I think it would be very scattered if everyone posts his/her additional information in the history, so here it is "suggestions". If you have things you would like to see incorperated (clans, locations, etc.) post it here.
Note: Those things still need to be approved and will be added into the history thread, once they are approved. Therefore the name "suggestions".
Please write enough information, so that everyone can understand the concept.
Clan: The Fourth Reich
Located: Within the dark forest in Casthradia
Affiliation: Casthradia
Attitude: Chaotic Good
Description: The strongest witch clan that ever lived, they pride themselves in pure magical strength combined with hypnotic capabilities.They are well-known to challenge any other clans that threatens Casthradia. They are also known to keep their word, but they are willing to use any means necessary, even if it instills total chaos, to defend their forest in Casthradia. They are loyal to the King and Queen of Casthradia
One day, their clan was defending another regular attack, a rather weak opponent. In order to spare casualties, they sent one representative (Yuza) to fight for them. When she lost, the whole clan surrendered and agreed to face the consequences. They were slaughtered, hundreds of powerful witches with great hypnotic powers fell that day.
Only a small handful managed to escape the massacre but was unaware of each other's existence. Most of them blamed their representative for their lost, but some blamed the Royalties of Casthradia for not intervening the mass murder.
Of now, they are a dead clan with few surviving members
Nation: Uturg Location: North East of Casthradia Size: Small Population: 700,000 (Mostly humans, with exceptions) Attitude: Righteous Neutral Characteristics: authoritarian, agressive, militaristic
Location name: Copperfist Camp Location: Southern border region of Uturg Category: Border Fortress Size: Small (a few buildings and 1 wall) Image:
Location name: The Dead Dungeon Location: Western region of Uturg Category: Dungeon Headquarter Size: Huge (very widespread catacombs many level deep, many deadly traps, large security force) Image:
Entrance:
Inside:
Lowest Level:
Clan: Broken Legion Loacted:
Headquater: The Dead Dungeon
Know Hideouts: Copperfist Camp Affiliation: - Attitude: Chaotic Evil Description:
A very big group of people who want to destroy law and order. There are different ranks within this group, and each rank is more powerful than the lower once. At the top there is a group called "Broken Fists". They are the strongest member and have total control of every movement of the clan, even though the name seems stupid. Nobody knows how many Broken Fists there are.
The Clan itself has many hideouts across the world, they are not associated with any nation, but instead they get members from everywhere. They don't have a big trademark like an uniform, they are very hard to spot in a group of people. Maybe the person next to you is a member of this clan?
Clan: New moon Mercenary guild
Red Claws Mercenary guild
Loacted: Country wide
Affiliation:Who ever pays the most
Attitude:New Moon chaotic good
Red Claws neutral evil
Description: background information about the founding and what they did up to now. Flavour!
The New Moon was once the strongest mercenary guild around and had more members then any one else and made a truce with the Red Claws mercenary guild the second strongest a guild that was known for its riders the Red Claws ended up betraying the New Moons but couldnt wipe out there memebers the Red Claws is left with three members the shadow warrior Isamu in hiding and a mage and his daughter who are also in hiding the New Moon survived but dont have enough members to continue like they did they have been reduced to nothing more then a traveling mercenary company a shell of their former glory
Located: (Unknown to everyone but the clan) Underground central Casthradia. only accessible via covered wooden hatch in the basement of Trinity Church: a small, unsuspecting church that gathers many oblivious church-goers.
Size: Small (Upon going down the hatch, you enter a small, dim room, usually guarded to prevent intruders.)
Category: HQ
Image:
Affiliation: N/A
Attitude: Righteous Evil
Description:
The Midnight Hallows are a clan of many secrets. Some of the general public haven’t heard of them. Most believe the clan is a myth. Others believe they are around, and supposed gossip of the clan's endeavours spread between them like wildfire. The only people that know the Midnight Hallows do exist for definite are the princess and higher-ups in the kingdom, but even then they don't know a lot about the clan and how they work.
The only thing that is clear to the princess is their goal: Defeat the royal family, take down the kingdom and rebuild it from scratch.
The group is assumed to be small, dangerous and powerful. They are the biggest threat to the safety of Casthradia. As people don't know whether the clan exists or not, they can't find who or where to apply to join. The Midnight Hallows are very secretive, strong and well-informed, if someone has the right skill set and supposedly wants to join, they will be given the offer. If they decline and tell someone no one is likely to believe them anyway, so it doesn't hinder the clan in anyway. As the members are unknown and have no form of identification, they can walk and do as they please without being noticed as part of the Midnight Hallows.
For as long as the Olkeiv family has been around, so have the Midnight Hallows. Throughout Casthradian history, mysterious incidents have occurred against the Army and the Royals. Assasination, sabotage, convienient 'accidental deaths' and secret battles – if they couldn't find anyone to blame, it would be the cunning handiwork of the MH: the kingdom's most persistent, yet mysterious enemy. Every operation would be planned to perfection, not a single clue for the Kingdom to follow. The biggest move made in so far in this century was by Klaus McAnthy, a former 'pillar' (see next para) who joined the Olkeiv's Army and killed the King and Queen from the inside.
The clan uses a hierarchy system, with the group being lead by the head overseer, then his 3 most trusted subordinates called 'pillars' (these 3 are usually stronger or smarter than the other members). The overseer and pillars are there for order, but treat everyone with equal respect and rights. After all, the Midnight Hallows is made of the most deceitful, deadliest fighters who disagree with Casthradian society and want to change or destroy it, whether it be for their own good or just for fun.
Clan: Monkey King Tribe Located: On a surronding mountain - The entrance to the mountain has gravity set to 5x the normal gravity you'd experience on earth. At the top, lies the home of the Monkey King and a gravity level exceeding 10,000x that of the world's gravity. Affiliation: N/A Attitude: Chaotic Neutral Description: Please refer to Isshiki's history. Basically, they are a group of super-powerful Monkeys that have learned a very specific type of martial arts. The Monkey King is feared as one of the most powerful beings in the world - No ordinary person would dare invade their territory ...
Loacted: Only one remains. Serves in the capital city of Apotheo, the most wealthy kingdom in the world.
Affiliation: The Divine Pontifex Alessandra IV
Attitude: Lawful Neutral
Description:
With over ninety five percent of the population of the world believing in Assiah the Creator and following the according religion, their leader, The Divine Pontifex, is the most influential and powerful title in all the realms. The divine's personal guards, the hierophants, are the most skilled in all the world. Though their numbers are few. Far too few.
In a time before time there were two beings: Assiah and Gehanna; light and darkness. For an eternity of eternities, they two constantly fought for control of the universe. Assiah would defeat Gehanna and bring life to the universe, only to be beaten by Gehanna once it returned and, since both become more powerful each reincarnation, would in turn defeat Assiah and destroy the life Assiah had created. The teachings of the followers of Assiah tell us that in order to prevent Gehanna from destroying life and ensure he would not return stronger, Assiah created the four original hierophants. The took the form of wingless dragons and each embodied one of the four elements: wind, water, fire and earth.
When Gehanna returned to plunge the universe into darkness, the four dragons circled it and by using the powers of the elements given to them by Assiah, they trapped Gehanna in a spherical prison of fire, water, earth and wind. This prison became the planet we now live on, with humans, elves and other sentient beings their wardens. The elements were theirs to control, a gift given to them by the original hierophants.
And need those elements they would. From the depths of the planet, Gehanna constantly tries to escape and creates demonic armies to eradicate life on the planet and free him from his eternal prison. Five times these armies invaded the planet and plunged it into chaos. But five times they were eventually defeated by the Hierophant order armies, though at great costs.
It has been seven hundred years since the last war and the hierophant order is fleeting. With the threat of Gehanna seemingly stopped, the hierophants slowly began to die out. Six hundred years have passed since the last hierophant drew breath. Francesca, a forty three year old Hierophant that had been encased in ice for the past seven hundred years during the last great Nadir, is the last. Requirements to join:
[*] Be stripped of any and all titles they may posses
[*] Have their ability to love taken away from them as their love for Assiah is the only love they may experience.
[*] Must have mastered each of the four elements(wind, water, fire and earth), and the final powers of each (lightning, ice, solar energy and metal, respectively)
[*] Engage in a ritual wherein one embodies a small amount of the energy of both Assiah and Gehanna. If one does not have the perfect balance between light and darkness within them and is not perfectly at peace with themselves and the universe, they will be consumed and destroyed by the energy.
If one completes the trials they gain access to the unique powers of both light and dark. In addition to this they are immune to both magic and demonic corruption.
Hierophants are the only ones that can control Light or Dark. There is no other known way of possessing these powers.
The rewards are many, but the sacrifices are too great for most, which is why the order died six hundred years ago.
(PM me if you want to be a part of this, though =I'll only allow people to join this in RP. My character will be one so they will walk them through the training of it)
Nation: Yggdrasil Location: Unknown, legends say it's located somewhere in the world's largest forest at the exact center of the surface of the earth. (It's true, but no outsiders have access to it due the magical barrier concealing it's existence) Size: Medium Population: 10,000 Attitude: Neutral Description:
A small nation isolated in nature, consisting of semi-immortal elves who consider themselves one with nature. They were known for their herbal medicines that were rumored to cure any illness, the ability to communicate with animals and sense a plant's "feelings", and their five senses that are developed to be pretty much like the animals they are so close to. Because of their abilities and wisdom, the people of this nation were once kept at imperial palaces as wise men and priests.
Around a millennia ago, Yggdrasil cut off all of it's ties with the world. A certain realization had hit them, that they will just keep getting used and maybe even corrupted by those around them at this rate. They now help no one, attack no one, and voice no opinions. As time passed people began to think they perhaps they never existed in the first place.
"Hateful feelings. Hurtful feelings. Unforgivable feelings.
To face one's own feelings is akin to throwing oneself into a bottomless pit, or setting sail on an endless sea.
You must not look there. You must not think about it. Though you search your soul on the dark, heaving waves, you must never look in that place." - Kusuriuri
Clan: Magician Association Located: The great library of Casthradia Affiliation: - Attitude: neutral Description:
They are the guardians of the knowledge. Their mission is to keep the knowledge save and to give to those who search for it. Still there is knowledge which should never be given to anyone. They will keep those secrets at all costs.
The members are all magicians, with a few exceptions. They also have some strong fighters to keep the library safe, as well as mercenaries. They won't get involved with anything if it's not for the sake of the knowledge.
One should never underestimate them, as they are all masters of their skills.
(Note: For now I intend them to be NPCs who guard the library and give informations to those who seek them. If you want to make a character for this group please discuss that matter with us admins.)