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Jul 8, 12:21 PM
#1

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Apr 2020
516
No need to take the anime seriously, since it's for gags and it's not meant to be 'realistic' or whatever... BUT...

BECOMING AN ADVENTURER AS A 30 YEAR OLD IS THE BEST TIME TO BECOME AN ADVENTURER!

Funny how there is an academy for adventurers-in-training, when, the whole point of the 'adventurer' title is that you don't need to go by the rules. Rather, you explore the unknown, do what others don't. The academy is good for 13-20 years olds, sure... but it's really funny how our MC is so bent on respecting/following artificial ranking and stuff like that. (something something japan culture?)

At 13-15, you wouldn't know enough about the adventurer's lifestyle. In fact, you probably shouldn't be an adventurer. But being in your 30s-40s is the prime time to start taking risks for those who want to be an adventurer. You've probably gained enough experience, skills, knowledge, etc. about life and the wilds. So, it's logical that adventurers, new and old, are middle aged in other shows/stories.

But of course, this is a seemingly lighthearted anime, with the slip-in of the usual school-esque setting found in many other anime... nothing ground breaking.

Opinion: 30s is still young (but the 'boomer' opening song is awesome regardless)
ow + nw = 90-2000s


Jul 8, 12:31 PM
#2
Offline
Nov 2023
1026
STFU KIDDO! I’m 57 and in prime condition for a bit of light adventuring. With regular breaks and a nap in the afternoon of course…
Jul 8, 12:40 PM
#3
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Aug 2021
485
I think the ongoing logic is that in this type of medieval-adjacent setting, most people aren't expected to live past 50 or 60 (which is weird considering the existence of healing magic in almost every depiction but oh well), which, coupled with fewer options of higher education, drives down the age for labor-able individuals to a range that is considered prime even in our world (compare it to sports athletes, which tend to begin retirement after 30yo in most fields).

Yes, experience is a factor, but that's presumably why there's also a ranking system that tries to ensure that adventurers only tackle quests that are within their capability. However, some guy or gal in their 30's that has never done any adventuring would have no experience to begin with, which is the plot argument they're going with here, so they'd be behind in every sense compared to their contemporaries.

EDIT: Another thing to comment about the adventurer job title; in many modern fantasy/isekai stories, the occupation has been standardized just a placeholder for fantasy-odd-jobs that require fighting/exploration skills and many cover the idea of academies precisely because of that standardization. Some even cover the creation of such training facilities because of the high mortality rate of that profession (see Goblin Slayer) so I can see why it is a versatile world-building trope for many authors. Even in ones where adventuring is treated as just something you can do, certain specializations still have dedicated training systems whose purpose isn't to necessarily build students for the adventuring lifestyle but simply to teach them a specific trade (see all the churches for clerics or magic academies for magicians shown in so many, many stories).
AnimaticideJul 8, 12:53 PM
Jul 8, 12:42 PM
#4

Offline
Jan 2013
6339
The whole point was that you need to train your magic while you're young, essentially.
If you reply back to me and I never respond, I lost interest and don't care. Sorry about that.
Jul 8, 12:44 PM
#5

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Jun 2021
122
if most of us are able to achieve something earlier,
sometimes, it's going to pressure the other to achieve the same.

Let say you are the only one in your circle who still doesn't get married. You might say that let's the life properly bloom itself but constantly behind every word there must a slight worries.
Jul 8, 1:16 PM
#6
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Jan 2022
152
this anime gives us boomers hope
Jul 8, 1:42 PM
#7

Offline
Apr 2020
516
Reply to Animaticide
I think the ongoing logic is that in this type of medieval-adjacent setting, most people aren't expected to live past 50 or 60 (which is weird considering the existence of healing magic in almost every depiction but oh well), which, coupled with fewer options of higher education, drives down the age for labor-able individuals to a range that is considered prime even in our world (compare it to sports athletes, which tend to begin retirement after 30yo in most fields).

Yes, experience is a factor, but that's presumably why there's also a ranking system that tries to ensure that adventurers only tackle quests that are within their capability. However, some guy or gal in their 30's that has never done any adventuring would have no experience to begin with, which is the plot argument they're going with here, so they'd be behind in every sense compared to their contemporaries.

EDIT: Another thing to comment about the adventurer job title; in many modern fantasy/isekai stories, the occupation has been standardized just a placeholder for fantasy-odd-jobs that require fighting/exploration skills and many cover the idea of academies precisely because of that standardization. Some even cover the creation of such training facilities because of the high mortality rate of that profession (see Goblin Slayer) so I can see why it is a versatile world-building trope for many authors. Even in ones where adventuring is treated as just something you can do, certain specializations still have dedicated training systems whose purpose isn't to necessarily build students for the adventuring lifestyle but simply to teach them a specific trade (see all the churches for clerics or magic academies for magicians shown in so many, many stories).
@Animaticide

Yeah that makes sense for worldbuilding and why authors are keen to do it that way.

This anime just exaggerates this to get a point across, which I think is a good thing
ow + nw = 90-2000s


Jul 8, 1:44 PM
#8

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Apr 2020
516
Reply to MapleSyrupIce
if most of us are able to achieve something earlier,
sometimes, it's going to pressure the other to achieve the same.

Let say you are the only one in your circle who still doesn't get married. You might say that let's the life properly bloom itself but constantly behind every word there must a slight worries.
@MapleSyrupIce

I can see that. But it doesn't seem like the MC's friends/circle were adventurers since he was just a person supporting adventurers in his previous job. Still, it makes sense because in that world, it's just common knowledge/custom for a 30+ year old to either not be an adventurer or an adventurer who is above D rank or something.
ow + nw = 90-2000s


Jul 8, 1:47 PM
#9

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Apr 2020
2952
Didn't you just tell us to NOT take this stuff seriously? xD


....The reason why most protags in these Shows are 13-15 is not because that's the ideal age for adventuring....
It's because the people who watch this stuff are (usually) in that same age group. It's so they can identify with the main characters more, this way.
Same with the "school-esque" setting and all the rules presented to our heroes. It's because kids, who watch this, can relate.

Has nothing to do with logic^^
It's how this works.
Jul 8, 1:52 PM

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Apr 2020
516
Reply to Merve2Love
Didn't you just tell us to NOT take this stuff seriously? xD


....The reason why most protags in these Shows are 13-15 is not because that's the ideal age for adventuring....
It's because the people who watch this stuff are (usually) in that same age group. It's so they can identify with the main characters more, this way.
Same with the "school-esque" setting and all the rules presented to our heroes. It's because kids, who watch this, can relate.

Has nothing to do with logic^^
It's how this works.
@Merve2Love Yeah I know lol, it's just 'anime stuff.'

I'm pretty sure the producers know that viewers like me would be reacting in ways like "he's not that old!". But I just can't get over the absurdity of it, which I guess is what makes the show double-enjoyable.

Edit: This show also seems to try to target the ojisan demographic (I might be wrong
ow + nw = 90-2000s


Jul 8, 1:54 PM

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Apr 2020
2952
Reply to W3TFT
@Merve2Love Yeah I know lol, it's just 'anime stuff.'

I'm pretty sure the producers know that viewers like me would be reacting in ways like "he's not that old!". But I just can't get over the absurdity of it, which I guess is what makes the show double-enjoyable.

Edit: This show also seems to try to target the ojisan demographic (I might be wrong
@W3TFT

I really don't think the producers have 30y old guys in mind, when planning this stuff.
You're an odd number. You're not relevant, in terms of the Shows success.
Young peoples opinion is.
Jul 8, 2:44 PM
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Aug 2021
485
W3TFT said:
@Animaticide

Yeah that makes sense for worldbuilding and why authors are keen to do it that way.

This anime just exaggerates this to get a point across, which I think is a good thing

@W3TFT

Yeah, 13 is way too young an age in every aspect. At that age, kids are barely pulling out of puberty where growth hormones are just starting to take on full effect. A normal adult could take on anywhere from 3 to 5 13yos, whereas they could actually find it challenging against a single trained 16yo. The difference in strength, body mass, and stamina is way too vast between that 3-years difference.

I would argue that the ideal age to begin adventuring should be at least 15-16 starting on the lower ranks, so newbies can learn the ropes and be fully accustomed once they reach their twenties to balance out both having some experience and prime athletic age.

Prior to that, a dedicated education and/or training in a specific field in a controlled environment would be ideal, just so that they have at least all the basic skills before being sent out on the field to test them. At least for story settings in which such academic institutions exist.

That way, they can compensate the lack of real-life experiences with prowess, and, on the other hand compensate aging with experience as they enter their thirties or near their forties and fifties, matching real-world performance.

The negatives of beginning adventuring in your thirties is that you realistically will only have about one to two decades -tops- to rank up and take on the more exciting jobs, which by that time will be more challenging to tackle. The point or message, however, of shows like these, is to address the idea that it doesn't matter and it's never to late to take on your dreams even if you won't be able to do them for long. When you only have one life and a burning desire to do something, it is worth it to just do what you want even if you die trying because your knee hurts XD

So, contrary to what others have said here, the core message of this show isn't actually aimed at kids, but rather adults stuck in the mindset of not trying out new things because their prime years are long gone, using that as an excuse to remain inert.
Jul 8, 2:51 PM

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Apr 2020
516
Reply to Animaticide
W3TFT said:
@Animaticide

Yeah that makes sense for worldbuilding and why authors are keen to do it that way.

This anime just exaggerates this to get a point across, which I think is a good thing

@W3TFT

Yeah, 13 is way too young an age in every aspect. At that age, kids are barely pulling out of puberty where growth hormones are just starting to take on full effect. A normal adult could take on anywhere from 3 to 5 13yos, whereas they could actually find it challenging against a single trained 16yo. The difference in strength, body mass, and stamina is way too vast between that 3-years difference.

I would argue that the ideal age to begin adventuring should be at least 15-16 starting on the lower ranks, so newbies can learn the ropes and be fully accustomed once they reach their twenties to balance out both having some experience and prime athletic age.

Prior to that, a dedicated education and/or training in a specific field in a controlled environment would be ideal, just so that they have at least all the basic skills before being sent out on the field to test them. At least for story settings in which such academic institutions exist.

That way, they can compensate the lack of real-life experiences with prowess, and, on the other hand compensate aging with experience as they enter their thirties or near their forties and fifties, matching real-world performance.

The negatives of beginning adventuring in your thirties is that you realistically will only have about one to two decades -tops- to rank up and take on the more exciting jobs, which by that time will be more challenging to tackle. The point or message, however, of shows like these, is to address the idea that it doesn't matter and it's never to late to take on your dreams even if you won't be able to do them for long. When you only have one life and a burning desire to do something, it is worth it to just do what you want even if you die trying because your knee hurts XD

So, contrary to what others have said here, the core message of this show isn't actually aimed at kids, but rather adults stuck in the mindset of not trying out new things because their prime years are long gone, using that as an excuse to remain inert.
@Animaticide

wow nice analysis!

I guess I've consumed too much isekai where people fly up in rank from E to SSS if they have high enough skills or unique/useful abilities. Of course most who do that are the MCs themselves with their cheat powers. But even so, I assumed that if a 30 something year old is "good enough," then they can jump up several ranks in a span of 5 years. Yet in the second episode, it gave an example of a guy who worked hard for 20 years, starting at 25 yo, to become something like an A rank adventurer.

So, you make a good point where it seems genuinely difficult or 'not worth' trying things out at 30-something years old when you supposedly have about 20-30 more years to live and maybe 10-20 years of time left to expand/grow.

I like that this show is sending a (somewhat) uncommon and inspiring message to the audience.
ow + nw = 90-2000s


Jul 8, 3:48 PM
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Aug 2021
485
W3TFT said:
@Animaticide

wow nice analysis!

I guess I've consumed too much isekai where people fly up in rank from E to SSS if they have high enough skills or unique/useful abilities. Of course most who do that are the MCs themselves with their cheat powers. But even so, I assumed that if a 30 something year old is "good enough," then they can jump up several ranks in a span of 5 years. Yet in the second episode, it gave an example of a guy who worked hard for 20 years, starting at 25 yo, to become something like an A rank adventurer.

So, you make a good point where it seems genuinely difficult or 'not worth' trying things out at 30-something years old when you supposedly have about 20-30 more years to live and maybe 10-20 years of time left to expand/grow.

I like that this show is sending a (somewhat) uncommon and inspiring message to the audience.

Yup, the MC's in shows like these are typically special cases (worth making stories about) which do struggle against realistic adversity but still overcome regardless, but this isn't always gonna be the case for every other person in that world that shares their circumstances (we rarely see THOSE stories). In stories like this, it is not an actual matter of objective skill but a bureocratic meritocracy set in place (guilds) to ensure that adventurers don't just die pointlessly out there.

Everyone starts from the bottom, ranks have to be earned, and adventurers have to prove their worth; all of which takes time, and the higher ranks are almost always depicted as exponentially harder and harder to reach (which makes sense in these hellish fantasy worlds with dragons and demons and whatnot).

It is an actual career path, after all, even if the prospects for "growth" are more ambiguous. You could compare it to any other profession, such as being an artisan, a craftsman, a farmer... the earlier you begin, the easier it will be to perfect a skillset and build a reputation, but, eventually, your age will catch up to you and things that were as natural as breathing will begin to hinder your work aptitude.

The message still stands, tho, even if it does so by using "special" characters to deliver it. The idea isn't necessarily to be the best out there, but just to do the thing that best fulfills you within the limited time you are given. Even if you start out at your 90's, why live your last years with the lingering regret? That's at least what I interpret as the objective to be told; escapism and entertainment aside.

As a sidenote, I really like stories in this realm, in which the MC 'discovers' that a seemingly unrelated skill they have can be adapted and be put to use for their unrealistic goals, because it forces them to be creative and turn their disadvantages into strengths outside of the typical power-scaling tropes. Those cases were age-related experience is actually applied and where it is relevant that the character is mentally mature (or the isekai tensei kind where they don't toss it aside after ep1) are the most interesting to me. Raw talent is cool and all, but I'd prefer to see some plumber take on a River God with just their plumbing knowledge.
Jul 8, 5:01 PM

Offline
Apr 2020
516
Reply to Animaticide
W3TFT said:
@Animaticide

wow nice analysis!

I guess I've consumed too much isekai where people fly up in rank from E to SSS if they have high enough skills or unique/useful abilities. Of course most who do that are the MCs themselves with their cheat powers. But even so, I assumed that if a 30 something year old is "good enough," then they can jump up several ranks in a span of 5 years. Yet in the second episode, it gave an example of a guy who worked hard for 20 years, starting at 25 yo, to become something like an A rank adventurer.

So, you make a good point where it seems genuinely difficult or 'not worth' trying things out at 30-something years old when you supposedly have about 20-30 more years to live and maybe 10-20 years of time left to expand/grow.

I like that this show is sending a (somewhat) uncommon and inspiring message to the audience.

Yup, the MC's in shows like these are typically special cases (worth making stories about) which do struggle against realistic adversity but still overcome regardless, but this isn't always gonna be the case for every other person in that world that shares their circumstances (we rarely see THOSE stories). In stories like this, it is not an actual matter of objective skill but a bureocratic meritocracy set in place (guilds) to ensure that adventurers don't just die pointlessly out there.

Everyone starts from the bottom, ranks have to be earned, and adventurers have to prove their worth; all of which takes time, and the higher ranks are almost always depicted as exponentially harder and harder to reach (which makes sense in these hellish fantasy worlds with dragons and demons and whatnot).

It is an actual career path, after all, even if the prospects for "growth" are more ambiguous. You could compare it to any other profession, such as being an artisan, a craftsman, a farmer... the earlier you begin, the easier it will be to perfect a skillset and build a reputation, but, eventually, your age will catch up to you and things that were as natural as breathing will begin to hinder your work aptitude.

The message still stands, tho, even if it does so by using "special" characters to deliver it. The idea isn't necessarily to be the best out there, but just to do the thing that best fulfills you within the limited time you are given. Even if you start out at your 90's, why live your last years with the lingering regret? That's at least what I interpret as the objective to be told; escapism and entertainment aside.

As a sidenote, I really like stories in this realm, in which the MC 'discovers' that a seemingly unrelated skill they have can be adapted and be put to use for their unrealistic goals, because it forces them to be creative and turn their disadvantages into strengths outside of the typical power-scaling tropes. Those cases were age-related experience is actually applied and where it is relevant that the character is mentally mature (or the isekai tensei kind where they don't toss it aside after ep1) are the most interesting to me. Raw talent is cool and all, but I'd prefer to see some plumber take on a River God with just their plumbing knowledge.
@Animaticide Yeah, when the story interacts with an ability or skill rather than it being a raw, naturally assumed, thing is generally better.
ow + nw = 90-2000s


Jul 8, 5:59 PM

Offline
Apr 2021
2826
Why do I feel like I was insulted being in my 30s

😅🤦🏻‍♂️

He underwent non-stop extreme training for 2 years under the best and most powerful adventurer party, but it seems like even he doesn’t know his own strength.

I really enjoy this anime and its humorous ridiculousness, please don’t ruin it
Note: I don’t lazily watch 3-5 episodes, biasedly compare to other anime, or unfairly judge by surface level similarities. With every anime I start, I watch the entire series, both Japanese Sub & English Dub, then judge each anime based on what they present, to give an honest and fair rating.

Jul 10, 3:12 AM

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Apr 2014
347
There is truth to that, even though it's a gag in anime where everyone is perpetually 15.
In the context of the world, training your magic from a young age develops it in a way that's not possible later on.
But in reality humans reach their physical peak at around 22-25y old and after that it's a very slow decline. Most athletes perform at their peak at those ages too. And not doing anything for 30y of life like him means that he wasted a lot of time and potential.

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