New
May 5, 2019 1:40 PM
#101
Character Name: Luna Beleth Character Lifestyle: Declining, formerly low end of High Class. Starting Assets: Pent house ~2 kilometers off from IAHD HQ in Karn City. 1 Car of middle class and a parking lot slot for it. - Financial state is slowly deteriorating. Investments are barely cutting off the living expenses and additional income is required. - A few connections within IAHD. Character Name: Ayano Character Lifestyle: Homeless Starting Assets: 10 Million+ debt in Lumin (of illegal nature) running with illegal interest rate. | Legally bankrupt. - Well connected and quite well known. Highly connected in underworld (Yakuza included), due to her complete lack of filters with the type of encounters she has with people. - Notoriety with the way how she handles her life in all aspects... Character Name: Yuurei Character Lifestyle: High end of High Class Starting Assets: * Secret * |
Inaru-samaMay 14, 2019 3:01 PM
May 8, 2019 7:44 PM
#102
Character Status Request Can I have one of my characters (either one) be a plot device. It doesn't have to be in the main plot, maybe just a side one. |
May 12, 2019 12:57 AM
#103
Character Name: Eliza Rosemary Character Lifestyle: Traveller (Homeless lol) Starting Assets:
|
Split_v1May 12, 2019 1:01 AM
May 16, 2019 1:41 PM
#104
Character Name: Anne Marvell Character Lifestyle: Squatter Starting Assets: - Around 50 Lumin saved up - Knows People personally (none are really important or strong people, just some peeps that could help her if she has small problems) in pretty much every city where she was able to perform - Since she is a regular, can easily arrange to live in a squatter apartment, often for less money - Not really famous, but some others might have heard from her |
May 22, 2019 3:27 PM
#105
@Inaru-Sama Luna Beleth and Ayano are approved, Yuurei is complex due to not having yet determined a few things. So that would need to be done beforehand. @Split_v1 Eliza Rosemary lifestyle and assets are approved. @Phileasson Anne Marvell's lifestyle and assets are approved, if you could maybe for future information for me tell me, precisely where she kinda spend most or some time. Get an idea for where she would know people. |
May 27, 2019 1:21 PM
#106
Request for 3rd character after half a year of dedicated activity: I dont want a full third character, but can I have a pseudo-character? As in the character has a full character sheet, but is less active in roleplay than a normal character might be (for less writing on admin and my part). The pseudo-character’s power cannot be upgraded from their base level, and half of their stats cannot be improved either. In addition the pseudo-character will only be allowed 1 superhuman ability, and cannot gain more. If this is approvable, I would like to request an additional amount of initial XP so that the character can have one decent ability to keep them alive at the very least, of B, or A rank (remember the reasoning for such high ranks is that it is a permanent rank). Although I know there is no need necessarily to include such details: the purpose of this character will be primarily to explore the rest of the world and locations, or serve as minor support to other characters. This is mainly because each regular mission feels like a Jojo or Naruto battle, taking 5 episodes which can equate to a month in real life, not allowing much time to just explore the world locations. |
May 27, 2019 2:19 PM
#107
@Norvaline You can have a third character I am of the opinion of. You have shown to be active and haven't thrown the two you have away quite so easily. Also I get what you mean, missions can take quite long. However I feel like its important not to just race through such things. And timing it in a text rp is difficult to say a voice rp. The problem with a minor support is one partying is yet to establish itself really, Like I get you want to explore, but some places are just meant for later stages cause of what they are. Like the sanctuaries. |
ByakugaranMay 27, 2019 2:28 PM
May 27, 2019 8:22 PM
#108
@Byakugaran Alright I'll just make a regular 3rd character in that case |
Jun 11, 2019 1:21 AM
#109
Norvaline said: Character Name: Celcei Character Rank: F Cost: 100 Experience: 163 New Slot: Name: Scylla's pupil Type: Chaotic, Channeling Rank: E Effect: Destroys the users body, in turn grants ability to control the pressure of all liquids in the immediate vicinity. Description: The pupil in Cel's right crystal eye glows bright yellow light and then destroys all of the users' body except the head, from which then grows the heads and abdomens of several snakes. The serpents that form from the severed head allow the user to control the pressure of all liquids within a vicinity of 100 meters, through channeling magical properties from Scylla, a powerful beast that resided in the sea west of Urabas on Virillia. Drawbacks: After use, the snakes disappear and the destroyed body does not return unless by unnatural means. Imma say even with that drawback its a bit too severe for an E rank. This would be Chaotic. The Crystal is the source of the magic. |
Jun 18, 2019 8:12 AM
#110
Norvaline said: Character Name: Celcei Character Rank: F Cost: 100 Experience: 163 New Slot: Name: Origin Type: Morphic Rank: E Effect: Gives Cel heightened agility and perception. Description: Black sand pours out of Cel’s ‘eyes’, covering her entire body and then hardening into a strange black sandstone. In addition, Cel grows a lizard-like tail, as well as claws on her hands and feet. While transformed, Cel has heightened perception and agility (A rank or B rank). Lasts 3 posts, cooldown 2 posts. What effect does this have on her senses and defensive capacity? If none, it should be stated. Furthermore, it is too much for an E rank to set a stat level to A/B. Not only is it too much, but it is also detimental to the potential future. Should she ever reach those particul levels and higher, then the slot would still set it to A/B which would at that time be a downgrade. It may be best to increase the stats by 1 rank. Maintaining its usefulness through higher levels while being acceptable now. If you wish to raise it by two levels a downside must be present. |
Jun 26, 2019 10:43 AM
#111
Can I retcon God of One Word? Like, delete it and get the EXP back? Jack really hasn't done anything with it and I'd like to put that 100 XP I used to create it to better use. |
I don't even know what to write in here. |
Jun 26, 2019 2:19 PM
#112
Jun 27, 2019 2:25 AM
#113
He tried to use it once but it failed to activate and did nothing. |
I don't even know what to write in here. |
Jun 28, 2019 7:14 AM
#114
Jun 30, 2019 7:06 PM
#115
CalmCall said: Can I retcon God of One Word? Like, delete it and get the EXP back? Jack really hasn't done anything with it and I'd like to put that 100 XP I used to create it to better use. Approved |
Jul 1, 2019 3:46 AM
#116
Character Name: Jack Espinosa Character Rank: F Cost: 100 Experience: 192 Old Slot: Name: The Coin of Equivalent Exchange Type:Exotic Magic Rank:F Effect: To oversimplify it, this power allows Jack to increase certain stats to a max of C for 2 turns by ‘taking’ ranks off of other stats(to a minimum of J).Ex: decrease VIT to increase STR etc. Etc. In non-meta terms, Jack sees it as enhancing certain physical attributes of his at the expense of other attributes. EX of his train of thought: I need to be stronger to complete this certain task, I guess I can sacrifice my speed as I won’t have to move much. Transaction: Speed- Strength. Description: COOLDOWN: The buff afflicted by this power lasts up to 2 posts although Jack can cancel it at will (meaning he can cancel it at 1 post theoretically, although the cooldown and the after-effects stay the same). At the end of the 2 turns (or 1 if cancelled early) the enhanced stat goes back down to normal and cooldown begins. The cooldown for this power is 4 posts, during which Jack’s resistances to all the elemental damage types drop significantly (Rank I), he can’t be healed by magic below rank D and he can’t use the coin or any other type of magic. The sacrificed stat however doesn’t automatically get restored at the end of the cooldown, but persists through it, increasing slowly at the ratio of 1 post per 3 ranks. If the decreased stat isn’t back to its normal level by the end of COOLDOWN, it persists for even more posts at the same ratio of 1 post:3 rank. EX: Base AGILITY is B rank, it gets decreased to L rank to buff another stat. It will take 1 post + [COOLDOWN] for AGILITY to go back to B rank. Thus, there is more risk when increasing stats exponentially. USAGE AND DRAWBACKS: GENERAL KNOWLEDGE; STEALING THE COIN The way this power works is that Jack flips the coin (horizontally, vertically, it doesn’t matter as long as it flips and lands on Jack’s hand) and thinks of which attribute to enhance and which attribute to decrease. The coin is pivotal to the activation of the spell, to the point where you could say that it is the spell. The coin is, by all means, a normal golden coin about 1 inch in diameter. Another peculiar trait of the coin is that everybody can use it if they know how to, even enemies. This theoretically makes it possible for other characters to use the coin, although not currently possible due to this power’s rank. Enemies, however, if they have the know how and manage to steal it from Jack, can use it as they wish, with the same rules applying to them. It is even possible to steal the coin, although this would be quite difficult(Telekenisis, insane speed or strength to rip it straight out of his hand, stealth). If the coin’s more than 15 meters away from Jack, it will just disappear and emerge out of Jack’s left hand. HOW THE EXCHANGE SYSTEM WORKS;DRAWBACKS The system set in place for the stat ‘exchange’, works on a ratio, again. But before we get to that, I must clarify that not all stats can be affected by this power. There are 2 exceptions, namely [WILLPOWER] and [LUCK], which can not be increased nor decreased. All the other stats are fair play, they can be exchanged at will. I must also mention that currently, as the power is only rank F, it can only increase attributes up to C rank and decrease them up to J rank. All stats except XERA have a 2:1 ratio, meaning 2 decreases for 1 increase(Ex: STR [F]→STR[G] counts as 1 decrease. If decreased to [H] it counts as 2 and so on). XERA is special, as it requires a 3:1 ratio and is the only stat that can be increased but not decreased. The coin, when flipped, already uses up XERA charges so allowing more decreases would make no sense. If a stat is at E;C;A;SS;X;O rank it can’t be decreased all the way down to J except if buffing XERA, as there are an odd number of ranks below them( they can only go to K and since there are no .5 stats). So that leaves us with 6 stats that can be changed at will. I kept it fairly simple here, anything can be exchanged with everything. Since there are rarely going to be fights where Jack won’t need all 6 of these attributes to be in tip top shape, it will be a strategic sacrifice based on the strengths and weaknesses of the opponent. This is a versatile power but one with many drawbacks. If Jack sacrifices strength for speed, he might be able to move a lot faster for 2 posts but his attacks won’t do anything to the enemy till that stat is fully regenerated, and he cannot use the coin again immediately either. If he, for example, sacrifices VIT or END for STR he’ll be taking a huge risk as 1 hit means almost certain death. Even if he doesn’t get hit, If your VIT is lowered by a lot and STR is too high it is only logical that the body would not be able to deal with the force generated, leading to broken bones and ripped muscle tissue etc. Upgraded Slot: Name: The Coin of Equivalent Exchange Type: Exotic Magic Rank: E Changes Made: Increased the rank that a stat can be buffed to (from C to A) and also the rank it can be decreased to (from J to L). Effect: To oversimplify it, this power allows Jack to increase certain stats to a max of A for 2 turns by ‘taking’ ranks off of other stats(to a minimum of L).Ex: decrease VIT to increase STR etc. Etc. In non-meta terms, Jack sees it as enhancing certain physical attributes of his at the expense of other attributes. EX of his train of thought: I need to be stronger to complete this certain task, I guess I can sacrifice my speed as I won’t have to move much. Transaction: Speed- Strength. Description: COOLDOWN: The buff afflicted by this power lasts up to 2 posts although Jack can cancel it at will (meaning he can cancel it at 1 post theoretically, although the cooldown and the after-effects stay the same). At the end of the 2 turns (or 1 if canceled early) the enhanced stat goes back down to normal and cooldown begins. The cooldown for this power is 4 posts, during which Jack’s resistance to all the elemental damage types drop significantly (Rank I), he can’t be healed by magic below rank D and he can’t use the coin or any other type of magic. The sacrificed stat, however, doesn’t automatically get restored at the end of the cooldown, but persists through it, increasing slowly at the ratio of 1 post per 3 ranks. If the decreased stat isn’t back to its normal level by the end of COOLDOWN, it persists for even more posts at the same ratio of 1 post:3 ranks. EX: Base AGILITY is B rank, it gets decreased to L rank to buff another stat. It will take 1 post + [COOLDOWN] for AGILITY to go back to B rank. Thus, there is more risk when increasing stats exponentially. USAGE AND DRAWBACKS: GENERAL KNOWLEDGE; STEALING THE COIN The way this power works is that Jack flips the coin (horizontally, vertically, it doesn’t matter as long as it flips and lands on Jack’s hand) and thinks of which attribute to enhance and which attribute to decrease. The coin is pivotal to the activation of the spell, to the point where you could say that it is the spell. The coin is, by all means, a normal golden coin about 1 inch in diameter. Another peculiar trait of the coin is that everybody can use it if they know how to, even enemies. This theoretically makes it possible for other characters to use the coin, although not currently possible due to this power’s rank. Enemies, however, if they have the know-how and manage to steal it from Jack, can use it as they wish, with the same rules applying to them. It is even possible to steal the coin, although this would be quite difficult(Telekinesis, insane speed or strength to rip it straight out of his hand, stealth). If the coin’s more than 15 meters away from Jack, it will just disappear and emerge out of Jack’s left hand. HOW THE EXCHANGE SYSTEM WORKS; DRAWBACKS The system set in place for the stat ‘exchange’, works on a ratio, again. But before we get to that, I must clarify that not all stats can be affected by this power. There are 2 exceptions, namely [WILLPOWER] and [LUCK], which can not be increased nor decreased. All the other stats are fair play, they can be exchanged at will. I must also mention that currently, as the power is only rank F, it can only increase attributes up to C rank and decrease them up to J rank. Now, it can increase them to A rank and decrease them to L. All stats except XERA have a 2:1 ratio, meaning 2 decreases for 1 increase(Ex: STR [F]→STR[G] counts as 1 decrease. If decreased to [H] it counts as 2 and so on). XERA is special, as it requires a 3:1 ratio and is the only stat that can be increased but not decreased. The coin, when flipped, already uses up XERA charges so allowing more decreases would make no sense. If a stat is at E;C;A;SS;X;O rank it can’t be decreased all the way down to J except if buffing XERA, as there are an odd number of ranks below them( they can only go to K and since there are no .5 stats). So that leaves us with 6 stats that can be changed at will. I kept it fairly simple here, anything can be exchanged with everything. Since there are rarely going to be fights where Jack won’t need all 6 of these attributes to be in tip-top shape, it will be a strategic sacrifice based on the strengths and weaknesses of the opponent. This is a versatile power but one with many drawbacks. If Jack sacrifices strength for speed, he might be able to move a lot faster for 2 posts but his attacks won’t do anything to the enemy till that stat is fully regenerated, and he cannot use the coin again immediately either. If he, for example, sacrifices VIT or END for STR he’ll be taking a huge risk as 1 hit means almost certain death. Even if he doesn’t get hit, If your VIT is lowered by a lot and STR is too high it is only logical that the body would not be able to deal with the force generated, leading to broken bones and ripped muscle tissue etc. |
I don't even know what to write in here. |
Jul 5, 2019 1:02 PM
#117
CalmCall said: Character Name: Jack Espinosa Character Rank: F Cost: 100 Experience: 192 Old Slot: Name: The Coin of Equivalent Exchange Type:Exotic Magic Rank:F Effect: To oversimplify it, this power allows Jack to increase certain stats to a max of C for 2 turns by ‘taking’ ranks off of other stats(to a minimum of J).Ex: decrease VIT to increase STR etc. Etc. In non-meta terms, Jack sees it as enhancing certain physical attributes of his at the expense of other attributes. EX of his train of thought: I need to be stronger to complete this certain task, I guess I can sacrifice my speed as I won’t have to move much. Transaction: Speed- Strength. Description: COOLDOWN: The buff afflicted by this power lasts up to 2 posts although Jack can cancel it at will (meaning he can cancel it at 1 post theoretically, although the cooldown and the after-effects stay the same). At the end of the 2 turns (or 1 if cancelled early) the enhanced stat goes back down to normal and cooldown begins. The cooldown for this power is 4 posts, during which Jack’s resistances to all the elemental damage types drop significantly (Rank I), he can’t be healed by magic below rank D and he can’t use the coin or any other type of magic. The sacrificed stat however doesn’t automatically get restored at the end of the cooldown, but persists through it, increasing slowly at the ratio of 1 post per 3 ranks. If the decreased stat isn’t back to its normal level by the end of COOLDOWN, it persists for even more posts at the same ratio of 1 post:3 rank. EX: Base AGILITY is B rank, it gets decreased to L rank to buff another stat. It will take 1 post + [COOLDOWN] for AGILITY to go back to B rank. Thus, there is more risk when increasing stats exponentially. USAGE AND DRAWBACKS: GENERAL KNOWLEDGE; STEALING THE COIN The way this power works is that Jack flips the coin (horizontally, vertically, it doesn’t matter as long as it flips and lands on Jack’s hand) and thinks of which attribute to enhance and which attribute to decrease. The coin is pivotal to the activation of the spell, to the point where you could say that it is the spell. The coin is, by all means, a normal golden coin about 1 inch in diameter. Another peculiar trait of the coin is that everybody can use it if they know how to, even enemies. This theoretically makes it possible for other characters to use the coin, although not currently possible due to this power’s rank. Enemies, however, if they have the know how and manage to steal it from Jack, can use it as they wish, with the same rules applying to them. It is even possible to steal the coin, although this would be quite difficult(Telekenisis, insane speed or strength to rip it straight out of his hand, stealth). If the coin’s more than 15 meters away from Jack, it will just disappear and emerge out of Jack’s left hand. HOW THE EXCHANGE SYSTEM WORKS;DRAWBACKS The system set in place for the stat ‘exchange’, works on a ratio, again. But before we get to that, I must clarify that not all stats can be affected by this power. There are 2 exceptions, namely [WILLPOWER] and [LUCK], which can not be increased nor decreased. All the other stats are fair play, they can be exchanged at will. I must also mention that currently, as the power is only rank F, it can only increase attributes up to C rank and decrease them up to J rank. All stats except XERA have a 2:1 ratio, meaning 2 decreases for 1 increase(Ex: STR [F]→STR[G] counts as 1 decrease. If decreased to [H] it counts as 2 and so on). XERA is special, as it requires a 3:1 ratio and is the only stat that can be increased but not decreased. The coin, when flipped, already uses up XERA charges so allowing more decreases would make no sense. If a stat is at E;C;A;SS;X;O rank it can’t be decreased all the way down to J except if buffing XERA, as there are an odd number of ranks below them( they can only go to K and since there are no .5 stats). So that leaves us with 6 stats that can be changed at will. I kept it fairly simple here, anything can be exchanged with everything. Since there are rarely going to be fights where Jack won’t need all 6 of these attributes to be in tip top shape, it will be a strategic sacrifice based on the strengths and weaknesses of the opponent. This is a versatile power but one with many drawbacks. If Jack sacrifices strength for speed, he might be able to move a lot faster for 2 posts but his attacks won’t do anything to the enemy till that stat is fully regenerated, and he cannot use the coin again immediately either. If he, for example, sacrifices VIT or END for STR he’ll be taking a huge risk as 1 hit means almost certain death. Even if he doesn’t get hit, If your VIT is lowered by a lot and STR is too high it is only logical that the body would not be able to deal with the force generated, leading to broken bones and ripped muscle tissue etc. Upgraded Slot: Name: The Coin of Equivalent Exchange Type: Exotic Magic Rank: E Changes Made: Increased the rank that a stat can be buffed to (from C to A) and also the rank it can be decreased to (from J to L). Effect: To oversimplify it, this power allows Jack to increase certain stats to a max of A for 2 turns by ‘taking’ ranks off of other stats(to a minimum of L).Ex: decrease VIT to increase STR etc. Etc. In non-meta terms, Jack sees it as enhancing certain physical attributes of his at the expense of other attributes. EX of his train of thought: I need to be stronger to complete this certain task, I guess I can sacrifice my speed as I won’t have to move much. Transaction: Speed- Strength. Description: COOLDOWN: The buff afflicted by this power lasts up to 2 posts although Jack can cancel it at will (meaning he can cancel it at 1 post theoretically, although the cooldown and the after-effects stay the same). At the end of the 2 turns (or 1 if canceled early) the enhanced stat goes back down to normal and cooldown begins. The cooldown for this power is 4 posts, during which Jack’s resistance to all the elemental damage types drop significantly (Rank I), he can’t be healed by magic below rank D and he can’t use the coin or any other type of magic. The sacrificed stat, however, doesn’t automatically get restored at the end of the cooldown, but persists through it, increasing slowly at the ratio of 1 post per 3 ranks. If the decreased stat isn’t back to its normal level by the end of COOLDOWN, it persists for even more posts at the same ratio of 1 post:3 ranks. EX: Base AGILITY is B rank, it gets decreased to L rank to buff another stat. It will take 1 post + [COOLDOWN] for AGILITY to go back to B rank. Thus, there is more risk when increasing stats exponentially. USAGE AND DRAWBACKS: GENERAL KNOWLEDGE; STEALING THE COIN The way this power works is that Jack flips the coin (horizontally, vertically, it doesn’t matter as long as it flips and lands on Jack’s hand) and thinks of which attribute to enhance and which attribute to decrease. The coin is pivotal to the activation of the spell, to the point where you could say that it is the spell. The coin is, by all means, a normal golden coin about 1 inch in diameter. Another peculiar trait of the coin is that everybody can use it if they know how to, even enemies. This theoretically makes it possible for other characters to use the coin, although not currently possible due to this power’s rank. Enemies, however, if they have the know-how and manage to steal it from Jack, can use it as they wish, with the same rules applying to them. It is even possible to steal the coin, although this would be quite difficult(Telekinesis, insane speed or strength to rip it straight out of his hand, stealth). If the coin’s more than 15 meters away from Jack, it will just disappear and emerge out of Jack’s left hand. HOW THE EXCHANGE SYSTEM WORKS; DRAWBACKS The system set in place for the stat ‘exchange’, works on a ratio, again. But before we get to that, I must clarify that not all stats can be affected by this power. There are 2 exceptions, namely [WILLPOWER] and [LUCK], which can not be increased nor decreased. All the other stats are fair play, they can be exchanged at will. I must also mention that currently, as the power is only rank F, it can only increase attributes up to C rank and decrease them up to J rank. Now, it can increase them to A rank and decrease them to L. All stats except XERA have a 2:1 ratio, meaning 2 decreases for 1 increase(Ex: STR [F]→STR[G] counts as 1 decrease. If decreased to [H] it counts as 2 and so on). XERA is special, as it requires a 3:1 ratio and is the only stat that can be increased but not decreased. The coin, when flipped, already uses up XERA charges so allowing more decreases would make no sense. If a stat is at E;C;A;SS;X;O rank it can’t be decreased all the way down to J except if buffing XERA, as there are an odd number of ranks below them( they can only go to K and since there are no .5 stats). So that leaves us with 6 stats that can be changed at will. I kept it fairly simple here, anything can be exchanged with everything. Since there are rarely going to be fights where Jack won’t need all 6 of these attributes to be in tip-top shape, it will be a strategic sacrifice based on the strengths and weaknesses of the opponent. This is a versatile power but one with many drawbacks. If Jack sacrifices strength for speed, he might be able to move a lot faster for 2 posts but his attacks won’t do anything to the enemy till that stat is fully regenerated, and he cannot use the coin again immediately either. If he, for example, sacrifices VIT or END for STR he’ll be taking a huge risk as 1 hit means almost certain death. Even if he doesn’t get hit, If your VIT is lowered by a lot and STR is too high it is only logical that the body would not be able to deal with the force generated, leading to broken bones and ripped muscle tissue etc. Approved |
Jul 6, 2019 2:28 PM
#118
Character Name: Ryujin Current XP/Fame: 300 Type: Character Specifics: Overall Current Rank: E Requested Rank D (cost 225) |
Jul 9, 2019 8:52 AM
#119
Norvaline said: Character Name: Ryujin Current XP/Fame: 300 Type: Character Specifics: Overall Current Rank: E Requested Rank D (cost 225) Approved |
Jul 28, 2019 2:30 PM
#120
Name: Johnathan Harker Status: Delete Reason: Saw the thread about inactivity and wanted to get back into the club. Thought it would be good to get a fresh start and create a new character entirely (plus I kinda overuse the vampire thing in every RP I'm a part of atm and would like to try something different). Duration: N/A Donation: Yes |
RayallJul 28, 2019 2:33 PM
Jul 29, 2019 10:26 AM
#121
Rayall said: Name: Johnathan Harker Status: Delete Reason: Saw the thread about inactivity and wanted to get back into the club. Thought it would be good to get a fresh start and create a new character entirely (plus I kinda overuse the vampire thing in every RP I'm a part of atm and would like to try something different). Duration: N/A Donation: Yes Its good to hear from you. Kinda vanished. APPROVED dont remove it yourself, on of us will copy/paste char data into an archive |
Aug 7, 2019 8:07 PM
#122
Name: Cel Status Delete/Standby Reason: Bored with character's progression Duration: Standby: Until plot needs Cel Donation: Allowed |
Aug 10, 2019 2:55 PM
#123
Norvaline said: Name: Cel Status Delete/Standby Reason: Bored with character's progression Duration: Standby: Until plot needs Cel Donation: Allowed Approved |
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