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Quality Assurance in Another World
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Aug 9, 2024 11:21 AM
#1

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Nov 2011
129266
Well, Haga is clever to use anything he sees as an advantage.

Trouble came up again when a black knight just comes out of nowhere. Tbh, it was amusing to see how they tried to survive under that dungeon. I know they protrayed it as serious but I found it comical. However, I also do respect Haga for taking risks this episode.
Aug 9, 2024 11:28 AM
#2
🍅 Tomato 🍅

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Feb 2020
104152
Tbh, I was't a big fan of this show at first, but atm this is probably the most interesting seasonal anime when it comes to storytelling.

Those debuggers are nothing but maniacs. You really love to hate them.

That Black Knight is surprisingly strong. Haga didn't have a chance against him.

SerafosAug 10, 2024 12:56 AM
Aug 9, 2024 12:11 PM
#3

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Mar 2021
1972
Loved how Haga had no fear in this episode, it does seem really weird that a black Knight just appeared out of nowhere.
Aug 9, 2024 1:36 PM
#4

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Dec 2013
2738
These type of shows about being inside videogames rarely make any sense but the author knows about this stuff for this show, event triggers and the use of instances, etc. That stutter / slowdown is most of the time a curse but sometimes can be a blessing.
Aug 9, 2024 2:15 PM
#5
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Jul 2024
1535
Reply to KanameYuuki
These type of shows about being inside videogames rarely make any sense but the author knows about this stuff for this show, event triggers and the use of instances, etc. That stutter / slowdown is most of the time a curse but sometimes can be a blessing.
@KanameYuuki Who knew game lag could be useful? ROFLMAO
Aug 9, 2024 4:32 PM
#6

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Sep 2020
1520
Reply to Sheol01
@KanameYuuki Who knew game lag could be useful? ROFLMAO
@Sheol01
Framerate drops were actually quite useful in old shoot 'em ups like Gradius!
Aug 9, 2024 5:46 PM
#7
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Jan 2022
429
is Nikola gonna be more than a walking accident at some point? she just existed to make their lives harder this episode

surprised it didn't end with her shouting and giving them all away. still time for that I guess
Aug 9, 2024 6:55 PM
#8

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May 2015
2236
Using lag to avoid damage in an online game. The author definitely has done their research!

Also what was up with all the slight weirdness. Like the potty mouthed bosses name changing, and the armored knight disappearing. Were they assisted, or is it more bugs?
Aug 9, 2024 7:10 PM
#9

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Feb 2015
283
Well damn. RIP Shachou

That knight disappearing was great
Censorship is vandalism.
Aug 9, 2024 10:43 PM

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Apr 2008
159
That Knight has to be another debugger. Question is, why was he there at all?
Aug 10, 2024 6:44 AM
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Oct 2022
263
Why did the framerate drops conveniently end after they didn't need to dodge anymore?

Why the hell is he wondering if he'll respawn when he dies? One of his friends is literally caught in an infinite death loop. Not only does he know he'll respawn, he knows he'll respawn literally as many times as he does.

Why does Nikola trip over flat surfaces?

The candle was almost entirely full before the fight with the knight. Did they spend almost two hours fighting it?

Why did they have to "kill" the boss dude if he's just going to come back again?
Aug 10, 2024 7:07 AM

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Jul 2017
15099
The mid-boss torturer and his torture chamber are a slew of bugs that need to be dealt with, and thanks to Nikola, the bug journal is complete for submission to the devs. And the next boss of Kitra being a tarantula-humanoid monster, they need to deal with the head honcho of Play-Ing for an alternative to defeat him, without touching Kitra. But due to Nikola's antics, they almost got swept away from the fast water currents to the castle's exit. Even the debuggers under the head are feeling the heat.

The way forward from a secret path overhead that leads to a storeroom that encapsulates the same Gust humanoid monsters...unfortunately triggers all the monsters from their capsules and lags the game enough so that the trio can escape scot-free. A few kinks here and there, and they get closer to the boss room, logging reports and avoiding bosses as much as they can...except this one boss where the masked knight proves much for Haga to handle, though he disappears willingly. At the same time, Play-Ing's boss gets tired and wants a way out, and the explosive trigger sets off...teleporting them unceremoniously to the assassination of the boss?

This coup d'état is certainly something that Amano is not expecting to witness...
Aug 10, 2024 9:18 AM

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Sep 2020
1520
Reply to HyperlinkBlocked
Why did the framerate drops conveniently end after they didn't need to dodge anymore?

Why the hell is he wondering if he'll respawn when he dies? One of his friends is literally caught in an infinite death loop. Not only does he know he'll respawn, he knows he'll respawn literally as many times as he does.

Why does Nikola trip over flat surfaces?

The candle was almost entirely full before the fight with the knight. Did they spend almost two hours fighting it?

Why did they have to "kill" the boss dude if he's just going to come back again?
@HyperlinkBlocked
Maybe it was because the trio moved away from the cramped area, maybe it was because the game's engine finally adjusted to the new stressing circumstance, maybe it was because of something else.
Does it really matter anyway?

Are you kidding? That's a completely different situation: Haga's friend is currently stuck in a eternal loop between life and death because she got caught in a instant death trap with the invincibility mode turned on.
Haga was wondering what would happen to him if he died the normal way in the game.

Because at the moment she's still a clumsy village girl.

Just a small anime incosistency, it was fine in the comic.

What boss are you even talking about? The torturer, Kitra or the boss of Amano's company?
AvveniristaAug 10, 2024 9:32 AM
Aug 10, 2024 10:57 AM
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Oct 2022
263
Reply to Avvenirista
@HyperlinkBlocked
Maybe it was because the trio moved away from the cramped area, maybe it was because the game's engine finally adjusted to the new stressing circumstance, maybe it was because of something else.
Does it really matter anyway?

Are you kidding? That's a completely different situation: Haga's friend is currently stuck in a eternal loop between life and death because she got caught in a instant death trap with the invincibility mode turned on.
Haga was wondering what would happen to him if he died the normal way in the game.

Because at the moment she's still a clumsy village girl.

Just a small anime incosistency, it was fine in the comic.

What boss are you even talking about? The torturer, Kitra or the boss of Amano's company?
Avvenirista said:
Maybe it was because the trio moved away from the cramped area, maybe it was because the game's engine finally adjusted to the new stressing circumstance, maybe it was because of something else.
Does it really matter anyway?


Yes it matters. If you don't care about your stories' worlds maintaining some internal consistency, then why bother following them in the first place? Why not just say they took a giant shit and woke up in the real world?

Avvenirista said:
Are you kidding? That's a completely different situation: Haga's friend is currently stuck in a eternal loop between life and death because she got caught in a instant death trap with the invincibility mode turned on.
Haga was wondering what would happen to him if he died the normal way in the game.


Yeah, no, I'm very clearly seeing this as the regular revive system, with only a small tweak for the fact that she's not supposed to die. So instead of setting her coords to a respawn point, they get set to the spot just before she dies.

Avvenirista said:
Because at the moment she's still a clumsy village girl.


Rhetorical question.

Avvenirista said:
What boss are you even talking about? The torturer, Kitra or the boss of Amano's company?


Obviously the player, since I'm clearly operating on the assumption that people come back. In fact, their not coming back would be proof that they're also just AI themselves, and their flesh bodies just went home.

Aug 10, 2024 11:18 AM
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Feb 2024
91
Two episodes in two days? Okay...

Sex dungeon cleared, and the mods betraying each other, also maybe Nikola going to roll for a new character class?

Still hoping she kept some of those 'weapons'
Aug 10, 2024 12:16 PM

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Sep 2020
1520
Reply to HyperlinkBlocked
Avvenirista said:
Maybe it was because the trio moved away from the cramped area, maybe it was because the game's engine finally adjusted to the new stressing circumstance, maybe it was because of something else.
Does it really matter anyway?


Yes it matters. If you don't care about your stories' worlds maintaining some internal consistency, then why bother following them in the first place? Why not just say they took a giant shit and woke up in the real world?

Avvenirista said:
Are you kidding? That's a completely different situation: Haga's friend is currently stuck in a eternal loop between life and death because she got caught in a instant death trap with the invincibility mode turned on.
Haga was wondering what would happen to him if he died the normal way in the game.


Yeah, no, I'm very clearly seeing this as the regular revive system, with only a small tweak for the fact that she's not supposed to die. So instead of setting her coords to a respawn point, they get set to the spot just before she dies.

Avvenirista said:
Because at the moment she's still a clumsy village girl.


Rhetorical question.

Avvenirista said:
What boss are you even talking about? The torturer, Kitra or the boss of Amano's company?


Obviously the player, since I'm clearly operating on the assumption that people come back. In fact, their not coming back would be proof that they're also just AI themselves, and their flesh bodies just went home.

@HyperlinkBlocked
A game engine stabilizing the framerate after a huge framerate slowdown is a story development that breaks the game world's internal consistency for you?
Did you want Haga to give a detailed explanation as to why the slow-up would eventually end or something?

You're dead wrong and your speculation is worthless, you heard directly from Haga what happened to his friend.
Here's Haga telling Nikola what happened in the comic (it's the same as the anime):

It's the invicibility mode that she used while messing around that keeps reviving her, not the respawn system for players.

Your assumption is wrong but you're still half right in your wrongness (I'm specifically talking about Amano's boss here).
Aug 10, 2024 1:03 PM
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Oct 2022
263
Reply to Avvenirista
@HyperlinkBlocked
A game engine stabilizing the framerate after a huge framerate slowdown is a story development that breaks the game world's internal consistency for you?
Did you want Haga to give a detailed explanation as to why the slow-up would eventually end or something?

You're dead wrong and your speculation is worthless, you heard directly from Haga what happened to his friend.
Here's Haga telling Nikola what happened in the comic (it's the same as the anime):

It's the invicibility mode that she used while messing around that keeps reviving her, not the respawn system for players.

Your assumption is wrong but you're still half right in your wrongness (I'm specifically talking about Amano's boss here).
Avvenirista said:
A game engine stabilizing the framerate after a huge framerate slowdown is a story development that breaks the game world's internal consistency for you?
Did you want Haga to give a detailed explanation as to why the slow-up would eventually end or something?


It'd be nice considering this happened when the enemies were still loaded in. By all means, it looks like they'd be doing that at least until they went through a door. Also, if there was ever a time for the clumsy village girl to trip, it'd be right when the very way everything moves changes for no apparent reason. You can't just blame the number of enemies for a problem... then immediately ignore the problem.

Avvenirista said:
It's the invicibility mode that she used while messing around that keeps reviving her, not the respawn system for players.


Yeah, I'm not seeing how that contradicts anything. It literally said she dies, then is revived. They already have a system for respawns. You're implying that the devs made an entirely redundant revive system for god mode rather than just preventing her HP from going down.
Aug 10, 2024 1:54 PM

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Sep 2020
1520
Reply to HyperlinkBlocked
Avvenirista said:
A game engine stabilizing the framerate after a huge framerate slowdown is a story development that breaks the game world's internal consistency for you?
Did you want Haga to give a detailed explanation as to why the slow-up would eventually end or something?


It'd be nice considering this happened when the enemies were still loaded in. By all means, it looks like they'd be doing that at least until they went through a door. Also, if there was ever a time for the clumsy village girl to trip, it'd be right when the very way everything moves changes for no apparent reason. You can't just blame the number of enemies for a problem... then immediately ignore the problem.

Avvenirista said:
It's the invicibility mode that she used while messing around that keeps reviving her, not the respawn system for players.


Yeah, I'm not seeing how that contradicts anything. It literally said she dies, then is revived. They already have a system for respawns. You're implying that the devs made an entirely redundant revive system for god mode rather than just preventing her HP from going down.
@HyperlinkBlocked
Whatever, that's not a problem for me but you do you.
But let me set the record straight on Nikola, because she didn't trip at all in the original comic:


It contradicts everything about your theory.
She constantly dies and revives because she's stuck using the goddamned invicibility mode while being caught in an instant death trap; it's a bug, not a feature for Pete's sake, and also something that's in line with the main theme of this work.
Namiko's abnormal death and revival thing is clearly not meant to be the standard case for dead/dying players and what's happening right now to Amano's boss is also different from that bizarre situation (and that's not a spoiler, just a rational deduction).
AvveniristaAug 10, 2024 2:38 PM
Aug 10, 2024 6:18 PM
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Oct 2022
263
Reply to Avvenirista
@HyperlinkBlocked
Whatever, that's not a problem for me but you do you.
But let me set the record straight on Nikola, because she didn't trip at all in the original comic:


It contradicts everything about your theory.
She constantly dies and revives because she's stuck using the goddamned invicibility mode while being caught in an instant death trap; it's a bug, not a feature for Pete's sake, and also something that's in line with the main theme of this work.
Namiko's abnormal death and revival thing is clearly not meant to be the standard case for dead/dying players and what's happening right now to Amano's boss is also different from that bizarre situation (and that's not a spoiler, just a rational deduction).
Avvenirista said:
But let me set the record straight on Nikola, because she didn't trip at all in the original comic:


Atta girl. :)


Avvenirista said:
It contradicts everything about your theory.



What does?

Avvenirista said:
She constantly dies and revives because she's stuck using the goddamned invicibility mode while being caught in an instant death trap; it's a bug, not a feature for Pete's sake, and also something that's in line with the main theme of this work.


Yeah, the bug is being revived right in place, since instead of being processed like a normal death, the game's like "Dea- oh wait, never mind. Do-over". The bug is the soft lock, not the revival. Being revived in a game is not a bug, bro.
Aug 11, 2024 12:45 AM
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Jun 2022
11
Y'all rag on Nikola being "clumsy", I see her as the NPC companion that keeps on triggering story events. I lose count of the number of times in RPGs where I'd be sneaking around looting, turning around to see the NPC companion aggro the boss.

I really enjoy this anime for its representation of buggy games
Aug 11, 2024 3:33 AM

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Sep 2020
1520
Reply to HyperlinkBlocked
Avvenirista said:
But let me set the record straight on Nikola, because she didn't trip at all in the original comic:


Atta girl. :)


Avvenirista said:
It contradicts everything about your theory.



What does?

Avvenirista said:
She constantly dies and revives because she's stuck using the goddamned invicibility mode while being caught in an instant death trap; it's a bug, not a feature for Pete's sake, and also something that's in line with the main theme of this work.


Yeah, the bug is being revived right in place, since instead of being processed like a normal death, the game's like "Dea- oh wait, never mind. Do-over". The bug is the soft lock, not the revival. Being revived in a game is not a bug, bro.
@HyperlinkBlocked
For the millionth time, the eternal loop that Namiko is subjected to is clearly an exceptional bug and not a simple abnormality in the hypothetical revival/respawn system implemented for players.
The bug goes like this: Namiko is in invincibility mode → she steps on the instant death trap → the trap activates and the instant death status kills her (unrelated to the normal loss of HP) → Namiko's invincibility immediately counteractivates and revives her (unrelated to respawning) → eternal life and death bug loop begins!

You take an issue with Haga wondering what would happen if he died in the game only because you're still operating under the false assumption that Namiko's situation is the golden standard for dying players, but that's absolutely wrong.
You'll see in the next two episodes what actually happens to dead players in normal circumstances.
AvveniristaAug 11, 2024 3:44 AM
Sep 1, 2024 11:42 PM

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Jun 2024
740
That R/X rated stuff from this boss was hilarious.
We knew that those workers had had enough of their boss.

I have ADD, ADHD & AUTISM, but this won't stop me. Let's keep having fun together.
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