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Jan 17, 2009
Mobile Suit Gundam 0080: War in the Pocket is the first OVA to enter the vast Gundam franchise. After seeing the three lengthy first Gundam series, I was expecting a short six episode OVA to not quite live up to the standard set by those series. While, yes, it doesn't fully match such titles as Mobile Suit Gundam or Mobile Suit Zeta Gundam, it's still a wonderful tale that without a doubt deserves its place in the Gundam metaseries.
The story is definitely the outstanding quality in War in the Pocket. You wouldn't quite expect this, since it's all jammed into just six episodes, but Tomino
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Yoshiyuki and his gang, of course, pulled it off. Impressively too. It's a little different than the others because this time we get to watch the war from the viewpoint of a typical 10 year old boy, Alfred. He's fascinated by the war and all things Mobile Suit. He takes a particular liking to the Principality of Zeon though, which again, like in many Gundam installments, more touches upon the idea that neither side in the war is truly wrong. Al befriends a beginner Zaku pilot, Bernie, but also had a relation with Christina, the pilot of one of the Federation's new Gundams. Well obviously I'm not going to spoil anything, but with this setup you can already tell this is going to be a touching story about the devastation and misfortune war inevitably brings about. What really makes the idea hit home is, again, the fact that we're watching it all from such a young, ordinary child's eyes. Reading about it probably doesn't make it sound all that impressive, but it's something you have to witness and experience for yourself to truly get the gist of.
Being from 1989, the art and animation quality might be a little below what your average modern viewing is, but I'll tell you for sure, it's topnotch stuff for its time. It really doesn't get better than this for the time frame we're looking at, as expected of a Gundam series, always a pioneer of quality in animation. The sound isn't such a strong point for the OVA, but it does the job.
War in the Pocket has a rather small cast, which actually worked out perfectly for the character department. Having too many characters and attempting to develop them all, or even worse not developing them at all, in just six episodes would've been a bad idea. Here we've got three central characters: Alfred, our 10 year old war enthusiast, Bernie, the Zeon amateur, and Christina, the Federation's new female pilot of their Gundam Alex. She doesn't receive much development, but she carries out her role just fine. Bernie doesn't receive as much development as Al either, but we witness a little change and growth in him as he becomes a stronger soldier with the help of his new friend. Al is the real masterpiece though. Just a 10 year old child, by the end he gains a whole new understanding and outlook on war and life, and just how fragile it is. He matures a great deal as his character develops, and that's what really assists the story in being so nicely handled.
Enjoyment on this one would depend on the person, depending on what you look for in a series, particular a series such as Gundam. If you're looking for the intensely epic giant robot battles, look elsewhere in the wide Gundam universe. This one's for the appreciation of the magnificently told story. Don't get me wrong, as in every Gundam title, you get some action. But that is far from the strong point, or focus really, in War in the Pocket. The story is vividly detailed with friendship, companionship, and unity, as well as tragedy, misfortune, and destruction, and that's where the enjoyment factor lies.
Watching every other Gundam installment isn't necessary for viewing Mobile Suit Gundam 0080: War in the Pocket, but I'd suggest having some background in the franchise, and particularly the Universal Century. Overall, War in the Pocket, being a simple six episode OVA, proves that Gundam isn't all about powerhouse, futuristic mechanisms and laser beams, but also that it's about war and the, put in simplest terms, cruelty that comes along with it.
Reviewer’s Rating: 8
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Sep 28, 2008
Mobile Suit Gundam: Char's Counterattack, by the well-known Gundam creator and director Tomino Yoshiyuki, is the first movie to enter the Gundam franchise. Watching this definitely requires the viewer to have at least seen Mobile Suit Gundam and Mobile Suit Zeta Gundam, because otherwise you will simply not get the full enjoyment out of it. With that being said, the film has some great aspects and memorable moments, but there are a couple disappointing flaws that weigh down its score.
The biggest flaw lies in the story. And not in the plot, but in the back story. The plot is a fairly basic tale in the
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UC Gundam universe that pits long-time rivals Amuro Ray and Char Aznable against one another again, but the background is a little foggy. Char is now the leader of the new Zeon army, and Amuro is back in action alongside Bright Noa, just like old times. This is all great and it sets up a nice story, but we get absolutely no explanation as to how these things came to be. Between Mobile Suit Gundam ZZ, the predecessor to this film, and CCA, there is no telling of how Char, who went missing after Mobile Suit Zeta Gundam, climbed the latter to become the Zeon big dog. Likewise, there is no telling of how Amuro, who was also last seen in Zeta, became a star fighter of the Federation again.
But aside from the poor lack of background, the story that we witness in the movie is fairly good and nicely played out. It has a decent mix of saddening situations and epic moments, as expected of Tomino and the Gundam franchise.
Now the art and animation, when taken into account dates back to 1988, is something truly stunning. The mecha designs look so much more detailed and the battles have wonderfully animated choreography, resulting in some pretty impressive action. Adding to the action's intensity is the well apt music, which has the classic space opera vice to it, once again suiting the atmosphere very well.
The quality of character is a little debatable. Mainly because there were some new supporting characters that made appearances that were a little unnecessary. The attraction and large amount of screen time to these small co-stars took away some of the focus on the fierce rivalry of Amuro and Char. And really, these two adversaries are who we want to see the most out of here. These two men are prominent stars of the Gundam metaseries, and we want to see them in all their glory. They deserve all the screen time is the point I'm basically trying to get at, and unfortunately these small fry that are introduced in this film steal the spotlight just a bit too much.
In the end though, this is still a thoroughly enjoyable watch for any Gundam fan. The rivalry between Amuro Ray and Char Aznable is truly unforgettable and one of the best in all of anime, and watching this undoubtedly caters to those who want to see more of it, even if they get a tad sidetracked along the way as I've explained above. Overall, this is a pretty solid movie and it deserves its place in the Gundam franchise.
Reviewer’s Rating: 8
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Sep 26, 2008
Mobile Suit Gundam ZZ, the third installment to the Gundam franchise, gets a considerably poor reputation among the Gundam community. I've even read that some fans accuse Tomino Yoshiyuki, the director of the Gundam metaseries's first group of series including ZZ, of intentionally trying to ruin the franchise. That's pretty harsh, but I don't think it's truthfully quite as bad as it's believed to be.
The plot takes place directly after Mobile Suit Zeta Gundam, and stars a group of teenagers who are junk collectors, the main character being another Newtype by the name of Judau Ashta. Now here's where things get a little different story-wise.
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The first half or so of the series is very lighthearted and comedy filled, contrasting greatly to its predecessor Zeta's intense drama. Then the story later takes on a more serious persona, which causes some little inconsistencies. There have been a lot of shows that integrate comedy with seriousness very well, and Tomino claims that he did wish to cheer up audiences, but the comedy-seriousness shift wasn't all that great here, causing the show to suffer some points.
The deaths, which are a part of every Gundam series of course, weren't really handled very well in the series either. The overall tragedy and impact of the events was just missing a tad, which is definitely a disappointment because those moments deserve some good emphasis.
Mobile Suit Gundam ZZ aired very shortly after Zeta finished, and thus the art is just of the same caliber. It's pretty good animation for the time, which is to be expected of a Gundam title. The sound department, however, falls a bit short of Zeta's outstanding musical quality. Not to say that it is bad, but it does not touch Zeta's work here. But, I will add on a positive note, that the first opening theme, "Anime Ja Nai", is a very memorable song. Also, elaborating on that point, the contrasting theme songs display exactly the difference between the two halves of ZZ. The former, "Anime Ja Nai", is close to a kid's tune, whereas the latter, "Silent Voice", exhibits a more somber mood.
Due to the whimsical first half, the characters aren't quite as developed as they probably could have been. Some of the main crew aren't really too appealing as characters, but there are some significant persons that deserve mention; Chara Soon being the first one to immediately come to mind. Several characters from the past series make appearances as well, but most of the said appearances are just cameos, with the exception of everybody's favorite captain Bright Noa and the Axis leader Haman Karn.
The enjoyment factor is a little hard to judge, again because of the split tones of the show. The comedy half is enjoyable, but in my opinion the serious half is much better. That is of course just a matter of opinion though that will vary from person to person, depending on if you find the first half a nice change of pace, or if you condemn it for not living up to the previous stories.
Overall, I think Mobile Suit Gundam ZZ gets cut down a tad too much because it simply doesn't match up to the standards and strong qualities set by Mobile Suit Gundam and Mobile Suit Zeta Gundam. However, it is still definitely worth the watch for any Gundam fan, and you could certainly turn out loving it if you're the right person.
Reviewer’s Rating: 7
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Aug 13, 2008
Mobile Suit Zeta Gundam is, of course, the second installment in the Gundam franchise, so first off watch the original Mobile Suit Gundam beforehand. That should go without saying. Comparatively, this sequel not only lives up to its predecessor, but even surpasses it.
Mobile Suit Zeta Gundam's tale is set seven years in the future after its prequel, and quite a bit has happened since then. In the One Year War we watched a brutal war between the Earth Federation Forces and the Principality of Zeon. Now, we watch as a tyrannical sect of the Earth Federation, known as the Titans, and the Anti-Earth Union Group,
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a faction of rebels, duke it out. In the beginning of the series, we're sort of just quickly tossed into the middle of things, but as the story progresses things make more sense and it turns out fine.
Zeta's story is also a bit more mature, and becomes more developed than Mobile Suit Gundam's. There really is not a centralized antagonist, like Char in MSG. You could consider this a slight downfall, or perhaps even an improvement, because it's questionable whether or not Zeta would have felt a bit too dependent on the MSG story. So maybe you will feel like you're missing something, or you might be glad that it isn't just a rehash. But, as I was saying, the plot gets developed nicely as more obstacles, alliances, secrets, and politics are involved. Speaking of which, Zeta does an exceptional job at building up political battles, that aren't too simple, but that are still easily followable. Overall, Zeta tells a brilliant story that beats MSG's.
Now, here we go with the art and sound. My ratings on these are actually based on today's standards. If it was still the '80's, I'm positive the animation would be worthy of a perfect 10. But to still be given a 7 two decades later is remarkable. One aspect of the animation that I really liked was the nice use of camera splitting, for lack of a better name. It's something that isn't very popular in today's animation techniques I'd say. If you don't know what I'm talking about, it's when we have one image on the screen, and then part of it is split to display another image, or something pretty popular is when the screen is just cut in two with different images on top and bottom. Zeta definitely utilizes the best animation techniques available for its time.
Now, the sound is actually outstanding and very impressive. Most of the background tunes are made of magnificent orchestral pieces that capture perfect moods. The sound effects are of course a huge improvement from MSG, and they actually don't sound old at all or anything. The opening and ending themes are similar to the background music; really nicely made instrumental compositions. The voice acting is pretty much standard voice acting.
Now where to start with our Mobile Suit Zeta Gundam characters. This time the story follows a young man by the name of Kamille Bidan. He becomes a member of the AEUG aboard the Argama ship and is a valuable Gundam pilot. Like Amuro Ray, he is a Newtype. In the beginning he is somewhat of a whiny and foolish kid, but, no doubt about it, this boy suffers much more than Amuro did as an assortment of tragedies occur throughout the series. I'd say his character as the lead protagonist gets better developed than Amuro's as well. Speaking of Amuro, just about every character from the White Base crew have appearances. Some are more important than others, but it is nice seeing how the crew has all matured. Bright Noa and Char Aznable, better known as Quattro Bajeena in Zeta, are main characters as well, and Char himself gets much more developed as well. The characters of course deal with deaths, relationships, switching alliances, intense battles, and the like.
Mobile Suit Zeta Gundam absolutely does not disappoint in enjoyment. Every episode is action-packed with awesome mecha and space warfare. It is a superb and fun watch all the way through, and it totally lives up to the greatness of its prequel. It is a joy to follow and gets seriously epic at the right moments.
Overall, it is remarkable how well Mobile Suit Zeta Gundam was pulled off after the spectacular Mobile Suit Gundam. Pulling off another marvelous show that not only lives up to, but surpasses the first is hard to do, but here it is incredibly done.
Reviewer’s Rating: 10
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Jul 30, 2008
Mobile Suit Gundam, a title every anime fan has surely heard. Some of us love and praise the franchise spawned by this original series, and for some of us it just didn't quite do the job. Regardless, there is no denying it is a revolutionary title that has advanced anime as a whole. It's truly a classic series that has left its impact, or rather, is still making an impact on anime. As you can see by my high rating of 9, I'm one of the fans that adored this series. So now let's see why this is an outstanding series.
The central plot of Mobile
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Suit Gundam is fairly simple, laying out a brutal war between two sides: the Earth Federation and the Principality of Zeon. Amuro Ray, our main character, gets involved in the conflict by boarding the Federation's great weapon, Gundam (I'm not gonna explain details because then it defeats the purpose of watching for yourself.) Long story short, he becomes the Gundam's pilot and a valuable member of the Federation crew that works aboard White Base (a war spaceship.) Now what makes this great is the fact that everybody aboard White Base, from the Commander of it to Amuro, is a total novice with little to no experience. Over the course of the series we get to see their development together as well as individuals. The tale is filled with elements of stuff like death, killing, family, friendships, etc., all building up to a spectacular finale. Our story of course focuses primarily on the White Base gang and their adventure, but it does a good job at also centering in on the opposing side at the right times and giving insight to their side of the battle. Also, just to add, the pacing is exceptionally good.
The series is from 1979, so do not expect top-notch animation by today's standards. I'm sure it was five star art in its time, but I simply rated it a 6 by today's standards. Don't let that turn you off though. The sound is obviously old as well, so the sound effects have that old recording sound that really doesn't stand up to today's sound quality, so again the 8 is by today's standards. But again, give it a chance because it's actually pretty cool. As for the opening and ending themes, they're just kinda fun songs that, as you'll see, are for the purpose of Mobile Suit Gundam alone. The background music actually consists of some pretty interesting and catchy tunes that couldn't fit the show better. They're different than a lot of the stuff you hear in today's anime.
Now for Characters. As I've said, they're all amateurs. A lot of the characters aboard White Base go through tragedies that bring out great development. Some of them have hidden secrets and relations, some of them fall in battle, some of them leave White Base, and many other things. There's plenty for you to discover about our crew as you go through the series.
Enjoyment is definitely at its best. The father of mecha, Mobile Suit Gundam, sure doesn't lack in its action. We have a nice variety of different Mobile Suits on both warring sides to switch things up, and the Gundam itself is very entertaining to watch because it has a large array of weaponry. Also, a battle takes place in just about every place you could think of: space, land, sky, underwater, underground, and even inside White Base itself. The enjoyment factor does not disappoint, and always entertains your eyes with superb military brawls between mechas, and even hand-to-hand combat.
Obviously there's some contrasting opinions on this series and its status concerning its rating. However, I truly feel it is worth a shot from any anime fan, just because it is a classic title that has had such influence on anime and the mecha genre especially.
Reviewer’s Rating: 9
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Jun 13, 2008
Story:
The story of Infinite Ryvius is developed well. The plot is fairly basic, a bunch of kids attending a space academy are involved in an accident and get stranded on a space vessel with no adults. However, they do a good job though at developing the story by showing all the ordeals and troubles that the kids go up against and more importantly how they affect each character's state of mind individually. A lot of drama and emotions are involved, there's a good fill of action, and even a nice touch of romance is brought into the mix. So overall, it's a pretty entertaining story
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to follow. There's just a couple of things that might confuse you in the series as the story unfolds since a lot of it isn't explained thoroughly, but that just means you have to pay attention a bit more.
Art:
Obviously, due to Infinite Ryvius's air date, the art isn't exactly top notch. One thing I'd like to point out that I guess falls under the art category too though is that I was a little displeased with the mecha design, the mecha itself just looked kinda blah, unlike most mecha series where you have a really badass looking robot. That's one of my few complaints on the series. Other than that, I can't really complain too much about the animation due to its time.
Sound:
I found the music fairly impressive. The OP and ED, especially the OP, had a really nice vibe and feel to them that complimented the show well. The background music was pretty good and would always intensify the situation, but luckily you do get that in most series. Same goes for the sound effects. I liked how at the middle of the episode, where it shows the title of the show and where I guess commercials would usually be, they made these cool music mixes, kinda reminding me of Samurai Champloo.
Character:
If only the characters designs were a tad better and more special, this would've gotten a 10. The cast of characters is vast, and each is highlighted somewhere throughout the series pretty well. They all encounter a variety of obstacles, and they display and give insight to so many contrasting emotions as the characters develope greatly. Obviously, some are focused on more than others, but to paint the brilliant picture that was painted with so many characters and in just 26 simple episodes, Infinite Ryvius is pretty remarkable in that aspect. All of the characters have a very 'real' feel too, if that makes any sense.
Enjoyment:
The enjoyment level of this series I would think probably varies from person to person, and what expectations you have going into it. I went into it simply with the desire to watch a decent space drama since I haven't seen much of the genre, and I got what I wanted, in fact I'm now looking into more similar series. But if you're going into this series thinking you're gonna get some awesome mecha action like Gundam, I'm afraid you'll be disappointed. There is action involved, but it is certainly not the main focus. With that said, I feel Infinite Ryvius is a very enjoyable watch because of a lot of the stuff I have already mentioned. The bombardment of emotions, the series of unfortunate events that these kids have to deal with with practically no break, the betrayals, the violence between people, the desperate desire for survival, the new forming love relations, as well as the severing relations, and so on.
Reviewer’s Rating: 8
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Apr 21, 2008
Story:
The story of Bus Gamer isn't a bad idea, but three episodes was definitely not a sufficient amount for the story to develop. As you can read from plot synopses, these three guys come together as a team to participate in a dangerous underground (not literally) game between companies to earn money, the ultimate prize being 1 billion dollars. They all are steadfast in their desire for the 1 billion, but...well, I don't want to spoil anything, so let's just say the ending leaves you totally hanging as to if they achieve that goal or not. This definitely should have been 13 episodes, not just
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3. If they allotted more episodes, story would've gotten an 7, but since they didn't and decided to end it abruptly, it gets a 6.
Art:
Nothing special here. It's not terrible or anything, but I believe it could have been better. Still, it's not really something to complain about, since I suppose there is worse. No more comment on the art really, that about sums it all up.
Sound:
Most people seem to enjoy the OP and ED, but that's all the music category's got going for it. The background music is really just standard, average, whatever you want to call it. It's just nothing special. Sound effects are just standard and normal, as expected. The voice acting, again, is just standard. The music section doesn't really stand out in anyway, so really I was gonna give it a 6, but because of the OP and ED themes, I believe it is worthy of a 7.
Character:
Characterization was a disappointment, seriously. As far as the character designs go, that was okay, because they did display three pretty differently styled people who would probably never be friends. However, the problem is really the similarity between Nakajou and Mishiba. When you just have three central characters that the whole story revolves around, they need to have contrasting personalities to make them likable (take Samurai Champloo for example.) Saitou was very different than Nakajou and Mishiba, so he's in the clear. But the other two are practically mirror images of each other, personality wise. Also, they tried throwing him some of the characters' pasts into the mix, but it really just didn't work because they were just small clips that revealed close to nothing.
Enjoyment:
After all that, I still gotta say it was at the least fairly enjoyable. The action is by no means the best I've seen, but it was different because it's not like the main characters had any sort of super powers or anything, it was just straight up street fighting really. You can also get a few chuckles out of it, not many though. You'll probably be disappointed at the end that it was only three episodes, but for just three episodes, it was pretty enjoyable.
Reviewer’s Rating: 6
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Apr 15, 2008
Story:
Basically a demon detective, Neuro, comes to the human world from hell and teams up with a girl, Yako, whose father was murdered. Basically the story is then done is a mostly episodic manner, that is every episodes, sometimes every 2-3 episodes, are a new case. But as you progress through the cases and the episodes, you witness a lot of growth with Yako and in the end the mystery of her father's death is obviously resolved. The cases aren't really always that great and are usually pretty easy in terms of solving and predicting, but there's some nice ones, and either way, the cases
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are still enjoyable. The whole supernatural aspect of it makes it take a different approach than most detective and mystery shows, which I think is good.
Art:
The artwork and animation was very nice. The close-ups on Neuro's eyes and face were always spectacular because they displayed so much detail, but then there would be other scenes where his face would then have a really simple and comedic look at the right situations, which was good. There's also some pretty good angles and visual effects to accompany it all.
Sound:
The OP is a cool song by Nightmare (same band that did 1st Death Note OP,) which I think a lot of people, including myself, enjoyed. The ED was a nice soft song that always ended the episode nicely. The sound effects and background aren't anything special really, but by no means bad. That goes for the voice acting as well.
Character:
Neuro is an awesome character...just had to say that first. Anyway, yeah, I think the cast is pretty good. You got this demon detective straight out of hell that uses these cool techniques (777 tools of the underworld) and is pretty damn strong, and a school girl whose greatest love is eating and food and isn't really a good detective at all, yet gains fame as a detective, however she understands human ways very well, which makes her a good asset to Neuro. Then there's the other characters like Godai, Sasazuka, Ishigaki, who all are pretty likable. And then the line-up of criminals and murderers, particularly Sai, who I won't mention much on because I don't wanna spoil anything.
Enjoyment:
Well, like I said, the murder cases aren't that great, but the supernatural element of it makes the cases still pretty enjoyable. There's some good action here and there, mostly fighting between Neuro and Sai. There's plenty of blood to go around, so if you particularly like that, this won't let you down. And lastly, it is also quite humorous at times, especially when Neuro purposely degenerates Yako and Godai.
Reviewer’s Rating: 8
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Apr 14, 2008
Story:
Basically, there's a terrorist organization known as Celestial Being that carries out missions and plans to eradicate war and make the world a peaceful place, by using force and, well, violence. Their weapon that makes them so strong are the Gundams. This sounds like a maybe somewhat cliche plot that anyone can think of, like the whole fighting for peace stuff and all, but the idea really is elevated to an amazing level. So many twists, unexpected events, and trials all arise during the story that make is marvelous, which I'm not gonna go into detail about, for that would be spoiling. The story isn't
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really amazing in the beginning, but it quickly becomes spectacular, and the build up to the second season is perfect.
Art:
The artwork and animation is pretty top-notch. Even with the intricate Gundam designs, I've never noticed any errors such as disproportional parts and such. Everything, form the beginning to the end, is done very well. The Gundam designs, as well as the character designs, were the best I've seen in the Gundam franchise. All of the fight scenes are greatly animated and well executed.
Sound:
The OPs and EDs are all very good and well suited for the series (I especially like Daybreak's Bell ^_^.) The sound effects are great, from the explosions to the sounds of beam sabers and beam rifles. The voice acting is also really good. All of the voices fit the characters nicely and were good choices. The background is pretty good as well, always fitting the scene quite nicely.
Character:
People can say they don't like how emotional and all the main cast can be at times, but in my opinion, I greatly prefer that over just 4 dudes that are just fighting for the hell of it and have absolutely no purposes for killing tons of people for their career on a daily basis. It makes the characters seem very real and deep, and gives them a lot of depth. The main cast, the 4 Gundam Meisters, are all really cool in my opinion, and all of them are very likable for their differences and certain qualities they all possess, as well as each of their individual pasts and their reasons for being Meisters.
However, what I think was good about this, was that the series also was able to focus on other side characters very well, particularly Louise and Saji, who although they don't seem to have much of an important role in this season, will probably be pretty important in season 2.
Enjoyment:
Gundam 00 is extremely enjoyable. The action and battles are magnificent, especially towards the end of the series. The drama and emotion portrayed is superb, again, especially during the sad moments towards the end of the season. The cast all have their own secrets that gradually are uncovered (to a certain extent,) and the story takes several turns to keep you on the edge of your seat. All these qualities make the enjoyment level simply outstanding, especially if you're a Gundam fan.
Reviewer’s Rating: 9
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Apr 7, 2008
Story:
Well, this OVA of course comes from the video game Tales of Symphonia. So, the story is the same, however theres quite a few parts left out. However, I don't think it is quite right to say that just because of that the story isn't that good. This is the animation, not the game. Sure, it's based on it, but it's not gonna be an exact copy of it.
It starts really being a kind of 'save the planet' storyline, as a girl who is the Chosen One and her friends set out for a journey to a tower where she'll become an angel and rescue
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the planet. However, after Lloyd (the main character) learns something serious about becoming an angel, the story takes a pretty big twist, which it pretty interesting. The OVA ends really like only about half-way through the game, so it does not give you a feeling of closure whatsoever, but that's exactly why more episodes are supposed to be made at a later date.
Art:
The artwork is similar to the cut scenes from the video game. Which means it's pretty good. Everything is nicely drawn, and the motions are pretty fluent. It's more of a simplistic style, which is actually quite nice.
Sound:
The voice acting really couldn't have been better. The voices really fit the characters greatly. The background music isn't spectacular, but serves its purpose and is fairly good. The OP, I feel, couldn't have been better for this OVA. It, for some reason, just felt so perfect for the overall mood and tone of the show. The ED is actually a song that Collette, the Chosen One, sings in the series, so I guess it was a nice idea to have it as the ED.
Character:
The characters are all pretty cool, and each have a different personality, making them very likable. They didn't really get too develop themselves very much, which is unfortunate and disappointing, but I don't think it is fair to degrade the show for that, since it's simply 4 episodes.
Enjoyment:
Enjoyment would have been a 9 if the battles were better. That's really my biggest disappointment. The fights were very short and curt, and rarely involved a lot of intricacy or really just intensity, especially the battles against the seals. However, despite that, it's still a pretty enjoyable watch since there's a lot of emotion and, well, it's really just fun to follow it along, even if you haven't played the video game.
Reviewer’s Rating: 7
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