To ensure that each character doesn't just throw out whatever jutsu they want whenever they want, we've come up with a Chakra Point system that will determine how much jutsu you can use in a battle. This will force you to strategize and think before you act.
First off, each ninja rank automatically gets a certain number of CP
Genin: 25 CP
Chunin: 50 CP
Special Jonin: 75 CP
Jonin: 100 CP
Sanin: 125 CP
Kage: 150 CP
And each jutsu rank has a cost that will deduct a certain number of CP from your total CP
E-ranked Jutsu: -1
D-ranked Jutsu: -5
C-ranked Jutsu: -10
B-ranked Jutsu: -15
A-ranked Jutsu: -25
S-ranked Jutsu: -40
Depending on what stats you chose to put in the Character Stat System thread, you may have additional CP added to your total CP.
You gain an additional 1 Chakra Points for each 10 in your Chakra stat.
So if you have 20 for Chakra, you get +2 CP
If you have 30, you get +3 CP
If you have 100, you get +10 CP
If you have 380, you get +38 CP
And so on, and so on...
For the Ninjutsu stat, you are able to lessen the cost of a jutsu depending on how many points you have for the stat to a minimum of 1.
If you have 100 for Ninjutsu, your jutsu costs are 1 less
If you have 200, your jutsu costs are 2 less
If you have 300, your jutsu costs are 3 less
If you have 400, your jutsu costs are 4 less
And so on...
Charging Chakra
Each character is allowed to charge chakra in a battle. Every character can only gain +5 Chakra every time you do so.
If you chose to charge your chakra in your post, then you cannot attack at all during that post or start up a new technique at the end of the post. End the post like ---> *charging chakra* <--- or something similar.
Additionally, you cannot charge past your original total CP.
Example: if you're a Genin starting a mission or battle with 30 CP, you cannot go any higher than 30 CP by charging it!
You cannot charge chakra while using the Inner Gates or Sage Mode!
Genjutsu
If you're a user of Genjutsu then there is a certain way you can do things, this way you won't be able to claim that you have someone in an inescapeable Genjutsu or an opponent can't simply escape with ease.
Now what distinguishes Genjutsu from Ninjutsu and Taijutsu is that when you use a Genjutsu technique, you'll be able to trap your opponent in an illusion for a certain number of posts, depending on what stat you have for Genjutsu and Intelligence.
*NOTE*
The cost to use Genjutsu is unaffected by the Ninjutsu stat, so an E-rank Genjutsu will cost 1 CP to cast, D will cost 5, C will cost 10, and so on...
To determine how long a Genjutsu will last, you must add your Genjutsu and Intelligence stats, then for each 100 the illusion will last 1 post.
After calculating the caster's stats, the defender's stats must be calculated as well the exact same way. Then, you will subtract the caster's total from the defender's total to determine how long the Genjutsu will successfully last.
Example
*NOTE*
There is a maximum number of posts you can make a Genjutsu last depending the rank of the Genjutsu
D-rank: 10 posts
C-rank: 10 posts
B-rank: 8 posts
A-rank: 6 posts
S-rank: 4 posts
Ways to Combat Genjutsu
1. Genjutsu Release
You can overcome the chakra that's causing you to see illisuions by releasing a larger amount.
To perform a Genjutsu Release, you must sacrifice twice the amound of CP that your opponent spent to use the Genjutsu.
Example
**Another character or characters may release the Genjutsu for you by sacrificing their own CP.
If two or more characters do, then the CP is split. So if two characters help to release a Genjutsu that cost 20 CP cast on a third character, then each of first two pay only 20 of their own CP.
2. Self-Inflicted Injuries
Another method to help escape a Genjutsu is to cause intense pain to yourself. How many posts are reduced through injuring one's self depends on the severity of the injury.
-Minor Injury (a hard slap or punch to yourself): -1 post
-Moderate Injury (cutting or stabbing yourself): -2 posts
-Major Injury (deep gashes or breaking bones): -3 posts
*NOTE*
S-ranked Genjutsu cannot have their posts reduced with injuries
A-ranked Genjutsu can only have their posts reduced by 1 (only a Major Injury can do this)
B-ranked Genjutsu can only have their posts reduced by up to 2 (Moderate Injuries reduces 1 post, Major Injuries recuce 2 posts)
C and D-ranked Genjutsu can have their posts reduced by up to 3 (Injuries applied normally)
You can only injure yourself once per post and you cannot attack, start a technique, or charge chakra on that post.
3. Avoid Contact
The simplest way to avoid Genjutsu is to not give your opponent the opportunity. If they need to see you to cast it, then avoid being seen. If they need you to hear a certain sound, then plug your ears before the battle starts.
If you cannot escape an opponent's Genjutsu, then you must remain in the illusion for its duration and are at the mercy of the caster.
Kinjutsu (Forbidden Techniques)
Any and all techniques that would be classified as Kinjutsu cannot have their costs reduced by the Ninjutu Stat. Therefore, an A-ranked Kinjutsu will always cost 25 CP, S-ranked Kinjutsu will always cost 40 CP, and so on.
Kinjutsu are techniques that can...
1. do extreme harm to the user of the technique
or
2. violate the laws of nature (resurrecting the dead, steal and/or transport souls)
Fūinjutsu (Sealing Techniques)
Fūinjutsu are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa
Like Genjutsu, Fūinjutsu are not affected by the Ninjutsu stat when it comes to using CP for the technique.
To initiate a Sealing Technique, you add Ninjutsu and Intelligence stats togeather and it will equal the strength of the Sealing Technique. However, if either the Ninjutsu and Intelligence stats are not the same, then you use the lower stat of the two, then apply it to both stats and add them togeather.
Example:
You cannot add both stats if they are uneven (ex: 200 Nin + 500 Int = 700 Fūin). You will always use the lesser amount for the two stats to add togeather.
Unlike Genjutsu, where the user and defender's stats are pitted against each other, the defender cannot resist having a seal placed on them, as long as there is contact from the user placing the seal.
To remove the seal, one needs to have equal or higher skill level than the Fūinjutsu placed on them, then pay double the cost the user had to pay to place it. Also, depending on the ranke of the Seal, it will take a certain amount of posts to remove it.
D-rank: 1 post
C-rank: 2 posts
B-rank: 3 posts
A-rank: 4 posts
S-rank: 5 posts
If the person with the seal placed on themselves is not skilled enough with Fūinjutsu, then he/she will need someone else who is good enough with Fūinjutsu to remove it.
If no one that the person with the seal knows someone skilled enough in Fūinjutsu to remove it, then multiple people can work togeather to remove the Seal. In this case, add all of their Fūinjutsu skill levels togeather and if it's higher than the level of the seal, then they can remove it. CP costs are divided among all the ninja working to remove the seal. With this method, the person with the seal on them cannot participate in removing the seal. He/she must rely on his/her friends to remove it.
Examples:
If a person does have high enough skill level to remove the Fūinjutsu, but not enough chakra, then they cannot remove the Seal
Many Sealing Techniques (such as Curse Seals) will have their own rules as to what their effects are and how they can be removed (or if they can be removed). These unique Seals must be detailed as to how they work and what their effects are, but must be approved by admins first.
8 Inner Gates
The Eight Gates are a Taijutsu specialist technique. In order to be able to start learning how to open any of the gates, you need a certain amount of points in your Taijutsu stat.
500 Taijutsu – Can learn to open First Gate
750 Taijutsu – Can learn to open Second Gate
1000 Taijutsu – Can learn to open Third Gate
1250 Taijutsu – Can learn to open Fourth Gate
1500 Taijutsu– Can learn to open Fifth Gate
1750 Taijutsu – Can learn to open Sixth Gate
2000 Taijutsu – Can learn to open Seventh and Eighth Gate
Take note that just because you have the right amount of stats in your Taijutsu skill does not automatically mean you are capable of opening your inner gates. In most cases, you must learn how to do so from someone who is already able to open Inner Gates.
If both your Speed and Strength stats are at least half of your Taijutsu stat, then you recieve a "bonus" and become able to open one more gate.
Ex:
Taijutsu = 1500 = 5 Gates
Speed = 750
Strength = 900
Since Speed and Strength are both at least half of the Taijutsu stat (1500 ÷ 2 = 750), the character is able to open one more gate, up to the sixth one.
Opening certain gates can give you a boost in your Chakra Points by a certain percentage.
(Any decimal numbers are rounded up to the nearest 5 for Stats, nearest 1 for CP)
First Gate:
Gains 50% addition of your strength
Lasts for 2 posts
After deactivation, loses the addition to the Strength Stat and the original Stat is reduced by 20%
Takes half a day (always RP time) to recover stat deduction afterwards.
Second Gate:
+25% of your current CP (rounded up)
+50% of your Intelligence Stat
Lasts for 2 posts
After deactivation, loses the addition to the Intelligence and Strength Stats and the original Stats are reduced by 20%
Takes one day to recover stat deductions afterwards.
Third Gate:
+50% of your Speed
Allows the use of Reverse Lotus
Lasts for 2 posts
After deactivation, loses the addition to the Speed, Intelligence, and Strength Stats and the original Stats are reduced by 20%
Takes two days to recover stat deductions afterwards.
From the Fourth Gate on, the CP you pay for each Jutsu is doubled, but they're twice as powerful
Fourth Gate:
Replace Strength additions to +75% Strength
Lasts for 3 posts
After deactivation, loses the addition to Strength, Intelligence, and Speed Stats and the original stats are reduced by 40%
Takes three days to recover stat deductions afterwards.
Fifth Gate:
Replace Speed additions to +75% Speed
Lasts for 3 posts
After deactivation, loses the addition to Speed, Strength, and Intelligence Stats and the original stats are reduced by 40%
Takes four days to recover stat deductions afterwards.
Sixth Gate:
+50% of your current CP
Replace Intelligence additions to +75% Intelligence
Lasts for 3 posts
After deactivation, loses the addition to Intelligence, Speed, and Strength Stats and the original stats are reduced by 40%
Takes five days to recover stat deductions afterwards.
Seventh Gate:
Replace all additions to +100% Strength, Speed, and Intelligence
Lasts for 3 posts
After deactivation, loses the addition to Speed, Strength, and Intelligence stats and the original stats are reduced by 80%. Also, their CP is reduced by 75%
Takes six days to recover stat deductions afterwards.
Eigth Gate:
+100% of your current CP
Replace all additions to +200% Strength, Speed, and Intelligence
Lasts for 4 posts
After deactivation, the user dies
Remember, you cannot charge chakra while you've opened an inner gate.
Sage Mode
Senjutsu, or Sage Technique, is the ability to draw energy from nature itself and use it as Sage Chakra. When you've mastered this, you'll be able to enter what's called Sage Mode. Sage Mode greatly increases your overall ability as a ninja.
First of all, you must have a minimum of 200 total Chakra Points to start training to become a Sage. Then, you must have the approval from the majority of the admins. After that, you begin training with another Sage and/or your respective summoning animal in their land (admins and officers will play the role of the teachers)
This training to learn Senjutsu must last at least one month in real world time.
Once you've learned how to gather and balance nature energy with your physical and spiritual energy, you'll be able to enter Sage Mode.
There are three different methods you can use to enter Sage Mode.
Method 1
Method 2
Method 3
Once Sage Mode is activated...
-All of the user's stats are multiplied by 2, but the additional Chakra and Ninjutsu increase doesn't effect your total CP or CP useage
-The cost of all techniques are multiplied by 2, but they are twice as powerful
-The user can slightly extend the reach of their physical attacks by using the natural energy around them as an extension of their body
-The user gains the ability to sense chakra around them
However, if a Sage draws in too much natural energy, their body will start to morph into an animal and turn to stone. Therefore, if the Sage gains more than 50% of the CP they currently had before they started drawing in natural energy, then will turn into a stone and never be able to change back
Ex:
Sage Mode can only be activated a total of three times. After that, the user must finish the battle and/or rest until they've completely healed and restored their energy.
You cannot charge chakra while gathering natural energy or in Sage Mode.
Finally...
Once you've calculated everything, post here how much total CP you have.
Make sure to add CP according to what your Chakra stat is.
Also, post how much each Jutsu rank will cost you per use. Refer to your Ninjutsu stats to lessen the usage.
If this all seems too complicated for you, you may ask an Admin and they will help you get your Total CP and all that added up.
CP by rank: 50
CP gained from Chakra stat: 11
Total CP: 61
Jutsu Costs *Sarutobi clan kekkei genkai takes down the rank of jutsu apart from S rank jutsu. i.e Rank C and be used by genin level. Rank B moves can now be used at chunin level. rank A at jonin*
I am the bone of my sword
Steel is my body, and fire is my blood.
I have created over a thousand blades,
Unknown to death, nor known to life.
Have whitstood pain to create many weapons,
Yet, these hands will never hold anything,
So, as I pray: Unlimited Blade Works
And though I had slain a thousand foes less one,
The thousandth knife found my liver;
The thousandth enemy said to me,
'Now you shall die,
Now none shall know.'
And the fool, looking down, believed this,
Not seeing, above his shoulders, the naked stars,
Each one remembering.