Q Sleipnirr: I have one question to everyone though if you have played with me before what are your thoughts on my play style if not what are your thoughts on this post. Anything is fine as long you just post something. For the ones who dont know or dont remember my old name was Kasai so see ya
A CorruptedPurity:I can't remember you prehiatus, I only played with you once in twins post hiatus and you were sadly lynch fodder. I didn't get to understand your playstyle from that game unfortunately, but I hope to this game.
A Shinichi-kun: I rather you play how you used to than try to be super aggresive which ik ur not lol.
A Kit: i don't really remember enough to comment, i guess you didn't leave an impression on me
thoughts on this post is i'm wondering why you want peoples thoughts on you
A logic340: Welcome to the game. Your playstyle is one that I find hard to nail down. I have yet to see your scum game but have lynched you off as town. I had reasons but they were still incorrect :(
What do I make of this post? It's just an interdictory post imo. A way to say hello but I don't feel it tells me much about your alignment.
2.
Q CorruptedPurity: Question to town: Is zombie or cultist a higher threat to us day 1? Let's say we found a zombie and a cultist, which do you lynch first?
A Shinichi-kun: day 1 cultist day 2 zombie
A Astros: Zombie. With two of them the chances of them both picking the Priest is low. As their numbers increase a few of them will likely die, but not enough to mean much without successful lynches. Those that are infected aren't obligated to tell us so they could be setting themselves up to sway town in favor of those who infected them. The only consolation is that not all zombies will know each other aside from the original two presumably. That means they can indirectly kill their teammates during the day.
Cultist has to watch out for the three PR or else they'll be caught and if they target either of the zombies then their conversation will fail and they'll be left on their own. Also as you stated only the original Cultist can convert, but unlike with zombies the converted cults members lose their ability. @aa-dono Am I correct to assume zombies keep their original abilities since it's not stated otherwise?
A Kit: I said this in another post but my preference would be lynching cultist first i think. for one thing, zombies can nullify a cult conversion so they are helpful in that way. and another thing, zombie conversions take two days, while cult takes 1. so if we remove cult day 1, we still have all towns still as town (but some infected) on day 2. so on day 2, either a lynch on zombie or a "mis"lynch on infected town would be beneficial
problem with zombies is they can increase exponentially if we dont lynch any of them, thankfully tho new-zomb power cooldown is 3 days so it gives us time.
another thing to consider, if we eliminate cultist threat d1, zombies wont have a second faction to hunt for, giving them no option to look townie by doing legitimate scumhunting
3.
Q Doughkey: Should the Priest counter claim Grr if the lynch is about to go through?
A RE1031: No! What? How does that make sense?!
edit: Unless you mean the real priest is about to get lynched? Which I would say yah but I don't think that's happening.
Mod Questions
1.
Q Shinichi-kun: @ aa-dono do the back up know they're back up or can any vanilla be backup?
A Mod Notes: Replying to Shin-chan's #316 : Any vanilla when a condition is triggered.
2.
Q Astros: @ aa-dono Am I correct to assume zombies keep their original abilities since it's not stated otherwise?
A Mod Notes: @ Astros Nope, once they turned zombie, they'll lose their previous ability/role.
I missed adding that part since converted zombies have their own conversion ability.