Specialized Magecraft: /*Magecraft Name*/ (This is where you'd put Origin Magecraft / Dual Elemental Affinity Magecraft, and are furthermore allowed to put spells. Otherwise, put "None").
Description
Spell Example: Reconnaissance Familiar (None, Flowing and Transferring of Power)
A small animal, being, or magical creation that the Mage controls. Using it, they can survey and watch areas great distances away from their Mage. Reconnaissance Familiars have no limit to how far they can be from their Master, and assuming the Master is not concentrating on anything else, their mental senses are linked. /*Character*/'s familiar is a /*Identity of familiar*/.
(Byaku Note: The schools of Magic are limited to: Necromancy, Alchemy, Rune Magic, Mental Interference, Material Transmutation, Flowing and Transferring of Power, Curses.)
Mystic Code:
Command Seals: 3/3
Weapon of Choice: (Byaku Note: This can be a physical weapon (not recommended) or a weapon that you channel a certain spell through. Guns or explosives, would be allowed, but is heavily restricted and talked over in how it would be acquired and the such.)
Reconnaissance Familiar :
A small animal, being, or magical creation that the Mage controls. Using it, they can survey and watch areas great distances away from their Mage. Reconnaissance Familiars have no limit to how far they can be from their Master, and assuming the Master is not concentrating on anything else, their mental senses are linked. David's familiar is a Deer.
Reinforce Being :
David strengthens his phyical attributes with magic, trading magic for might.
Strengthen Body :
David temporarily strengthens his body for a single attack. This makes him unable to move due to the sheer concentration he has to put into it, but allows him to survive some powerful attacks that a human would not normally be able to bear.
Mystic Code: None
Command Seals: 3/3
Weapon of Choice: Hand
Character Details
Background: Coming from America, David Jackemo brought his son with him to Mexico to show him what a true member of the Jackemo family will do in a fight. His family has always been weak however, and not very established mages. He takes it out on his son and claims it's because his son is a failure.
He brought his son with him to the war even though it was extremely dangerous, but who cares about that? David will definitely win.
Personality: Mean and arrogant. Abuses his family on a daily basis because they can not accomplish anything, despite the fact that he can not either.
Alignment:
Qualities: Magic Crest
Wish: To be recognized by his fellow mages and become more powerful
Background: The Skleros bloodline. They used to be a powerful line of mages, peaking in power roughly one millennium ago. Their glory only lasted for a few centuries before their name fell into shadow. Not reemerging, until Europe was brought to brink of war at the beginning of the 20th century. During the two World Wars, the Skleros became a notable backers in both sides of the war-effort; notably spearheading enmity towards the church. After the end of World War II, they decided to stand behind the Iron Curtain in the Eastern-Europe, protecting their interests in East-Germany and Soviet Union.
Although considered heretics in the eyes of the Mages Association of the Clock Tower, they are one of the families in charge of the Mage Foundation of Middle East. Likewise, the scions of this noble bloodline, they consider the magi of the west weak and lacking in conviction.
Rumor has it that the Mage Foundation of Middle East is sending at least one master to the war, it would be almost irrefutable that the master comes from the Skleros bloodline, especially given the increased interest of USSR towards the Grail War.
Background: Up until the year 1934, Julian was a magus of the Clockktower and for very small amount of time was under the "guidance" of Kischur Zelretch Schweinorg. Following an incident with his former teacher, he defected the Mage's Association and is currently a Sealing Designation. A reward has been put up for him to be returned alive to the Clocktower.
Current whereabouts are unknown.
Appearance and magecraft are only currently known to Enforcers.
Current bounty for being brought in alive: 5 million American Dollars.
Current bounty for being brought in dead: 2.4 million American Dollars.
Specialized Magecraft: Mental Interference and Rune Magic
Illusionism(Mental Interference)
Distorting the mind of the victim, it changes their senses. Depending on the words he uses he changes the meaning of the mystery and causes differing illusions on a variable amount of senses. Each sense interfered with being more difficult. The spell can affect multiple people, though it does become tiresome after long periods of time and the user must keep them in his line of sight.
Reconnaissance Familiar(None, Flowing and Transferring of Power)
A small animal, being, or magical creation that the Mage controls. Using it, they can survey and watch areas great distances away from their Mage. Reconnaissance Familiars have no limit to how far they can be from their Master, and assuming the Master is not concentrating on anything else, their mental senses are linked. Celio's familiar is a Cotinga.
Grow of Flames(Rune Magic and Formalcraft)
Through processes established in ancient times through his magus family they form contact with a divine mystery, gathering magical energy from an outside force it requires little of oneself, in trade for the ritual taking time. Using blood a rune is drawn on any surface and will take effect upon physical contact, causing a burst of flame.
Healing Warmth(Rune Magic)
Whilst runes are more conformed to the northern Europe a side branch resembling the magic exists. Established through the formal craft of art and their religion the Socan family bloodline utilizes the meanings and mystery of flame the Aztec's held for it, though the affinity of the magic itself utilizes no flame its meaning of life is tied to it. The rune itself is inscribed on the body, and can be fueled by infusing magical energy into it. To infuse mana into another, direct contact with the rune on their body is required.
Fire of the Ancients(Rune Magic and Material Transmutation)
Transcribing runes on objects can give differing effects based upon the mystery surrounding it, by utilizing the meaning of protection in fire they alter it and create a mystery of reinforcement, a difficult mystery which centralizes on enhancing the existence of an object or creature, however using it is eased somewhat by establishing runes and using the magical energy as a trigger instead of an infusion, burning away the rune in the process it becomes a more preparation based method.
Mystic Code: Jewelled Staff
A beautiful silver staff with serpentine filigree decorating it. On top of the staff lies a sapphire jewel which is uses to store mana within that can be used as long as physical contact is made with the staff.
Command Seals: 3/3
Weapon of Choice: ?
Character Details
Background: A member of the Socan Bloodline, a magus family whose origins is rumored to be from the tribes whom lived before the Spanish Colonization. They have kept themselves in the shadows and out of the public's eye for the longest time, barely communicating with the mage association of Palacia Postal. Not much is known of the magus family in its entirety, but what it is known for is its heavy study into a branch of rune magic developed separately from the more common norse runes and formal craft, causing them to be seen as old, though their bloodline does go back far enough to support this. The previous head of the family was a woman called Ingrid Garcia whom did the unthinkable and married to an average rich man called Ivan Sabatini. The father was reported to have gone missing, the mother has died out of old age and the son Celio Sabatini has taken over the company and has become the head of the Socan family.
Personality: Loyal, Merciless, Cruel, Cynical, Shrewd and Erudite.
Alignment: Lawful Evil
Qualities: Magic Crest / Mystic Code
Wish: ?
Physical Appearance: A tall man, Not muscular at all and constantly uses formal clothing.