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Dec 22, 2014 3:00 PM
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Jun 2011
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THE MOST BASIC OF BASES
Pucker up, buttercups, I'm gonna teach you the lowest of pillars that make the foundation of the world of Fate.


THE SERVANT
Servants are legendary heroes* called forth during the Summoning Ritual and manifested into the physical world from pure prana through the power of the Holy Grail**. Under normal circumstances, they are split into seven classes. Those classes are as follows:

Saber, also known as the Knight of the Sword, is generally considered to be the best class thanks to its' balanced and powerful base parameters and potential capabilities for owning powerful burst attacks. The qualifying conditions require the Heroic Spirits to have legends as a knights of the sword, and it is the class that requires the highest levels of attributes in all but the Magic attribute.

Class Skills
Magic Resistance, an ability which grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.
Riding, the expertise to mount animals and operate vehicles. Rank A in this skill means that all creatures but those of Phantasmal Beast and Divine Beast level can be used as mounts, and represents the requirement that must be met in order for a Servant to qualify for the Rider class.

Base Parameters
STRENGTH: A
ENDURANCE: B
AGILITY: B
MANA: C
LUCK: D



Archer, also known as the Knight of the Bow, is the second of the three knight classes. Servants placed within it are generally equipped with powerful phantasms and their weaponry is usually comprised of long-range weapons and projectiles. More so than any other class, their true strength, and the qualifying condition to place in the class is determined not by their attributes but by the possession of such arsenals.

Class Skills
Independent Action, the ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's prana supply, the Master can concentrate their own prana on large spells, or the Servant will be fine even in the case they can not supply prana due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells.
Magic Resistance, an ability which grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.

Base Parameters
STRENGTH: C
ENDURANCE: C
AGILITY: C
MANA: E
LUCK: E



Lancer, also known as the Knight of the Lance, is the third of the Knight Classes and second only to Saber when it comes to overall excellency. Servants placed within its' boundaries are generally agile warriors with hit-and-run tactics whose strong points are their speed and ability to utilize mid-range weapons such as spears and lances.

Class Skills
Battle Continuation, the strength of vitality that allows one to continue fighting even in the most dire of predicaments coupled with the ability to withdrawal and reach allied territory alive even after having been defeated (unless fatal injury was sustained).
Magic Resistance, an ability which grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.

Base Parameters
STRENGTH: B
ENDURANCE: C
AGILITY: A
MANA: D
LUCK: E



Rider, also known as the Mounted Knight, is the Class within which heroes known for riding powerful beasts are placed, thus the requirement for an individual to be placed within its boundaries is a Riding skill of at least rank A. While their parameters tend to be lower than those of other classes (especially when compared to the three Knights), but this is compensated by the powerful phantasms and abilities that come from their legends and ability to mount various creatures (for example, Medusa and her Pegasus).

Class Skills
Magic Resistance, an ability which grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.Riding, the expertise to mount animals and operate vehicles. Rank A in this skill means that all creatures but those of Phantasmal Beast and Divine Beast level can be used as mounts, and represents the requirement that must be met in order for a Servant to qualify for the Rider class.

Base Parameters
STRENGTH: D
ENDURANCE: D
AGILITY: B
MANA: C
LUCK: E



Berserker, also known as the Mad Warrior, is the class within which heroes known for having gone mad at least once during their lifetime are placed. This gives their signature skill, Mad Enhancement, which trades consciousness and sanity for the sake of greater power - a double edged sword for the Master, as the less sane they are, the more savage and uncontrollable they become. This class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the class allows for their attributes to surpass even the original. If used on an already strong Heroic Spirit, such as Heracles, they will become empowered to truly extraordinary levels. The abuse of this to create powerful Servants has made the class referred to as the strongest of all seven classes. It is possible to specify in the summoning ritual that the Servant be placed under the Berserker class for those familiar with the workings of the Grail System, via adding a single extra line to the summoning chant.

Class Skills
Mad Enhancement, an ability that raises the base power of a Servant in exchange for conscious thought and rationality, greatly hindering one's cognitive abilities and overall intellect. At rank A, the Servant will receive a rank up in all parameters, but most of theirs reason is robbed. Due to undergoing consciousness equalization with the Master, one has become a more mechanical Servant.

Base Parameters
STRENGTH: C
ENDURANCE: D
AGILITY: D
MANA: E
LUCK: E



Caster, also known as the Magus, is the class within which are placed those adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes.

Class Skills
Item Creation, the skill to manufacture magical objects such as potions, amulets, enhanced weapons etc.
Territory Construction, the skill to build a special terrain that is advantageous to oneself as a magus. Consider it as you would the ability of various animals to create a nest; by building a lair to use as a base of operations, Casters may be protected from intruders while preparing their battle tactics.

Base Parameters
STRENGTH: E
ENDURANCE: E
AGILITY: C
MANA: A
LUCK: B



Assassin, also known as the Silent Killer, is a class within which normally one of the nineteen Hassan-i-Sabbah entities are summoned. Due to various circumstances, aberrations in the system are allowed, making it possible for heroes other than them to be drawn forth under the borders of this class. Qualifications for it require for one to be specialized in stealth and covert operations, capable of killing from within the shadows without alerting attention. To this end they have their Class Skill, Presence Concealment. As they generally have the lowest overall parameters and may be too weak to face head-on other Heroic Spirits, their preferred tactic is to target and eliminate the Masters instead.

Class Skills
Presence Concealment, the capacity to hide one's presence as a Servant. At higher ranks, it is possible to disappear completely and become almost impossible to detect. However, efficiency will decrease once preparations to attack are taken.

Base Parameters
STRENGTH: D
ENDURANCE: D
AGILITY: B
MANA: E
LUCK: B


———————


* We only allow heroes from BEFORE the year of 1900, as with the modernization of weaponry it has become harder and harder to become a true legendary spirit.
** In this world, rather than being incarnated as sheer prana, the Servants have been given physical bodies made from flesh. This makes for a liability, and the exact reason behind it is currently unknown.
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