New
Dec 15, 2013 3:32 PM
#1
Class Name: General Appearance: Full Name: Aliases: Master: Catalyst: Gender: Height: Weight: Hair Color: Eye Color: Alignment: Likes: Dislikes: Natural Enemy: Personality: "Quote " Trait Trait Trait Trait Legend: Identity: Armament: Noble Phantasms: [Name] Rank: Type: Range: Max Targets: Class Skills: - - Personal Skills: - - - - Attributes: Strength: Endurance: Agility: Mana: Luck: Code. Delete the Asterisks and add relevant information [b*]Class Name: [b*]General Appearance:[/b*] [b*]Full Name:[/b*] [b*]Aliases:[/b*] [b*]Master:[/b*] [b*]Catalyst:[/b*] [b*]Gender:[/b*] [b*]Height:[/b*] [b*]Weight:[/b*] [b*]Hair Color:[/b*] [b*]Eye Color:[/b*] [b*]Alignment:[/b*] [b*]Likes:[/b*] [b*]Dislikes:[/b*] [b*]Natural Enemy:[/b*] [b*]Personality: [/b*] [i*]" "[/i*] [u*][/u*] [u*][/u*] [u*][/u*] [u*][/u*] [b*]Legend: [*url=]here[/url*][/b*] [b*]Identity:[/b*] [b*]Armament:[/b*] [b*]Noble Phantasms:[/b*] [quote*] [*u][**] [/u*] [b*]Rank:[/b*] [b*]Type:[/b*] [b*]Range:[/b*] [b*]Max Targets:[/b*] [/quote*] [b*]Class Skills:[/b*] [u*] -[/u*] [u*] -[/u*] [b*]Personal Skills:[/b*] [*u]- [/u*] [*u]- [/u*] [*u]- [/u*] [*u]-[/u*] [b*]Attributes:[/u*] [u*]Strength:[/u*] [u*]Endurance:[/u*] [u*]Agility:[/u*] [u*]Mana:[/u*] [u*]Luck:[/u*] |
ChotgoriinDec 15, 2013 3:42 PM
Mar 24, 2014 2:02 PM
#2
Chi You Class Name: Berserker General Appearance: http://i.imgur.com/TMdq2WT.jpg Full Name: Chi You Aliases: The Creator(Self-Appointed) Master: Wolfgang Woerns Schwarzvolf Catalyst: Ancient Iron Knife Gender: Female Height: 138 cm Weight: 34 kg Hair Color: Orange Eye Color: Red Alignment: Chaotic Good/Chaotic Insane Likes: Weapons Forging Respect Dislikes: Individual Desire Disrespect Natural Enemy: None Personality: "I am a Creator" The Creator The (self-appointed) title of the original weapon-smith whose masterpieces impressed even the golden king of Uruk. It is the term that best represents her, and it defines all of her decisions and actions. It conveys the perfect amalgam of spontaneity, creativity, determination and decisiveness; the will to follow your whims and let your wishes selfishly guide your existence. It is the mindset of the one who creates because she can and wishes to, not for the sake of warfare or ritual or any other specific purpose. To Chi You, the Path of the Creator is a way of life, and her wish is to find someone with the talent and mindset to walk the same path as hers, as her student and friend. Legend: http://en.wikipedia.org/wiki/Chi_You Identity: The original maker of glorious weapons. Before there was a Hephaestus, a Wayland, a Kothar-wa-Khasis or Ilmarinnen, there was Chi You. She is the oldest Chinese God of War who brought metal weaponry to the Far East 4500 years ago. The arch-nemesis of the legendary Yellow Emperor; she was defeated at the Battle of Zhuolo, the event which marked the beginning of the Chinese civilization. In spite of her role as an antagonist, her deeds are remembered with gratitude; she has been praised and revered, and her greatness is such that it has earned her a place in the Throne of Heroes. 'Chi You' is merely a Chinese label. The girl who later became Chi You was born in ancient Sumer, under the rule of the most charismatic golden king. In that long lost Age of Gods and Heroes when magic was commonplace, it was not difficult for even a homeless girl to develop her innate talents. It did not take her long to realize that her Magecraft was fundamentally different from the existing systems, and from that point onwards she performed research on her own and developed her skills by herself. However, the moment her skills as a crafter became well-known, she also became a prisoner of her craft. She drew the attention of King Gilgamesh, who demanded her to present him with a weapon of the utmost quality and thus prove her worth to the king. The result of her intense efforts was a spear of the finest quality, a supernatural weapon that deprived the King's enemies of their gift of magic. While the King was most pleased by the weapon and gleefully added it to his treasury, the girl found herself oddly dissatisfied. She had built the weapon her hands were able to make, but not the weapon her mind had conceived. No amount of crafting skill or supernatural assistance could bring the superior 'concepts' within her mind into existence. Her brain was full of brilliant ideas she could give life to. Years of dedication and self-inflicted torture allowed her to create short-living versions of her mind's children with the ancient equivalent of Gradation Air, but that was not nearly enough. She believed there should be a more fundamental principle that could bring her creations into existence as real, long-lasting armaments. If there was no metal pure enough and no furnace hot enough for them in this world, then she would use her own soul as the forge, her prana as the material and her life's blood as the flame. The result was something that could be considered an offshoot of the Third, only limited to tools of warfare, for armaments are the only thing in that girl's soul. When the Golden King of Sumer passed away, the girl left that kingdom for good, looking to forge her own way in the vast world. But, more than anything, it was loneliness which pushed her away from Sumer. She was completely different from everyone else she knew: her appearance, frozen after subjecting herself to countless spells and experimental procedures; her magic, completely unique and unmatched in this world. She could not connect with anyone, and there was only so much she could teach to those who knocked on her door wishing to become her apprentices. So she left in search of another like her, one whose body is like raw ore and whose blood is the richest flame. More than anything, she wished for another Creator. The eternally-young maker of metalworks traveled east, imparting her knowledge and sharing her technology with the Indus Valley Civilization. It was there where she took the bronze bull skull as her personal symbol, and she might in fact be the Rishabha from the Jain tradition. She is also remembered as Daichin Tengri by the Mongols. She eventually reached what is today central China and, at the behest of the retinue of 81 followers and students who had followed her, settled down in that fertile area. While she originally intended to do as she had done before and share her knowledge of metalworking with the locals, the large group she had assembled was immediately seen as a threat by the local rulers, those men history remembers as the Flame Emperor and the Yellow Emperor. At the same time, Chi You's followers had become greedy and selfish, believing themselves privileged with their superior technology and no longer willing to share it freely. War was the obvious consequence, and Chi You realized it would only lead to hers and her followers destruction - while they indeed had superior technology; her opponents had developed fearsome magic and also had the blessing of many powerful spirits. Knowing that the locals would never accept a third power in the region, and that her people no longer wished to return to their nomadic ways, Chi You chose to lead her people, her family, into a hopeless war. She quickly showed that she was as adept at wielding weapons as she was at crafting them, and her ferocity as a warrior became the stuff of legend. Even without formal education in the ways of combat, she was so intimately acquainted with armaments of all types that using them was second nature to her. She fought in ways nobody had ever conceived before; at wielding metal weapons nobody could match her; there has not been, nor ever will be, another user of weapons like her. After a string of victories against the Flame and Yellow Emperors, she was decisively defeated by the allied forces of Huangdi and Yandi in the memorial Battle of Zhuolu, the event that cemented Chi You's legend, for with her fall the story of 'civilized China' was said to begin. Her rampage that day was truly the stuff of legend: she stood foremost on the battlefield and she was the very last to fall - wounds did not weaken her and heavenly chains could not contain her for long. When her head was separated from her body, the two parts still struggled in their bindings. It was the winged dragon Yinglong who put an end to Chi You's existence by chopping her body into pieces and spreading them throughout the Chinese lands. Shrines were raised to contain the individual pieces, which exploded into countless blades as they were carried by the dragon. Its spilled blood and open wounds caused Yinglong to be dirtied by the earthly taint and the blood of Chi You, cursing it to remain on earth forever. Huangdi and the other rulers after him distorted her image for political convenience, turning her into a blood-thirsty, many-armed demon and using the tale of her final rampage to instill fear upon the populace as a means to instill order and obedience. What was the cause for her rage? Who did she curse in her last moments? It was not Huangdi, whom she dearly cherished - before the war between their respective peoples, they had been dear friends who profoundly admired each other's skills and wisdom. It was none amongst her brothers and sisters; neither those whose boundless greed lead to war against the Yellow Emperor, nor those who betrayed her and Zhuolu and accepted assimilation by Huangdi's tribe. What Chi You cursed in her last breaths was humanity itself; she cursed the base human nature that places individual desires about group welfare, and she cursed herself for being just as weak. After all, even to the last moment, her eyes and her heart were not on the battle, on protecting her people or proving herself superior to the Yellow Emperor. No, after all, the only thing dear to Chi You was and still is her foremost belief that, somewhere in the world, another 'Creator' like her exists. Armament: Staff, Spear, Sword, Bow, Shield Noble Phantasms: God Force - Fivefold Battle Array of the Demon Goddess Rank: Type: Range: Max Targets: The original set of weapons Chi You brought with her to China and introduced to the native tribes she found there. They would then become the symbols of her powerful rule and her skills as a warlord. This set of five weapons is the first variation of the prototypes stored in that certain king's treasury, and could be considered amongst the first 'true' Noble Phantasms, from which almost all other Chinese treasured tools drew inspiration. They are, beyond a shadow of a doubt, the original Chinese Noble Phantasms. They were original extremely powerful weapons, but the improper summoning and poor compatibility between Servant and Master have degraded their conceptual worth to a pale shadow of their authentic glory. Furthermore, the Mad Enhancement of the Berserker Class has been bound to the weapons, and invoking most of them triggers an increase in the skill's rank. Gùn - In Thine Hands it Shall Floweth like Water and Groweth like a Flood Rank:E+ Type:Anti-Unit Range:1-4 Max Targets:1 The original Chinese staff developed by Chi You. A frivolous weapon that seems to be made for 'playing around' instead of as a serious tool of warfare. While Chinese staves are generally made of hard wood, Chi You's prototype is a metal weapon as expected of her. What it lacks in awe-inspiring esoteric powers it makes up in incomparable flexibility - it is a weapon that can be used in countless ways; a tool for a million tactics. The staff is approximately 210cm long, but it's length can be split at its wielder's command, the pieces instantaneously connected to each other with prana converted into metal chain links - the links can be broken if Chi You wishes to duel wield, though. The solid staff can thus become a three-, nine- or whatever-section-staff she wishes it to be. If split enough, the weapon can become as flexible as a whip or a lasso without losing its legendary hardness and lethality. Furthermore, Chi You can at will conjure a dagger blade at the end of the staff, thus converting it into a dagger-axe, a weapon she claimed to have invented. Finally, a spiritual blessing imbued into the weapon during its fabrication almost five millennia ago ensures that the rod cannot be broken by bladed weapons - the links are not nearly as resilient, however. The original form of the staff could also change its length and diameter, as expected of the prototype of Sun Wukong's Ryu Jingu Bang, but its current form has lost that functionality. Invoking this weapon increases Chi You's Mad Enhancement by one rank. Máo - Naught for Ye Fools that for Naught Rechen Rank:Anti-Unit/Anti-Magic Type:D+ Range:2-7 Max Targets:1 The original long spear brought to China by Chi You, which became the prototype and inspiration for the vast variety of Chinese, Korean, Indochinese and Japanese long and very long weapons and Noble Phantasm; "God of Spear" Li Shuwen's Liu He Da Qiang, Guan Yu's Qīng Lóng Yǎn Yuè Dāo, Sha Wujing’s Yuèyáchǎn, the royal Spear of Fuchai, the Three Great Spears of Japan—Tonbogiri, Otegine and Nihongo —, Nezha’s Huǒ Jiān Qiāng; truly, all polearms of the Far East can be traced to this weapon. Chi You's spear has the ability to change its bladed head at will - it can be a straight lance, a halberd, a glaive or anything in between, changing forms almost instantaneously and limited only by its owner's imagination. Furthermore, its length can be changed between one and seven and a half meters, thus encompassing all known Chinese polearm weapon types. While the original was the ultimate Anti-Thaumaturgy weapon capable of nullifying great magics with but a touch and denying magi of all mana in a large expanse of territory, in its current form it has lost most of its applicability: it can only neutralize short-lived emissions of prana or manifestations of energy born of manipulation of prana. While it could effortlessly dispel Tohsaka Rin's Gandr or her fathers fire-element magic, it would not destroy one of Emiya Shirou's weapon projections, for example. Immaterial magical structures with a sustained power source, such as a Bounded Field protecting a magus family's mansion, would not be destroyed but perhaps they would be weakened enough to allow Chi You to penetrated them undisturbed. Invoking this weapon increases Chi You's Mad Enhancement by one rank. Gōng - Before You, All the Seasons of Heaven Rank:C+ Type:Anti-Fortress Range:1-99 Max Targets:Indefinite Chi You's original bow design. While it has a straight handle, the arms curve inwards at its ends, meaning this is definitely not a composite bow. It represents Chi You's relationship with the Yellow Emperor before the war that brought her to ruin, as explained in the Guanzi: "In ancient times Huangdi obtained Chi You and illuminated the Way of Heaven". To Huangdi, Chi You was friend and advisor. From her he learned the ways to understand the flow of seasons and the movements of the stars, and how to control and 'rectify' the weather for the sake of prosperity. They were friendly rivals, and their different viewpoints survived through the centuries as philosophical discourses on the nature of statecraft. In Chinese history and philosophy, Huangdi and Chi You were defined by each other. By shooting an arrow at the sky above, Chi You can change the weather conditions of an area within the boundaries of possibility and physical 'appropriateness': she cannot make it snowfall in the middle of summer, for example. Basically, she can only impose effects which could naturally develop in the target region at that specific point in time under the right circumstances. Changes in temperature, humidity and pressure are all possible within natural levels. Specific and large-scale effects are best achieved via subtle changes: while it is certainly possible for Chi You's arrows to create a summer thunderstorm, it is easier and less demanding to create 'the conditions favorable for the spontaneous formation of a thunderstorm'. This would not only consume less prana; as the thunderstorm would be a naturally formed phenomenon, it would spread on its own and eventually cover an area much larger than what the bow's powers alone could achieve. Dùn - Your Hands Needeth Not With Blood Spoileth Rank:B+ Type:Anti-Unit Range:1-99 Max Targets:1 Chi You's original shield design shows features that would later be seen in both Mesopotamian and Chinese designs. It is a four-feet tall bronze shield with a golden rim to its lobate shape. Its frontal surface is riddled with curved spikes like claws. Through its power it represents the way Chi You's figure has been used through the ages for political purposes, as she was ascribed the creation of all sorts of important yet problematic aspects of state rule in order to remove the transgressive implications of the creation from the sagely rulers. Chi You can use the shield's power upon witnessing any event in which one person aims to harm another in any conceivable way, from a harsh insult to an unleashing of a Anti-Fortress Noble Phantasm. By doing so, the shield retroactively modifies events to that Chi You becomes the one aiming to do harm, taking the place of the original offender. Reality conforms itself to the reworked flow of events in the smoothest way, so it is possible that Chi You could end up wielding a weapon that is not hers, unleashing power that by no right she should be able to unleash. However, beyond the fact that the shield's power allows Chi You to accomplish things she normally would not be able to do if used properly, the fundamental purpose of the shield is to conceal the original offender's role in a certain event. Jiàn - And Now They All Hateth Thee and Thou Hatest Them All Rank:A+ Type:Anti-Unit Range:1-50 Max Targets:200 The original straight sword design by Chi You, itself the primordial ancestor of all such weapons crafted by later Chinese and Korean smiths throughout the ages, and from them the ancestor of all Japanese swords as well. Its narrow blade normally gleams a silvery white, but it takes a deep scarlet hue as Chi You's rank in Mad Enhancement increases. The original Chinese broadsword is meant to allow Chi You to fully display her grasp of tactics in battle; it is deeply connected to the Class Skill of the Berserker Container, and it acts as Chi You's final protection against the madness. It reflects separate aspects of of Chi You's legend; both her status as a wise minister and the condemnation she suffered throughout history as the one who supposedly brought disorder to the Chinese lands. The main attack unleashed by the simple, elegant blade is a tremendous arc of scarlet energy that travels in a straight line after being unleashed, scouring the battlefield like a bolt of red lightning. The attack power of this powerful emission of collimated prana is always equivalent to Chi You's rank in Mad Enhancement at the moment of unleashing the attack. Furthermore, Chi You looses the effect of Mad Enhancement as if she had truly released it off her body through the swing of the blade. This lasts for as long as she holds the blade in one of her hands. After striking its intended target, however, the scarlet prana does not fade into nothingness, but instead disperses into tiny speckles like snowflakes. The lingering 'particles' of prana remain only for a sort period of time, must anyone exposed to them must succeed in a saving throw or suffer the loss of conscious thought characteristic of Mad Enhancement, without any of the benefits, for a number of turns inversely proportional to their Magic parameter rank. It is Chi You instead who is empowered by the chaos her blade has instilled in her enemies, gaining a rank-up to a number of parameters depending on how many people succumb to the madness. The usual protections against Mental Interference protect against this 'madness' effect. However, the level of protective power necessary to nullify Chi You's disorder depends of course on the rank of the attack she first unleashed. Calling this weapon to her hand raises Chi You's Mad Enhancement by two ranks. Class Skills: Mad Enhancement -E Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills. Chi You was naturally rambunctious and explosive in life, and particularly so in battle. Furthermore, her rampage in the battle that led to her death remains one of China's earliest legends. The poor quality of the summoning procedure limited the application of this Skill. Madness is virtually non-existent beyond a persistent ill mood, and she keeps all cognitive and communicative skills. Increases with activation of Noble Phantasm. Personal Skills: Battle Continuation -B Strength of vitality for predicaments. Also, the ability to withdraw from combat and reach territory alive after being defeated. No decrease in combat performance unless a deadly injury is taken. The Servant cannot fall into shock no matter the magnitude of the wound received. The poor quality of the summoning ritual resulted in a reduction of rank in this Skill. Divinity -A The measure of whether one has Divine Spirit aptitude or not. She has been portrayed and worshiped throughout history as a deity of warfare, rain and storms. Decreases as rank in Innocent Monster increases. Eye of the Mind(True) -D Heightened insight that was refined through experience. Familiarity with all sorts of armaments provides an edge when defending against the opponent's weapon attacks and when looking for gaps in the opponents armor. The deficient summoning has sealed the true extent of the Servant's Skill. Innocent Monster -C The name of the monster that had his past and way of being distorted because of the image that was born from his behavior in the previous life. Both abilities and appearance were transformed. Incidentally, this equipment (Skill) cannot be removed. The four-eyed, six-armed Demon. The additional eyes are merely a minor cosmetic change without any functionality, and the Servant may use Magecraft to hide the extra arms at this rank. Attributes: Strength:D Endurance:B Agility:A+ Mana:A Luck: D Monstrous Body As a true Heroic Spirit, Chi You has the appearance imposed on her by history and humankind's memory; she is a monstrous humanoid figure with demonic legs, bull-like horns and four additional ruby-like eyes on her forehead. Wolfgang's deficient summoning brought Chi You with the appearance she had in life, that of a girl whose tremendously powerful magic stunted her growth. She can still call two additional pair of arms at will, and they spontaneously appear whenever her rank in Mad Enhancement reaches C-Rank or higher. Origin Harmonization The supreme perception of the one who lived in a manner true to her Origin since the moment she became capable of coherent thought. A natural consequence of the process in which Chi You forged herself into a living factory of armaments after reaching the limits of manual weapon-making, magical enchanting and Gradation Air. Her attunement to her Origin reached a level that could only be described as 'Akashic'. Upon seeing any form of armament, Chi You will instinctively empathize with it and instantaneously gain a complete understanding of its structure and purpose. Even if she will not recognize Noble Phantasms by name, she will immediately understand what they can do, which naturally leads to figuring out their identity. This also means that Chi You can skillfully wield any weapon from this world, without exception, for such is the extent of her resonance with all armaments. This is skill unconnected to experience or actual fighting technique developed via training. It cannot even be called a 'talent', for Chi You's calling is the creation of armaments, not their use. It is simply Akasha's gift: the one who can give birth to the greatest armaments should naturally be able to wield them just as masterfully. Mad Enhancement in no way disrupts Chi You's proficiency, as it is not conscious technique but the metaphysical fusion of creator and armament through her Origin. The only way to prevent this ability by working is by not allowing Chi You to see the armament in the first place - this is an ability engraved into her soul, and it is as natural to her as the mere act of existing. Afrasiab Class Name: Lancer General Appearance: http://i.imgur.com/Zt9Q3G8.jpg Full Name: Afrasiab Aliases: Fraŋrasyan Master: Ella Bernier-Cardou Schwarzvolf Catalyst: Gender: Male Height: 198 cm Weight: 112 kg Hair Color: Black Eye Color: Brown Alignment: Lawful Evil Likes: War Turan Architecture Dislikes: Iranian people Kay Khosrow Natural Enemy: Iran Personality: "I am interested in the spell that bestows filthy dogs like you with the gift of speech" Legend: http://en.wikipedia.org/wiki/Afrasiab Identity: Afrasiab of Turan, also known as Mairya Fraŋrasyan in the Avestan sources, was the great king, dark hero and archnemesis of the virtuous leaders of Iran in the quintessential Persian epic, the Shamnameh. It is he who epitomizes the conflict between Iran and Turan, which makes the bulk of the Iranian national saga. Amongst the kings of Turan he was by far the most powerful, the most intelligent, the most persistent and dangerous; and incomparable warrior, a skillful general and winner of one thousand and one great battles, and the most exalted agent of Ahriman, born to bring destruction to the people of Persia. However, this same man is remembered as a great architect and builder of channels, springs and artificial waterways. Countless settlements throughout Persia are attributed to him, greatest of all the Jewels of the Silk Road, Samarkand and Bukhara. His existence swayed between greatness and failure, between villainy and heroism, between fortune and disappointment. He who strove the hardest to reach the fabled farr, the Divine Fortune granted by the gods to the greatest of heroes, was forever denied its radiance. Yet when Kāvūs was away and Iran was taken over by the wicked Zainigav, it was Afrasiab who defeated him and his raiders, thus saving his own archnemesis. He lived far longer than any other mortal in Persian mythology - he was born to be a nemesis for the heroes of Iran, but his very existence prevented the damnation of the world, for had he not received the kingship of Turan, it would have been claimed by Xešm, the demon of wrath. Afrasiab was a man with all the potential to become a hero like no other, but he was also a man who could never have become a true exalted hero, for the possibility was rejected by the very nature of his soul. He only knew how to attack; he aimed to conquer Iran by overcoming its kings with the terror of hopelessness. He drained the rivers and took away the wind and the rain from the lands. He assaulted the land he coveted with famine and drought, turning himself into a demon that could only be hated, never revered. He killed his own brother for helping Iranian prisoners escape Turan. In the myths predating the Avesta, his bride is the Earth Goddess herself, and the very concept of drought is born of his forcing violation of her virginal body. He is, above anything else, the enemy. That is the purpose of his existence: to oppose those who would bring peace and prosperity; to be hated outside, the reviled existence from outside the borders of the kingdom that is always up to no good. He is the quintessential villain, and it is precisely for this reason that he is not to be taken lightly. The fact that he always returns implies that the heroes always fail to defeat him for good. Armament: Rather than a physical weapon, Afrasiab's 'spear' are the tendrils of shadow that violates the earth. Either the inchoate, amorphous hem of his ebony cape or the void depths of is own shadows, they may grow into magical ribbons of darkness that impale his enemies from countless directions. Afrasiab can unleash more than a dozen of the things at the same time. Noble Phantasms: Hankana - Wail of the Bride Defiled Rank:A+ Type:Anti-Fortress Range:1-99 Max Targets:1000 Afrasiab brought misery and desolation to ancient Persia with his terrible magic. The greatest of his spells was of such magnitude that it has been immortalized as his Noble Phantasm and he no longer has need of a lengthy ritual to unleash its power. It is truly an 'Anti-Structure' technique meant to bring despair by toppling castles and cities, no matter how well fortified. It is a spell that violates Spandārmat, the Goddess of the Earth, and makes her cry in despair and agony. Using it against individuals goes beyond mere absurdity, like using an orbital bombardment to kill an ant. After creating dozens and dozens of his Shadow Spears, Afrasiab commands them to spear the ground and carve paths in the earth under the intended area of effect. The serpent-like spears become conducts for his prana, which is forcefully 'blown' into the earth like air inside a balloon. The haphazard streams of magical energy disrupts the ground's natural mana flow and the stability of the earth itself, producing an extremely violent earthquake. Minerals in the ground are collected and reproduced without pause, coalescing into into colossal pillars of shadow and metal that rise from the ground, each hundreds of meters tall, like spears to impale titans - a hundred of them, exactly the number of columns in Afrasiab's legendary subterranean palace, Hankana. It is completely unique amongst Afrasiab's spells, abandoning all pretense of carefulness and strategy for raw, overwhelming physical destruction. It carries no elemental component; it is nothing but a hundred titanic jackhammers striking from below. It that way, it is also the most Afrasiab-like of his spells, for it carries the full weight of his mercilessness. Class Skills: Magic Resistance -B Personal Skills: Military Tactics -B Natural Body -A Shapeshift -D Attributes: Strength:A Endurance:B Agility:C Mana:A Luck: E |
ChotgoriinApr 3, 2014 1:22 PM
Mar 24, 2014 2:14 PM
#3
Class Name: Caster General Appearance: http://i.imgur.com/iFQQFJq.png Full Name: Morgana Le Fay, Queen of Avalon, the Isle of Apples Aliases: Morgan le Faye; Morgan, Morgen, Morgue, Morgane, Morgaine; Lady Morgana; Lady Morgaine; Lady of The Lake Master: Benedict Delacroix Catalyst: An ornate amulet made from an amethyst gem encased in silver and hung on a silk ribbon. Runes were carefully embedded into the stone as it was polished, and later sealed with magic; due to this, the amulet became a magic item. Crafted by a skilled dwarf jeweler and blacksmith, it was a gift Morgana received as a sign of appreciation for a favor she bestowed him with. With her death, the now Magical Artifact was considered to be lost – it was, however, discovered in the mid 1900s and recovered from an archeological site. Seeing it at an exposition, Benedict recognized quickly what the beautiful piece of jewelry truly was. He smuggled it. Gender: Female Height: 5 ft 3 in (160cm) Weight: 130 lbs (59kg) Hair Color: Black Eye Color: Lavender / Violet-blue Alignment: Chaotic Neutral | Magnificent Bastard Likes: Magic (especially powerful spellcasting and Dark Arts), nights, rain, general darkness, forests, quiet times, power play, messing around with people's heads, teasing Merlin (and, later, her Master), children, tea. Dislikes: Condescending people, arrogant assholes, idiocy, inefficiency, being helpless, perfectionists, perfection. Natural Enemy: Herself; the Pendragon House and all whom are affiliated with it (particularly King Uther). Personality: “...Your idiocy is astonishing. Sit down and have a cuppa before you further make a fool out of yourself, dear.” A Woman of Mystery Brilliant Charismatic Daredevil Deceiving Fiercely Independent Kind, If or When Convenient Lethargic Manipulative Patient Sarcastic & Sassy Whimsical Legend: here. Identity: Caster's true Identity is that of Morgana Le Fay, Queen of Avalon, the Isle of Apples. She is the daughter of a Celtic High Priestess and of the god Nuada Airgetlám, twice-King of the Tuatha Dé Danann, and herself a High Priestesses of the Celt Dea Nantosuelta. Due to her distinct heritage, she holds the divinity of a half-god and meets thus the qualification for the status of Divine Spirit. She has eight younger half-sisters from her mother. Born in the temple she would later serve under, her father's identity remained a mystery for a long time. She is the natural heir to her mother's legacy, and this brands her younger sisters as her to-be guardians and helpers. They are all trained in the various arts that the Celts were pioneers of; Druids served as her caretakers, and they taught her magic in an extensive fashion, in awe of the child's potential and of her eyes. She surpasses her teachers, her magic proving to be so potent that a point is reached where nothing can touch her – not even Death itself. Eventually, this prowess will be spoken of fearfully, and her reputation will morph Morgana into the first incarnation of the entity known as “The Morrígan”, a Goddess of War, Death, and bloodshed, her name now synonymous with impending doom. Turned into a legend, her divinity itself is affected, the demigod now having become a full-blown deity. Of course, this event has its' perks. Morgana uses her newly strengthened power of Authority to create the Kingdom of Avalon on an infertile patch of land found in the middle of a forgotten, dirty lake, crowning herself as its' Queen. Through her set rules, the gates of Avalon are open only to those “whom are lost and only seeking purpose, oblivion, salvation, or forgiveness” and to those who “are lost and wish to be found”. Only people who aren't looking to bring harm to the inhabitants of the Isle, and who are meeting the Queen's set criteria, can possibly find the Lost Land (unless an inhabitant directly leads them to the Gates, or they are otherwise invited by the Queen herself, directly or indirectly). An area unbound by the normal limits of time, Avalon is the place that doesn't age, and which will never know an end; a place that Death itself has lost, and whom it is not destined to find. After the end of the Age of Gods, she meets the young Merlin in the third century (A.D.) and takes him under her tutelage; aside from their teacher-student relationship, they have also been best friends and, later, occasional lovers. After he leaves her side in search of his own destiny, she has on-and-off wanderings during which she manages to get involved in several wars. On one such travel she meets her most faithful companion, the ancient dragon Ty'Naan (who, unfortunately, falls for her). Early in the fifth century, she meets Prince Arthur while visiting King Uther's court, and subsequently befriends the young boy. They remain friends for the remainder of their lives, despite tragic events that they have had no control over. Unwillingly, she bares him a son: Sir Mordred, the Black Knight of Camelot. Following the conclusion of the Battle of Camlann, she desperately attempts to heal them; while she succeeds to steer Arthur's death to an indefinite coma, she fails to save her son. Heartbroken, she buries Mordred under the largest apple tree in Avalon by a riverside, and has Arthur's living-dead body be placed in her temple's chapel. She mourns them both for sixty-four weeks together with Merlin – after their separation shortly after that, the rest of her destiny is shrouded in mystery. Most likely, she set on an aimless voyage around the world, accompanied only by Ty'Naan. Her death took place somewhere between the eighth and seventeenth century. Theme Color: Lavender Armament: 1. Éolande, The Sword of Eternity A sister sword to those of Excalibur, Clarent, Excalibur Galantine, and Arondight, Éolande is, in a sense, their prototype. When it fell upon her to forge the container that would receive the crystal that would become the core of the holy sword Excalibur – a crystal made deep in the Earth from the will of the World itself, a stone that would symbolize perpetual, undying hope in a positive outcome –, Morgana took preparations: she forged numerous prototypes, carefully measuring which materials are the best, honing her own craftsmanship to perfection. The last of these prototypes for the sword of the Once And Future King was the sword whom Morgana named Éolande: an empty shell with no core, it was forged by using a Dragon's Breath to melt the metal and mold it for perfect durability, and then carved with the sigil of its' maker only once, right over the juncture of the hilt and blade so that it would be known it wasn't a man-made object. The sigil was then covered with a single crystal so that it would be protected from exterior damage. For a while, the sword sat in storage, a simple object of decoration. The creation of Excalibur complete, however, gave Morgana the time and freedom to return to the weapon she had developed a strange fondness for. Extracting a couple of her own circuits, the powerful sorceress manufactured a divine crest and laid it within Éolande, thus bringing the product to fulfillment. An extension of its' creator and wielder, the blade can be used to channel Morgana's Black Fire throughout and exude it by covering itself in the flames and the firing it in the form of a wave; or, it can be used to fire a silvery, pale lavender energy wave with a power comparable to a B rank Phantasmal attack. As she does not meet the requirements of a Saber-class Servant, she cannot utilize the sword's true abilities to their full capacity. Hypothetically, if someone who met the criteria of a Knight received her permission to use Éolande, they could potentially utilize the sword at its' optimum parameters. 2. Lady Morgana's Amulet, the Pendant of Yzár A gift of appreciation that Morgana received from a – dwarf – jeweler and blacksmith as a token of his gratitude for a favor she done him, this pendant bears the name of its' maker. It is crafted from an amethyst gem upon which runes were carefully embedded as it was polished by skillfully carving the stone itself enough to leave the trace of the drawn rune, but not enough to make it ostentatiously noticeable. The runic symbols were later sealed with high-ranked magic, and the jewel was encased in silver and hung on a silk ribbon. An empty shell lacking a true purpose with an use meant to be found, the amulet is an apparently infinite container that can be filled with anything. 3. The Ring of Aithé The jewel destined to sit on the finger of the High Priestess. One was crafted specifically for each of the ascending women that took up the robes and the role of the highest authority within a given Temple. Much like a modern-day Magic Crest, it was crafted around a bundle of Circuits that grew bigger and bigger, all holding the knowledge of the past holders of the title. Once a Priestess slipped it on her finger, it automatically connected to her Circuit Network, becoming an externally held Crest rather than an internal one. Made from an alloy of gold and something else, it was made using craftsmanship on par with that of fays by Druid pioneers of the Temple, so that it could not be damaged easily. Morgana was the last inheritor of the Ring of Aithé, as she disappeared whilst still wearing it and had no heir take up the title. 4. The Staff of Mór Although most would expect it to be a simple object worn for dramatic effect, this staff is far more than a decoration. Carved from rowan wood, the entirety of the shaft is scattered with a long string of carefully crafted Fairy Letters – inscribed so tenderly that only those with a formed eye can tell them for what they are; the bottom of the shaft ends with a large ruby gem, whilst a beautiful gem sculpture of a Phoenix bird embracing a single tear-shaped aquamarine jewel lays at the top end. A gift from the Fairies and Elementals that found their home on Avalon, it is a powerful standalone weapon that can convert raw prana into any given element (Fire, Water, Earth and Air, as well as the afferent subtypes), or manipulate any given element that existed in the current environment at the time of the channelization. 5. The Vermillion Mantle of Sovereignty: God Bless The Monarch (And May He Have Mercy on Anyone Else) Crafted from the finest velvet, silk, furs and gold string, this is a mantle sewn to be worn by a true ruler; enhanced with magic, it was originally a gift from Morgana to Arthur – one more layer of armor to protect the Once and Future King from harm. Impossible to tear by using anything short of miraculous power, the mantle can shield its' wearer from both blades and magic (particularly, Fire based attacks), on the condition that the wearer is a rightful ruler, or the rightful heir of one. Although Arthur worn it for quite a while, an incident involving a maid turned to ash made him reluctant to wrap it around his shoulders again. Subsequently, Morgana asked of him to return the item if he does not desire it anymore: she could put it to use herself. Once it entered her possession, she began frequently wearing it, particularly when riding Ty'Naan over dangerous territories. During the Holy Grail War, she has taken on the habit again, although more often than not she coerces her Master into using the garment. Noble Phantasms: Rank: B+ Type: Support / Anti-Personnel Range: N/A Max Targets: Self (Ante Summoning) / Variable (Post Summoning) The Tie of Nine Cursed Sisters is a Noble Phantasm that embodies the relationship between the witch-queen Morgana and her eight younger sisters (Moronoe, Mazoe, Gliten, Glitonea, Gliton, Tyronoe, Thiten and Thiton), as well as their connection – a connection realized through both blood and magic, as well as voluntary loyalty. Once subordinates of her in the times when she was a High Priestess, and later her personal guard during her reign as Queen, her sisters were prolific magi themselves. Specialized mostly in Rune Magic, as runic spells could be cast without the necessity of actual verbal activation which suited the times just fine, their purpose was to amplify Morgana's magic and “have her six” when needed. They were also bodyguards in the traditional sense, and dubbed as spies and recons if required. By employing the use of this Phantasm, the Lady of Avalon calls them forth: drawing a circle of specific runes with her own blood, Morgana will seat herself in its' center and crest her body, allowing a good amount of her life force to fall and fill up the physical part of the ritual. Chanting the required incantation and channeling prana through the blood, she will summon her sisters into the real plane of existence. Once summoned, they will require no further prana from her in order to sustain themselves, using their pseudo master (Morgana) as a medium to draw prana from the Root on their own in order to sustain their existence and magic. The abilities of the Sisters, once summoned, are: – Expert hand to hand / close quarters melee combat aptitudes; – Expert usage of Runes: curses, bounded fields, long-distance traps – everything that can be made with runes, they are capable of doing; – Potent illusory capacities. They can create complex mirages and induce hypnosis upon any given target of their choosing; – Casting of rudimentary magical attacks, using four of five elements of the Old Religion teachings (Fire, Water, Earth and Air, the fifth being Essence and a particular case of standalone usage in the school), separately or in combinations. The resulting attacks can vary from simple things such as blasts of water, balls of fire, small to medium-sized cyclones etc. to complex electromagnetic storms if the two or more sisters combine their powers. It should be noted that on Avalon their power increases tenfold, making them capable of producing things that near the levels of natural disasters alone, without their summoner's involvement. The primary purpose of the sisters is however that of boosting their elder sibling's independent magic. The moment they are summoned, a spell is automatically cast and it remains active for as long as her sisters exist in the physical plane as Souls, with or without physical bodies. The effect of the spell is the following: the rank on all of Morgana's phantasms will be boosted by one level (i.e. B → B+ / B+ → A / A → A+ / A+ → EX), the prana cost being lowered and potency of the magic heightened as a result. This is possible because of their original purpose as Temple Servers (clergywomen of inferior rank) to the High Priestess – to amplify the power of their superior. Additionally, they are Morgana's pseudo-prophets, for lack of a better term. They communicate telepathically through a mental link that cannot be fully disrupted by outside interference, a particularity that allows her to collect data through and from them. She can also assume temporary control of their bodies with an astral projection over distance by sending her Soul over using their connection; this is however risky. The more she occupies a body, the more she'll merge with it and become trapped inside, weighted down by a tightening bond with the sister whose body she has claimed. Morgana generally uses this to cheat Death, and only when it is truly mandatory. Once she astrally projects, her body turns to ash and dust, reforming when she decides to build it again and transfer herself. Rank: A+ (EX) Type: Support / Anti-Personnel / Anti-Army Range: It is recommended that they stay within a radius of 500 km2 around the caster. Max Targets: Variable The Druid Art of Dark Creation is a manifestation of Morgana's origins: that of druid descent among the Celts. Well-known for their skill and finery in the field of Alchemy, this was the most commonly taught and accentuated specialty found within the arsenals of the elite druid magi of Caster's era; given her identity, she has been no exception. Furthermore, her expertise and calling for the darkest branch-art of Alchemy, that of creating artificial life, was almost as great as her calling for the art of Healing – which, says a lot. This proficiency has been transferred into a Noble Phantasm, which, once activated, enables Caster to: – Create a large number of humanoid Homunculi in a short span of time (granted that she possesses the basic materials and work space to do so); – Create a large number of animal Homunculi in a short span of time (granted that she possesses the basic materials and work space to do so); – Create a large number of hybrid Homunculi in a short span of time (granted that she possesses the basic materials and work space to do so). Their abilities, as well as capacities, differ depending on the genes of the person, animal, or creature that were used as a base genetic material in their creation – materials which can be hair, skin, sperm etc. Morgana predominantly uses blood as her genetic base of choice. Crested with a runic sigil unique to their creator and master, it is possible for them to communicate telepathically among themselves and with Morgana via a close circuit connection, and to be summoned by their Master, whenever and wherever she requires them to leave their sentient state. Generally, they can be found hibernating in an annex of Morgana's Temple when she does not require their presence. Rank: A (A+) Type: Support / Anti-Army Range: Variable Max Targets: Variable This Noble Phantasm is a manifestation of the legend(s) according to which a dragon rescued, healed, housed and fell in love with the fairy-slash-goddess-slash-druid-Queen-of-Avalon. The creature, old and powerful, sworn his loyalty to the fallen woman-turned-goddess-turned-woman using a cursed vow. Ty'Naan, for that is the serpent's name, took an oath to follow his mistress everywhere, even beyond the lines of time and dimension – subsequently tying his Soul to hers for eternity in all realities. For a long, long while, he was her only companion through her aimless wanderings that followed Arthur's death and Merlin's mysterious disappearance; more than that, he was the one who saw to it that her body is returned to her sisters on the Isle of Apples for a proper mourning and burial. Even when summoned by the Grail, the bond that he has formed between the two of them couldn't be broken, and thus the dragon is following his chosen god into this battle to serve her will once more, this time as her summon instead of her friend. Ty'Naan is a Western Dragon of a dark plum color; he carries the Attribute of Darkness. His Breath, the capitalization of this attribute, manifests typically in the form of black, cursed fire that burns just like the waters of the River Styx from Greek myths – you cannot escape its' utter consuming; these flames will devour everything. His capacities, aside from his Attribute, include: – Flight (Morgana has had and still has the habit of using him as a means to travel); – Hypnosis-like charms; – The ability to speak all languages (including lost, dead tongues); – Casting of spells (although, because he is a summon, he has little access to them). Additionally, he can produce and control a type of really thick black smoke by breathing through the nostrils. This is another manifestation of his Attribute; a cursed breath that oxidizes metals and rots flesh and other textile substances. Just like his Fire, his Breath's effect cannot be canceled unless Ty'Naan wishes it so, or his Lady orders him to. Due to their bond, Morgana is the only one immune to all of his magic. It should be noted that since he is her summon, Caster does not require the need of an EX rank in Riding (or even the possession of this skill) in order to fly Ty'Naan. Rank: ? [EX] Type: Support Range: Variable Max Targets: Variable This Noble Phantasm is a representation of the tie between Morgana and the kingdom that she had built so long ago; the Lost Land of Avalon. Once activated, it becomes possible to access the isle in one of two ways: the first would open up a temporary Gate, a passageway that can be used to enter the real Avalon (as the kingdom still exists into the physical plane of the current world), whilst the second would materialize Avalon in a manner similar to that of a Marble Phantasm – simply put, Avalon's location would change, and the isle itself would appear within the target space, bringing up a Bounded Field around itself. While the first method of accessing the kingdom can be used anywhere, anytime, and as many times as Caster desires to utilize it during the War, the second can only be used once and only when certain requirements have been met: a proper territory must be set up in advance, marked by a complicated Magic Circle made of runes and Morgana's own sigils. The location should be chosen carefully, as it cannot be changed afterward. Class Skills: Item Construction - EX The skill to manufacture magical items. As the credited author of numerous magical items of impressive potency (including the swords Clarent, Excalibur, and all other sister swords), Morgana has received an excellent rank in the Item Construction skill following her summoning as a Caster that enables her to forge items capable of producing effects falling under True Magic. Mainly, Morgana will use her aptitudes of crafting magical items to forge traps, weapons, and healing ointments – thus, to build her forces and ensure her survival. Territory Creation - A+ The skill to build a special terrain that is advantageous to oneself as a magus by altering one's surroundings in various ways via magic. Rank A in this skill signifies that the creation of a Temple has become possible – a vast area is thus accessible for coverage. Morgana can occupy around 6 km2 of terrain with ease and transform it into her domain. She uses this skill to mark the territory on which she summons the Isle of Apples. Personal Skills: – Banríona Dhiaga, Bandia an Aislingi Agus Bás – Royal of Highly Divine Origins [?/EX] A skill unique to Morgana which embodies the essence of her legend and the core points of her identity; thus, it is a skill that manifests all of her proprieties as a living woman and as deity, now transcending onto her person as a Servant under the form of qualities; embedded into her very Soul, they have remained intact even after her physical death. These attributes are as follows: → Her original divinity, ranked two quarters out of four (2/4), makes her a demigod. Effects of this status – such as virtual immortality, granted by the possession of a body immune to the decay caused by the passage of time, and a higher rate of natural regeneration that works in the favor of a faster healing process by far superior to a mortal – are present as a result; → A famed Healer during her lifetime, Morgana retains her original proficiency in spells meant to mend and alleviate injuries; → The Morrígan's ability to shapeshift, predominantly into birds (particularly, a crow or a raven), as well as her frightening aura, that Morgana can make use of at will, which induces uneasiness and fear symptoms even into the bravest of people (regardless of skills such as Protection of The Mind or Bravery), making them reluctant to strike and making their movements hesitant and slow; → As the “Queen of Fairies” and an honorary member of nature, she is granted with both an effect similar to the skill Blessing of The Fairies (which boosts her LUCK stat to an EX rank) and a Protection From The Beasts, something that makes creatures see Morgana as one of their own and gives them impulse to protect her rather than attack; → Her own honed skill in the art of crafting, reflected partly by her more than excellent rank in Item Construction, which has remained intact and would potentially allow her to create swords capable of matching the likes of Arondight and Clarent, given that she acquired the needed materials to forge them, and that a proper Saber were to wield them once done. These attributes cannot be negated forcefully, nor made to wane in strength. They are something timeless, much like their owner, and everything that she came in contact with. – Dark Fire: The Legendary Wrath of Lady Morgana [?/EX] This is a skill that permits Morgana the usage of her own brand of fire: cursed black flames that burn everything in their path to ashdust. An embodiment of her own self, it is a materialization of her darkest emotions: anger, hatred, grief, the desire to break and to kill. The flames that she is capable of exuding are thus an extension of herself as their Caster through their nature; that of giving destructive shape to destructive emotions. Although impossible to classify under a known type of magic, this Skill is most likely to be some sort of curse than anything else. – Éyranna: Mystic Eyes of Perfect Perception [?/EX] An abnormality in the Circuits around her eyes appeared as her physical body was taking shape inside her mother's womb and caused a mutation to occur, resulting in the eyes with which Morgana first saw the light of day. Something of her own, rather than something that can be inherited or forged artificially, these are eyes only she will ever posses. They have a beautiful color, a gradient made up of shades of purple and blue, intermixing and perpetually shifting, thus giving birth to a kaleidoscope composed of a myriad violets and blues and making the telling of their true shades be impossible. Divine in nature, they are classified under Jewel in the Noble Colors System due to their capacity of perceiving what is normally impossible to glimpse – not even leylines and Magic Circuits are hidden from the Éyranna, as these eyes can perceive the very Soul housed within a body. They allow their possessor to see through illusions or mirages due to their capacity of always seeing the true form of things, and make Morgana immune to charm-type enchantments. Unlike most Mystic Eyes, Éyranna: Mystic Eyes of Perfect Perception is an ability that can be activated at will by focusing prana into the eyes, rather than a passive skill. – High-Speed Divine Words [EX] The power to activate Thaumaturgy without the use of Magic Circuits – the language of the Age of Gods, back when words played a heavy role in spellcasting (as such, it is power long lost by modern magi). As one of, if not the most potent magi of her time, Morgana is prone to casting high-rank spells non verbally, by simply thinking the result of the intended spell. The most she will ever require in order to cast a spell is less than a single line, even in the case of rituals that would normally require a full chant for activation. Attributes: Strength: B Endurance: B+ Agility: A+ Mana: EX Luck: A (EX rank due to one of the Royal of Highly Divine Origins effects) |
Mar 24, 2014 2:17 PM
#4
Class Name: Berserker General Appearance: Normal (under full Mad Enhancement): https://dl.dropboxusercontent.com/s/f5hptj1om1h15pv/Berserker_Loki.png Under Infernal Frenzy: https://dl.dropboxusercontent.com/s/svvecroea9r7i7v/Loki_Infernal%20Frenzy.jpg Aliases: Lokke, Loptr, Hveðrungr Master: Leon Grünstrauss Schwarzvolf Catalyst: An ancient Norse stone tablet, depicting Loki. Gender: Male Height: 195 cm Weight: 110 kg Hair Color: Black (turns white as the rank of Mad Enhancement rises) Eye Color: Dark grey (turn red as the rank of Mad Enhancement rises) Alignment: Chaotic Evil Likes: Dislikes: Natural Enemy: The Aesir Personality: "" Mischievous Bored Mad Impulsive Destructive Legend: here Identity: Armament: A greataxe, Hyrrbeygja, and a greatsword, Bálhjarta, both forged by, (and stolen from by Loki), the Fire Giants. Both weapons are magically strengthened, and specially made to conduct heat, allowing Loki to channel his fiery attacks through them. Noble Phantasms: Demonic Possession: Infernal Frenzy Rank: B+ Type: Support (Primarily) / Anti-Personnel (after activation) Range: Self (Primarily) / Variable (after activation) Max Targets: Variable Tapping into his hellish nature, Loki engulfs himself with flames and transforms into an enraged blazing demon. While in this form, all his stats are increased by one rank, and his fire increases its temperature and potency. He is constantly engulfed in searing flames, which are also channeled through his weapons. When he enters this frenzied state, he loses all reasoning, caring only for the destruction of his enemies, and will not stop until he achieves it; thus he is unable to manipulate his flames into any elaborate or complicated shape, and he mostly focuses on fireballs and burst attacks. Infernal Frenzy: Sea of Flames Rank: B+ Type: Anti-Personnel / Anti-Army Range: 1-500 m Max Targets: Variable Usable only while under the Infernal Frenzy effect, Loki stabs his weapon into the ground, sending a circular wave of flames up to 500 meters around him. The flames burn continuously and inextinguishably, melting the ground and anything within them and creating a sea of lava. He can use it to attack the enemy, but is again only limited to basic shapes such as pillars or walls. Once his Infernal Frenzy ends, the flames will die out and the lava will very quickly cool down and harden. Summoning of the Divine Children Rank: EX Type: Support / Anti-Personnel – Anti-Army (after activation) Range: Variable Max Targets: Variable This phantasm allows Loki to summon one of his demonic children: Fenrir, Jörmungandr or Hel. To activate this phantasm, Loki must not be under the effect of Infernal Frenzy, though in some cases he may activate it later. Drawing a specific pentagram (depending on which child he intends to summon), he will lay his axe in the center (if he intends to summon Fenrir) / his sword (if he intends to summon Jörmungandr) / both weapons (if he intends to summon Hel); with the weapons acting as catalysts, he will bring forth the intended child to aid him in combat. The weapon(s) that were used as a medium will be traded for the duration of the summoning as an exchange good for the child they have brought forth – they will, however, be returned to him once his child is sent back. The Children who appear are:
Brand of Divine Fury Rank: B++ Type: Support Range: 100 km Max Targets: 1 (at a time) The ultimate mark of Loki’s hatred and enmity towards someone, upon activating it his flames turn deep crimson. If the target is touched by these crimson flames, a mark in the shape of the command spells of Loki’s master, appears somewhere on the target’s body. This mark renders the bearer extremely vulnerable to fire, and also enables Loki to know his target’s precise location and status when anywhere within 100 km of him. Only one target can be marked by it at a time, and the only way for it to disappear is either the target’s or Loki’s death. Note: This ability cannot be activated while Loki is under Infernal Frenzy, and if it is already active and he is under Frenzy, the range of tracking is reduced to 1 km, and he is only able to discern the general location of the target, and is unable to comprehend its status. Class Skills: - Mad Enhancement – D (A) A skill which raises basic parameters in exchange of hindering mental capacities. Due to Loki's fluctuating insanity, and to the fact that he gradually grew more and more insane, his rank in this skill changes depending on his status quo. At the default level of D, Mad Enhancement will rank-up his STR and END without robbing him of much reason – he will be irascible and twitchy, but not uncontrollable; once he enters the state of Frenzy (and thus becomes engaged in combat), the rank of this class skill will go up to A and Loki will receive a rank-up in all parameters, although most of his reason will be lost as a price. His master's orders might be ignored as a consequence, although he will generally become obedient if his survival instinct will dictate this course of action (n. listening to his master). Personal Skills: - Flame Manipulation [?/EX] As a deity of fire, Loki is able to conjure up and manipulate flames at will, ranging from a heatless light to a raging inferno. Thus he can use the fire to attack his opponents, typically by making fireballs or walls of flame, though he can make the flames take any shape. It also grants him immunity to any and every kind of fire and heat, whether natural or magical. - Blessed by Fire [?/EX] Aside from being able to control the flames at will, the fire itself is favored towards Loki. Any form of magical fire that is near Loki will automatically be drawn towards him, creating a kind of a shield, its strength depending on the power of the magic that was used to create it, and will try to protect him from his opponent’s attacks. Also, if Loki is in his Infernal Frenzy form, the fire will also heal him, again the amount of healing depending on the power of magic in the fire. This is a passive effect that is always active. - Shapeshifting [?/A] Loki often used to transform himself, usually to play tricks on other gods and mythical creatures. He can use this ability to transform into anything he desires, though it is only limited to living beings. - Trickster’s Luck/Madman’s Will [?/EX] A passive ability that works in two ways:
The Skill which marks one's ability to fly by himself without the help of a winged mount. As it is a skill never possessed by regular beings, it is impossible to compare the expertise of winged individuals in operating their extra appendages; subsequently, Flight will always be marked with an “?” in theory and valued as EX in practice. The actual speed at which one can fly will be equal to one's AGILITY stat and always treated as a + rank. While Loki does not normally have wings, he grows a pair when under his Demonic Possession, rendering this skill active. Strength: B (A when under the effect of Mad Enhancement (rank D/A)) Endurance: B (A when under the effect of Mad Enhancement (rank D/A)) Agility: B+ (A when under the effect of Mad Enhancement (rank A)) Mana: B (A when under the effect of Mad Enhancement (rank A)) Luck: B (EX due to Trickster's Luck. Would have been A when under the effect of Mad Enhancement (rank A)) |
Half_Bl00dMar 24, 2014 2:22 PM
Mar 30, 2014 10:19 AM
#5
Class Name: Archer General Appearance: Full Name: Arjuna Aliases:third of Pandavas, hero of Mahabharata Master:Nicol Kaynezberg Catalyst:dust from his Astra Gender:male Alignment:Neutral Good Likes:archery, peace Dislikes:lies, Natural Enemy:Karna Personality: " I can simply fire a thousand arrows per second and all of them would hit you, but go on, insult me." Enemy of liars He always tells the truth, and hates those who cheat and lie. Idealist Wishes a perfect utopia, but since he is a demigod, his dreams are more than dreams. Fierce A contradictive trait to his peaceful dreams, Arjuna possesses quite a fierce habitat. If he decides to kill someone, he will give it all. Competitive He gets a lot of joy by having a worthy opponent, like Karna, and proving their skills in an even battle. Legend: here Identity:he third of the Pandava and the son of the King of the Devas Indra, Arjuna always had great expectations on his shoulders ever since he was young. The curse that plagued Arjuna’s ‘step-father’ Pandu made it impossible for him to sire a child, so her wife Kunti used a boon she got from a sage named Durvasa, which enabled her to invoke any deity of her choice to impregnate her by a child of that deity. Pandu, realizing he can’t sire a heir anymore, decided to let his wife use the boon to sire heir that would make his kingdom prosperous. Arjuna was the third of the child chronologically, invoked of Indra, the King of the Devas by Kunti. The middle child of what was eventually the five of the Pandavas, Arjuna struck a nice balance between the more hot-headed of the siblings (like Bhima and Nakula) to the more level-headed one (Yudhistira and Sahadeva). Armament:Gandiva, Brahmastra and Pashupastra - personal Astras of Arjuna. Noble Phantasms: [Gandiva - bow of thunder] Rank: B Type:anti unit Range: any range Max Targets:1 The bow was created by Brahma, the Creator of universe, the supreme God in Hindu theology. Brahma held it first for a thousand years, then Prajapati held it for five hundred and three years, Indra, for five hundred and eighty years, and Soma for five hundred years. After that Varuna held it for a hundred years before handing it to Arjuna along with a Kapi/ Hanuman bannered chariot, and two inexhaustible quivers, as requested by Agni during the Khandava-daha Parva. The bow was decorated with hundreds of gold bosses, and had radiant ends. The bow was worshiped by Devas, Gandharvas and Danavas. Arjuna used it in Kurukshetra war and he was invincible. It is said that beside Lord Krishna no mortal but Arjuna could wield the bow. When fired, the bow made the sound of thunder. In order to use and lift gandiva, one has to bow and respect it first and then the bow would allow the person to lift it, just because the bow had a life in it. After the war, in Svargarohanika Parva, Agni reappears before Arjuna and asks him to return Gandiva along with the quivers to Varuna. Arjuna had killed Karna, wounded Bheeshma Pitamah badly with the help of Gandiva. [Brahmastra - deadliest weapon in the universe] Rank: EX Type:anti unit/anti army Range: any range Max Targets:1-1000 As described in a number of the Puranas, it was considered the deadliest weapon. It was said that when the Brahmastra was discharged, there was neither a counterattack nor a defense that could stop it. The Brahmastra never missed its mark and had to be used with very specific intent against an individual enemy or army, as the target would face complete annihilation. It was believed to be obtained by meditating on the Lord Brahma; it could only be used once in a day. The user would have to display immense amounts of mental concentration. According to ancient Sanskrit writings, the Brahmastra is invoked by a key phrase or invocation that is bestowed upon the user when given this weapon. The target, when hit by Brahmastra, would be utterly destroyed. The weapon was also believed to cause severe environmental damage. The land where the weapon was used became barren and all life in and around that area ceased to exist, as both men and women became infertile. There was also a severe decrease in rainfall with the land developing cracks, like in a drought. [Pashupastra - death upon enemies] Rank: A+ Type:anti fortress Range: ? Max Targets:1 In the Mahabharata Arjuna obtained this weapon from Lord Shiva but did not use it because this weapon would destroy the entire world, if used against a mortal enemy. Some versions of Ramayana say that it was used against Lakshmana by Meghanada. It is returned without causing any harm since it can be used only to uphold Dharma.It is the ultimate weapon (according to Shiv purana) and is unbeatable. It is the Lord Pashupati himself in the form of an astra. This weapon takes the form of mind, word, or bow. It has a similar effect as Brahmastra as it destroys anything in it's way. However, to use this Noble Phantasm, Arjuna must meet 2 conditions: 1) The enemy must be overwhelming him by power, and it cannot be used on lesser foes. 2) Arjuna must be sure that this attack won't hit any other being besides the enemy, so if foe has a hostage, this Noble Phantasm would be rendered useless. Class Skills: Independent action - B Magic resistance - B Personal Skills: Clairvoyance- B Divinity - A The measure of whether one has a Divine Spirit aptitude or not. Arjuna is a demigod. Pure mind - [?/EX] An unique trait that of Arjuna. He was said to have a completely pure mind, free from sins and evil thoughts. This skill allows him to sense the aligments and intentions of anyone in his presence. Attributes: Strength:B Endurance:B Agility:A Mana:A Luck:C |
jokubasincMar 31, 2014 10:54 AM
I am the bone of my sword Steel is my body, and fire is my blood. I have created over a thousand blades, Unknown to death, nor known to life. Have whitstood pain to create many weapons, Yet, these hands will never hold anything, So, as I pray: Unlimited Blade Works And though I had slain a thousand foes less one, The thousandth knife found my liver; The thousandth enemy said to me, 'Now you shall die, Now none shall know.' And the fool, looking down, believed this, Not seeing, above his shoulders, the naked stars, Each one remembering. |
May 4, 2014 10:00 AM
#6
Class Name:Berserker General Appearance: http://www.gothambynight.com/scion/cernunnos.htm Full Name:Cernunnos Aliases:Gpd of Wild Hunt [b*]Master:[/b*] [b*]Catalyst:[/b*] [bGender:Male Alignment:Chaotic neutral [b*]Likes:[/b*] [b*]Dislikes:[/b*] [b*]Natural Enemy:[/b*] [b*]Personality: [/b*] [i*]" "[/i*] [u*][/u*] [u*][/u*] [u*][/u*] [u*][/u*] Legend: here [b*]Identity:[/b*] [b*]Armament:[/b*] [b*]Noble Phantasms:[/b*] [quote*] [*u][**] [/u*] [b*]Rank:[/b*] [b*]Type:[/b*] [b*]Range:[/b*] [b*]Max Targets:[/b*] [/quote*] [b*]Class Skills:[/b*] [u*] -[/u*] [u*] -[/u*] [b*]Personal Skills:[/b*] [*u]- [/u*] [*u]- [/u*] [*u]- [/u*] [*u]-[/u*] [b*]Attributes:[/u*] [u*]Strength:[/u*] [u*]Endurance:[/u*] [u*]Agility:[/u*] [u*]Mana:[/u*] [u*]Luck:[/u*] |
I am the bone of my sword Steel is my body, and fire is my blood. I have created over a thousand blades, Unknown to death, nor known to life. Have whitstood pain to create many weapons, Yet, these hands will never hold anything, So, as I pray: Unlimited Blade Works And though I had slain a thousand foes less one, The thousandth knife found my liver; The thousandth enemy said to me, 'Now you shall die, Now none shall know.' And the fool, looking down, believed this, Not seeing, above his shoulders, the naked stars, Each one remembering. |
Jun 9, 2014 1:48 PM
#7
Class Name: Rider General Appearance: http://www.deviantart.com/art/Hannibal-Barca-Reaches-Italy-389024719 Full Name: Hannibal Aliases: Master: Catalyst: Ancient Poison Ring that Hannibal used to commit suicide after losing the war to the Romans. Gender: Male Height: 5 foot 7 inches Weight: 155 pounds Hair Color: Brown Eye Color: Blue Alignment: Lawful Neutral Likes: Strategy, loyalty, revenge Dislikes: Stupidity, failure, insubordination Natural Enemy: Rome, Scipio Africanus Personality: Quote: I swear as soon as age will permit I will use fire and steel to arrest the destiny of Rome Arrogant: Hannibal is arrogant and believes no one can surpass him in terms of strategy. The only person he believes to be his equal is his rival Scipio Africanus. Revenge bound/ vengeful: He swore on an oath to destroy Rome and as long as he is still breathing he is solely focused on this task. A master at strategy: He is considered one of the best tacticians in history for a reason. Introspective: Hannibal often assesses his own performances on the battlefield and judges them to critique and perfect them in his head. He is also prone to going into deep trains of thought. Legend: http://en.wikipedia.org/wiki/Hannibal Identity: Armament: Weapons: Falcata and Caetra. Armor: Chest plate and helmet Noble Phantasms: Blood oath: Hannibal repeats his oath aloud and allows his own blood to pour over his Falcata. The blood glows red fueled by Hannibals deep and unsated anger. Any opponent that looks upon the Falcata will start hallucinating and seeing traumatic visions of their past while any opponent within 100 feet will become filled with rage and begin to go insane over a period of time. They will also be compelled to continue fighting Hannibal for as long as blood oath is activated whether or not their master is in danger or another servant is nearby. If the opponent is wounded by his Falcata the process of insanity will increase tremendously and will fall into insanity within 1 minute if they do not leave the blood oaths range. If the opponent finishes the process of insanity they will be unable to use their noble phantasms for the rest of their existence. However, if Hannibal is killed the ability to use noble phantasms will return. Rank: A Type: Anti-Mind Range: 100 feet Max targets: N/A Carthaginian Retribution: Hannibal summons a majestic war elephant and charges straight ahead towards the enemy along with a herd a war elephants along either side of him. At the end of the charge the herd disappears but Hannibal can choose to remain on his mount far as long as he likes. Rank: B Type: Anti-army Range: N/A Max Targets: 500 Class Skills: Riding:A+ Hannibal has an incredible aptitude for riding beasts due to his fateful journey across the alps with war elephants. Independent Action: B Since Hannibal is extremely intelligent and a masterful strategist, he is prone choosing the best course of action in his opinion rather than his masters desire. Personal Skills: Military tactics: A Charisma: B Instinct: A Disengage: A Attributes: Strength:B Endurance:B Agility:C Mana:D Luck:A+ |
IredawnJun 9, 2014 1:55 PM
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