Back story
_In the Kingdom of Misthalin lies the guild city, Crandor. It's streets are packed with the citizens going to work in the morning or coming home at night. The biggest guild is the warriors guild, but it's the hardest guild to enter. satellite guilds are around it, including: Mage Guild, Thieves Guild, The Church of Misthalin, and others.
Of the many guilds exist a small run down guildhall. It's current number of members is a grand total of one. It excepts all kinds of people, but mainly outcasts, or people that failed the guild admissions tests. It's an un-named guild, and all of it' missions are mainly ones that assist the larger guilds. However all they seem to be are odd jobs.
Terms
Misthalin - The largest Kingdom in the world. In it's heart is the capital where the king and his family live. Circling the palace is the Guild City of Crandor. It's has a flat terrain, but has a few large mountain ranges. There is a desert to the far south, and is home to the oasis city of Fayrel. To the west lies the Kingdom of Pandaria. To the North lies the Abyssal Tundras, and the polar city of Abyss.
Crandor - The Guild City of Misthalin. It's also in the heart of the kingdom of Misthalin.
Guilds - They usually have their own unique set of Arts (see below) and required equipment. Mages tend to were robes, as does the Church members. Thieves were leather so they can move better, and warriors usually wear plated armors. The only guild that doesn't have an specific Arts or equipment standards is the Crimson Knights, due to the fact that it is the lowest ranking guild, and gets zero respect.
Fayrel - A oasis city in south Misthalin.
Kingdom of Pandaria - Continent to the west of Misthalin. Terrain is very mountainous. Home to dragon riders.
Abyssal Tundras - Continent to the far north. It's terrain is frozen over, and snows almost all the time. The sun is only out for a total of 7 hours a day. It has a very beautiful night sky.
Abyss - A largest city in Abyssal Tundras.
King of Misthalin: A very powerful man. He has three sons, two of whom are known, the third is missing. The family name is Goldwyn.
Arts - People that have a seal on his body, usually found on the dominant hand of the person, is able to use arts. The seals are blank to begin with, but allows people who join guilds to learn their specific magic. Mages learn Black Arts, Church members learn White Arts, Thieves learn concealing Arts, and Warriors learn some Boosting Arts. It's rare to find people that don't have a seal, because it is placed on you at birth. The only people that don't have normal seals are high ranking nobles, because their seals only become active when they take over the throne. There are exceptions to seals as well, people are able to master their own unique Arts, but that takes a long amount of time.
Pieces - The money, includes: Tine, Copper, Iron, Silver, Gold, Platinum and Crystal. Tin Pieces are the base which is 1, Copper Pieces are worth as much as 10 Tin, iron is 100, silver is 1000, gold is worth 10000, platinum is worth 100000, and crystal is 1000000.
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Arts: (see terms)