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Aug 17, 2016 6:30 AM
#1
Post your feedback, any complaints of what the club is doing wrong and any suggestions to solve it, or even praise for the club, any kind of feedback is appreciated. Feel free to post as honestly as possible but please be civil. If you have a question, please post it in the Guide thread, where FAQs are created for it. If you have a specific request please see the Requests thread first. Also, keep in mind this thread is not for debating, just suggestions, so your suggestions may or may not be replied to regardless if we accept it or not. |
HarukaAug 19, 2016 6:55 PM
Sep 11, 2016 4:12 AM
#2
Sep 11, 2016 4:35 AM
#3
@Uniqvoid That is already done in the Residential Area Entrance, which is the only residential location available through the map and contains a complete list of houses and its inhabitants. However, we will look into listing inhabitants in the house threads themselves in the future. Thanks for your feedback. |
Sep 17, 2016 3:54 PM
#4
Right now i'm not all that sure how much higher Level Powers are increased in strength. It would help if it was more clear. For instance, saying a lvl 2 power has 2x overall potential or however much it is increased by. It's pretty important since otherwise it would be harder to determine how much of a boost you will get from it. Other than that, I'm worried that Power focused characters reliant on Mana might get pretty vulnerable to speed users later on. For instance, in higher tiers, if they don't have higher Perception(which seems to grant reaction time and processing speed) they can't react to a speed blitzer of say 9x Speed at all, making it possible their body could just get overwhelmed in an instant by a barrage of blows. This gets more extreme in the 3x and 4x Tiers and is also another reason I want the power levels of different upgrades for powers to be more clear(unless I missed a clarification). For example, if a God Level Power is 8x the capacity of normal for instance, although really the more near to reach upgrades are more important to know about since they have a higher chance of actually getting reached and used even if the club doesn't last a really huge amount of time. |
CanaasSep 17, 2016 5:03 PM
Sep 17, 2016 7:04 PM
#5
@Canaas Thank you for your first suggestion, you're right. We'll get on that soon. As for your second suggestion, it is hoped that power users will be able to counteract those with superior attributes with their innate powers. We understand your concern, and as stated before we will look into it. |
Sep 18, 2016 5:17 PM
#6
This character is rediculous. Haruka said:
Feedback:
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There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 5:20 PM
#7
Thank you kindly for your feedback. Haruka will make note of these and will probably make changes according to your feedback. :) |
Sep 18, 2016 5:28 PM
#8
Plinius said:
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There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 5:35 PM
#9
BlairIsBest7 said: Name : Camsen Amarette Nickname: Sashimi Level: 1 Age: 36 Gender: Female Class: Rogue Appearance: And she's 5'8 feet tall, wearing gray sweatpants and red sneakers from the waist below since you can't see it in the picture. Total Power Points: 12 Main Power: Salmon Blast, a power which launches a piece of salmon 3 inches long and 1 inch wide at the enemy, clouding their vision greatly with fish juice for 2 posts. It has a cooldown of 3 posts. The maximum range is 65 feet away. It costs 25 mana. Minor Power: Rice Daggers, a power which summons a dagger that looks like it's made of rice. The daggers cast an illusion that the daggers really are rice, making the enemy disregard the daggers as flimsy. But the dagger is actually made of Iron, so it's anything but flimsy. The illusion lasts 2 turns. It costs 20 mana. Stats Total Stat Points Boosters: I boosted mana. Strength: Lv. 1 Endurance: Lv. 1 Mana: Lv. 2 Speed: Lv. 3 Agility: Lv. 3 Mana Regeneration: Lv. 1 Perception: Lv. 1 Final Force:The Way of the Salmon, which is basically Salmon blast, but instead of one piece of salmon, it's 4 pieces of salmon that can hone in on any enemy that Sashimi wants them to. It costs 65 mana. The range is 40 feet. The prerequisites are Sashimi needs to be in a state of heightened emotion ( an example would be so angry she gon explode ), she needs to be below 70% HP, she needs to have some sort of injury, and she needs to be in pain. Counter Force: Shield of Seaweed, a power which summons a towering shield of seaweed for Sashimi to use. It works like a regular Iron shield, it just looks like, smells like, tastes like, feels like, and sounds like seaweed. It's basically just summoning a regular shield that just seems like it's seaweed. the shield is 3 feet tall, 4 inches thick, and 2 feet wide with a strap that can latch onto Sashimi's arm and keep it in place. Equipment and Weaponry: She nearly almost has a bento box on hand for whenever she or her friends get hungry, she usually has a spare sweatshirt, a water bottle, and her prized possession, her gameboy color. Her usual weapon is a compact club that can fold up to the size of a water bottle. If you're wondering what it looks like, it basically looks like Excalibolg from Bludgeoning Angel Dokuro-chan. This is all packed into a blue backpack with a star design. Skills: Baking of Might: Will win any baking challenge if the opponent has a lower perception skill than Camsen. Ocean Strength: Camsen can swim faster than anybody else if their speed stat is below hers. Biography: Camsen grew up in a small house by the beach, where she and her dad would often go sailing and fishing. She grew attached to salmon and learned how to cook with her mother. One day, a routine fishing trip went wrong. Camsen was reeling in a fish, when something bumped against her line and she fell in. Of course it had to be a shark. Then a school of salmon swam at the shark and tried to protect Camsen while her dad threw her a line. Then, her dad realized she must have inherited her mother's power of sushi. Her mother began to train her in her power, and she got better over time. So now she can control her power instead of just using it to protect herself from sharks. Personality: Usually sleepy and lazy, but can get her ass in gear whenever there's a fight. She has a strange sense of humor which usually involves fish. She's mostly happy and peppy... And loud. Additional Information: None really. Theme (Optional): none Residential Preferences: Would prefer to live in a place with a view of the ocean. Doesn't really give a care about who she lives with, as long as they're not godawfully annoying. ( Psst. I also wanna live with Najikam cause they're my friend) Recommended by: Najikam @Haruka Am I done yet?
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There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 5:37 PM
#10
@whoremoans Oh! Oh! Do mine next ^~^ |
Sep 18, 2016 5:38 PM
#11
Whoremoans said: This character is rediculous. Haruka said:
Feedback:
1: If I do that she will be killed in those 3 posts 2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight 3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree 4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF 5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time? 6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless. 7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all |
Sep 18, 2016 5:51 PM
#12
Haruka said: Whoremoans said: This character is rediculous. Haruka said:
Feedback:
1: If I do that she will be killed in those 3 posts 2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight 3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree 4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF 5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time? 6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless. 7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all
Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 5:58 PM
#13
Whoremoans said: Haruka said: Whoremoans said: This character is rediculous. Haruka said:
Feedback:
1: If I do that she will be killed in those 3 posts 2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight 3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree 4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF 5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time? 6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless. 7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all
Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own. 1. Losing the tree that she worked hard to form is already a vulnerability 2. These petals are not glass, they have properties of glass individually. This is why they form constructs. 3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight 4. Most characters can chop it down easily if unprotected and not in higher levels. 5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun |
Sep 18, 2016 6:06 PM
#14
Haruka said: Whoremoans said: Haruka said: Whoremoans said: This character is rediculous. Haruka said:
Feedback:
1: If I do that she will be killed in those 3 posts 2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight 3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree 4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF 5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time? 6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless. 7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all
Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own. 1. Losing the tree that she worked hard to form is already a vulnerability 2. These petals are not glass, they have properties of glass individually. This is why they form constructs. 3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight 4. Most characters can chop it down easily if unprotected and not in higher levels. 5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun 5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun "I'm not going to use my op character that oply because that isn't fun" Sit down and reflect on this. Is it okay to approve a character that can manipulate matter provided when called up on it he explains that he won't manipulate the matter of a person because that 'wouldn't be fun'? I'm glad you have the luxuary to refuse my assistance, it's just a damn shame its going to cost this rp a swift death and you all a world of misery in complaints. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 6:33 PM
#15
Whoremoans said: Haruka said: Whoremoans said: Haruka said: Whoremoans said: This character is rediculous. Haruka said:
Feedback:
1: If I do that she will be killed in those 3 posts 2: Have you heard about spider silk being as strong as iron? Yeah, that's how it works. Individually, some of them will shatter just by hammering themselves onto people. That's why she'll be mostly using constructs to fight 3: The default state of the petals is innately 500 petals. They are weak and mostly useless outside of basic defence, thus the need for the tree 4: Those amounts of petals will also decrease when the tree degenerates, and at max. capacity there are no other ways to gain petals save for the FF and CF 5: I don't know how you want me to word it better. Would you prefer if I said she couldn't issue more than 2 commands at a time? 6: She will be out of mana and earlier stages of the tree are vulnerable (you can destroy it early on and she'll be much, much less dangerous) thus, the tree reverting is already a huge drawback. I shall consider the post duration though, just not 2 posts since that would make it relatively useless. 7: I shall consider reducing the duration, but again, at this stage she will probably be useless physically and have drained most of her mana, and as I said the 500 petals are not worth much at all
Is that it? I have a loooot more feedback to give (I mean i have soul's clone character to get to and THAT is going to take some time) so, you know, ta~ I'm not here to argue points, just fix the characters. What you do with this feedback is your own. 1. Losing the tree that she worked hard to form is already a vulnerability 2. These petals are not glass, they have properties of glass individually. This is why they form constructs. 3. I have. Most of them will shatter on impact and thus she would need either a construct or thousands of petals, and the latter would only really damage someone through weight 4. Most characters can chop it down easily if unprotected and not in higher levels. 5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun 5. I adhere to the "be reasonable" rule, and thus even if I wanted to, I can't shove petals down their throats or something like that. That wouldn't be fun "I'm not going to use my op character that oply because that isn't fun" Sit down and reflect on this. Is it okay to approve a character that can manipulate matter provided when called up on it he explains that he won't manipulate the matter of a person because that 'wouldn't be fun'? I'm glad you have the luxuary to refuse my assistance, it's just a damn shame its going to cost this rp a swift death and you all a world of misery in complaints. After talking with the admins, I have conceded the following changes: -Reduction of the radius to 10m -The petals will be normal petals until they form constructs -The constructs will be as strong as glass, so they can be easily shattered -Reduction of active times for the FF and CF These are changes I deem reasonable and do not change how I intended the character to work (Extremely nerfed gate of Babylon) As to your comment, just as a comic artist making the flash not speedblitz everyone, a game designer not making superman able to defeat everyone, and a film maker not letting one character obliterate another too quickly, all for the sake of entertainment, this is the same. I will approve characters I deem not extremely OP with the faith that the user will not exploit those powers, which is envisioned in a few formal rules including: -No speedblitzing -No curbstomping -Be reasonable, and never say you're completely invulnerable -etc. If you have a problem with this principle, then you do not understand the heart of the club, which is fun. |
Sep 18, 2016 7:09 PM
#16
Since I see some flaws in the arguments made by @Haruka and feel the telekinetic sword/spear constructs could still be really OP even without the prior glassshard issues, I'll interject a bit. Starting with the clearly wrong and bad argument which I feel an urge to respond to despite it not being addressed at me: Haruka said: As to your comment, just as a comic artist making the flash not speedblitz everyone, a game designer not making superman able to defeat everyone, and a film maker not letting one character obliterate another too quickly, all for the sake of entertainment, this is the same. I will approve characters I deem not extremely OP with the faith that the user will not exploit those powers, which is envisioned in a few formal rules including: -No speedblitzing -No curbstomping -Be reasonable, and never say you're completely invulnerable -etc. If you have a problem with this principle, then you do not understand the heart of the club, which is fun. The rules of no speedblitzing or curbstomping are just wrong. What if a curbstomp is warranted due to one side being much lower in power against an OP character? For speedblitzing, even someone of 1.5x speed/agility/perception vs someone with Average in those is at a huge advantage, all the enemy sword or spear or whatever attacks are far easier to dodge. At 2x vs 1x it's really a huge gap that's almost unreachable. Unless you suddenly force the person to be slow, they won't lose their advantage. You used examples like flash not speedblitizng everyone in comics. This is obviously illogical as in comics the flash usually has instant acceleration, speed at or above the speed of sound, and ultrafast sensory processing to react to everything as if it is in slow motion. The same goes with your superman example(everyone has to pull Kryptonite out of nowhere to harm him, even though a moderately intelligent superman would see the Kryptonite in advance with his supervision and attack from range with eyebeams) It's not fun when you know the enemy is holding back from their true power. Then you didn't really win against the real enemy, just their holding back version. Right now the 10M radius has a good chance of being OP still. I'd reccomend a lot less petals with the same proportional costs for Constructs. This way she can't abuse them to disrupt someone's visibility with a swarm, or as you said, shove them down their throat. Although that might not stop that just yet. The main OP factor is the telekinetic swords/spears. She can for example launch some spear so it's now behind the enemy and to the right left or above, and slowly float it towards them from behind. At the same time, prepare another sword to launch and skewer them with if they attack the other one. Slowly advance 3 or so TK swords in to rekt the opponent with impalement, even if they shatter one sword, that leaves them having ending lag on the attack in which they are impaled by the other spear, which would obviously instantly kill most people. I'd say lowering the number of constructs manipulatable at once would help a lot. The tree's not so vulnerable. Generally, a sword will not really cut a tree much at all since it's not designed fort hat task. Even an axe requires precision and standing still undisturbed, and multiple swings. During which they can get impaled in the back by a sword construct. |
Sep 18, 2016 7:22 PM
#17
Soul said: Not as an admin, but as an individual. As an admin, I appreciate the help you are being in the feedback thread and the comments. You are quite experienced... But, as an individual, you are being an asshole. You come into the club, act like you're the shit, look down on the admins, and judge everything we've approved. You keep poking so many holes into everything that you can't help but piss me off. WE ARE NOT SHIROKU OR ANY DAMN CLUB YOU'VE EVER BEEN APART OF! Legion is a club with its own rules and regulations. We have a different way of judging others and you keep pushing your shit like a retail salesman. How about, instead of pointing out our problems, you learn to respect the decisions of individuals who are above you in a club setting? Respect your admins or get the hell out of here! Can you please let your admin body know that making threats to demand respect (In pm too like a little bitc- ahem - birdy) not only reflects poorly on him, but on the club as a whole? Thank you~ |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 7:29 PM
#18
@Canaas I respect your opinion but this is a response to the problem in RP clubs where everything is either ridiculous or way too meticulous and rigid. This way people can still feel extremely powerful, but at the same time we are putting our foot down and saying that you should give your opponent a chance in any fight The enemy in your example would be really stupid then. If one is smart enough, she will avoid that situation rather easily, since it is not that easy to set that situation up. Once she starts moving the spears and swords to the appropriate position the enemy would have already moved. This is why for the most part she would be shooting at them or dueling them without being actually there, which is of course impossible if the enemy gets out of range. People fail to see that her biggest weakness is her rapid mana consumption, if you wait it out long enough she will run out of mana pretty quickly. The tree can't be healed and is immobile. You can chip away at it until it is destroyed. |
Sep 18, 2016 7:32 PM
#19
@Whoremoans He was speaking for himself as an individual and so although we will advise him, we have no authority or responsibility to make him not do that, especially since it is in a private message. |
Sep 18, 2016 7:37 PM
#20
Haruka said: @Whoremoans He was speaking for himself as an individual and so although we will advise him, we have no authority or responsibility to make him not do that, especially since it is in a private message. He said as an individual true but then proceeded to speak as an admin, about being an admin. I can say I'm speaking as a transvestite male but that doesn't make it so, does it? Though the fact that you have no qualm with immediately jumping to dissociating from soul is reassuring, shows you find him very distasteful. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 7:42 PM
#21
Haruka said: if you wait it out long enough she will run out of mana pretty quickly. The tree can't be healed and is immobile. You can chip away at it until it is destroyed. At LVL 4 mana and LVL 3 mana regeneration, you have to wait a long time before she comes close to exhausting her magical reserves. And if your idea of ‘fun’ is literally doing nothing for a good majority of the fight, that's pretty twisted. Also, sure you can chip away at the tree, but it will allow Canaas' example situation to come to fruition, unless you're suggesting that the enemy chip away at both the tree and Sakurako at the same time. |
Sep 18, 2016 8:06 PM
#22
@Haruka: I don't really get this argument on giving your opponent a chance. In a training match, sure. But in this club's fights going all out is a necessity, which means using your maximum speed advantage if you're faster. There's a good number of ways that person could get surrounded without being stupid. She could just form a petal construct somewhere behind them, and if I misremember about that being possible when it is not, she could still use your Launch idea to get around this slowness of the versatile manipulation. For example:Create a spear floating a few meters up. Launch it at the ground a few meters behind your opponent, far enough they can't just turn around and slice it right away. Then manipulate it to float and face them so you now have it behind them and ready to flank. If she has the minimum petal amount for two constructs she can at the same time as the flanking one is getting ready, make a new one facing their front side. Then approach with the front one while blocking any retreat with the back one, could happen in a short timespan pretty easily. If you want to argue that it'd shatter upon hitting the ground, she could just launch it up arcing through the air and let go a bit on TKing it. Then when it starts to fall a good distance behind them, stop the fall with TK, reorient to face them and now flank. If they move away, can't she just let go of the constructs with her telekinesis and let them rest on the ground? Once the opponent moves up again, she can continue using it, this way she wastes zero mana. She should be able to do the same wtih the petals too and as a result use no mana at all other than maybe growing the tree if she chooses to do so. Tbh, I don't know if chipping away at a tree would really work with a sword or a spear. Higher Strength doesn't increase the sword's sharpness and make it like a chainsaw. It'd just increase the kinetic force, which is inefficient at actually cutting more. In real life, cutting away at a tree with a sword is something I'm pretty sure would be basically futile. How big is this tree supposed to be? That'd influence the hardness to cut a good bit. |
CanaasSep 18, 2016 8:12 PM
Sep 18, 2016 8:28 PM
#23
I'm sorry that I've come off as an inexperienced admin to the members of this club , I'm sorry for causing a scene, and I also apologize for my incompetence. I am an admin so that I can continue to make this RP fun, not to cause drama... ...so, why don't we all RP together? :) |
Sep 18, 2016 9:06 PM
#24
@Whoremoans: Although your character's parrying FF or CF or whichever one it was is mostly balanced one part bothers me a bit. He has the perception and agility to react and accurately parry, but since he's just using a knife, he'd probably have a bit of a problem with enemies who have super ultra high strength. Since it's a CF it should have a decent amount of power though, so I'd say blocking a good level of Strength despite his average levels and only using a knife in one arm is fine. An added limit of why some attacks wouldn't be parried for obvious reasons would help though, although as it is those attacks may or may not overcome the parry anyways. For example, anything in the Superhuman stat class(5x minimum) in strength or above would be mostly unparryable. @Haruka: @Tuba: @SoulXtreme: Since the next fight will involve a shield user I wonder a bit if shields are all that balanced. They basically nullify all damage of a weapon based hit for the most part, unless it has huge kinetic force or something like that. I assume it's permitted to destroy an enemy's weapons in combat? Although obviously, doing so would be very difficult against metal-based weapons and even wooden shields, it's still not impossible though with say FF's and similar things. I only ask because I've been in a club where weapons of choice were once not breakable and that would obviously be a balance flaw here. |
Sep 18, 2016 9:10 PM
#25
um... strength is pretty much irrelevant when it comes to parries, they aren't blocks. As long as my agility is up to scratch it isn't really a problem. (omitting in cases of super duper strength but that's common sense) |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 9:29 PM
#26
@Whoremoans:Eh, I'm mostly worried about some fine print in that statement of him parrying possibly resulting in autoblock. But given that you've already interpreted it that way it probably couldn't be a problem. With parrying of normal stat class attacks you'd think not every attack is easily parryable depending on where it's aimed and the weight of the weapon.A slash to the side for instance with a greatsword isn't something I'd see as the easiest to parry without having to push directly against the force of the attack quite a bit instead of redirecting the blow(a vertical down slash at his shoulder would obviously be much easier to parry since he could just redirect it slightly to the side to not get hit) |
Sep 18, 2016 9:44 PM
#27
It's an auto block for one shot, well within reason giving the extremeties of some of the CFS. That scenario is easy. Holding the flat of the cleaver out (to connect with the great sword) and dashing in to the swing would actually propel him towards the attacker due to the nature of the turning force of a side swing. Once close enough it's simply a matter of ceasing resistance against the sword and he's behind the guy ready for a stabby stabby. If that was unclear I'll explain it in the morning. I mean if I can't logically parry it or evade it I can't. Simple as. I just find it unlikely I'll be in a position wherein I can't. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 9:59 PM
#28
@Whoremoans:Might work for normal move if he's fast enough, although with this club Idk how much Agility affects acceleration and close range movements. For a CF, easier parrying is within reason, I mostly worried about it being used as some kind of technicality that 'without exception your attack is parried despite being 99999x stronger' or something like that, although A:I doubt it'd be used like that and B:With how much this club allows admins to intervene even if you wanted to and had the right fine print supporting it. The only other thing that could be OP would be Agility being pretty OP compared to say Endurance in this club, due to how lethal hits work and how 2 or 1 stages of endurance doesn't really help much, especially since there is no canon PlotArmor protecting from lethal blows. But obviously that is just a system flaw in all attributes being deemed equal by the stat point system. @Haruka: @Tuba: My suggestion on the stat system would be probably increasing the costs for Speed/Agility/Perception, especially combinations of these and Stamina later on in order to have an efficient speed blitz character. |
Sep 18, 2016 10:05 PM
#29
Canaas said: @Whoremoans:Might work for normal move if he's fast enough, although with this club Idk how much Agility affects acceleration and close range movements. For a CF, easier parrying is within reason, I mostly worried about it being used as some kind of technicality that 'without exception your attack is parried despite being 99999x stronger' or something like that, although A:I doubt it'd be used like that and B:With how much this club allows admins to intervene even if you wanted to and had the right fine print supporting it. The only other thing that could be OP would be Agility being pretty OP compared to say Endurance in this club, due to how lethal hits work and how 2 or 1 stages of endurance doesn't really help much, especially since there is no canon PlotArmor protecting from lethal blows. But obviously that is just a system flaw in all attributes being deemed equal by the stat point system. @Haruka: @Tuba: My suggestion on the stat system would be probably increasing the costs for Speed/Agility/Perception, especially combinations of these and Stamina later on in order to have an efficient speed blitz character. Speed perception and agility are already amassed at twice the cost of power points, nerfing it further is unacceptable. So the only alternative I can think up on the spot would be to instead reduce the cost for endurance, strength and the other thing. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 10:08 PM
#30
@SoulXtreme delete your post and please refrain from clogging up this thread needlessly, people actually concerned about the development of this club use this space. Thank you. |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 10:17 PM
#31
@Whoremoans:Are they actually double cost vs other attributes? If they are I haven't seen it. I'll recheck the thread. |
Sep 18, 2016 10:20 PM
#32
Canaas said: @Whoremoans:Are they actually double cost vs other attributes? If they are I haven't seen it. I'll recheck the thread. 2 powerpoints = 1 stat point, thats what I meant. If you increase it much more you might as well be deciding between 1 stat point and a minor power which is absurd, wouldn't you agree? |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 10:32 PM
#33
@Whoremoans:It'd basically be three 1.5x Attributes(perception, speed, agility) vs major power plus 2.5x Mana(lvl 4) if the speed/agility/perception cost was doubled. From the current standards of powers and Mana that'd be quite a lot of firepower compared to above average evasion capabilities. I can get the argument for that kind of nerf being severe at human stat class, although some kind of nerf would really be necessary at Superhuman where non speed/agility/perception users get easily speedblitzed by 5x speed unless they have some special counter to it. Decreasing Endurance's cost could help out although it would probably be abusable at higher levels. Rather than that I'd say some kind of canon Plotarmor allowing you to keep fighting despite lethal wounds like punctured lungs and etc as long as your HP isn't zero would be more helpful(with it being harder to deal instakill wounds like decapitation, HP acting as a reinforcer when not depleted) |
Sep 18, 2016 10:45 PM
#34
On one hand I'm in favour of that. It'll also solve the rogue 'surprise you're dead' stuff But on the other if this plot armour is on it really inhibits skilled combatants that rely on quick penetrations of weak areas to fight. It need a lot of work to be able to account for things like limb incapitation spots and criticals and stuff, definitely |
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 18, 2016 11:09 PM
#35
@Whoremoans:Critical hits I guess? Like, a backstab to surprised opponent does 2x or maybe 3x damage. HP wise at least. There would be some weird stuff still like being able to walk around if your spine is cut or something. Other options could partially prevent that but at the cost of hindering vital point targeting and just sharp melee weapon attacks effectiveness in general(ex:giving everyone an aura barrier of HP or something, although that wouldn't be unpiercable by a powered-up attack). I have a hard time thinking about this stat balancing, especially how that's going to get done at the high ranks where OP stuff will be abounding, since all the options easiest to take in fiction writing non RP are probably unfun for RP(ex:Not having the exact stats of characters be entirely clear, having them be variable depending on the situation to some extent which allows writers flexibility) |
Sep 19, 2016 3:26 PM
#36
@Whoremoans Whoremoans said: Plinius said:
Aight so I am here to discuss my character with you. - I agree. I kinda overlooked some coodldowns to some abilities. I'll get to it. - I could do that to, since its a more team scenario skill, unless to prevent a ranged attack. - Now. I don't say, anywhere on my earthquake skill that it will damage the enemy, it would simply create unbalance, I mean strong enough to make the person/enemy fall on his feet or not able to block an upcoming skill from a teammate (but maybe earthquake is not the "exact" term), and my FF will create an actual shock wave that can damage/dazzle close enough enemies (which I can add as a distance). - Acceptable, I guess. The slow is kinda not necessary, since the "friendly" can always run towards it, but can be added. - ¯\_(ツ)_/¯ - Mhm, I kinda "mixed" perception when I created my character, Ill probably change one lvl from AGI to PER to balance it out. Thank you for the feedback. |
PliniusSep 19, 2016 3:29 PM
Sep 20, 2016 6:45 AM
#37
Regarding Jona's character: @Plinius @Tuba
|
There's a lady who's sure All that glitters is gold And she's buying a stairway to heaven When she gets there she knows If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven |
Sep 25, 2016 2:08 AM
#38
I'm here to talk about the Class Abilities, as well as how some of the classes are put together.
This is just a bit of my thoughts on the classes. Sorry not sorry for the boring layout. |
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