The following are the stat numbers which your Kagune or Quinque type starts with.
UKAKU TYPE.
Speed: 14
Strength: 8
Defense: 6
Adaptability: 6
Length: 8
Stamina: 6
ADVANTAGE: Their ranged attacks gain 1 feet for each post their Kagune is active. The 1 feet gain is stack-able, maxing out to whatever their Kagune duration is x 2.
DISADVANTAGE: For every 10 points in the opponent's defense their Kagune's base stamina is reduced by 2 point at the beginning of the thread. (stamina may not be reduced to 0)
RINKAKU TYPE.
Speed: 8
Strength: 12
Defense: 8
Adaptability: 4
Length: 8
Stamina: 8
ADVANTAGE: Each attack that is defended or deflected reduces the opponent's defense by 2 point. This effect can only occur once per post and is stack-able for the duration of the Kagune's activity.
DISADVANTAGE: The Rinkaku Kagune is extremely brittle in exchange for their attuned strength. For every 3 points in the opponent's length stat their Kagune's defense is lowered by 2.
BIKAKU TYPE.
Speed: 8
Strength: 6
Defense: 8
Adaptability: 10
Length: 8
Stamina: 8
ADVANTAGE: For every four points in the adaptability base stat their Kagune gains one additional point to distribute at the beginning of the thread.
DISADVANTAGE: With no particular strength or weakness, relying on their adaptability as their source of strength, no base stat may exceed the adaptability base stat.
KOUKAKU TYPE.
Speed: 6
Strength: 8
Defense: 12
Adaptability: 6
Length: 8
Stamina: 8
ADVANTAGE: Once every two posts they can fully negate an opponents attack regardless of stats, when an attack is negated no further action can be taken in that post.
DISADVANTAGE: Their movement speed is decreased by 1 point for every 4 points in their opponent's movement speed.
STAT DESCRIPTIONS
SPEED: The overall speed of your attacks and movement, dodging becomes more difficult the higher the enemies speed is in comparison to your own speed.
STRENGTH: The over all offensive power of a ghoul's Kagune or CCG's Quinque.
DEFENSE: The overall durability of a ghoul's Kagune or CCG's Quineue.
ADAPTABILITY: Half of these points may be distributed to any other stat at the beginning of a battle to gain an advantage, can only be changed once per battle. (half points are rounded up to a full point)
LENGTH: How far your Kagune reaches, tripled for attacks that shoot, each point adds one foot.
STAMINA: The amount of time you can use your Kagune, each point is one post, cool down is always 2 posts after deactivating it.
DIFFERENT POINTS FOR DIFFERENT GHOUL RANKS
C- Add 5 points to any stat.
B- Add 10 points to any stat.
A- Add 15 points to any stat.
S- Add 20 points to any stat.
SS- Add 25 points to any stat.
DIFFERENT POINTS FOR DIFFERENT CCG RANKS
Rank 3- Add 7 points to any stat.
Rank 2- Add 14 points to any stat.
Rank 1- Add 21 points to any stat.
First Class- Add 28 points to any stat.
Special Class- Add 35 points to any stat. |
LeCroweMay 2, 2015 8:10 AM