New
Jul 7, 2016 3:38 AM
#1
There are a few characters with positions of importance or influence in Avia. I would be willing to take these roles myself, but it's more fun and less work for me if you would like to play one of these characters. Of course two people can not claim the same position. Also, if you make a character and then become very inactive, I'll likely control them for you. Important Roles:If these positions aren't filled, I'll have to do so myself, as they absolutely exist. As such, my approval requirements may be just a bit higher. The Great Ruler: TAKEN by me The Great Ruler is in charge of all of Avia, and the Kor. As such this is an incredibly important position, but it also might be hard to interact much with the commoners in the first half of the rp, and a little in the second half as well. Still, you would be present for any ceremonies or big events, and likely hosting them. A perk would be the ability to have a stronger power, or multiple powers, but still not too overpowered. You would also have the ability to determine a lot of the current political structure. Head Scientist: The head scientist, an Incas, holds a good deal of influence with the Av and is in charge of the Laboratory. With this job you can have and distribute some powerful devices, and would be the expert on any science questions. On the other hand, you would be somewhat responsible for coming up with some laws about the Science of Li, and how Li works. I'll pm you some working ideas if you get the position. Headmaster: Most likely an Incas unless otherwise explained in the bio, the headmaster is the founder and principal of the Great School. You would participate in and have the power to plan school related events, and decide a little about the structure and content of classes. The school is also on a plot of land set aside for the spread of education, which may be of importance later. Before the school was opened, the land was shared territory. Head Officer: TAKEN by jillwildrose The hardest working Krak on Avia, the Captain must organize the workforce and see that requests from the Av are fulfilled. Optional Positions: These are positions that certainly aren't needed, and will likely be left unfilled if they aren't taken by a volunteer. Aa/Cil Envoy: TAKEN by KnightA An envoy from the shared territory that asks for supplies or other necessities from the Av or Incas. Occasionally granted audiences with the Great Ruler, and speaks for all the peoples in the shared territory, providing some influence. Fi Chief:Really this is more of a suggestion than an actual position, but it's likely that if the Fi gathered together, they would have someone who makes sure all is well, and possibly gathers supplies from the other races through handouts or thievery. Usual template: Name: Age: (This is your age in the current life cycle, since all beings have been in existence in countless year. Age still affects mentality, especially for Cil) Race: Bio: Appearance: (You'll likely have to provide a description, but pics are fine if you find a good one) Powers: (Without getting too into it, try to keep it simpler. Av only, unless justified in your bio, which will be hard to do) Gear: (Incas should always have magical tools, maybe weapons, while other species have limited availability. Small things don't need to be accounted for here, just anything I would need to approve. i.e. An axe is fine, but an axe that can manipulate earth would need to be written here and approved) Race Information: Av: The Av rule over all others from the Tower and its surrounding areas. They are tall and majestic, with long flaps of flesh hanging from their arms and small wings on their heads. They do not have hands, but have the power to telekinetically manipulate objects at the end of their stubs. Keep in mind the power of the telekinesis isn't so strong that it could completely stop an incoming projectile. The Av are said to be the proudest and the most in tune with the Kor, though in fact they place second in these categories. Still, having possessed the Kor for such a long period of time, and exposed to its influence, the majority of Av have manifested supernatural powers. One odd genetic trait of Av is an instinctual disdain for the Fi. Seeing them and their behaviors seems to cause an unexplainable disgust to rise up in them, though if it can be overcome it might be possible for them an Av to befriend a Fi. Incas: Incas come in many shapes, being the post varied species of all. The most notable thing almost all Incas have in common is compound eyes capable of seeing the Li. Other than that, most are smaller and generally grazers who are able to get by on little food. Incas have been gifted with much support by the Av, and have a large research facility on a match of land jointly owned by the Av and Incas. By watching Li and seeing how it interacts with different things, Incas were able to build new materials, create new ways to produce convenient devices, like lights, and usher in an age of growth. Because of their usefulness, Av stress the education of Incas, and they have been said to be the most intelligent and naturally curious beings. Originally, land was set aside to function as a school just for Incas, but that eventually became the public school for all beings, apart from the Fi. Krak: Hulking monsters with stone scales and sharp teeth, Krak are the most physically powerful race on Avia. Some crawl on all fours, while others tower over the rest. The Krak are considered the second most dim-witted of the six species, but is it might not be fair to say so. After all, the Krak must have done something right to end up with a large hold of land, plentiful feasts, and plenty of time to slack off. The Krak are trusted with very few jobs, so many live slothful lives among their own peoples. They have a training facility open to them, and barracks for those enlisted, but there is no war on Avia, so soldiers only exist for law enforcement. They are often used as guards or enforcers, guarding VIPs, the Gate, or making sure all inhabitants of Avia follow the laws. Aa: Aa are the second most varied race, but most Aa share elongated faces, thick or rough skin, small noses, and thin layers of muscle and skin they can curl to pick up objects. The Aa's minds seem to function slowly, but this is because their brains process information twice, to avoid any missteps and improve memory. Still, this leads to slight delays in communication and reaction time. On the other hand, since the opening of the main school, they often score the highest grades, above even Incas. Cil: The Cil are the most unique and complex beings on Avia, and while they all look the same at birth, it could also be argued that they are the most varied. Though this fact has gone unmentioned by the Av, the Cil are the most in tune with the Kor, because they reincarnate simply as condensed Lo, the substance that the Kor produces. This 'stone' of Lo has the ability to slowly disperse itself, but all its pieces are still connected to the main body. After birth, Cil are given water to spread their Lo into, and gain the ability manipulate the water, making it thicker and inhabiting it. If this outer layer is damaged, Cil can simple regenerate, but if the main 'stone' body is broken, they must reincarnate. Cil cannot speak as stones, and in fact do not have totally coherent thoughts but if one touches their outer layer, they can directly convey feelings and small concepts to the minds of others, in the much the same way as the Kor allows different species to understand their respective languages and noises. As they age, the main body begins to spread out further, causing the outer body to become more solid. This is the time when Cil begin to take on a specific shape, which is supposedly determined at each new birth. Their main body becomes larger, but can recover from scratches, as long as they aren't totally torn apart. Their ability to communicate through touch begins to lessen, but they gain more coherent thought. In their final stage, the Cil's main body and outer layer become one. Now the Cil which could take any of infinite shapes, is completely solid and no longer able to regenerate. They can have muscle, stone, clay, metal, flesh, organs, blood, and even hair. If they do not create a way to produce noise, they are completely unable to speak, as they lose their ability to communicate by touch. Fi: The Fi have keen instincts and great senses, nimble bodies, and two layers of hair covering their soft skin. They are by nature the proudest race on Avia, and refuse to conform to the laws of the Av. They are usually content to live on their own, and on their own terms, exploring to sate their curiosity and find good places to nap. Still, some have formed communities on the unowned lands to improve their quality of life by trying to acquire and distribute food, or provide warmth and shelter. |
CrogLatteAug 12, 2016 9:52 AM
Jul 7, 2016 10:50 PM
#2
Name: Juld Age: 130 Race: Krak Bio: Juld is a fighter and a leader. For at least this life, she has worked tirelessly to unite the assorted groupings of Krak more closely together. Juld is a unique case in that she is not a total rockhead, and is actually capable of some logic and conversation. This veritable social superpower among her fellow Krak quickly enabled her to gain leadership and respect among her clan. Anyone that didn't listen to her words found themselves subject to her fists. Eventually, through either word or hand, she wrested control of the sea Krak and they named her their boss. Juld's clan spent most of their time by the sea, existing just on the fringes of the Krak territory. They spent their time arguing among one another over who gets what spot near the coast. Juld, sensing an opportunity, spoke to her people as their head honcho and suggested they work together to find even more places to claim. Thus, the age of exploration for the sea Krak started. Juld made her way to the Incas and miraculously managed to have some sea-worthy vehicles constructed for her people. They now spent their time studying plants (I.E. eating them) and traveling across the waters to find what they could find. Their adventures took them far and wide, and they discovered many plant species that had been either studied very little or discarded by the ruling Av and the scientific Incas. During this time, Juld began to make use of a big rock attached to a stick to keep unruly Krak in order. Although this was of little consequence at the time, it would prove to shape her future choice of weaponry. While Juld gathered what little intelligence she could with the very few members of the sea Krak that weren't total morons, the rest of them spent most of their time just eating a bit of every plant they encountered. Juld, not to be a fool, made sure to turn over any samples of plants to the Av and Incas, so that they may further their own studies and foster stronger bonds between the sea Krak and these species. Juld's people found many different plants, but barely any of them proved to be useful in any capacity. That is, until a curious 'hungry' Krak munched on what is now known as the Sea Lilly. He claimed that he had never tasted anything as good as that in his entire life. Juld and the few non-idiots of the sea Krak set to work figuring out if this plant had any other benefits. They discovered that it was in fact a very nutritious food source. Those who ingested the Sea Lilly on the regular found their scales hardened and shiny, and their bodies powerful and healthy. Although it took them a VERY long time to do this, they managed to bring back boatloads of samples and figure out how to grow them en masse. Juld brought this miracle plant to the other Krak clans nearby, and it became a staple food item for any Krak that wanted to be big and strong. The kicker was that only the sea Krak knew where to find the plant in the wild, and by extension they now controlled the most valuable 'food' supply for the entire Krak species. Juld's only condition to the other clans for her permission to let them have their share of Sea Lillies was that every clan united together under one banner. Their people united, Juld put herself forward for the position of Head Officer, as she essentially represented her people anyway. Her request was accepted without much deliberation from the higher races, since there wasn't really anyone else that could really fill the requirements of the position. In a 100 year lifetime, she had united the Krak, discovered a food source to make them stronger, and achieved the most prestigious position possible for her people in the eyes of greater society. With access to new materials, Juld now sought to equip herself with an imposing object in order to further cement her image as top dog. The old rock on a stick was too Krak-like, she thought, but it was definitely effective. She eventually settled on a greataxe. A massive chunk of metal fused to wood, the weapon has no chance of being lifted by any other species, and it does the job of intimidating on appearance alone. http://i.imgur.com/Urmebve.png And that brings us to the present day. Juld has worked tirelessly for the last thirty years to keep her people together as one species and dole out the tasks requested of her by her superiors. She enjoys her work with a trademark wide smile and a spitfire personality. What does the future hold for a people united by a single plant species? Only time will tell if their unity stands strong. Another concern is how long the Av and Incas will go without interfering with the steady production of the Sea Lilly. Juld makes sure to keep open channels and provide them with anything they might need, but it's not out of the realm of possibility that these two upper races might eventually take issue with this. Her position as Head Officer buffers her from some future protests, but she is not immune to a takeover. However, the current situation benefits the entire civilization, as all the Krak are unified and peaceful at this time. Appearance: Juld obviously bears the standard characteristics of most Krak. That is, sharp teeth, scaled skin, and massive height. Juld's clan in particular has skin that has a light blue tone and smoother complexion than her more rocky Krak brethren. This is because their Li has been 'corrupted' by the waters (corrupted used lightly here, it's not a weakness so much as a character flaw). Due to this, Juld and her clanmates stick out quite a bit when grouped with other Krak. Juld looks like this but larger/more muscular and without the hair. Eyepatch included (the eyepatch is for show, her eye is fine). She also wears a bright red headband, because she thinks it looks nice. http://i.imgur.com/EKmcncS.jpg All in all, with the eyepatch, headband, great axe, and scaly blue skin combined, she makes a very fearsome looking sea traveler. Powers: None. Juld is of above average intelligence for a Krak, and thus is able to communicate quite proficiently with individuals capable of conversation. She is no Einstein, of course. Worth noting is that Juld's skin is notably less durable than that of her more stone-plated brethren. A natural born leader who united the arguing Krak during their formative time, her people listen to her words (as long as they can understand them). She knows to use simple ones when she makes her speeches to them. Gear: Nothing of serious note. Juld carries what documents she needs as well as a heavily worn steel greataxe, and as mentioned before, it is far too massive for any non-Krak to even think of lifting. Ceremonial armor is worn as needed, but otherwise she usually wears a loincloth with a large symbolic pin indicating her status as Head Officer. |
jillwildroseAug 16, 2016 9:24 PM
Jul 20, 2016 8:14 PM
#3
Approved, but I have to say, I am pretty curious about her childhood among these Sea Krak, which was left out from the bio, and what may have encouraged her to unite the Krak, though I assume it has to do with her pride and intelligence. The idea of separate tribes and exploration is cool. One note though. Considering the Incas built the vessels, I assume they requested some share or rights of any interesting plants found on the expedition. The Av, being the Av, would definitely require some sort of occasional or constant offering of it if they found out about it. Do they all know of it, and if so, what sort of agreement would she strike? It would be difficult for her crew to retain a monopoly, but she does currently have the Av's blessing, considering her position, so they might not be interfering with her plans... well... currently at least. But the position is yours, have fun~ |
Jul 20, 2016 8:19 PM
#4
Youth will be potentially revealed in conversations with other characters. Sea Lillies aren't anything significant nutrition wise for the other races, and there's no reason for the Av to exert any more control over the Krak than they already have, considering they control life and death itself. The Incas/Av dismissed the plant as nothing extraordinary and once they had found out about it (as Juld's clan was returning with news of it) it didn't really matter. Edited the main. |
jillwildroseJul 20, 2016 8:26 PM
Aug 2, 2016 5:07 PM
#5
Aa/Cil Envoy [I really wanted to make a Aa but I didn't know what he would be in the story so... can I have this role?] Name: Rab-his (was suppose to be CRab but I added his) Age: 89 Species: Aa Bio:When Rabhis was young, the oldest Aa came to him and gave him memories. Like a heirloom from ‘parent’ to ‘child’, Rabhis was told stories about the Aa's past and the limited history that was passed down by the POV's of the Aa. (If the Aa accepts the teachings of course...) In childhood, Rabhis grew a habit of thinking and walking (pretty much like sleep walking). Rabhis wonders off and finds a baby Cil. Rabhis then brought the Cil home as a companion and called him Nigetory but nicknamed him Nige. Not knowing why Nige was abandoned he decided to learn more about the Cil's and the other species. Rabhis also wanted to find a way for Cil to communicate. (Being revealed to Nige made Rabhis different than the other Aas who fully kept to themselves)/ Rabhis then began to socialize with the people in the territory although at first Rabhis gets limited conversations back. He learned how to communicate with the Cil and to provoke (bug) the Aa’s to talk to him. After a few years of socializing and bugging, Rabhis became friends with the majority of the territory. Rabhis then proceeds to attend the Great School but mainly focused on his favorite subject, history and in the others, Rabhis talked… a lot (may have gotten punished a few times). After exhausting the history books from the great school. Rabhis left the great school and traveled to different territories to talk to other species and to befriend them. After, a few years of that, he returned to the territory. Rabhis then sees how different it is between Rabhis's territory and how things are needed for Rabhis's people. Rabhis then decided to become a envoy for the people and of course due to his past of socializing, the people agreed. After returning to the territory, he meets up with Nige who took care Rabhis while Rabhis was occupied. Although a envoy, Rabhis tend to take a while to collect his thoughts before presenting his voice in a good manner. He also occasionally visits the Uninhabited Territory to take some time to collect his thoughts, since he has a hard time resting in his old territory. After, a longer break he found that Nige was missing from their home. He also occasionally teaches history at the great school but most of the time he spends time travelling around his territory with some breaks to visit old friends or the Great ruler. Appearance: He has a straight face, two large ears, a big mouth,round crab-like hands and thin layers of muscle and skin. Rabhis is average height of a Aa Qualities: Heightened ears,lots of energy for talking and Rabhis is able(after trying alot) hold a charcoal(or a writing utensil) and write with it Powers: N/A Gear: Light gear for travelling, a small bag for charcoal, a bag full of paper?, a horrible painting of Nige he drew himself in his recent solitude time >Nige is my other character but I won't make him yet... Lets say hes taking a break from Rabhis for now. And i legit need to grammer/story fix the whole thing |
removed-userAug 2, 2016 5:50 PM
Aug 2, 2016 9:04 PM
#6
Sounds pretty good for an Envoy, sociable and educated, and with a lot of connections. Also Nige looks like a lion with a pointy nose to me. Feel free to come up with the past of the Aa as much as you want to, as long as you don't really go back more than 500 years or so with heavy details. Approved |
Aug 3, 2016 1:35 PM
#7
ASimpleHollow said: Sounds pretty good for an Envoy, sociable and educated, and with a lot of connections. Also Nige looks like a lion with a pointy nose to me. Feel free to come up with the past of the Aa as much as you want to, as long as you don't really go back more than 500 years or so with heavy details. Approved Thank you :] Yea haha the painting is a lion[idk if there are lions in this world] but Nige doesn't look anything like that xd. [Nige honestly look like the cil in your drawing but with longer hair] Let's just say Rabhis's crab-like hands aren't greatest at drawing cough cough and not his artistic talent |
Aug 12, 2016 12:12 AM
#8
The Great Ruler Name: Celine Age: 17 Race: Av Bio: To tell the story of Celine, one must tell the story of the Great Ruler. That is, her first incarnation that found the Kor. Although even Celine doesn't remember much about that lifetime so long ago, she is constantly reminded of her previous actions. She lives the life of greatest luxury due to being the one who reigns over the lands. She possesses the Kor itself, and she is fed only the finest meals, and a lot of them. She can have whatever she wants, because she, that is, the first her, created this utopia. And yet, she hates her previous self. The Great Ruler of so long ago had been very smart, and very ambitious. She took full advantage of the power the Kor granted, and recruited the Incas, who could see things she could not, to make full use of it. She built a society from the ground, and she set things up for her kind to prosper. However, she found eventually that she would need to be reincarnated as her body grew old. Knowing she would be gone a short while and need to be caught up, she commanded her advisers to educate her on all they had learned while she was gone. Eventually, this would lead to the creation of the first school, exclusive to the Av. Celine, that is to say, the current incarnation of her, however, did not decide to go to school. Celine was forced to go to learn more and more about this place that grew everyday. Celine was given stacks of responsibility to run the world. Celine was given great power, so much so that she felt the need to repress her power over Empathy, sick of feeling the fear and envy of those who she thought she could get along with. Celine doesn't like any of this, and so she hates the choices she made before. She does not hate her life though. Celine can get entertainment whenever she asks for it. If Celine asks for a break, she will get it. Celine may taste any new cuisine her pallet may desire. Everyone does what Celine wants them to do. All of this is enjoyable. In short, the actions of her previous life have created a spoiled brat. It wouldn't be far off to think of the first incarnation as a mother who wanted better for her child, and ended up making her have to work for nothing. On the other hand, she still tried to make her work, though the royal treatment and responsibilities did not feel linked. After these many years of living the good life, Celine has become a rich, fat, and slothful aristocrat with the mental age of a 17 year old. (Of course, due to the properties of Lo, Celine is not fat, just tall and strong.) Appearance: Celine is rather tall for an Av at her age, reaching about the average height for adults despite having many more years to grow. More specifically, she is 6'2" Celine has soft, white feathered ears and the lobes of flesh hanging from her arms are very thick, a sign of strength among the Av. Her eyes are very large and circular with dark brown irises. She has the large nose and small mouth characteristic of the Av and pale skin. She wears a long robe made for the Great Ruler in her outings, though in her free time she generally wears small, nonrestrictive garments of silk to lounge in. Powers: Levitation, as the Great Ruler rose from the center of the earth with the Kor. Celine has the unlimited ability to lift herself and fly wherever she wishes. Still, if anything heavier than her is attached to her or otherwise holding her down, she cannot lift it. Only the Great Ruler has the right to ascend to the sky. Empathy, as the Great Ruler feels your pain, understands your feelings, and sees your true intentions. Celine's abilities to feel the emotions of others have greatly declined over the years. She can barely sense them if she tries, but few know this. Telepathy, so the Great Ruler may give her commands at will, organize the peoples, and share her wondrous ideas. Celine's messages usually come as a feeling, which some brains translate to words, and others pictures. The greatest asset is likely that she can send them at any distance, but only after establishing a link at close range, and only one link can be active at a time. However, the link may be between three beings, allowing them all the ability to communicate. They simply must be aware that all messages are sent to both the other participants. Storm, as the Great Ruler commands the very forces of nature by her will, to rain on crops when it is needed, and to rain down bolts of lightning when justice must be dispensed. Celine can summon lightning and rain, but only if there are already clouds present in the sky, as most farmers who have asked for her help know. Hail may only be produced in cold weather, and any level of wind storm only when it is already windy. Gear: Like everything she could ever want or need probably. On hand she has like nothing though. |
CrogLatteAug 12, 2016 12:16 AM
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