A movie that will go down in vocaloid history.
As a ProSeka player, it's an excellent movie, and for anyone new, regardless of whether they're a fan of vocaloid or not, it stands up on it's own well enough as an entertaining movie.
To summarize:
Strong points - Animation, Visuals, Editing, Miku, Voice Acting / Vocaloids, Songs
Weak points - Pacing, Side Characters, Script
Neutral - Directing, Plot, Music, Main (ProSeka) Characters
+++ ] Strong Points:
...
Miku.
I think this is something that really gets overlooked when looking back at this movie.
For the first time, Miku is the main character of an anime story. And despite thousands of media portrayals, they were able to create a character that is not unnatural or uncanny in anyway shape or form. Unlike Project Sekai stories, movie Miku isn't bound by the quirks of a specific sekai and she is no longer a supporting character but the main character. She's somehow both familiar and new. When something is good, it should be unnoticeable and movie Miku perfectly encapsulates this.
Visuals are excellent. The character designs which I thought looked strange in the PVs actually blend incredibly well with the backgrounds and draw out the charms of each character. Every character has at least 2 or more outfits and it was impressive how intricate some were, especially since all the dance choreography was fully 2D. Animation throughout the movie was good, but not necessarily a sakuga fes or anything.
Environment had a lot of thought given into the atmosphere of each setting & Sekai, (shooting stars in the school sekai, extra angles of WEG, Kanade & Ena's rooms, Tenma siblings house, etc) Seeing different angles of the in-game locations was pretty interesting as a player and they did a very good job bringing life to the story backgrounds.
Voice Acting / Vocaloids are all in all good, especially Miku where her speaking voice doesn't come across as uncanny or too unnatural given how she has the majority of lines. Unfortunately, the script doesn't really provide many opportunities for the voice actors, however, their performances in each song were excellent.
Insert Songs
Songs, all great as expected from an all star lineup of vocaloid producers. Standout songs are Fire Dance where you can feel Giga's influence on the arrangement and is the first insert song to play, instantly setting the tone for the climax, The Light That's There or Soko ni Aru, Hikari is the closest in terms of the movies theme and sets the tone very well, and SToRY where you can most definitely feel and hear kemu's arrangement on DECO*27s melody, making for a very memorable and one of L/Ns best songs.
FUN!! and Smile*Symphony are well suited for MMJ and WxS but don't really stand as they're sandwiched between the other groups and the partially used insert song Kimikoi Quest is honesty a banger.
OP/ED
Hajimari no Mirai is a great opening and very much a 40mP and sasakure song. Worlders is good and very loaded with every character singing a part. It's also quite different from what you'd normally expect from JIN or teddyloid, intentoionally made to be an upbeat, group oriented, sing-a-long song as per JIN's comments.
Climax Insert Song
Hello, SEKAI is the perfect "climax" song. It's a blend of modern and older deco*27, similar to classics like Ai no Kotoba with the upbeatness found in deco's current works. It's also remiscient of livetune, who's music supposedly inspired deco*27 to start creating vocaloid songs and resembles many of the magical mirai theme's. However, regardless of whether these similarities are intentional or not, it does use leitmotifs for both SEKAI (ProSeka Theme Song, deco*27 x kemu) and Journey (ProSeka 2nd Anni Song, deco*27) doubling down on it's ProSeka routes while appealing to a broader vocaloid audience.
All in all, it's a song that encapsulates Miku, Project Sekai, Deco*27, and the themes of this movie.
--- ] Weak Points:
Pacing was pretty poor with the movie trying to balance introducing a new concept, the plot, and 30+ ProSeka characters including the Sekai vocaloids. It's not particularly a problem, but it is undeniably noticeable at certain points, specifically the setup to the first "twist/conflict" and the setup to the climax, where the shift and stakes instantly shoot up without any transistion whatsoever. An extra 5-10 minutes at each point would have dramatically improved the overall pace of the movie.
Side characters are possibly the worst aspect of the movie and are little more than plot devices. Despite being the core target of Miku's conflict, none are given more than a minute of screentime throughout the entirety of the film and have no more than a couple of lines each. Their short appearances, pretty much cameos, are sandwiched between the main units, so their actions and motivations feel jarring. Going from a short "introduction" showcasing a random collection of somewhat sad/depressed/disheartened characters giving up, to hysteria and anger by their next apperance for the sake of the plot. A lot of the shouting, screaming, and hysterics were a bit over the top and is followed by monologue explaining to the audience why this character suddenly exploded.
Script also suffered in several places. The most notable being "Kito todoku hazu" the first line(s) of Hello, SEKAI, which is "sung" in a capella repeatedly and crosses over to annoying and/or immersion breaking. Unfortunately, the song Hello, SEKAI is started around 7+ times throughout the movie, depsite only playing in full once. Miku will sing "Kito todoku hazu" every several minutes and at it's peak it is played consecutively 3 times back to back by different characters. The line's prescence works against itself, as it's too memorable to be played so frequently. Unlike a catchphrase or saying, it's an a capella song being started and stopped repeatedly during the same story beats, and with Miku's vocals and the limited runtime of the movie, it quickly becomes repetitive and dull, a "We get the point" moment if you will.
There's also a noticeable divide in lines relevant to the plot and lines relevant to "building character", where a character will talk to themselves or out loud, for a "I am this type of character, this is my character trait" line. Basically, a quickstart character trait guide for the audience that has not experienced ProSeka before. Unfortunately, this does not help a new audience warm up to the 30 or so characters on screen, but rather just paints them as a 1 trait cookie cutter character, especially for chars with fewer scenes. Ultimately, the script really struggles at certain points with it's core audience and ends up flip flopping between new viewers and existing players, rather than striking a good balance.
=== ] Neutral Points:
Directing was fine, for an anime movie, I really wish there was a more creative or dynamic "camera" but it does it's job. Notably sticks to very close shots and character + environment shots. Good posing, captures characters well and N25 vocaloids coolness left an impression, but pretty basic other than that.
Plot was interesting, but is really held back by the movies weak points and lacks a clear and strong resolution. "Focuses" / Revolves around near-non-existent side-character plot-devices and doesn't have enough screentime to really build up. Also uses some strange and one-time "mechanics" to build conflict and tension that are never explained and even new to ProSeka players, before wiping the slate clean with a reset.
Music* (OSTs) were good with a caveat. All the OSTs in the movie were original to the movie afaik and did an fine job at adding to the scene, one or two even stand out. Unfortunately, the only ProSeka in-game OST that plays is the weekend garage bgm. NONE of the incredible story osts made it into the movie which could have gone a long way in setting the emotional atmospheres for certain scenes. The runtime also isn't long enough for any of the movies OSTs to be played enough to leave a lasting impression and the insert songs cannibalize into the OSTs as the entirety of the climax revolves around them.
ProSeka Main Characters
All the main characters (ProSeka Characters) are fine, but really lack any real focus or development. Without prior knowledge, it's hard to associate anything more than a trait to each one, and not all characters get an equal amount of focus. Nene, Mizuki, Shiho, Honami, Toya, Shizuku, Akito, and Airi in particular probably having the least amount of screentime and the rest getting most of their screentime from group settings, minus Ichika. None of each groups goals are touched upon in the movie, but can more or less be surmised from the conversations, however, WxS suffers due to their eccentric natures and their focus on shows, despite the lackof in the movie. Emu & Rui in particular, since their characters are especially quirky and they lack individual screentime to elaborate much more than that.
It's also hard to tell the relevance or importance of the units as their history/prestige/accomplishments are never touched upon and none actually perform until the climax. Another point where the movie struggles between existing players and a new audience, where a short performance by each unit at the start of the movie would have gone a long way.
Surprisingly, aside from Miku, the character with the most development is Wonderlands Showtime Kaito with his own short conflict and resolution, fleshing out his character more than my impressions from the in-game stories.
=== ]
Good: Animation 8.5/10, Char Designs 9/10, Environment 9/10, Editing 8/10, Voice Acting / Vocaloid 8.5/10, Songs 9/10
Bad: Pacing: 6/10, Side Characters: 4/10, Script 5/10
Neutral: Directing 6.5/10, Plot 7/10, Music (OSTs) 7.5/10, Main Characters 7.5/10
The ProSeka movie is entertaining. Although it could have been better, it also could have been a lot worse. There are some great highlights and some parts that hold it back. An extra 10-20 minutes could have gone a long way and it's definitely not "see it 4, 6, or 26 times (lol) good" but,
I believe it's worthwhile to watch in theaters on the big screen at least once regardless if you've played ProSeka.
Apr 18, 2025
A movie that will go down in vocaloid history.
As a ProSeka player, it's an excellent movie, and for anyone new, regardless of whether they're a fan of vocaloid or not, it stands up on it's own well enough as an entertaining movie. To summarize: Strong points - Animation, Visuals, Editing, Miku, Voice Acting / Vocaloids, Songs Weak points - Pacing, Side Characters, Script Neutral - Directing, Plot, Music, Main (ProSeka) Characters +++ ] Strong Points: ... Jul 18, 2022
Genuinely underrated.
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No Game No Life: Zero
(Anime)
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Artistically speaking, definitely among the top, but the story felt a bit rushed.
Story: 8 Great story but it definitely feels rushed even with 2 hours. Tet recalls the story of 6000 years ago before he becomes the one true god and it pretty much explains who everyone is and the survival of imanity, however, they just go over way too many things and loses the entire "no game no life" part of NGNL. To elaborate, they have to cover the great war, romance between two characters, and focus on several characters in just 2 hours, which isn't enough imo. What really pushed this movie from a ... |