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Jul 19, 2017 12:55 PM
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Mar 2014
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The Hexagon-Battlefield will be the basis for all combat in the club. A board like so:
will be depicted in each area and will be played off of in order to progress in the Game Club. The rules will be simple but must be followed to the "T" in order for everyone to have a pleasant time in this club. So without further introduction, I give you the rules and guidelines of the Hexagon Battlefield.

Objective: Each player is tasked with the objective to defeat their opponent; to do so he/she will need to get their opponents Health-Points to zero or below. By attacking the opponent numerous times the player will lower the opponents Health-Points until they are defeated. Upon the defeat of a player, the victor could be given a gift and a option to spare or kill the defeated player.

Movement on the Board: The movement on the board is simple but acts as the backbone of the Battlefield game type. Each player starts on opposite sides of the hexagon, the decided first player will move first and then the second player will move, the moves will continue to go back and forth until there is a single victor. Each player can only move one slot at a time to a slot connected to there already occupied slot; the only exception to moving one slot at a time is when a player invokes their Dash Move. Both players are given one (1) free Dash Move each Battlefield game, players can gain more Dash moves through items, the Dash Move allows the player to progress two slots in one direction instead of one on their turn. All players must move on their turn unless told otherwise.

Attacking: Attacking the opponent is the only way to claim victory on the Battlefield. In order to deal damage to a opponent the player must get close enough to take their opponents occupied slot. An attack serves as a turn and one can only attack once a turn. If a player takes a damaging attack he/she will return to the slot that they occupied prior to the "damaged" slot; if he/she used a Dash Move and their prior occupied slot is two slots away then he/she will choose a slot to occupy that is connected to his/her "damaged" slot, then take their own turn. Damage taken and given can vary with different Items, Weapons, and Moves; one will be faced with options of preforming a "normal" attack, a Dash Move, or a Special attack. Normally, one will preform a "normal" attack that only needs you to occupy an opponents space but some Specialty Moves will require you to play in a certain way.
-"Normal" Attack deals 50 damage points
-Dash Move Attack deals 25 damage points
-Specialty Move deals varying damage points

Items: Battling other players will be the most predominate way of gaining items, the items gained can be saved in an inventory and used when needed. Items will be come important as the player progresses through their own adventure, the gifted rewards will give each player their own edge when used wisely.

Weapons: Damaging an opponent is important in battle, a weapon will help increase the damage out-put and give you an advantage over your opponents. With a dagger equipped your attacks increase ten (10) damage points, bringing the end of a battle faster in your favor against an opponent with lesser equipment. Weapons will vary in damage and cost through out the game, better equipment will be less accessible and lesser equipment will be more accessible as well as costing less. With a currency set in place the cost of equipment and the supply of equipment will flux over time, so some weapons may lose value or become more valuable and may make you think about selling you equipment.
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It’s time to ditch the text file.
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