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Sep 4, 2007 4:10 PM
#1

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Apr 2007
253
A few things first off. The guide isn't perfect, it just gives a general basis and idea on what to do.
If you have any suggestions or information on how to make it better, post it here and I'll look into it
and edit into the guide if I feel it belongs. A slight word of caution. This guide is intended to get the
ball straight into the cup. If you end up missing while trying, you may end up roughly
10y or more
past the cup, so you may want to keep this in mind.

Note: A 25y flat lie with 0 elevation will be used as a basis for the entire guide unless otherwise stated.

* Also, in the previous guide, I suggested adding backspin to the shot. As I no longer do this, I am unsure
as to its effectiveness. So, if someone would be willing to test this and see if it helps, hurts, or has no
effect at all, it would be greatly appreciated.

- For starters, make sure you are using the 6i. It is quite easy to take your shot only to find too late
that you forgot to use the 6i.

- Next, adjust for wind. All examples are given with due East and West winds. (I'm using the same
screenshot for each wind, so just assume the given wind.)

1m


2m


3m


4m


5m


6m


7m


8m


9m


- Next is power. We will first cover ground properties. For the following properties, adjust power
accordingly (Storms affect % by 2%, so add 1%, though this is only hypothesized):

100% - Subtract 3%
95% - Subtract 2%
90% - Subtract 1%
85% - Subtract None
80% - Add 1%
75% - Add 2%.

- On the bar, assume each black mark as 10%. So, for instance, if you were 22y from the cup
and shooting from rough, you'd aim for the 2nd black line.

- For adjusting power to deal with head/tail winds. Add 1% power for every 3m head wind.
Same for tailwind, only subtract 1% instead.

** This part of the guide is still under heavy speculation, so you may decide to use your own best
judgment.

- Elevation. It would seem that for every 2y the cup is higher/lower than the ball, you need to
add/subtract 1% to your shot accordingly.

- Range. The given help thus far is under assumption that you're roughly 25y away from the cup.
But for shots 19y and under, the 'rules' change a bit. When adjusting for wind, cut back a bit.
Also, adjusting power for head/tail wind switches from every 3m, to about every 4m.

For shots 33y - 39y, when adjusting for wind, move about an additional 1 cup width. Power remains
roughly the same.

That's about all I can think of. If you have any comments or suggestions, leave them here.
Also, if you'd like help in-game, just give me a heads up, and if I've got time, I'll help teach you in-game.
RulebreakerMar 15, 2008 9:06 PM


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Sep 5, 2007 1:39 AM
#2
Offline
Mar 2007
206
I tried it out a bit, but I don't really understand the example. The 6I is 140max right, so if 10% of that is 14 yards, shouldn't just a tad over the second mark be your aiming point?
Sep 5, 2007 7:46 AM
#3

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Apr 2007
1083
Sandra it is actually. it ends up being 8% over the second mark. See your going from the rough that incures a -5% penalty to power that you have to compensate for.
Sep 5, 2007 10:32 AM
#4
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Mar 2007
206
Ah, forgot about that.

Oh, and it's Sanada, not Sandra. I'm no woman yo! ;)
Oct 10, 2007 2:08 PM
#5

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Apr 2007
253
I added a bit about adjusting for E/W winds, though you probably already have few problems with it.


Oct 23, 2007 8:35 PM
#6

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Aug 2006
2837
Damn mathemeticians!!! I just guesstimate, take aim, and PRAY really really hard... lol. Which may account for my crappy gameplay. =^_^=
Oct 23, 2007 10:10 PM
#7

Offline
Apr 2007
253
Chelle said:
Damn mathemeticians!!! I just guesstimate, take aim, and PRAY really really hard... lol. Which may account for my crappy gameplay. =^_^=


That's basically most of my shots, but if I think there's a good chance for a chip-in, I'll try to do the math (and then fail the shot).

Also, a bit about power adjusting for shot penalties was added.


Mar 9, 2008 12:29 AM
#8

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Oct 2007
21
considering my game about 3 levels ago you'd think I'd be an expert at chipping in by now...unfortunately short distance chipping is something I suck at, and lately I can't even make long chip-ins T_T

cursed~

thanks for the tips tho
Mar 15, 2008 9:08 PM
#9

Offline
Apr 2007
253
Redid the entire guide. Used and reused a screenshot for wind adjustment, so sorry for the poor quality. Still imperfect, but it may help from time to time. If I missed anything, tell me so I can fix it.


Mar 31, 2008 2:06 PM
Offline
Mar 2008
8
Rulebreaker said:
- For starters, make sure you are using the 6i. It is quite easy to take your shot only to find too late
that you forgot to use the 6i.


So many times when I was a Senior/Ama I was wondering why the bar was so slow, and after I hit pangya realize I was still at a wedge :x
Jul 18, 2008 3:52 PM

Offline
Oct 2007
9
There's no guide for long chip in? :)
Cause i would be overjoy if there's 1.

For now, nstarz has teach me how to count it, roughly. But so far 1 out of 10, i managed 2 of them only. So i think i'm still missing something.

ANy help is greately appreciated xD

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