Realm Description
Michiko’s realm is the sea. In theory this means most of the world. In practice it means the entire continental shelf around the world’s only continent. The only terrain type is water, but that can vary from seas as smooth as glass to waves of terrifying height. The oceans are vast enough that there is always a storm raging somewhere, and it is always sunny somewhere. The trick is to follow the pleasant weather and avoid the worst storms.
The most frequent hazards on the ocean surface are storms. Thunderstorms and windstorms can drive monstrous waves. Waterspouts are even more dangerous. A major seismic disturbance has a chance of creating a tsunami, but such occurrences are rare. Solitons -- rogue waves that appear out of nowhere on calm seas -- can be deadly to surface ships.
Hazards under the waves are usually dangerous life forms. The world boasts several species of shark, some of which are large and powerful enough to be dangerous to mamono. There are also dolphins, including the largest member of that family, the orca. These creatures appear cute to human sensibilities, but their strength and natural weaponry make them formidable predators. Dolphins on the mamono world seem to have heightened ability to use their echolocation as a sonic weapon, and they often use it in combat against monsters (many of whom regard dolphins as food). Monster Earth has dozens of species of jellyfish including some of the deadlier varieties from Earth; the sea wasp and the Portuguese man-o-war are both more common in Michiko than they are in Earth’s oceans. The Humboldt squid, one of the largest and most aggressive cephalopods, is a frequent pest of undersea farms. Large animals aren’t the only threats; the island also suffers periodic red tides.
The most constant hazard of the sea is its pervasive chill. The water in most places is cold, and the temperature can even drop below freezing at great depths. Water expands when it freezes, but the immense pressure of the deeps prevents ice from forming. Add to this water’s superior heat conductivity relative to air and it’s easy to see why keeping warm underwater is difficult. Seagoing mamono are adapted to the cold, but even they are in danger if they dive too deep.
There are few permanent settlements in the ocean. Most of the Wise Lord’s subjects are nomads who live by following the schools of fish on which they feed. The permanent settlements that do exist tend to be large -- as in, actual cities rather than towns or villages. Such settlements grow up around large agricultural concerns. Michiko has instituted free public education for city dwellers, so settled mamono tend to be well schooled and quite civilized.
The prevailing culture in Michiko is similar to that of the Polynesian peoples of Earth. Sea folk tend to be gregarious and to express their emotions openly, but the environment in which they live demands toughness. Michikona will laugh, rage or cry at the drop of a hat, but they are stoic in the face of pain or fear. Even a child will sit still and not cry out while being stitched up for a barracuda bite, but that same child will sob inconsolably over a lost toy. Michikona are brave about the important stuff, but about everything else they emote freely. They are also respectful of elders and people of high station.
The closest thing to human religion in Michiko (other than the religions practiced by humans) is a kind of animism. Many mamono believe that the sea itself is a vast, capricious spirit of immeasurable power. They further believe that this spirit must be placated lest it do harm. Michikona who hold to this belief wear talismans representing whichever aspect of the Sea Mother they identify with. Storm, Wave and Sand are the most common, but some follow marine animal or plant totems and those who dwell in the deeper reaches may follow totems like Dark (which represents depth and cold) and Black Smoker. Such totemic practices often shape the practice of magic.
Michiko’s realm is the largest in the world, and it is also rich in resources. This combination of plentiful food and vast living space means that there is very little fighting within the realm. Most conflicts are feuds involving families or groups of friends. The larger incidents are usually part of vendettas between trader clans. The end result is that undersea mamono generally aren’t suspicious of each other. Most believe that they are safe within a city, and they’re right… most of the time. The sight of an unclaimed human male will spark a “feeding frenzy” of such violence that injuries are virtually certain and fatalities are not unheard of. Even the presence of a claimed male can incite violence if his consort seems weak or inattentive.
Nomadic sea dwellers have little use for any economy beyond barter, but things are not so simple among the settled folk. The underwater cities use the same gold currency that the land dwellers use. They earn it mainly by trading with coastal settlements. Fisheries and crustacean ranches are Michiko’s major industries, with kelp farms a close third. For luxury goods, as well as food, there are beds of oysters (for pearls) and clams (for nacre). Many a coastal town has its beaches sheltered by the work of coral sculptors.
Michikona trade for goods that can’t be produced underwater, which often means anything that requires the use of fire. Ceramics, corrosion-resistant metals, and bone are all useful materials in the sea. Cooked food is a rare delicacy. Sea dwellers also trade in humans, but at great risk; the Wise Lord has outlawed slavery. The harsh penalties for this crime guarantee that even low-quality slaves can command high prices.
Michiko’s Castle
The Sunken City is built on top of a seamount with Michiko’s residence at the center. The Wise Lord resides in a resplendent castle that is made of still-living coral. The building is easily large enough to house over a thousand people -- even if those people are the larger varieties of mamono -- but there are rarely that many present. The palace consists of a seven-sided wall surrounding a ring of six towers around a larger central tower. Each tower is fully self-sufficient with its own kitchen, storerooms, garrison, guest rooms, and servants’ quarters. The central tower also contains several ballrooms, guest quarters suitable for visitors of high station, and Michiko’s throne room and personal chambers. The Leviathan Throne itself is carved from the bones of a great whale, but Michiko only sits in it during affairs of state.
Nearly a third of the population of the Sunken City is in the direct or indirect employ of Lord Michiko. Those who do not serve in the palace guard or household staff may be farmers who supply the palace with food or artisans who supply the palace with goods. The members of the palace guard tend toward the more powerful and dangerous marine mamono. Many of the finsoldiers are cancers (due to their natural armor) or nereids (because of their speed and agility) while undines, scyllas, and krakens provide sorcerous support. Each wall has three charybdises stationed along its length at regular intervals. The household staff are mostly mermaids, merrows, and sea slimes, but Michiko also employs a large number of ghosts as covert scouts. The sea never gives up her dead; she puts them to work. |