Apr 19, 2024
๐๐๐ฎ "๐๐ง๐๐๐ง๐๐ฃ: ๐ฝ๐๐ฎ๐ค๐ฃ๐ ๐
๐ค๐ช๐ง๐ฃ๐๐ฎ'๐จ ๐๐ฃ๐" ๐๐จ ๐๐๐ ๐ฎ๐ค๐ช๐ง ๐๐ซ๐๐ง๐๐๐ ๐ผ๐๐ซ๐๐ฃ๐ฉ๐ช๐ง๐ ๐๐๐ฃ๐ฉ๐๐จ๐ฎ ๐ฟ๐ง๐๐ข๐
โ ๐ฃ๐น๐ผ๐: ๐ฆ๐๐ฎ๐ฟ๐๐ ๐๐ถ๐๐ต ๐๐ต๐ฒ ๐ฒ๐ป๐ฑ๐ถ๐ป๐ด ๐ผ๐ณ ๐ท๐ผ๐๐ฟ๐ป๐ฒ๐
It doesn't typically start like any other fantasy with the aim of defeating demon king. Rather it's about the story of the journey that comes afterwards with it's significance unfolded along the way instead of revealing the purpose early on. Truly, it's not about the ending rather the joy of journey itself.
โ ๐ฆ๐๐ผ๐ฟ๐๐๐ฒ๐น๐น๐ถ๐ป๐ด: ๐ฅ๐ฒ๐ฐ๐ผ๐น๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป ๐ผ๐ณ ๐ฝ๐ฎ๐๐ ๐๐ถ๐๐ต ๐๐ถ๐บ๐ถ๐น๐ฎ๐ฟ ๐ฝ๐ฟ๐ฒ๐๐ฒ๐ป๐ ๐ฒ๐๐ฒ๐ป๐๐
The transitional storytelling is smooth. The connection of present event with similar past event comes with cohesive direction. You'll never feel one scene popping after another instead you'll
...
feel the connection of relevance.
โ ๐๐ผ๐บ๐ฝ๐น๐ถ๐บ๐ฒ๐ป๐๐ฎ๐ฟ๐ ๐ฐ๐ผ๐ป๐ป๐ฒ๐ฐ๐๐ถ๐ผ๐ป ๐ผ๐ณ ๐๐ผ๐ฟ๐น๐ฑ ๐ฏ๐๐ถ๐น๐ฑ๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐ฝ๐ผ๐๐ฒ๐ฟ ๐๐๐๐๐ฒ๐บ: ๐๐ถ๐ณ๐ณ๐ฒ๐ฟ๐ฒ๐ป๐ ๐ฝ๐ฒ๐ฟ๐๐ฝ๐ฒ๐ฐ๐๐ถ๐๐ฒ ๐ผ๐ณ ๐บ๐ฎ๐ด๐ถ๐ฐ ๐ฎ๐บ๐ผ๐ป๐ด ๐ฑ๐ถ๐ณ๐ณ๐ฒ๐ฟ๐ฒ๐ป๐ ๐ฐ๐น๐ฎ๐๐ ๐ผ๐ณ ๐บ๐ฎ๐ด๐ฒ ๐ถ๐ป ๐๐ต๐ฒ ๐๐ผ๐ฟ๐น๐ฑ ๐ผ๐ณ ๐บ๐ฎ๐ด๐ถ๐ฐ
An unorthodox diverse perspective of magic in typical fantasy world building. It doesn't have a great world building and that's exactly the reason it made difference in that generic framework by showcasing in that very set up that "adventure" is NOT always about fighting rather it's about the "joy of journey" itself. Different world building wouldn't have made it "relevant or relatable"
Source of all magic is same. So yes it would be generic. But it's not "generic" like about exploring that fire, water, earth, air and such basic elements. Magic is not presented as random healing/just offensive power in the typical setting. Rather the presentation focuses more on the perspective showcasing "magic is fun" to some and to others it's a "tool for killing"
Unique presentation of how devotion in suppressing mana (not sealing) for lifetime can turn out as lethal weapon.
โ ๐ช๐ฒ๐น๐น ๐ฑ๐ฒ๐น๐ถ๐๐ฒ๐ฟ๐ฒ๐ฑ ๐บ๐๐๐๐ฒ๐ฟ๐ ๐ฟ๐ฒ๐๐ฒ๐น๐ฎ๐๐ถ๐ผ๐ป ๐๐ต๐ฎ๐ ๐ฒ๐๐ฐ๐ฎ๐ฝ๐ฒ๐ ๐ฝ๐น๐ผ๐ ๐ฎ๐ฟ๐บ๐ผ๐๐ฟ: ๐๐๐ถ๐น๐ฑ ๐๐ฝ
Though not foreshadowed long before but whenever it's necessary the show doesn't shy of taking time in build up to avoid deus ex machina. It takes time for about half/full episode for the build up by showcasing things of past. One such example is about the past of deceptive mana suppression revealed later in Frieren the Slayer episode just before the final showdown. It didn't feel like popping out of nowhere.
โ ๐๐ผ๐ผ๐ฑ ๐ฏ๐น๐ฒ๐ป๐ฑ๐ถ๐ป๐ด ๐ผ๐ณ ๐๐ต๐ฒ๐บ๐ฎ๐๐ถ๐ฐ ๐ฎ๐ป๐ฑ ๐ฐ๐ผ๐บ๐ฒ๐ฑ๐ถ๐ฐ ๐ฑ๐ถ๐ฎ๐น๐ผ๐ด๐๐ฒ๐: ๐๐ถ๐ณ๐ณ๐ฒ๐ฟ๐ฒ๐ป๐ฐ๐ฒ ๐ถ๐ป ๐๐ต๐ฒ ๐บ๐ฒ๐ฎ๐ป๐ถ๐ป๐ด ๐ผ๐ณ ๐๐ฒ๐ฟ๐ผ ๐ฎ๐ป๐ฑ ๐ช๐ฎ๐ฟ๐ฟ๐ถ๐ผ๐ฟ
Hero is not always about welding powerful sword, it's about the willful intention to do good and courage to apply that. Warrior is not about courage rather about hard work. Fear can be a method of growth. Expressing these meaningful thematic ideas into cohesive conversations and blending them with light hearted ones is mastery of story and script writing.
โ ๐๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ๐, ๐๐ต๐ฒ๐ถ๐ฟ ๐ด๐ฟ๐ผ๐๐๐ต ๐ฎ๐ป๐ฑ ๐ถ๐ป๐๐ฒ๐ฟ๐ฎ๐ฐ๐๐ถ๐ผ๐ป: ๐๐น๐ณ'๐ ๐น๐ถ๐ณ๐ฒ๐๐ฝ๐ฎ๐ป, ๐ฒ๐ฟ๐ฎ ๐ผ๐ณ ๐ต๐๐บ๐ฎ๐ป๐ ๐ฎ๐ป๐ฑ ๐ฑ๐ฒ๐บ๐ผ๐ป'๐ ๐ฝ๐ฟ๐ถ๐ฑ๐ฒ
This is basically a character driven show. Long lifespan comes with the gift of longevity but also with the curse of not appreciating things timely. Frieren gets self realisation along the journey but also paves way for the growth of new generation of humans by interacting with them. How the impact of character like Himmel was portrayed without even existing in present time required extraordinary direction. Most of the fantasy shows either portrays the parallelism of good among demons or their brutality. But Frieren dives deep into their non cooperative deceptive nature with pride in magic that turns out to be a fatal flaw.
โ ๐๐ฒ๐๐ฎ๐ถ๐น๐ ๐ถ๐ป ๐ฝ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐ผ๐ป: ๐ฆ๐๐ฏ๐๐น๐ฒ ๐ฑ๐ฒ๐๐ฎ๐ถ๐น ๐๐ถ๐๐ต๐ผ๐๐ ๐ฎ๐ป๐ ๐๐ผ๐ฟ๐ฑ ๐ผ๐ณ ๐ฒ๐
๐ฝ๐น๐ฎ๐ป๐ฎ๐๐ถ๐ผ๐ป
A simple example will be when Ubel fights her clone; there are intentional spreading of dust by both to obstruct each other's full view to stop them from using binding spell.
โ ๐๐ผ๐บ๐ฝ๐น๐ถ๐บ๐ฒ๐ป๐๐ฎ๐ฟ๐ ๐๐ผ๐๐ป๐ฑ๐๐ฟ๐ฎ๐ฐ๐ธ: ๐ฃ๐ฒ๐ฟ๐ณ๐ฒ๐ฐ๐๐น๐ ๐๐ฒ๐๐ ๐๐ต๐ฒ ๐ฎ๐๐บ๐ผ๐๐ฝ๐ต๐ฒ๐ฟ๐ฒ ๐ผ๐ณ ๐ณ๐ฎ๐ป๐๐ฎ๐๐ ๐ฎ๐ฑ๐๐ฒ๐ป๐๐๐ฟ๐ฒ
Evan Call, the music composer of Violet Evergarden masterfully crafted atmospheric soundtracks which were perfectly used in suitable moments.
Reviewerโs Rating: 10
What did you think of this review?
Nice
0
Love it
0
Funny
0
Confusing
0
Well-written
0
Creative
0Show all