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Sep 28, 2018 12:48 AM
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Mission/Event Feedback
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Welcome, all, to the Mission/Event Feedback thread. While similar to the Club Feedback thread, this one is designed for discussing the various In Character things that have happened. Feel free to share your opinions about what you've liked, disliked, want to see in the future, etc.
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Oct 31, 2018 7:19 PM
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Assault on Yvalia Review








Oct 31, 2018 7:19 PM
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Yvalia Events Review:


Tournament Event:
Starting off with the PVP tournament, I think that while it was mostly executed fine, the one main flaw was that Minarei kept the final rewards secret until the end. Since some characters might participate in a tournament partly based on rewards, it's a bit of an inhibitor, although i can't say it personally affected my charas. The primary problem with this was that Minarei also kept that reward a secret from the admins, making it so nobody could say if they disagree with the level of reward. In this case being worth 80K yoki.

The second part was the NPC battles. As an admin at that time i know it was not entirely minarei's decision to show those other battles rather than the main relevant one, the final Senza fight after which he attempts assassination on the princess. OOC this is another case where secrets between admins caused unnecessary tension when Minarei could have just explained the reasons for Senza being overpowered in advance to other admins. Or just asked one by one for every admin if they want to be spoiled then tell in PM if they do. I'd say this is a lesser issue though compared to the next issue, where admins become unable to know in advance they will have to conduct.

Assault on Yvalia Event:

Although this event initially started with a lot of confusion, involving all SOULs in combat was mostly done well and fit for a combat event. Then comes the rescue mission where I should just clarify some plot points.

After some admin chat discussion rozen revealed that while it would obviously have been far better if the royal guards could've coordinated with the SOULs and done the ambush, the PM's secret communication to contact Astraea was limited in info, due to lacking time to write down a full note without being noticed by schwarz. While the guards are told to show up before the assassination even happens as a precaution, remaining out of the loop until the ambush starts. TLDR, although their help would obviously have made it easy by just blowing the masked man away for 2 seconds while the PM is quickly portaled, they didn't get to know.

Another IC positive would be that if for some reason they failed and were made to look like n00bs, the surrender document would be basically meaningless with the army already present near the city to attack the empire's army. And worst case scenario, the PM dies and the antagonists also get the document, the document cannot be enforced in any way as a surrender, would probably have no effect on any of yvalia's alliances, and would probably just at most make Yvalia look bad. The PM dying would probably have the worst possible future ramifications IC if he had other plans for defending against the empire that would be lost with his death, but in the immediate future it wouldn't stop the army from defending the city.

Last IC positive, which I did predict would make logical sense, although i wasn't sure if it would be included. The arrival of powerful reinforcements, which obviously would cause the mission to be far more balanced. The thing is, with how they already had the PM evacuated by that time their arrival was far more meaningless than i expected. Other than just keeping the antagonists busy after the critical turn is already over.

Now on to the negatives. I didn't like the mission's setup, there were a great many ways for the mission to autofail while the enemy is obviously at a huge advantage. I could extend this section into a long wall discussing every way in which the players needed high luck to win and were in a quite unfair matchup, but i think that's just unnecessary. TLDR, it was extremely stressful to RP, I heavily considered rage-quitting the RP were the mission a total failure where the PM dies. And I definitely don't want this kind of ultra-impossible difficulty mission to be a trend.
Oct 31, 2018 7:20 PM
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Mission: [NORMAL] Escort the Rich guy

Focus:
[A] Did the focus of the event/mission align with the type of events that capture your interest?
I don't necessarily enjoy missions with a heavy focus on combat, but an escort mission seemed interesting. Sadly enough, only the bad parts about it felt like an actual escort mission at the start. I'd have liked to see a bit more interaction with the one they're escorting from the start and not just at the end.
5/10

Plot:
[B.] How well was the lore for the event or mission written and implemented?
There was barely any plot present at the start, but the ending was pretty neat. Overall, it'd have been nice if there was a bit more plot driving it from the start. I know that the three months of absence made you (CCM) eager to start, but I'd still have appreciated it more if you'd recollect what was planned rather than start blindly, even if that meant waiting a few extra days.
5/10

Conduct:
[C] Was the way the event or mission has been conducted clear, enjoyable and smooth?
There were a few moments where I needed to ask Sho for details about what was meant to happen in a post, and there being only a single mention that the creature that looked 3-legged was 4-legged didn't help much either. An example was the 'wind claw' that turned out to merely be a wind-type normal attack in the end, which wasn't clear at the start.

There were also a few moments where lack of detail limited my ability to react IC, such as when Amice nearly got killed. It wasn't specified how she was attacked, which limited the way I could react to her nearly dying to just saying that she nearly died.
5/10

[D] Were any issues that may have arisen during the event or mission dealt with in a clear and smooth way?
There was a bit more salt then necessary, although it subsided fast enough to not be a more major issue.
5/10

[E] Is there anything that should have been left out, or was there anything you missed? (If so, why?)
See [B.]

[F] Do you wish for more missions in line with this lore / story and focus? (If this applies to an 'arc' of missions, do you wish for it to continue or not and why?)
Two of the things that gave flavour to the combat-focus stood out to me. I liked the hive-mind way the bees fought. It gives a bit of a unique flavour to each CS species. The way the environment worked (although entirely not realistic) to give a bit of flavour to the battle was also nice.
7/10

[G] Are there things you wished to suggest to make future missions / events like these better? (Ideas, tips, etc.)
In my opinion, an escort mission should have a bit more of an escort feel to it. In this case, actually trying to protect the carriage would have been next to impossible, as even with some tanks/healers on the team, the damage dealt by the CS vs the return damage wouldn't have been high enough.

Having a character that interacts more with the people that are escorting them would be nice. It'd also be nice to maybe have more than one thread where they skip directly to the battle. Especially the last few post felt like an actual escort to me, due to them actually having a chance to engage with the person they're with and the environment they're in, other than beating up CS. (Sadly enough, my character left alive wasn't really in a mental state to do so.)
Oct 31, 2018 7:20 PM
#5
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Mar 2016
682
Something smells fishy... Review







Oct 31, 2018 7:20 PM
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Mar 2016
682
Missing Children Review






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