New
Jan 31, 2021 4:24 PM
#1
I'll be honest with you I'm quite confuzzled For just our usual seasonal idol anime this show seems to be doing so damn much extra stuff: -Unique EDs consisting of original singles by the in-show idol groups -Said EDs as well as full MVs uploaded instantaneously to their youtube -3D MVs in 4K on YT -From what I can google there are already IRL counterpart concerts for the anime groups And overall not to mention that the show is overflowing with actual idol 2D sakuga which these days is so damn rare. I would expect something like this from Love Live or idolm@ster maybe, but it's extra even for their standards I feel like. I may be overthinking this but all of this seems so damn extra for an original idol anime with a story written by the legend Jukki Hanada himself. I don't get who put out all the money for that kind of multi-media project. I mean... Hello? Am I missing something? Is this adaptation for some super popular idol gacha I have no idea about? |
Jan 31, 2021 6:13 PM
#2
They trying to enter the anime idol market but reality is harsh, idol market is just too saturated. You can see this show less popular in streaming site even at bilibili and BD preoder only 400. |
Feb 1, 2021 12:31 AM
#3
Zinzoo said: I'll be honest with you I'm quite confuzzled For just our usual seasonal idol anime this show seems to be doing so damn much extra stuff: -Unique EDs consisting of original singles by the in-show idol groups -Said EDs as well as full MVs uploaded instantaneously to their youtube -3D MVs in 4K on YT -From what I can google there are already IRL counterpart concerts for the anime groups And overall not to mention that the show is overflowing with actual idol 2D sakuga which these days is so damn rare. I would expect something like this from Love Live or idolm@ster maybe, but it's extra even for their standards I feel like. I may be overthinking this but all of this seems so damn extra for an original idol anime with a story written by the legend Jukki Hanada himself. I don't get who put out all the money for that kind of multi-media project. I mean... Hello? Am I missing something? Is this adaptation for some super popular idol gacha I have no idea about? that's the norm, tho? this is just another attempt to make an idol project. actually it's very lacking. What 2d sakuga? it's not on the airing season. anime rating, anime mention count from trending topics in social media, all are pretty lacking. well, they'll prob pump in more money once this project's failed beginning and somehow turn it around into a success. |
Feb 1, 2021 3:28 AM
#4
Hmm, the reality isn't as you think. This anime almost gets averagely 30 thousands audiences in AbemaTV, and even we have not counted the audiences via terestrial broadcastings, satelitte broadcasting, and streaming services (this anime has distributed in many platforms, not only one or two platforms). Also, this idol multimedia franchise itself, has been developed by the collaboration of two Japanese super-big companies; CyberAgent Group and MusicRay'n (Sony Music Entertainment Japan's only seiyuu idols agency who also takes responsibility on Sphere and TrySail) with also go made any cooperation with Straight Edge, who is one of unique manga and light novel production firms in Japan, so yes, they have much money. Even, Sphere and TrySail itself have its success stories in Japan. So yeah, it is kindly like the plays of crazy rich Japanese entertainment businessmen, but in and through the positive ways; I mean, there are much people here who want to see the legends be united in only just one entertainment franchise. |
Feb 1, 2021 3:38 AM
#5
teofilusSW said: If it actually gets funding from so many big players in Japan that would explain a whole lotHmm, the reality isn't as you think. This anime almost gets averagely 30 thousands audiences in AbemaTV, and even we have not counted the audiences via terestrial broadcastings, satelitte broadcasting, and streaming services (this anime has distributed in many platforms, not only one or two platforms). Also, this idol multimedia franchise itself, has been developed by the collaboration of two Japanese super-big companies; CyberAgent Group and MusicRay'n (Sony Music Entertainment Japan's only seiyuu idols agency who also takes responsibility on Sphere and TrySail) with also go made any cooperation with Straight Edge, who is one of unique manga and light novel production firms in Japan, so yes, they have much money. Even, Sphere and TrySail itself have its success stories in Japan. So yeah, it is kindly like the plays of crazy rich Japanese entertainment businessmen, but in and through the positive ways; I mean, there are much people here who want to see the legends be united in only just one entertainment franchise. Revvie-chan said: I really don't think soZinzoo said: I'll be honest with you I'm quite confuzzled For just our usual seasonal idol anime this show seems to be doing so damn much extra stuff: -Unique EDs consisting of original singles by the in-show idol groups -Said EDs as well as full MVs uploaded instantaneously to their youtube -3D MVs in 4K on YT -From what I can google there are already IRL counterpart concerts for the anime groups And overall not to mention that the show is overflowing with actual idol 2D sakuga which these days is so damn rare. I would expect something like this from Love Live or idolm@ster maybe, but it's extra even for their standards I feel like. I may be overthinking this but all of this seems so damn extra for an original idol anime with a story written by the legend Jukki Hanada himself. I don't get who put out all the money for that kind of multi-media project. I mean... Hello? Am I missing something? Is this adaptation for some super popular idol gacha I have no idea about? that's the norm, tho? this is just another attempt to make an idol project. actually it's very lacking. What 2d sakuga? it's not on the airing season. anime rating, anime mention count from trending topics in social media, all are pretty lacking. well, they'll prob pump in more money once this project's failed beginning and somehow turn it around into a success. I genuinelly watch a lot of seasonal idol anime and this is not the norm. Last original idol series I rememmber doing something even remotely similar was Zombieland Saga and even they didn't pump so much extra content while the anime was airing. |
Feb 16, 2021 4:49 PM
#6
Yeah this is kinda...unusual? I am surprised this isn't using CG and going all out with actual animated dances. And different EDs each episode. I guess what one person already said, it's a bunch of rich guys taking a risk to carve another idol franchise in the already small pie. |
Feb 17, 2021 1:49 PM
#7
CrazyFrogz said: You can see this show less popular in streaming site even at bilibili and BD preoder only 400. only 400? That seems to be too few indeed. |
Feb 18, 2021 2:14 AM
#8
Liddo-kun said: CrazyFrogz said: You can see this show less popular in streaming site even at bilibili and BD preoder only 400. only 400? That seems to be too few indeed. idoly pride single only sell 1391 copies on first week. |
Feb 21, 2021 5:56 PM
#9
yeah this stuff really came outta nowhere... series doesn't seem to be that popular either so idk |
Feb 21, 2021 6:08 PM
#10
CrazyFrogz said: Liddo-kun said: CrazyFrogz said: You can see this show less popular in streaming site even at bilibili and BD preoder only 400. only 400? That seems to be too few indeed. idoly pride single only sell 1391 copies on first week. That's the lowest I've seen in a while for a big project, even shit anime have singles that sell more than this. Anyway the idol anime market is so saturated which explains the low sales along with being in a season filled with popular sequels, a shame though since this is a more realistic anime of it's kind. |
Feb 23, 2021 3:01 PM
#11
CrazyFrogz said: Liddo-kun said: CrazyFrogz said: You can see this show less popular in streaming site even at bilibili and BD preoder only 400. only 400? That seems to be too few indeed. idoly pride single only sell 1391 copies on first week. what is the name of the website where this can be checked? |
Feb 23, 2021 6:02 PM
#12
Oricon, this website in japan. |
Feb 25, 2021 3:24 AM
#13
ok, thanks for the info. :) |
Mar 3, 2021 3:58 PM
#14
TRINITYAiLE first week sales only 1293 copies. Ranking 43 |
Mar 3, 2021 6:10 PM
#15
hmm, is that low? What would be a good amount of sales on the first week? |
Mar 4, 2021 4:41 AM
#16
Liddo-kun said: hmm, is that low? What would be a good amount of sales on the first week? LoveLive Niji solo song first week 35K+ copies. |
CrazyFrogzMar 4, 2021 8:10 PM
Mar 9, 2021 12:36 AM
#17
looks like Idoly Pride is failing so hard on sales. |
Mar 9, 2021 10:58 AM
#18
Liddo-kun said: looks like Idoly Pride is failing so hard on sales. Are those still a reliable metric for a show's success? Lately I've been under the impression that weak blu-ray sales don't necessarily correlate to success or failure, especially for large media mix franchises. |
Mar 9, 2021 2:55 PM
#19
TheKillerAngel said: Liddo-kun said: looks like Idoly Pride is failing so hard on sales. Are those still a reliable metric for a show's success? Lately I've been under the impression that weak blu-ray sales don't necessarily correlate to success or failure, especially for large media mix franchises. then what is a "reliable metric" in your opinion? every anime is intended to be a cash grab. if it does not earn money = failure. well, I do wonder what headache producers had on seeing the abysmal sales of their product. Can they even reach break-even? xD |
Mar 9, 2021 3:19 PM
#20
Liddo-kun said: TheKillerAngel said: Liddo-kun said: looks like Idoly Pride is failing so hard on sales. Are those still a reliable metric for a show's success? Lately I've been under the impression that weak blu-ray sales don't necessarily correlate to success or failure, especially for large media mix franchises. then what is a "reliable metric" in your opinion? every anime is intended to be a cash grab. if it does not earn money = failure. well, I do wonder what headache producers had on seeing the abysmal sales of their product. Can they even reach break-even? xD Streaming numbers (domestic + international), pre-registrations for the game, sales from other merchandise, CD sales + digital downloads, registrations/attendance/bookings for live events etc. These are things that need to be considered for a media mix project, but obviously a lot of that information isn't going to be public, aside from some of the streaming metrics. |
Mar 9, 2021 4:26 PM
#21
TheKillerAngel said: Streaming numbers (domestic + international), pre-registrations for the game, sales from other merchandise, CD sales + digital downloads, registrations/attendance/bookings for live events etc. These are things that need to be considered for a media mix project, but obviously a lot of that information isn't going to be public, aside from some of the streaming metrics. For idol anime series, their cd singles should sell well but idoly pride failed miserably. |
Mar 9, 2021 5:25 PM
#22
CrazyFrogz said: TheKillerAngel said: Streaming numbers (domestic + international), pre-registrations for the game, sales from other merchandise, CD sales + digital downloads, registrations/attendance/bookings for live events etc. These are things that need to be considered for a media mix project, but obviously a lot of that information isn't going to be public, aside from some of the streaming metrics. For idol anime series, their cd singles should sell well but idoly pride failed miserably. I don't think the very early stage of a new media mix project is a good way to judge its potential success or failure. In the case of Love Live, its first two singles barely made any way on the charts. Bokura no Live Kimi to no Life peaked at 167 and Snow Halation peaked at 74. IDOLY PRIDE, the debut single from this media mix, placed at 32nd. |
Mar 9, 2021 5:50 PM
#23
TheKillerAngel said: CrazyFrogz said: TheKillerAngel said: Streaming numbers (domestic + international), pre-registrations for the game, sales from other merchandise, CD sales + digital downloads, registrations/attendance/bookings for live events etc. These are things that need to be considered for a media mix project, but obviously a lot of that information isn't going to be public, aside from some of the streaming metrics. For idol anime series, their cd singles should sell well but idoly pride failed miserably. I don't think the very early stage of a new media mix project is a good way to judge its potential success or failure. In the case of Love Live, its first two singles barely made any way on the charts. Bokura no Live Kimi to no Life peaked at 167 and Snow Halation peaked at 74. IDOLY PRIDE, the debut single from this media mix, placed at 32nd. That's true. Love Live didn't start the project in already bigger. Also with Bang Dream and D4DJ (I remember how many people were disappointed too on their anime but then They still have a large audience and fandom, especially after the release of the season 2 anime and the Girl Band Party game. Actually, Idoly Pride also wants to release the game, that is It is considered quite progressive for the idol genre because instead of making rythyhm games the main game feature, like existing idol games, they actually made managerial RPGs, with some new features which in my opinion is quite unique (receiving calls and SMS from idols, dominating live 3D and upgradeable according to "VENUS Program" (😳) level, and so on). |
Mar 16, 2021 6:18 AM
#24
The thing is that, unlike successful franchises like Love Live and Idolm@ster that started really small and slowly it became an empire, new idol franchises are rushing for success, releasing first single and 1 week later announcing anime and mobile game. See, Idolm@ster started with a small arcade game, devs we're almost sure it would be a failure, but people liked it and then they started to make console games, anime came out 5/6 years later. Love Live started with a cheap first single, it was a failure. So they released 4 more singles, and although it grew a bit, it only got successful when anime released 2/3 years later. So that's why franchises like Idoly Pride looks successful although they're not that much |
Mar 17, 2021 5:59 AM
#25
rainha_ata said: The thing is that, unlike successful franchises like Love Live and Idolm@ster that started really small and slowly it became an empire, new idol franchises are rushing for success, releasing first single and 1 week later announcing anime and mobile game. See, Idolm@ster started with a small arcade game, devs we're almost sure it would be a failure, but people liked it and then they started to make console games, anime came out 5/6 years later. Love Live started with a cheap first single, it was a failure. So they released 4 more singles, and although it grew a bit, it only got successful when anime released 2/3 years later. So that's why franchises like Idoly Pride looks successful although they're not that much Actually, this case is much dependent on how many resources a core producing company and a producing committee have. Idolmaster and Love Live have come from the same company (Bandai Namco) and I think they did that to Idolmaster and Love Live because their resources are also limited or there are any business philosophies that only Bandai Namco has. For CyberAgent and Sony Music Japan (especially Sony), maybe they have also other business philosophies for this entertainment form. But, I'm curious about Sony Music Japan about how they treat Idoly Pride and 22/7 so differently. 22/7 has CloverWorks and A1 Pictures as animation and artworks producers because they collaborate that project with Aniplex. Meanwhile, Idoly Pride has been done by MusicRay'n and has done any cooperation with CyberAgent Group, Movic, Straight Edge, and Studio Hibari (Lerche) for producing. But, the treatments Idoly Pride gets, to be honest, are more royal than 22/7. What do you think? |
Mar 17, 2021 5:44 PM
#26
rainha_ata said: The thing is that, unlike successful franchises like Love Live and Idolm@ster that started really small and slowly it became an empire, new idol franchises are rushing for success, releasing first single and 1 week later announcing anime and mobile game. See, Idolm@ster started with a small arcade game, devs we're almost sure it would be a failure, but people liked it and then they started to make console games, anime came out 5/6 years later. Love Live started with a cheap first single, it was a failure. So they released 4 more singles, and although it grew a bit, it only got successful when anime released 2/3 years later. So that's why franchises like Idoly Pride looks successful although they're not that much Love Live SIP first season bd sales around 29K. Love Live start success when season 1 airing. |
Mar 19, 2021 3:13 AM
#27
CrazyFrogz said: rainha_ata said: The thing is that, unlike successful franchises like Love Live and Idolm@ster that started really small and slowly it became an empire, new idol franchises are rushing for success, releasing first single and 1 week later announcing anime and mobile game. See, Idolm@ster started with a small arcade game, devs we're almost sure it would be a failure, but people liked it and then they started to make console games, anime came out 5/6 years later. Love Live started with a cheap first single, it was a failure. So they released 4 more singles, and although it grew a bit, it only got successful when anime released 2/3 years later. So that's why franchises like Idoly Pride looks successful although they're not that much Love Live SIP first season bd sales around 29K. Love Live start success when season 1 airing. Yeah, I was talking about their first single, Bokura no LIVE Kimi to no LIFE, which was a failure, with only 434 sales, 10 from one of the seiyuus' father. |
Mar 19, 2021 4:05 AM
#28
rainha_ata said: Yeah, I was talking about their first single, Bokura no LIVE Kimi to no LIFE, which was a failure, with only 434 sales, 10 from one of the seiyuus' father. I know. That single release before anime airing. Right now idoly pride anime nearly finish airing. Bd sales should increasing if following love live trend. |
Mar 19, 2021 8:14 AM
#29
CrazyFrogz said: rainha_ata said: Yeah, I was talking about their first single, Bokura no LIVE Kimi to no LIFE, which was a failure, with only 434 sales, 10 from one of the seiyuus' father. I know. That single release before anime airing. Right now idoly pride anime nearly finish airing. Bd sales should increasing if following love live trend. I guess the producers of Idoly Pride are hoping it follows the Love Live trendof success. Will this succeed in selling a lot, or will this show burn to ash? lol |
Mar 30, 2021 7:28 AM
#31
Sadly single not sell well. Less than 1000 actually pretty bad for idol group. |
Mar 30, 2021 7:36 AM
#32
Yeah that's unfortunate. I still hope they make their money's worth through multi-media. But I'm simply impressed by the sheer effort put into the franchise. I can only imagine the ridiculous amount of money it's costed. All of that on top of the show and singles being actually great (I'm still amazed how they got Ayahi Takagaki to be the main singer for LizNoir). Given this came out in different time I'm sure it'd have a chance of becoming a franchise on equal footing to LL and im@s. But well with current saturation one can achieve only so much. |
Mar 30, 2021 7:39 PM
#33
can you give a link for this? |
Mar 31, 2021 1:15 AM
#34
Liddo-kun said: can you give a link for this? https://www.oricon.co.jp/rank/js/w/2021-03-29/p/4/ Daytime moon ranking 33. |
Jun 10, 2021 4:33 PM
#35
Idoly Pride easily has the best music and production values of any idol anime. Even the story is better than that of Love-Live and Idolm@ster. |
その目だれの目? |
Jun 29, 2021 9:49 PM
#36
But the game it self is so huge in Japan. |
Jul 4, 2021 8:29 PM
#37
BY_Satrio15 said: But the game it self is so huge in Japan. Is it? The app just came out and I've been playing around in it, but is it actually doing well? |
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