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Mar 1, 3:13 PM
#1

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Jan 2020
693
They have a student named Lambert...
First of all, it's kinda sad he wears eyeglasses, because the lenses used in those are, well, those surfaces have a specular reflection...
Secondly, it's such a shame he doesn't have friends named Blinn and Phong...
Mar 1, 9:52 PM
#2
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Mar 2020
61
I don't recognize those names.
Mar 1, 11:33 PM
#3

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Jan 2020
693
Codes247 said:
I don't recognize those names.

Well, Lambert is named after a mathematician Johann Lambert who developed a formula for the perfect matte material (the one that reflects all the light). So Lambert refers to a perfect matte surface in game engines and 3D modeling software.

Blinn and Phong are both reflective surfaces, the only difference being in how they handle reflections. Also named after the researchers who developed them.

TL;DR Those are surface materials with different light diffusion parameters in 3D graphics.

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It’s time to ditch the text file.
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