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Mar 1, 2015 12:05 PM
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Aug 2013
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The following are the stat numbers which your Kagune or Quinque type starts with.


UKAKU TYPE.

Speed: 14
Strength: 8
Defense: 6
Adaptability: 6
Length: 8
Stamina: 6

ADVANTAGE: Their ranged attacks gain 1 feet for each post their Kagune is active. The 1 feet gain is stack-able, maxing out to whatever their Kagune duration is x 2.

DISADVANTAGE: For every 10 points in the opponent's defense their Kagune's base stamina is reduced by 2 point at the beginning of the thread. (stamina may not be reduced to 0)


RINKAKU TYPE.

Speed: 8
Strength: 12
Defense: 8
Adaptability: 4
Length: 8
Stamina: 8

ADVANTAGE: Each attack that is defended or deflected reduces the opponent's defense by 2 point. This effect can only occur once per post and is stack-able for the duration of the Kagune's activity.

DISADVANTAGE: The Rinkaku Kagune is extremely brittle in exchange for their attuned strength. For every 3 points in the opponent's length stat their Kagune's defense is lowered by 2.


BIKAKU TYPE.

Speed: 8
Strength: 6
Defense: 8
Adaptability: 10
Length: 8
Stamina: 8

ADVANTAGE: For every four points in the adaptability base stat their Kagune gains one additional point to distribute at the beginning of the thread.

DISADVANTAGE: With no particular strength or weakness, relying on their adaptability as their source of strength, no base stat may exceed the adaptability base stat.


KOUKAKU TYPE.

Speed: 6
Strength: 8
Defense: 12
Adaptability: 6
Length: 8
Stamina: 8

ADVANTAGE: Once every two posts they can fully negate an opponents attack regardless of stats, when an attack is negated no further action can be taken in that post.

DISADVANTAGE: Their movement speed is decreased by 1 point for every 4 points in their opponent's movement speed.


STAT DESCRIPTIONS
SPEED: The overall speed of your attacks and movement, dodging becomes more difficult the higher the enemies speed is in comparison to your own speed.

STRENGTH: The over all offensive power of a ghoul's Kagune or CCG's Quinque.

DEFENSE: The overall durability of a ghoul's Kagune or CCG's Quineue.

ADAPTABILITY: Half of these points may be distributed to any other stat at the beginning of a battle to gain an advantage, can only be changed once per battle. (half points are rounded up to a full point)

LENGTH: How far your Kagune reaches, tripled for attacks that shoot, each point adds one foot.

STAMINA: The amount of time you can use your Kagune, each point is one post, cool down is always 2 posts after deactivating it.


DIFFERENT POINTS FOR DIFFERENT GHOUL RANKS

C- Add 5 points to any stat.
B- Add 10 points to any stat.
A- Add 15 points to any stat.
S- Add 20 points to any stat.
SS- Add 25 points to any stat.

DIFFERENT POINTS FOR DIFFERENT CCG RANKS
Rank 3- Add 7 points to any stat.
Rank 2- Add 14 points to any stat.
Rank 1- Add 21 points to any stat.
First Class- Add 28 points to any stat.
Special Class- Add 35 points to any stat.
LeCroweMay 2, 2015 8:10 AM
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