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Aug 17, 2016 6:30 AM
#1

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Apr 2013
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Post your feedback, any complaints of what the club is doing wrong and any suggestions to solve it, or even praise for the club, any kind of feedback is appreciated. Feel free to post as honestly as possible but please be civil. If you have a question, please post it in the Guide thread, where FAQs are created for it. If you have a specific request please see the Requests thread first. Also, keep in mind this thread is not for debating, just suggestions, so your suggestions may or may not be replied to regardless if we accept it or not.
HarukaAug 19, 2016 6:55 PM
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Sep 11, 2016 4:12 AM
#2

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Dec 2015
1163
I am suggesting that you somewhere put who lives in what house. Because this can be a bit confusing, especially in the future i think.
Sep 11, 2016 4:35 AM
#3

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Apr 2013
11855
@Uniqvoid

That is already done in the Residential Area Entrance, which is the only residential location available through the map and contains a complete list of houses and its inhabitants.

However, we will look into listing inhabitants in the house threads themselves in the future. Thanks for your feedback.
Sep 17, 2016 3:54 PM
#4
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Oct 2014
478
Right now i'm not all that sure how much higher Level Powers are increased in strength. It would help if it was more clear. For instance, saying a lvl 2 power has 2x overall potential or however much it is increased by. It's pretty important since otherwise it would be harder to determine how much of a boost you will get from it.

Other than that, I'm worried that Power focused characters reliant on Mana might get pretty vulnerable to speed users later on. For instance, in higher tiers, if they don't have higher Perception(which seems to grant reaction time and processing speed) they can't react to a speed blitzer of say 9x Speed at all, making it possible their body could just get overwhelmed in an instant by a barrage of blows. This gets more extreme in the 3x and 4x Tiers and is also another reason I want the power levels of different upgrades for powers to be more clear(unless I missed a clarification). For example, if a God Level Power is 8x the capacity of normal for instance, although really the more near to reach upgrades are more important to know about since they have a higher chance of actually getting reached and used even if the club doesn't last a really huge amount of time.
CanaasSep 17, 2016 5:03 PM
Sep 17, 2016 7:04 PM
#5

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Apr 2013
11855
@Canaas

Thank you for your first suggestion, you're right. We'll get on that soon.

As for your second suggestion, it is hoped that power users will be able to counteract those with superior attributes with their innate powers. We understand your concern, and as stated before we will look into it.
Sep 18, 2016 5:17 PM
#6

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Feb 2015
1147
This character is rediculous.


Feedback:

  • You should add the time it takes to make a tree. I recommend 3 posts.
  • You should remove them being as strong as iron, since you stated they're as strong as glass
  • Since theyre as strong as glass and can move as quick as arrows with the addition of you being able to move them freely, every petal quantity should be removed by 15 times.
  • If the tree is destroyed it should not be turned back into petals.
  • Since you gain petals from the sprouting of trees you should not have a passive means of regenerating petals.
  • "Finally, even though she has complete control over them, she still is limited by her own mind and so can only multitask so much." Is way to vague for a drawback.
  • Five posts for your final should be changed to two, with an accompanying two post wait before planting again.
  • Considering the strength of the counter force, it would be reasonable to have her left without use of petals for two turns, and the five post duration returned to 3.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 5:20 PM
#7

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Aug 2013
6877
Thank you kindly for your feedback. Haruka will make note of these and will probably make changes according to your feedback. :)
Sep 18, 2016 5:28 PM
#8

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Feb 2015
1147



  • You really should consider adding cooldowns to these abilities. Otherwise you're able to freely alternate between having a shield at the end of all your attacks giving you both offensive and defensive advantage as well as strength(greatsword) and speed (two swords). Definitely looking at at least a two post cap here. The three post seems fine for the greatsword but keep in mind that the invisible skill needs at least a three post cooldown and the cooldown should only cool down when the greatsword is actually equipped.
  • Blinding definitely needs to be moved to four posts and instead of a beacon like a beam or something so it can actually be avoided and isn't just an auto FU
  • Earthquake can't just damage enemies, same goes for your final force, that's not how earthquakes work.
  • CF should only last two posts and that shield you should probably specify would move slowly.
  • "or even battalions, by herself" No, no no.
  • You said she reactys quickly, but with her perception at a mere level one this is simply misleading flavour text and should accordingly be removed.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 5:35 PM
#9

Offline
Feb 2015
1147



  • Two post duration should require more than a three post cooldown. We're looking at at least five here for obvious reasons.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 5:37 PM

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Mar 2014
1740
@whoremoans

Oh! Oh! Do mine next ^~^
RP characters: Freya
Sep 18, 2016 5:38 PM

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Apr 2013
11855
Whoremoans said:
This character is rediculous.


Feedback:

  • You should add the time it takes to make a tree. I recommend 3 posts.
  • You should remove them being as strong as iron, since you stated they're as strong as glass
  • Since theyre as strong as glass and can move as quick as arrows with the addition of you being able to move them freely, every petal quantity should be removed by 15 times.
  • If the tree is destroyed it should not be turned back into petals.
  • Since you gain petals from the sprouting of trees you should not have a passive means of regenerating petals.
  • "Finally, even though she has complete control over them, she still is limited by her own mind and so can only multitask so much." Is way to vague for a drawback.
  • Five posts for your final should be changed to two, with an accompanying two post wait before planting again.
  • Considering the strength of the counter force, it would be reasonable to have her left without use of petals for two turns, and the five post duration returned to 3.


1: If I do that she will be killed in those 3 posts
2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight
3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree
4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF
5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time?
6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless.
7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all
Sep 18, 2016 5:51 PM

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Feb 2015
1147
Haruka said:
Whoremoans said:
This character is rediculous.


Feedback:

  • You should add the time it takes to make a tree. I recommend 3 posts.
  • You should remove them being as strong as iron, since you stated they're as strong as glass
  • Since theyre as strong as glass and can move as quick as arrows with the addition of you being able to move them freely, every petal quantity should be removed by 15 times.
  • If the tree is destroyed it should not be turned back into petals.
  • Since you gain petals from the sprouting of trees you should not have a passive means of regenerating petals.
  • "Finally, even though she has complete control over them, she still is limited by her own mind and so can only multitask so much." Is way to vague for a drawback.
  • Five posts for your final should be changed to two, with an accompanying two post wait before planting again.
  • Considering the strength of the counter force, it would be reasonable to have her left without use of petals for two turns, and the five post duration returned to 3.


1: If I do that she will be killed in those 3 posts
2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight
3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree
4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF
5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time?
6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless.
7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all



  • Well if you want to double your reserves of glass shards of death it generally comes at the cost of vulnerability.
  • Glass can't condense, and you can't fuse them. Do I need to explain further how the silk web analogy doesn't hold up?
  • If you think they are useless you really need to sit back and think about this.
  • As it stands the destruction of your tree is inconsequential and you can just hide away and watch it rise and fall. This makes you need to protect it. Which is you know... something that should definitely be there. It's a tree. Not exactly easy to take down
  • No it wouldn't. I've mentioend this a few times but what you think is useless is just ingorance of improvisation and imagination which is, you know, the most important aspects of combat rps.


Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 5:58 PM

Offline
Apr 2013
11855
Whoremoans said:
Haruka said:


1: If I do that she will be killed in those 3 posts
2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight
3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree
4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF
5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time?
6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless.
7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all



  • Well if you want to double your reserves of glass shards of death it generally comes at the cost of vulnerability.
  • Glass can't condense, and you can't fuse them. Do I need to explain further how the silk web analogy doesn't hold up?
  • If you think they are useless you really need to sit back and think about this.
  • As it stands the destruction of your tree is inconsequential and you can just hide away and watch it rise and fall. This makes you need to protect it. Which is you know... something that should definitely be there. It's a tree. Not exactly easy to take down
  • No it wouldn't. I've mentioend this a few times but what you think is useless is just ingorance of improvisation and imagination which is, you know, the most important aspects of combat rps.


Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own.


1. Losing the tree that she worked hard to form is already a vulnerability
2. These petals are not glass, they have properties of glass individually. This is why they form constructs.
3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight
4. Most characters can chop it down easily if unprotected and not in higher levels.
5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun
Sep 18, 2016 6:06 PM

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Feb 2015
1147
Haruka said:
Whoremoans said:



  • Well if you want to double your reserves of glass shards of death it generally comes at the cost of vulnerability.
  • Glass can't condense, and you can't fuse them. Do I need to explain further how the silk web analogy doesn't hold up?
  • If you think they are useless you really need to sit back and think about this.
  • As it stands the destruction of your tree is inconsequential and you can just hide away and watch it rise and fall. This makes you need to protect it. Which is you know... something that should definitely be there. It's a tree. Not exactly easy to take down
  • No it wouldn't. I've mentioend this a few times but what you think is useless is just ingorance of improvisation and imagination which is, you know, the most important aspects of combat rps.


Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own.


1. Losing the tree that she worked hard to form is already a vulnerability
2. These petals are not glass, they have properties of glass individually. This is why they form constructs.
3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight
4. Most characters can chop it down easily if unprotected and not in higher levels.
5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun


5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun

"I'm not going to use my op character that oply because that isn't fun"

Sit down and reflect on this. Is it okay to approve a character that can manipulate matter provided when called up on it he explains that he won't manipulate the matter of a person because that 'wouldn't be fun'?

I'm glad you have the luxuary to refuse my assistance, it's just a damn shame its going to cost this rp a swift death and you all a world of misery in complaints.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 6:33 PM

Offline
Apr 2013
11855
Whoremoans said:
Haruka said:


1. Losing the tree that she worked hard to form is already a vulnerability
2. These petals are not glass, they have properties of glass individually. This is why they form constructs.
3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight
4. Most characters can chop it down easily if unprotected and not in higher levels.
5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun


5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun

"I'm not going to use my op character that oply because that isn't fun"

Sit down and reflect on this. Is it okay to approve a character that can manipulate matter provided when called up on it he explains that he won't manipulate the matter of a person because that 'wouldn't be fun'?

I'm glad you have the luxuary to refuse my assistance, it's just a damn shame its going to cost this rp a swift death and you all a world of misery in complaints.


After talking with the admins, I have conceded the following changes:
-Reduction of the radius to 10m
-The petals will be normal petals until they form constructs
-The constructs will be as strong as glass, so they can be easily shattered
-Reduction of active times for the FF and CF

These are changes I deem reasonable and do not change how I intended the character to work (Extremely nerfed gate of Babylon)

As to your comment, just as a comic artist making the flash not speedblitz everyone, a game designer not making superman able to defeat everyone, and a film maker not letting one character obliterate another too quickly, all for the sake of entertainment, this is the same. I will approve characters I deem not extremely OP with the faith that the user will not exploit those powers, which is envisioned in a few formal rules including:
-No speedblitzing
-No curbstomping
-Be reasonable, and never say you're completely invulnerable
-etc.

If you have a problem with this principle, then you do not understand the heart of the club, which is fun.
Sep 18, 2016 7:09 PM
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Oct 2014
478
Since I see some flaws in the arguments made by @Haruka and feel the telekinetic sword/spear constructs could still be really OP even without the prior glassshard issues, I'll interject a bit.

Starting with the clearly wrong and bad argument which I feel an urge to respond to despite it not being addressed at me:

Haruka said:
As to your comment, just as a comic artist making the flash not speedblitz everyone, a game designer not making superman able to defeat everyone, and a film maker not letting one character obliterate another too quickly, all for the sake of entertainment, this is the same. I will approve characters I deem not extremely OP with the faith that the user will not exploit those powers, which is envisioned in a few formal rules including:
-No speedblitzing
-No curbstomping
-Be reasonable, and never say you're completely invulnerable
-etc.

If you have a problem with this principle, then you do not understand the heart of
the club, which is fun.


The rules of no speedblitzing or curbstomping are just wrong. What if a curbstomp is warranted due to one side being much lower in power against an OP character? For speedblitzing, even someone of 1.5x speed/agility/perception vs someone with Average in those is at a huge advantage, all the enemy sword or spear or whatever attacks are far easier to dodge. At 2x vs 1x it's really a huge gap that's almost unreachable. Unless you suddenly force the person to be slow, they won't lose their advantage.

You used examples like flash not speedblitizng everyone in comics. This is obviously illogical as in comics the flash usually has instant acceleration, speed at or above the speed of sound, and ultrafast sensory processing to react to everything as if it is in slow motion. The same goes with your superman example(everyone has to pull Kryptonite out of nowhere to harm him, even though a moderately intelligent superman would see the Kryptonite in advance with his supervision and attack from range with eyebeams)

It's not fun when you know the enemy is holding back from their true power. Then you didn't really win against the real enemy, just their holding back version.

Right now the 10M radius has a good chance of being OP still. I'd reccomend a lot less petals with the same proportional costs for Constructs. This way she can't abuse them to disrupt someone's visibility with a swarm, or as you said, shove them down their throat. Although that might not stop that just yet.

The main OP factor is the telekinetic swords/spears. She can for example launch some spear so it's now behind the enemy and to the right left or above, and slowly float it towards them from behind. At the same time, prepare another sword to launch and skewer them with if they attack the other one. Slowly advance 3 or so TK swords in to rekt the opponent with impalement, even if they shatter one sword, that leaves them having ending lag on the attack in which they are impaled by the other spear, which would obviously instantly kill most people. I'd say lowering the number of constructs manipulatable at once would help a lot.

The tree's not so vulnerable. Generally, a sword will not really cut a tree much at all since it's not designed fort hat task. Even an axe requires precision and standing still undisturbed, and multiple swings. During which they can get impaled in the back by a sword construct.
Sep 18, 2016 7:22 PM

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Feb 2015
1147
Soul said:
Not as an admin, but as an individual.
As an admin, I appreciate the help you are being in the feedback thread and the comments. You are quite experienced...


But, as an individual, you are being an asshole. You come into the club, act like you're the shit, look down on the admins, and judge everything we've approved. You keep poking so many holes into everything that you can't help but piss me off. WE ARE NOT SHIROKU OR ANY DAMN CLUB YOU'VE EVER BEEN APART OF! Legion is a club with its own rules and regulations. We have a different way of judging others and you keep pushing your shit like a retail salesman.

How about, instead of pointing out our problems, you learn to respect the decisions of individuals who are above you in a club setting? Respect your admins or get the hell out of here!


Can you please let your admin body know that making threats to demand respect (In pm too like a little bitc- ahem - birdy) not only reflects poorly on him, but on the club as a whole? Thank you~

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 7:29 PM

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Apr 2013
11855
@Canaas

I respect your opinion but this is a response to the problem in RP clubs where everything is either ridiculous or way too meticulous and rigid. This way people can still feel extremely powerful, but at the same time we are putting our foot down and saying that you should give your opponent a chance in any fight

The enemy in your example would be really stupid then. If one is smart enough, she will avoid that situation rather easily, since it is not that easy to set that situation up. Once she starts moving the spears and swords to the appropriate position the enemy would have already moved. This is why for the most part she would be shooting at them or dueling them without being actually there, which is of course impossible if the enemy gets out of range. People fail to see that her biggest weakness is her rapid mana consumption, if you wait it out long enough she will run out of mana pretty quickly.

The tree can't be healed and is immobile. You can chip away at it until it is destroyed.
Sep 18, 2016 7:32 PM

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Apr 2013
11855
@Whoremoans

He was speaking for himself as an individual and so although we will advise him, we have no authority or responsibility to make him not do that, especially since it is in a private message.
Sep 18, 2016 7:37 PM

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Feb 2015
1147
Haruka said:
@Whoremoans

He was speaking for himself as an individual and so although we will advise him, we have no authority or responsibility to make him not do that, especially since it is in a private message.


He said as an individual true but then proceeded to speak as an admin, about being an admin. I can say I'm speaking as a transvestite male but that doesn't make it so, does it? Though the fact that you have no qualm with immediately jumping to dissociating from soul is reassuring, shows you find him very distasteful.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 7:42 PM

Offline
Nov 2015
2315
Haruka said:
if you wait it out long enough she will run out of mana pretty quickly.

The tree can't be healed and is immobile. You can chip away at it until it is destroyed.

At LVL 4 mana and LVL 3 mana regeneration, you have to wait a long time before she comes close to exhausting her magical reserves. And if your idea of ‘fun’ is literally doing nothing for a good majority of the fight, that's pretty twisted.

Also, sure you can chip away at the tree, but it will allow Canaas' example situation to come to fruition, unless you're suggesting that the enemy chip away at both the tree and Sakurako at the same time.
Forum Set and Profile Picture by aikopotz~
Sep 18, 2016 8:06 PM
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478
@Haruka:

I don't really get this argument on giving your opponent a chance. In a training match, sure. But in this club's fights going all out is a necessity, which means using your maximum speed advantage if you're faster.

There's a good number of ways that person could get surrounded without being stupid. She could just form a petal construct somewhere behind them, and if I misremember about that being possible when it is not, she could still use your Launch idea to get around this slowness of the versatile manipulation.

For example:Create a spear floating a few meters up. Launch it at the ground a few meters behind your opponent, far enough they can't just turn around and slice it right away. Then manipulate it to float and face them so you now have it behind them and ready to flank. If she has the minimum petal amount for two constructs she can at the same time as the flanking one is getting ready, make a new one facing their front side. Then approach with the front one while blocking any retreat with the back one, could happen in a short timespan pretty easily.

If you want to argue that it'd shatter upon hitting the ground, she could just launch it up arcing through the air and let go a bit on TKing it. Then when it starts to fall a good distance behind them, stop the fall with TK, reorient to face them and now flank.

If they move away, can't she just let go of the constructs with her telekinesis and let them rest on the ground? Once the opponent moves up again, she can continue using it, this way she wastes zero mana. She should be able to do the same wtih the petals too and as a result use no mana at all other than maybe growing the tree if she chooses to do so.

Tbh, I don't know if chipping away at a tree would really work with a sword or a spear. Higher Strength doesn't increase the sword's sharpness and make it like a chainsaw. It'd just increase the kinetic force, which is inefficient at actually cutting more. In real life, cutting away at a tree with a sword is something I'm pretty sure would be basically futile. How big is this tree supposed to be? That'd influence the hardness to cut a good bit.
CanaasSep 18, 2016 8:12 PM
Sep 18, 2016 8:28 PM

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6877
I'm sorry that I've come off as an inexperienced admin to the members of this club , I'm sorry for causing a scene, and I also apologize for my incompetence. I am an admin so that I can continue to make this RP fun, not to cause drama...

...so, why don't we all RP together? :)
Sep 18, 2016 9:06 PM
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478
@Whoremoans:

Although your character's parrying FF or CF or whichever one it was is mostly balanced one part bothers me a bit. He has the perception and agility to react and accurately parry, but since he's just using a knife, he'd probably have a bit of a problem with enemies who have super ultra high strength. Since it's a CF it should have a decent amount of power though, so I'd say blocking a good level of Strength despite his average levels and only using a knife in one arm is fine. An added limit of why some attacks wouldn't be parried for obvious reasons would help though, although as it is those attacks may or may not overcome the parry anyways. For example, anything in the Superhuman stat class(5x minimum) in strength or above would be mostly unparryable.

@Haruka:
@Tuba:
@SoulXtreme:

Since the next fight will involve a shield user I wonder a bit if shields are all that balanced. They basically nullify all damage of a weapon based hit for the most part, unless it has huge kinetic force or something like that. I assume it's permitted to destroy an enemy's weapons in combat? Although obviously, doing so would be very difficult against metal-based weapons and even wooden shields, it's still not impossible though with say FF's and similar things. I only ask because I've been in a club where weapons of choice were once not breakable and that would obviously be a balance flaw here.
Sep 18, 2016 9:10 PM

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um... strength is pretty much irrelevant when it comes to parries, they aren't blocks. As long as my agility is up to scratch it isn't really a problem. (omitting in cases of super duper strength but that's common sense)

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 9:29 PM
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Oct 2014
478
@Whoremoans:Eh, I'm mostly worried about some fine print in that statement of him parrying possibly resulting in autoblock. But given that you've already interpreted it that way it probably couldn't be a problem.

With parrying of normal stat class attacks you'd think not every attack is easily parryable depending on where it's aimed and the weight of the weapon.A slash to the side for instance with a greatsword isn't something I'd see as the easiest to parry without having to push directly against the force of the attack quite a bit instead of redirecting the blow(a vertical down slash at his shoulder would obviously be much easier to parry since he could just redirect it slightly to the side to not get hit)
Sep 18, 2016 9:44 PM

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Feb 2015
1147
It's an auto block for one shot, well within reason giving the extremeties of some of the CFS.

That scenario is easy. Holding the flat of the cleaver out (to connect with the great sword) and dashing in to the swing would actually propel him towards the attacker due to the nature of the turning force of a side swing. Once close enough it's simply a matter of ceasing resistance against the sword and he's behind the guy ready for a stabby stabby. If that was unclear I'll explain it in the morning. I mean if I can't logically parry it or evade it I can't. Simple as. I just find it unlikely I'll be in a position wherein I can't.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 9:59 PM
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Oct 2014
478
@Whoremoans:Might work for normal move if he's fast enough, although with this club Idk how much Agility affects acceleration and close range movements.

For a CF, easier parrying is within reason, I mostly worried about it being used as some kind of technicality that 'without exception your attack is parried despite being 99999x stronger' or something like that, although A:I doubt it'd be used like that and B:With how much this club allows admins to intervene even if you wanted to and had the right fine print supporting it.

The only other thing that could be OP would be Agility being pretty OP compared to say Endurance in this club, due to how lethal hits work and how 2 or 1 stages of endurance doesn't really help much, especially since there is no canon PlotArmor protecting from lethal blows. But obviously that is just a system flaw in all attributes being deemed equal by the stat point system.

@Haruka:
@Tuba:

My suggestion on the stat system would be probably increasing the costs for Speed/Agility/Perception, especially combinations of these and Stamina later on in order to have an efficient speed blitz character.
Sep 18, 2016 10:05 PM

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Feb 2015
1147
Canaas said:
@Whoremoans:Might work for normal move if he's fast enough, although with this club Idk how much Agility affects acceleration and close range movements.

For a CF, easier parrying is within reason, I mostly worried about it being used as some kind of technicality that 'without exception your attack is parried despite being 99999x stronger' or something like that, although A:I doubt it'd be used like that and B:With how much this club allows admins to intervene even if you wanted to and had the right fine print supporting it.

The only other thing that could be OP would be Agility being pretty OP compared to say Endurance in this club, due to how lethal hits work and how 2 or 1 stages of endurance doesn't really help much, especially since there is no canon PlotArmor protecting from lethal blows. But obviously that is just a system flaw in all attributes being deemed equal by the stat point system.

@Haruka:
@Tuba:

My suggestion on the stat system would be probably increasing the costs for Speed/Agility/Perception, especially combinations of these and Stamina later on in order to have an efficient speed blitz character.


Speed perception and agility are already amassed at twice the cost of power points, nerfing it further is unacceptable. So the only alternative I can think up on the spot would be to instead reduce the cost for endurance, strength and the other thing.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 10:08 PM

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Feb 2015
1147
@SoulXtreme delete your post and please refrain from clogging up this thread needlessly, people actually concerned about the development of this club use this space. Thank you.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 10:17 PM
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Oct 2014
478
@Whoremoans:Are they actually double cost vs other attributes? If they are I haven't seen it. I'll recheck the thread.
Sep 18, 2016 10:20 PM

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Feb 2015
1147
Canaas said:
@Whoremoans:Are they actually double cost vs other attributes? If they are I haven't seen it. I'll recheck the thread.


2 powerpoints = 1 stat point, thats what I meant. If you increase it much more you might as well be deciding between 1 stat point and a minor power which is absurd, wouldn't you agree?

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 10:32 PM
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Oct 2014
478
@Whoremoans:It'd basically be three 1.5x Attributes(perception, speed, agility) vs major power plus 2.5x Mana(lvl 4) if the speed/agility/perception cost was doubled. From the current standards of powers and Mana that'd be quite a lot of firepower compared to above average evasion capabilities.

I can get the argument for that kind of nerf being severe at human stat class, although some kind of nerf would really be necessary at Superhuman where non speed/agility/perception users get easily speedblitzed by 5x speed unless they have some special counter to it.

Decreasing Endurance's cost could help out although it would probably be abusable at higher levels. Rather than that I'd say some kind of canon Plotarmor allowing you to keep fighting despite lethal wounds like punctured lungs and etc as long as your HP isn't zero would be more helpful(with it being harder to deal instakill wounds like decapitation, HP acting as a reinforcer when not depleted)
Sep 18, 2016 10:45 PM

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Feb 2015
1147
On one hand I'm in favour of that. It'll also solve the rogue 'surprise you're dead' stuff

But on the other if this plot armour is on it really inhibits skilled combatants that rely on quick penetrations of weak areas to fight. It need a lot of work to be able to account for things like limb incapitation spots and criticals and stuff, definitely

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 18, 2016 11:09 PM
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Oct 2014
478
@Whoremoans:Critical hits I guess? Like, a backstab to surprised opponent does 2x or maybe 3x damage. HP wise at least.

There would be some weird stuff still like being able to walk around if your spine is cut or something. Other options could partially prevent that but at the cost of hindering vital point targeting and just sharp melee weapon attacks effectiveness in general(ex:giving everyone an aura barrier of HP or something, although that wouldn't be unpiercable by a powered-up attack).

I have a hard time thinking about this stat balancing, especially how that's going to get done at the high ranks where OP stuff will be abounding, since all the options easiest to take in fiction writing non RP are probably unfun for RP(ex:Not having the exact stats of characters be entirely clear, having them be variable depending on the situation to some extent which allows writers flexibility)
Sep 19, 2016 3:26 PM

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Nov 2013
4865
@Whoremoans
Whoremoans said:



  • You really should consider adding cooldowns to these abilities. Otherwise you're able to freely alternate between having a shield at the end of all your attacks giving you both offensive and defensive advantage as well as strength(greatsword) and speed (two swords). Definitely looking at at least a two post cap here. The three post seems fine for the greatsword but keep in mind that the invisible skill needs at least a three post cooldown and the cooldown should only cool down when the greatsword is actually equipped.
  • Blinding definitely needs to be moved to four posts and instead of a beacon like a beam or something so it can actually be avoided and isn't just an auto FU
  • Earthquake can't just damage enemies, same goes for your final force, that's not how earthquakes work.
  • CF should only last two posts and that shield you should probably specify would move slowly.
  • "or even battalions, by herself" No, no no.
  • You said she reactys quickly, but with her perception at a mere level one this is simply misleading flavour text and should accordingly be removed.


Aight so I am here to discuss my character with you.
- I agree. I kinda overlooked some coodldowns to some abilities. I'll get to it.
- I could do that to, since its a more team scenario skill, unless to prevent a ranged attack.
- Now. I don't say, anywhere on my earthquake skill that it will damage the enemy, it would simply create unbalance, I mean strong enough to make the person/enemy fall on his feet or not able to block an upcoming skill from a teammate (but maybe earthquake is not the "exact" term), and my FF will create an actual shock wave that can damage/dazzle close enough enemies (which I can add as a distance).
- Acceptable, I guess. The slow is kinda not necessary, since the "friendly" can always run towards it, but can be added.
- ¯\_(ツ)_/¯
- Mhm, I kinda "mixed" perception when I created my character, Ill probably change one lvl from AGI to PER to balance it out.

Thank you for the feedback.
PliniusSep 19, 2016 3:29 PM
Sep 20, 2016 6:45 AM

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Feb 2015
1147
Regarding Jona's character: @Plinius @Tuba


  • Elfic shot - six post cooldown. Most fights would be over in ten.
  • Your character's strength is already at level one so I'd recommend a -2 to perception, -1 to speed, and a limit of three arrows considering its effectiveness against magic users (also it would need a duration for the mana sap. I think three posts should suffice)
  • Fire arrow: -2 to agility, -1 to perception. Same problem as the preceding arrow. Your character's strength is at level one so inhibiting that means nothing.
  • Demolition -1 to speed, -1 to agility should be fine for that.
  • Five posts is a little long. What I would instead recommend is that instead of 'unavoidable shots', you gain + 3 to perception, making you very accurate instead, and reduce the readying to two posts (to ready all arrows) and you can then shoot five arrows with this. Also, given the light, you should add a sort of 'blinding' effect when the arrows either hit or land very near the opponent. Also, you shouldn't be able to switch arrows until these five are expended.
  • You should mention that he needs to be below 50% health for his CF and how long that shield lasts. Considering the heafty burden, which I think should be changed to 3 posts, I'd say it should be up for three posts.

There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for
Oh oh oh oh and she's buying a stairway to heaven


Sep 25, 2016 2:08 AM

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Dec 2011
3611
I'm here to talk about the Class Abilities, as well as how some of the classes are put together.


  • First off, obviously, we have the Knight. One who specializes in taking damage. It's stat bonuses are:
    + 1 Strength
    + 2 Endurance
    + 1 Stamina

    Since a Tank normally does not need to move too much, I think Stamina is out of place here and could instead be placed in the Endurance stat, as they are focused on high defense.

    It's Class Abilities are:
      Shining Shield
    • Reduces damage taken in one post by 20%
      Taunt
    • Forces enemies in a 50m radius to focus on the knight for one post

    The first ability seems fine, but the second would contribute to Powerplaying, as it forces a character to think a certain way, or act a certain way. This might be better to be swapped out with another ability in another class, which I'll cover shortly.

  • Next off we have the Gladiators. Focusing on direct offense, at the cost of their own well being.
    It's stat bonuses are:
    + 2 Strength
    + 1 Endurance
    + 1 Speed

    Once again, since it focuses on offense at the cost of themselves, I suggest removing the + 1 Endurance and putting it elsewhere. Strength would be a good option, as well as Speed. In my opinion, it should be Strength.

    It's Class Abilities are:
      Rampage
    • Increases Strength and Speed by +1, but decreases Endurance and Agility by -1 (min. lv.1) for three posts
      Battle Cry
    • Increases friendly damage by 10% for 2 posts

    Instead of decreasing Endurance and Agility, I suggest actually increasing damage taken during Rampage. As the opposite of the knights.
    Battle Cry should, in my opinion, also be a skill that only buffs the Gladiator. From it's build, the Gladiator seems more to be focused on themselves, even during team combat.

  • Then, we have the Duelists. Direct combatants who focus more on technique and Agility rather than Strength or Endurance.
    Their stat bonuses are:
    + 1 Strength
    + 2 Agility
    + 1 Speed

    This seems alright already, but since they do not rely on Strength/Endurance that much compared to Agility, +1 Strength could be swapped out for another bonus in Agility, making it +3 Agility.

    It's Class Abilities are:
      Sure Strike
    • Increases damage inflicted in one post by 20%
      Switch and Bait
    • Swaps the position of the duelist with one friendly fighter.
    As earlier mentioned with the Knight, the Switch and Bait should go to the Knight instead of the Duelist. A Duelist seems to be more focused on one-on-one combat, which should also compliment them by giving them a different Class Ability in place of Switch and Bait.

  • Onto: the Rogues. Stealth fighters, relying on Speed and Agility.
    Their stat bonuses are:
    + 2 Agility
    + 2 Speed

    The stat bonuses seem fine to me already, and I don't think they should be swapped out for any others.

    It's Class Abilities are:
      Shroud of Shadows
    • Turns silent and invisible for 2 posts, broken if attacking
      Fog of War
    • Creates a could of smoke and dust which only friendly fighters can see through normally.
    The individual ability, "Shroud of Shadows", is incredibly strong when compared to others. They gain complete stealth, being an unseen threat. Which is a trademark of the Rogues, but this does not negate the fact that it's stronger than the other abilities.

  • And then, the Mages. Fighters who rely on their mana and abilities.
    Their stat bonuses are:
    + 2 Mana
    + 2 Mana Regeneration

    Which seems fine as well, since they need to conserve mana to be able to keep performing.

    It's Class Abilities are:
      Mana Burst
    • Reduces mana cost of all abilities by 25% for two posts.
      Mana Well
    • Transfers a minimum of 1% mana and a maximum of 25% mana (both in context of maximum mana) to a target friendly fighter.
    Nothing much to say. Mana Burst is a great ability for a mage to have. Mana Well, however, seems more like a supportive type. Mages seem to be more content on holding onto their own Mana, which would make it better if Mana Well would be an ability that increased Mana Regeneration for a certain amount of time. Or a type of Mana Renegeration ability.

  • The Healers. The main supportive class, since there are none others.
    Their stat bonuses are:
    + 2 Mana
    + 1 Endurance
    + 1 Mana Regeneration

    The Endurance seems out of place, and I actually think Healers should have the same stat bonuses as Mages, with only the Class Abilities separating the two.

    Their Class Abilities are:
      Healing Factor
    • Heals self by 5%
      Healing Wave
    • Heals all friendly fighters by 10%
    Healing Factor seems a bit underpowered to me. It heals for only an amount of 5%, with a cooldown of 3 posts. It's mana cost might be low, but within the 3 posts, damage exceeding the 5% heal could happen easily. It should also be that the Healing Factor can be casted on allies, not only oneself, in my opinion.

  • Ah, the snipers. The ranged combatants. The Sharpshooters.
    Their stat bonuses are:
    + 1 Agility
    + 1 Speed
    + 2 Perception

    I think that Speed is out of place here. Agility might help if they are covering an exit/entrance, to have the right reflexes to fire on sight. I think Speed should be swapped out with Perception.

    It's Class Abilities are:
      True Shot
    • Next attack has 100% accuracy (i.e. No matter the position or the condition of the Sharpshooter, the shot will hit the intended spot), though opponents may still dodge or parry it.
      Falcon's Eye
    • Tells the Sharpshooters exactly the last position of every enemy and friendly fighter in the area.
    The first ability contradicts itself. With 100% Accuracy, one cannot dodge it. Depending on the intended spot. If one chooses another person's head as target for their 100% Accuracy shot, how can the target dodge it? And obviously, this gives the same ability as the Rogue's stealth. A trademark to sharpshooters, but a much stronger ability compared to others.

    The Falcon Eye is a nice touch, although I would've done differently myself. Maybe install wallhack.

  • And last but not least: The Skirmishers. From their description, they seem more like Trappers. Skirmishers and Duelists have a lot in common.
    Their stat bonuses are:
    + 1 Perception
    + 1 Agility
    + 1 Speed
    + 1 Mana

    It seems to suggest that Skirmishers should be reliant on abilities and spells, due to granting them bonus Mana. I'm not sure if this is the right approach. If the Skirmishers are the type to lay traps/not deal damage directly, I see Speed as a more viable option.

    Their Class Abilities are:
      Tactical Retreat
    • Teleports the Skirmisher up to 5 meters away from the enemy, cannot phase through walls.
      Battle Rush
    • Increases friendly fighters' speed by +1 for 1 post
    Tactical Retreat is a fine ability, but Battle Rush does not seem to be one fit for the Skirmisher's description. I suggest something that indirectly harms the opposition: deals damage somehow, confuse them ( Like the Fog of War ), trapping, etc.


  • Class ability mana costs double with every level
    I don't think this is necessary. They don't gain increased Mana for every level unless they increase their Mana stat, do they? It is also only a drawback for leveling up, not a bonus like it should be.


This is just a bit of my thoughts on the classes.
Sorry not sorry for the boring layout.
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