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Character Spread Sheet - Crimson Knights: A Medieval Fantasy RP

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Oct 27, 2008 4:21 PM
#1

Offline
Aug 2007
1850
Back story


_In the Kingdom of Misthalin lies the guild city, Crandor. It's streets are packed with the citizens going to work in the morning or coming home at night. The biggest guild is the warriors guild, but it's the hardest guild to enter. satellite guilds are around it, including: Mage Guild, Thieves Guild, The Church of Misthalin, and others.

Of the many guilds exist a small run down guildhall. It's current number of members is a grand total of one. It excepts all kinds of people, but mainly outcasts, or people that failed the guild admissions tests. It's an un-named guild, and all of it' missions are mainly ones that assist the larger guilds. However all they seem to be are odd jobs.
Terms


Misthalin - The largest Kingdom in the world. In it's heart is the capital where the king and his family live. Circling the palace is the Guild City of Crandor. It's has a flat terrain, but has a few large mountain ranges. There is a desert to the far south, and is home to the oasis city of Fayrel. To the west lies the Kingdom of Pandaria. To the North lies the Abyssal Tundras, and the polar city of Abyss.

Crandor - The Guild City of Misthalin. It's also in the heart of the kingdom of Misthalin.

Guilds - They usually have their own unique set of Arts (see below) and required equipment. Mages tend to were robes, as does the Church members. Thieves were leather so they can move better, and warriors usually wear plated armors. The only guild that doesn't have an specific Arts or equipment standards is the Crimson Knights, due to the fact that it is the lowest ranking guild, and gets zero respect.

Fayrel - A oasis city in south Misthalin.

Kingdom of Pandaria - Continent to the west of Misthalin. Terrain is very mountainous. Home to dragon riders.

Abyssal Tundras - Continent to the far north. It's terrain is frozen over, and snows almost all the time. The sun is only out for a total of 7 hours a day. It has a very beautiful night sky.

Abyss - A largest city in Abyssal Tundras.

King of Misthalin: A very powerful man. He has three sons, two of whom are known, the third is missing. The family name is Goldwyn.

Arts - People that have a seal on his body, usually found on the dominant hand of the person, is able to use arts. The seals are blank to begin with, but allows people who join guilds to learn their specific magic. Mages learn Black Arts, Church members learn White Arts, Thieves learn concealing Arts, and Warriors learn some Boosting Arts. It's rare to find people that don't have a seal, because it is placed on you at birth. The only people that don't have normal seals are high ranking nobles, because their seals only become active when they take over the throne. There are exceptions to seals as well, people are able to master their own unique Arts, but that takes a long amount of time.

Pieces - The money, includes: Tine, Copper, Iron, Silver, Gold, Platinum and Crystal. Tin Pieces are the base which is 1, Copper Pieces are worth as much as 10 Tin, iron is 100, silver is 1000, gold is worth 10000, platinum is worth 100000, and crystal is 1000000.

updating...
Here you can post your character's info:
Note: Please make it within reason. No demi-gods or demons folks. No immortality or powers like he/she cannot die. All the spots are not required, i.e. Love Life, Picture, etc.

Character Skeleton said:

Name:
Gender:
Age:
Guild: (if in one)
Kingdom:
Weapon: (swords, spears, bow and arrows, daggers, staffs, clubs, axes, etc.)
Appearance:
Arts: (see terms)
SnowmanGrimmDec 8, 2008 8:54 PM
Reply Disabled for Non-Club Members
Oct 27, 2008 4:35 PM
#2

Offline
Aug 2007
1850
Name: Fayt (surname unknown)
Gender: Male
Age: 18
Guild: Crimson Knights
Kingdom: Misthalin
Weapon: Sword - Backstrap - 2" Ring on Leather Belt Loop
Appearance

Bio: He doesn't remember much about his childhood, but all he knows is that he had a strange symbol on his lower back. He is a member of the Crimson Knights, and so far, it's sole member. Despite his skill with a sword, the Warriors Guild had denied him. Mainly because he didn't have an Arts seal on either of his hands.
Arts: -Read Contains in the quote below-
With the help of a old flame he knows from the Magic Institute, he is capable of using basic level Black Arts. The catch is he has to insert crystallized balls of Arts into the "tattoo" on his back. Normally, everyone can use them, but these are specially made for him. The way he obtains them from her is unknown as of know, but it can't possibly be him paying her with money (use your imagination for now).

As of yet, he has been shown to perform the following (there is also ones that he has yet to use):

Ignis - A basic level fire spell (Black Arts)
Fulgur - A basic level lightning spell (Black Arts)
Glacies - A basic level ice spell (Black Arts)
Aqua - A basic level water spell (Black Arts)
Aer - A basic level air spell (Black Arts)
Terra - A basic level earth spell (Black Arts)
Curatio - A basic healing spell (White Arts)


He has also been working on his own unique moves to make up for his inability to use Arts:

Full Moon Counter - A move which involves him to do a complete 360 degree turn in the air, which can be also be done in reverse to avoid an attack and perform a counter slash. Difficult to perform.

Assassin's Rush - A quick boost in adrenaline that heightens his speed and reaction time for close quarters combat when he wants to finish a fight in a hurry. Can be used continuously, but become very fatiguing. Best if used with daggers. He is able to see a person's pressure points and weak spots in armor when engaged in his technique.

Dance of Blades - A very fast paced sword technique to throw enemies off their game. It can also be used to deliver a fast paced combo. Very tiring when used without proper Boosting Arts for support.

A few more to come...
updating...
SnowmanGrimmDec 8, 2008 10:35 PM
Oct 27, 2008 7:08 PM
#3

Offline
Jan 2008
2527
I'll give this rp thing a shot

Name: Zetsumei Ranmyaku
Gender: Male
Age: 20
Guild: Warriors guild
Kingdom: Misthalin
Weapon: Sword
Appearance


Bio: A powerful swordsman with a mysterious past. He likes to fight anyone and anything. He doesn't work well with others, so he prefers to work alone.
Arts: Boosting Arts
Imperial_ThunderOct 29, 2008 5:34 PM
Oct 28, 2008 8:56 AM
#4

Offline
Jan 2008
538
Name: Rai Kuro
Gender: Male
Age: 21
Guild: Thieves Guild
Kingdom: Misthalin
Weapon: Dagger
Appearance: Snow white hair with green eyes.
Bio: He grew up as an orphan and quickly learned to steal what he needed to survive.He eventually joined the guild so he could make a better life for himself.
Arts: Concealing Arts

Nov 2, 2008 4:54 PM
#5

Offline
May 2008
487
Name: Michi
Gender: Female
Age: 18
Guild: Crimson Knights
Kingdom: Misthalin
Weapon: Sword
Appearance:

Arts: Boosting Arts
Bio: She may appear weak but she is strong and very handy with a sword. She was denied by the Warriors Guild because she was a girl even though she had the seal and equipment. Orphaned very young and doesn't like to talk about the past. Has good carpentry skills as she fixed most of the broken furniture in the guildhall.
lambNov 12, 2008 12:20 PM
Nov 5, 2008 8:05 PM
#6

Offline
Jan 2008
910
Name: Misaki, Rin
Gender: Male
Age: 15
Guild: -none-
Kingdom: Abyssal Tundras
Weapon: -none-
Appearance:


Arts: Elemental Arts, Control over Air and Ice.
Using his control over air Rin can use pneumatics, the use of pressurized gas to affect mechanical motion, to 'shoot' objects at roughly the speed of sound.


Ice: - Kori-Kei


Wind - Kaze-Kei


Bio: Rin has always been called "weak" or "girly" due to his somewhat feminine appearance and hates it whenever he's mistaken for one. He also loves the snow and cold and, inversely, hates warm weather. Despite his age he can be very pessimistic, cynical, and outright twisted but rarely expresses shows this and puts on a polite facade. Whether he really is as timid and shy as he is or if its part of his facade is unknown.

In order to compensate for his weak body and low stamina he can draw mana from not only the air around him but living things as well.
StiltyJun 18, 2009 12:26 PM
Nov 11, 2008 4:26 PM
#7

Offline
Aug 2007
1850
Name: Felix Griffin
Gender: Male
Age: 19
Guild: Crimson Knights
Kingdom: Misthalin
Weapon: Knuckles
Appearance

Arts: Boosting Arts
Bio: An outcast from the Warriors Guild, he comes to the Crimson Knights for refuge. His forte is a free style form of fighting that incorporates the use of elbow blows, punches, kicks, and an occasional grapple or two.
Dec 8, 2008 8:12 PM
#8

Offline
Dec 2007
594
Name: : Kirikorosu Yuffie (Last, First)

Gender: Female

Age: 16

Guild: Thieves' Guild Crimson Knights ("Under a series of unfortunate circumstances." - As stated by Yuffie)

Kingdom: Misthalin

Weapon: Twin Damascus'

Appearance: Spiky purple hair with tips coming a bit below the shoulders and onyx eyes. Adorns herself with dirt brown combat boots, black capri shorts, and a black polo shirt.

Arts: Concealing Arts

Techniques using Arts:

Meld : Cloaks oneself amongst the shadows.

Unique Techniques:

Pilfer: Steals opponent's, or unsuspecting bystander's, items.

Shadow Dance : Pulls the enemy into the shadows, striking the enemy four times in quick succession.

Biography: A member of the Thieves' Guild; a failed attempt at stealing from the Crimson Knights gets her ejected from her guild. Now caught and under the scrutiny of the Crimson Knights' guild members, Yuffie makes a choice to become another member rather than face the guild she failed.
DarkeikoDec 11, 2008 3:14 PM
"Someone once told me that, 'Friendships come with meetings, partings and reunions.' But how could you truly part with someone if they're always there...in your heart?"


Dec 8, 2008 10:06 PM
#9

Offline
Aug 2007
1850
Name: : Karen & Karin

Gender: Female/Female

Age: 18/18

Guild: Magic Institute/Church

Kingdom: Misthalin

Weapon: Spell book/Staff

Appearance:


Arts: Black Arts/White Arts

Bio: Karen and Karin were the two that had found Fayt. He was covered in scars and bruises when they found him in ragged clothes. He was around the age of 14 when they found him, his actual birthday is unknown, so they made the day they found him his new birthday until he could remember his past. The three of them lived in the guildhall that would become home to the Crimson Knights before any of them became members of a guild. The age to join a guild is 16, and at that age Karen joined the Magic Institute, and Karin the Church. They left the house to Fayt, the unlucky one that was unable to join a guild because of his lack of a seal. They both had feelings for him, but Karen was the only one of the two that tried anything with him. The relationship didn't last because he only had self training on his mind to make up for the fact he couldn't use Arts. They both make him Art Spheres for a total of 150000 pieces, because the process of making a single sphere is very hard. Either that or he has to perform other services for them, such as gathering the raw materials himself, to other things.
Jan 26, 2009 2:40 PM

Offline
Dec 2007
594
Name: Aki Kouyou

Gender: Female

Age: 18

Guild: None

Kingdom: Misthalin

Appearance:


Arts: Boosting Arts

Biography: To be updated...
"Someone once told me that, 'Friendships come with meetings, partings and reunions.' But how could you truly part with someone if they're always there...in your heart?"


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