Forum Settings
Forums
New
Jul 29, 2011 3:13 AM
#1

Offline
Sep 2009
4518
Frichosia, the Central Region

The biggest region in Sondirra. Ruled by a worthy King and Queen, Frichosia was developed to be a very successful and rich country. Frichosians have mentality-based and hardly harmful abilities. Giving Frichosians witty and clever characteristics, with clear logic and reasoning. They have the ability to naturally have skills and knowledge that are typically earned through learning, understand any form of language (including being able to understand animals), the ability to read or sense and control the emotions of others, to relate details about the past or future condition of an object or location through close contact, and the ability to track an individual or object through supernatural means, as well as healing abilities. Some Frichosian elders were gifted with omniscience; the ability to know anything and everything. Frichosians also tend to be blunt at times, but have a very considerate and understanding origin.


Ilassa, the Northern Region

The most resourceful region. Ilassa has been ruled by a Queen for as long as anybody in Sondirra could remember. Ilassians usually have quite a stubborn personality, not wanting to accept help from others, or owe anyone anything. They are gifted with elemental abilities that allow them to control, generate and absorb air or wind, water, electricity, and fire, control earth and its minerals, manipulate or animate plant life, and control or mentally affect the weather which includes the ability to generate various natural phenomena or control the intensity of the weather. Many Ilassians believe that they have almost everything they could possibly ask for in terms of resources for living, which is why they don't accept offers from others openly. Ilassians also doesn't like getting into other people's business, or getting involved in things that wouldn't benefit them or their region.


Averin, the North-Eastern Region

The smallest region in Sondirra. Averin has been ruled for many years by two intellectual twin brothers, who knew the immensity of what Averiners can do and knew the best ways to use them. Averiners are usually referred to as aggressive and lacking of control. They have the ability to manipulate any form of energy and often times turn them into something very powerful and dangerous. These abilities include generating or transforming various forms of energy into a concussive beam of energy, expelling various forms of energy from the body, creating complex shapes or even functional machinery out of solid energy, and the ability to protect powerful fields of manipulated energy. Despite such destructive powers, Averiners are trained to use them with full control and self-discipline. However few Averin rebels use their abilities for their own selfish ambitions.


Bethus, the Eastern Region




Rhakros, the South-Eastern Region

A very independent region, much like Ilassa. But Rhakrosans just chose to not like socializing or interacting with other regions. This happened shortly after their good Queen's daughter became very ill and died after the greatest sorcerers' charms failed to save her. Messengers or visitors from other regions undergo a very long procedure in order to enter Rhakros which often times lead to a negative result. Rhakros is the home of great magicians and sorcerers. They have the ability to use magical forces to varying degrees: cast various dark and deadly spells, tricky and subtle but powerful charms (most of which can last for a lifetime), create very poisonous or healing potions, and create something out of nothing for short-term usage, including being able to make inanimate objects move. Rhakrosans usually keep things to themselves, and are hardly likely to offer help to others. They are also described as arrogant and known to have a very cold personality.


Chaith, the Southern Region





Calira, the North-Western Region

Out of all of Sondirra's regions, Calira would be one to be careful of. Calira is ruled by their most powerful elder, who spends most of his time in his chamber, making some residents doubt his existence. Calirans tend to be treacherous, often times to get something that they want and have things their own way. They have been given the ability of physical and mental domination, which is how treachery works just fine for them. Their abilities include memory manipulation, allowing them to erase or access a small part of someone else's memories, the ability to mentally communicate with others, to alter the perceptions of others and general ability to control their actions with the mind for a limited time, the ability to control and inhabit the body of an individual for a short time span, and the ability to create a weapon of psychic energy that can harm mentally and not physically. Calirans also appear to be very open to other people and tend to talk a lot.
xTheMentalistJul 29, 2011 6:37 PM
Reply Disabled for Non-Club Members
Reply Disabled for Non-Club Members

More topics from this board

Sticky: » THE STORY

xTheMentalist - May 15, 2011

0 by xTheMentalist »»
May 15, 2011 11:36 PM
It’s time to ditch the text file.
Keep track of your anime easily by creating your own list.
Sign Up Login