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Sep 28, 2018 12:48 AM
#1
◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇ ◇ Mission/Event Feedback ◇ ◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇ Welcome, all, to the Mission/Event Feedback thread. While similar to the Club Feedback thread, this one is designed for discussing the various In Character things that have happened. Feel free to share your opinions about what you've liked, disliked, want to see in the future, etc. |
Oct 31, 2018 7:19 PM
#2
Assault on Yvalia Review The Plot of the event seemed fine. It started out with a tournament, which was fine in itself, but took too long. It then scaled into a city-wide battle, which was where the fun really began. It was when the PM retrieval mission came, that it all went downhill. People did not want to post in something that seemed completely hopeless. Why not send strong city guards? Why not send C rank souls? Why not send the knights who showed up later for no reason of showing up later other than making everyone else feel useless? Why send E rank souls, some of which were brand new, to a fight where you KNOW the enemy is strong? But hey, let's have the knights wait and instead contact Astraea instead of the knights we trust to do things. Plotholes started plauging the story, and the antagonists that talked didn't even respond to showing proof. As if they never expected anyone asking for proof other than "Sand near the outpost". The conductor was the worst part of this event. I won't go into EVERYTHING he's done (or she, in the previous case), but the reason this event has dragged on for longer than it should is due to them. Before Rozen became the Conductor, Minarei was, and when she was, she only told one admin what was coming. She did not mention a single bit of the Attack to other admins, and expected them to conduct their own areas. I myself was an admin at the time, and I was less than pleased to be knowing I was going to be controlling an area for CS, right after the event started. Admins should be in the know of what is going to happen, and not expected to perform on a moment's notice. She said we didn't have to, but what would it look like to an outsider for an admin to refuse to do work that the others were doing? Besides, if I had refused, then either she would have taken that area (which would have led to more delay in her posting) or another admin taking it (more work for them, which is something I wanted to avoid). When Rozen became the Conductor, he started off by changing the system in the middle of battle, which killed on of my characters. I was not allowed to edit my post in any way to react to this change of rules. The next thing that happened was my character attempting to attack the enemy, to which the conductor said I was "out of range". When I stated I used a ranged attack, he changed the reasoning to "bad angle". When I stated I was overlooking the battleground from a roof, so there was no way to have a bad angle, he changed his post to "Arona was blocked by a wall and could not attack". He later changed this to "Arona was too far away (and blocked a good line of fire by other houses)" Probably an attempt to make his post seem credible, but it still shows how he is willing to screw someone over because A.) he does not want to recalculate things, or B.) he just wanted me to not participate. While those aren't the ONLY things that were done, they are the worst offenders, and writing everything would take up the character limit and that would take too much time. And speaking of time! 7 and a half Months... That is how long this day has lasted. From September 4th to April 22nd. And it is still ongoing. The event itself was started off by the Tournament, which went fine, when a certain conductor wasn't postponing judgement or her own posts and delaying the tournament. The tournament itself was fine, if it were only the E rank participants being posted. Instead, the entire tournament was posted, a few months just to show how powerful the NPCs were, when the tournaments could have been summed up in a few posts. Instead, the previous creator decided to draw out the tournament, and wait to post in most instances taking up to 5 days in between posts. This alone extended the event to January 9th, a whopping 4 months spent on a tournament that could have been summed up in a month at most. And the event did not even stop there: It continued onto the TRUE 'Assault on Yvalia' event, which lasted longer still. The first part of the event was fun, where different areas were attacked by CS and everyone had to band together to stop them. It was when the last district needed to be posted in and delayed was when it started to get dull. Finally, we managed to clear the city of CS, and get to just do whatever we want to have this loooong day end. That did not happen. Instead, we were given yet another part of the event we did not ask for, one that could have been done off screen, to save the PM from an S rank antagonist that would obviously win against the SOULs in any normal circumstance. We were expected to come up with a plan to succeed in this mission, instead of people that could have done it themselves at Astraea. And with the theme of time, everytime someone posted, Ciela looked at the clock and subtracted 2 minutes, as if everyone was talking at 1 mile an hour and if they were in special ed. No one takes 2 minutes to speak 10 sentences. Further into the fight, the conductor did not even post consistently with his own Antagonist, saying that a psot would come every 2 days, but after the first time he posted after that, he only posted every 5 days instead, dragging it on even longer. Now that the fight is over, the conductor still isn't posting, or doing anything to alleviate the club's current problems, such as fixing the summoning throne to allow people to actually post instead of waiting for their approved character to be able to post for the first time. The throne being disabled during this event is a fun idea, if players did not require it to actually do things if they fail. On missions, if a character dies, they can continue Role-Playing somewhere else. They failed, and will likely get reduced rewards, but they can still participate in the club in one way or another. But this is a Rozen-Event, meaning if you die, you aren't allowed to participate in any way whatsoever. If you die, you are expected to wait a good 3 to 4 months to post again with that character. People who are just entering the club at this time, excited to make a character, will have that smile turned upside down when they find out they CAN'T post due to plot reasons. No doubt this turns away newer players, but hey, at least your plot is intact. Furthermore, this COMPLETELY PREVENTED people who had helped in previous parts AND newer players alike from recieiving the Mission Rewards from the final part of the event, leaving newer players in the dust, and having players who had died feel completely cheated out of their reward. But hey, at least you can get a reward from THIS part of the event, right? Mission rewards were pitiful. The SOULs saved the city from CS, but now had to embark on the second part of the event, an actual mission! The rewards were clear and cut, 20k Yoki and 50 RP (or D rank summoning if you were E rank), plus everyone was expecting rewards for helping out the city! After the battle, I excitedly had my character turn in the mission, hoping for some good rewards for me and everyone else, but when the conductor actually posted (After 3 days!), I was severely disappointed in the rewards. Not only did everyone get the same rewards (including people who worked harder, or did the best in the mission) got the same rewards as someone who didn't do a thing in this event. Furthermore, the rewards were limited to the final part of the event, meaning if you had died to some unfortunate circumstances earlier in the event, then you got NOTHING for this ENTIRE event. 7 months this day has gone on, and some people got NOTHING for it. In this 7 months, many missions and days could have gone by and we would have gotten the same, if not better, rewards. This is just a slap in the face for 7 months of nothings. People who even participated in the fight against the final opponent even got no CP for fighting him, as if it wasn't a difficult fight, or we had lost outright. In fact, if the fight had continued without interuption from Senza or the guards, the SOULs might have even won. It's one thing for people to not get rewards from a fight when they choose to end it. It's another when the conductor forces the fight to end, then gives no CP rewards to anyone, because "You didn't win". Oh, and newer players get NOTHING again! The throne is STILL NOT FIXED. New players still can't even participate yet! I give this event a 2 out of 10. 2 / 10 The event started out fun (sans the tournament). I really liked fighting the CS and stuff, when the Conductor wasn't changing the system in his favor. What I didn't like was everything after it, and caused this event to fail in my opinion. |
Oct 31, 2018 7:19 PM
#3
Yvalia Events Review: Tournament Event: Starting off with the PVP tournament, I think that while it was mostly executed fine, the one main flaw was that Minarei kept the final rewards secret until the end. Since some characters might participate in a tournament partly based on rewards, it's a bit of an inhibitor, although i can't say it personally affected my charas. The primary problem with this was that Minarei also kept that reward a secret from the admins, making it so nobody could say if they disagree with the level of reward. In this case being worth 80K yoki. The second part was the NPC battles. As an admin at that time i know it was not entirely minarei's decision to show those other battles rather than the main relevant one, the final Senza fight after which he attempts assassination on the princess. OOC this is another case where secrets between admins caused unnecessary tension when Minarei could have just explained the reasons for Senza being overpowered in advance to other admins. Or just asked one by one for every admin if they want to be spoiled then tell in PM if they do. I'd say this is a lesser issue though compared to the next issue, where admins become unable to know in advance they will have to conduct. Assault on Yvalia Event: Although this event initially started with a lot of confusion, involving all SOULs in combat was mostly done well and fit for a combat event. Then comes the rescue mission where I should just clarify some plot points. After some admin chat discussion rozen revealed that while it would obviously have been far better if the royal guards could've coordinated with the SOULs and done the ambush, the PM's secret communication to contact Astraea was limited in info, due to lacking time to write down a full note without being noticed by schwarz. While the guards are told to show up before the assassination even happens as a precaution, remaining out of the loop until the ambush starts. TLDR, although their help would obviously have made it easy by just blowing the masked man away for 2 seconds while the PM is quickly portaled, they didn't get to know. Another IC positive would be that if for some reason they failed and were made to look like n00bs, the surrender document would be basically meaningless with the army already present near the city to attack the empire's army. And worst case scenario, the PM dies and the antagonists also get the document, the document cannot be enforced in any way as a surrender, would probably have no effect on any of yvalia's alliances, and would probably just at most make Yvalia look bad. The PM dying would probably have the worst possible future ramifications IC if he had other plans for defending against the empire that would be lost with his death, but in the immediate future it wouldn't stop the army from defending the city. Last IC positive, which I did predict would make logical sense, although i wasn't sure if it would be included. The arrival of powerful reinforcements, which obviously would cause the mission to be far more balanced. The thing is, with how they already had the PM evacuated by that time their arrival was far more meaningless than i expected. Other than just keeping the antagonists busy after the critical turn is already over. Now on to the negatives. I didn't like the mission's setup, there were a great many ways for the mission to autofail while the enemy is obviously at a huge advantage. I could extend this section into a long wall discussing every way in which the players needed high luck to win and were in a quite unfair matchup, but i think that's just unnecessary. TLDR, it was extremely stressful to RP, I heavily considered rage-quitting the RP were the mission a total failure where the PM dies. And I definitely don't want this kind of ultra-impossible difficulty mission to be a trend. |
Oct 31, 2018 7:20 PM
#4
Mission: [NORMAL] Escort the Rich guy Focus: [A] Did the focus of the event/mission align with the type of events that capture your interest? I don't necessarily enjoy missions with a heavy focus on combat, but an escort mission seemed interesting. Sadly enough, only the bad parts about it felt like an actual escort mission at the start. I'd have liked to see a bit more interaction with the one they're escorting from the start and not just at the end. 5/10 Plot: [B.] How well was the lore for the event or mission written and implemented? There was barely any plot present at the start, but the ending was pretty neat. Overall, it'd have been nice if there was a bit more plot driving it from the start. I know that the three months of absence made you (CCM) eager to start, but I'd still have appreciated it more if you'd recollect what was planned rather than start blindly, even if that meant waiting a few extra days. 5/10 Conduct: [C] Was the way the event or mission has been conducted clear, enjoyable and smooth? There were a few moments where I needed to ask Sho for details about what was meant to happen in a post, and there being only a single mention that the creature that looked 3-legged was 4-legged didn't help much either. An example was the 'wind claw' that turned out to merely be a wind-type normal attack in the end, which wasn't clear at the start. There were also a few moments where lack of detail limited my ability to react IC, such as when Amice nearly got killed. It wasn't specified how she was attacked, which limited the way I could react to her nearly dying to just saying that she nearly died. 5/10 [D] Were any issues that may have arisen during the event or mission dealt with in a clear and smooth way? There was a bit more salt then necessary, although it subsided fast enough to not be a more major issue. 5/10 [E] Is there anything that should have been left out, or was there anything you missed? (If so, why?) See [B.] [F] Do you wish for more missions in line with this lore / story and focus? (If this applies to an 'arc' of missions, do you wish for it to continue or not and why?) Two of the things that gave flavour to the combat-focus stood out to me. I liked the hive-mind way the bees fought. It gives a bit of a unique flavour to each CS species. The way the environment worked (although entirely not realistic) to give a bit of flavour to the battle was also nice. 7/10 [G] Are there things you wished to suggest to make future missions / events like these better? (Ideas, tips, etc.) In my opinion, an escort mission should have a bit more of an escort feel to it. In this case, actually trying to protect the carriage would have been next to impossible, as even with some tanks/healers on the team, the damage dealt by the CS vs the return damage wouldn't have been high enough. Having a character that interacts more with the people that are escorting them would be nice. It'd also be nice to maybe have more than one thread where they skip directly to the battle. Especially the last few post felt like an actual escort to me, due to them actually having a chance to engage with the person they're with and the environment they're in, other than beating up CS. (Sadly enough, my character left alive wasn't really in a mental state to do so.) |
Oct 31, 2018 7:20 PM
#5
Something smells fishy... Review The mission started out in a port, the Yvalia Harbor to be exact. It had a rich story, and it really showed just how busy the place was. The NPCs there were among the best I've seen in this Club. Instead of generic pap, cliche ones, NPCs that are there for sake of that mission only, or NPCs that are there purely to make everyone feel useless, the ones in the port are quite alive, filled with their own backstories and life. This was a very great part of the mission that I wish I had let myself enjoy more. Unfortunately, due to the 3 month wait I was raring to go and do the fighting, and did not feel like participating in the rich backstory that was the sea and its inhabitants The conductor, Discount66, was less than ideal. He had previous times, in other clubs, where he would get mad for some reason (usually a disagreement or someone complaining about his conducting style) and he would usually end the fight, mission, or even club right then and there. This was another one of those times. During the mission, when the fighting began, the boat took unavoidable damage. Damage that could not even be mitigated or defended against because noone could SEE where it was coming from. The CS weren't supposed to be smart enough to ram the boat from below, yet they did, causing the boat to lose a significant amount of health. We COULD have entered the water, but that was a dumb thing to do for most characters unless you were a tank like Alexander was. Any other character would have been speedblizted in the water or just anihilated by ranged attacks if the sharks chose to use them. The CS themselves are good on paper, but weak in practice. Water dungeons in any game is never fun. The same applies to fights. Either we go into the water and have a speed disadvantage while the sharks themselves are buffed, or we try to attack them from above, in which case they decide to go deep uderwater and attack the boat from beneath. There is no fun way to do a water battle, unless the characters themselves are not impeded IN ANY WAY from the water, such as using water resistent gear that would allow them to move at normal speed in water. Also, unrelated, but due to playing Monster Hunter a lot, I really thought they couldn't run on their legs, and instead glided along their bellies most of the time. That was my fault, but I still feel cheated from it. The Mission was classified as E+. However this conductor, who I have stated before, ended his mission before any REAL fight could begin. His reason for ending it (which was confirmed on Discord) was due to "everyone complaining about it", when in reality we only really complained about the unavoidable damage to the boat. Regardless, the mission was supposed to have a Threat Level of at least 100 due to its participants, yet with 4 sharks it was only about half of that. This led to a very unsatisfying ending to the fight, and led to lesser rewards due to less CS, and less time in the fight for any character to really shine with their abilities. 3 / 10. Strong start, weak middle, extremely weak end, kinda like this review. |
Oct 31, 2018 7:20 PM
#6
Missing Children Review Children are kidnapped. Easy enough plot. I think the reveal of the magical mind controlling flute before the mission even began was a huge mistake. It just made metagaming more prominent and maaay have factored into me figuring it out so fast. If the intermission premission started off with the children mysteriously walking towards the van, then it would have been perfect! The characters could have asked in the orphanage what was heard last night and eventually led into that. Overall, the plot was pretty nice, and the fact that the main culprit was not even apprehanded leads to a sequel.... Pretty good, makes icebergs look like usain bolt. It took FOREVER for this mission to finally be completed. Or at least that is how it felt to me. This mission might have been VERY fun had it been quicker. I believe it took 2 months, which doesn't seem like a lot but it felt like it dragged on and on and on and on and on and on and on.... 6 / 10 Could have been sped along, otherwise it was a pretty good mission. |
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