Apr 25, 2020
Koukaku Kidoutai: SAC_2045
(Anime)
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Not Recommended
Ghost in the Shell: Stand Alone Complex 2045 is not Ghost in the Shell, neither standalone, and nor is it complex. This new “installment” mirrors more the drama level of their recent ULTRAMAN anime than it does the cyberpunk classic that established itself in the past. All that is left of the original series is diluted concepts and themes to placate the infamous “Netflix audience.” Such concepts as new beings literally called “post-humans” (real creative), blatant taking of Orwell in it’s backstory of a “sustainable war” along with pertaining to modern sensibilities in referencing “one-percenters.” Everything here is a silly recreation of what the average
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Reviewer’s Rating: 3
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0 Show all Dec 12, 2019
Psycho-Pass 3
(Anime)
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Not Recommended Spoiler
THIS REVIEW CONTAINS SPOILERS.
I’ll just be upfront about it, Psycho-Pass was never good. No, not even the first season. It has repeatedly solidified itself as a pseudo-intellectual entry with only pretensions to the truth as written by the hack writer known as Urobuchi whose writing technique is a session of confidence tricks. Though, even among the collective that disagrees with these notions, there is an air of ambivalence to the subsequent additions into the Psycho-Pass universe, with this new season only adding on to the pile. Though I believe this installment to be the best in the series and had a promising start, it is ... unable to deal with its own story and contributes to a never-ending series that shouldn't have existed to begin with. Pulling away from the previous shows, Psycho-Pass 3 starts with a mostly all-new cast and a fresh outlook on the world. The positions of returning main characters have been seemingly retconned and turned on it’s head in a very odd way in between the movie and this particular show. Kougami goes from international terrorist leader against the Sibyl system to working as an investigator for them, while Akane is an imprisoned political activist working outside the Sibyl system. The change into this new cast is a promising change as Urobuchi has never been good at writing characters nor their interpersonal relationships and neither has anyone been good at attempting to do so with Urobuchi’s character setups. Alongside this, after two shows and a movie, they finally realized that in a NOIR-ISH SCI-FI WITH A DYSTOPIAN SETUP, it might be best to focus on macropolitics, the socio-political implications of the world, and implement the actual police procedural process into the overarching story rather than focus on character drama. Although there is still character drama, it’s woven into the story though itself feeling underwhelming and melodramatic. The allusions to Arata’s father are too on the nose and “small world” while the forced incorporation of Kei’s wife into the conflict turns into a melodramatic romp that feels rather pathetic when he’s saved by Gino and his foreign affairs division. What makes Psycho-Pass 3 unique when compared to the rest however is how it handles its politics, or really that it actually handles the politics at all. Immigration, the political ramifications of the Sibyl system on a democratic environment, how this system feeds into a deep state of wealthy bankers, gun restrictions, democracy subverted by the system’s deep state, domestic terrorism, and special religious zones. All of which should have been issues to be developed in the previous shows that were not. The way in which these issues are dealt with are rather nuanced leading into a rather vague final answer. There is care to be shown to immigrants wanting to escape the conditions of their home country, yet this issue is also being exploited by interest groups for cheap labor. Much like many countries in real life, anti-isolationist (pro-immigration) groups champion for the rights of immigrants to enter the country, yet not their once they get in. It’s all a ploy by the system to exploit for labor and political gain, with candidates on an anti-isolationist platform given the election by the system’s deep state and its exploitative bend. The solution? Well, in Psycho-Pass tradition it throws an issue at you but then doesn’t offer a possible solution, or the solution it does offer doesn’t actually solve anything. Of course, it inevitably handles the Sibyl system in this way. In the first season, Akane went full Suzaku mode and proclaimed she’d “fix the system from the inside” as opposed to armed revolution which was depicted as a “morally wrong” thing to do, despite this being aimed at a very obviously corrupt system. Then, much like Suzaku she proceeded to assist the system in its exploitation and murder while never actually solving the problem she set out to tackle in the first place. We see the same here regarding the system, at first not as direct and in your face about it but falling into the trappings as before all the same by the end. This the eternal problem with the series which, different writers or not, it has not been able to tackle properly. The ramifications of its plot are fundamentally too nuanced to draw up any proper solution without controversy, and the writers are ill-equipped to deal with that. It shows angles and themes that point to the system being very clearly bad in multiple ways from its control of justice to it being actually corrupted from the inside, and especially in the first season was it shown as so. Yet it bounces back to the system being necessary. So it plays it safe, aiming for a “reformist” line of thinking, which has given me an infinite source of disappointment. We are presented with a corrupt and exploitative authoritarian police state, yet it will constantly view and display an armed revolution, the only way of rooting out the system, against it as morally wrong, and its participants “misguided.” Makishima was not a “good guy” but he was ideologically a preferable alternative, and the only reason he gets seen as a bad guy is because of Urobuchi forcing him to be a serial killer so NOW he becomes morally wrong. If he wasn’t, he’d be undebatably superior to a reformist angle that he wished to push without real legitimacy. In our third installment, we see Kurisu O’Brien take stage as the armed antagonist to the system, though the writing is certainly sympathetic to him as Arata offers him compassion and understanding, he is still portrayed as misguided. Why should we view this way? Arata okay’s the actions of a puppet to the system who herself exploited the people under a systematic metric more than a revolutionary out to turn the tide against that indisputably corrupt system, and it’s now bad because his own persona vendetta of revenge came into play for such an act? Then of course, it turns into a reformist angle, instead aiming to remove the “blind spots” of the system rather than systematically change society for the better. Despite this series attempting to come off as Dystopian, it seems to love this system, as we and the populace are treated to the idea that the system is the entire reason that the country is stable compared to the rest of the world stuck in a perpetual civil war and uprising. Does it portray this as propagandizing? No, it seems to agree with this. As if the system of the PRC should be hand-waved as “not the best” but still, look at all those countries who aren’t so well off! We should be grateful for this system! Reform it from the inside if it gets bad! You don’t even have to defend the system, just make something where the characters are forced to deal with the current world as is (like Blade Runner), yet it refuses this. It attempts to justify the system with the inclusion of Bifrost as not a consequence of the system, but the system a victim of their reign. The proof of this is that they supposedly predate the system or that they technically aren’t an official part of it, and this is a completely idiotic excuse. An authoritarian system that decides things in such a way will always come to be exploited by the wealthy, and the wealthy will always predate any system that is put into place. If your system cannot deal with either of those, it is not an efficient system in working for the people. It even dictates who and who doesn’t need government-assigned therapy, which will always be an extremely bad idea and morally wrong. Bifrost is interesting and has some cool sequences with its odd gambling game, though functionally it feels like a diet version of the Illuminati from Deus Ex, so just play that instead. Because a system that is so brutally efficient that it measures it’s people according to their “hues” and deals with them according to it instead of individuals is supposedly so good at keeping things stable, we should keep this system in place and just rely on people always being there to “reform it” if it gets bad. Why? Because the alternative would be possibly less stable. At the very least, this new season did real world building and actually showed the intricacies of how the Sibyl system affected the political system as a whole along with the very obvious issue of this world which would come into play, that being Immigration. That’s more than I can say about all the other iterations before. Really, it’s the best you’re going to get out of this world when presented with hack writers every season, and it doesn’t help that they continue to hang on to the old characters, bringing them back for the final stretch of the show. Plenty of scenes where Kougami show up are just annoying fan service and I never liked Akane. She’s the quintessential “naïve idealist” that Urobuchi loves to write. Don’t even get me started on the YA-novel tier of writing in regard to the “criminally asymptomatic” across this entire franchise. There are other issues with the story itself though, like Arata’s mental trace ability being a convenient MacGuffin both for the investigation and the whole backstory with his father that ties into the overarching plot. The weird incorporation of exaggerated anime faces and reactions for some humor bit comes across as out of place. Kei and Arata’s backstory into their relationship also feels melodramatic and Kei’s wife especially is really exploited for emotional points. In the end, it’s just SAC Lite, much like how the series always really was. At the very least they finally figured out exactly what made the world of SAC interesting but couldn’t replicate it. It would’ve been best for everyone if this series ended at the first season, even if this is legitimately the best season of the show. Cope harder Urobuchi fans.
Reviewer’s Rating: 4
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0 Show all Aug 24, 2019 Not Recommended Preliminary
(8/13 eps)
Granbelm is your latest creatively bankrupt seasonal anime featuring bright haired anime girls with tragic backstories in chibi mecha. In essence, this work, by the director of the infamous Re:Zero, is an isekai (sort of) magical girl mecha battle royale where the last mage standing will get the mysterious macguffin that grants wishes. We are introduced to the protagonist Mangetsu who is your usual "do-no-wrong" character who mysteriously ends up in the Magical World despite only those with mage ancestry being able to, and totally does not have a super power lying dormant within her because plot twist plot twist plot twist. Mangetsu becomes aware
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she does not have a personality so she instead joins in the battle royale to help Shingetsu fulfill her wish.
In this world, magic existed once back in ancient civilization until it was sealed by a circle of mages who sacrificed their lives to do so, but apparently they didn't do such a good job since there are still magic users on Earth and they are able to use magic powers, in and out of the separate world. Despite this magic originally being used by the oldest civilizations of Europe and West Asia, all of the current magic users happen to be pubescent Japanese girls. It would've been much more interesting if it used Japanese history or folklore as to explain this, but alas the writers must've realized that would take effort. Mecha battles within the magic world consist of characters winning based on how many times they say "envision" or which character remembers their backstory and motivations the hardest. There are also other asspulls such as characters randomly triggering super powers that allow them to win based on how angry they are or random magic powers that weren't ever used prior. The constant back and forth rivalry of Shingetsu and Anna becomes tiring when you realize Shingetsu is just a Mary Sue and Anna is your designated character to hate for that part because she's a pompous yandere that would likely just stop being that and become a good person in the future. Unfortunately it's not like we can really know because it drops it almost immediately after it reaches its crux to instead turn back to Shingetsu and the alternating path of bullshit. Conveniently, these mecha called "ARMANOX" are the "reflection of the user's soul" or some drivel like that as to explain why characters don't ever have to be any good at using the mecha and can just rely on the writers to decide how it should all go. They then proceed to do this for other magical manifestations because yes. The wish granting macguffin of this magical world battle royale only involves the most basic motivations when it comes to character's reasons for obtaining it. It's not like I was expecting something on the level of the movie Stalker when it comes to philosophy surrounding such a wish granting device but it's like they didn't even want to try, their motivations never really change or are questioned, they simply exist. It's not like there is any room for characters to even philosophize because everyone that is on the "good side" is a complete yes man for Shingetsu while every villain is just a crazy woman that lusts for power. There's also some conflict between Suishou and uhh the other white haired girl over her sister which is so poorly conveyed that it's laughable. This conflict is also poorly concluded before it's vestiges are used just to power Shingetsu's motivations. At least the creators were smart enough to realize how boring and forgettable the characters were so they color coded them. My initial predictions at the start of the show were aiming for a more "generic pseudo-deep" approach and while the show is certainly trying too hard to be deep, I did not account for the sheer stupidity of the writers and their infatuation with PLOT TWISTS. It showers in these plot twists to cover up for a lack of depth to the story, characters, and the narrative as a whole. It actually makes everything worse as it feels like they made it up on the spot with build up to it and roundabout dialogue just being for the reveal itself. Mangetsu's reveal encapsulating this with everyone going "MANGETSU IS...." and constantly reminding you that Mangetsu indeed is. It's soap opera tier of writing. Why do people know of Mangetsu's true identity? They just do. What purpose does it serve the characters to reveal this information? None, it's all done for the sake of a plot twist. Chalk it up to more shallow writing about "the soul" or something if you really want to. As stated twice before the story has this really good trait of building up arcs, concluding them awfully, then adding the characters involved in it to the Shingetsu motivator waste dump, Mangetsu included. She goes from protagonist that is a Shingetsu worshiper to just a Shingetsu worshiper, and quite literally exists to be a useless motivator character because goddamn if anime characters always need someone to pepper them with platitudes across the show before they actually succeed. Then of course, every scene with Mangetsu doing so has the most manipulative music like they really break out the violins when characters are saying "The world is filled with feelings" as if it's some grand revelation, my god. The artstyle and design is ultimately "whatever." There's a lot of "same face" which also explains the color coding and they over utilize the exaggerated faces for the sake of portraying someone as crazy or mad. Also the mecha have awful designs that look like toys more than anything dangerous. If someone looks at this as a "dark magical girl" show and begins referencing Madoka then that's when you know it's bad. If you want "dark magical girl" just watch Utena. If you want mecha, watch Gundam. If you want a story with plot twists and character intrigue, read Dostoevsky. If you want an anime with a cast of bright haired anime girls then go watch whatever waifubait show is on this season. Don't watch this, it's a complete waste of time.
Reviewer’s Rating: 3
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0 Show all Jul 28, 2019 Not Recommended Preliminary
(37/39 eps)
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THIS REVIEW CONTAINS SPOILERS
JoJo has got to be the most overrated anime that people continue to take in like the world's greatest achievement. What started and continues to get touted as just an over the top yet cliched messy fun quickly turns into neverending gruel of meaningless repetitive filler as if it's written by a drooling old man with alzheimer's. This wouldn't be nearly as bad if it didn't get thrown around as one of the best shonens or just anime in general on the same level as its contemporaries such as HxH or FMA. If you want a story-driven anime with solid characters and ... thrilling fights using a well-made or at least interesting power system, none of that is here. Instead the only thing to fool you into thinking you're having a good time is Araki's blatant homosexuality and the annoying rehashed memes of the community. Part 5 is a continuance of this seemingly endless drivel, though where Part 4 was an improvement in some departments over it's previous entry, this part decides to trample over and spit on what it accomplished. What starts out as a purportedly simple story about a man wanting to take over the Italian mafia for noble reasons soon turns into yet another "save the world" scenario. Jam-packed with an uninteresting evil villain that commands his horde of uninteresting evil villains and an added race to see who gets the ex machina first to win (hint: it is not the villain, it will never be the villain, this series is as black and white as Iceland and Ethiopia). Overall the main affliction of the Jojo series is that breaks the greatest sin of all: show, don't tell. Actually that’s an understatement, it goes beyond just breaking it and more so puts it across a board and body slams it into a ground pulp where it becomes a near-parody of itself. Even as a parody this would be too prosaic. You consistenly get a cycle of "Character talks about performing an action and why or why not they should do this action" -> "they do the action, usually monologuing or yelling about the fact that they are performing said action" -> "they continue to talk about the fact that they did said action and why they did that action" -> "Then usually, a character yells about how they performed such an action, usually going 'D-Don't tell me' or 'Impossible!' about how they did such an action." Repeat ad nauseam with different variations sometimes. This becomes the main contributor to the endless echo in Jojo I have felt across the series, and it never seeks to end it but bolster it entirely. You should get used to my constant mention of the monotony of this series and it’s format just as watchers should get used to it themselves. Despite JoJo getting touted around as a return to the "Badass Manly Man" anime that flies in the face of your usual teenager self-insert anime romp, the comedy and plenty of the dialogue continue to be so absurdly low-brow and childish it feels like it insults my intelligence every episode. Whereas Part 3 had it's obnoxious running joke of a dog farting in Polnareff's face, part 5 offers Narancia yelling, a villain not being able to think of the word "clever," and Mista's completely dreadful stand bullets eating salami or bullying each other with ear-grating voice actors that make sure they are heard. The former situation becoming especially apparent in the Chocolate fight where one of them takes the place as "character that yells out exactly what is happening in the fight as its happening along with vain advice to the hero" ala Speedwagon and others. For a show where the main attraction is it's ADHD over the top action, it seriously has a lack of any fun. Instead, it seeks to repeat and repeat until it can move on to the next series that features a different premise so it can repeat again, and that's what is seen in Part 5. You could jangle keys in front of your face for 24 minutes and you’d get the same level of entertainment quality as this show. Where I saw Part 4 as an improvement over Part 3 because it finally decided to make at least some of the Stand of the Week episodes matter by having the characters stick around (albeit being off and on of being forgotten about until Araki decided that they should get screen time then they stop existing afterwards), Part 5 takes a major step back in that area. Much like most of the enemies in Part 3 where they come in endless hordes of one to two people at a time, the same is reciprocated here in Part 5, but without the Hol Horses and Yukakos that made things (briefly) more interesting than your usual JoJo episodic romp. Instead, enemies simply die and are done with, being forgotten right after and the main characters unaffected and back to full health right after the episode ends. Though, this time, it may sometimes tell you an entire stand user's life story at random which usually has absolutely no consequence to the situation or really just wasn't necessary. Repeat until the "Big Boss" (your Dio, Kira, King Crimson) appears and kills/permanently injures someone so that you know they're serious at the end of the series despite having over 30 episodes of build-up (actually just 30-40+ episodes of the Big Boss sitting on their ass doing nothing while the main characters fight endless faceless bad guys until they get to him) to make us believe they're seriously powerful. But oh, does it try to make you believe that your precious cardboard cutouts are in danger. Part 5 ramps that aspect up in an attempt to convince you further that could die but it only ends up being extremely annoying and above all, “asspully” by the end. There are 4 instances in Part 5 where Mista is shot or injured to the point of near-death in battle and it attempts to convince you that he has been killed or will be killed. Yet it is simply never believable and entrances me to yell at the screen in anger of the predictability of the writing. Each time, his stand saves him, or he just walks it off, reminiscent of the first incarnation of this in Part 3 where Avdol is shot in the head and they simply go "my stand saved me by bouncing the bullet off my head," but done multiple times, and with even more bullets. Then by the next episode after the faceless bad guy is dealt with, we always have very convenient stand ability of Giorno’s that is able to heal their wounds to provide an excuse for why we've already forgotten about that bad guy and the quartet’s wounds by the next episode. There's even a part where Giorno says he has a hole in his lung, multiple broken limbs and severed veins yet he walks around like it's nothing and this is never mentioned again. An enemy stand user appears, things happen, not everyone believes they're there, they appear and hurt/appear to kill someone, Narancia yells, they go through the cycle of getting their ass beat and being unable to stop it, the enemy stand user appears to win at a crucial moment, then a main character reveals that some action they did that made the enemy appear to win was actually part of their plan all along and appears to win, then they realize there still has to be more time across the two episodes so then the enemy stand user reveals that something else was part of their plan all along to fool the main character to take said action and kill them, then the main character reveals that it was all according to plan and they were winning from the start, episode ends and we move on. There is no tension because we already know our characters won't die (until the big boss appears and kills some of them so you know that they are the big boss). The stand system continues to show how extremely shallow and arbitrarily written it is, with a backstory as to its origins pulled straight out of John Carpenter's "The Thing" to randomly bringing up how Stands "limit themselves based on guilt" (also never mentioned again) when faced against the evil Chocolate man. It additionally speeds ahead with full intent on continuing the stand arrow arc that has never actually been interesting since it's been introduced as it only served as a macguffin for more stand of the week episodes in the past, and it makes its reprisal as nothing but a deus ex machina here. Moreover, the "stand users are attracted to each other like magnets" stance is reiterated within this installment, which at no point feels like a genuine writing point and just another device for every poorly written occurence to be happening. I have seriously no idea why Araki continues to try and make time abilities the abilities of big bosses. As awful of a villain Dio was, at least his time ability was a simple time stop. Here, King Crimson is a meme with how overly complicated and stupid it is. It's actually rather easy to understand, however it along with the "Another One Bites the Dust" ability shows Araki's tendency to overwrite the "big" abilities so much that it drives himself into a corner and he has to write some unbelievably stupid pull out of it, usually multiple if he has to. Even with Dio's rudimentary time stop ability it felt like Araki had forgotten how to actually write a victory for the main characters so he just made Jotaro a flying man that can acquire the same abilities as Dio does because of a mechanic to the power system that was never mentioned before in the past and is never mentioned again. Despite these obvious faults that should not be there to begin with, he is completely intent on ramping up the abilities to a laughable extent. The stand arrow and the requiem ability function as nothing more than a coveted “special item” that lets the villain rule the world and everyone must run to stop him from getting it. Complete deus ex machina, down to it’s sudden appearance in the final episodes. The Stand and whole requiem arc in this is flawed from its concept before Araki even has to ruin it himself. Quite genius, really. Not to mention how many of the things it does with this final boss is virtually a repeat of what we saw in Part 3. Same use of sound, the same structure of a big boss controlling minions through evil, evil means, same recruiting of a team from the people the boss controls, same secrecy surrounding the final boss and his ability (though done to an exaggerated extent in this one), same machiavellian villain, same Monster of the Week structure as they go location to location through a hundred different means, and so on. As for the villain himself, Diavolo is a hodgepodge of a failed attempt at recreating DIO (who was already generic) and the “mysterious” man in the shadows type of villain. This is an incredible failure, as I explained before in how this part blows it’s load at the end, this goes for Diavolo too. The directing is within expectations. By this, I mean it’s really bad and amateur. Constant cuts, jump zooms and other juvenile techniques are employed to a nauseating degree. The art style and character design both being similarly trashy with chiseled faces like they’re carved out of stone and obnoxious outfits that are equivalent to putting a sign over every character that says “I am a stand user. I am relevant to the plot,” yet it for some reason plays it up like this isn’t clear to see. Episodic series can work, but it doesn't here because of Araki's lack of writing ability. With Part 3 you could watch the first few episodes then skip about 40 of the episodes to the Dio fight and you miss nothing. With Part 5 there is nothing but artificial development that makes it all feel like a chore to get through. Like Part 3, they cannot go three seconds without getting attacked by a faceless bad guy, then once they're done they have to fight another, and another, and another, and another, and another. Small developments you could point to that are "important" are almost always forgotten about. In the last Babyface episode it shows a strong implication on Trish's stand ability that serves as build up towards what it might be. Then it's forgotten about after the episode ends, and no one makes any mention of it not even Trish herself. We don’t see it until her stand ability fully manifests later at a "crucial moment" fighting another nameless stand enemy in a tensionless fight because Trish's stand ability just tells her what to do the entire time, never convincing us there's any danger. It feels like nothing but a lame excuse for an asspull and despite having that miniscule build up it doesn't ever feel like something that was build up to, it just happens. The one single thing I did like in Part 3 were the Polnareff episodes, where it felt like there was a combination of a main character's own motivations and the motivations of the plot to continue fighting faceless bad guys were in tune and we had a reason to care about which faceless bad guy's face was getting punched in while the main character yelled. That is not present here, and it displays that in the previously alluded habit shown throughout multiple episodes where they randomly decide to focus on a certain person and give you their backstory at a random time to make you care about them despite the backstory not having any bearing on the fight or the episodes. Yet when this backstory is revealed, only then after it is revealed is it ever made any mention and ultimately doesn't even feel like it had any bearing on the story. An example is Formaggio. This character (that I had to search for on the wikia to find out his name) seems to be on the brink of defeat, when he is at this stage, he has his backstory and motivation revealed as part of a long flashback depicting a larger group seeking to kill for their own reasons rather than being just a group of faceless minions. Then he dies, and it doesn't matter anymore besides to show you who the next bad guys that will die independently of each other without consequence are. There is no excuse for the asinine writing. This is a much worse version of Part 3, and completely reverses the improvements made upon the formula in Part 4. If your aesthetic is ripped men in Britney Spears clothes punching each other with no compelling narrative and if you're a fan of plot devices, ex machinas, and macguffins, or if you’re just one of the people that may drool over seeing the big funny and hilarious meme like the Torture Dance translated into animated form, then JoJo is right up your alley. I really can't find any reason to find enjoyment out of this show other than in those cases. At least Part 2 felt fluid and not overlong. Oh yeah, remember Fugo? Not even Araki remembered him, apparently. I recall reading about the whole story on the removed subplot for Fugo after his sudden leave in the story and surmised it was complete bullshit. I see no reason as to why “depression” would hold one back from going through with this part of the story, especially when Fugo was already so barebones as a character and his connection with the rest is rarely emphasized. In the case it isn’t just an excuse, it would have been much more interesting if the subplot was followed through, even if Araki would’ve inevitably written it to be garbage regardless. To forego an interesting arc and leave a hanging thread just because the reader might be “disappointed” (don’t ask me to explain why the reader would be disappointed by a resolved part of the story) is just stupid. Jojo Hiccup Count: Number of "Mista Dies" episodes: 4 in the scene where a random man taps their computer to speak to them about the boss: giorno: we can’t reveal more about ourselves, *trish* Number of times someone says "impossible" or "it can't be..": 40 Number of times someone says "you're finished!": 38 Number of righteous speeches of dialogue from the protagonist to the villain because the villain is evil and the protagonist is a perfect angelic being: 23 Number of times Narancia yells: 90% of his dialogue Number of times King Crimson is explained: 6
Reviewer’s Rating: 1
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