Let me tell you a story.
Back in high school, I had a group of four friends. Myself, Florete (yes, that's my actual name), Danielle, Annie, and Melanie. One day we were at a restaurant together and while we had ordered different foods, we all ended up with mashed potatoes as a side. However, we all ate them differently. Danielle, who doesn't like flavor, had them plain. Annie liked pepper, but not salt. Melanie didn't like pepper, but loved salt. I loved salt AND pepper.
After we were done eating, I turned to Melanie and gave her a sweet kiss, with tongue. You see, Melanie was my
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Aug 14, 2014
Sekai de Ichiban Tsuyoku Naritai!
(Anime)
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Ecchi shows these days are a dime a dozen, and when it comes to a studio known for such works as Samurai Girls and Queen's Blade, people don't get their hopes high for a tight narrative and endearing characters. Shows very clearly labeled as ecchi and marketed as softcore porn for blu-ray buyers from the outset are practically guaranteed to get negative reviews and low scores across the board for their entire duration.
Most deserve it. But not all of them do. Here we have Wanna Be the Strongest in the World, aka Sekai de Ichiban Tsuyoku Naritai, a show with a title so generic it would ... make shounen magazines cry, but with a rather unexpected execution. Yep, that's right: I'm here to say that this show is actually...kind of good. Speaking of shounen magazines and manga, the story of this one fits in rather well with that style. The lead protagonist, Hagiwara Sakura, takes her stubborn attitude to the max when she decides to temporarily leave her idol group behind in order to get back at a pro wrestler for insulting idols and hurting her best friend by going pro herself and vowing to win a match against the one who slighted her group. But the trip isn't easy; Sakura thought she could just jump in and win a match with a minimal amount of training in the basics, but she got a hard wake up call when Rio tossed her around the ring and bent her in ways that humans probably aren't meant to bend. But no, Sakura did not give up on her goal, and for months she trained and fought for the strength to win this fight. It's at this point where - if one is paying enough attention - the show actually starts to play with your expectations a little. For the first half of the show, nothing comes easily for Sakura. In fact, the show is extremely tough on her, with her constantly getting beaten down by her opponents and losing match after match until she was nearly ready to give up everything just to spare herself the continued pain of it all. It's odd to see her shown to actually be naive more than stubborn, not able to take nearly as much punishment as she thinks she can, and the show doesn't paint her actions in a very positive light when she's giving up every match and gradually losing all her fans. But as they say: the harder the struggle, the greater the triumph. When Sakura finally manages to pull her feet out from under her and hang onto the rope, the eventual results are made that much better because of all the hardship she went through on the way. It may not be the most original story, but it does have an unexpected amount of heart. The show changes gears around the halfway point, and things get a little sketchy for a while. A character is introduced that appears to have little purpose other than to be filler and/or make Sakura look a little better. A new opponent is revealed and the show appears to just be rehashing its first half entirely, which had me pretty disappointed, but a surprise twist comes that, when I really thought about it, actually made a whole lot of sense, tied up multiple loose ends with characters whose roles were appearing to be unclear, and justified many of the problems I would have otherwise had with the rest of the show. It was a very natural progression coming off from the first half that leads up to a good climax and rather cheesy, yet not bad conclusion. Technically speaking, the show is mostly in that middle range of "you probably won't notice if you're only watching for your own entertainment." The animation budget was clearly saved for the wrestling matches, which are pretty well-done, but the CG audiences show some very rough edges. Sometimes one also has to wonder how big the rings are, because damn, it sure can take these women a long time to run across it. Despite having an idol group as a central focus, the song choice is actually still limited to just the opening and ending themes, which are overall standard fare, neither great nor terrible. If one looks at this show as pure fanservice meant to sell blu-rays, they'll be missing out on something real that, surprisingly, is actually there. The title may be generic as all hell, but it actually defines what the show is about much more than most of the marketing ever did, and fanservice in the show is actually fairly limited. Aside from an extended shower scene in the first episode, nudity scenes are all quick, lasting only a few seconds, and are completely gone past the halfway point of the series. The rest of the fanservice is in the sexy wrestler outfits, camera shots during the fights, and cries of pain, all of which the show never lets up on, and if that kind of thing bothers you, then you should definitely avoid the show at all costs. I'm the kind of person who can generally look past a show's flaws if there's still something real and good there to see; I can pick out a diamond in the rough, so to speak. I went into this show basically expecting trash, like most people did, but for some reason I seem to be one of a very limited pool who actually found something worthwhile in the show. It gives me the feeling that many viewers don't even give a show like this a chance, they simply see exposed nipples and apply a stigma to it that means it must be terrible regardless of anything else, because why would a director put such scenes in an otherwise good show? Well, there are any number of reasons, and I for one choose not to dismiss a show just because it uses a few cheap tactics to get viewers when it is otherwise very much worth my time. What I found here was a show with a tight narrative, a good cast, and more heart than the majority of shows that are only out there to raise flags.
Reviewer’s Rating: 8
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0 Show all Mar 28, 2014 Recommended
I might as well be throwing myself into the lion's den here, but there are times where one simply must ask: what exactly was anyone expecting?
Super Sonico The Animation is probably exactly what you are expecting...well, that's what I was saying before it aired and saw all the reactions, at least. What was everyone else expecting? A rags-to-riches story of a three-girl band going from zero to hero? A deeply emotional and psychological show about a girl with headphones permanently glued to her head (if you look deep enough, this actually happened)? Sonico nipples? It turned out to be exactly what I was expecting, though, and ... that is: Sonico fanservice. No, not in the ecchi way (though there is some of that), in the "watch Sonico do just about everything you can imagine the producers might have her do" way. You know, for fans of the Nitro+ mascot, Super Sonico, and to just promote her in general. If that doesn't sound like your idea of a fun time, then I honestly don't understand why you would watch this show. But what of value does the show actually offer? Well, aside from being Sonico fanservice, it is a slice-of-life about a girl, her friends, her band, her grandma's restaurant, her modeling agency, her out-of-the-blue vacations, and her pussy...er, cats. As one might guess, it is largely episodic, though there is a certain amount of continuation with the story of the band she is in with her two friends, First Astronomical Velocity (I still think the name would be better if "Velocity" was changed to anything beginning with a "P," but what's done is done). These episodes are largely standard in nature for an anime such as this, though it does have a few particular episodes that reach a greater height, such as the episode where Sonico mysteriously goes on an adventure, doing random things and meeting multiple people along the way. It felt like an episode out of Aria the Animation with its serene and calming atmosphere. There is also the Christmas episode, which turns out very sweet and touching. And if you are a cat lover, there is an episode in here that was made specifically for you, because you get to see cats, cat drama, cat saving, cat fighting, cat loving, cat befriending, and get cute cat feels. Does the show have more than Sonico? Well...sort of. The show does make an effort to give other characters attention, but Sonico largely takes the spotlight. Her band friends, Fuuri and Suzu, are pretty much one-trick ponies as an excessive eater and super band leader, respectively. Her manager at the modeling agency is some awkward cosplayer who is always wearing a mask and protecting Sonico from her own naivete. Sonico herself is sort of a do-everything standard moe character. Ironically, the characters who get the most development in the show are typically the ones who don't get much attention. Sonico's old mentor who gave Sonico her first guitar is a good example of this. She's barely seen, if at all, outside of flashbacks, but makes quite an impact nonetheless. In a single episode, the girl who works at the maid cafe whose name escapes me got more of a character than just about anyone else in the show ever got. The best-developed characters in the show are probably Sonico's cats, especially Cha. Cha is such a badass. One would expect the show to be pleasing to the eye, and it is...but again, if it's what you're looking for. Sonico appears in a multitude of different outfits and situations, some lewd, some tame. Animation is mostly fine, though you can tell when the budget got a bit low because of the occasional CG animated scenes, usually for the ending credits (which are new every episode and deserves a mention of its own), but also used occasionally for the band scenes. Apparently, no one knows who or what voices Supah Sonico, but it manages to be good...I guess. What really catches your ear is the music, since there is a band theme going on here. As mentioned, every credits sequence is new, and that includes a few different songs, as well, some better than others but all largely to the tastes of the kinds of people who would want to watch this kind of show in the first place. Oh, and the OP, which I looked forward to every time just for the random "DESU" at the end. Even if the rest of the episode sucked, I knew I had one guaranteed laugh just from that. I was once told, "Don't judge a book by its cover," but when I started watching anime I realized I needed to judge these books by their covers more often than not, and this is most definitely one of those cases. I enjoyed this show, not astoundingly so, but about as much as I expected for the exact reasons I expected; just a nice, silly way to spend 20 minutes once a week, watching a girl with a future of back problems solve her present problems.
Reviewer’s Rating: 7
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0 Show all Sep 28, 2013 Recommended
This show is not yuri. I don't want to spend a lot of time on that fact, so I'll just throw it out there immediately and move on.
So, MAL review reader, if you're reading this line, you probably started your trek of this review by checking out the number I dropped in the "Overall Rating" section. Intrigued, perhaps you even clicked those words to bring up the breakdown of numbers I awarded the show for various aspects of its creation. You would then have noticed the number "10" in the story section and probably asked yourself, "What? A perfect 10 in story for a comedy? ... How does that make sense?" Normally I would not so directly reference the scores I gave in my actual review; the review is for explaining them, not reiterating them. They're just numbers, anyway. But I feel this worth the mention as it is, in fact, the most crucial part of the review and why the show is so great. I do not consider Love Lab's story worth a 10 because it's deep, or unique, or emotional, or ingeniously crafted. I give it a 10 because it is a comedy executed perfectly. Love Lab, first and foremost, knows it is a comedy. What does that mean? It means that through everything it does, it stays comical. It will always keep you laughing (if its style of comedy does that for you, of course). Does it have dramatic subplots? Oh yes. Three, in fact. Yet even at the climax of these subplots, it stays funny. In fact, sometimes that's the funniest part. And yet, at the same time, it never sacrifices suspense for the comedy. It's paradoxical in a way, but the show remains both serious and funny at the same time. Within the suspension of disbelief the show works under, the ways these problems manage to work themselves out are both believable and funny. Now, one of the worst crimes a comedy can commit is to throw in a dramatic subplot out of nowhere to arbitrarily heighten tension, then forget it when it's done and go back to normal. Well, once again, Love Lab dodges this bullet. Every dramatic subplot has something to do with the point of the show (which, if you weren't aware, is a group of girls researching how to be popular with boys), is led up to, and continues to effect the story of the show and its characters throughout. The final climax of the series is actually the culmination of the event that began the daily lives of the Fuji Girl's student council in the first place and had been building up all along. If that's not comedy done right, I don't know what is. But now, where would we be without our cast? With all the praise I gave the story, the characters, too, must be good, right? Of course they are. Maybe not as perfectly crafted as the story, but still plenty good. First up is Riko, the tomboyish "wild" one. She has zero relationship experience, but her personality makes her pretty popular with the girls. However, when she walks in on student council prez Natsuo, known around school for being beautiful, kind, and just all around perfect making out with a hug pillow (Yes, really. Not exaggerating)...one thing leads to another and Natsuo, desperate to know how to be popular with boys, ends up believing Riko has tons of relationship experience. She has been around boys a lot...but always AS one of them, not WITH any of them. Thus begins the relationship with Natsuo as the crazy and Riko as her straight man, even if the reason for it is a bit of a lie. Most of the show's time is spent with these two, and as they grow closer, Riko's secret becomes tougher to keep and even tougher to admit. But that isn't all. Coming in to help with the love research will be Suzune, the klutz and shy girl, Yuiko, the slightly-childish and somewhat tsundere, and Sayori, the money-loving and merciless smart girl. Suzune and Yuiko, unfortunately, do not really get a chance to shine. One can only do so much in 13 episodes. That doesn't mean, however, that their characters are not well realized and put to use. Suzune's shy nature, while the center of multiple jokes, is also put to use as a way to distract faculty members when the student council needs to get a hold of the broadcasting room. Yuiko and Sayori make a comedy duo not unlike Riko and Natsuo, though in this case it is Sayori treating Yuiko as her butt monkey (don't worry, it's funny in context). Both of them also believe Riko's lie about being popular and further escalate the challenges of keeping or admitting it. But Sayori doesn't believe Riko's lie. Naw, she's sharp and sees through Riko. But she's not just going to let it loose; she wants to use it to her advantage and have some fun, so she does. But for as clever as she is, she manages to get into some trouble of her own, and when it comes time to face the consequences, which she is completely prepared to do, what becomes even harder for her is allowing her friends to share in the blame with her. Oh, there are boys in this show, too. Crazy, right? A cute-girls-doing-cute-things show with sausage? I already said it's not yuri, so it shouldn't be that much of a surprise. One might expect the appearance of boys to be a strange turn that doesn't work well in the show, but the opposite is the truth. If anything, the scenes with the male characters only serve to make the show and its characters even better, allowing them to grow in a way one normally wouldn't expect from this kind of show. It's also simply a nice diversion from the paths these shows usually take. And honestly, I love yuri, but I'm happy for the inclusion of boys here (I know I said I didn't want to spend much time on this, but you've already gotten past the most important part of the review). These shows have a tendency to be kind of sort of maybe pretending to be yuri but not officially yuri so they can say it's not yuri and not polarize any given subset of fans but it's kind of sort of maybe pretending to be yuri so it gets the yuri fans, too. That's cute for a while, but, quite frankly, I'm sick of that shit. Be yuri or don't be yuri. Love Lab replies, "We are not yuri." Thank you, Love Lab. Thank you for being straight with me. Hm, okay, technicalities now. Art and music are both in the decent/good area. They're not nearly bad enough to take the show down at all, but they also don't do a whole lot to enhance one's experience. To sum it up in one word, they are "fine." Standard. The character designs aren't wholly unique but distinctive enough to set them apart and animation is largely smooth, mistakes mostly being minor and unnoticeable if you aren't looking for them. The OP and ED are both pretty generic (actually, I found the OP annoying), though the insert music does tend to fit quite well and give the show a good mood when applicable. If you're tired of the standard cute-girls-doing-cute-things formula but still want to see a good one, check out Love Lab. That was my situation. Heck, if you never even liked the standard cute-girls-doing-cute-things formula, you may still like this. It really isn't easily judged by its cover or title because it's just so much better than what it appears to be.
Reviewer’s Rating: 9
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0 Show all Sep 26, 2013 Recommended
When I was first taught about "idols" as a child, we knew them as false gods. Then I started watching anime and I realized it's practically the same thing for Japan.
*Original review of the first 50 episodes follows. For an overview of the rest, scroll down* Aikatsu! follows the idol trend of the past few years. These are shows about cute young girls singing and dancing that look like they're for young girls but are actually for grown men, only this time around it actually is for young girls (it has some periphery demographic, though). It follows a group of middle school friends led by Hoshimiya ... Ichigo learning to become idols at Starlight Academy through various "idol activities." But what are "idol activities?" Singing and dancing are definitely involved and, as one would expect, are the primary concern. But that's not all, oh no. Aikatsu! delves much further into the idol world than that which we see on the stage at concerts (and probably further than reality). These girls take long runs, chop down giant trees, scale mountains with their bare hands, and navigate trap-ridden haunted houses. I'm not even exaggerating here, all of those things literally happen in the show. It's no thriller, but there are a few surprising times where you wonder where these girls get the strength and courage to face these obstacles. But being an idol isn't all about training your body, either. Being an idol is also an image and representation. When you become popular, you get fans, and you need to be sure you don't let those fans down; this fact is not ignored. There is a certain episode in which Ichigo becomes overly worried about making a good signature and being able to do it fast when it comes time for her to meet fans and sign things for them. The problem is that she forgets the "meet fans" part, and only focuses on the signing, a fact that is soon brought to her attention by a friend, making her realize that she had been letting fans down who not only wanted to get a signature, but also to simply see her face and talk to her a bit. Further, there's an image to maintain. This is a fine line that could have easily fallen into the territory of shaming non-perfect body types, and even arguably toes the line at best. When Christmas break comes and it's time for Ichigo to go home for a couple weeks, she can't resist her mother's cooking; she eats and eats and gets...big. The people around her are disappointed with her, but not because of her new shape; it is because of how she let herself go, how she allowed herself to be lazy and leave her idol activities at the door step when she came in. At 50 episodes, there's a lot of time to develop story and characters. As one might guess from the above, most of the story is episodic, but there is still a certain continuation to everything. New idols are introduced and have bigger roles in subsequent episodes, a lesson learned in one episode will continue to be put into practice throughout the show, and as our girls get ever more popular both in the academy and in the outside world, things get busier. There are times where we might see a string of slice-of-life episodes followed by a slightly more dramatic story arc, but these never come too suddenly to feel out of place. They start reasonably and end well, with the possible exception of one near the end where it seems as though idol units begin to grow on trees and the viewers are left wondering who belongs where and what this sub-group, should they actually exist, is even doing. Lead protagonist is Hoshimiya Ichigo, with main support Kiriya Aoi and Shibuki Ran. Ichigo is a cheerful girl, always happy, but not always very smart. She decides she wants to do something and she goes and does it, no hesitation. Sometimes things work out great. Other times they don't. She doesn't take these moments for granted, but she doesn't let them get her down; she bounces back, taking what she's learned and applying it for the future. She's the kind of character who just attracts other people to her. But she wouldn't be able to do that without such great friends. First up is Aoi, her childhood friend who showed Ichigo her first idol concert that made both want to be idols and convinced them to apply for Starlight Academy. Aoi is the "idol professor." She knows everything about idols. No, really. Everything. She's also an idol herself and Ichigo's #1 fan and as such, knows how to keep the peppy blonde in check...while occasionally succumbing to the craziness herself. And then there's Ran, the most mature member of the trio. She is first introduced as being popular around the academy for her cold, no-smile demeanor, having a confidence built up due to having years of entertainment experience under her belt before having even entered Starlight Academy. Getting her to warm up to Ichigo and Aoi was not easy, but when she finally allowed them to break the ice with her, we see what is really a very calm and caring personality and an irreplaceable source of confidence, even if she is sometimes the one who needs it the most. But there are a lot of characters here. Kanzaki Mizuki, the aloof and mysterious upperclassman and most popular idol at the academy who only very rarely shows a more emotional side (but don't worry, she does) is the most prominent support. She is the endgame, the goal everyone else is trying to reach, but a rival that always moving ever forward. A lot about her is left in mystery, but we're also given a lot of tidbits that show her to not be the 100% perfect being she's made out to be, and she never lets up, considering that, while she provides motivation for others, those behind her are also what motivates her to keep going. But again, there are a lot of characters, many of whom don't really get a chance to be fully realized. The extra idols with recurring parts, which include Otome, Yurika, Shion, Sakura, and Kaede, largely fall into this group. All of them at least an episode or two dedicated to their development, but afterwards they occasionally may make things feel too crowded and will largely stick to their base personality for the rest of the show without ever really being focused on again. It's a bit of a shame, but it was a trade-off for the extra focus on the show's main group. However, the show doesn't ignore any characters. There are multiple side characters who could easily have been left by the wayside but get their time in the spotlight, such as dance instructor Johnny Bepp (who, yes, does play a pirate in one episode) and Ichigo's mother, father, and little brother. These sessions are largely abrupt, but short and sweet. They really help to develop the relationships all around, giving all the characters more depth, all while not sacrificing the main focus of the show. And what is the main focus of the show? What do you think is the main focus of a show about idols? Music! Oh, we're definitely treated to music in this show. Every single episode climaxes in a concert scene. It's not a different song every episode, but it is changed up enough that by the time you begin to grow tired of a song, they start using a new one. Also, the first ED, Calendar Girl, is amazing and actually well portrays the show's eventual theme. Overall, though, while even Aikatsu!, like others of its kind, may seem to occasionally throw in more songs to advertise new singles, it never really feels out of place within the context of the show because most of what the characters are doing are related to their job as idols and leads up to the eventual musical piece. But speaking of those concerts and advertising...there are some weird things going on. One can't write a review of Aikatsu! without mentioning the forbidden fruit of commercial anime: cards. Aikatsu! too wants to sell you some cards. In the show, these cards are their outfits and are...generated?...in the Aikatsu machine for the concerts. Yeah, it's weird, but it doesn't tiptoe around it. Much effort is spent on matching up each member's outfit with everyone else and getting new cards for new outfits to fit a different occasion, including the special "premium" cards that are only given to the most worthy of idols. At the end of the day, it's hard to say if this was purely an advertisement gimmick, a legitimate-if-strange part of the story, or something in between. There's also this thing they do during concerts called "special appeal." It's hard to even describe what these are since it really isn't grounded in reality at all, but it's this mid-concert thing that typically only takes a few seconds to do and ranges from spinning around wildly to shooting a heart with an arrow. They're supposed to be these things that make a concert and performer more impressive in some way, but it's never made clear what the actual purpose of them is or why they exist at all. There's even an episode focused on them, but all we really learn is that most idols can only do 1 per concert while Mizuki can pull off 3. Around the halfway point of the show they're never really brought up again, but they still appear in the concerts. Things are very pretty (and pink) in Aikatsu! land, but a little rough around the edges. Character designs are distinct and animation is typically fluid, but at the forefront of every episode's concert is a sequence of re-used animation where the girls are inserting their Aikatsu cards into the Aikatsu machine. The concert scenes are all in CGI, which can be a bit daunting next to the 2d animation of the rest of the show (which sometimes even appears for the audience during concerts). A quick eye can see commonly re-used background characters, not really a problem in most cases since I also see the same people every day at school, but the worst offender is a particular scene where the headmistress is addressing an assembly of girls and the two halves, hair color aside, are mirrored, like each girl has a twin sitting in the same position but on the other side of the room. At the end of the day, Aikatsu! is just a happy show. Its run time is used very well, as it doesn't have to crank out material before its inevitable end and viewers are given plenty of time to get attached to the characters without having to leave them so soon. Certain episodes later on in the show really wouldn't have even worked without the kind of run time this show had; the impact they made just wouldn't be the same in a short series. Aikatsu! is also not for everyone. It is a kid's show and even fans who usually like idol shows such as Love Live and Idolm@ster may not be able to get the same enjoyment from this one. Feel free to judge this one by its cover; if a group of young girls in frilly dresses over a pink background doesn't seem like your kind of show, don't watch it. But if you do like this kind of stuff, or just feel like giving it a shot, you ought to like what you come in for. ***The rest of it*** And then there was more. And more. And then a little bit more. But I'll make this quick. Season 2 of Aikatsu, episodes 51-101, aka the dark ages of Aikatsu. Dream Academy, a rival school, is introduced, and with it the most frustrating time for Aikatsu fans. The new characters are poorly developed and seem to be way too talented right out the gate. Where the first season was fine with having characters lose, suddenly we see a bunch of ties happening. There are, however, good episodes in all this. Oozora Akari is introduced midway through and is immediately lovable, overturning everything bad in the rest of the season. Basically, any episode that doesn't have a great focus on Dream Academy characters is at least decent. Season 3 of Aikatsu, episodes 102-153 (somewhere around there, anyway), the Akari generation. There is a new protagonist, and while the old cast is still around, they are now side characters. The producers seem to have realized that everyone hated Dream Academy and more or less dropped them from the show entirely (they appear maybe 3 or 4 more times for the remaining duration of the show). The show goes back to its roots and, despite having a few more rough patches than before, is once again the Aikatsu we know and love (if you've gotten this far, you must love it). Season 4 of Aikatsu, episodes 154-end, the...actually, it's just more of the Akari generation. Which is good! They didn't fall into the season 2 pitfall for the climax. And the actual climax itself was pretty great, being a story arc that lasted longer than any other since the one that capped off the first season and was a great way to end the series. Season 1, the first 50 episodes (and the movie, which was amazing), remains my favorite era of Aikatsu, but the last year and a half were certainly a worthy addition. At its best, Aikatsu was lovable, heartwarming, and maybe even a little tear-jerking. At its worst, I was shouting "NO! NO! NO!" at the screen in frustration. It had its ups and downs, but in the end it's become a series very close to my heart. I will miss the girls of Starlight Academy.
Reviewer’s Rating: 8
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0 Show all Oct 15, 2012
Sword Art Online
(Anime)
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Not Recommended Preliminary
(15/25 eps)
Sword Art Online, aka The Twilight Saga for Teenage Boys.
In the beginning, Sword Art Online (SAO) looked like it could have turned out to be the best show of the year, no exaggeration. The premise of being stuck and unable to log out of a virtual reality MMO with the condition that dying in the game means you die in real life and the only way out is to clear all 100 floors was set up extremely well in the first episode. The second episode continued this with the first boss fight, supported by well-done animation and Yuki Kajiura's amazing-as-always score. At this point, hopes ... were high. But it didn't last. The following few episodes were side stories from the original novel that have little to do with the overall plot. On their own, none of these are all that bad, but together they become rather tedious and ridiculous, especially when you realize that the focus of each one is the main character, Kirito, befriending and helping a cute girl (despite the fact that the female playerbase is said to only be 10%), and in more than half the cases, said girl getting attached to Kirito in more than a "friendly" way. And these characters, if they appear later at all, never again play a significant role. These episodes would have worked better if they'd been placed throughout the series between story arcs - though it later becomes apparent that this would not actually work - or released separately as OVAs or DVD specials. The best thing to be said about them is that they help to give the game world some more depth since they explain some game mechanics and show viewers how the various groups of players are going about playing the game, but the information is mostly superfluous and could have easily been given to us through the main story. Not that any of it ever gets used again anyway. Then the main story continues and things get...worse. It's at this point that an idea starts developing that perhaps the writer of the novels merely had a good idea for a story but didn't know what to do with it past the premise. The above-mentioned side stories were included when they were because the show is being broadcast in chronological order; when the main story picks back up, it's been two years since the last main story episode. Bonds between characters have been formed off-screen and over the half the game has already been cleared. What a rip-off. Before continuing with the story, let's look at the characters. We have our protagonist Kirito, a solo player who knows his way around the game fairly well as a result of having been a beta tester for the game. Okay, this is cool. We don't need 12 episodes of training to become the best in every show, a strong-from-the-start MC is fine. But that's not quite what Kirito is. Kirito is portrayed as essentially perfect in every way; he never loses a (fair) fight, he always has a solution, and all the chicks dig him. Basically, Kirito is a Gary Stu, a self-insert wish-fulfillment character with no true substance (have you heard of that before, anime fans?). He even gets a special ability not given to any other player just because he's that awesome. Now let's look at Asuna, the only other character the show actually cares about. She is initially portrayed as a strong, individual female who has abilities on par with the male characters. Again, this was good at first. But it quickly becomes clear that she only exists as otaku bait. She's extremely popular and beautiful and all the guys want her...but she only wants Kirito. And despite the fact that she is supposedly a strong player, she's treated more like a prize than a teammate; Kirito literally fights for her freedom from her guild more than once. Yeah, she can't even earn her own freedom for some vacation time after all the work she's been putting in for the past two years. Sexist much? No MMO guild leader would actually be this anal, but hey, we need to make Kirito look awesome somehow. And really, that's all Asuna is here for: to enhance Kirito's badass status. When he almost dies, she's there to cling to him and cry for him. When Kirito needs to look awesome, she's put in some kind of trouble and he gets her out of it. She also cooks for him because her cooking level is so high because hey, your waifu needs to cook for you, Kirito. Tailor Twilight so that it appeals to boys instead of girls and send your awful fanfic to the printing press. Sword Art Online has been born. No, I'm not joking. Screw action, screw plot, cue romance. SAO skips out on all the floor-clearing and boss-killing and decides to just have its main characters play house and do character development backwards. Nothing is believable about the relationship between these two characters. We see no real development between them since the show kind of just drops us into the middle of things after those useless side stories are over. And this is the focus for multiple episodes. Lots of cheesy, lovey-dovey dialogue, hand-holding, and sleeping is what we're fed. It's an otaku wish-fulfillment, folks; you're in a medieval world, you're the strongest person around, the cute girls all want you, and you don't have to work because magic (game mechanics) supplies everything. Oh, and breast-groping. Can't forget the blatant fanservice! Another thing I praised the show for at first was that it seemed like an accurate portrayal of what a virtual reality MMO would actually be like. But, as usual, SAO managed to crap on itself. The whole "beater" concept, a combination of the words "beta" for beta testers and "cheater," is laughably ridiculous and would never happen and obviously only exists to antagonize certain groups of players and give Kirito even more attention. We also see a group of players acting as an "army" of sorts going around forcing other players to pay taxes, even attacking an in-game daycare (LOL) in order to collect; this is dumb. Once again, a way to make Kirito and Asuna look like such sugoi people for helping out the needy children. Somewhere along the line the writer decided to make this a pseudo-medieval setting, taking what he wanted from the medieval era and what he wanted from MMO mechanics and not caring how they would make sense with each other. It's even written in the novel and alluded to in the anime that characters can have sex (but can't get pregnant, because that's no fun). Now that's taking cyber-sex to a whole new level. What would our wish-fulfillment world be without it? But before too long we get to the climax of the first main arc, and after a couple miracles and deus ex machinas we can very clearly see that the author had no damn clue what he was going to do with his story after he had the premise down. The promise that was made to us has been broken and we, the viewers, are left with one of the most soulless shows to ever hit the airwaves. Any generic battle shounen at least gives us the action it promises and has better developed relationships and themes of friendship. Any generic harem at least knows it's dumb and only exists to appeal to that niche group of otaku who still enjoy it. SAO is a lie, a cheat, a traitor, and is worse than either of those. SAO wants you to believe it's good and smart, but it's so bad it doesn't even manage to achieve So Bad It's Good status. It's just terrible. And now we're at the start of a new arc. Things...don't look any better. Kirito has added a new member to his harem in the form of a busty little sister/cousin (emphasis on that bust), because we needed some imouto fetish-fuel in here. Our antagonist is about as generic and stereotypical as they come, but that kind of fits because our new plot is about as generic and stereotypical as they come. I've spent a lot of time on characters and plot without mentioning technical aspects because the technical aspects, no matter how good they are, really just won't change anything. They're there, and they're good; really, there's nothing wrong with them. Kajiura's music, when noticeable, is great and enhances the few good scenes the show has. The animation is also good. But neither is really amazing enough to be notable, so in the end, they just can't save a terrible piece of work. And Sword Art Online is a downright terrible piece of work. Breakdown: Story - 2/10: Good premise, atrocious execution. Art - 8/10: It looks nice. Sound - 7/10: Yuki Kajiura. Character - 1/10: There are no characters in this anime. Enjoyment - 3/10: It's fun to criticize. Overall - 2/10.
Reviewer’s Rating: 2
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0 Show all Mar 31, 2012
Cardfight!! Vanguard
(Anime)
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Final turn!
It becomes obvious pretty early on with Cardfight!! Vanguard that whoever said "Don't judge a book by its cover" was...clearly not talking about this show. Yes, Cardfight is a show you can and should judge by its cover, as that judgment will determine whether or not you should watch the show. But I'll get to that later. Let's run the bases: The story is basically thus: people play card games. Or rather, card game. Vanguard is the "big thing" in the world of Cardfight, as one might expect. For at least half the series, this basic idea is what the show runs on. It occasionally ... shows signs of wanting to do something more, but I have to be honest: most of it comes off as cheesy and laughable. But, well, that's only the first half of the series. Somewhere along the line, you start to be able to actually take the show seriously and like it. Its pacing seems slow at first (expected with 65 episodes of run time), but it's all the better to develop characters and situations with. In the end, Cardfight actually becomes a great story about learning who you are and understanding others through the lens of this card game. Power of Friendship is nothing new to anime, but it can still be done well, and Cardfight pulls it off. Obviously it's not without its perks. If you're not into the card game thing (which really shouldn't be the case if you even pick the show up, but still), you'll have a hard time getting into the meat of things. Then there's the deal with Psyqualia; although the last couple episodes make it obvious that more is coming, we don't learn much about this rare ability that is very important to the plot. We don't know where it comes from, how it chooses people, how it really works, how it may possibly be controlled, etc. All we know is that it has a tendency to bring out the worst in people. Nevertheless, the perks tend to be minor and shouldn't bother you too much if you go into the show knowing what to expect: lots of card games. And lots of card games you will get. Art and animation is reasonable for what seems to be an average-budget kid's show. Many settings and details are rather plain, but the card fights are all well-animated and the monsters all look pretty cool and distinguishable. It's obvious where they put the effort, and really: what else would you expect? Now, I could have sworn when I first heard him that the main character in this was voiced by a woman, but I was wrong. Seriously, for a long time Aichi sounds very girly and wimpy. It's odd at first, but you get used to it, and when Stuff Starts Happening, it gets better.Voice work is, again, of fairly standard quality; it's good, usually well done, and generally not poor. There is, at least, nothing for me to complain about. Music is quite well done. The second opening in particular is a great way to get hyped, especially in the final 15 or so episodes when things really start to get heated. In-series music stays suitably light-hearted. It is, essentially, "game music." It never takes itself too seriously (well, until the last episode), and this turns out to be for the better. As I mentioned before, Aichi sounds very wimpy and girly for a long time. This is because he is. As an example, when asked what he would do in a dangerous situation, his response is to "always be sure I have a path of retreat behind me." I know what you're thinking: "Not another wimpy male lead! I'll pass!" And no, it's not the most pleasant thing to behold. But in a way, I was able to accept it. I remembered that this show is aimed more at kids than someone my own age, and since I knew it would go on for a while, I was able to bear it even though I didn't like it (just the character, not the show). I was rewarded in the end. Aichi gradually grows into a mature character with a backbone that I was proud to see through. As his ability in Vanguard grows, so does he. He learns to fight his fights, help others, and make a name for himself. 65 episodes leaves room for a lot of characters, but I don't want to go into full detail on all of them or I'll be here all night. Basically: the important characters all get their time, and the side characters get a reasonable amount, good and bad. Kai just seems like you're typical, stone cold, bad friend for a long time, and though he really only turns into a jerk with a heart of gold, seeing what he went through really makes you understand and relate to him as a character, and this also leads into the development for the series' main villain, Ren, who is a huge, overconfident (well, he largely does have the ability to back it up) asshole that you just can't wait to see defeated (note: that isn't a bad thing). Skipping over a few characters to the negative side: Katsumi, an eventual friend of Aichi, is the comic relief who is...just not funny. He's a loser who thinks he's awesome, and the gimmick gets really old really fast and just never dies. That's the worst of it, but Doctor O, the guest commentator for tournament Cardfights, I think was also supposed to be humorous, and again, isn't. He's just kind of strange. But luckily, he isn't overdone. Here's the important part of the review, as I hinted at in the first paragraph: if you read all that and thought, "Doesn't sound like a show I'd ever want to watch," trust yourself; don't watch it. You're probably not going to like it. I went into this wanting a show about card games just for a fun twenty minutes every week and got exactly what I wanted. If that's what you want, go for it; you won't be let down. But it has to be stressed: you really must know you want this if you're going to enjoy it. It's not going to surprise you and turn into something epic if you're not prepared to watch a lot of card games (65 episodes, remember?). You'll probably just drop it before you hit the ten episode mark. Think about what you want. If you're ever thinking, "Yeah, I could use a fun show about a card game to kill some time," that is when you should watch this. It is very much a kid's show (read: not average MAL age), so you need to be either young enough or old enough to really enjoy and respect it. Personally, I went into it thinking it would be as I just described: a time-killer every week. Watch some card games for fun. It was never high on my priority list, but I always looked out for it. But then somewhere along the line it turned into something more. It became highly anticipated, and eventually it was the show I looked forward to the most every week (and by Winter 2012 I was keeping up with 20+ shows). If you ARE willing to watch and have fun with the show's first half, you'll be more than excited to continue as you get further on in the series. I don't consider myself the greatest of reviewers, but I wanted to do this show some justice and provide both sides of the spectrum: the kind of person who will like it and the kind of person who won't. Otherwise I feel most people wouldn't ever give this show more than passing glance and just write it off as some twenty minute commercial for a children's trading card game. And it largely is just that, but it's also more than that. It's nothing amazing, and it never tries to be. And there's nothing wrong with that. It's still a good series. Now, I'm off to buy a starter deck and choose my new avatar...
Reviewer’s Rating: 7
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0 Show all Apr 2, 2011
Mahou Shoujo Sonico★Magica
(Anime)
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This is the greatest thing you will ever see. Who ever dreamed that such genius could be shoved into a mere 1:30? Everything about it is the epitome of perfection.
The story is mind-blowing and original, yet easy enough to follow that no one will get lost. The art is fantastic. The character designs, the way they move, the way the camera pans in and out. Flawless mastery of animation can be found here. The sound in this may make you want to go deaf because you know you'll never hear anything as wonderful as this in your life. It's not fair that I'm only allowed to ... give this 10/10; it deserves a 14/10 at the very least. And if the sound deserved a 14/10, the characters deserve something like 1million/10. The characters are deep, realistic, and you will fall in love with every single one of them, no doubt. Enjoyment? I may never watch anime again. Hell, I may never indulge in any kind of entertainment again because this is simply too amazing. Everything else feels like the shit a fly takes after eating a cow's shit that had been sitting in the grass for three weeks in comparison. Perfection has been achieved. If there is a God, he's got competition.
Reviewer’s Rating: 10
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