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Oct 11, 2015
Sore ga Seiyuu! (or Seiyuu's Life), is a series made for people who wants to learn more about how being a voice actor is like, at least in Japan. As someone who got into the seiyuu fandom right before discovering this anime, it came out just about at the perfect time for me. It's a shame that this show is underrated and did not get much attention in the summer season, which is when it was aired, for the reason that there were a lot of other shows that caught viewers' attention.
The story focuses on Futaba, a novice seiyuu that has only two years
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to prove to her agency that she have the potential to be a long working seiyuu, even years into the future. Being inexperienced, Futaba does not have a lot of confidence in her skills and abilities as a voice actor. However, as she got more and more voice acting jobs, she met many people that she was able to learn from. These people include Ichigo and Rin (who she became close friends with through work throughout the series) Hikari, who always gives advice to Futaba--not sugarcoating what she tells her, as well as professional seiyuus like, Ryouko Shiraishi (the voice of Hayate in Hayate no Gotoku). Despite her flaws, I found Futaba to be a likable character for the reason that she's really realistic. Even though her voice isn't all that unique and/or stands out from others, she's hard working; the fact that she really tries to do all kinds of different voices (a robot, a young female warrior, a soothing narrator, a young boy) transcends being naturally talented. (***Potential spoilers.***) I was really impressed with the audition that she had in one of the earlier episodes--where she imagined herself as a female warrior in order to try and draw out the best voice that she could do to depict the character she was auditioning for. It was interesting to see the image that she had of the female warrior, and how the scenario would look like in her mind. (***Potential spoilers section over.***) If there's any cons about the characters, it would be that the show didn't have any original male seiyuu characters as one of the protagonists--or at least as one of the reoccurring supporting characters. On the plus side, the guest male seiyuus' perspectives and advice for the newer, younger generation of seiyuus was refreshing to see. Also, adding onto that, a pleasant surprise for this series would be that they have actual professional and/or well known seiyuus as guest stars (males and females included). A seiyuu who's likely the most recognizable out of all the guest stars would be Hiroshi Kamiya-san; so if you're a fan of his, his appearance(s) would be something to look forward to.
The three main protagonists were likable, however, my favorite characters from Sore ga Seiyuu!! would probably be Hikari and Konno-san. They were both characters that didn't necessarily get a lot of spotlight, but were likable even with the limited screen time they were given. Konno-san did get a whole episode focused on her; prior to the episode, I didn't know that managers not only work with seiyuu themselves but also production companies. Hikari, on the other hand, did not get a whole episode focused on her, but there was a scene where she gave valuable advice to Futaba that I found to be very memorable and educational. (***Potential spoilers.***) In episode 6, Futaba was low in spirits as she found out that she did not get called back to do the voice of one of the main protagonists for a drama CD she voiced when her career have just started. In response to Futaba, Hikari told her this: "...if the production company changes, or there are budget issues, the cast can often change between the drama CD and the anime. On top of that, they never tell you the changes ahead of time. It's painful, but it's something all seiyuu experience. ...You know, it doesn't matter to the audience if you're depressed, or hurting. No matter what happens, you have to do your work with everything you have. A family member might be in the hospital, or a pet might have died. But because it's work, no one lets that show in their attitude. That's the least a seiyuu can do to prepare for work. I think it would be rude to your fellow seiyuu otherwise. To do what is expected of you under any circumstance. That's what a professional does." Personally, I found this part to be noteworthy as it shows how strong of a person Hikari is, but also how great of a role model she is for Futaba. Futaba needs to realize this, and Hikari didn't hold anything back in what she needs to hear. If it weren't for the fact that Hikari were honest with Futaba, then she likely would not have been able to pick herself up. Sometimes, we all need someone to snap us out of it, to tell us that we have to pick ourselves up because no one else will do it for us. (***Potential spoilers section over.***)
I knew of most of the things that were mentioned about how a seiyuu's job is like, but there were things that the show talked about that I didn't know before--or didn't know much about before; for instance: seiyuus narrate audio books, when they have a role in a game, they tend to have to do a bunch of takes (as much as the sound director wants), and that for a unit to be formed, they need sponsors. However, just because you have a sponsor, it doesn't mean they will take care of everything and anything for you; sometimes, they can only do so much, and the seiyuus themselves have to figure something out--take things into their own hands, if ever needed.
It's unlikely, but I'm really hoping there will be more episodes from this series... Specials and/or OVAs would be nice, and of course, a second season would be more than welcome.
In summary:
- Recommend if you want to learn (more) about seiyuus; if you're even a little interested, it's worth checking out. It shows what goes on behind-the-scenes, such as how animation projects' staff works with voice actors.
- Characters have varied personalities; they aren't epic, flashy characters that might leave lasting impressions like some characters from per say action shows would, but they are still likable in their own ways.
- The art is simple, but fitting for this show; too complex art might be distracting.
- The dialog gets the points across; it's not too heavily focused on explanations, but rather telling through showing.
You're welcome to post a comment on my profile to tell me any feedback and/or critiques you have for my review; any feedback and/or critiques are appreciated.
***
Reviewer’s Rating: 8
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Sep 20, 2015
Overall rating: 8
Set in a fantasy world where humans, warriors, Saints, fiends, and the Majin co-exist, Rokka no Yuusha uses its mystery elements to spin the story forward all the while grabbing the audience's attention with its twists and action scenes. What set the wheels of mystery in motion is the suspicion and doubt revolving around the fact that there are seven, not six, Braves that showed up at the supposed meeting place for the Heroes of the Six Braves that are chosen to fight the Majin.
***(Potential spoilers; not too major.)***
The central protagonist, Adlet Mayer, proclaims himself as "the strongest man in the world."
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To him, the meaning of the title differs from most. He thinks it entails: someone who have power, skill, wisdom, heart, and last not least, luck. Also, that when one faces danger, he/she must be able to laugh at the situation, no matter how dire it might seem and/or become. With all of that in mind, Adlet navigated his way through the tense and ominous situations that he and the other Braves comes across, as a result of all the mystery, suspicion and doubts that surrounds them.
Each character have their own features that separates them from each other. For Adlet, something that's notable about him would definitely be his fighting style; he usually intentionally uses tricks and unexpected tactics to fight his opponents, so that they are caught off guard. Such fighting style is heavily influenced by what he learned from his master, Atro Spiker. Something else that Adlet inherited from his master would be his views on life and because of that, he's rather different from most of the hero type-esque protagonists out there. A piece of advice that he remembers from his master that he still reflects on: "My master told me...that it was thanks to my best friend and my sister, that I could become strong. I was able to become strong because I still believed in those words. That a man can't become strong for revenge's sake. He becomes strong because he believes in something. ... I didn't get strong for revenge... I'm not fighting out of hatred. I became strong so that I won't lose anything."
***(Potential spoilers section over.)***
The voice acting of the voice actors in this series worked well for their respective characters. Fremy's cold, quiet, yet somewhat detached-flat sounding voice fits how she comes to view others. Of course, as the story went on, her views changed through the interactions she had, particularly with Adlet and that shows in how she speaks. Chamo's childish sounding voice represents how she thinks and acts, despite being one of the strongest known Saints in the land. Mura's voice, firm, and mature shows how she presents herself (especially as she's the Head of all the Saints), and how she might seem to those around her. The voice for Nashetania is very lady-like, which resembles her being a princess. The voice that Saito Souma, Adlet's voice actor, used for Adlet suits his character well: smooth and clear--as it connects to his honesty and willingness to trust others. Hans's voice gives me the impression that he's laid-back and casual, yet calculated and logical--which he is; whenever I think of his voice, I also think of the sly smile that he usually makes. As for Goldof, his rough and low (and somewhat indifferent) sounding voice sets him apart from all the other characters.
This was the series that I looked forward to watching the most from the summer 2015 season, besides from Durarara!! x2: Ten. Its premise caught my attention and made me really curious as to just how the story is going to be like in an animated format--and it certainly did not disappoint. In fact, it was one of the shows that really kept me on my toes each and every week. Each episode brings something new to the table, and it keeps you wondering just what the next part of the story is going to take you. (It even led me to start reading the Light Novels, as the mystery to just how the story will unfold captured my interest and curiosity.)
I recommend this series to watchers who like: mystery, action, fantasy, magic, dialog-heavy series, and series that are character driven--yet paired with a story that compliments them
You're welcome to post a comment on my profile to tell me any feedback and/or critiques you have for my review; any feedback and/or critiques are appreciated.
***
Reviewer’s Rating: 8
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Sep 19, 2015
Overall rating: 8.2/10
A lot of people might compare this series to Ouran High School Host Club, for the reason that one of the main characters is a host. However, the focus of AoHaru x Kikanjuu is on survival games--not on a host club. Instead, it focus on three characters and how survival games contributes to their progress throughout the series (and beyond): Hotaru Tachibana, Masamune Matsuoka and Tooru Yukimura--the members of a survival game team, Toy Gun Gun. (Yes, I know what you might be thinking: their naming sense can definitely improve...)
***Just a warning: What I mention in my review can be considered
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as potential spoilers (as I talked about what happened in certain episodes, mostly the beginning, for this section), so please keep that in mind. Of course, I'll try to limit the spoilers, when I can. Also, just to note, my review is more or so formatted as such: some explained events mixed with the points that stood out to me.***
The story of AoHaru x Kikanjuu starts off with Hotaru, a girl who looks and dresses like a boy, meeting her neighbor, Masamune Matsuoka, while he's talking on the phone outside of her apartment. Hotaru couldn't think of another way to make him move, so she slammed her fist on the door, causing Matsuoka-san to stop what he's doing. Just before Hotaru went into her apartment, there was a gun lying on the ground, and to her surprise, it's Matsuoka-san's. The next day, after talking to her friend, who was greeted by Matsuoka-san earlier, she found out that he worked at a host club and that the gun that she saw is actually a toy gun. Matsuoka-san then challenged Hotaru to a survival game, and having confidence in hers skills, she accepted. While her physical abilities is something to watch out for, she ended up losing to Matsuoka-san's experience and skill in survival game fighting. The condition that Matsuoka-san have for her loss was: to join his survival game team for paying off her debt of the damage she caused in the host club (while playing the game). Matsuoka-san is indeed a sly one...
Despite not wanting to play survival games at first, Hotaru grew to really like them--to the point where she was at a loss for having to even consider not playing them at all. It was Yukimura, the other member of Toy Gun Gun before Hotaru joined (who writes a specific genre of manga) made her realize this, by pointing out to her: "...now you've tasted the air of the battlefield. You can't go back to an ordinary life." What drew Hotaru towards survival games was the sense of fighting that the players engage in. Hotaru have a strong sense of justice, and with that justice, it can turn to having an unyielding (and sometimes, even bloodthirsty) desire to take down whoever she's going up against, and it shows in how she plays during survival games. Although Hotaru does not have the best survival game sense, she does withhold a strong fighting spirit; on top of that, she's armed with her (almost superhuman-like) strength. During a battle, her opponents could even sense her aura of bloodthirst in the atmosphere surrounding her, and that's why she's someone to watch out for during a survival game.
Hotaru is a character that I found easy to like, and wanting to cheer for. She's strong and can fight for herself, but at the same time, since she doesn't have as much life experiences as the other two main characters (who have their dark pasts that can weigh them down), she's not one that is quick to understand why certain characters act the way they do, and why certain events turn out the way it does. Although, that's understandable, because for most instances, if you don't know much about something, it's difficult for you to comprehend just what is going on. It's refreshing, yet awesome to see a female, especially lead character, who can hold her own and is willing to fight on her own--even though she might not do it very well at particular times.
Through each experience Hotaru came across, primarily as being involved with survival games and the members of Toy Gun Gun, she came to better understand not only herself, but also those around her. The development between characters occurred mostly through the conversations they have with each other, and what they learn and come to think because of them. First of all: Yukimura. Yukimura, upon first meeting him, seems to be an introverted, distant and unwelcoming person; however, that's due to the fact that he knows firsthand just how it's like to be betrayed by those he thought were his friends. After getting to know Hotaru, he found it not as difficult to be less closed up, and more willing to adjust how he approaches matters. As the series went on, with the more development Yukimura had, the more likable I found him to be. Yukimura can be serious, when trying to help with the situation at hand--or to just simply trying help out, but at the same time, he can also be undeniably adorable, in what he says, in the way that he talks, and in what he does. Onto Kanae: whenever she sees Hotaru not as herself, she would ask if she's okay, and that if anything's bothering her. In an instance where Hotaru seemed so obviously unmotivated, Kanae did something to help her pick herself up. She even recalled something that Hotaru told her a while ago, when her team was about to give up before they even play a match during physical education class: "I never thought about winning making me cool, or losing making me uncool. ... If anything... Giving up before you even try is kind of uncool. That's why I want to be someone who'll fight as many times as it takes, and never give up. That's got to be way cooler." Remembering such specific words just shows how much she values Hotaru as a friend, how much she cares for her friends' wellbeing and overall, how great of a friend she truly is.
The sound and art of the show certain adds to the intensity of particular scenes, and it's what makes the show so exciting to watch. During the fight scenes, to compliment the expressions, a darker shade of color palate would be used to present the characters' faces and certain music would be played to enhance the tension in the air. As a result, all the fight scenes captured my attention, as somehow, I always found myself wanting to see how the characters engage each other in all different sorts of battle scenarios, whether it's: close-range, far-range, near the flag area, one on one, snipping from afar, and so on. It's also very fascinating to watch how others react and act to the vibe that Hotaru gives off, as well as her quick movements that catches them off-guard.
The voice actors did an outstanding job in voice acting their characters. I especially like the voice of Hotaru; the voice that Mikako Komatsu (aka Neko from K Project, Ginger from Gangsta, etc) used for Hotaru is boyish, so it helps in convincing the other characters that she's a boy. It doesn't sound forced, in fact, it comes off as quite natural and clear. The voice that Yoshitsugu Matsuoka (who also voiced many other characters, such as Kirito from SAO, Souma from SnS, Kanemaru from DnA, etc), Yukimura's voice actor, used for Yukimura was really fitting for his character. His low and quiet way of speaking represents Yukimura as a character well. The voice actors also did a great job in singing the Opening and Ending songs; I personally like the Ending songs more (both Tic Tac and Gunjou Survival), as I find Mikako Komatsu's voice to be very fitting with the songs that she was given to sing.
***(This section leads to more major spoilers, so read on only if you've finished watching the series!)***
Matsuoka-san said something to Hotaru before they began the first game they played with each other, and that is: "Let's start this deathless death march." Now looking back and thinking about all of the games that they played, this line definitely held significance all throughout the series. When watching the episodes, where the characters takes the games so seriously, you might be thinking: ...but it's just a game. While that's true, it does shine light on many aspects in life. Yes, getting shot by a toy gun does not secure your death outside of the survival games, although it's possible for you to get injured from participating in them. Here's the thing: All the events that took place were, in one way or another, in relation to the survival games. The games reflected the possible outcomes of what can happen in real life-and-death situations, where people's lives can actually be at stake. An example of this could be: the opponent's got you cornered and the only options are: to 1. be shot, or 2. surrender. The line emphasize just how survival games with toy guns can shine light on real survival fights, with real guns, or even: invisible--not detectable by the eyes--kind of guns. For each person, the gun(s) that can "shoot" through them differs. With that said, most of the "guns" that leaves wounds and unforgettable scars are ones that are able to "shoot" into people's minds, and eventually, into their hearts. And with this series, it's clear that it's the invisible, not easily detected ones--at least not at first glance--that leaves impactful impressions on characters. You could infer so with the unraveling of how each character think and act because of the past experiences (and for some, traumas) that they've endured--especially for Matsuoka-san.
"There are two types of people. Those who let go and those who are let go. I've always been the latter." The "shot" that have been fired deep within Matsuoka-san was this: all the people that let go of him so far in his life. He never reached out towards any of them, even though he could've; instead, he just watch them leave, because he thinks that if he tries to reach out, he might really push them away for good. So, before Hotaru could take her leave, Matsuoka-san pushed her away by kicking her off the team, after Toy Gun Gun lost to Midori and his team. He didn't want her to hate survival games, and eventually, hate him for making her hate the games in the first place. For once, Yukimura didn't agree with what Matsun decided, and chose to not follow him on this decision. So, to help clear up the misunderstandings, he told Hotaru about the members that left Toy Gun Gun because of Matsuoka and his baggage with survival games--which led them to turn their backs on him.
As a response to Matsuoka's decision, Hotaru challenged him to a survival game, and that if she wins, he'll have to say something that she wants him to say. Hotaru kept losing, but her determination propelled her to keep trying. It eventually led him to ask the real question to himself: "Why won't you abandon me?"--as all those that left him did. Seeing Hotaru's persistency and earnestness on trying to win, made Matsuoka-san see just how much she is trying to reach out to him--the way that he didn't, the way that he was afraid to, the way that he wanted to--for others. It also opened his eyes: that she wants him to take and accept her hand and that Hotaru isn't someone that he can shake off that easily. There are people who just can't bring themselves to let go, even if they were told to do so and even if they think they should--especially if they see the other person in pain, suffering, unable to move forward; Hotaru is absolutely one of them.
Perhaps Hotaru's determination and earnestness made Matsun start to see more of how others feel around him too, not just how he feels about them (as he can really get too wrapped inside his own head). To express his thoughts on Yukimura opposing him, he smiled, while telling him: "Thanks for getting mad at me."
Both Yukimura and Hotaru managed to knock some sense into Matsuoka-san in the end; that's what they set out to do--and from the looks of it, they are getting better at doing so too. (Keep it up, because there's no others that can keep him in check...)
***(Spoilers section over.)***
Overall, I enjoyed watching Aoharu x Kikanjuu very much; it's one of the shows that got me the most hyped for the next episodes--and during the summers season as a whole. ^.^
I would recommend this series to fans of: Bishounens, Friendships, Action, Comedy, Shounen, and a show that have a strong female lead--along with great supporting characters
You're welcome to post a comment on my profile to tell me any feedback and/or critiques you have for my review; any feedback and/or critiques are appreciated.
***
Reviewer’s Rating: 8
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Jun 27, 2015
Overall: 7.4/10 stars
Plastic Memories explores on the theme of memories and what comes with it--both its positive and negative sides—as well as how it impacts individuals: the ones who are leaving behind the memories, and the ones who are left with the memories.
It focuses on Tsukasa and those he meets at Terminal Service, a company that sends their employees to retrieve Giftias (androids that looks like humans with a lifespan of 9 years) with expiration dates that are due soon—because if they don't, they can malfunction and cause problems for not only themselves, but also others, in particular to the Giftia owners and/or those
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close to them (to the point of inflicting harm and causing injuries). Although at first, Tsukasa seems to be passive and kind of on the side, but as the series went on, he became more and more expressive by being involved with his work: starting with getting to know the process of retrieving the Giftias, learning more knowledge about Giftias (such as their lifespan, what happens if they don't get retrieved, the relations of their owners and/or those they are close to, etc) and his co-workers, such as Isla (a Giftia Terminal Service worker who he met before officially starting his job as a staff of the main office of Terminal Service), Michiru (a Terminal Service worker who was responsible for showing Tsukasa around when he first started his job there), Kanzuki (the boss of Tsukasa, who was also the partner of Isla before Tsukasa), etc.
Besides from Tsukasa and Isla, the supporting characters also played important roles in the progression of the series. For example, the backstory of Michiru helped Tsukasa to have a good idea as to what can happen if a Giftia goes out of control. Since she was raised by a Giftia, she knows firsthand how painful it feels to not have someone you hold so dear to not be there for you anymore.
***(Some spoilers ahead; read on if you've watched at least up to episode 9.)***
Something I like about Plastic Memories was how the writers decided to emphasize memories and how it tries to highlight its concept/theme: what you can do, and should do during the time that you have with someone--especially if you (know you) don't have much time left with them. And although it's painful, you shouldn't let that hold you back from wanting to do something, because when the chance is gone, it’ll be too late to make any changes; it also shouldn’t hold you back from moving forward, and facing your days ahead, because being stuck in the past will prevent you from really living your life. This greatly reflects on Tsukasa and Isla, and their growth as characters. In episode 9, Tsukasa confessed to Isla about his feelings for her—which was largely due to inspiration from Eru’s (someone who works for Terminal Services) memories of Andie, who was recycled as a new person, now working at another Terminal Service office that does not concern themselves with the emotional needs and feelings of Giftia owners—unlike the main Terminal Service office that Tsukasa works at. It made him realize that he just wants to do as much as he can with Isla before her time runs out, despite the aftermath—as to how he’ll end up feeling and experiencing: sadness and the pain of her absence. He doesn't want to give up, and that it’s now or never—to tell her how he feels about her. That’s also what he takes from having his job—that to distant yourself form someone you want to make memories with, and just be with doesn't do anything; in fact, you’ll end up regretting not speaking up, and doing something about it when you can. Even though it'll hurt you in the end, it's better than wallowing in bitter sadness, knowing that you didn’t even try to do anything in the first place.
***(Spoilers section over.)***
Certain things that have been introduced and touched on (such as Giftia stealers, other Terminal Offices, etc) were not expanded on as much as it could have. If they were, this series could have been more layered, interesting, and perhaps even more memorable.
Overall, this series is enjoyable, heartwarming, and beautifully animated. I particularly liked the expressions that Isla showed, especially her clumsiness (which resulted in many funny incidents).
I would recommend Plastic Memories to anime watchers who likes: Slice of Life, Science Fiction, and perhaps Romance.
You're welcome to post a comment on my profile to tell me any feedback and/or critiques you have for my review; any feedback and/or critiques are appreciated.
***
Reviewer’s Rating: 7
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Jun 27, 2015
Overall score: 6.2/10
The world of DanMachi (short name for the Japanese title of this series) is interesting. The system that's used in this world is in accordance to what Family you belong in, as it determines how you're going to go on adventures. If you are in a family with a lot of people, then it's likely that you'll be going in dungeons with multiple other individuals. For the main character, since he is the only member in his Family, the Hestia Family, he goes on adventures alone--and that played a big role in his development throughout the series.
Although DanMachi is enjoyable, and although
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I was interested in its world (as I am a fan of Greek Mythology), I personally did not get more interested in its story and characters until around half-way through. A big part of it is probably because I look for character development, how the characters are involved with the story (even if they are not the main character), and if it's set in a fantasy world: how the world factors into their development and involvement with the story. In other words: I had some issues with its execution (such as what they chose to include *coughs: the harem-like element* and what they chose to NOT include: such as some of the characters' backstory and development--although it was mostly due to having to cover the story in only 13 episodes), but I still enjoyed watching it--as each episode made me want to watch the series until the end, to the least--despite how it actually does end.
The animation of DanMachi is nicely done. I like how most of the fight scenes looked, and the scenery that was used in the episodes. It really gives you a good feel as to how the world is like.
***(Spoilers ahead! Read only if you've finished watching.)***
I hope there's a season 2 for DanMachi, as I would like to know more about the Myth that Hermes was referring to at the end. He said something about Zeus, and if I'm correct, Bell being related to him--more specifically, his grandson. If so, that explains why Bell was able to level up so quickly, and grow at such a fast pace (although, admittedly, the knife that Hestia gave him helped as well). However, why Freya pulls strings to put Bell's life at risk (in terms of what she hopes to achieve from that--aside from wanting to see how fast he can develop) still remained unanswered...
***(Spoilers section over.)***
Overall, the world and animation of DanMachi is something to look forward to while you're watching the show. However, it might let you down if you're looking for character development and explanations of certain unanswered questions you may have. If you can look over that, then, go ahead, give it a watch.
Recommended to anime-watchers who likes the genres of: adventure, action, and fantasy.
You're welcome to post a comment on my profile to tell me any feedback and/or critiques you have for my review; any feedback and/or critiques are appreciated.
***
Reviewer’s Rating: 6
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Feb 7, 2015
This anime really deserves a second season.
It's got likable (if not--lovable) characters, romantic/random-to-funny moments, and cute tanukis. Throughout watching the series, I never got bored or became uninterested in what's happening with the characters. I don't usually have favorite episodes (because I don't tend to remember everything about the episodes--even if I just recently finished watching it), however, with this anime, I could easily pick them out. My favorite episodes includes episode 4, 7 and 8. Although every episode has its funny moments, I would definitely say those three are the funniest ones, in my opinion. xD
I would recommend this anime to anyone who
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likes: comedy, and especially comedy with romance.
P.S. My favorite characters are: Mikoshiba, Seo and Sakura. ^.^
Story: 8
Animation : 8
Sound: 8
Character: 9
Enjoyment: 9
Overall Grade: 9
Review originally written on: 10/25/14
***
Reviewer’s Rating: 9
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Feb 7, 2015
This anime got me bursting out loud in laughter, to getting teary-eyed, to feeling inspired, to feeling all heart-warmed. It's not only animated beautifully and uniquely, but also wonderfully done: in terms of plot, character development, and balance (such as its ups and downs: motivation, devastation, winning, losing, etc).
Not only this is my favorite sports anime (currently, and probably will stay as so), it's also one of my favorite anime overall. I'm not only excited, but thrilled for the sequel to come out!
After finishing this anime, I immediately went onto reading the manga (starting from where the anime left off--at chapter 71). And
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I got to say, it's definitely worth checking out, especially if you enjoy the anime.
Story : 8
Animation: 8
Sound: 9
Character: 9
Enjoyment: 9
Overall Grade: 9
Review originally written on: 2/7/15
***
Reviewer’s Rating: 9
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