yes if it is japanese related, and translated, so you will only find english versions of galleries (not western galleries or image galleries, just manga/one shots/doujinshi and cg galleries),as for the content its pretty much anything except toddlers. And by toddlers I mean literally babies.
Its just that it has a better reading system, with double page/ manga style/western style or single page. Its also a lot faster.
It is still growing so it doesn't have as much content as ex hentai, but It is definately one of the top.
check it out , you might like it.
There is almost zero interaction from the player involved, that's why I meant by RNG.It's difficult in the sense that things need to work out at x point and at y point, or you have a higher chance of getting fucked in the ass. So to say, there's several important aspects: (I hope you enjoy reading)
-Resource management (Fuel, Ammo, Steel, Bauxite), sorties (PvE) use up fuel and ammo, repairing damaged ships (health does not regenerate) takes up fuel and steel, and time (which can be avoided using insta-repair buckets) and replacing planes (aircraft carriers have an exclusive resource for replacing lost planes) takes bauxite.
-Construction and Development:
Construction allows you to well... construct ships, and although there are recipes, it's pure RNG. You may get the ship you want, or you may not. The outcome is often the latter. Larger class (battleships, aircraft carriers) and rare ship recipes are obviously more expensive, and can deplete you of hard earned resources very quickly. Here's a graph for Large Ship Construction (which uses up A LOT of resources)
Development allows you to construct equipment, which is extremely important during combat.
Resource Gathering: You earn 3 fuel, 3 ammo, 3 steel, and 1 bauxite per 3 minutes. So in a single day you can get ~1000+ fuel ammo steel and ~800 baux. When you sortie, you can gain resources from nodes but you generally don't want to hit those nodes.
The only other method is through expeditions, where you just send a fleet (they must meet specific requirements as per charts) off a specific expedition for some time and when they finish you earn a static amount of resources. More graphing for efficiency.
Sortieing and Experience: Oh god, I don't want to go too much over this. It's ridiculously long. When you go on a sortie, think of it like Mario's World|Section system. Within each individual sortie, there are nodes which lead to the boss node. Navigation is completely RNG unless there is a specific ruleset, and there are many dead ends. Each node has several specific enemy fleets which are chosen randomly.
Combat is done through several phases, so I'll just outline:
-Air phase
Air superiority is determined by fighter power, and then torpedo bombers have a chance of hitting ships. Anti-air stat from ships can shoot down planes.
-1st Shelling phase (if battleships are present, 2nd shelling phase)
Main combat, uses primary and secondary guns. You can miss, hit, and crit, and because it's crucial to down enemies before they hit you, missing (from your side) hurts
-Torpedo phase
As suggests: unreliable (because it's at the end of combat and does not guarantee high damage, but this is not available for battleships and carriers)
If you can survive combat through each node and down the boss, you can cry happily. Until you level up your HQ level (HQ experience is gained through successful sorties, expeditions, and finishing maps). The higher your HQ level, the more resources you can hold but the harder sortie maps will become.
TLDR: ...Yah. If you were to downsize kancolle you could probably describe it as dark souls level farmville/pokémon (it is still a browser game). There isn't really a reason as to why they didn't bother translating the game for other countries, but they're not opening up to a foreign scene anytime soon.
//Although there is EXTREMELY little explanation as to the lore of the game, it is generally assumed that the enemy fleets (called the Fleet of Fog) are either sunken ship girls who are out for vengeance, or are actually U.S. ships (all of them use the american metric system for their weaponry, so their guns come out in inches as opposed to centimeters)
Kantai Collection isn't really a card game, that's just the drop system. And it's a bitch.
1) Those are Shimakaze's normal clothes. By clothing damage, on all girls fabric/weaponry is ripped, and sadly some thongs are snapped (nothing's ever really NSFW though, the worst is Hamakaze since she completely loses her bra, although she covers with her hands so everything's K).
2) I don't know how to describe Kantai Collection's gameplay. I guess you'd have to start with saying that it's entirely a game about statistics. Drops, damage, navigation, etc. so there's a lot of RNG (which is why kancolle players refer to it as a her, RNG-sama, the most sadistic asshole ever). It can be a time consuming games at times, but it's not boring unless you are forced to grind. As a warning though, this game will induce rage the likes of which you've never experienced due to time factor. And your ships can sink.
3) Suffice to say, once you've played enough kantai collection you'll have learned a great deal of WW2 IJN naval history. When you read about how terribly your waifu sank, you'll cry (I had to take a breather after reading about the sinking of the Bismarck). So, the girls aren't the only appeal.
Most people that see kantai collection and talk about it know nothing about the game itself, so I just wanted to be able to illuminate at least one person. Thanks for reading if you actually get this far lol.
Well we change the name of the club every season, so you can get the recommendation and information when the new season starts. and we discuss about the anime that's airing. also its helpful to find the anime airing anime of season in one place.we discuss about fansubs and OP, ED.
I too enjoy this season, i have already dropped few of them.
Not exactly, I just watched a horrible dub for a hentai and it has to be one of the funniest I have heard yet. The name's Mejoku or as the english dub says, Sextra Credit. It's a goddamn beauty in English.
All Comments (25) Comments
Its just that it has a better reading system, with double page/ manga style/western style or single page. Its also a lot faster.
It is still growing so it doesn't have as much content as ex hentai, but It is definately one of the top.
check it out , you might like it.
Edit: You know what- I should make a thread to plaster down this information... but I suddenly feel very lazy.
PS: NOT ENOUGH OVERLORDS
-Resource management (Fuel, Ammo, Steel, Bauxite), sorties (PvE) use up fuel and ammo, repairing damaged ships (health does not regenerate) takes up fuel and steel, and time (which can be avoided using insta-repair buckets) and replacing planes (aircraft carriers have an exclusive resource for replacing lost planes) takes bauxite.
-Construction and Development:
Construction allows you to well... construct ships, and although there are recipes, it's pure RNG. You may get the ship you want, or you may not. The outcome is often the latter. Larger class (battleships, aircraft carriers) and rare ship recipes are obviously more expensive, and can deplete you of hard earned resources very quickly. Here's a graph for Large Ship Construction (which uses up A LOT of resources)
Development allows you to construct equipment, which is extremely important during combat.
Resource Gathering: You earn 3 fuel, 3 ammo, 3 steel, and 1 bauxite per 3 minutes. So in a single day you can get ~1000+ fuel ammo steel and ~800 baux. When you sortie, you can gain resources from nodes but you generally don't want to hit those nodes.
The only other method is through expeditions, where you just send a fleet (they must meet specific requirements as per charts) off a specific expedition for some time and when they finish you earn a static amount of resources. More graphing for efficiency.
Sortieing and Experience: Oh god, I don't want to go too much over this. It's ridiculously long. When you go on a sortie, think of it like Mario's World|Section system. Within each individual sortie, there are nodes which lead to the boss node. Navigation is completely RNG unless there is a specific ruleset, and there are many dead ends. Each node has several specific enemy fleets which are chosen randomly.
Combat is done through several phases, so I'll just outline:
-Air phase
Air superiority is determined by fighter power, and then torpedo bombers have a chance of hitting ships. Anti-air stat from ships can shoot down planes.
-1st Shelling phase (if battleships are present, 2nd shelling phase)
Main combat, uses primary and secondary guns. You can miss, hit, and crit, and because it's crucial to down enemies before they hit you, missing (from your side) hurts
-Torpedo phase
As suggests: unreliable (because it's at the end of combat and does not guarantee high damage, but this is not available for battleships and carriers)
If you can survive combat through each node and down the boss, you can cry happily. Until you level up your HQ level (HQ experience is gained through successful sorties, expeditions, and finishing maps). The higher your HQ level, the more resources you can hold but the harder sortie maps will become.
TLDR: ...Yah. If you were to downsize kancolle you could probably describe it as dark souls level farmville/pokémon (it is still a browser game). There isn't really a reason as to why they didn't bother translating the game for other countries, but they're not opening up to a foreign scene anytime soon.
//Although there is EXTREMELY little explanation as to the lore of the game, it is generally assumed that the enemy fleets (called the Fleet of Fog) are either sunken ship girls who are out for vengeance, or are actually U.S. ships (all of them use the american metric system for their weaponry, so their guns come out in inches as opposed to centimeters)
Kantai Collection isn't really a card game, that's just the drop system. And it's a bitch.
1) Those are Shimakaze's normal clothes. By clothing damage, on all girls fabric/weaponry is ripped, and sadly some thongs are snapped (nothing's ever really NSFW though, the worst is Hamakaze since she completely loses her bra, although she covers with her hands so everything's K).
2) I don't know how to describe Kantai Collection's gameplay. I guess you'd have to start with saying that it's entirely a game about statistics. Drops, damage, navigation, etc. so there's a lot of RNG (which is why kancolle players refer to it as a her, RNG-sama, the most sadistic asshole ever). It can be a time consuming games at times, but it's not boring unless you are forced to grind. As a warning though, this game will induce rage the likes of which you've never experienced due to time factor. And your ships can sink.
3) Suffice to say, once you've played enough kantai collection you'll have learned a great deal of WW2 IJN naval history. When you read about how terribly your waifu sank, you'll cry (I had to take a breather after reading about the sinking of the Bismarck). So, the girls aren't the only appeal.
Most people that see kantai collection and talk about it know nothing about the game itself, so I just wanted to be able to illuminate at least one person. Thanks for reading if you actually get this far lol.
I too enjoy this season, i have already dropped few of them.
Not exactly, I just watched a horrible dub for a hentai and it has to be one of the funniest I have heard yet. The name's Mejoku or as the english dub says, Sextra Credit. It's a goddamn beauty in English.
one of the related videos for Skelter Heaven is a rhino sized penis extension so I can feel how this is going to be