my English is not very good. I sometimes use translators but that helps me learn English
◍ Main view:
It's nearly same as Maslow's pyramid. in anime the base is the main idea , main emotions and the purpose. If your creations' base is durable enough you can keep adding on the base: characters , suspense , world , designs , music , ambiance , uniqueness , occurances etc. If you make the top parts of the pyramid dense, heavy and if the base is'nt durable enough to handle the heavy part , the pyramid would fall off because the base would dissappear in the cluster or densness of addings and uses. Theese kind of animes' and films' effect mostly disappears in a year. So that you have to make the top parts from less dense materials or you have to make the base from denser materials to make the pyramid stay in one piece. Mostly the characters , music , world etc. decreases in quality because the base is'nt well built enough. The idea and emotions must be denser than everything that you want to add to the top to achive your 'creating' goal succesfuly. If you want to make your pyramid seen from further distances you can add more height and use more materials , make replicas and add flashy stuff to your pyramid. But It takes effort and most the creators try to be seen as much as they can. Thats when effort and time mostly goes to waste. Neons and height depends on base. How big and dense your base is , the higher you can make your pyramid , more attention and more the pyramid will be seen by more people. If we humans can improve from our faults (faults: monotone and similar plots , characters , fanservice , forced meaningless emotions etc..) the anime films , series and Hollywood films etc. Can help a lot to improve humanity to 'ubermensh' this is what art should be.
!(Im not only talking about anime.This view applies for whole film/book/cinema/manga/series art genres.)!
╼ What is important in anime?
İmportancy order:
♚- idea and uniqeness 3 pts.
♛- how the anime shows us the idea and is the anime is improving? (execution) 3 pts
♞- characters and world design 2 pts
♝- animation , art , ost and ambience accordance (proper aesthetics) 2 pts
♟- extra features and humor.(if the art/story/depth/characters etc. are top quality) 1 point
the scoring system changes to animes' genre. But not much.
Increasing and decreasing points by looking at the shows popularity or changing points to your expectations are bullshit personal idiocracy.
﹞﹞[Everyone can criticize my views I'm open to being criticised]
﹞﹞[I accept friend requests.]
Everything is perfect. Everything has flaws so that everyone can improve. ¯\_(ツ)_/¯
≛ 'Best' animes for now:
Eve No Jikan
Serial Experiments Lain
Tenshi no Tamago
Avatar the last air bender
Cowboy Bebop
Cory in the House° ͜ʖ ͡°
Trash animes that I have watched but not on the list:
Gleipnir
Karneval
Evangelion film series
◈ My all time favourite musics from variety of genres that I suggest to everyone to listen:
➢Bach: Air on the G string
﹥Galimatias & Alina Baraz - Fantasy
➢Philanthrope & Omaure& Flitz&Suppe - Solitude
﹥Pola Bryson - Unsaid ft BLAKE
﹥T Matthias - Too Late (ft. NK) (Uplink Remix)
﹥Kendall Miles x sweetbn_ - flowers
➢Flite - Dive
﹥josh pan - roses are dead
﹥Cowboy Bebop - Tank! (Holder's TF2 Version)
﹥LSB - Rolling Sideways (SpectraSoul Remix)
﹥Charli Brix - Let It Breathe (Ft. Data 3)
➢Uppermost - Night Walk (Azaleh Remix)
﹥Bonobo - Eyes Down feat Andreya Triana
➢Sabre Stray Halogenix Ivy Lab Feat Frank Carter III - Oblique
﹥GLXY & Malaky - Marquis
﹥Prokofiev - Dance of the Knights
﹥Galimatias & Alina Baraz - Make You Feel
﹥j^p^n - Lullaby
﹥90sFlav - i n n e r
﹥Brahms - Symphony No. 2 in D major Op. 73
﹥Dirtyphonics - Holy Sh!t
﹥BWV 1007 - Cello Suite No1
﹥android52 - super anime groove 3d world
﹥LAXX Dion Timmer - Join Me
﹥Ariana Grande - Into You Chartwell Remix
﹥Lars Beck Henri Purnell - Silent Games feat Zekt
➢MONDO GROSSO - Planetary Tantra
➢Barkley III Quad City DJs vs Yuji Ohno
﹥Lana Del Rey - Blue Jeans
﹥NuTone - Tides feat Lea Lea
➢Dizzy Gillespie - Bebop
﹥Element - Dimensions
﹥vaselin - golden
➢deadmau5 & Kaskade - I Remember
Your anime list and reviews is the shittiest list that I've ever seen. Let me tell you a secret that everyone with even a single ounce of intelligence has, rating almost all the anime that you've watched with a low score doesn't make you look smart, it makes your list look stupid. I am not even surprised if you turned out to be some kind of elitist. Start giving proper scores so you don't look like an idiot.
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie, and hurt you
My initial critique to your first message was that you seemed to try to limit everything to those three criterias you mentioned. I'm not saying I always know 100% what the creator wanted to achieve and that's not the important part about my statement, what I wanted to say is that you should critique every show and artistic concept individually instead of applying universal rules to measure it's worth. To maybe make this clearer: You can't put the same value on the plot for every show; not every animation of every show holds the same worth, some shows just prosper a lot more than others from certain things, context is what is important.
I don't think it's important to "know" the creators vision, I mostly use it as a synonym for trying to get behind the surface, of course this is subjective since art is mostly what the viewer makes of it but this is exactly where I think critical discourse comes into play because criticising something isn't to find out it's universal worth/meaning but giving a cohesive reasoning for why your perception of what you are trying to critique is what it is.
There are certain instances where, to me at least, it is pretty clear what a show doesn't try to be. Redline doesn't try to be something thematically rich, your average slice of life seasonal most often doesn't try to be just more than a simple feel good time waster and although it's impossible to be 100% sure about that I can make an educated guess. All of this is vague and there is no changing that. You might have misunderstood what I wrote about my rating and art philosophy in the sense that your mindset seems to seek for something objective, or at least that was my initial impression, when I never tried to find the absolute truth but to encourage an honest search for the reasoning why you give certain things a specific value. To be even more clearer, it's impossible to not be biased, you not judging by your emotions alone isn't objective it is a bias.
On the question "How should we score?": How you score things isn't really important, a number doesn't hold any other worth to people other than a surface level impression of how you liked something, being able to give reasons is more important than a simple rating. You have to know for yourself how you want to rate things, all of this is just my own way of doing it, I can't possibly deem it to be the best one for anybody other than myself.
To summarize, I think it's important to give an honest try at comprehending what the creator was going for but the viewers subjective impressions are the most important. Critical discourse is important to make your arguments more than just your surface level impressions. With "it's pointless to critique it for something it never tried to be" I didn't mean to find the objective truth of what something really tries to be but to make a guess based on cohesive reasoning with the example that I would argue that Redline doesn't try to be more than an explosive visual spectacle. It is flawed however, I would critique it for not being completely consistent in working toward that vision but being consistent enough to not overly distract from the vision it set itself, hence, I didn't rate it higher than I have now. My gripe with your statement wasn't that you try to find a logical conclusion, although it might have given that impression now that I read it again, but your way of assigning "meaning" to something based on that doesn't help in any critical discourse that isn't just with yourself.
And yes, I would say you have a strong bias, as do I and everybody else. I would go as far as saying everything that isn't objectively correct has to be a bias, your personal impressions of art can't possibly be objective because there is no way of measuring your correctness objectively (the best you can get is having a cohesive opinion) which leads to every impression of art automatically being based on bias. I'm sure there are quite a few scientific papers and essays on this topic.
So this is basically all I have to say to this, I feel like I'm just repeating myself at this point so I'll probably keep it at that.
I think my biggest gripe with what you said is that your "logical conclusions" aren't logical at all. Your entire perception of what is meaningful isn't logical, nobodies is, the entire concept of building up certain expectations and knowing what is important to yourself is in and of itself a bias, so your perception on what has meaning is a bias that may seem "logical" to you but may as well be illogical to everybody else (hyperbole). Also, I didn't say Redline is devoid of meaning but devoid of substance, there's a pretty significant difference.
"[W]e [...] should help them to make better and more effective creations[...]" I agree that constructive criticism can help an artist to improve his craft but there is nothing constructive about assigning a level of meaning to the creation of someone. Actually, I am convinced Redline is almost exactly what the people that worked on it wanted it to be. How are you gonna help an artist improve if you don't agree with their entire fundamentals?
That's also why I think it's important to take into consideration what it is that it even tried to achieve and why it's pointless to critique it for something it never tried to be in the first place. If you don't take the arts ambitions into consideration you reach that point where you "just don't get it" which makes your critique uninteresting for the ones you try to communicate it to although it might seem logical to yourself. And for me it works the best to actually try to get behind what the artist might have had in mind because that alone forces you to be open-minded and liberate your mind from a two dimensional formular that doesn't even try to comprehend the bigger picture but instead force everything into those strict limitations your bias sets.
Of course you can still say afterwards that the ambitions Redline sets are not to your liking but forcing it to be what you want it to be is not constructive. I guess what I want to say is that having ceratin biases is only natural but limiting your approach to art by them is not good and trying to find universal meaning in art is problematic. Obviously all of this is my opinion so take it with a grain of salt but from personal experience I feel a lot better with this approach.
As a sidenote, I don't really agree that Redline has just "a bit more outstanding animation" but rather it being not only massively superior in smoothness and composition but also extremely stylistic and unique whereas Fate/Zero might look very flashy and clean which fits well with the action but is not nearly as ambitious and doesn't have the distinctive character Redline has.
My baseline is basically that I see art as being completely free from any sort of objective goal, if there would be the need for something to be a certain way it's not art but really just a product at that point and I don't like to see anime as a product although some certainly are treated that way even by their creator. Art doesn't have to be anything, the viewer isn't the one that should feel like art owes them something for it is the artist that lets you partake in their creation while the viewer is only the outsider.
Therefore I think it's important to let the creator do whatever he wants, how much I come to personally like their approach or how genuine I feel it is what they are creating is another topic since those are connected to certain biases I mentioned on my profile. I think finding objective value in art is a fools errand since nobodies values are objective in and of themselves. The example I like to use the most for this since it also helped me question my own way of looking at it half a year ago is Redline, a movie completely devoid of substance that entirely strives from the people that worked on it being extremely passionate about animation and the will to make a flick that is just trying to be the biggest visual spectacle, I mean who am I to question how much worth it is what they are doing?
From my experience letting people do what they want free from any sort of criteria resulted in some of the best material to be put out.
A year or two ago I would probably have agreed with you on some points but rating every show by a certain formula is pointless or at least that's how I see it.
I've told you, I'm pretty sure nothing is going to be deleted since it's a drastic and permanent change. I'd say their influence on ranking db is going to be limited as it's a middle ground.
I'm not a MAL dev so I can just tell you what I think about it ¯\_(ツ)_/¯
Well, first of all I don't think any of these accounts will be deleted, that's just too drastic and regular users might be caught in it. It'll be just code after all.
Secondly, I don't think that's good enough criteria for going backwards, let alone for new account validation. It'll be too easy to spot it and work around it even if it's not publicly stated.
All Comments (31) Comments
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie, and hurt you
I don't think it's important to "know" the creators vision, I mostly use it as a synonym for trying to get behind the surface, of course this is subjective since art is mostly what the viewer makes of it but this is exactly where I think critical discourse comes into play because criticising something isn't to find out it's universal worth/meaning but giving a cohesive reasoning for why your perception of what you are trying to critique is what it is.
There are certain instances where, to me at least, it is pretty clear what a show doesn't try to be. Redline doesn't try to be something thematically rich, your average slice of life seasonal most often doesn't try to be just more than a simple feel good time waster and although it's impossible to be 100% sure about that I can make an educated guess. All of this is vague and there is no changing that. You might have misunderstood what I wrote about my rating and art philosophy in the sense that your mindset seems to seek for something objective, or at least that was my initial impression, when I never tried to find the absolute truth but to encourage an honest search for the reasoning why you give certain things a specific value. To be even more clearer, it's impossible to not be biased, you not judging by your emotions alone isn't objective it is a bias.
On the question "How should we score?": How you score things isn't really important, a number doesn't hold any other worth to people other than a surface level impression of how you liked something, being able to give reasons is more important than a simple rating. You have to know for yourself how you want to rate things, all of this is just my own way of doing it, I can't possibly deem it to be the best one for anybody other than myself.
To summarize, I think it's important to give an honest try at comprehending what the creator was going for but the viewers subjective impressions are the most important. Critical discourse is important to make your arguments more than just your surface level impressions. With "it's pointless to critique it for something it never tried to be" I didn't mean to find the objective truth of what something really tries to be but to make a guess based on cohesive reasoning with the example that I would argue that Redline doesn't try to be more than an explosive visual spectacle. It is flawed however, I would critique it for not being completely consistent in working toward that vision but being consistent enough to not overly distract from the vision it set itself, hence, I didn't rate it higher than I have now. My gripe with your statement wasn't that you try to find a logical conclusion, although it might have given that impression now that I read it again, but your way of assigning "meaning" to something based on that doesn't help in any critical discourse that isn't just with yourself.
And yes, I would say you have a strong bias, as do I and everybody else. I would go as far as saying everything that isn't objectively correct has to be a bias, your personal impressions of art can't possibly be objective because there is no way of measuring your correctness objectively (the best you can get is having a cohesive opinion) which leads to every impression of art automatically being based on bias. I'm sure there are quite a few scientific papers and essays on this topic.
So this is basically all I have to say to this, I feel like I'm just repeating myself at this point so I'll probably keep it at that.
"[W]e [...] should help them to make better and more effective creations[...]" I agree that constructive criticism can help an artist to improve his craft but there is nothing constructive about assigning a level of meaning to the creation of someone. Actually, I am convinced Redline is almost exactly what the people that worked on it wanted it to be. How are you gonna help an artist improve if you don't agree with their entire fundamentals?
That's also why I think it's important to take into consideration what it is that it even tried to achieve and why it's pointless to critique it for something it never tried to be in the first place. If you don't take the arts ambitions into consideration you reach that point where you "just don't get it" which makes your critique uninteresting for the ones you try to communicate it to although it might seem logical to yourself. And for me it works the best to actually try to get behind what the artist might have had in mind because that alone forces you to be open-minded and liberate your mind from a two dimensional formular that doesn't even try to comprehend the bigger picture but instead force everything into those strict limitations your bias sets.
Of course you can still say afterwards that the ambitions Redline sets are not to your liking but forcing it to be what you want it to be is not constructive. I guess what I want to say is that having ceratin biases is only natural but limiting your approach to art by them is not good and trying to find universal meaning in art is problematic. Obviously all of this is my opinion so take it with a grain of salt but from personal experience I feel a lot better with this approach.
As a sidenote, I don't really agree that Redline has just "a bit more outstanding animation" but rather it being not only massively superior in smoothness and composition but also extremely stylistic and unique whereas Fate/Zero might look very flashy and clean which fits well with the action but is not nearly as ambitious and doesn't have the distinctive character Redline has.
Therefore I think it's important to let the creator do whatever he wants, how much I come to personally like their approach or how genuine I feel it is what they are creating is another topic since those are connected to certain biases I mentioned on my profile. I think finding objective value in art is a fools errand since nobodies values are objective in and of themselves. The example I like to use the most for this since it also helped me question my own way of looking at it half a year ago is Redline, a movie completely devoid of substance that entirely strives from the people that worked on it being extremely passionate about animation and the will to make a flick that is just trying to be the biggest visual spectacle, I mean who am I to question how much worth it is what they are doing?
From my experience letting people do what they want free from any sort of criteria resulted in some of the best material to be put out.
A year or two ago I would probably have agreed with you on some points but rating every show by a certain formula is pointless or at least that's how I see it.
I've told you, I'm pretty sure nothing is going to be deleted since it's a drastic and permanent change. I'd say their influence on ranking db is going to be limited as it's a middle ground.
Well, first of all I don't think any of these accounts will be deleted, that's just too drastic and regular users might be caught in it. It'll be just code after all.
Secondly, I don't think that's good enough criteria for going backwards, let alone for new account validation. It'll be too easy to spot it and work around it even if it's not publicly stated.