Hey guys~ Good morning, Haruka here. I have a slightly sad statement to make. You see, because of irl reasons as well as the fact that I have been not having fun in any kind of RPing recently, I have decided to stop RPing altogether (though I may do it here and there if I find interest). This includes administration in any clubs. It’s not fair for someone who doesn’t like RPing anymore to RP with you, let alone be an admin. Now, of course, this is a personal decision, so some of you might ask yourselves why I’m bothering to put this out to the public. The answer is that, unfortunately, there is a high possibility that other admins will follow me out. I hope not, but it may happen. In that scenario, I just wanted to assure you guys that abandoning the club is definitely not what any of us wanted, nor do any of us want to take the club out along ourselves, at least I don’t. I would also hope that a new batch of admins would replace us. I was the one who had the idea for the club, and designed the mechanics, @Sharkdad- was the one who worked on lore and pressed the “create” button, and @Plinius did most of the graphics work, but this is by no means just the club of these three people. What I mean is, in the future, new admins may change the club to mirror what they think is the best experience, but I do want to lay down a sort of charter of the club to be used as a basis of what the spirit of the club is and what should not change over time. Here it is:
Legion City Charter
Rule of Fun
The heart and soul of the club should not be about things such as winning and progressing, but mainly to have fun.
Rule of Compassion
This club will always be open to new RPers and will always treat them dearly. The club will make sure their RPing experience is extra good and nurture them, such as by giving nice, polite worded advice after even the most crushing battles and making sure none of them ever feel like it’s too hard to get into the club.
Rule of Peace
The club will always have a rosy and happy atmosphere, never too crass but also never too boringly stringent. It will be open to anyone and they may say what they like, dirty language and sarcasm are okay in good spirit, but demeaning someone is never okay. Bullies are the club’s main enemies. If a club member speaks out that he/she has felt mistreated, it should take the primary focus of the admins to make them feel better and clear up the misunderstanding. Everyone is nice and good inside somewhere, they just have different ways of expressing it. They simply need to clear up what they meant. If they did mean it and was actively acting hostile, then that should count as bullying and not be tolerated by any means.
Rule of Balance
The club should have a balance of logic-based debate like exchanges in battle as well as broad takes on capabilities and toleration and leeway to certain feats. This is to ensure that no battle turns into neither a stringent, rigid, boring trail of essays of points countering one another filled with emotionless thoughts and cold determination to win on the OOC player’s part, nor a mess of a fight where everything is all over the place and nobody can make sense of anything. There needs to be a balance between these extremes.
Rule of Democracy and Longevity
There never has, and will never be, one person who “owns” or holds all power in the club. All power is equally divided in all admins. Officers and admins can veto any decision through majority vote, and any admin is able to veto officer decisions. This should never change. There should not be a constant conflict of a few admins ruining decisions. When there is a conflict, vote. No regrets after. Another thing is that the club doesn’t belong to the admins, and so if/when the admins leave, there should always be a new batch waiting. The club is a separate entity and out of any of our single ownerships, but, ironically it is also the property of all of us, so long as we are a member of this club.
Of course, I do realize that the chance of the club immediately dying instead of new admins taking up the mantles is very real. If that is what happens, I would then like to enact a closing statement (which, hopefully will not be necessary):
Thank you everyone for participating in our little club. It was designed to be fun for everyone, especially newcomers and non-veterans, but have enough complexity to make it not extremely random. Whether this was achieved is debatable, but I did have fun in the end. I thank @SharkDad- for supporting me and starting out this project together with me from the beginning, @Plinius for his unwavering dedication and quick and hard work, especially on the graphics side, @Tuba for providing early beta-criticism and all other admins and officers, as well as former ones including @SimplicityKnight, @Wymsical, @Monty, @Krop-Tor, and @SoulXtreme for helping out with the club, all of your work is
appreciated.
I would also like to give special mentions to @Byakugaran, who I see as the most, or at least one of the most active people in the club, and although not a veteran, has shown great passion for RPing and the club, and also the invaluable willingness to improve as well as never being in any sort of form negative. He should be the example to all newcomers, and @Whoremoans, who, although did things in a very bad way, and was unacceptably hostile and did incredibly inappropriate behaviour, I acknowledge for having good intentions, even if they were put off in the wrong way. She should be considered as the example of having the right intentions and heart (I still believe you have a good and kind heart in there somewhere wispy) but the complete and utter wrong methods, language, and way of going about to showing it.
Finally I would also thank every member of the club up till now. I had some good fun in this club, and I hope you did too. If this club is to go on, I hope you guys continue to find pleasure in RPing in it. Should it not, then I hope you had fun memories about it. Either way, just remember that this club is, was, and will always be yours; ours. Nothing will change that.
And with that, I say good bye. Sayonara, minna~ ^_^
ENCLOSED: Designers Notes
For the future administration and anyone of concern, these are my notes outlining how the mechanics system was designed and supposed to be used. I hope you find this enlightening and constructive.
The class system
The classes were always meant to be a gimmick. They were supposed to be broad classifications that would also help out players by giving out free stats and bonuses to help out their characters without having to spend PP. They were always intended to fit the style of play of the character, and not to be used as bases to make “builds”. At first, it was even suggested that players would merely make class preferences and the admins would choose which class best fits their character at approval. This idea was later abandoned. There was also the idea of factions, essentially another aspect which would give characters passive extra powers, but this was also abandoned due to concerns of it ruining the Free for all aspect of the club.
Powers, and forces
Powers were always meant to be as free as possible, it was intended for the club to have a no ban list policy, as I believed even something like time bending can be balanced if severely limited in the right way. Another thing would be something like guns. Guns and futuristic technology was allowed to be put in the club with the assumption that everyone would use fiction logic with them and that they would be nerfed to the point of being comparable to normal arrows, but with better speed and the deficiency of worse recoil.
Forces were always meant to be last ditch attempts, and only used in emergencies, to be frank, this was just something I added because I felt like adding a final attack to everyone from the get go would spice things up in a very good way, and I wanted to see some epic forces.
Stats
Stats from the beginning, was supposed to be vague and limited in use. The only hard rule was supposed to be that you can sort of keep up with anyone as long as the level difference is 2 or lower, regardless of multipliers, except in the case of being in different classes. The multipliers, and indeed the stats themselves, were never meant to be taken quite so literally and seriously. They should be used to think of a very broad range of actions for your character, but stop there. They then will only be used when there needs to be real justification for a clearly outrageous feat. Furthermore, they were never meant to standardize fights either, at the very beginning I already made peace with the fact that every fight would have different interpretations and standards. So long as the deviation margins were tolerable (this RP was supposed to be at least 2x as tolerating compared to RPs such as Shiroku, mind you), it was suggested to play along for the sake of fun and entertainment. Destroying your opponent systematically and effectively was never on the cards, as that would make a supremely boring battle.
Credits, awards, and levels
The credit costs in the club does not mirror PP prices, for the reason that PPs are supposed to be specially made to make it nicer for you to make a character at first. Awards were created to motivate new RPers and those not good enough to win yet to get some extra CRE by being active. I did not think any real experienced RPers would bother with them much. Levels were designed as to make level scaling easy, and level progression and power creep manageable. This of course, is helped by the fact that Credit rewards scale by level, making it unappealing for high level people to pick on low levellers, and giving low levellers a chance to catch up. It was also designed so that you can progress fairly quickly, instead of having to spend months in the RP to get to level 2.
Leagues and Competitions
Not much to say about this other than I wanted to make it a gimmick, not really the main focus of the club. I wanted people to focus on PvP to be the base of their interactions IC, and for the players OOC to see some cool things such as the League, but never had it come to my mind about making the RP solely based on competition between RPers. If anything, I wanted good sportsmanship and a focus on having fun rather than winning.
Mana and HP system
The mana system was made this way in order to facilitate the necessity of mana regen and to make it easier for people to deduce mana costs, as they would be able to do that fairly independently, unlike HP. I firmly think that making fixed rates of damage and endurance is too hard to manage as well as make the system to rigid, so I opted for a vague option and instead put a simple rule that damage is counted by damage taken, not damage dealt.
Those are all things I’ve thought of for now. The next administration is welcome to use them, disagree with them, or change them to suit their needs, as long as it’s in line with the club’s charter. Feel free to PM me if you want to know of anything more, but take note that I will only explain, and will not argue nor suggest anything.
There's a lady who's sure
All that glitters is gold
And she's buying a stairway to heaven
When she gets there she knows
If the stores are all closed With a word she can get what she came for Oh oh oh oh and she's buying a stairway to heaven
I don't think you can give creator stats to another admin.
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Boys and girls, as I've been invited by Haruka to take care of the "looks" of the club and succedded to do so, I don't feel like I need to continue in this club with the permissions of Admin. I don't feel like taking care of the people that RP here nor their behavior. I tried my best, for the first time, to admin an RP club, and it could've been better. I have other clubs that need my attention, at the moment, so I'll leave this club in the hands of the creator, since he clearly wanted it to go to a diferent path. As you might know, I simply was the backstage admin, and was there to simply give my opinion towards some topics and make pretty things. I will apolagise and thank to @SimplicityKnight and @Krop-Tor for having them invited when I was in a bit of troubles managing the club and making them use their precius time for such. I'll still keep my RP duties in this club even if it gets a new and fresh admin team, if the creator decides to do so.
I've never had much direct impact on the club itself, and leaving the admin duty will probably mean the same.
I will point out that, even being only a "overseer" in the club itself, I could notice how the public reacted to the club, and how it received it, in a negative way, sadly. I thought you guys (some ofc) could have been a bit less "agressive" towards the club itself, but I guess thats how the RP community works.