If you liked
Arslan Senki
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...then you might like
Madou no Keifu
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Both manga has a really good action component, with amazing drawings, enjoyable fights, intriguing settings. But in both cases the focus is not on the fights or on the single protagonist, but rather on the world, on the psicologica evolution of the characters and on how they want to act to shape their future. They are definitely an example of way in between a seinen and a shonen, with good art and deep characters
If you liked
Fullmetal Alchemist
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...then you might like
Kekkaishi
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Beyond the limits of fight-based shonen, the power of a whole world. The context of the two story is very different, as well as the main characters. What these two mangas have in common is the importance of the plot and of the wolrdbuild over the mere fight. In both cases, the fights are well done, they have the good rithm and light up your fire, but they are not the central focus. What is more important is the whole story, the adventures and a world that is built around the protagonists. These worlds are complex, but well presented, so that you can follow up all events and evolutions easily, and enjoy how the actions of the protagonists are influencing their world and viceversa. Moreover the psycological evolution of the various characters is deep and round, and many emotional (or even traumatic) moments are present. Lastly, both have a clear definition of the superpowers system, so that the reader never feels like "there was a forced conclusion to the fight thanks to a random power-up". The protagonists are not the strongest and they grow up in power during the manga.
If you liked
Birdmen
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...then you might like
Dead Mount Death Play
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Good and clean artwork, enjoyable fights and amazing worldbuild and adventure development. The two stories are set in the present days, but they are very far one from each other. Despite this, both mangas focus more on the mistery and on the adventurs part, developing a whole world around the protagonists and carring them along different encounters and plot-twists. There are many secondary characters and factions and you have the feeling theat meanwhile you follow the fights and adventures of the protagonists, the whole world goes on and interacts with the main history in its own authonomous way, not as a secondary element Furthermore the artwork is really clear and curate and the fights are enjoyable
If you liked
Hunter x Hunter
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...then you might like
Jujutsu Kaisen
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Both are spectacular shonen manga where the story is not "eaten" but the fights. They both have amazing fighting sequences, with complex and thoughtful battles. Also the artworsks (despite beign different) are very characterized and works really well in the fighting scenes. On the other hand, these mangaa create around the protagonists a whole world, not excessively complicated, but still with some politics and power struggle going on in the backgournd. The exploration and the interaction with this world is no secondary and builds up a whole story beyond the mere series of fights Lastly, they both develope in a more dark and cruel atmosphere along the story, both in terms of artwork and story
If you liked
Hunter x Hunter
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...then you might like
Psyren
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Both manga have all teh good characteristics of a shonen, growing up protagonists, fights, an intriguing history that bring the characters all around facing enemies and adventures. Despite the storiline being rather different, the common point is a well builted superpower system that becomes more detailed and complex along the story. In this way you can follow up the evolution of the characters and all power ups are well contestualized and not random. Suggested for all of those that likes "game-like" superpower framework
If you liked
Sengoku Youko
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...then you might like
Touge Oni
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Both stories talk about a journey of heroes in an ancient Japan crowed with demons, deities and oni. In both cases, it is not a simple shonen, the figths and the battles are well done and dynamic, bit their world has given rules that the heroes have to obey (for instance to meet or to face some gods) Moreover, in both cases the art is clear and polished, but in when the pathos of the scene rises, the style becomes more empathic and rougth, fully transmitting the emotions of the story.