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All Comments (1698) Comments
Yeah as long as you've got your code and simple info like when you first started playing and such, it shouldn't really be an issue to get back into your account. Obviously just having a dated purchase makes the process even easier, and I imagine would also speed up the ordeal if they know you're a paying customer. I've had exactly the same thought about it, like if I ever did completely lose access to my account somehow, there's no fucking chance you'd catch me starting over from scratch. So I get your mentality you mentioned with Blue Archive, I'd be livid for having lost it ofc but it'd also just be like "well if it's gone, it's gone, guess I'm done".
I really like that design as well but that's sadly an OC by the looks of it, Fate Anubis is a doggo. She def would've looked right at home with the other Egyptian servants tho.
Well you get the charred ring from cutting one of the Centipede Demon's limbs off, so you would've had to have gotten it by chance if you weren't aware of it beforehand, pretty easy to miss. I've heard that when the game first came out there was a funny bug where the aggro range of the half-dragons was insanely large for some reason. So pretty much as soon as you entered the area they would all just sprint at you from like the other side of the map lmao
I feel like the titanite demons have some of the most unforgiving and disjointed hitboxes in the whole game.
Yeah I think a lot of people just wanna feel like they beat the game while being at more of a disadvantage so they can boast about it, or they didn't like shielding/some other mechanic as an option so they choose to rule it out of what they consider to be the "right" way to play the game. They probably tell streamers to ditch the shields cus they just wanna see the streamers beat the game the same way they did, I'd prefer it if people just left others to figure out their own damn playstyles, these games are all about trial and error after all. Some moves and enemies are better suited to shielding and others to rolling, the tools are there to be used in tandem and I'd say they're too multifaceted to give such a blanket statement of saying one entire defensive option is simply good or bad.
I definitely intend to keep shields in mind a lot more when I start my next playthrough of Elden Ring.
Well I do think you're definitely on to something with how good the Golden Halberd is. If I'm not mistaken, I'm pretty sure one of the best strategies in Elden Ring for quite a while was to dual-wield halberds and use a lot of jumping attacks to inflict large amounts of stagger. And it seems the Golden Halberd is one of the highest damaging halberds in the game if what I'm reading is accurate. It'll be interesting to see if the halberd trend continues when you eventually get round to DSII+III lol I'll say you've definitely made me curious about the Golden Halberd, so maybe when I get round to that next playthrough, I'll try mainly using it and let you know the results.
I think that's where a lot of the frustration comes from for me as well, like she was so close to just being a generally great boss but then they go and ruin it by giving her that shitty regen mechanic as a way to cheaply increase the difficulty, it's a damn shame. I assume Bed of Chaos has reclaimed that crown of worst Souls boss for you then right?
I don't recall too specifically but I'm pretty sure I just gave up on shields when I realised she still healed through them. So I was trying to figure out how on earth to roll through Waterfowl Dance. So then when I made practically no progress with that endeavor after pretty much bashing my head against a wall for a while, I instead opted for trying to always be in a position to outrun it which wasn't a consistent strategy for obvious reasons. You can't exactly be playing aggressively to deplete her health quickly while also trying to play safely so you can run from that move if she uses it at a moments notice lol I obviously relied a lot on Tiche as well since she actually has the ability to dodge a lot of Malenia's moves including Waterfowl Dance, so using her to split up aggro and having Waterfowl target Tiche instead of me was a huge help from memory. It seems I probably should've gave the shield strat more of a chance. I definitely wasn't doing myself any favors with my stubborn approach to the fight and unwillingness to experiment very much back then. I haven't fought her since that first playthrough so I'm pretty interested to try fighting her again tbh and seeing if she is as bad as I remember, especially after playing Lies of P, ER DLC and Stellar Blade.
Ah yeah having the appropriate scadutree blessing level makes such a huge difference. I was fighting Rellana for quite a while with too low of a scadutree blessing level and she was pissing me off so bad lol I was trading hits with her constantly but they were always losing exchanges with how much damage I was dealing and taking, so I just couldn't see a win-con under those circumstances. She became instantly manageable once I added a couple of scadutree levels. I didn't severely out-level her or anything ofc, the fight just suddenly felt like it was at the intended difficulty level.
Crucible Knight confirmed to be the true Elden Lord.
Sounds epic, congrats on getting it first try, no better feeling than beating a boss on the first attempt by the skin of your teeth like that. Which fight did you prefer btw, Bayle or Placidusax?
Sweet, did you get to see his multi-clone grab attack?: https://www.youtube.com/watch?v=EfHzCKHk9iE
Y'know that's a very good point lmao Why'd they go through the trouble of giving you a specific tear to counter Mohg's life-drain when he's perfectly manageable without it. They even implemented the Mohg's Shackle item on top of that which lets you get a couple of free stuns on him, not that the shackle gimmick is really worth using at all, but they really put too much of their attention on the wrong end-game boss XD
Yeah Maliketh was easily hard enough to be the final boss no doubt about it.
I'm pretty sure Consort Radahn's armor is just strictly worse in every stat except weight compared to Starscourge Radahn's armor set, which doesn't really make any sense to me narratively lol
Fun fact: You actually couldn't use Torrent in the Elden Beast fight until the most recent patch, and it was a really common complaint among fans. Chasing after Elden Beast on-foot was a miserable experience, the fight always seemed as if it was designed with Torrent in mind because of the sheer amount of distance the Elden Beast covers constantly. They also nerfed that attack he does with the homing glowing orb that's constantly firing smaller beams, that was straight up one of the most insufferable attacks in the entire game pre-nerf.
I agree that Elden Beast was a bit of a let-down, cool visuals at least but I much preferred the Radagon fight. Hearing that main theme music kick-in as the boss fight starts gave me mad chills, and Radagon is just badass af. The changes they made to the Elden Beast fight improved it a shit-ton tho.
Interestingly while it's the right eye on Ranni's doll body, the ghostly face next to it that's meant to be Ranni's actual face has the same left eye closed as Melina. And Messmer also keeps his left eye closed as well. It's a pretty intriguing reoccurring theme.
Nicely done, going from DLC and the end of main-game back to Margit must've made him feel so easy in-comparison lol It feels great to go back and experience first-hand how much you've improved since you first started based on how easily you can body the early bosses now.
Oh wow, well better late than never XD
Btw I don't know about you, but I was pretty disappointed that Elden Ring didn't have any mimics. They're a staple enemy of the Dark Souls games, and one my personal favs. I was really hoping the DLC was gonna have some at least.
In other gaming news, I've been playing this game called Prey from 2017 and it keeps on constantly outdoing itself, it's honestly one of the best games I've ever played. I've also just been making my way through some of the backlogged events I have on FGO to try and get some more last minute quartz.
I'll let you know if I find out any new information on the Elden Ring game that I think you might find interesting.
Some black and white art-styles can definitely benefit a lot from being in color, I've read my fair share of manga where it's hard af to decipher what's happening in some fight scenes. Emphasizing movement is understandably pretty difficult for some mangaka.
Yep that's the one. I was fully expecting to stay completely F2P as well, hadn't spent a penny of real currency in the game until that recent banner, and I'd say I've managed to get a strong majority of the servants that I seriously aimed for without having to do so. But I thought it'd be fun to do it at least once, and it thankfully wasn't very expensive as you guessed. Plus I've heard that having made a purchase in-game makes it significantly easier to recover your account should you ever need to do so, so I have a bit of extra comfort in that now. Certainly don't intend to start haphazardly spending a bunch of real money in game now, it'll be back to the F2P life-style for me. Would've been hilarious if I landed on the one servant I already had out of like 20, couldn't have even been mad if that happened.
I haven't played Voyagers event either ofc, but I know he originates from the Fate/Requiem series, Kijyo Koyo also made her first appearance in that. Seems like a pretty interesting story, I know it's got a bunch of cool-sounding servants like Anubis and Lucius Longinus.
Sucks the game didn't feel like being particularly kind as usual but congrats regardless.
Ah yeah IIRC I didn't get chance to roll for her on the banner but I luckily got her on a different banner afterwards. Yeah Melusine def seems like one of the best Lancers.
Loyal doggo deserves all the head pats.
Oh duh. Forgot about that shortcut cus I wasn't aware of it when I first played the game, so I kept running back through the dog and assassin infested alleyway XD Which tbf could still be contributing to his reputation, I'm probably far from the only person that had that oversight. But yeah Capra Demon REALLY isn't that bad in retrospect then now that you've reminded me of that.
Ah I found out about that alt route when I checked to see if there really wasn't a closer bonfire. Can't blame you for having missed the other one, it's pretty well hidden after all, gotta love them illusory wall bonfires. Having to dodge past or fight that titanite demon (which is the only one in the game that respawns) each time must've been a huge pain.
Ah yeah I had wondered how you'd adapt to the later games with them putting a lot more emphasis on rolling. I'd say DSIII is probably the most roll oriented out of all the DS games and ER, so I really wasn't in the habit of using shields too much aside from the stamina regen one. But I've eased into using them more as I've played more Souls-like content even though rolling is still my go-to option in most cases. I used a shield against Mesmer for example, shielding his rapid thrust part of his big combo was a lot more consistent than trying to roll it. It def pays to consider all of your options.
I totally understand the mentality, I pretty much did the same thing in DSIII. Got a great-sword from the soul of an early optional boss and it's range was perfect and damage was exceptional, I used it for the entire run while only switching off occasionally if I needed a quicker weapon. I guess it's because switching and getting used to a new weapon means playing worse for a while during that period, which never feels great to do when you know you can just keep using ol' reliable.
I found out at some point that you can actually dodge Nito's ground attack by simply guarding believe it or not, because apparently the change in stance and footing shifts your hurtbox enough that it causes the attack to miss. Pretty funny looking way to avoid it, I've heard it's a pretty reliable strat as well. Here's a vid of someone doing it: https://www.youtube.com/watch?v=XQUTTVdWtV8
Ah yeah I've heard of others taking that approach to save Melina, it's an interesting work-around. It's a shame that it's the only route you can possibly take to save her and it involves her refusing to ever talk to you again. Worth it to save the waifu tho. I wonder if it's because she feels robbed of her purpose. Might also be to do with the needle only merely subduing the Frenzied Flame, rather than ridding you of it completely. So maybe she's angry that you've sorta forever made yourself susceptible to it's influence and basically risked yourself and the world for her sake, worried that one particularly bad day might come along and push you over that edge. Frenzy is the antithesis of life so in her mind it's a line that can't be crossed under any circumstances even to save a life, herself included. Can't blame her for being THAT wary of it, especially with what we saw of the Frenzy in the DLC at this point. It would've been an amazing payoff for people who saved her to see her again and reconcile in the DLC tho imo. Dunno if you heard or picked up on it yourself, but Messmer is strongly implied to be Melina's brother (Notice how we used his kindling to burn the sealing tree just like how she wanted to use herself as kindling for the Erdtree?), so it would've made even more sense for her to reappear because of that.
The time has come to finally talk about Malenia lmao I found her extremely aggravating as well, I despise her dumbass healing mechanic for all the reasons you pointed out, it's such a cheap way to make a boss difficult. Normally the boss formula in Souls-games consists of you having a set amount of heals and that basically represents the amount of mistakes you can afford to make in a boss fight, but the boss healing off of your mistakes completely throws that formula out the window. Now the fight gets reset slightly every time you make a mistake, giving you more time to make even more mistakes, wonderful. At least with things like Mohg's gimmick, it's a set-in-stone amount of damage and healing every single time that you can account for, but with Malenia it's just don't get hit I guess? And FUCK her Waterfowl Dance attack. One of the most broken and blatantly unfair moves they've ever given a boss. Its such a toxic combination with life-steal. Apparently the best way to consistently dodge that move is circle under her when she leaps into the air which supposedly causes her first flurry to go in the wrong direction, but that just isn't something that most players will figure out themselves. And because she can pretty much do that damn move at any point, including cancelling out of her stagger animation to do it for some god-forsaken reason, it heavily defines the entire encounter imo. Makes you play less aggressive than you probably should cus you're looking out for that one specific attack. Sure it's survivable with shield to a degree but that's assuming you're always in a good position to do so mid-fight, and while it debatably may be better than losing the attempt outright, having to watch her undo a substantial chunk of your progress from healing off your shield is fucking miserable and is generally why shielding that move isn't recommended. I also hate that she has multiple attacks in phase two that involve her jumping into the air, so sometimes you just can't tell if its gonna be Waterfowl or not because of the camera. Hell she even heals off your summons too, making them notably less effective against her compared to other bosses. I opted to use Black Knife Tiche because of how mobile she is, she actually has the ability to avoid Malenia a lot of the time in comparison to 99% of the other summons who only serve to be an extra first-aid kit for her. Apparently you can throw freezing pots to break her out of the Waterfowl start-up, but a boss having such an oppressive move that it forces the player to use something specifically to counter it just doesn't sit right with me. I saw from your update message that you went back and got the W on her. How did she feel going back to it after the DLC and did you switch up any tactics? Not surprised to hear she became your least favorite Souls boss btw, is that still the case now that you've finished the game? And where does she stack up difficulty wise for you? Consort Radahn is the hardest for sure imo (hell it's the hardest boss they've ever made, I don't know how they'll ever top this one tbqh), and I'd say Bayle is the second hardest. I'd also say Messmer is conventionally more difficult than Malenia as well, aka on a move-to-move basis.
Great to hear the DLC reinvigorated you after Malenia did her best to kill your enthusiasm lmao That Curseblade enemy you can bump into in the initial flower field was one hell of an introduction to the DLC, dude bodied me out of the gate.
From what I've seen, out-DPSing her is def a viable strategy that I often see people suggest. Which is why it sucks that Waterfowl is such an oppressive move, cus apparently you should be aggressive and hitting her as much as possible, but then you leave yourself open to that damn move if you're not careful, urgh.
After dealing with these kinds of enemies and bosses, you're probably gonna dog-walk most of DSII and III when you get round to em lol
Yeah you basically use what would normally be an attack window to heal instead. I wish I had internalized this a lot sooner even back in Dark Souls III, enemies like the Crucible Knights are a harsh wake-up call to stop that shit.
Ah I see, I imagine it probably doesn't stagger stronger enemies too well either. Oh interesting, well I can see from your screenshots that you did end up winning while using it so I'll be interested to hear how it performed.
Funnily enough a similar thing happened to a friend of my mine. Similar scenario where he had beaten her but was killed afterwards by a lingering summon or spell, I forget which. Luckily in his case though she died just fast enough for it to count in the nick of time, but it did make us wonder at the time if we had missed an after-boss cutscene or not because of it.
Have you fought Astel Stars of Darkness in the consecrated snowfield? It's the same fight except he's stronger and has one new intimidating af attack, although he uses it so rarely that a lot of people don't even end up seeing it. I'll say I don't really like that there's more than one Astel fight tbh, it kinda cheapens the original. Wish they had just given the extra rare move to the first Astel and kept him unique.
Yeah Maliketh is so badass. Were you aware of the Blasphemous Claw item? https://eldenring.wiki.fextralife.com/Blasphemous+Claw
I found out about it afterwards so I didn't use it myself and it's certainly not needed to beat him, but it lets you parry certain attacks he does, apparently any of his attacks that briefly glow yellow can be parried with it. Although if its anything like the usual parry timing in Souls games, I'd probably be trash at using it anyway XD I'd say Maliketh is def one of the hardest bosses of the base game. He's such a mobile & aggressive boss that it's really tough to land hits on him a lot of the time. Those are both great choices, you'll have to let me know your top 5 or something similar now that you're finished. I would struggle to give them in a concrete order but my favorites are: Astel, Godfrey, Placidusax, Divine Beast Dancing Lion, Messmer and Midra. Midra is a strong contender for being my no. 1 fav. What did you think of him and his area btw? I won't mention specifics about him in case you haven't found him yet, his area is pretty well hidden. But I adore his design, they absolutely nailed the presentation & music, and I'm really fascinated by the lore surrounding him. I'm also curious what you thought of Dancing Lion. I think it was an incredible first major boss for the DLC, using a traditional Chinese dancing lion as the basis for a boss fight was such a sick idea. Giving deathblight to that second non-boss Dancing Lion was a cruel joke tho. Thank god they didn't give it scarlet rot and frenzy while they were at it. I see you took out Placidusax as well, he was such an incredible spectacle. His nuke attack that straight up stops the music is my favorite attack in the entire game I have to say. And you couldn't ask for a more epic setting than a gigantic colosseum beyond time. I'll say tho he prob has the longest and most tedious runback in ER, but at least it's free of enemies and he's such a fantastic boss that it more than makes up for it. I love the fact that the reason we fight both Placidu and Bayle in significantly damaged states is because they had previously fought one-another in what was no doubt a battle of insane proportions, Placidusax's missing heads was a point of great interest for a while prior to that reveal. His two missing heads are even still attached to and imbedded in Bayles body around his neck area which I hadn't noticed till I saw it pointed out. Igon's amazing btw, the voice actor really gave it his all on that performance, one of the most quotable NPC's in the game.
Mohg's awesome, I dunno how anyone can compare him to Malenia as if they're at all comparable in bullshittery. I liked the way his blood attacks conditioned the player to roll into him rather than away from his attacks. I did the same thing and simply healed through his Nihil, I knew about the Purifying Crystal Tear but it really wasn't necessary to beat him.
I took out Morgott first try as well, he's quite the glass cannon. I had actually just finished properly levelling a weapon at that time, not to mention it was also the first time I tried out the Mimic Tear if I'm not mistaken, so you can probably imagine how fast Morgotts health-bar got disintegrated. Its a shame cus he seemed like a pretty cool boss but that's the strongest spirit summon in the game for ya, no wonder it ended up getting nerfed. Did you experiment with any of the other spirit summons btw or did you stick with ol' reliable Ogha throughout?
Romina Saint of the Bud in the DLC went down surprisingly easy on the first attempt for me as well. I dunno if it was because I had too many Scadutree Fragments at the time or I just got kinda lucky or maybe a mix of both. Was your experience with her something similar? I found out she had a couple of voice-lines which got cut for some reason, shame.
You must've been pretty overlevelled for Fortissax too then right? Pretty sure I was as well iirc.
Urgh, didn't that area have annoying af snipers on the rooftops as well or am I thinking of a different location? Either way yeah that area was pretty annoying. I'm fairly sure one of those invisible guys is a dungeon boss fairly early in the game as well but I don't think I ever came across him myself. How was the Godslayer btw? Something you'd recommend I use on a future playthrough?
Noice, looking badass.
Definite waifu.
Best looking headgear in the game ngl.
Ah yeah it really makes it seem like you're meant to use horse combat but it just doesn't work at all with him. And fun fact: he actually got patched to start much further away from you when you enter the boss arena. Here's where he originally started every time you'd enter his arena: https://www.youtube.com/watch?v=WbwWJ19qaKI
So it meant you had to immediately begin every attempt by rolling his charge attack basically, one of the jankiest and least forgiving hitboxes in the DLC.
They nerfed Starscourge Radahn a while back too, and tweaked a couple of things with Consort Radahn, also added something to the final boss of the main game. Speaking of, I noticed you hadn't posted a screenshot of that one yet, have you gotten round to beating it and what did you think of it if you have?
I used the Shadow Sunflower Blossom for a lil bit, pretty cool idea for a weapon.
I really like how Leda looks in that img with her helmet off as well, she's gorgeous, big shame she never removes it in-game.
You'll never guess what just got announced as I was in the process of replying to you: https://www.youtube.com/watch?v=Djtsw5k_DNc
A NEW FUCKING ELDEN RING GAME AAAAAAAAAA. You picked the perfect time to start playing Souls games and Elden Ring. This new game appears to be some form of a combination of all their previous games. Bosses and characters from Dark Souls straight up make an appearance in the trailer including the Centipede Demon from DSI, one of the spiders from DSII (Some official art also showcases one of the bosses from DSII as well), the Fire Keeper as well as one of the secret bosses from Dark Souls III (People lost their minds over this reveal), what appears to either be an outfit a character or the character in question herself from Bloodborne, and they seem to have incorporated the mobility and some mechanics from Sekiro such as the run speed, ability to scale walls and the parry. It's been a bit of an overload to the senses, I'm still not sure how to properly process the implications of all of this. I'm so fucking excited to see just how many older bosses and characters are gonna make appearances. Really hope they just go full-blown fanservice with this and we get all the greatest hits from across the games. Would be great if we finally got the chance to fight Godwyn in this new game as well, since a lot of people were disappointed he didn't show up in the Shadow of the Erdtree. The release date is 2025, unexpectedly soon. I'm glad the wait isn't gonna be too agonizing.
I was definitely conflating it with Archie in my mind then. Just checked and Archie Sonic has 290 issues spanning across more than 20 years, and earned itself the world record for longest running comic based on a video game franchise. IDW is at a much more digestible size in comparison. Yeah it being in color is great, Sonic comics are especially vibrant and appealing. Some manga actually have official digitally colored versions as well, I plan to read JoJo Part 7 in color once I eventually get round to it.
I decided to finally give FGO some of my money and use the guaranteed 5-star summon banner that was on recently. It felt like a pretty safe bet since Foreigner Abi was the only servant on it that I had already. I got Sigurd:
It's some pretty great characterization for Artorias and Sif. Interestingly, it's Alvina of the Darkroot Wood that leads you to where Sif is holed up in the DLC. A popular theory for why Sif fights you is that she wants to prevent you from confronting the Abyss and potentially suffering a similar fate to Artorias, since you go there to retrieve his ring. It's also possible she fights you out of loyalty to Artorias and to defend his honor, since the player is there to basically rob his grave. I could see it even being a mix of both.
Yeah Capra's one of the more generally hated bosses of the franchise from what I've seen as well. I can relate to the frustration but I agree that it's a bit overblown, it took me around the same amount of tries and there's FAR worse Souls-like bosses out there. Might be a lot of lingering sentiment from when people fought him as kids. I hated the run-up to Capra a shit-ton more than the actual boss itself, fuck that alleyway.
Hey the less time spent in that boss arena the better lol I recall losing some attempts to slipping off the centre branch too, shit fucking sucked. It's a kick in the teeth as well that you had to take a bunch of lava damage on the run-back or keep re-equipping the Orange Charred Ring every time, I think I needed all of my ring slots due to the gear I was using, so after a while I think I just switched out some of my armor so I could just leave the damn ring on. Spending a minute or so running back just to hear 5 seconds of the boss theme before instantly getting knocked off was diabolical game design.
I was pretty set in my ways with my roll-oriented mentality going into DSI cus of my time with DSIII and ER. So I didn't make use of shields as much as I probably should have. It made for a pretty frantic boss fight against Manus since he's the fastest boss in the game by far, the dude felt like fighting a DSIII boss but in the DSI engine lol It seems like your fresh perspective going into DSI was pretty advantageous in that respect, were as I carried over some habits and expectations from later games that didn't necessarily apply too well in DSI.
Ah gotcha, figured that might've also been what you meant. Yeah I totally get what you mean on the consumables, I almost never think to use resins and other such items for the exact same reason, I just tend to end up hording them a lot of the time lol I pretty much never used the weapon arts either after I realised how much it demolishes the dura, it was never really worth the trade-off which sucked, especially not against bosses. The weapon degradation is faster in DSII but it's like that by design and implemented fairly well imo. It's the most well thought-out weapon durability system out of the three Dark Souls games I'd say. In DSII, resting at bonfires resets your weapon durability the same way it does with health and mana, and the game pretty easily facilitates levelling several weapons. So it promotes better experimentation, incentivises bringing along multiple weapons and makes you consider how best to use your equipment in-between reset points imo. DSIII carries over the system from II but with far increased durability values to the point that it doesn't even matter. I don't recall ever breaking a weapon in DSIII or even coming close for that matter so it may as well not have durability like Elden Ring. My favorite weapon durability system in a Souls-like definitely has to be Lies of P though. In that game, you use your grinder to keep refilling the durability bar, it makes for some really intense moments where you need to grind your weapon mid-boss fight cus its on the verge of breaking. You can also apply different grindstones to grant your weapon certain effects, it's such a cool system.
Indeed Nito's just like Capra Demon where they're perfectly fair in a vacuum but the shit surrounding them can make them insufferable.
Yeah the movement in Elden Ring is perfect, giving a dedicated jump button was one of the best changes they made as well and I hope they keep it that way from now on. It makes traversal and platforming so much more fun, compared to the unreasonably awkward and ineffective jump-height of the older games. It's such an amazing new option in combat as well, took me a while to get used to using it but jumping over attacks feels satisfying af. Going from DSI to Elden Ring must've been pretty jarring, the sheer difference in the speed, aggression and combo lengths of the bosses is crazy.
I felt like they underutilised Melina as well, she plays the same level-up waifu role as the Firekeeper from DSIII, Emerald Herald from DSII etc so I expected her to have more of a similar constant presence in the game to them. You do still get more opportunities to see her as you'll have no doubt seen by now, but the option to always talk to her at bonfires and get new dialogue after certain in-game events like defeating major bosses or entering noteworthy areas would've been an awesome method to communicate some of the lore while giving more companionship time with her.
Margit walled a LOT of people when the game first came out. He's extraordinarily hard for a first boss with an absurd combo chart and also introduces how some bosses will immediately try to punish you for healing in-front of them in neutral. He really sets the tone for how the game will be. I struggled quite a lot with him on my first playthrough, just couldn't figure the guy out.
Ah yeah pay no mind to toxic purists like that. Some people are never satisfied with how you beat a boss whether it be summons, magic or some weapon art they consider overpowered, it's never good enough for them unless you went at the boss with just a club and a loincloth. All the tools are there to be used and there's no wrong way to approach the game. I used the jellybro when I fought Margit on my first playthrough as well funnily enough, then managed to beat him solo on my second playthrough.
That bottom area that finishes with a Leonine Misbegotten boss fight is intended to be one of the first places you go to yeah but it's super easy to overlook and then discover it later when you're already pretty over-levelled for it, a lot of people did the same thing from what I've seen. Godrick's a great boss, he's got a lot of personality and I think his ground tremor attacks are one of the first instances where jumping can be an effective avoidance option in a boss fight, his rune is one of the best as well.
It's funny how you're able to just waltz right into such a high-levelled area like Caelid straight out of the gate like that lmao Fallingstar Beast has such a sick design but boy is it annoying to fight on foot with how much it runs around. Yeah there's a catacomb with a single Erdtree Burial Watchdog in Limgrave, that was actually the first boss I ever beat in ER. I can imagine fighting two of those early in Caelid must've been a hellish experience XD Oh god yeah the Crucible Knights are brutal, I feel like I never really got the hang of fighting them. Like you say, they offer so few openings for counter-attacks, and they also do that thing where they try and stop you healing if you do it in front of them. Really oppressive enemies.
LOL déjà vu. Interesting, I don't recall getting chance to play around with the fire sword ability but it looks sick. I definitely used the blood strike and that was really powerful.
Very nice, tricky fight to have done underlevelled. NPC fights have the tendency to either be not that bad or frustrating af, there's usually not an in-between at least for me personally lol Always thought that shield looked really cool as well, it can fire projectiles if I remember correctly right?
Radahn's definitely one of the most memorable and badass bosses in the entire game. Dude had been reduced to a mindless berserker state and was still holding all the stars in the sky in place with his gravity magic, and then the way he re-enters like a meteor for phase 2. So freaking badass, the festival itself was such a cool element to the whole thing as well.
Rennala is one of the only lengthy runbacks in all of Elden Ring, but it seems like you luckily didn't have to really deal with it. It's not even particularly bad when compared with many runbacks from Dark Souls, it's just lengthy and so it sticks out in ER more since runbacks typically aren't really a thing in this game.
He's another boss that pretty much always tries to punish you for healing, god I hated those fireballs. The Godslayer Greatsword is one of the best looking weapons in the game imo without a doubt, and the black flame status effect with its percentile based damage is really strong.
The two gargoyles fight is probably one of my least favorite bosses. It felt like there was barely any openings with how much they liked to overlap their attacks with one-another, and that poison mist attack was miserable. They tended to spam the hell out of it, often times from off-screen while you were focused on the other, and you could barely notice it before you started taking mad damage.
Yeah I did the exact same thing and used what few boluses I had at the time. Putting a boss in the middle of a lake of scarlet rot was a cruel joke XD Really cool looking boss tho, and it gives you an amazing looking weapon for your troubles at least.
Astels one of my personal favorite bosses, such an incredible cosmic horror design. His grab attack is one of the highest damaging attacks in the game, definitely the hardest aspect about his fight. Cool weapon choice to have beaten him with, I assume it performed well on him then.
Nice, the Moonlight Greatsword of the game. FromSoft including that in all their souls-like games has been an ongoing tradition.
I went with Ranni's ending as well, it's easily the best out of the lot imo. Ranni's likely my favorite waifu of the game as well so was kind-off a no brainer for me.
Rocking the Radahn armor, very nice.
Cool to hear you've been enjoying the horse combat as well, it's indeed really fun.
Ohh yeah I totally forgot you need to fight Gurranq at one point to calm him down.
"Join the Serpent King as famileee. Togethaaa we will devouehh the very gohs!" I fucking love the delivery on that line lmao
Rykards a super-well executed gimmick boss, one of the best they've ever done for sure. A very epic and cinematic fight. And yeah they definitely don't intend for you to fight him traditionally, even though you still can if you really wanted to but I've heard it's pretty unfun to fight him that way.
Pairing the Tree Sentinels shield with the halberd, looks great. Did you ever make use of the Golden Retaliation skill?
Still got plenty of game left from that point (which I'm sure you've seen by now ofc), and there's still a decent amount of bosses in the main-game you seemingly weren't aware of yet that I'll be interested to hear your thoughts on.
Malenia's considered by most to be the hardest boss of the game not including DLC, and I'm inclined to agree with the consensus on that although there is a couple other contenders I'd say. I'm curious to hear how difficult you found her to be. Many people also consider Mohg to be one of the hardest bosses of the main game as well, he's in the upper portion for sure but I don't think I found him to be quite as bad as most other people seemingly did. He felt pretty doable out of the gate for me which is a lot more than I can say for Malenia and some other bosses.
So have you finished the main game at this point? And if so, have you made a start on the DLC yet? Looking forward to hearing your final thoughts on the game as a whole, as well as who your fav and least fav bosses were.
Oh and happy belated birthday btw, hope you had a great one!
yeah thats true ...
ohh good choices brother ... heard about very good things about Fruits basket , i will give it a try later ....
and yeah happy birthday brother , i have mentioned tihs in a msg before , but yeah .. May God Bless you ...
May God bless you ...[ Sorry bro for not paying attention ]
i read it two times and still im not satisfied , its so so good .....[You know bro, i rarely do this much appreciation for an anime /manga ] only for my fav ones ....
https://www.instagram.com/reel/DA_npHduLjI/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== You can watch this reel , this may help you why i said this is the best romance manga ...
i know you might be saying , its too much glazing , but i can assure you that You'll definitely not hate this manga , instead of that, you might loved this manga ....