early on and never deviates. Even the last episodes which aim for some harrowing ends up slotting nicely without breaking up picture.
It’s almost like reviewing Mushishi all over again, but the bigger scope makes Kino’s Journey better with more apparent flaws. Some anime can make it through with a narrow range of emotions, especially if they’re short. Narrow focus on themes is often the source of fantastic exploration ... of them. By nature, this anime has a wide scope. It follows a person through various countries, each one dominated by a theme. This anime sets itself up to be big no matter what. The stories aren’t small and intimate. They’re more about big issues like war, fate, religion and technology than personal issues. A single character from a country may stick out, but everyone in it are mostly the same person. Such shallow characterization can work, but you need someone to react to this symbolism. Character’s views and reactions are integral to exploring themes. It’s not enough to just have ‘fear’ or ‘technology’ as a dominating presence in your story. You need to connect it to the human condition. You need to show how it affects the people, how they react to it and live with it. The best stories show us characters in such crises, gain their emotional punch from a meaningful struggle. Kino is better than Ginko, but she shares more with him and not just a similar name. There are literally less than 5 moments in which some kind of personality is hinted at. Mostly, Kino does nothing but observe. When she acts, she’s pure convenience. She helps characters solve their problems by being nice, but what’s Kino’s stake? Decisions are another way in which we learn about characters. Decisions that relate to themes are even more meaningful. They illustrate a viewpoint and demonstrate it. Kino makes no choices. She comes to a country, observes what’s going on, does the thing that causes the least conflict and moves on. It’s hard to remember what exactly was Kino’s role in many of these stories. In the last episode, she’s interchangeable with any passer-by. Nothing about her is important to that story, only her role. That’s a problem you encounter with shitty role-players. A character is far more than their little role. If characters are symbolic of human beings, then human beings have various roles depending on who you ask. Even a soldier trapped in the army will have more roles than just a soldier. He’ll be someone’s good friend, perhaps the commander’s most hated and so on. Kino is defined only by her role as a traveler and does nothing else. A role can be a part of the personality, but we need to see how Kino views traveling. A soldier can be patriotic or just in it for the money. Both are different takes on the same role that leads to different characters even if they do the same thing and come from the same background. The anime never provides a view about traveling. There’s something vague about how the world is both ugly and beautiful and this grey area is appreciated, but what else? What do we do about the grey? Grey areas are difficult and I don’t expect answers, but great storytellers show me how they wrestle with the themes. If you can’t answer any questions – and you shouldn’t, because there are no definitive answers – at least throw something. A question shouldn’t drag itself for 10 episodes. The series barely asks a question, let alone provides angles to look at it. Asking questions is fairly easy. The difficult part is trying to find the answers. That’s when you deal with the ramifications. No question has an effect until you check the possible answers. Some episodes provide moral choices for Kino to make. They’re generic, morally clean choices. They don’t reflect a coherent moral worldview. Kino only chooses the least offensive path. She doesn’t even struggling with these decisions. Remember that this character has been around the world and to many different countries. Traveling and experiencing new worldviews should either give birth to a new, original one or leave you confused and full of doubt. Kino acts instead like a cliched ‘wise Zen master’, viewing things mostly through indifferent eyes. It’s believable, but only if there was a worldview behind it. The series is capable of darkness. An early episode shows the humanity of slave merchants. Even if it ends by vilifying them, it shows how they can enjoy family and raising kids and company just like us. It’s odd that in under 20 minutes they create simple but lively characters. Nothing about the slave merchants is particularly unique, but the juxtaposition of their ‘good’ and ‘evil’ side is effective for side characters. Kino never gets such interesting characterization. In the arena episode, she always offers her opponent a chance to surrender. Why? The slave merchants aren’t the only memorable characters here. This is where the series trumps Mushishi. Its side characters are driven, sometimes flawed and sometimes immoral. Many of the stories cannot be re-modeled for Mushishi since they deal with humanity’s dark side. The variety in characters and themes also lead to a variety in tones. Although the series is often stuck in its ‘contemplative’ atmosphere – a style which, except for Haibene Renmei, always comes off as pretentious – it experiments with tragedy, satire and adventure. The anime doesn’t dig deep enough. It offers themes but rarely shows their complexity, but the sheer variety of them makes the surface attractive enough. Some have pointed out that Kino’s Journey is very obvious in its themes. Often characters say exactly what the story is about. In one episode, it’s cringe-worthy. An oppressed tribe literally admits to killing people for the sake of revenge, because oppression. At this point, it’s the artist’s critique of an ideology sneaking up into the character’s mouth. Imagine if a Nazi in a story admitted how wrong Nazism is, but they have to do it because of economic hardships. It’s a lone case. The anime is all surface anyway. The only reason to put things under the surface is because your surface is already full, but Kino’s Journey already has little to say. Such an anime shouldn’t make the viewer put effort. It’s a wise decision to reveal everything, since it prevents an unpleasant air of pretense. The art is decent, with strong backgrounds and decent character designs. The character designs are distinctive enough. Town folks get different looks and important side characters look like they can be main characters in their own show. It’s minimalist almost to a fault – the lack of details don’t do anything – but it finds variety in things like mouth size and eye shape. The backgrounds, while similar, capture a unique feeling. A running theme is the idea of the world being ugly and beautiful at the same time. The backgrounds use a mix of bright colors and pretty shapes with a darkened atmosphere to achieve is. It’s not particularly impressive, but it’s nice to see colors that fit the themes. Kino’s Journey isn’t brilliant. Its popularity has more to do with it not being traditional, rather than quality. Some people are just dying for something without fan service. I’ve seen anime with weirder premises, deeper psychology and better art. Still, the variety in stories and the thematic focus makes it a show that’s worth most of its running time. No one yet knows how you achieve the greatest heights in art, anyway. 3 talking motorcycles out of 6
Reviewer’s Rating: 6
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0 Show all May 13, 2017 Not Recommended Preliminary
(14/25 eps)
Note: this series has been dropped at episode 14
Unlike the main protagonist of this anime, I do not have much strength to withstand torture. Put me in the clutches of a diabolical serial killer/torturer, and I have no idea what I’d do. Ryuji, our hero, is one of a kind. Bards should sing about him in taverns all across Tamriel. For 14 episodes, he stands Taiga’s relentless abuse with a smile. In one of the greatest songs ever written, the extremely white lead singer of the Smiths sings about how it’s so easy to laugh and so easy to hate. Kindness and gentleness are difficult, and ... I do agree with him. That said, I wonder if the band and their fanbase would change their mind if they saw the anime. Actually, considering how huge this anime is, becoming iconic in the school genre – I think they won’t. I’m a defender of the school genre. Many rant about how immature and derivative it is, but few people didn’t go to school. A lot of things happen in school and you meet a lot of people, so it’s a place rife for stories. Its low-key and stable environment actually makes it excellent for stories driven by characters. Conflicts will have to rise from within and not an external UFO coming to wreck the party. These shows rely heavily on their characters, and it’s enough to have a decent, odd cast – see Haganai – to make something decent. Toradora is a major failure because of how insufferable its cast is. Since we’re talking about symbols and not actual human beings, I need to find a way to explain why and how disgusted I was with them and how that lead me to conclude this anime is horrid crap. Many a great story are about horrible people. In fact, one of the best novels ever is about such a terrible murder. It’s their darkness, their psychology and reasons for being so that makes them so intriguing. How frightening these characters are because we understand them and see us in them. Part of our obsession with villains and their backstories, or with serial killers’ childhoods is because we want to know why they’re like this. Everyone in Toradora is a bit of an asshole. Actually, only two characters are but they’re so dominant that it’s easy to forget about the rest. Taiga is the big problem, since she’s both the main character and the worst. Tsunderes can often seem creepy, sometimes borderline Gacy-like sadistic. None of them are as bad as Taiga. The archetype can be funny. Tsunderes’ appeal is their insecurity, how they address the Presentation of Self in Everyday Life – we put up a front in every social interaction, putting a different front in different places. The best Tsundere, Neptunia‘s Noire is all about this. Humor never comes from her being violent – she’s rarely is – but how hard she works on her image. In contrast, Taiga is nothing but violence. She reacts to everything with violence, like a 10-year-old playing Elder Scrolls and thinking that it’s supercool to kill every NPC. She may not kill anyone, let alone essential NPC’s but it doesn’t make it any less creepy. In every episode, she beats up people at least 5 times. Her reactions are always with force, causing clear pain to the other characters. I’d expect anyone to beat her in return the first time. The fact Ryuji stays there is flat-out creepy. Moreover, she treats him with pure condescension. Rarely, if ever, she addresses him in a way that’s not hostile. Early in the series they make a pact to help each other, but Taiga doesn’t actually help him until the middle of the series. All the episodes are about the characters doing stuff and Taiga beating people up. The anime never answers why, exactly, Ryuji puts up with so much physical abuse. Yes, ‘abuse’ is the only word that can describes their relationship. Switch the sexes. Imagine if Ryuji was constantly beating up Taiga, calling her ‘bitch’ and so forth. It’s nothing but sick. You can only watch it for so long before getting tired of this torture porn thing. Not only Taiga is violent to everyone, she also has a weird entitlement problem. She expects Ryuji to take care of her and do everything for her. She never asks, demands with the expectations that Ryuji must do it for her. In the end, she’s nothing but a horrible person who beats up everyone but also thinks everyone owes her everything. Now, a character being a terrible human being isn’t enough. How their actions are framed is important and now we get to the main problem. Taiga is framed as okay. A backstory occasionally rears its head, feelings of insecurity do show themselves. None of is it actually dark, none of it gives us a glimpse into a troubled psych that can only react with violence and cannot connect to people. The backstory may justify anger, but the anime never acknowledge how bad Taiga’s case is. No one around her also reacts like they should. They treat her like she’s a quirky friend, someone who occasionally goes off, like that friend who swears a lot. This is a person who’s in desperate need of help and a lawyer. It’s no longer a person having anger issues but a criminal that everyone tolerates because the plot demands it. Such light framing of dark material is unforgivable. Humor doesn’t have anything to do with it, but how the frame never addresses the darkness of it. Physical abuse leaves people with trauma. People react harshly to physical abuse. If people stay for a long time with a physical person, being nice to them and doing what they want it means they got issues of their own. I can’t stress how dark this material is, yet the light framing is disrespectful to anyone who went through physical abuse. Taiga and the framing of her behavior towers over the anime, so everything else ends up pointless. No matter how hard they try, the creators frame Taiga as quirky and cute. Nothing can salvage the anime, but then again it doesn’t seem they try. There isn’t much in the way of stories or characters. Ryuji is like that dude from Haganai only not as hot. Somehow he manages to be perfect and eventually the center of the harem because he’s nice to everyone and doesn’t have wants of his own. To the anime’s credit, the secondary male actually has a purpose here and he’s a bit hot, but besides being a more energetic nice guy there’s nothing to him. Other females consist of a wacky redhead who’s entertaining for five episodes and then becomes tiresome. As for Ami, she’s another generic asshole who’s overall unpleasant without the darkness. Like Taiga, she treats people like crap but the cruelty is never meant to shock or make us reflect. Funniest thing is how the anime passes her off as sexy. Not only the characters can’t drive a story, but they look bad. Art style is another problem the anime suffers from. No one has a distinctive look. School anime, at worst, create pleasing to look at characters. You may not experience anything profound but there is aesthetic value in the designs, in understanding human beauty. Designs don’t have to break boundaries, but little touches like Sena’s butterfly and deep eye color make an anime more pleasing to look at. Toradora does nothing like this. Taiga does have a weird hairstyle, but Minori isn’t memorable at all. She has huge eyes and short red hair. End description. Worse offender is Ami who is meant to be the sex symbol. To express this, they gave her a longer hair and slightly bigger breasts. Unlike shows where the characters are actually sexy, her figure isn’t defined or emphasized – which is necessary if the character’s beauty is important to her personality. Her hair is just long without hairstyle quirks. Look at any anime that has a character whose beauty is important and you can always spot details expressing it – just as I described Sena in the above paragraph. The designers decided to do the bare minimum. Character designs are integral to how we view them. How people look is a part of them. It doesn’t mean characters should all be sexy (that’s actually quite odd) but their looks should somehow find their way to their personality. If your character is meant to be beautiful, make them beautiful. Toradora is satisfied with just sending the signals, mistaking low effort for minimalism. Minimalism is when you have few details but these details are important. Ami’s design and everyone else’s has no effort put into it. A simplicity that has no elegance, that emphasizes no details is just a product of no effort and laziness. Maybe the anime drastically improves. I have a hard time believing it. Watching this anime became painful. Witnessing the abuse Taiga inflicts on everyone, and expecting to be entertained and amused by it is too much. Torture porn at least acknowledges its characters suffer even if it expects me to find entertainment in pain. This anime pretends physical abuse doesn’t cause any pain. Truly, it’s objectionable almost on a moral standard. 1 abusive partners out of 5
Reviewer’s Rating: 2
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0 Show all Apr 29, 2017
No Game No Life
(Anime)
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Not Recommended
12 episodes of praising Instrumental Reason doesn’t make for good fiction, but it makes it clear why the anime blew up so much. Popularity is never a result of quality, but of fitting in with the zeitgeist, the common biases and worldviews of an age. That’s why Game of Thrones is so popular since it shows a masculinity that’s dark, therefore intelligent instead of the happy-go-lucky nonsense of 80’s action films. As for this anime, its popularity comes from how blatant it is in showing Instrumental Reason to be the supreme reason. Imagine those vegans or marijuana advocates who think that their pet issues would
...
solve all the world’s problems.
Before we discuss why this anime is so bad, let’s clarify what I mean by ‘Instrumental Reason’. I capitalize it because it’s a useful term. To use Charles Taylor’s definition, it is reason which is about efficiancy and problem-solving. It asks how fast we can solve a problem, what is the best way to solve a problem. Take the case of a busted wheel. When your wheel’s gone bust, you don’t ask what it means, what ramifications it will have on pop culture or on our perception of gender and reality. All that matters is that we change tires as quickly as possible, and that the tire will be good enough to last as long as possible. While there are theories dissecting the meaning behind games, when we play chess we don’t think what the game means. Rather, we asks how we beat the game. In contrast, there is what I’d call ‘reason of meaning’. By that, you ask what is the nature of things. We don’t just ask how to end racism and poverty, but what exactly is racism and poverty. We’re interested in understanding these issues, defining them, understanding what is bad. Instrumental Reason leads to a lot of money for hi-tech buffons, but it cannot solve all problems since it doesn’t tell you what the problem, or the meaning of things is. Sora and Shiro are one pair whose world is in Instrumental Reason. While games have meaning, the meaning is related to the mere act of playing. We don’t question whether or not we should win a game and what is the nature of winning chess – the rules decide that. The world of Disboard is a world where every problem isn’t just solved by games, but by Instrumental Reason. That means it’s a world that doesn’t have any meaning at all. The nature of any problem doesn’t matter, since there will be an arbitrary equation that must solved. Once we solve this equation, the problem ends. The anime tells the story of a megalomaniacal brother-and-sister who beat people in games, gain power and minions and occasionally pay lip-service to morality. Now, if the series was an examination of such Instrumental Reason, it would’ve been fine. If Instrumental Reason was merely a dominant storytelling tool, then it could still have a decent story. By that, I mean that the show works similar to Death Note and Code Geass. The story moves mainly by challenges facing the characters, and the characters need to solve them. The viewer gains pleasure from trying to solve the riddle along with the characters. However, the meaning of these challenges isn’t important. Instrumental Reason is so dominant in this anime that these challenges don’t even pretend to have meaning. Death Note may have been a series of riddles, but underneath it there was supposed to be a story about the morality of executing criminals. It failed because it didn’t create situations where we examined the issue, but rather only asked ‘who will win?’. In similar fashion, the only question this anime asks is ‘how will Sora and Shiro win?’. As a storytelling tool, it’s incredibly boring. It’s essentially watching a staged game. The whole thrill of watching sports is that you don’t know who will win and nothing is decided until the last moment. Stories which use Instrumental Reason make you watch a man playing chess against himself, only with more narrative fluff and (in the case of anime) pretty visuals. So as a story, this is a complete failure. Really, it’s about nothing. Only near the end it says something about the nature of games, but the whole thing happens in an alternative reality. Once the characters are thrown into it, no mention of the real world. Without admitting there is a real world where not everything is a game, it cannot explore the nature of games. Many throw the word ‘escapist’ around and it’s always debatable how escapist a show is, but can anyone debate this? The characters literally escape the real world so they could play forever. If the story is an absolute failure, at least it could do well in other aspects. Sadly, it’s all bad except for the art. The art is easily some of anime’s best. It’s such a shame that a highlight in anime art is glued to a horrible story. Look at those vibrant colors, how every scene doesn’t have so much a depth of detail but a depth of color. It creates the feeling of a truly fantastical world. It applies to character design, too. While the series is shameless in fanservice, each character gets its unique touch, unique eye shapes and hairstyles. Shiro isn’t the best design, but her design is a good case in point. Her hair isn’t just long but has a distinct flow to it. Jibril is another excellent case. For a character who floats around half-naked, they sure thought about a lot of unique touches – the asymmetrical gloves, the gardient in the hair. Sadly, this is where the positives end. Some of the characters are good, but they need a different setting and a different storytelling method. Stephanie Dola could’ve been a light in the dark, a contrast to the world. Her emotional reaction actually could’ve added some ‘reason of meaning’, show us a character who thinks about other things besides winning. Too bad her role is to be slapped around, sexually humiliated and generally used as a tool. If so far you were convinced my rantings about ‘Instrumental Reason’ was just cranking about, here’s the final nail. The anime takes its one character who has a different view than constantly puts it down. Sora is tied to this problem, and to the misogyny problem. He’s a 20th century masculine stereotype. Writing about transformation of masculinity in fiction is incomplete without him. We see how once the manly hero packed guns, now he’s shagging women and is being a conniving, selfish asshole. What defines Sora isn’t heroism like those in the 80’s movies, but his pure ‘Instrumental Reason’. All that matters to him is winning, all he can think about is winning. Occasionally he displays some moral code about being nice to those he lose. We never see the general ethics that guide him, though. Since he’s comfortable using everyone as pieces, he’s more like a Wolf of Wall Street, doing everything to win and using people as means to an end. It fits with the zeitgeist. Go to school, and they will teach you how the only important thing is making loads of money. Whatever technology you invent, whatever content you produce, it doesn’t matter so long as you get money. No surprise our politicians are so corrupt. Using people as means, besides pissing off Kant also gives the whole anime a strong misogynistic bent. You don’t just see women in sexy situations, but often humiliating situations. Stephanie gets the most of it. An episode is dedicated to treating her like an animal only to teach her a lesson. He also takes pictures of her nude without consent and there’s the whole ‘laughing at flat women’ thing. I don’t see anything funny about humiliating a girl, taking nude pictures of her and generally framing her as inferior and dumb. Worst of all, we’re meant to cheer for Sora and the characters eventually come to like him. I don’t see how his rise to power demanded treating Dola so awfully. Contrary to the creator’s idea, I would rather have a beer with Stephanie Dola and not just because she’s a woman. No Game No Life is pure escapist fantasy for the hi-tech age. In an age where we want to just solve problems instead of thinking about their nature, it’s the ideal anime. I’m reminded of a story where some government officials asked how to lower the amount of poor people. Onc offered to change the definition to the American definitions, and then there will be less poor people on the count. Notice how the numbers change but no one asks what exactly poverty is and what’s the actual problem. It’s a comfortable mindset, but we don’t live in Disboard. Our world isn’t clean and ordered where each problems have clear laws. In this world, you have to ask what is the problem, what it means and the whole shebang. Also, you can’t go around treating women like Sora treats Stephanie. Somebody might come and get all 80’s Action Movie on your ass. 1.5 misogynists out of 5
Reviewer’s Rating: 3
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0 Show all Apr 16, 2017 Not Recommended
What we have here isn’t so much an anime, but an experiment. At least I hope it’s an experiment, because as an anime it’s quite an atrocity. It deserves a place in the bottom of the barrel, not because it’s awful in a unique way. There’s no content, nothing particularly offensive that stick out. It’s just a series of mistakes piling up on one another.
If this is an experiment, it’s an interesting and important one. In fact, as an experiment it deserves the attention of all literary scholars. Finally, a piece of fiction tries to answer the age-old question of what is more important – ... execution or the idea. Since the end result is closer to vomit caused by excessive drinking (which itself was a means of coping with an awful party), the answer is execution. “Execution” is an ironic word to use in the context of this crappy anime, both because a lot of characters die and the anime ends up killing its brilliant premise. Most creators don’t have any idea what ‘horror’ actually means. They think we experience horror when someone holds a knife against us and we need to fight them, but that’s not it. A dangerous situation where there are a few predictable outcomes, some of them bad is thrilling and causes adrenaline but it’s not scary. People are afraid of walking alone in the streets and of being on the stage, yet no one is going to kill you if you deliver a speech (Unless you’re a politician). The common ground between two is the unknown, and more importantly a fairly hostile unknown. Horror is effective when we know or speculate there is something hostile there and don’t know its nature. The best of horror is striking a balance – having a good enough idea what kind of danger there is, but not enough. Horror fiction often features weak protagonists. In order to effective, the protagonists need to know little so they won’t really have a way to defeat the Big Bad. Stories are the scariest not at the climax – it means very little in this genre. Experiencing the unknown is what’s important. A shot of Michael Myers standing outside the house is scary, because we don’t really know what Myers is except the fact he kills people for some reason. More than any other genre, Horror isn’t about a tight structure but strong, atmospheric moments emphasizing how the characters view the world. The creators commit the horrible mistake of thinking that what works in video games also works in fiction. So the main character isn’t actually a human, but a distinct organism only found in shitty stories called Plotus Moverus. Exploring a mystery on my own is one thing. Merely watching someone else do it is something else. Shows on TV that show you how to cook things have more narrative thrust, more personality. People actually remember all those dudes in TV who talk about food, yet I’ll only remember Kouchi because he starred in this horrible anime. Kouchi gives a point of view with less personality than a Wikipedia article, so already we lack any kind of framing for this town. Look at this as a self-insert character, and you get zilch. If Kouchi had a psychology or a personality that would react to the horror, then I could insert myself into him and feel like I’m experiencing the same thing. I could use this story not only to explore the nature of horror but how we can react to horrifying things. Kouchi only gathers data. The scenary is now responsible to frame this story as scary, and at the beginning it’s actually quite good. People criticized it because ‘nothing happened’, but they just misunderstand the genre. Things don’t have to happen and it may be for the best if they won’t. What should go on is atmosphere. The art and especially the background is fantastic. The colors are varied, yet there’s a slight dark tone to everything – not enough to make it monochrome, but enough to hint there’s something bad going on underneath. This balance is difficult to attain but the series does it. Every scene in the beginning is imbued with uneasiness, empty streets of a small, isolated town and a dark shade over thing because disaster can strike at any moment. An episode which takes place at the beach is a perfect example of how well the atmosphere works. There is silence and uneasiness all over it. Every interaction is a bit more hushed. A game of fishing ends with people capturing nothing interesting but kelp and a blowfish. Romance is right around the corner, but everyone is too preocupied with the horror to go with it Here you get why the premise is so brilliant. By its very nature it’s horror, it’s a premise where people know disaster strikes but not really its nature or how to stop it or how exactly it will affect. Reduce the genre to its bare bones and you get that. Now all you need to do is let the characters do their thing. Let them react to the situation with their personalities. Let it affect their relationship, the structure of the town. Show us the effect of death and the unknown on us, tickle our sense of empathy. Mentioning the Saw film at this point, because they’re an example of how this anime failed. The first Saw film featured two dudes locked in a rusty bathroom which is quite frightening, but that’s also because of the mystery – what the hell is that bathroom? The anime does contain a mystery, but instead of letting it be one they solve it in – get this! – one episode. No, really, there is no build-up or any psychological thrust to the discovery. One day a character info-dumps the whole equation. Now the characters only need to find the X, literally. Remove the mystery and the psychology and all you have left is a dull process of elimination. The side-characters are slightly better than Kouchi but even they don’t do much. The last episodes consist of fire and brimstone and that hardly makes for an effective climax. As an action scene it might serve, but its main role is to revel and swim in the blood of the characters. What it reveals is what I tried to suppress all along – that the mystery isn’t actually a symbol for our fear of death, but a plot tool to kill characters. Instead of experiencing this anguish and angt, understand the meaning of fear and trembling and reflect upon the nature of death you enter a guessing game. Every episode is a game of ‘who dies next?’ until it ends with a massacre that might’ve been effective with a different build-up. Too bad it’s just has everyone smiling psychotically while chanting the same sentence. In the beginning of the anime Stephen King is dropped, a popular writer with great ideas and horrible execution. Even he wasn’t that bad, but the series is loyal to his style. It took an idea so good you can use it to explain the nature of the genre and turned it into a who’s-gonna-die game. The final twist isn’t that surprising either and doesn’t add any meaning, although it could’ve lead to a powerful character moment if Kouchi had something resembling a personality. Write off the popularity of this anime as pure shock value. 1.5 spooky stuff out of 5
Reviewer’s Rating: 3
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Kamisama no Inai Nichiyoubi
(Anime)
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Recommended This is such a bizarre anime. I’ve seen anime and movies with trippy imagery. I’ve read stories with pages of gibberish, yet few works of fiction left me with a sense of culture shock like this. Such anime are so original it’s hard to make them truly terrible, since the novelty value is there. Creators also tend to be as confused as the viewer, so they rarely reach their full potential. When you have a unique premise on your hands that doesn’t owe anything to any tradition, there are two ways to go about it. You can either go full retard, mine the premise for anything ... it has and throw the kitchen sink along with everything. Since you have no idea how your anime is supposed to work, all you can do is try everything and hope something sticks. There’s a famous anime who did this and it’s called Future Diary. The other route is the safer one. You let your story flow, but you never try too hard to understand it. You let characters interact and explore your world, but you refrain from anything too attention-grabbing. The anime will narrow its focus. Its structure will become almost RPG-like, giving the protagonist a basic objective to complete and finish it off. Sundays Without God takes the latter route, but the result isn’t a complete failure. Despite not playing with the structure, its setting and premise are so weird that the feeling of culture shock is persistent. The stories that make up the anime are also good enough on their own and take advantage of the setting. You cannot tell them in any other context. Still, something feels off. It’s not completely weird, not completely normal and leans towards the weird without mining it too much. The result is anime that’s enjoyable like an ordinary anime while feeling weird. The best thing about the anime is it unique setting and tone. It’s a perfect example of how you don’t need a lot of details to create a unique world. The world here is simple. God is gone, no one can get born and dead people don’t really die. It’s apocalypse in slow motion. We’ve had a lot of stories about what happens after the apocalypse and we tend to imagine it as something swift and fast. Here, the world is in the process of ending. Human beings are resilient things, though. Even if the sun will explode, we’ll most likely try to save something. Survival instinct is so strong that it defies rationality and free will. In this case, the world isn’t ending so much as life reaches its epilogue. Life isn’t bad, but it keeps moving in an ordinary pace towards its ending. What do you do when you’re the last generation? The anime is essentially about this, but it seems so weirded out by its premise it doesn’t really explore it. The first stories deal directly with these themes – one character is about to be the last of the last generation, which is the worst isolation you can have. The city of the dead is an interesting expressions of the Metaphysical Rebellion – how we can rebel against our circumstances and reject them. The structure doesn’t prevent exploration of these topics, since many shows used shorter length with depth. The method of storytelling gets in the way. There’s an objective to solve, and the characters spend more time trying to solve it. While the pacing isn’t thriller-like, it’s too fast for such a premise. It doesn’t slow down enough to show how characters exist outside the story. Characters’ existence outside the story is one of the best ways to convince us they’re real, to make us care about them and see their humanity. Stories are something humans create and we don’t live in just one. A focused storyteller shows snippets of other stories the characters can have, but then goes back to the main one. A master storyteller can imply these side-stories and connect them to the main plotline. The anime doesn’t do this. Its focus is too narrow. It’s a shame, because the storytelling is quite excellent. The format is familiar – we have a good, well-meaning character visiting people and helping them. Ai isn’t just a vehicle to tell the stories of these people. Her personality and position is directly tied to her role. In a world where everyone’s ready to die or desperately fighting death, she’s a piece of light. She’s the youngest person alive, a possibility that there might be a future. She’s not a lantern, though. When things go bad, Ai doesn’t say some nice things and the story ends. Often, she gives those pep talks but stumbles. The world is, after all, ending. Problems still exist and are hard to solve. Ai may be an optimist, but she’s a struggling optimist. We see her doubts, how much she tries to cling to her optimism despite everything. This is where the anime’s faults lay. Although this is an excellent usage of such a character, they don’t take it far enough. Ai struggles, but the creators put her so much in the role of problem-solver she doesn’t have time to ingest the struggling. There’s no time to see how the possible failures affect Ai’s psych. Stories don’t always end just like she wants them to, and that should influence her worldview. How do you stay optimistic when things don’t go as expected? Do you blind your own eyes? Do you become pessimistic, or do you accept things as they are? The anime never addresses these questions. The themes of wishing does make its appearance, but the creators aren’t sure what to do with it. People wish for things. Sometimes they come true, sometimes they don’t and sometimes they come true but the result is painful. It speaks volumes when a messy anime like Big Order addresses these themes better. They’re present, but wishing is not a plot device here and there aren’t enough angles to explore this topic from. It’s just there. The art style continues the weird nature of the quality. The character’s looks are distinct and memorable enough, but the art style itself isn’t. You can put these characters in a school anime and they wouldn’t feel out of place (except for the outfits). There’s variety in how everyone looks and the school arc lets them show off their designs, but nothing connects it. Characters shouldn’t just look distinct but there should be a style that connects them, quirks that make the design memorable and make you wonder what else you can do with it. On the other hand, the color schemes and backgrounds are beautiful. The anime finally fulfills potential. The colors are balanced. Light and dark tones are mixed. A burning red or a cold blue is are the dominating colors, and they have just enough brightness to make the world seem normal. There’s also a little darkness in them that reminds you that the world is dying. It’s a balance that’s hard to get. You can easily find yourself in bland colors, but here they’re the perfect mix of darkness and lights that fit the weird tone of the series. Sundays Without God is a flawed anime, but nevertheless an anime like no other. Its failures hold it back from greatness, and but their nature prevents them from being offensive. When it falls, it’s not because it does stupid things. Rather, it’s too afraid to play with its ideas. They stand on their own, and even as basic storytelling it’s good enough. Someone might one day run away with these and render this irrelevant, but until then it’s worth your time. 3.5 sundays out of 5
Reviewer’s Rating: 7
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