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- BirthdayMar 29, 1996
- Location極東ロシア/深圳市
- JoinedNov 23, 2016
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Feb 6, 2025
It's a rather short hentai special, but there are some interesting entities present in this 3-minute entertainment.
Aside from our favorite Soviet Union girl, it also features Jiren from the "Dragon Ball" franchise, who unlike Goku, who masters Ultra Instinct, instead focuses on punishing Soviet Union personnel because he hates socialists so much that he travels dimensions to punish them. After bending space-time (and socialist fanatics) countless times, he has mastered a new ability that allows him to copy another person's appearance while keeping his genitals intact, so there is some food for thought there. Needless to say, with that kind of time-spending he will never
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catch up with Goku, but could surprise him in more ways than one, so we might see this new ability of his in new iteration of "Dragon Ball".
It can even be considered as a spin-off for "Dragon Ball", but it's up to everyone's interpretation.
Reviewer’s Rating: 8
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Feb 4, 2025
I usually don't write reviews for the hentai because it's pretty pointless, but this one really gets to me. The story can be tied to some real life scenarios.
This hentai manga represent the improvement of Badosa after being coached by Tsitsipas from different angles, you can see hard work was put from both ends. Unfortunately it doesn't touch on Tsitsipas underperforming after coaching sessions as it takes toll on him, so they portray him quite op, like neverending peak. Either way it's quite enjoyable, but to be true to the canon I wouldn't include Sabalenka to join the fun, instead I would touch on Badosa
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cucking Tsitsipas, that would be more realistic, but hey, this hentai doesn't have an elaborate story like most of them, so we take what we can.
Reviewer’s Rating: 10
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Jan 30, 2025
Greetings everyone! I'll be brief. This heartbreaking work deserves everyone's appreciation!
The plot is one of the apostles on which this fascinating world is based! Our common protagonist wanders the world, destroying evil, and this is also accompanied by very deep thoughts that not everyone thinks about!
Characters... Whoever said that the most important thing is the quantity of 'em will realize their mistake after reading just one page of this masterpiece! There are not many characters here, but their revelation... I'll be honest, the interactions between the protagonist and the main villain really got to me! I have never seen Germany like that in any other
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work! As you watch our hero fall, you feel the weight of the expectations placed upon him! When you see how he continues to fight despite everything, you are amazed and want to help him! Even if you know all the clichés, you don't expect the main character to win!
Bottom line: we don't deserve this masterpiece!!!
Reviewer’s Rating: 10
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Jan 11, 2025
Over the years, the Japanese animation industry has accumulated many series about various games, but some of them, such as Mahjong, are still of little interest to Western viewers. The story tells of a novice player who must become a master by learning the game among ordinary people and true real crooks.
To be honest, I have played Mahjong a little, but I don't know everything about the rules. However, I found the setting of post-war Japan interesting enough to give such a niche anime a chance. And I was satisfied, because despite the specific subject matter, the story is more than understandable even without knowing
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the rules of the game.
The secret is that each of the games is first a confrontation of intelligence and wit of the players, and then a series of moves, although sometimes, of course, the playing process can be tiring, especially for those who do not like board games.
In addition to the specific subject matter, there is another off-putting nuance, the fact that the anime is an adaptation of the manga, which numbers as many as 41 volumes, most of which are not even in English. At the same time, the series itself has a modest runtime of 20 episodes, covering only a small portion of the source material. I hasten to reassure you that what is shown in the anime can be called a complete story, showing the path from a youngster to a full-fledged mentor. In many ways, this was achieved by mixing up the chapters, which made the mc-kun's journey a bit longer, but reinforced the completeness of the concept by including later chapters until the completion of the training arc.
The first third of the anime has a very basic structure, familiar to many from Battle Shounens. The protagonist wants to learn how to master the game of Mahjong, so he trains hard, faces new, stronger opponents, and then, of course, succeeds. However, the protagonist's motives can hardly be called lofty, as he does not plan to become a mahjong king or a world-famous champion. All he cares about at the beginning of his journey is a decent income that will allow him to do nothing, as the opening scene shows, in which the impoverished locals can't afford decent food after the war, while the successful player Tetsuya is happily eating fresh sushi with the money from his former card game winnings.
As you can understand, in such stories there is practically nowhere without a teacher, and in our case it becomes a local Mahjong master named Boshu. After meeting him, the mc-kun realizes that this is a great opportunity to learn the wisdom of the game, and he swallows his pride and asks to become the skilled player's student. The mentor, as it should be, is not too remarkable at first glance. To tell the truth, he looks rather shabby, and it is easy to mistake him for an ordinary tired worker, but this is only to his advantage, as it is easier to rip-off the unwary simpletons.
The master's training methods are also interesting, such as sending his ward to play without money, which is tantamount to beating up if he loses. However, after several acts of violence against the mc-kun, he begins to adapt and finds a way out not only in victories, because it is almost impossible to win all the time, especially if you are only an eager beginner.
Do you often see Shounen where the mc-kun has to cheat because literally every experienced player has his own tricks, and sometimes you have to cheat just to level the playing field. In order to win, experience, intelligence, and especially the Japanese authors' beloved overpower are not enough; you need something more - strength. The strength that allows you to take control of the situation, the strength that allows you to create the right conditions and control the game. This is what Boshu teaches in the first place, and the tricks and cunning themselves are a rich thing, although without them, of course, there is no way. Such a gray morality, which is quite fair for the adult world, is perfectly complemented by the views of decadent Tokyo.
Despite the non-trivial details of the story, at first it is difficult to call the mc-kun unconventional and memorable, from design to behavior. Tetsuya is an ordinary, reasonable guy who wants to live a good life, and the closest way to get it is gambling. He floats on the stream of luck and perceives defeat very emotionally. At the beginning, the mc-kun is an avatar of the viewer, and this should not embarrass you at all, because around him there are always characters who skillfully draw attention to themselves.
It's no surprise that the gambling halls are full of colorful personalities, from experienced masters like Boshu, who can turn the most difficult game in a single move, to the drug addict Innami, who can see through the tiles to read his opponent's hand.
The story is divided into small arcs with their antagonists, each of whom has exclusive tricks that are sometimes very entertaining to understand. It is also important that these tricks are practically within the limits of human capabilities. Personally, I was most impressed by the cheeky trick of pulling a number of prepared tiles out of the wall; it would even be interesting to repeat it.
In addition to the intellectual confrontation, the stories can also boast some moral and instructive elements, such as the plot with an old acquaintance who is mired in drug addiction, or a girl who fell in love with the mc-kun while waiting for the return of her beloved. Tetsuya does not try to play the role of a savior and mostly shows a cold and even cruel distance, giving only a "gentle nudge" instead of leading by the hand and taking responsibility for his neighbor. At first glance, this behavior makes him look like a kind of "dry man", but digging deeper, one comes to understand the wisdom of such actions, because few people consciously want to drive themselves into a cycle of inadequate relationships, even if they could bring benefits, as in the case of the girl who had an excellent ability to predict the game and had some sympathy for the mc-kun. In this case, however, this doesn't save the clumsy romance line, which fortunately curdled rather quickly.
At the same time, it cannot be said that the mc-kun always does the right thing, as the ending of an arc with the twice mentioned drug addict proves. Moreover, the situations themselves can only be described as instructive for the viewer, because Tetsuya approaches them with the baggage of his own experiences and moral attitudes, which is no surprise, since he has already seen a lot of things in his life, as flashbacks show from time to time.
The problem is that all this creates the illusion of a "virtual path". In the beginning, the mc-kun is presented as a courageous but inexperienced, shallow guy. Then we are shown some lessons and a series of games that took seven episodes, followed by a one-year time skip, and then we see a much more reasonable man, capable of making informed decisions and even teaching others, not some game tricks, but life wisdom.
Wondering how this came about, and whether the author was slacking off, I revisited the concept of "Strength" on which the mc-kun training is based, and everything became absolutely clear. "The Strength" is not just a cheat or some tricks, not at all. "The Strength" is a real philosophy that forces a person to take responsibility for his life, to realize his maximum potential and to turn himself upside down even when the situation seems to be deadlocked. It seems to be a simple truth, however, how often people like to blame circumstances or people around them for not being able to do something.
After absorbing this wisdom and then consolidating the experience with many hanchans, the mc-kun could not only grow, but also contribute to the growth of his surroundings. In the end, every problem Tetsuya faced could be solved by the people themselves, without any "knights on a white horse".
Moreover, attempts to interfere with someone's fate rarely bode well.
The story of Tetsuya's student, a "dandy" named Danchi, also deserves special attention. At first glance, the character seems like a purely humorous application to dilute the measured narrative, which he certainly manages to do. However, his arc gives a glimpse of the character's versatility, but is it really necessary when it all happens near the end of a season that has no sequel? In fact, the beauty of his arc lies not only in the revelation of the character, but also in the development of the philosophy of the work, because the example of his confrontation clearly demonstrates, perhaps, the basic principle of "Strength", namely - self-control, because it is absolutely impossible to control the situation if you are not able to control yourself. By the way, the creators of the anime introduced this arc a little earlier than in the source material, for which I, as a viewer, am grateful to them, because it perfectly complements the general concept, and without it the series would have lost its integrity.
Do not expect impressive staging from the anime, the events are not particularly dynamic, but the abuse of artificial prolongation is not observed. In addition, a large part of the narrative is presented through the thoughts of the characters, while the screen only shows the placement of tiles or emotional reactions to moves.
It is important to understand that the story is tied to the board game, is hardly obliged to surprise any beauty, because most of the action takes place in a closed room, where not the most sympathetic members of society live. However, the streets of Tokyo look no less gray, which is in keeping with the spirit of the post-war period.
Fortunately, it is the design of the characters that saves the situation from being gray, because the author managed to create a lot of unpleasant and convincing images, from a nasty couple of swindlers to a somewhat ridiculous, but nevertheless intimidating military that learned the art of the game in China. At the same time, some sloppiness in the execution only complements the images, immersing them in a borderline atmosphere where there is a fascinating game and off-putting people who play it.
At the same time, the music and sounds emphasize the situations well, giving the events the necessary emotional coloration without overwhelming the attention. While writing this text, I decided to refresh my memories about the soundtrack and found a video with compositions for the game of the same name, released in 2001 on Playstation 2, which listening to led to an understanding of the cyclical nature of the audio component during the matches in the anime itself. It's hard to call it a flaw, but this approach can get boring at times, especially since most of the matches are built on a similar scheme. On the other hand, the opening and the ending fit in well with the series, but are unlikely to find a place in the viewer's playlist.
Interesting fact: The opening feature a female character who never appeared in the anime. It is hard to imagine the reason for such a move, but maybe it was to continue the story, especially since Toei Animation is known for its long-running projects.
Bottom line.
Despite being a shounen anime, it is hard to call it a teenager anime. It seems that all the curious details are on the surface, but for a full understanding of the situations you need to use your loaf, and the morality of some events is contradictory and can be destructive for unprepared minds. In addition, the title does not have a shiny wrappers, fast dynamics and a high level of expressiveness of the characters, which may simply seem boring to a weighty layer of viewers. Even the humorous elements are minimal, and they are needed not only to lighten the atmosphere, but also to reveal the character. Add to this a very niche theme (at least in the west) and you get the same niche and unpopular anime, and it's a pity, because its "backbone" is quite good and if it were in a slightly different setting, it could surely captivate the viewer. However, even I, a profane person, got pleasant emotions while watching, although, frankly speaking, some parts of the game were tiring. Nevertheless, I even wanted to play mahjong, it's a pity that it's very difficult to find three more players as well as interlocutors to discuss this anime. I hope that this material will help at least a little bit.
Reviewer’s Rating: 8
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Dec 25, 2024
You know, it's not the first time I've felt that J.C. Staff are completely incapable of selling their titles to the public. Here it's the same thing: a dull and unimpressive poster, identical-looking characters, a boring synopsis and, as the icing on the cake, alienating tags that somehow managed to include the word 'military'. All of which delayed my viewing of the title as much as possible. Who would have thought that when I finally got around to it, you won't be able to pry me away with a crowbar?
How did everything come together in this story, and why do I now consider J.C. Staff
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to be a near-perfect studio for me? Let's try to find out!
So that others may live!
The story is about a simple pilot academy graduate named Kazuhiro Uchida. He always dreamed of flying a military fighter jet, but after graduating he was assigned to the Komatsu team as a helicopter pilot. It is his acceptance of his job, as well as the everyday life of the rescue team, that this title tells about.
Honestly, the arcs of this anime could be rearranged in any order and not much would change, as they work perfectly as standalone stories about different disasters. However, up until the last two episodes, the story has a cohesiveness that makes it feel like a film. This is because the first episodes follow each other chronologically, with no time skips or cuts to supporting characters. In general, we are shown situations on behalf of the protagonist, his experiences, relationships and moral state.
The last arcs, however, focus more on the situations themselves than on how the mc-kun has to deal with them. Because of this, the 'set up', if I may say so, of the event itself takes much longer. An example would be a story about a group of mountaineers. To show the events leading up to the failure, the writers need a whole episode, but it should be noted that this happens in parallel with the main events. This allows you to get to know the situation and the characters better. Because of this, the final rescue operation does not become a 'casino trip' for the viewer, but a well thought-out mission with a clear goal. In just 12 episodes, the writers manage to show the catastrophes from the point of view of different characters, and thus fully illuminate the subject.
Globally, the authors divide the series into two parts: 'So That Others May Live' and 'The Bright Side of Life'. These two parts are very different. While the former shows selfless people doing everything for the sake of others, the latter focuses on the quiet everyday life. Dates, outings, stories about a different profession and heartfelt dialogues are what 'The Bright Side of Life' is all about. And I can't say they're bad, just different. So different that you forget what kind of anime you're watching.
To illustrate the previous thesis, we can call the side story about the publishing house told on behalf of the Kazuhiro's girlfriend. In it, the heroine tries to help sell as many books as possible by authors who are not selling well. At first, I thought this arc was unnecessary because the girl's work is not that important to the main character. But when I asked myself, "Why is she needed?", I came to the conclusion that through her was shown that not only rescuers can save lives and care for their 'subordinates', but so can editors. These professions are generally similar in that they strive to help people survive, even if they do so in very different ways. So perhaps this arc is unnecessary, but it fits well with the theme and overall message of the story.
All the stories told in this anime, although they look real, are very rare in reality. A crashed fighter jet, a big earthquake, a missing group of tourists and a stranded cable car are really all the anime has to offer. But considering the short time frame of the anime, I think this is a lot. Besides, it feels like a good blockbuster ride. This is also emphasized by the setting, as the mc-kun is no ordinary rescuer, but one of the air force pilots who are only called in for the most urgent situations. In this respect, the story feels like a mixture of typical Russian (or any other country, really) cop/doctor series and large-scale disaster films. The reason it works so well is that behind every situation there is a personal drama of the rescuers, and the writers emphasise the emotions.
The mood of each story is quite different: some will make you cry, some will make you squirm in your chair with tension, and some, though rarely, will make you laugh out loud. And this is quite surprising, because the authors manage to squeeze a whole range of emotions out of one concept. At the same time, this anime does not try to force emotions out of the viewer, but simply tells realistic stories. This is very evident in the fact that this anime doesn't even try to be an anime. There are no typical tropes, no classic character archetypes, and even the subject matter is unique. This brings it even closer to Western works. So if you think that anime is only for children, I suggest you at least read the synopsis of the first arc of "Rescue Wings".
There is a curious trope that plays out in the second half of the timeline: a situation that happened in the past happens again, but the outcome is different. That's roughly how you could describe it. A lot of time is spent on this, and the trope makes you realise that even though a resuer's job may seem the same, in reality it is unpredictable, and even the most basic job can end badly. And so, in such a gloomy atmosphere, the rescuers manage to stay positive. A good example of this is one of mc-kun's comrades, who turns every mission into a game of 'save as many people as possible' and even keeps his own account. It is true that this account is not in his favour, which shows the moral work of the profession and leads to the development of the protagonist.
The title doesn't focus on spoon-feeding medical or rescuers terms, so it's unlikely to work as a Health and Life Safety textbook. Yes, there are explanations of some terms, such as 'crush syndrome'. But they are very random and rare, so you may remember them, but it is unlikely to be useful to you.
In general, from a story point of view, this anime is quite different from the others.
The closest analogue I can see is 'Grand Blue', only if the authors had decided to focus on swimming. Well, judge for yourself: both titles are about a beginner who wants to do something different, both anime have a professional mentor and training, and both titles are about everyday life. Still, "Grand Blue" is about humour and alcohol, while "Rescue Wings" is about hard workers.
Characters.
Kazuhiro Uchida - I've written about him before, so just a reminder - he's a helicopter pilot who dreamed of flying a fighter jet. He's a hard-working character, but morally vulnerable. He's very easily hurt by the things that rescuers face every day, and that's what the first arc is about. His development is based on the fact that this job is not for him, he can't handle it. And this arc is praised by many, but I found it weak. Sure, he goes from a kid who wants to fly a fighter jet because it's cool to a man with fire in his eyes fighting for people's lives. But it feels like much of the reason for this change is left out of the story. Yes, he goes through horrific images, gets to know his partner better and learns about his dark past, sees the deaths of people, but it's not enough for such a global change. Perhaps this feeling is due to the fact that mc-kun himself is reluctant to talk about his problems, so the writers seem to leave it to the viewer to understand what has happened. But I'm not going to judge whether it's bad or not, I just found it strange.
Megumi Hasegawa - Kazuhiro's girlfriend. She is a hard worker who loves books and wants to succeed in her career at a publishing house. She's a newcomer, so she's in charge of marketing, which is the system there. Her story arc is about career development and realising that her business is not as easy as she thought it would be. It's also about her trying to find a balance between work and relationships. She's also similar to mc-kun in that she also got her dream job, but in a different position, so they understand each other in that way. In general, they come across as a lively and mature couple who may not be original in their feelings, but who value their relationship. Megumi herself calls her and Kazuhiro boring, which underlines the mundane nature of the story.
Hongou - Air Force Major, Kazuhiro's mentor and partner. He is very strict in his work, especially with newcomers, but he is one of the best pilots in Japan. From the very first episodes, you can see the tiredness and resignation in his eyes. But as we get to know him better, it becomes clear that he really cares about his subordinates, and is only strict because he wants to prepare the newcomers for the rigours of the job. A perfect example of this is his quote: 'I just want them to help me when I'm at home'. And he can afford to do that because he has a loving wife and daughter. Hongou also has a good backstory connected to his partner, which competently explains his cold character and his attitude to work and gives him some powerful scenes. It also shows how similar he and Kazuhiro really are. However, his appearances are somehow random and incomprehensible. His connection to mc-kun's development is clear, but in fact they exist apart until the last few arcs. There is no chemistry between them, and the Major's behaviour is irritating. Nevertheless, by the end of the series I can call Hongou my favourite character of the title, because all the disadvantages I listed above make him come alive, and that's great.
The most important thing that can be said about the characters here is that they feel not only alive, but grown up. Their actions seem considered, and their thoughts are articulate and logical. This is rare in anime in general, or maybe I just haven't seen enough examples. Because the Japanese really like to exaggerate, and every character has a trait that stands out. In "Rescue Wings", the characters are just ordinary people. Yes, with their own problems and worries, with their own quirks, but ordinary. This is especially evident in the completely unremarkable mc-kun's team. They are there, they say funny lines and tease Kazuhiro, but nothing else is memorable. It seems bad, but actually it confirms my thesis about their liveliness, because think about it, how many people do you remember after talking to them a few times? In ordinary anime, probably, yes, because the Japanese tend to make bright pictures and often resort to multi-coloured hair. But in real life, I don't think so, so I think it's a nice touch.
There are some very similar characters in the title, and their bland and ugly designs tend to confuse the viewer. And in the context of an anime, it's easy to see who's who, and they usually try to separate the same characters into different scenes or roles. But if you show the title to a random person, they're unlikely to be able to differentiate a girl from a boy. Especially if only the face is visible. Even as I watched it, it caused me some dissonance, making my brain tend to put the main characters in unrelated arcs.
There are destroyed buildings and corpses in the title, but the authors leave the cruelty behind the scenes. Let's take the example of the dead. We are shown their bodies, but they always cover their faces with a white bandage, because it's quite an eerie sight. So I was quite surprised when I saw a full-length corpse with a face in one of the last episodes. For me, such a detail makes the title more grounded and even allows you to feel some peace in the midst of the ongoing chaos.
For the most part, though, the anime is quite stylishly drawn, albeit very dark and repulsive. And it's quite paradoxical, because the anime has a lot of sets, costumes and juicy destruction, but at the same time there are cheap 3D helicopters and the faces of the characters are almost identical. But despite all this, the anime is watchable these days, and certainly won't make you vomit.
Also, I can't help but notice an interesting technique used by the authors. They turn a normal good pop song into a dark funeral march. And to achieve this effect, all they had to do was add context, which made the cool song about the island memorable to me, but in a completely different way. It works well for the atmosphere and shows the life of the rescuers, for whom the most ordinary and positive things can really turn into trouble.
The anime also uses an interesting trope that turns the very ordinary sound of helicopter blades into hope. It reflects the nature of the rescue team very well, and it's implemented to perfection in the anime.
In general, it's okay from a visual point of view, but it's done well from an auditory point of view. So it was a pleasant viewing experience.
This anime perfectly shows what I would like to see from the anime industry as a whole. At its core, it's a working day with a very offbeat theme and not the strongest realisation. It's because of that understanding that J.C. Staff can afford to take on the most amazing stories, and because of that, literally every theirs anime I've watched has left an extremely positive feeling in my soul. And "Rescue Wings" was no exception. Yes, it has its problems, and some of them are quite serious, but thanks to its theme and its atypicality, I enjoyed it immensely.
Reviewer’s Rating: 9
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Dec 15, 2024
Another OVA that takes on the overwhelming task of creating its own fantasy world within a 45-minute entertainment, with no clear story to back it up. From the first minutes the characters, with the help of a slightly strained exposition, throw the names of cities, artifacts and nations at each other, more than once using even more terms known only to them to explain incomprehensible words. For example, even humanoid robots have their own slang here, just in case the word ‘android’ is too trite for anyone (and no, it's not even ‘boomers’). It's not that it's disorienting, after all, it's too simple a sequence
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of events to not get the point across, but why it's in an OVA that isn't even an adaptation of a long-running manga is beyond my comprehension. Because of this, I found it easiest to associate myself with the character of the saleswoman who joined the protagonist and often communicated with him by asking again the keywords in the manner of Solid Snake.
Well, plot is one thing, what about action, music, animation? For the time being everything is also rather gray, only a few songs are pleasing, which, thank heavens, are easy to find separately. But otherwise - the design is heavily amateurish, and during skirmishes with the protagonist his opponents usually just stand still, waiting for him to bludgeon them with his limbs or potentially cool ribbon weapons. ‘Potentially’ - because in exactly one scene he assembles this sharpened ribbon into a sword-like weapon, but during the fight such tricks were never used.
A couple of times the anime remembers that in its ‘divine’ title lies the name of the protagonist's mecha, but there is no full-fledged action with its participation almost until the very finale. But in it - literally 7 minutes before the end occurs the titular Le Deus Ex Machina unexpectedly saves both protagonists from the villain, and the viewer from aimlessness of viewing. Juicy animation, excellent soundtrack, coolness, pathos - everything is in place, everything is so lively and dynamic that the thoughts about the spent 50 minutes eventually pass from the state: ‘I'd rather go to sleep’ to a confident, firm and clear: ‘Yes, I guess, in general, more or less, perhaps, it's OK’.
Reviewer’s Rating: 7
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Dec 15, 2024
As you can see from the description, this anime is about a yakuza who decides to retire and take up housekeeping. And the plot itself is hilarious.
Each episode is divided into six smaller stories, showing one or another scene from the life of "Immortal Dragon" Tatsu trying to apply his gangster habits to a peaceful existence. Some are more successful, others less so, but all are quite witty. For all that, the ridiculous situations the mc-kun finds himself in are largely mundane, making the line between realism and fantasy blur. There's a charm to it.
As for the animation, which has caused so much controversy, I
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can say that sometimes such slideshows look much better than sakuga with special effects. The mangaka also approved of the style, saying that it allowed him to keep the jokes in the anime. The real problem for me is Netflix's poor marketing, which even after the first trailer might have given the impression that this was a more traditional anime.
What I really want to complain about is the length. The series ends abruptly, without any hint, if not of a logical conclusion, then at least of a semicolon in the narrative. Of course, this only makes me look forward to the second season even more, but I would have preferred a few more episodes to wrap up the first.
Otherwise, it's a fun, relaxing anime to watch with your friends for a few hours. I'm sure you'll enjoy it.
Reviewer’s Rating: 9
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Nov 23, 2024
During the second season, I couldn't help but think that the plot reflected the battle between the scriptwriters and the mangaka, which ended epically with the victory of the project management, who had their own ideas about the series. And the most important thing for them is decency, not to be taken off the air, and therefore the censorship in "Tokyo Ghoul" will be crude and ruthless, up to and including drawing anything but the affected character.
Because the creators of the anime pulled the rug out from under each other, refusing to make any concessions to each other, the adaptation itself came out piecemeal.
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The plot was cut more than once and more than twice, resulting in "unexpected" twists without logic or justification. The screenwriters were torn between the manga and the directives from above, so that a viewer who watches two or three episodes in a row runs the risk of getting lost in the multiple twists and turns of the plot, freaking out and giving up.
Unfortunately, it is impossible to give an example of the most strikingly unreasonable decisions of the main character, because it is already a spoiler. But I assure you, your logic will be infinitely offended.
A particular disappointment is the beginning of the second season. For some reason, the scriptwriters decided to mangle an almost finished product (the manga) based on God knows what calculations, but miscalculated so monstrously with the beginning of the series. Perhaps Ishida would have died defending this part, because the opening is entirely in his style: the sprawling watercolours, the flowers representing all aspects of human life, and the protagonist static in oblivion. All of this may be beautiful, but most people expect something else from "Tokyo Ghoul": action, cruelty, struggle, not contemplation of the futility of existence.
Speaking of futility, the deaths in this season were clumsy and pathetic, most of them were never killed, and if they were, it would have been better not to touch them. If most of the deaths in the manga have something to teach us, to prove some author's thesis, so that the reader can't take his eyes off them, the anime has managed to level all the mangaka's achievements.
I'll tell you a secret: the last episode of the first season contained everything that could be squeezed out of the story, everything else just promises some kind of life lesson to be taught to Kaneki and the audience.
A bit about the characters: the active ones are no more than a dozen. The rest are put out for epic contemplation behind the acting ones. They're just set pieces that pop up a few times for a pathos line or a tail/sword swing. And you, the viewer, don't understand why they exist at all. What do they change? And if they do, why? Tired of an active character? Take the inactive one and kill him quickly. Why does such a strong character, who has been twirling in front of the viewer for the entire 12 episodes, kick the bucket so quickly? Because. And that's all the viewer is left with. Following the same pattern, the active character takes out the inactive ones in packs, so that they do not even have time to open their mouths.
On the dynamics of the fights and the battle schema: The decisions made by the scriptwriters will make you cry out of hopelessness. Favourite scheme: to let a large number of people become cannon fodder with rifles, and when they're finished - to feed all the ghouls in the area, only then to finally release officers with wunderwaffles. At the same time, superiors at all levels sincerely see it as a tactic. And they accept wills in piles.
The scene in which an old lady - just a civilian - was injured was particularly shocking. According to the scenario, the epic battle with the collapse of buildings is taking place in a residential area where no one has been evacuated. No one is interested in what is going on, no one is looking out of the windows to see the neighbourhood collapsing, everyone is sitting at home, probably drinking tea.
There are a lot of these weird bloopers. They accumulate from episode to episode and become so irritating that you try to finish the anime out of sheer stubbornness.
Fans of the manga - I do not recommend watching it. Fans of the first season - give it a try.
I still rate it highly, although I have a very negative attitude towards the second season. The reason is that some parts of the plot of the manga were still realised, and for that it was worth watching everything.
Reviewer’s Rating: 9
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Nov 19, 2024
"Noragami" - this is the anime that you will never regret watching. Yes, the plot in the first season is not developed yet, it is only outlined, and it is done quite reasonably and logically. Most of the story is to be expected in the second season. But that doesn't mean that the first season is made up of useless fillers. Each episode is designed to draw you in easily and enjoyably. You really see the lives of almost real, existing people, who have a lot of difficulties and problems, the solution of which requires effort and means as well as human participation.
The main
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character, Hiyori, is neither a living nor a dead girl with a typical shoujo heroine character, very similar to Nanami from "Nice to Meet You, Kami-sama". While they share some similarities in appearance and a desire to help others, their personalities are quite different. Hiyori is gradually revealed as a brave and determined girl who can go into hulk-break mode when necessary, which doesn't spoil her in the slightest.
The second of the three protagonists is the homeless and suddenly hyper-responsible butcher god Yato, who will do anything for five yen and a prayer: he can get rid of mould in your bathroom, find your lost cat, or even save the world. The fixed cost of donations doesn't affect the quality of the work, which the hapless and forgotten Kami-sama literally hunts down, resorting to petty hooliganism on the subway and in the streets - spray-painting walls to advertise his services. The best thing about this character is his design, which looks fresh and original. It is unlikely that you will ever forget this character, especially because of his literally magical eyes, whose blue colour conquers the hearts of fans.
The third of the protagonists is the weaponised soul of a vicious and capricious boy named Yukine, whose charming appearance melts women's hearts. You'll hate him for a while, because troubled teenagers are generally no fun, but then he'll be brought up properly, rest assured. And yes, the strength of this boy is once again his original and memorable design.
The supporting characters are also quite original, just listen: there's the goddess of poverty, who appears as a cute and intriguing young woman; a harsh female inquisitor in a mistress costume, which would delight any masochist; a tough man who transforms into a lace fan to create chaos and devastation...
And there's more.
Music. The music in this anime is breathtakingly beautiful and so natural, as if it was created specifically for this anime. It adds colorful accents and creates a distinct atmosphere, making the pathos scenes more impactful than in the original manga.
Animation. Animators show wonders of skill, working meticulously on details. The characters never lose things in their hands, and the directors never forget to give a few extra seconds to objects that fall, break, scatter, tear, borrow, etc. The colouring of the world of "Noragami" is simply impressive, it speaks of a special style that you will later recognise from a thousand. The landscapes, the temples, the animation of phenomena and magic are all masterpieces. This is a massive work, hidden behind the light and smooth movements, but it becomes apparent when you take a closer look. Personally, I was struck by the complete synchronisation of lips and voice, the vivid facial expressions and fluid movements, the gracefulness of the transitions, which are imperceptible to the eye but speak volumes about the quality of this anime.
Reviewer’s Rating: 8
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Nov 14, 2024
It's a very good title. The main word to describe a lot of things in this title is juicy.
Juicy visuals. Drawing is beautiful, lots of animation, there are very cool fly-throughs, a varied colour palette. The action sequences are beautiful. It's fun to watch.
Juicy fan service for all tastes. Mylpha, sorry, Sylpha, the maid, the princess with fluffy animals, the shy girl with almost no clothes, and loli on top of that, Tao and her shorts... Mc-kun's special highlight is how to live without juicy shota... The abundance of steam is annoying at times.
The plot is also juicy. A lot happens in 12 episodes. There
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isn't much connection between the events, but there is a narrative thread. The twists are interesting. There are often hints on them. The level of Deus ex machina in this title is low.
This title is easy to watch. The episodes fly by. The characters are memorable.
I am very much looking forward to the sequel.
Side note. There are these... salons where you can... take a bath and wash yourself, just like mc-kun and his maids, juicy body against body. You don't have to be a shota. Just saying...
Reviewer’s Rating: 8
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