New
Aug 17, 2014 1:44 PM
#1
Servant Master: True Name: Gender: Height: Weight: Alignment: Class: Stats - Strength: Letter rank here - Endurance: Letter rank here - Agility: Letter rank here - Mana: Letter rank here - Luck: Letter rank here [center]Personality (Your character's personality, detailed here.) [size=200][u]Skills and Abilities [/u][/size][b]Class Skills:[/b]
[b]Noble Phantasms:[/b]
[size=200][u]History [/u][/size]Code(Just delete the (unneeded)Asterisks): [*center][*size=200][*u]Servant[*/u][*/size] [*/center] [*b]Master:[*/b] [*b]True Name:[*/b] [*b]Gender:[*/b] [*b]Height:[*/b] [*b]Weight:[*/b] [*b]Alignment:[*/b] [*b]Class:[*/b] [*center][*size=200][*u]Stats[*/u][*/size] [*i]- Strength: Letter rank here - Endurance: Letter rank here - Agility: Letter rank here - Mana: Letter rank here - Luck: Letter rank here[*/i] [*/center] [*center][*size=200][*u]Personality[*/u][*/size] [*center][*size=200][*u]Skills and Abilities[*/center][*/u][*/size] [*i][*b]Class Skills:[*/i][*/b][*LIST] [*][*i]Skill Name: Letter Rank –[*/i] [*/LIST][*i][*b]Personal Skills:[*/i][*/b][*LIST] [*][*i]Skill Name: Letter Rank –[*/i] [*/list] [*i][*b]Noble Phantasms:[*/i][*/b][*LIST] [*][*i]Name ~ Type; Rank: –[*/i] [*/LIST][*center][*size=200][*u]History[*/center][*/u][*/size] |
ChotgoriinAug 17, 2014 1:52 PM
Reply Disabled for Non-Club Members
Aug 21, 2014 1:56 PM
#2
Servant Master:??? True Name:Ala Al-Din Gender:Male Height:180 cm Weight:68 kg Alignment:Chaotic Neutral Class:Caster Stats - Strength: D - Endurance: D - Agility: B - Mana: C - Luck: B [/center] Personality Almost immediately upon meeting him, most would label Ala Al-Din as a fun loving young man, and most would be correct; though the assessment is truly understating this aspect of his character. In actual fact, having fun is Ala Al-Din's primary motivator; even attaining the Holy Grail is more of a secondary objective, only undertaken because the process of obtaining it pits him against enemies that possess new and interesting abilities. Apart from the War, Ala Al-Din will always relish the opportunity to partake in some new adventure or game, and in some cases could be thought of to have something of an attention problem. [size=200][u]Skills and Abilities [/u][/size][b]Class Skills:[/b] Item Construction: N/A – Creation of magical items is impossible. However this is offset by access to the Djinn's storehouse of artifacts. Item Construction: C+ – Creation of a 'workshop' is difficult, but not impossible. Additionally, creation of magical traps to defend this area is amplified in both speed and effectiveness. Golden Rule: A – Money problems are completely unknown. Art of the Thief: B – Caster is able to bypass low-level Boundaries and and can pickpocket with ease. Also, is grants the equivalent to Presence Concealment at Rank C. Silver Tongue: A – Overtime, if enough trust has been built, Caster can convince others to take actions that may negatively affect their livelihood, though never something that would be outright suicidal. [b]Noble Phantasms:[/b] Amani - The Djinn of the Ring ~ Anti-Unit; B: – A signet ring usually worn around Ala Al-Din's left middle finger, to which is bound a Djinn of moderate strength. Like all Djinn, it is capable of going unseen, but when visible it will generally take on two forms: a mass of ghostly, writhing snakes wrapped around the arm on which the ring is worn, or a more humanoid form of a young girl with dark skin and the lower half of a snake. The Djinn of the Ring is responsible for most of the magical effects that Ala Al-Din displays in combat. Even when not visible, the Djinn's snake like form can extend to grip various objects, moving either Ala Al-Din or other items. Its skin is durable, able to stand up to repeated attacks from Noble Phantasms of Rank C or lower with minimal damage, allowing Ala Al-Din to hold his own in close-quarters combat. When fighting at range, it is capable of launching small snake-like projectiles. Apart from its physical capabilities, the Djinn of the Ring is also familiar with several spells and magical effects that can be activated as single actions, and are of a power found in the Age of Gods, making up for Ala Al-Din's poor magical abilities. These spells include Reinforcement Magic capable of upgrading any of Ala Al-Din's parameters by one rank, elemental magic, as well as spatial transportation of itself, Ala Al-Din and similar sized objects. Murad - The Djinn of the Lamp ~ Anti-Army; A+: – An old oil lamp, apparently made of bronze. Bound to it is the Djinn of the Lamp, a much more powerful Djinn than that of the Ring. Like its counterpart, it is capable of going unseen, but when visible it appears as a large man in multicolored, prismatic armor. The second and more powerful of Ala Al-Din's two Djinn, the Djinn of the Lamp is responsible for more long term or larger scale effects than the Djinn of the Ring. For example, like the Djinn of the Ring it is able to affect spacial transference, but unlike its lesser counterpart it has much less in terms of limitations as to what it can transport. It is capable, with a small period of time, of fully transporting a large building completely intact from one location to another. In addition to being physically and magically more powerful than the Djinn of the Ring, it is also in charge of a large host of lesser Djinn, which in turn can acts as familiars for Ala Al-Din and his Master. While powerful in comparison to humans, these lesser Djinn can only pose a threat to Servants through strength of numbers. [size=200][u]History [/u][/size][/center][spoiler] Born to an Arabic Muslim father and Chinese mother, the boy Ala Al-Din, known to many in later years as Aladdin, spent his earliest years making nothing of a name for himself, except among the ruffians and thugs of the streets. While his father continually insisted that he take up his trade of tailoring, Aladdin wanted nothing to do with something so uninteresting, preferring to spend his days having fun in the streets. No promise, chastisement, or threat could sway him to take his future or the future of his family seriously. When the disappointment of his son's way finally caused the father to die of a broken heart, Aladdin felt nothing except relief that he was finally free of the constant nagging that had been part of his daily life until that point. He didn't even need to feel fear for his continued existence, as his mother continued to struggle to provide for the two of them. With all of his responsibilities taken care of, he was free to spend his days as a layabout, returning home only for meals and sleep. |
ChotgoriinAug 24, 2014 2:01 PM
Aug 22, 2014 2:06 PM
#3
Servant Master: N/A True Name: Hattori, Hanzo/Hattori, Masanari/”Devil” Hanzo Gender: Male Height: 6’0” Weight: 150 Alignment: Neutral Good Class: Assassin Stats - Strength: C - Endurance: D - Agility: A - Mana: C - Luck: E Personality Assassin is generally difficult to figure out at first glance, though it isn't really necessary to try. An obvious trait he possesses is loyalty. He will normally follow an order from his master without hesitation despite his opinion on the matter. This not only applies to combat and/or covert actions, but as well as trivial ones such as cooking or cleaning. He feels that even should he not necessarily like his master, he is still obligated to serve them to the fullest of his ability. (Unfinished) Skills and Abilities Class Skills: Presence Concealment: A+ - It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken. Personal Skills: Tactical Analysis: B - Allows for a calm analysis of the current battle situation and deduction of the best course of action for the survival and/or success of both Assassin and his master. Devil’s Skill: A - Given the title of “Devil” for his skill in combat, Assassin proves to be more gifted in head to head combat than most of his class. Grants a bonus to combat ability. Information Erasure: C - Removal of information is enforced towards witnesses and normal recording software in the dark of night. More high tech recording devices may pick up some evidence, however nothing clear as long as Assassin is covered in darkness. Witnesses in direct confrontation with Assassin can sometimes retain some deja vu. Evidence still remains in the area and as such paired with the deja vu, and if he is not careful, Assassin’s information can be deduced and figured out. Noble Phantasms: Shadows of Iga ~ Barrier; A: – Shadows of Iga fills the surrounding area with pure darkness that consumes any and all light, making it much more difficult to see and respond to attacks as Assassin would have to be quite close to the target in order for them to clearly see him. Similarly, those outside of the barrier cannot see nor hear what occurs inside of the barrier. The barrier can as well cause minor illusionary effects based on the fears, desires, etc of the targets if they are of a weak and/or broken will upon being encased within it, or the effects can start after the targets begin to become fatigued. Escaping the barrier is as well not a valuable solution as it will appear to go on for eternity due to its effect on the mind. If a Master or Servant in question has some sort of resistance to mental attacks, it can be possible to exit. It won’t feel as small as it truly is, however it won’t be that far either. The only problem would be Assassin if he truly wants to keep you in there or not. Deactivation of the barrier comes one of two ways. The first is for Assassin to willing deactivate or leave the barrier, which is a valid option as he will often use this as a desperate means of escape. The second is for Assassin to be forced outside of it. The effects the targets experience do not affect Assassin and as such, the space around him for him will not feel limitless. On the contrary, the actual space it uses is quite small, making hitting Assassin by merely flailing around likely and allowing him easy exit of it. The best method of escape would be to wait until Assassin mentally tires out, to which he will most likely retreat, with his master if they are in the area and whether they want to or not (Of course, assuming they don’t use a command seal). This ability puts a large mental strain on Assassin the longer it is used, making it a double-edged sword. Though, this means if Assassin is using this as a means of attack, he will be trying his hardest to eliminate the target(s) to avoid further mental strain and could slip up if it goes on too long. This is also the reason for Assassin not liking to use this unless it is for escape. History |
EmperorsChosen01Aug 23, 2014 4:56 AM
Reply Disabled for Non-Club Members
More topics from this board
Sticky: » Rules and RegulationsChotgoriin - Aug 17, 2014 |
0 |
by Chotgoriin
»»
Aug 17, 2014 2:35 PM |
|
Sticky: » Master ApplicationChotgoriin - Aug 17, 2014 |
0 |
by Chotgoriin
»»
Aug 17, 2014 1:30 PM |