New
Sep 29, 2014 6:39 PM
#1
The Function of the Stat System: The Stat System is basically a form to recognize your characters' strengths and weaknessess. The stats do not interfere directly in the combat in the RP, but can and must be used as a manner of seeing your enemy's strength and weaknessess. The numbers are just to serve as an example of strong points and weak points. Doing your stats: Stats: You have 300 to use at the beginning. You get 175 points when you go one path up Strength: Dictates additional damage for the Fighter Classes. Dexterity: Dictates additional melee damage for Tech Users. Willpower: Dictates the ammount of stamina/mana one possess. It also increases the additional healing/damage produced by a Mage's Spells by being the quantity divided. Constitution: Dictates how much damage one can take before falling down and the ammount of weight one can carry. Also gives bonusses to Regen and percentage of Healing received. Agillity: Dictates and movement and sprinting speed as well as increases dodging melee attacks. Can be reduced or increased with abillities and equipment. Perception: Dictates accuracy and ranged additional damage with weapons for all classes. Also gives a bonus to Critical Chance( each 5 Perception adds 1% Crit chance ). How to make you skils: Your skills are basically divided on three classes: Racial Abillities: Human: Can learn skills twice as fast. Hybrid: Gains immunity to the Element hybrided with but receives additional damage against the elements counter. Titan: Strength and Constitution are multiplied by 1.5x. Anima: Receives additional points on a certain stat depending on your race:
Voidling: Gains bonus points(30/60/90/110) to one stat of choice. Class(Mage, Fighter or Tech User) Skills: These skills are available for every user of the same class. Some of them are more difficult to achieve than others, which allow certain users to become unique and better while others are certainly less unique and much more basic. Maximum of 5( starting class ), 7( advanced class ), 9( legendary class ) and 11( holy class ). Special Skills: These skills are always passive skills that are unique to the character. They improve the character in a few stats, helping him to get stronger and have his own unique characteristics. Maximum of 5 in all classess. [size=160]Battle System:[/size] The Battle System possesses a few rules and norms that must be followed in each attack and post. Rules:
Now, we go on with the few norms each battle must follow and a bit more of information on how to use the Stat System for battles.
Standard attacks are attacks normally used without any interference from skills, such as swing of your sword, a punch or a gunshot. These attacks are mostly used by Tech Users and Fighters. They are calculated in the following expression: Attack Damage = Weapon Base Damage + (Class Main Stat * 0.1) Any other intereference from Skills must be added after getting the results and applied in the resulting number. Also keep in mind that if the Weapon Base Damage is elemental, the outcome will be an ammount of the exact Elemental Damage. Let me use as an example Morpheus and his DeathClaw sword. Attack Damage = 70(DeathClaw Base Damage) + (300[Morpheus' Str Stat] * 0.1) Attack Damage = 70(Ice Damage) + 30 Attack Damage = 100 Ice Damage So, if Morpheus hits an attack with the DeathClaw, his damage will be equal to 100 Ice Damage, which will then be reduced by the enemy's Ice Resistance. Let's not get into Resistances now.
Spells and Skills can be normally used during battles and they deal a certain ammount of damage which is based on the Character's power. In order to know how much damage a Skill/Spell will deal, we first need to know it's Potency. Potency of Spells and Skills is declared in the Skill's explanation and it serves as a base to operate the scaling shown below. It should also be noted that each Spell has it's own scaling being them Low(0.3 multiplier), Medium(0.5 multiplier) and High(0.7 multiplier). Some skills can also be Very High(1.0 multiplier) and others Very Low(0.1 multiplier). Skills, however, all work with the same multiplier. Here goes the formula of both a Skill and a Spell damage Skill Damage = Skill Potency + (Class Main Stat * 0.1) Spell Damage = Spell Potency + (Willpower * 0.3/0.5/0.7) As an example for Skills, let us use Morpheus and his Stomp. Skill Damage = 15(Stomp's Potency) + (300[Morpheus' Str Stat] * 0.1) Skill Damage = 15(Physical Damage) + 30 Skill Damage = 45 Physical Damage Now as an example for Spells, we shall use Rina and her Ice Bolt, a Low Scale Spell. Spell Damage = 15(Ice Bolt's Potency) + (220[Rina's Wil Stat] * 0.3) Spell Damage = 15(Ice Damage) + 66 Spell Damage = 81 Ice Damage Let us try that again, now with a Medium Scale Spell: Fireball. Spell Damage = 10(Fireball's Potency) + (220[Rina's Wil Stat] * 0.5) Spell Damage = 10(Fire Damage) + 110 Spell Damage = 120 Fire Damage
Blocking an attack will make you take less damage, but it will not nullify the damage of the attack unless you have a high resistance against it. The ammount of damage shrugged is based on a percentage and will be decided by overlooking what equipment you used to block the incoming attack. After all, blocking with a shield is a lot more effective than blocking with a sword. Parrying is also only possible with a shield. For you not to get lost about how much damage you have shrugged off with your block, here follows a small list with the ammount of damage removal when you block.
Note that this will block any type of damage by the percentage it shows and that it also stacks along with your resistance, allowing to nullify certain damages. This, however, will not reduce True Damage abillities...
Your resistances basically dictate how much damage you take from certain elements. They are a reduction done every time you take damage from that element and there are forms to raise each one of them specifically, as it shall be shown below: Physical Resistance: Raised via Armor Rating and Constitution(0.08x your Cons). Also gains bonusses from other equipment such as Shields. Fire Resistance: Raised via special equipment, racial abillities and via Consitution(0.08x your Cons). Ice/Water Resistance: Raised via special equipment, racial abillities and via Constitution(0.08x your Cons). Lightning Resistance: Raised via special equipment only. Void Resistance: Raised via racial abillities only. Darkness Resistance: Raised via special equipment only. Poison Resistance: Raised via Constitution(0.1x your Cons). After getting the quantity of resistance you have, now it's time to classify it and make a small list of it, following the pattern above and classifying them from E to S. Here goes the classification method and rules: E = 0% resistance D = 20% resistance C = 40% resistance B = 60% resistance A = 80% resistance A+ = 95% resistance S = 100% resistance Anything below E is E- and is considering receiving additional damage from that element and attack. |
YzmaelOct 9, 2014 10:37 PM
Through me the way is to the city dolent; Through me the way is to eternal dole; Through me the way among the people lost. Justice incited my sublime Creator; - Divine Comedy, Inferno, Canto III. |
Sep 29, 2014 6:40 PM
#2
Character Name: Kazuha Konohana Job: White Mage Strength: 0 Dexterity: 5 Willpower: 250 Constitution: 15 Agility: 10 Perception: 20 Racial Abilities: Human-Can learn skills twice as fast. Human-Can live up to 400 years old and still look pretty young. Class Abilities: -Blessing:10 Mana; Heals an ally target for 40( + 1/4 of Ally's Constitution ) Health points or damages undead enemy target with medium damage(10~20). -Defend: 60 Mana;throws a ward towards an ally. The ward will react when touched, pulling both allies and enemies in the surrounding area of the ward towards the White Mage and protecting them from incoming damage for the following 15 seconds, granting them a shield equal to half of their constitution. -Light Spears: 5x mana;Creates 5 spears above the Mage's head, which float above not moving until the Mage commands it to do so. Once the Mage attacks an enemy or commands the spear to, it will attack an enemy, piercing through armor and dealing minor true damage(5) to the enemy target. The spears disappear after hitting an enemy or missing. The Mage will then receive another spear. -Water Prison Glyph: 25 Mana + 1mps;Creates a glyph of water on the ground. Enemy targets that step in will receive minor damage(5~10) and are paralyzed for 5 seconds. The Glyph can either automatically explode upon being stepped on or be exploded by the Mage's will. -Protection Glyph 10Mana+ 2mps;Protects an ally with a powerful glyph, granting them a bonus to dodge chance and Armor Rating equal to 20( + 1/6 Ally Consitution ). Special Abilities: -Amnesiac Angst: Due to having amnesia if her hp drops below 40% her attack and healing skills are 30% more effective then usual revealing that she's actually a lot stronger then she actually is. -Sleeper's Unawareness: Tendency to sleep even in the middle of battle, due to being left wide-open a certain aura pops up when she's asleep that blocks 85% of the damage done...Only when she's asleep!!! -Mana Hogger: Steals 1% mana per 5 second of each person that she knows is around her in a 15 meter radius allies and enemies alike...in other words constant leftover never used mana...for now... Character Trait: -Amnesia: This character has amnesia! -Sleepyhead: This character is a sleepyhead and falls asleep a lot regardless of the situation she's in, school, walks, bathroom, games, even in the midst of battle she will abruptly fall asleep for no reason.(try to avoid her on your team even if she is strong and skilled) |
AsreaOct 6, 2014 4:26 PM
Sep 29, 2014 6:40 PM
#3
Name: Eden "Rikki" Rinel Job: Thief Strength:0 Dexterity:150 Willpower:20 Constitution:30 Agility:50 Perception:50 Class Abilities: Disappear: Thieves hide their presence from a target. High concentration characters can still feel a thieves presence Fast Hands: Thieves move at a faster speed from other classes Pinpoint: Thieves have studied human anatomy, pinpointing certain parts of the body to have a double chance of hitting critically Special Abilities: Pouch: Rikki's pouch has a cool down where only two knives can be summoned every 15 seconds Boomerang: Once thrown the boomerang will fly for 200 feet until it hits a dense object (wall, tree) |
Sep 29, 2014 6:49 PM
#4
Character Name: Hatsue Kishiro Job: Warrior Strength: 150 Dexterity: 0 Willpower: 15 Constitution: 35 Agility: 50 Perception: 50 Racial Abilities: Human-Can learn skills twice as fast. Human-Can live up to 400 years old and still look pretty young. Class Abilities: -Ceaseless Charge: 15 stam;The Warrior gains 5 Agillity with each step, becoming faster the more he runs. However, as soon as this abillity is activated, the Warrior locks on an enemy target and runs at it, gaining speed and damage the farther he runs. When he hits the target, he will launch the enemy target and all other enemies surrounding the area in the air, causing damage equal to the distance he ran( 1 meter = 10 damage ). The Agillity bonus then fades slowly, losing 5 Agillity per post. -Stomp:20 Stam;The Warrior uses all his strength to stomp on the ground, causing minor damage(10~15) and stunning targets around him in a 10 meter radius. -Deathly Stab:An attack that deals half times more damage then usual and causes a bleeding effect on the opponent for 10 seconds. -Force Wave:Sends out a wave like attack with a straight slash of the sword deals true damage. -Taunt:Monsters focus on the warrior, the warrior themself has a heightened constitution of 20% Special Abilities: -Akame: His left red eye glows at moments of anger and seriousness that increases his agility and strength by 50%. -Kogame: His yellow hawk-like eyes heightens his sight which doubles his perception. -Loner: When he's alone his constitution goes up by 15, when he's in a group his constitution goes down by 5 for each person. -Never Back Down: Will continue to fight until knocked out or killed and gains a bonus of +10 for willpower when his hp is below 20%. -Mana/Ki-User: Reduces the effect of magic by 15% Character Traits: -Trap: He looks like a girl but is a boy hence a TRAP unknowingly attracts people of the same gender from time to time. |
AsreaOct 9, 2014 1:08 PM
Sep 29, 2014 6:52 PM
#5
Character Profile: Character Name: Kain Nox Racial Abillities:
Class Abillities:
Special Abillities:
Stats: You have 300 to use. You get 175 points when you go one path up Strength: 0 Dexterity: 50 Willpower: 0 Constitution: 25 Agillity: 50 Perception: 175 |
YzmaelJan 6, 2015 6:54 AM
Through me the way is to the city dolent; Through me the way is to eternal dole; Through me the way among the people lost. Justice incited my sublime Creator; - Divine Comedy, Inferno, Canto III. |
Sep 29, 2014 9:06 PM
#6
Name: The Shinigami Job: Warrior -Stats- Strength: 100 Dexterity: 0 Willpower: 0 Constitution: 100 Agility: 100 Perception: 0 -Racial Abilities- Human: Can learn skills twice as fast. -Class Abilities- (WIP) -Special Abilities- (WIP) Rin Chi: The trademark weapon of choice of The Shinigami. A giant, jagged nodachi as black as night. It is unknown if it was heavily reinforced by normal means or magically, but whatever its origins it proves to be a devastating weapon for whatever enemy he goes against. Bonus to damage inflicted. (Will make skills later.) |
EmperorsChosen01Oct 1, 2014 10:55 PM
Sep 29, 2014 9:17 PM
#7
Name: Baraxus Job:Monk Race: Titan [Strength and Constitution are multiplied by 1.5x] Strength:150[1.5x]=225 Dexterity:0 Willpower:50 Constitution:100[1.5x]=150 Agility:0 Perception:0 Class Abilities: Monk:
Special Abilities: Pressure Power: When under extreme pressure or in a situation of dire importance, Baraxus' willpower, strength and constitution increase by 35, allowing him to push forward and fulfill his role as a powerful tank. Passive Regen: If 3 posts have gone by without Baraxus taking any damage, he will begin to heal of all inflicted wounds. HP Regen Rate: 10 HP recovered per post without taking damage. Stamina Regen Rate: 5 Willpower per post without taking damage. __________________________________________________________ Edit: Monk skills added. Edit: Redistributed Stat points. Edit: Edited Special Abilities. |
QuakeUPSBOct 6, 2014 3:41 AM
My Anaconda dont want none unless you've got a brain, class, and aren't acting like a total hoe.~ |
Sep 30, 2014 12:38 AM
#8
Character Name: Cecilia Helmi Job: White/Red Mage Strength: 0 Dexterity: 75 Willpower: 100 Constitution: 10 Agility: 85 (+20 = 105) Perception: 30 Racial Ability: Rabbit Anima - +20 Agility Class Abilities: White Magic Slow - Decreases agility of the target. Red Magic Haste - Increases Agility of the target. Special Abilities: Faster, faster, FASTER!!: Haste is 25% more effective when cast on her, regardless of source. You're too slow!: Slow is 25% less effective on her and 25% more effective on everyone else. Adaptable Fencer: Able to single or dual-wield rapier. - Single: Accuracy goes up, attack speed goes down. - Double: Accuracy drops, attack speed rises. |
TamoballSep 30, 2014 12:53 AM
Sep 30, 2014 2:51 AM
#9
Strength:0 Dexterity: 60 Willpower: 60 Constitution:60 Agillity: 60 Perception:60 Racial Ablitys Hybrid- Immune to cold- do to being a ice Hybrid Lone Wolf is immune to all cold damage Weak to fire- do to being a ice Hybrid fire based attacks do extra damage Special Skills •Vanish: Type: Active Cooldown: 15 seconds Description: The Thief disappears in thin air, becoming invisible for the following 20 seconds until he hits someone. If the Thief attacks someone while Vanish is active, he gains a certain critical hit. Anyone with a Perception higher than the Thief's Agillity can see him. •Backstab: Type: Passive Description: If the Thief attacks his enemy from behind, he deals a certain critical hit, causing major damage and lowering the cooldown for some of his/her skills for 3 seconds. •Slice and Dice: Type: Active Cooldown: 20 seconds Cost: 20 Stamina Requirement: 60 Dexterity and 30 Perception Description: The Thief rolls a dice and gains bonus of his selection to his next attack. The bonusses can be: 1: The next attack will poison an enemy for 1% of the Thief's Dexterity. 2: The next attack will regenerate 1/3 of the Thief's Health. 3: The next attack will explode, causing bonus minor fire and physical damage(10). 4: The next attack will pierce through any armor, causing true damage. 5: The next attack will silence the enemy for the following 15 seconds. 6: Lucky! The next attack will instantly drain 1/5 of the enemy's current stamina. •Dirty Fighting: Type: Active Cost: 10 Stamina Requirement: 100 Dexterity Description: The Thief finds a way to fight dirty and throws something on an enemy target's eyes, stunning them for the following 5 seconds. |
LoveandHate91Oct 5, 2014 8:58 PM
Sep 30, 2014 10:03 AM
#10
Character Name: Isabella Ann Blanchard Race: Human Job: Thief ------------------------------- -- S t a t s -- Strength: 0 Dexterity: 100 Willpower: 20 Constitution: 60 Agility: 70 Perception: 50 (x 2) = 100 Total Stats Points: 300 ------------------------------- Racial Abilities:
-- T h i e f --
|
RyumiaOct 13, 2014 4:17 PM
Sep 30, 2014 10:27 AM
#11
Character Name: Blair Dell Job: Thief Racial Abilities: Fox Anima - +20 Perception. Class Abilities:
Special Abilities:
Stats: Strength: 0 Dexterity: 100 Willpower: 20 Constitution: 10 Agility: 100 Perception: 70 (+20 = 90 ) |
Oct 1, 2014 4:07 PM
#12
Character Name: Takuma Racial Abillities: Human: doubled learning speed Black Mage Abillities:
Special Abillities:
Stats: You have 300 to use. You get 175 points when you go one path up Strength: 0 Dexterity: 0 Willpower: 150 Constitution: 50 Agillity: 50 Perception: 50 |
KinithOct 14, 2014 3:00 AM
Oct 2, 2014 2:26 PM
#13
Character Name: Hayato "Dirty Knight" Shingen Racial Abillities: Hybrid:
Monk Abillities:
Special Abillities:
Stats: You have 300 to use. You get 175 points when you go one path up Strength: 75 Dexterity: 0 Willpower: 25 Constitution: 75 Agillity: 75 Perception: 50 |
KinithOct 14, 2014 2:57 AM
Oct 2, 2014 8:20 PM
#14
Character Name: Aneminia Calumaria Fisito Lucia Job: White Mage Strength: 0 Dexterity: 0 Willpower: 100 Constitution: 75 Agility: 50 Perception: 75 Race Skill: Human: Can learn skills twice as fast. Class(Mage) Skills: I can't think right now so leave me be xD Repel: Type: Active Cost: 5 Mana Description: Basic Wind Elemental Spell that pushes away enemy targets ahead of the Mage. If enemies are frozen, the spell causes minor damage(5~10). Blessing: Type: Active Cost: 10 Mana Requirement: 10 points on Constitution Description: Heals an ally target for 40( + 1/4 of Ally's Constitution ) Health points or damages undead enemy target with medium damage(10~20). Water Prison Glyph: Type: Active/Sustained Cost: 25 Mana Description: Creates a glyph of water on the ground. Enemy targets that step in will receive minor damage(5~10) and are paralyzed for 5 seconds. The Glyph can either automatically explode upon being stepped on or be exploded by the Mage's will. While the Glyph is active, it drains 1 Mana per second from the Mage. Protection Glyph: Type: Sustained/Active Cost: 10 Mana on activation, 2 Mana per second once active Requirement: 10 points on Constitution Description: Protects an ally with a powerful glyph, granting them a bonus to dodge chance and Armor Rating equal to 20( + 1/6 Ally Consitution ). Light Spears: Type: Sustained Cost: 5 Mana on activation, 5 mana per hit once active Requirement: Have a holy weapon Description: Creates 5 spears above the Mage's head, which float above not moving until the Mage commands it to do so. Once the Mage attacks an enemy or commands the spear to, it will attack an enemy, piercing through armor and dealing minor true damage(5) to the enemy target. The spears disappear after hitting an enemy or missing. The Mage will then receive another spear. Defend: Type: Active Cost: 60 Mana Requirement: 10 points on Constitution, 10 points on Perception. Description: Throws a ward towards an ally. The ward will react when touched, pulling both allies and enemies in the surrounding area of the ward towards the White Mage and protecting them from incoming damage for the following 15 seconds, granting them a shield equal to half of their constitution. Special Skills: Cunning Minds: Aneminia's Willpower and Perception is double from serious thinking. Homemade Style: From eating or drinking her homemade style food or drinks. Certain status increase. |
removed-userOct 6, 2014 4:57 PM
Oct 5, 2014 7:14 PM
#15
Character Profile: Character Name: Rina Belmont Job: Black Mage Racial Abilities:
Class Abilities:
Special Abilities:
Stats: You have 300 to use. You get 175 points when you go one path up Strength: 0 Dexterity: 0 Willpower: 220 Constitution: 20 Agility: 20 Perception: 40 |
Newmn84Oct 6, 2014 5:35 PM
Oct 6, 2014 5:22 PM
#16
Character Profile: Character Name: Morpheus Racial Abillities:
Class Abillities:
Special Abillities:
Stats: You have 300 to use. You get 175 points when you go one path up Strength: 150(x2): 300 Dexterity: 0 Willpower: 60 Constitution: 40 Agillity: 50 Perception: 0 |
YzmaelOct 6, 2014 9:05 PM
Through me the way is to the city dolent; Through me the way is to eternal dole; Through me the way among the people lost. Justice incited my sublime Creator; - Divine Comedy, Inferno, Canto III. |
Oct 6, 2014 6:58 PM
#17
Character Name: Henry Race: Human Job: Warrior ------------------------------- -- Stats -- Strength: 100 Dexterity: 0 Willpower: 20 Constitution: 130 Agility: 50 Perception: 0 Total Stats Points: 300 ------------------------------- Racial Abilities:
-- Warrior --
|
WallabeeOct 13, 2014 4:09 PM
Oct 9, 2014 11:58 AM
#18
Character Name: Lynda Race: Anima Job: Warrior Racial Abilities: Fox Anima - +20 Perception Class Abillities: Ceaseless Charge: Type: Active Cost: 15 Stamina Description: The Warrior gains 5 Agillity with each step, becoming faster the more he runs. However, as soon as this abillity is activated, the Warrior locks on an enemy target and runs at it, gaining speed and damage the farther he runs. When he hits the target, he will launch the enemy target and all other enemies surrounding the area in the air, causing damage equal to the distance he ran( 1 meter = 10 damage ). The Agillity bonus then fades slowly, losing 5 Agillity per post. Offensive Stance: Type:Sustained/Passive Description: Passively grants the Warrior bonus damage. When in sustained mode, passive abillity is deactivated and the Warrior is granted an even bigger ammount of bonus damage at the cost of 1,5 Stamina per minute. Defensive Stance: Type: Sustained/Passive Description: Passively grants the Warrior bonus defense. When in sustained mode, passive abillity is deactivated and the Warrior is granted an even bigger ammount of bonus defense at the cost of 1,5 Stamina per minute. Special Abilities: Fox Soul: Both her her nose and ears are better than the usual Anima. (Doubles Perception) Broken Seal: If she enters a state of immense anger, all her stats exept for Strenght will drop by 1.5, but it will make her strenght triple itself. She will not be able to control herself, therefor maybe even damaging a comrad. After use she will be unable to fight for 3 days. (5-6 posts) Stats: You have 300 to use at the beginning. You get 175 points when you go one path up Strength: 100 (x3 when using Broken Seal) Dexterity: 0 Willpower: 50 Constitution: 30 Agillity: 100 Perception: 20 (+20 because Racial Ability) (x2 when using Fox Soul) |
diogoraOct 15, 2014 6:55 AM
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