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Aug 16, 2015 9:43 AM
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Dec 2013
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How to play - First, spawn in your side's HQ. Then, work with your team or go off on your own, consult your masters or just hang out. Maybe even defect to the enemy team, if you can get them to trust you! The options are endless. However, getting the other team's Grail should be a goal of yours, no matter who you are. After all, you probably have a wish, don't you?

Servant's Identity - Servants are given Codenames according to their class. Please use this designation instead of the name of your spirit when posting and fighting against a foe. You don't need to worry about being among friends...normally. Remember, if you use your Nobel Phantasm, your weakness and your identity are revealed to anyone who around you, including your enemies.

(Name 1 = Soldier/Agent Class Name 1

ex. Paul Rever = Soldier Assassin 5)

The Codename will be given on CS approval.

Factions - The Agents of the Church and the Soldiers of the Servant Lord are competing against other to complete the Grail and create their own ideal worlds. Within each faction, each Servant and Master has his or her own wish, so the possibility of in-fighting/backstabbing is possible.

Servants - Mythological/ Historical figures, aka the Players. They are much stronger than humans, but they are not overpowered. They wield powerful weapons and Nobel Phantasms. The main Servants of the masters are a little stronger, but not by much.

Master - Unlike in the source material, there are only a few masters. The servants have surplus mana, so they don't need a master to supply directly anyway. So, they serve more like leaders and strategists. They're slightly stronger than normal humans but their main feature is their command seals. Each master has an infinite amount of them, but each servant can only be commanded three times before they become immune to them. Look in the Master CS for more info. (Admins only)


Class - The various roles that Servants can assume. Team balance is the name of the game. Each class has its own place on the battlefield, as well its own set of strengths and weakness. There are a total of Seven in All (Ruler isn't counted):
Saber - The balanced class. Utilizing swords of various kinds and light to medium armor, they have a strong defense and strong offense, as well as solid magic resistance. Their techniques are usually very straightforward, however, and they don't excel at anything in particular. (Can use Enhancement, Amplification and Special Attack)
Lancer - Like the Saber class, Lancers have strong offensive capabilities but instead of a strong defense, they rely on their skill and speed with their spears, lances and other long-range melee weapons to inflict damage on their foes while performing hit and run tactics. Their defense isn't as high as the Saber class, making them vulnerable with their usually lighter armor. (Can use Enhancement, Amplification and Special Attack)
Berserker - Just as its name implies, a Berserker Servant is one that trades its sanity for power. Weaker figures of myths and history can become this class to amplify their powers, but while their physical capabilities such as attack, speed and defense are high, their ability to think rationally is all but gone. The more insane they are, the more powerful they become, but clever enemies such as Casters and Archer can be their bane. They can wear almost anything, since their natural defense is really high, and their weapons can be swords, blunt objects, anything that's a melee weapon. (Can use Enhancement, Amplification and Special Attack)
Assassin - Unlike their more violent brethren, Assassins aren't particularly strong in head-to-head fighting with Servants. Stealth and cunning are their tools. They use poisons, the shadows, and their special ability to conceal their presence from others in a much more efficiency manner than the other class with their innate special ability 'conceal presence', which can be activate until the Assassin breaks their cover and attacks (they won't be able to use it in the middle of a fight). They are meant to assassinate masters, but if an assassin is clever enough, they can attempt to kill Servants as well. Their speed is good, but their attack and defense are lacking. Daggers are their weapon of choice and they wear the lightest of armor. They can also use fire arms and other weapons, but they're not really a fighting kind of class, so a sword and shield would prove to be a poor choice and they don't have the finesse of an Archer unless they have another ability to make them better shots. (Can use Enhancement, Amplification and Special Attack)
Archer - A class known for they're powerful Nobel Phantasms, these long-range masters usually use bows or firearms to deal with their foes from far range. Their stats are average, with decent attack, defense and speed, but their Nobel Phantasm more than make up for it. Their excellent eyesight make them good scouts as well. (Can use all types of NP)
Caster - The most powerful warlocks and magicians, these Servants are physically weak and slow, but their magical firepower is unmatched, making them extremely dangerous. Depending on their type of magic, whether it be necromancy or fire magic, they can have a variety of tricks themselves. (Can use Enhancement, Amplification and Special Attack; *new* Reality Marble is possible, although it has to be explained and be different enough from Archer and Rider RM's.)
Rider - Known for their feats while on the back of mounts, these figures are similar to the Archer class in that they don't stand out physically, although they are physically better off than the Archer, Assassin and Caster classes. However, their basic ability is to ride any vehicle they choose. Furthermore, they can fully utilize their signature mount (ie, if its a motorcycle, they can do tricks and stuff easily and increase the max speed by a bit). Their Nobel Phantasms commonly rely on their mounts as well, transforming them into vehicles of legend. (Can use all types of NP)

Weapon Ability - Your weapon's passive skill. What makes your weapon special? Is it invisible? Can it cut certain materials easier than its normal brethren can? Does it leave wounds that have a hard time being healed? Is it particularly potent against a certain kind of beast? Can you curve the bullet/arrow and direct it a bit? Try to base it off your legend and your heroes' feats. Keep in mind it won't be anywhere near the strength of your Noble Phantasm. They're more like little supernatural quirks/boosts.

For Rider, they get two abilities, one for their signature mount, one for their weapon. This makes up for their lacking stats.

For Casters and masters who happen to be Magus', explain the kind of magic you want to manipulate or use, as well as what environments are favorable for it, if any. (ie. Graveyards are necessary/favorable for necromancy, burning building for fire, etc). Don't forget to write cool-downs for your abilities. Max is 3 spells.

Noble Phantasms - When used, these high-level skills reveal the name of the Servant and potentially its weakness. These must be named after something that has to do with the Spirit (ie Ea, Gilgamesh) and usually should be related to their greatest achievement or most iconic state. After calling out the name of the NP, the hero's weakness will be revealed to everyone in earshot. In additon, if you use any of them, you will be greatly fatigued after using them. They are meant to be last resorts. There are 4 types:

Enhanced weapon/mount/magic - You're weapon's special trait is amplified to a much higher level. Depending on the ability, the duration may be as short as a few posts or as long as 20. (Rec. Classes: Caster, Assassin, Lancer)
Amplification - Similar to Enhanced weapon, only it boosts the user's body, not the weapon. This includes take-over magic, super modes, regeneration, that kind of stuff. They last on average 15 turns, although it depends on the ability.
Special Attacks - These are commonly the most destructive, as they release a lot of energy into a single attack. Depending on their nature, they can destroy city blocks, go right to the heart of its target, make perfect clones of the user for a single attack. The options are vast. (Rec. Classes: Saber, Bersker)
Reality Marble - These are entire new realities that replace the environment. They can be made to fit the user's desires, giving them an optimal environment. However, these are among the strongest Nobel Phantasms, so they can only last for 7 posts. Escape from these realities is impossible so you either must defeat the creator or survive until it dissipates. If multiple reality marbles exist at once, they will cancel each other out, nullifying both of them while revealing the servants identities. Note: This type of Nobel Phantasm is NOT SUMMONING MAGIC. It creates a new reality, not just a big move. (Rec. Classes: Archer, Rider)

Each Noble Phantasm must be charged/activated for one turn before taking actions.

For Special attacks, the attack lasts one post and then the user can move afterward in the following post.

For Enhanced Weapons and Amplification, the user must take the one turn to activate and then they can move for the duration of their heighten state.

Reality Marbles take one turn to activate and then they can move for the 7 post duration.

Weakness - No one is perfect, not even the strongest of heroes. Napoleon had a mental complex named after him. Achilles had his heel. Basically, if your opponent knows about this, it puts you at a disadvantage. However, that doesn't mean that it isn't always active. Its passive, and usually has to do with how the heroic spirit failed/died. If your opponents finds it out by chance, be honest about it. However, at the same time, don't abuse this weakness and god-mod your way to victory.

Ruler - An exceptionally powerful Servant. It can easily detect all enemy Servants around it, even Assassin. Its characteristics are similar to that of the Saber class, although its not limited to just swords. Not much is know about it, other than it has awoken to oversee this Holy Grail War. Not to be attacked unless absolutely necessary, since he's not officially a competitor.

LilGreasyKidAug 18, 2015 12:31 PM
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It’s time to ditch the text file.
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