“At that period I paid as constant attention to the greater securing of my happiness, to enjoying and judging it, too, as I had always done for the smallest details of my acts; and what is the act of love, itself, if not a moment of passionate attention on the part of the body? Every bliss achieved is a masterpiece; the slightest error turns it awry, and it alters with one touch of doubt; any heaviness detracts from its charm, the least stupidity renders it dull. My own felicity is in no way responsible for those of my imprudences which shattered it later on; in so far as I have acted in harmony with it I have been wise. I think still that someone wiser than I might well have remained happy till his death.” ― Memoirs of Hadrian
Statistics
All Anime Stats Anime Stats
Days: 563.0
Mean Score:
4.93
- Watching6
- Completed2,487
- On-Hold2
- Dropped755
- Plan to Watch34
- Total Entries3,284
- Rewatched277
- Episodes33,505
All Manga Stats Manga Stats
Days: 826.2
Mean Score:
5.59
- Reading35
- Completed1,848
- On-Hold8
- Dropped81
- Plan to Read3
- Total Entries1,975
- Reread661
- Chapters69,813
- Volumes9,526
All Comments (320) Comments
Regarding Yamato, your hesitance around Matsumoto's potential militarism is interesting because it's almost like the inverse of why I disliked 2199. The original series has an extremely intense atmosphere of impending doom and desperation, which naturally conveys the weight of the crew's duty and the psychological pressure they feel. It could never be described as an upbeat or triumphalist series, and yet by trusting the audience to read the characters for themselves it avoids undermining their heroism. Contrast this to 2199, where the atmosphere of the show is more genial, but the characters frequently talk about how conflicted they feel, to the point where Captain Okita is obnoxiously waving around a copy of Crime & Punishment (a book whose thematic connection to the show is so tenuous that I wonder if the creators actually understood it) - to me this makes 2199 fundamentally adolescent, because of its eagerness to force feed a sense of "nuance" to the audience, and because of its unwillingness to seriously engage with the concept of a war of extinction and how the people fighting that war would actually feel and behave. To use Patlabor 2 as a point of reference, I think the original Yamato is how Tsuge would write the story, whereas 2199 is how the cabal of out-of-touch police and military officials would do so. Maybe more comfortable, but less real.
I see you really liked Geneshaft, btw. I watched it ages ago, but I remember not really loving it, though I think it's one of Akane's better shows. The production and score were great.
Regarding the tech optimism, I have felt that way about what I've read of Shirow's manga (mainly Appleseed), but SAC doesn't exactly exude positivity in my eyes. I'm struggling to recall a piece of technology which isn't taken to its most negative possible outcome it in the show, like even the tachikomas end up getting decommissioned because their AI is making them insubordinate. I think something like Patlabor offers a more inspiring vision of tomorrow, helped by how closely many of the storylines are tied to the construction capabilities that labors afford humanity, but even something as gloomy as Patlabor 2 is full of incidental uses of sci-fi tech that feel very endearing and comfy in the same manner as you'd find in stuff like 2001 A Space Odyssey - like think of the police vehicle which passes over the traffic jam that Shinobu gets stuck in just before the missile strike at the start.
I dunno, I guess for whatever reason Kamiyama's work doesn't particularly resonate with me. I wrote out more thoughts about SAC in the forum threads for the final episode of both seasons after I rewatched them recently and I guess I just want someone to convince me that I'm wrong so that I can love them in the same way that everyone else seems to.
Also, without spoilers, what are your thoughts on Gundam Seed? I've always been interested in watching it. It seems to get a lot of hate from diehard U.C. fans, but the people who love it stand by it.
Yeah, his games aren't the most technically proficient things to play—maybe except NMH3, which is genuinely challenging at some points and has tighter, albeit sort of repetitive, combat mechanics. I'd love to play King's Field at some point, particularly the fourth one. The world looks really damn cool. I kind of get what you mean with games designed to be as uncomfortable as possible. The closest game I can think of that fits that bill is the first Drakengard. And, yeah, I don't think NMH was trying to break boundaries with it's gameplay, though I suppose it's unique in that the game is structured around the concept of a boss rush. NMH is more about just hanging out with Travis and falling into the atmosphere and absurdity of it all. It's got a lot of Suda quirks, but in more of a Kojima fashion, as opposed to, say, Killer7.
From all that I know about Suda, and the works of his I've played, I consider NMH to be his most defining, particularly in the context of NMH3 and NMH: TSA. It might be a bit self-indulgent, having a main character as into games, anime and pro-wrestling as I am, but it's special because of that. And, yeah, right off the bat, Killer is Dead is super fucking stylish, though, I know it was apart of that era in his career (along with Shadows of the Damned and Lollipop Chainsaw) where he wasn't spearheading the creative direction.
Good point about both Valvrave and Cross Ange. Yeah, they both lack what makes Tomino great, but carry general quirks I associate with him, along with other oddities. Haruto is definitely a pretty flat character, and a lot of that comes from how predictable and shounen-like he is—except for that part where he rapes the female lead, though I guess the show explains that by having it be caused by his viral-vampiric-ness. Ange, though, at least at the start of the series, starts off actively wanting an almost Third Reich-esque genocide of the Normas, only to find out she is one. After which, yeah, she does start to become rather predictable, but not to her detriment. I think she works as a hero more effectively than Haruto because her fall from grace was so sharp.
I'll spare you an endless tangent of Eureka Seven praise, but I'd highly recommend giving it a re-watch, at some point.
Btw, I checked out your Backloggd and saw you were a fan of Suda51, among other great creators, but I didn't see any of the No More Heroes games on your list. Do you think you'll ever play them? I recently started Killer is Dead, myself, after finishing The Silver Case some months ago.
And about Ookouchi, yeah, I know a lot of his projects weren't exactly well received, but, imo, I thought Valvrave was great. While watching it, all I could think was, "Did Tomino work on this?" Granted, it's different, but as we were discussing before, I think it's the closest another creative has got to replicating Tomino's "Tomino-isms." It goes back to what I said in my G-Reco review: characters feel like billiard balls in a game of pool, smashing into each other, and bouncing in all different directions. Instead of constructing sentences for each other, they just talk at each other, which I think is hilarious. Yeah, it's pretty up it's own ass, but it's certainly unique—immortal, virus-infected, mech-piloting vampire high schoolers, trapped in a Lord of the Flies-esque situation, where they have to build something of a society all by themselves, whilst staving off space fascists. Pretty crazy stuff, lol. Unfortunately, S2 drops off a bit with the craziness, though.
Continuing with Ookouchi, he did a couple episodes for my favourite show, Eureka Seven, and they're very telling of his style, particularly his Tomino influence. Episode 20 sees the most Gundam moment in the series for Renton, where the 14-year-old protagonist has to come to terms with the fact he's killing real people inside of those mechs, after his emotions cloud his judgment. Then he leaves the Gekko (White Base) to meet Charles (Ramba Ral). Then episode 25 is the BIG middle point of the series where the emotion drives everything, and the cathartic pay-off happens in the form of a Macross reference. Anyway, I think those scripts are more in-touch with his strengths, without the insane, edgy stuff he become known for later. The logical end point of this is Cross Ange, if you've seen it. It's not Ookouchi, but it feels like it picked up where Valvrave left off, though, I like that show as well.
And that second paragraph is great, btw. It hits the nail on the head perfectly.
And yes! I'm happy that you appreciate all the details. The toilets in the mechs is one of my favourites, particularly with how Tomino will cut to a character in their cockpit, zipping up their normal suits, implying they just used the toilet, without explicitly stating anything. Despite G-Reco being primarily made for a younger audience, he puts a lot of faith in the audience to piece things together, which I love. I love how Tomino refuses to coddle the audience. It makes every watch of G-Reco rewarding cause you'll spot new, insane details you didn't notice before. This'll be hard to explain, but episode 1 is a masterpiece for how it treats characters' understanding of the situation. At multiple points, every character asks why Raraiya is there, and who she is, which in any other show, you'd just expect the characters to know, but no one has communicated anything about her presence to each other, so characters just discover her. Even one of Dellensen's men doesn't know her purpose, since Dellensen simply hasn't briefed him, or probably even forgot to. I may be overcomplicating this, but I feel like most shows would have maybe one character question who Raraiya is, then everyone else would just know her from that point on, but G-Reco holds communication as such a core theme, so if no one communicates to each other, information simply doesn't pass on.
Also, there's things they added in the movie that I haven't heard anyone talk about yet, like how one of the Nuts in capital tower has Australian Aboriginal artwork all over it, which is such a niche, specific detail. And, yeah, that shot is awesome. Such a minor character, but just adding those details makes him feel real. It even raises questions about him: like, what is that bear thing? Does he have a daughter that gave it to him? Did he buy it for someone? That type of stuff. And the fact that the books at his work space don't have bookmarks, but the next desk over has books littered with bookmarks and tassels, might imply things about his work ethic or something.
There's so much to talk about with G-Reco. I could go on forever, lol. After watching Movie V, I'm having an internal debate whether or not I think it beats King Gainer as my favourite Tomino work. Also, if you're interested, I did a review of Witch From Mercury S1 not too long ago.